Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 02:38:11 Player: Falling_Sands Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (106) 530 Value Destroyed (3263) 3263 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 9124 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -587 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Firepult Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Linear Gravjet > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Targeting Computer Advanced ECM Suite Power Shielding Improved Utility Shielding System Restoration Module > --- WEAPON ----------- Firepult Enhanced Autogun > --- INVENTORY -------- Compact Matter Pod Improved Signal Interpreter Power Shielding Improved Propulsion Shielding Improved Spread Laser Autogun [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 . 2 2 2 . . Power 2 | . . . . . . . 1 . 1 . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . Utility 5 | . . . 1 . . . 1 . . 1 2 . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 133 | 6 . 1 6 1 6 1 12 47 5 8 23 10 7 Power 17 | 1 . . 1 . . . 4 3 . 3 2 3 . Engine 12 | 1 . . 1 . . . 4 2 . . 1 3 . Core 5 | . . . . . . . . 1 . 3 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 . . 1 . 5 1 1 15 2 . 5 2 1 Treads 20 | . . . . . 4 1 1 12 . . . 1 1 Leg 4 | . . . . . 1 . . 3 . . . . . Wheel 3 | 2 . . 1 . . . . . . . . . . Hover 8 | . . . . . . . . . 2 . 5 1 . Flight . | . . . . . . . . . . . . . . Utility 35 | 1 . . 3 1 . . 2 9 2 3 11 . 3 Device 15 | . . . 1 . . . 1 3 1 2 6 . 1 Storage 6 | 1 . . . 1 . . . 1 . . 3 . . Processor 4 | . . . 1 . . . 1 2 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . 1 . . . . 3 1 1 2 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 . 1 1 . 1 . 5 20 1 2 5 5 3 Energy Gun 12 | 1 . . 1 . . . 2 6 . . 1 . 1 Energy Cannon 15 | . . . . . 1 . . 8 . . 1 3 2 Ballistic Gun 15 | 1 . . . . . . 3 3 1 2 3 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . . 2 . . 3 . . Parts Lost 31 | . . . . . . . . 10 . 1 5 9 6 Power 7 | . . . . . . . . 2 . . 1 4 . Propulsion 8 | . . . . . . . . 4 . . 2 1 1 Utility 11 | . . . . . . . . 3 . 1 1 3 3 Weapon 5 | . . . . . . . . 1 . . 1 1 2 Highest Loss Streak 6 | . . . . . . . . 4 . 1 3 3 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 70 | . 85 85 96 100 80 87 88 81 52 64 71 29 23 Engine 7 | . 14 14 11 11 11 11 12 12 . . . 1 . Core 2 | . . . . . . . . . . 6 10 . . Treads 10 | . . . . . 18 32 27 17 . . . . 2 Leg 1 | . . . . . . . . 6 8 . . . . Wheel 3 | . 28 28 30 33 5 . . . . . . . . Hover 3 | . . . . . . . . . 8 13 13 4 . Device 9 | . . . . 11 11 11 9 8 7 11 13 9 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 1 . Processor 5 | . . . 9 . . . 7 10 7 6 5 3 . Protection 7 | . . . 10 11 11 11 9 8 7 6 10 1 5 Energy Gun 2 | . 14 4 10 11 1 . 2 3 . . . . . Energy Cannon 2 | . . . . . 9 11 4 2 . . . . . Ballistic Gun 4 | . 14 14 11 11 1 . 7 1 4 12 6 3 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 61 | 13 13 16 28 33 52 52 52 61 16 30 49 31 28 Greatest Support 66 | 26 26 26 36 36 40 60 60 66 30 27 36 27 28 Greatest Overweight (x) 10 | . . . . . 1 1 . 4 . 1 2 10 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 8 8 8 5 5 Average Capacity 8 | 6 8 8 8 8 10 10 10 8 8 8 7 5 5 Most Carried 10 | 3 3 5 8 8 10 6 10 10 8 8 8 5 4 Average Carried 6 | 1 3 3 6 7 5 5 7 7 7 7 7 3 1 Final Capacity 10 | 8 8 8 8 10 10 10 10 8 8 8 5 5 5 Final Carried 9 | 3 3 5 8 8 5 5 9 8 8 8 4 5 2 Class Distribution -------------------- 89% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Matter Collected 2276 | 158 . 86 99 224 . 99 279 741 . 109 162 305 14 Remotely . | . . . . . . . . . . . . . . Salvage Created 3854 | . . 182 76 106 . 183 436 1666 . 109 189 694 213 Parts 175 | . . 14 6 5 . 11 34 69 . 5 11 14 6 Haulers Intercepted 2 | . . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 6 7 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 85 | . . 5 4 2 . 6 13 27 . 4 6 14 4 Guns 35 | . . 1 4 2 . . 12 6 . 4 5 1 . Cannons 7 | . . . . . . 1 . 5 . . . 1 . AOE 31 | . . 4 . . . 4 1 14 . . 1 5 2 Classes Destroyed 12 | . . 5 . 1 . . 1 4 . . 1 . . Worker 7 | . . 2 1 . . . 2 2 . . . . . Builder 5 | . . 1 . . . . 1 2 . . 1 . . Hauler 2 | . . . . . . . . 2 . . . . . Recycler 4 | . . 1 . . . . . 3 . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . 1 . . . . . Swarmer 36 | . . 3 4 . . 3 7 3 . 4 4 6 2 Grunt 26 | . . 2 . 1 . 2 4 10 . . . 6 1 Brawler 2 | . . . . 1 . 1 . . . . . . . Sentry 18 | . . . . . . . 2 13 . . . 2 1 Hunter 1 | . . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . . 2 . . Best Kill Streak 10 | . . 9 4 2 . 3 6 8 . 4 4 10 4 Combat Bots Only 10 | . . 5 4 2 . 3 6 4 . 4 4 10 4 Max Kills in Single Turn 6 | . . 4 1 1 . 3 2 6 . 1 1 4 2 Gunslinging 1 | . . . . . . . 1 1 . . . . . Exploded 3 | . . 2 . . . 2 1 3 . . 1 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Hostile Shots Fired 535 | . 4 3 25 10 . 5 45 185 . 24 55 63 116 Missed 145 | . 3 2 5 4 . 1 7 32 . 9 21 20 41 Damage Taken 6095 | . 10 153 127 59 . 131 344 2384 . 215 580 922 1170 Core 1685 | . . 55 24 16 . 82 52 415 . 31 69 362 579 Absorbed by Shields 661 | . . . . 22 . 47 134 203 . . 115 140 . Redirected to Shielding 177 | . . . . . . . . . . . 139 38 . Ignored by Resistances 156 | . . . 40 . . 8 43 53 . . . . 12 Regen/Repaired (Parts) 83 | . . . . . . . 83 . . . . . . Core Remaining (%) 76 | 100 . 78 . . . 69 . 15 100 96 . . . Volleys Fired 173 | . 1 5 11 7 . 4 38 60 . 8 23 13 3 Largest 2 | . 2 2 2 2 . 1 2 2 . 2 2 2 2 Hottest 280 | . 60 53 60 60 . 250 250 250 . 50 275 273 280 Shots Fired 280 | . 2 10 22 14 . 4 73 89 . 16 29 17 4 Gun 223 | . 2 5 22 14 . . 72 52 . 16 27 11 2 Cannon 38 | . . . . . . 4 1 23 . . 2 6 2 Launcher 19 | . . 5 . . . . . 14 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 169 | . 1 5 11 7 . . 63 27 . 16 27 11 1 Thermal 77 | . 1 . 11 7 . 4 5 38 . . 2 6 3 Explosive 19 | . . 5 . . . . . 14 . . . . . Electromagnetic 15 | . . . . . . . 5 10 . . . . . Robot Hit Streak 16 | . 1 2 5 5 . 5 16 14 . 3 7 7 8 Robot Miss Streak 7 | . 1 2 5 1 . 7 4 5 . 2 5 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 1 . . 1 3 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . 1 . . . Shots Hit Robots 195 | . 1 3 12 10 . 3 54 69 . 9 19 12 3 Core Hits 176 | . . 12 5 4 . 7 29 64 . 5 12 28 10 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 2 | . . . . . . . 1 1 . . . . . Burn 1 | . . . . . . . . 1 . . . . . Destroy 1 | . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6837 | . 11 411 156 113 . 259 792 3130 . 165 455 1022 323 Guns 2357 | . 11 34 156 113 . . 706 675 . 165 333 121 43 Cannons 844 | . . . . . . 34 . 521 . . 43 212 34 Explosions 3615 | . . 377 . . . 225 65 1934 . . 79 689 246 Melee . | . . . . . . . . . . . . . . Ramming 21 | . . . . . . . 21 . . . . . . Kinetic 1893 | . . 34 89 45 . . 640 443 . 165 333 121 23 Thermal 3234 | . 11 . 67 68 . 259 79 1427 . . 122 901 300 Explosive 1394 | . . 377 . . . . . 1017 . . . . . Electromagnetic 295 | . . . . . . . 52 243 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 1 . 3 . . Average Corruption 2 | . . . . . . . . 2 1 . 1 . . Corruption Purged 4 | . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 20 | . . . . . . . . 17 . . 3 . . Message Errors 5 | . . . . . . . . 5 . . . . . Matter Fused 7 | . . . . . . . . 5 . . 2 . . Energy Discharges 3 | . . . . . . . . 3 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . 1 . . 1 . . Alerts 1 | . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 24 | . . . . . . . . 24 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 24 | . . . . . . . . 24 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1080 | . . 145 . . . 69 46 611 . . . 59 150 Shots 55 | . . 4 . . . 5 2 29 . . . 8 7 Rammed 2 | . . . . . . . 2 . . . . . . Targets Rammed 4 | . . . . . . . 2 2 . . . . . Kicked 2 | . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 723 | . . . 63 83 . 663 220 723 . . 408 683 259 Average Temperature 198 | . . . 23 43 . 275 68 259 . . 204 236 123 Received Heat Transfer 1216 | . 6 . . 20 . . 148 687 . . 24 142 189 Effects 81 | . . . . . . 8 2 56 . . 5 10 . Shutdowns 24 | . . . . . . 1 . 22 . . 1 . . Energy Bleed 9 | . . . . . . 2 . 5 . . . 2 . Interference 12 | . . . . . . . 2 6 . . 3 1 . Matter Decay 3 | . . . . . . 1 . 1 . . . 1 . Short Circuit 4 | . . . . . . . . 3 . . . 1 . Damage (minor) 3 | . . . . . . 1 . 1 . . 1 . . Damage (major) 24 | . . . . . . 2 . 18 . . . 4 . Damage (core) 2 | . . . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . Robots Melted 15 | . . . . . . 1 . 5 . . . 7 2 Combat Hostiles 12 | . . . . . . 1 . 2 . . . 7 2 Parts Melted 54 | . . . . 1 . 3 . 17 . . 2 25 6 Heat Transferred 15595 | . 25 . 150 150 . 1280 247 7066 . . 480 4720 1477 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Peak Influence 978 | . 19 197 231 140 . 156 401 978 444 298 120 . . Initial 444 | . . 7 76 90 . . 60 107 444 217 47 . . Average 260 | . 3 79 156 134 . 144 158 534 444 204 42 . . Maximum Alert Level 3 | . . . 1 . . . 2 3 2 1 . . . Low Security (%) 49 | 100 100 100 52 100 . 100 52 10 . 14 100 . . Level 1 24 | . . . 47 . . . 45 19 . 85 . . . Level 2 16 | . . . . . . . 2 35 100 . . . . Level 3 10 | . . . . . . . . 34 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . . . 2 10 . 1 1 . . Investigation 2 | . . . . . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 5 | . . . 1 . . . 1 2 . 1 . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison 6 | . . . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Distress Signals 8 | . . . 2 . . . 3 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . 5 5 8 2 . 3 23 41 . 5 9 17 20 Peak Tracking Total 13 | . 4 3 6 2 . 3 8 5 . 5 4 10 13 Tactical Retreats 8 | . . . 1 . . . . 4 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Traps Triggered 7 | . . . . . . . . 2 1 2 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Machines Disabled 15 | . . . . . . . . 14 . . . 1 . Max in Single Turn 3 | . . . . . . . . 3 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Machines Accessed 17 | . 2 . 1 . 1 1 3 6 2 . 1 . . Terminals 15 | . 2 . 1 . . 1 2 6 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 31 | . 5 . 1 . 3 3 8 8 2 . 1 . . Successful 18 | . 4 . . . 3 1 4 5 1 . . . . Failed 13 | . 1 . 1 . . 2 4 3 1 . 1 . . Catastrophic 2 | . . . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . Terminals 25 | . 5 . 1 . . 3 5 8 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . 4 . . . 3 1 2 5 1 . . . . Record 7 | . 2 . . . 3 1 . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . 3 . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . . 1 2 2 1 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 51 | . . . . . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 100 | . . . . . . . . 100 . . . . . Highest-Rated Ally 100 | . . . . . . . . 100 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . . . . . Total Damage 109 | . . . . . . . . 109 . . . . . Kills 1 | . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . 3 1 Drone Launches 2 | . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Turns Passed 5919 | 66 71 69 255 99 779 333 543 1267 207 469 812 729 220 Spaces Moved 4658 | 61 76 49 239 86 410 190 218 649 231 471 854 948 176 Core 232 | 9 . . . . . . . 56 . . . 58 109 Treads 1102 | . . . . . 267 190 218 360 . . . . 67 Legs 299 | . . . . . . . . 233 66 . . . . Wheels 645 | 52 76 49 239 86 143 . . . . . . . . Hover 2380 | . . . . . . . . . 165 471 854 890 . Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 90 90 86 86 86 160 160 50 56 56 45 46 50 Average Speed 99 | 84 90 90 86 86 186 162 160 145 74 60 60 70 103 Slowest Speed 550 | 90 90 90 90 86 240 240 160 250 120 116 200 550 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 18 10 27 13 89 42 16 91 4 9 24 79 39 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . 1 . 1 . . . . . 4 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 251 | . . 59 . . . 22 17 150 . . 2 1 . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 . . . . . AOE 248 | . . 59 . . . 21 17 148 . . 2 1 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Total 5711 | 75 76 63 262 98 429 210 345 899 270 645 1130 999 210 Wait 538 | . . 7 . . . 15 53 81 16 127 205 14 20 Move 4645 | 60 75 48 238 85 409 189 217 648 230 470 853 947 176 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 9 . 2 7 2 4 1 14 25 9 2 9 6 2 Fast Attach 20 | . . . . . . . . 5 . 6 9 . . Attach 70 | 6 . . 3 . 3 1 5 24 3 1 8 9 7 Detach 26 | . . . . . 1 . 1 13 . 1 4 4 2 Swap 43 | . . 1 3 1 3 . 7 18 2 1 6 1 . Drop 74 | . . . . 3 9 . 8 23 10 3 13 5 . Fire 173 | . 1 5 11 7 . 4 38 60 . 8 23 13 3 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 2 . . . . . Crush 2 | . . . . . . . 2 . . . . . . Escape Stasis 26 | . . . . . . . . . . 26 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 6) 138 | -10/Materials | Entered Mines 145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 161 | -10/Mines | Discovered new exit (range 8) 207 | -10/Mines | Entered Materials 207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Build established: Mutant 402 | -9/Materials | Discovered new exit (range 15) 462 | -9/Materials | Entered Mines 557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 557 | -9/Mines | Discovered new exit (range 5) 561 | -9/Mines | Entered Exiles 578 | -9/Exiles | Discovered new exit (range 14) 598 | -9/Exiles | Met 8R-AWN 611 | -9/Exiles | Met EX-HEX 640 | -9/Exiles | Met EX-BIN 656 | -9/Exiles | Aligned with FarCom system 657 | -9/Exiles | Given EX-Vault access code 677 | -9/Exiles | Opened EX-Vault 681 | -9/Exiles | Found Prototype Energy Cannon 686 | -9/Exiles | Identified Firepult 688 | -9/Exiles | Found Prototype Leg 689 | -9/Exiles | Identified Potential Leg 700 | -9/Exiles | Found Prototype Flight Unit 776 | -9/Exiles | Warned to stay clear of 0b10 Research branches 857 | -9/Exiles | Met EX-DEC 942 | -9/Exiles | Visited The Gauntlet 1316 | -9/Exiles | Discovered new exit (range 11) 1340 | -9/Exiles | Left Exiles lab with Firepult 1340 | -9/Exiles | Entered Mines 1424 | -8/Mines | Discovered new exit (range 9) 1673 | -8/Mines | Entered Materials 1673 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1674 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Repaired Hvy. Ion Engine 2133 | -8/Materials | Discovered new exit (range 6) 2215 | -8/Materials | Identified exit to Storage 2216 | -8/Materials | Entered Storage 2343 | -8/Storage | Garrison activated, responded to threat 2436 | -8/Storage | Met 01-MTF 2453 | -8/Storage | Destroyed 01-MTF 2798 | -8/Storage | Lost 4 parts (1n2u1w) 3016 | -8/Storage | First assault squad dispatched 3062 | -8/Storage | Lost 4 parts (1p3n) 3094 | -8/Storage | Core integrity fell below 50% 3369 | -8/Storage | Core integrity fell below 20% 3429 | -8/Storage | Build established: Scavenger-Mutant 3475 | -8/Storage | Discovered exit to Factory (range 7) 3483 | -8/Storage | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3609 | -7/Factory | Discovered new exit (range 15) 3690 | -7/Factory | Entered another Factory area 3690 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3862 | -6/Factory | Build established: Mutant 4146 | -6/Factory | Discovered new exit (range 10) 4159 | -6/Factory | Entered another Factory area 4159 | -5/Factory | Evolved 2 slots: Utility x2 4968 | -5/Factory | Lost 3 parts (1p1n1w) 4970 | -5/Factory | Discovered new exit (range 4) 4971 | -5/Factory | Entered Upper Caves 5060 | -5/Upper Caves | Destroyed 10 combat bots 5181 | -5/Upper Caves | Attracted the attention of an 0b10 base 5217 | -5/Upper Caves | Lost 3 parts (1p1u1w) 5440 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5512 | -5/Upper Caves | Learned location of Armory (-4) 5517 | -5/Upper Caves | Learned Factory terminal intel 5658 | -5/Upper Caves | Learned 12 Factory zone layouts 5659 | -5/Upper Caves | Spotted B-75 Beast 5692 | -5/Upper Caves | Discovered new exit (range 6) 5700 | -5/Upper Caves | Entered another Upper Caves area 5773 | -5/Upper Caves | Spotted B-75 Beast 5813 | -5/Upper Caves | Attracted the attention of an 0b10 base 5818 | -5/Upper Caves | Learned Factory security intel 5850 | -5/Upper Caves | Core integrity fell below 50% 5874 | -5/Upper Caves | Encountered a Warlord checkpoint 5903 | -5/Upper Caves | Core integrity fell below 20% 5920 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 05852_ VTOL Module fries itself beyond repair. 05852_ Med. Reflective Plating destroyed. 05852_ Hvy. Laser destroyed. 05853_ Quantum Rifle fries itself beyond repair. 05854_ Critical hit (Burn: +37). 05872_ Slug penetrates Earth. 05874_ ST-W1J(M): "WARLORD FOREVER!" 05875_ Penetrated by Slug. 05875_ Slug penetrates Wall. 05881_ Mak. Transmission Jammer destroyed. 05886_ Penetrated by Slug. 05890_ Adv. Weight Redist. System destroyed. 05902_ Slug penetrates Wall. 05902_ Penetrated by Slug. 05903_ Slug penetrates Wall. 05906_ Penetrated by Slug. 05908_ Slug penetrates S-27 Virus. 05909_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????## ## ##?????????? | | ????????????????????????????#### ####??????????? | | ???????????????????????????????# ##?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????## ###?????????? | | ???????????????????????????????## ####?????????? | | ??????????????????????????????## ## ###???????? | | ??????????????????????????????# ##??????? | | ???????????????????????????######## #??????? | | ???????????????????????????# ##??## ##??????? | | ??????????????????????? ??# #?## ###???????? | | ????????????????????? ???# ## ##?????????? | | ????????????????????# ????# ##?????????? | | ??????????????????### ????## #?????????? | | ?????????????? ??## g ?????## #?????????? | | ?????????????? ## b ??????# ##?????????? | | ????????????? g #?????# ###??????????? | | ?????????????# g ?????# ##????????????? | | ??????????????# ?????# #?????????????? | | ???????????????# ?????# #?????????????? | | ???????????????# #?????# ###???????????? | | ???????????????# ####??# #???????????? | | ?????????????????# #??# ##??????????? | | ???????????????????# #??## #??????????? | | ???????????????????? #?## #??????????? | | ????????????????????????#@ ### #??????????? | | ????????????????????????## s #??????????? | | ?????????????????????????# #??????????? | | ????????????????????????# #### #??????????? | | ????????????????????????# ##??# #?????????? | | ????????????????????????#####???# #?????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ???????? | | ????????????????????????????????# ## #??????? | | ????????????????????????????????####?# #??????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 580 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Leap Before You Look Remodeling Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed DroneChromaticGun Manual? 0 Play Time 01:53:50 Cumulative 4.7 hours Start 2024.04.30 @ 00:42:17 End 2024.04.30 @ 02:38:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3eff20-c06f-47de-a4fc-2bf866fc6d42