Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.05 @ 11:37:53 Player: RUPERT_T_BLADE Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (155) 155 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5500) 5500 TOTAL SCORE: 6680 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 500 Cogmind --------- Core Integrity 400/400 Matter 200/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner X0-1V1's Piety Tracker > --- WEAPON (3) ------- Assault Rifle Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Large Matter Pod (26) EM Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Large Matter Pod EM Shotgun Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 16 | 9 6 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 4 1 1 Device 2 | 1 1 . Storage 4 | 3 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 2 | . 2 . Power 2 | . 2 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 6 | 3 6 7 Power . | . . 1 Propulsion 1 | 1 2 2 Utility 1 | . 2 2 Weapon 2 | 1 2 2 Tool/Special . | . . . Unused Backups 7 | . 1 6 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 94 | . 96 79 Engine 10 | . 10 11 Treads 27 | . 27 22 Device 13 | . 14 12 Storage 13 | . 14 11 Ballistic Gun 20 | . 21 12 Launcher 3 | . 2 11 Special Weapon 3 | . 3 . Peak Build Rating 24 | 9 21 24 Average Rating 11 | 6 12 21 On Entrance 10 | . 9 21 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 33 | 14 15 33 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 7 | 6 8 9 Most Carried 9 | 6 8 9 Average Carried 6 | 4 6 7 Final Capacity 15 | 8 8 15 Final Carried 8 | 6 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 567 | 372 195 . Remotely . | . . . Salvage Created 386 | 106 280 . Parts 32 | 9 23 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 8 . Guns 8 | . 8 . Classes Destroyed 5 | 3 2 . Worker 1 | 1 . . Tunneler 2 | 2 . . Recycler 2 | 1 1 . Swarmer 6 | . 6 . Grunt 2 | . 2 . Best Kill Streak 4 | 1 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 43 | . 43 . Missed 17 | . 17 . Hits 26 | . 26 . Projectile 26 | . 26 . Critical Strikes 1 | . 1 . Damage Taken 327 | . 327 . Core 59 | . 59 . Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 50 | 11 39 . Largest 2 | 2 2 . Hottest 100 | 40 100 . Shots Fired 73 | 22 51 . Gun 65 | 22 43 . Cannon . | . . . Launcher . | . . . Special 8 | . 8 . Kinetic 65 | 22 43 . Thermal 8 | . 8 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 4 7 . Robot Miss Streak 3 | 3 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 45 | 14 31 . Core Hits 18 | 5 13 . Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 611 | 181 430 . Guns 597 | 181 416 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 14 | . 14 . Kinetic 597 | 181 416 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . 7 . Matter Fused 3 | . 3 . Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 6 | 1 5 . Targets Rammed 6 | 1 5 . Kicked . | . . . Crushed . | . . . Highest Temperature 191 | . 191 . Average Temperature 42 | . 42 . Received Heat Transfer 54 | . 54 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 75 | 5 75 . Initial . | . . . Average 8 | . 11 . Influence Increases 263 | 20 238 5 Destroy 0b10 Robot/C 160 | . 160 . Destroy 0b10 Robot/NC 25 | 20 5 . Destroy Leader 30 | . 30 . Successful Hack 12 | . 7 5 Destroy Structure 6 | . 6 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 258 | 20 238 . Time Decay 218 | 20 198 . Lost Part 10 | . 10 . Purge Threat 30 | . 30 . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 15 . Peak Tracking Total 4 | . 4 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 5 1 Successful 3 | . 2 1 Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 1 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 13 | . 8 5 Average Entertainment 5 | . 5 6 Good Acts 1 | . 1 . Bad Acts 1 | . 1 . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 820 | 39 768 13 Terrain 820 | 39 768 13 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1548 | 315 1139 94 Spaces Moved 824 | 166 602 56 Core 4 | 4 . . Treads 820 | 162 602 56 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 157 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 48 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 6 | . 6 . Terrain Destroyed 7 | . 7 . Melee . | . . . Projectile 7 | . 7 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 959 | 193 706 60 Wait 39 | . 39 . Move 822 | 165 601 56 Hop . | . . . Pick Up 13 | 6 7 . Fast Attach 13 | 8 4 1 Attach 4 | . 2 2 Detach 1 | . . 1 Swap 6 | 1 5 . Drop 5 | 1 4 . Fire 50 | 11 39 . Melee . | . . . Ram . | . . . Kick . | . . . Crush 6 | 1 5 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min / [*Sub]) -9/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 316 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 504 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Discovered new exit (range 15) 1078 | -10/Materials | Discovered new exit (range 5) 1080 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1329 | -10/Materials | Identified exit to Materials 1329 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 1455 | -10/Materials | Entered another Materials area 1455 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1549 | -9/Materials | Self-destructed Last Messages --------------- 01342_ U-05 Engineer lays Concrete. 01352_ System corrupted: Energy discharge (-35). 01362_ K-01 Serf collects debris. 01375_ Slammed into U-05 Engineer. 01375_ U-05 Engineer knocked back. 01388_ System corrupted: FCS attempts to trigger Assault Rifle. 01388_ System corrupted: Assault Rifle misfires. 01406_ X0-1V1 is getting bored... PARAMETERS=UTILITY+1,WEAPON+1 01455_ X0-1V1 is interested. LOCATION=MATERIALS GOAL=ESCAPE 01534_ Acquired Lrg. Storage Unit. 01542_ K-01 Serf collects debris. 01549_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Cld. Ion Engine Hvy. EM Shotgun Map ----- +----------------------------------------------------+ | ?????????????????########### ?????? | | ???????????????????????????# #############?????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????##########??# #?????????????????? | | ???????????????# #??# #?????????????????? | | ???????????????# #??# #?????????????????? | | ???????????????# #??# #?????????????????? | | ???????????????# #### #########?????????? | | ???????????????# # ?????? | | ???????????????# + ?????? | | ???????????#???# # ?????? | | ???????????????# # ##############+??????? | | ???????????????# # #????????????????????? | | ???????????????########## #????????????????????? | | ????????????? ????#?##### r#????????????????????? | | ???????????????????##! ## #?? ?????????????????? | | ???????????????????#! ## #????????????????????? | | ???????????????????#! ## ##???? ??????????????? | | ???????????????????# ###+#####???????????? | | ???????????????????#! k ????????? | | ???????????????????##! @T ????????? | | ????????????????????#### ????????? | | ???????????????????????# k#####+#####?????????? | | ???????????????????????### #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? t#???????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? r#???????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed RiotDirectedArachnoskeleton Manual? 0 Play Time 00:15:44 Cumulative 6.5 hours Start 2026.11.04 @ 19:14:10 End 2026.11.05 @ 11:37:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adb2aaec-e89e-4d01-8bb1-ad8ca890583d