Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 23:05:31 Player: Zailor Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (238) 1190 Value Destroyed (12067) 12067 Prototype IDs (30) 600 Alien Tech Used (8) 1600 Bonus (15096) 15096 TOTAL SCORE: 39853 Bonus ------- High Alert Combat Kills 1219 Follower Combat Kills 576 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -299 Cogmind --------- Core Integrity 392/1600 Matter 104/600 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Rolling (110) Ox2 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (16) ----- Large Storage Unit Improved Matter Compressor Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Core Analyzer Advanced Weapon Cycler Improved System Shield > --- WEAPON (3) ------- Tactical Quantum Warhead > --- INVENTORY (10) --- Improved Heavy Siege Treads Experimental Myomer Leg Tesla Rifle Tesla Rifle Tesla Rifle Fusion Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Weapon Cycler Improved Hacking Suite Stasis Generator > --- WEAPON ----------- Core Cannon Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Particle Reactor Medium Treads Armored Heavy Treads Centrium Wheel Improved Matter Compressor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Gamma Rifle Quantum Rifle Railgun Heavy Shock Bomb Launcher Tactical Quantum Warhead Phasing Sabre Sigix Containment Pod [Rating: 182] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Layered Light Armor Plating Artifact Stasis Generator Weapon Railgun Energy Gun Gamma Rifle Energy Cannon Core Cannon Ballistic Gun Railgun Launcher Tactical Quantum Warhead Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Utility 14 | . . 2 1 1 . . . . 1 . . . . 1 . . . . 2 . 2 . 2 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 356 | 7 1 13 13 29 3 2 . 9 8 3 8 4 19 31 10 10 2 11 13 15 60 30 11 44 Power 38 | 1 . 1 . 4 . 1 . 1 1 . . . 2 3 1 1 1 . 3 2 7 3 2 4 Engine 9 | 1 . . . 2 . 1 . 1 . . . . 1 1 . 1 . . . . . 1 . . Core 12 | . . 1 . 2 . . . . 1 . . . 1 2 1 . . . 1 2 1 . . . Reactor 17 | . . . . . . . . . . . . . . . . . 1 . 2 . 6 2 2 4 Propulsion 69 | 2 . 2 5 10 . . . 2 . . 4 1 5 8 2 1 . 2 2 3 8 4 2 6 Treads 31 | . . . . . . . . 1 . . 1 . . 7 1 . . 2 1 . 8 4 2 4 Leg 28 | 2 . 2 5 5 . . . 1 . . 3 1 4 1 1 1 . . 1 . . . . 1 Wheel 10 | . . . . 5 . . . . . . . . 1 . . . . . . 3 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 1 6 5 7 1 1 . 2 3 3 1 1 3 8 2 1 1 3 4 4 20 14 3 10 Device 46 | . . 1 1 2 . 1 . 1 . 2 1 1 1 5 1 . . 1 1 3 10 8 3 3 Storage 13 | 2 1 2 2 . . . . . . . . . . . . . . . . . 1 1 . 4 Processor 17 | . . 3 1 . . . . . 2 . . . 1 . 1 . . 1 1 . 3 2 . 2 Hackware 5 | . . . . 1 1 . . . 1 . . . . . . . . . . . 1 . . 1 Protection 24 | . . . 1 4 . . . 1 . 1 . . 1 3 . 1 1 1 2 1 5 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 143 | 2 . 4 3 8 2 . . 4 4 . 3 2 9 12 5 7 . 6 4 6 25 9 4 24 Energy Gun 45 | 1 . 2 1 . . . . 1 . . . . 3 6 1 1 . 1 2 3 10 1 . 12 Energy Cannon 7 | . . . . 1 . . . 1 1 . . . 1 1 . . . . . . . 1 . 1 Ballistic Gun 54 | 1 . 2 1 5 1 . . 2 2 . 1 . 4 4 2 3 . 3 1 2 10 3 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 1 1 . . . . . . 1 . 1 . . 2 . 1 . 1 2 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . 1 . . . 1 . 1 2 . 1 2 1 . 1 1 . 3 4 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . 1 . . . 1 . . 1 . 2 . 1 . 2 5 . 1 Parts Lost 139 | . . 2 6 13 1 1 . 4 7 . 1 . 13 7 . 1 . 5 2 16 18 2 . 40 Power 16 | . . . . 3 1 . . 1 2 . . . 2 1 . . . . . 1 1 . . 4 Propulsion 35 | . . . 2 6 . . . 1 1 . 1 . 4 3 . . . 2 . 5 3 1 . 6 Utility 45 | . . . 1 1 . 1 . 2 4 . . . 2 1 . 1 . 3 1 5 7 1 . 15 Weapon 43 | . . 2 3 3 . . . . . . . . 5 2 . . . . 1 5 7 . . 15 Highest Loss Streak 15 | . . 1 2 8 1 1 . 3 7 . 1 . 13 2 . 1 . 2 2 15 5 1 . 14 Average Slot Usage (%) 92 | . 100 97 98 86 98 99 100 98 90 76 87 93 82 96 100 99 100 98 99 94 86 90 83 83 Engine 2 | . 14 3 . 1 7 14 15 14 12 . . . . 1 . 3 5 5 . . . . . . Core 4 | . . 7 9 7 5 . . . . 6 6 6 4 8 11 6 2 . . 5 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 8 4 4 8 8 6 Treads 7 | . . . . . . . . 5 6 6 6 6 1 9 18 17 17 15 15 13 10 13 13 7 Leg 8 | . 28 22 26 14 . . . 5 6 6 14 20 19 11 3 4 5 5 5 4 . . . 1 Wheel 2 | . . . . 4 23 23 23 10 5 . . . . . . . . . . . . . . . Device 10 | . . 5 14 7 7 6 7 11 5 6 7 13 8 14 11 11 11 7 10 9 17 9 9 13 Storage 12 | . 28 22 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 9 5 7 9 8 16 Processor 16 | . . 15 9 7 7 7 7 1 . 13 13 13 16 12 16 17 17 19 25 26 23 28 26 26 Hackware 2 | . . . . 6 7 7 7 7 12 6 4 . . . . . . . . . . 4 4 1 Protection 4 | . . . 2 5 7 7 7 8 12 2 6 6 4 5 5 5 5 5 5 8 1 1 . . Energy Gun 3 | . 14 7 5 . . . . 5 5 . . . 2 10 5 5 5 5 5 8 5 2 . 3 Ballistic Gun 7 | . 14 13 11 12 13 15 15 7 4 13 12 6 6 2 7 7 5 7 8 5 5 1 2 2 Slashing Weapon 1 | . . . . . . . . . . . . 6 1 . 3 2 5 2 1 . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 15 27 44 80 102 98 99 99 110 113 87 89 105 110 111 111 120 120 117 121 99 104 104 115 115 Greatest Support 145 | 20 20 30 45 35 34 34 34 34 30 30 45 46 60 91 98 98 70 70 78 78 145 135 135 135 Greatest Overweight (x) 10 | 3 1 1 2 10 2 2 2 4 3 2 5 2 6 5 1 1 1 5 1 5 3 1 1 4 Average Overweight (x) 1 | . . . . 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 . 1 . . . 1 Largest Inventory Capacity 20 | 8 12 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 18 18 18 18 Average Capacity 18 | 6 10 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 12 15 18 18 15 Most Carried 20 | 6 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 18 18 18 18 Average Carried 17 | 4 8 11 16 19 20 19 20 19 19 18 19 19 18 19 19 19 19 18 18 11 15 17 17 12 Final Capacity 20 | 8 12 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 18 18 18 10 Final Carried 20 | 6 10 12 20 20 20 20 20 19 18 20 20 20 20 20 20 20 20 19 12 10 18 18 18 9 Class Distribution -------------------- 38% | Scavenger-Mutant 27% | Hauler-Mutant 10% | Scavenger-Gunner 5% | Mutant 4% | Scavenger-Tank 3% | Alien-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Gunner | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Gunner | -3/Research Alien-Mutant | -3/Quarantine Alien-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Matter Collected 7975 | 270 . 172 343 476 165 146 . 332 . 39 286 107 448 448 178 195 . 160 527 262 1334 450 230 1407 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10968 | 80 . 474 480 751 101 82 . 270 62 . 184 . 337 907 219 270 . 150 708 385 2690 656 230 1932 Parts 616 | 2 . 33 31 29 3 8 . 18 10 . 5 . 20 53 13 23 . 10 23 14 145 39 8 129 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 20 | . . . 1 1 . . . . . . . . . . . . . . 8 1 5 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 3 6 . 21 . . 1 . 23 . 5 19 . 3 . . . . . . Prevented 12 | . . . . . . . . . . . . . . . 4 4 . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Combat Hostiles Destroyed 202 | . . 12 11 17 3 2 . 5 3 . 5 . 7 16 3 7 . 6 8 5 36 8 3 45 Guns 147 | . . 12 11 11 3 2 . 5 2 . 2 . 5 14 3 4 . 2 8 5 30 7 1 20 Cannons 10 | . . . . 1 . . . . . . . . . 2 . . . . . . . 1 2 4 AOE 45 | . . . . 5 . . . . 1 . 3 . 2 . . 3 . 4 . . 6 . . 21 Classes Destroyed 18 | 1 . 3 2 3 . . . 1 1 . . . 1 . 1 . . . 2 . 1 . . 2 Worker 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 Builder 10 | . . . . . . . . . 1 . . . . . . . . . 2 2 1 1 . 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Recycler 8 | 1 . . . 1 . . . . . . . . . . . . . . . . 3 2 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . . . . . . . . . . . . . . . 2 2 . 3 Swarmer 60 | . . 4 2 4 2 . . . 3 . . . . 5 . 3 . 5 . . 11 . . 21 Grunt 44 | . . 5 5 7 . . . 3 . . . . . . . . . . 2 3 6 . . 13 Brawler 4 | . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . . Duelist 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Sentry 26 | . . 3 3 1 1 1 . . . . . . . 5 . . . 1 1 1 4 . 3 2 Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Hunter 10 | . . . 1 1 . . . . . . . . 2 . 2 2 . . 2 . . . . . Programmer 44 | . . . . 1 . 1 . 1 . . 1 . 1 6 . 1 . . 2 . 13 8 . 9 Behemoth 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Thug 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | 1 . 4 2 5 3 1 . 3 3 . 4 . 3 7 2 6 . 4 6 2 12 3 1 13 Combat Bots Only 13 | . . 4 2 5 3 1 . 3 3 . 4 . 3 7 2 6 . 4 2 2 11 2 1 13 Max Kills in Single Turn 5 | 1 . 2 1 4 1 1 . 1 1 . 2 . 2 1 1 2 . 2 3 1 3 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . 1 . . 1 . . . . 1 . . . Exploded 5 | . . . . 4 . . . . 1 . 2 . 2 . . 1 . 2 . . 3 . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Damage Taken 25896 | . . 490 918 1593 234 177 . 546 823 . 254 . 2279 1438 389 792 . 1165 582 2286 4244 1058 112 6516 Core 2930 | . . 115 215 227 . 17 . 57 58 . 35 . 365 158 41 54 . 112 51 227 266 71 . 861 Absorbed by Shields 168 | . . . . . . . . . . . . . . . . . . . . 168 . . . . Reduced by Siege Mode 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Core Remaining (%) 66 | 100 100 71 60 . . . . 57 . . . . 46 . . . . 63 . 75 . 49 87 24 Volleys Fired 648 | 3 . 26 48 42 7 10 . 25 14 . 10 . 38 44 7 11 . 15 37 30 119 39 3 120 Largest 3 | 1 . 2 2 2 2 2 . 2 2 . 2 . 2 3 3 3 . 3 3 3 3 3 2 3 Hottest 335 | 40 . 65 91 94 48 48 . 108 60 . 60 . 114 219 131 137 . 128 191 191 204 335 335 335 Shots Fired 1307 | 3 . 50 86 72 15 19 . 50 28 . 18 . 62 105 20 30 1 36 95 62 290 51 6 208 Gun 1235 | 3 . 50 85 60 15 19 . 50 28 . 15 . 58 100 20 26 1 33 95 56 289 42 3 187 Cannon 32 | . . . . 9 . . . . . . . . . 5 . . . . . . . 9 3 6 Launcher 40 | . . . 1 3 . . . . . . 3 . 4 . . 4 . 3 . 6 1 . . 15 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 723 | . . 29 64 60 15 19 . 32 28 . 15 . 44 26 13 17 1 22 57 20 160 35 3 63 Thermal 245 | 3 . . 21 . . . . 18 . . . . 14 57 . . . . 13 36 44 12 3 24 Explosive 40 | . . . 1 3 . . . . . . 3 . 4 . . 4 . 3 . 6 1 . . 15 Electromagnetic 299 | . . 21 . 9 . . . . . . . . . 22 7 9 . 11 25 . 85 4 . 106 Robot Hit Streak 26 | 3 . 11 15 21 20 11 . 12 3 . 3 . 9 12 5 11 . 16 9 17 18 15 4 26 Robot Miss Streak 6 | . . 2 6 6 1 2 . 4 5 . 3 . 3 3 5 1 . 4 5 2 6 2 . 2 Penetration Max 2 | . . . 1 1 . . . . . . . . . 1 . . . . 1 1 2 2 . 1 Secondary Targets 18 | . . 4 . . . . . . . . . . 2 2 1 1 . . . . 4 . . 4 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 1 1 1 . . . . 1 . . 1 Shots Hit Robots 970 | 3 . 42 57 53 13 16 . 41 12 . 9 . 45 74 10 24 . 25 56 48 216 46 5 175 Core Hits 556 | 2 . 22 21 44 8 5 . 23 4 . 8 . 22 43 9 11 . 9 27 28 102 23 4 141 Critical Hits 60 | . . . 2 2 1 1 . . . . 1 . 2 1 . 3 . 3 4 2 20 9 1 8 Critical Kills 22 | . . . 2 1 . . . . . . . . . . . 2 . . 4 1 5 5 1 1 Critical Parts Destroyed 28 | . . . . 1 1 . . . . . . . 2 1 . 1 . 2 . . 11 4 . 5 Melee Attacks 132 | . . . . 3 6 . . . 2 . 4 . 1 1 9 9 . 22 11 . 15 39 2 8 Impact 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . 6 . . . 2 . 4 . 1 1 9 9 . 22 11 . 15 39 2 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34462 | 32 . 480 1036 1688 213 328 . 815 319 . 726 . 1042 1697 213 1043 . 821 1719 1815 6157 4554 735 9029 Guns 20395 | 32 . 480 1000 940 213 328 . 815 222 . 174 . 728 1494 213 398 . 445 1719 1314 5485 1163 30 3202 Cannons 5170 | . . . . 172 . . . . . . . . . 98 . . . . . . . 3100 600 1200 Explosions 8477 | . . . 36 576 . . . . 97 . 552 . 314 105 . 645 . 376 . 501 672 . . 4603 Melee 396 | . . . . . . . . . . . . . . . . . . . . . . 291 105 . Ramming 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 Kinetic 12569 | . . 271 780 940 213 328 . 373 222 . 174 . 452 466 86 279 . 336 1218 485 3425 1025 30 1466 Thermal 10278 | 32 . . 220 . . . . 442 97 . . . 276 989 . . . . 296 829 1503 3196 600 1798 Explosive 7854 | . . . 36 576 . . . . . . 552 . 314 . . 645 . 376 . 501 363 . . 4491 Electromagnetic 3341 | . . 209 . 172 . . . . . . . . . 242 127 119 . 109 205 . 866 42 . 1250 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 396 | . . . . . . . . . . . . . . . . . . . . . . 291 105 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . 9 9 11 11 11 5 5 5 5 3 12 12 12 12 15 2 6 16 18 . 34 Average Corruption 8 | . . . . 5 9 10 11 11 5 5 5 5 2 5 12 12 12 13 1 4 6 9 . 10 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . Effects 535 | . . . . 14 30 24 3 37 5 14 34 . 9 25 35 29 13 56 . 16 92 33 . 66 Message Errors 100 | . . . . 3 8 2 2 6 . 2 9 . 4 5 8 7 1 6 . 4 16 5 . 12 Matter Fused 100 | . . . . 6 6 8 . 5 1 5 11 . 1 5 5 2 2 12 . 3 14 7 . 7 Heat Flow Errors 58 | . . . . . 7 1 . 5 1 4 5 . 1 2 4 3 2 6 . . 8 4 . 5 Energy Discharges 56 | . . . . 1 6 4 . 4 1 1 3 . 1 2 3 4 2 6 . 2 8 5 . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Data Loss (minor) 57 | . . . . 1 1 3 1 6 . 2 4 . 1 1 5 1 3 2 . 2 11 3 . 10 Data Loss (major) 17 | . . . . . 1 . . 1 . . 1 . . 1 1 2 1 2 . . 3 3 . 1 Misfires 12 | . . . . . 1 . . . . . 1 . . . . 1 1 2 . 1 4 . . 1 Alerts 8 | . . . . . . . . 1 . . . . . . 2 2 1 2 . . . . . . Misdirections 32 | . . . . . . 3 . 4 . . . . . . 3 4 . 7 . . 2 2 . 7 Targeting Errors 76 | . . . . 2 . 2 . 5 2 . . . 1 7 2 3 . 9 . 3 22 4 . 14 Weapon Failures 17 | . . . . 1 . 1 . . . . . . . 2 1 . . 2 . 1 3 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2407 | . . . . 25 . . . . 76 . 5 . . 30 . 136 . 49 . 12 7 1788 . 279 Projectiles 1931 | . . . . 25 . . . . . . . . . . . . . . . . . 1761 . 145 Explosions 449 | . . . . . . . . . 76 . 5 . . 30 . 136 . 49 . 12 7 . . 134 Melee 27 | . . . . . . . . . . . . . . . . . . . . . . 27 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 780 | . . . . 53 . . . . 194 . . . . . . 32 . 45 . . 67 . . 389 Shots 17 | . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 1 . . 8 Rammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 537 | . . 64 4 . 264 79 . 537 124 225 250 . 265 386 246 212 201 329 39 238 344 152 195 381 Average Temperature 95 | . . 22 2 . 107 24 . 120 31 105 99 . 96 136 87 31 97 101 20 63 125 59 107 76 Received Heat Transfer 2014 | . . 174 261 255 48 24 . 165 . . 36 . 36 72 30 24 . 54 66 283 171 . 18 297 Effects 12 | . . . . . 1 . . 5 . . . . . 2 . . . 2 . . 1 . . 1 Shutdowns 5 | . . . . . . . . 2 . . . . . 1 . . . 1 . . . . . 1 Energy Bleed 4 | . . . . . 1 . . . . . . . . 1 . . . 1 . . 1 . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . . . . . 1 . . . . . 6 . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . 1 . . . . . 3 . . . . . 1 6 . . 3 Heat Transferred 7262 | 75 . . 481 . . . . 950 50 . . . 522 1419 . . . . 333 1147 1445 111 . 729 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Peak Influence 1640 | 5 3 293 244 192 . . . . 96 . . . . 252 . . . . 259 156 478 382 327 1640 Initial 236 | . 3 . 96 58 . . . . 53 . . . . 31 . . . . 44 1 81 236 202 196 Average 266 | 1 3 130 98 80 . . . . 37 . . . . 106 . . . . 90 57 279 245 282 1028 Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . 2 1 1 5 Low Security (%) 59 | 100 100 65 84 100 . . . . 100 . . . . 86 . . . . 84 100 31 36 . 6 Level 1 25 | . . 34 15 . . . . . . . . . . 13 . . . . 15 . 50 63 100 6 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . 18 . . 22 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . 34 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 13 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . 1 . 4 . . . . . . . . . 2 . . . . 6 2 15 4 . 13 Investigation 5 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 2 Extermination 20 | . . . . 1 . . . . . . . . . 2 . . . . 2 . 6 4 . 5 Reinforcement 10 | . . 1 . 2 . . . . . . . . . . . . . . 1 1 4 . . 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison 8 | . . . . . . . . . . . . . . . . . . . 3 . 4 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Distress Signals 9 | . . . 3 . . . . . . . . . . 1 . . . . 1 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 1 21 25 20 5 2 . 9 4 . 5 . 7 18 4 13 . 13 12 15 56 22 2 72 Peak Tracking Total 11 | . 1 5 5 9 3 1 . 4 4 . 4 . 4 5 2 6 . 5 3 5 9 4 2 11 Tactical Retreats 22 | . . 1 2 1 2 . . 2 1 . . . . . 1 . . 2 1 . 3 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Traps Triggered 10 | . . . . 2 . . . . . . 1 . . 1 . . . . 1 1 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Machines Disabled 23 | . . . . 1 . . . . 2 . . . 1 . 1 . . . . . 2 10 . 6 Max in Single Turn 4 | . . . . 1 . . . . 2 . . . 1 . 1 . . . . . 1 4 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Machines Accessed 66 | . . 5 4 4 1 . 4 . 4 . 2 1 . 4 . 1 9 1 2 7 4 10 . 3 Terminals 47 | . . 5 4 4 . . . . 4 . . . . 4 . . . 1 2 7 3 10 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 215 | . . 12 22 7 1 . 24 . 17 . 7 6 . 5 . 1 48 2 3 21 8 22 . 9 Successful 142 | . . 4 17 3 1 . 24 . 3 . 7 6 . 1 . 1 48 2 2 9 1 11 . 2 Failed 73 | . . 8 5 4 . . . . 14 . . . . 4 . . . . 1 12 7 11 . 7 Catastrophic 17 | . . 2 . 1 . . . . 4 . . . . 3 . . . . 1 1 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . . 9 9 4 . . . . 13 . . . 1 1 . . . . 1 15 1 13 . 5 Terminals 125 | . . 12 22 7 . . . . 17 . . . . 5 . . . 2 3 21 5 22 . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Terminal Hacks 123 | . . 2 13 1 1 . 24 . 1 . 7 6 . 1 . 1 48 2 2 3 1 8 . 2 Record 61 | . . . . . . . 11 . . . 6 . . 1 . . 36 2 . . . 5 . . Part Schematic 14 | . . . . . . . 4 . . . . 6 . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 6 | . . . . . 1 . . . . . 1 . . . . 1 . . 1 1 . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 1 Locate Traps 6 | . . 1 2 . . . . . . . . . . . . . . . . 1 . 1 . 1 Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . 2 4 2 . . . . 2 . . . . . . . . . . 6 . 3 . . Terminals 19 | . . 2 4 2 . . . . 2 . . . . . . . . . . 6 . 3 . . Track 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Botnet 12 | . . 2 2 2 . . . . 2 . . . . . . . . . . 2 . 2 . . Operators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . . 5 3 4 . . . . 4 . . . . 4 . . . 1 1 7 4 7 . 3 Full Trace Events 4 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 4 . . . . 6 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Total Allies 26 | . . . . . . . . 1 . . . 5 . . . . . . . 5 1 . . 14 Largest Group 13 | . . . . . . . . 1 . . . 5 5 . . . . . . 5 4 . . 13 Highest-Rated Group 416 | . . . . . . . . 94 . . . 138 138 . . . . . . 416 320 . . 188 Highest-Rated Ally 156 | . . . . . . . . 94 . . . 31 31 . . . . . . 156 156 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 165 | . . . . . . . . 21 . . . . 11 . . . . . . 80 8 . . 45 Total Damage 5164 | . . . . . . . . 714 . . . . 157 . . . . . . 3219 223 . . 851 Kills 15 | . . . . . . . . 3 . . . . 1 . . . . . . 6 1 . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 . . . . 1 1 . 1 . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Turns Passed 21335 | 69 140 784 1194 1256 848 481 80 712 745 509 1387 1425 676 1221 733 571 314 970 849 601 2406 1480 259 1625 Spaces Moved 11001 | 37 100 403 627 649 745 411 76 330 311 252 754 849 329 544 348 261 166 410 346 277 1114 781 142 739 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . Treads 5244 | . . . . . . . . 34 311 252 245 . . 135 348 261 166 410 346 247 1105 781 142 461 Legs 4061 | 28 100 403 627 403 . . . 200 . . 509 849 300 409 . . . . . . . . . 233 Wheels 1687 | . . . . 246 745 411 76 96 . . . . 29 . . . . . . 30 9 . . 45 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 106 106 106 106 106 200 200 150 150 150 150 185 185 186 178 155 115 115 150 150 110 Average Speed 161 | 128 136 138 146 162 106 106 106 181 219 200 166 166 163 181 185 185 186 188 177 170 161 151 150 165 Slowest Speed 300 | 200 150 150 180 270 106 106 106 220 220 200 270 180 300 260 186 186 186 270 178 175 180 172 172 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Exploration Rate (%) 42 | 5 18 43 51 18 62 58 68 54 10 44 71 84 56 15 47 38 62 67 8 43 34 75 4 22 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . 1 . . . 1 2 . . 1 . 3 . . . . . . . Known Exits Taken 16 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 1 . 2 . 2 . 4 1 . . 1 . 3 . . . . . . Spaces Dug 109 | . . . . 3 6 . . . 1 . 4 . . 1 8 9 . 22 12 . 15 20 1 7 Terrain Destroyed 1000 | . . . 10 27 6 . . . 44 . 42 . 44 19 13 71 . 68 39 23 57 118 19 400 Melee 108 | . . . . 3 6 . . . 1 . 4 . . 1 8 9 . 22 11 . 15 20 1 7 Projectile 165 | . . . . 1 . . . . . . . . 1 4 5 13 . 14 28 16 4 32 18 29 AOE 727 | . . . 10 23 . . . . 43 . 38 . 43 14 . 49 . 32 . 7 38 66 . 364 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Acc Total 13354 | 52 103 588 819 774 779 437 75 390 348 257 860 860 401 698 402 310 173 543 493 359 1500 974 177 982 Wait 860 | . . 123 108 12 18 14 . 20 . . 83 1 7 35 23 13 . 81 72 27 134 37 12 40 Move 10975 | 36 99 402 626 648 744 410 75 329 310 251 753 848 328 543 347 260 165 409 345 276 1113 780 141 737 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 158 | 6 3 10 16 20 . 1 . 1 7 2 . 1 5 16 2 2 2 4 5 4 23 15 1 12 Fast Attach 153 | 7 . 4 3 13 1 1 . 5 3 2 4 3 8 15 3 3 2 1 5 5 30 11 5 19 Attach 92 | . . 3 6 10 . 1 . 1 3 1 1 . 8 7 . 1 . 5 4 5 10 10 1 15 Detach 34 | . . 2 1 1 1 . . 1 1 1 2 1 3 3 . . . . 2 . 6 7 . 2 Swap 121 | . 1 6 4 6 2 . . 3 2 . 3 1 3 9 7 6 . 5 4 5 20 15 6 13 Drop 164 | . . 12 7 19 . . . 5 6 . . 5 . 25 4 5 4 1 7 5 27 21 6 5 Fire 648 | 3 . 26 48 42 7 10 . 25 14 . 10 . 38 44 7 11 . 15 37 30 119 39 3 120 Melee 132 | . . . . 3 6 . . . 2 . 4 . 1 1 9 9 . 22 11 . 15 39 2 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Rewire 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Ext) -4/Extension -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 4) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 666 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -8/Materials | Build established: Scavenger-Mutant 1754 | -8/Materials | Build established: Hauler-Mutant 1822 | -8/Materials | Identified exit to Factory 2103 | -8/Materials | Build established: Scavenger-Mutant 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2943 | -7/Factory | Lost 8 parts (3p2n1u2w) 3075 | -7/Factory | Lost 3 parts (2n1w) 3201 | -7/Factory | Build established: Hauler-Mutant 3437 | -7/Factory | Discovered new exit (range 7) 3444 | -7/Factory | Entered Lower Caves 3534 | -7/Lower Caves | Learned Factory trap positions 3591 | -7/Lower Caves | Spotted B-75 Beast 3771 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3930 | -7/Lower Caves | Learned 8 Factory zone layouts 4276 | -7/Lower Caves | Discovered new exit (range 14) 4285 | -7/Lower Caves | Encountered a Warlord checkpoint 4292 | -7/Lower Caves | Entered another Lower Caves area 4305 | -7/Lower Caves | System corruption reached 10% 4634 | -7/Lower Caves | Encountered a Warlord checkpoint 4676 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4764 | -7/Lower Caves | Discovered new exit (range 8) 4773 | -7/Lower Caves | Entered Data Miner 4773 | -7/Data Miner | Discovered new exit (range 6) 4794 | -7/Data Miner | Met Data Miner 4814 | -7/Data Miner | Learned location of Section 7 (-2) 4814 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4829 | -7/Data Miner | Received God Mode back door access code from Data Miner 4853 | -7/Data Miner | Entered Proximity Caves 4898 | -6/Proximity Caves | Escorted by Enhanced Grunt 4976 | -6/Proximity Caves | Spotted B-75 Beast 5009 | -6/Proximity Caves | Destroyed B-75 Beast 5037 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5325 | -6/Proximity Caves | Build established: Scavenger-Mutant 5450 | -6/Proximity Caves | Discovered new exit (range 11) 5565 | -6/Proximity Caves | Entered Factory 5565 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5567 | -6/Factory | Loaded intel: 92 trap records 6237 | -6/Factory | Crushed by falling debris 6280 | -6/Factory | Discovered new exit (range 9) 6296 | -6/Factory | Identified exit to Lower Caves 6310 | -6/Factory | Entered Lower Caves 6311 | -6/Lower Caves | Lost 7 parts (2p1n4u) 6497 | -6/Lower Caves | Build established: Hauler-Mutant 6567 | -6/Lower Caves | Identified exit to Lower Caves 6819 | -6/Lower Caves | Entered another Lower Caves area 7097 | -6/Lower Caves | Discovered new exit (range 14) 7312 | -6/Lower Caves | Ambushed by wild Derelicts 7451 | -6/Lower Caves | Learned 4 Factory zone layouts 7611 | -6/Lower Caves | Build established: Scavenger-Mutant 7661 | -6/Lower Caves | Learned Research stockpile data 7661 | -6/Lower Caves | Learned Factory garrison access intel 8142 | -6/Lower Caves | Discovered new exit (range 14) 8204 | -6/Lower Caves | Identified exit to Zion 8206 | -6/Lower Caves | Entered Zion 8254 | -6/Zion | Given A8's code to call for help 8274 | -6/Zion | System corruption cleaned by Quarantine Array 8514 | -6/Zion | Learned location of Quarantine (-3) 8725 | -6/Zion | Build established: Derelict-Mutant 8774 | -6/Zion | Found Prototype Device 8774 | -6/Zion | Identified Phasing AFG 8876 | -6/Zion | Learned location of Warlord (-4) 9080 | -6/Zion | Build established: Hauler-Mutant 9135 | -6/Zion | Gained Derelict followers 9612 | -6/Zion | Discovered new exit (range 11) 9628 | -6/Zion | Identified exit to Proximity Caves 9631 | -6/Zion | Entered Proximity Caves 9631 | -5/Proximity Caves | Accompanied by 5 allies 9649 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9779 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9801 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9949 | -5/Proximity Caves | Lost 13 parts (2p4n2u5w) 10152 | -5/Proximity Caves | Spotted B-75 Beast 10161 | -5/Proximity Caves | Core integrity fell below 50% 10168 | -5/Proximity Caves | Destroyed B-75 Beast 10254 | -5/Proximity Caves | Discovered new exit (range 8) 10264 | -5/Proximity Caves | Identified exit to Factory 10268 | -5/Proximity Caves | Build established: Scavenger-Mutant 10307 | -5/Proximity Caves | Entered Factory 10307 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10308 | -5/Factory | Identified exit to Upper Caves 10309 | -5/Factory | Loaded intel: 4 garrison access locations 10893 | -5/Factory | Destroyed 7 combat bots 10966 | -5/Factory | Discovered new exit (range 9) 10987 | -5/Factory | Identified exit to Factory 11179 | -5/Factory | Build established: Scavenger-Tank 11474 | -5/Factory | System corruption reached 10% 11528 | -5/Factory | Entered Upper Caves 12060 | -5/Upper Caves | Build established: Scavenger-Mutant 12060 | -5/Upper Caves | Learned location of Armory (-3) 12115 | -5/Upper Caves | Spotted B-75 Beast 12170 | -5/Upper Caves | Discovered new exit (range 18) 12185 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 12259 | -5/Upper Caves | Identified exit to Upper Caves 12261 | -5/Upper Caves | Entered another Upper Caves area 12279 | -5/Upper Caves | Discovered exit to Factory (range 22) 12395 | -5/Upper Caves | Spotted B-75 Beast 12402 | -5/Upper Caves | Destroyed B-75 Beast 12474 | -5/Upper Caves | Build established: Scavenger-Skirmisher 12481 | -5/Upper Caves | Learned 8 Factory zone layouts 12754 | -5/Upper Caves | Discovered new exit (range 22) 12826 | -5/Upper Caves | Build established: Scavenger-Mutant 12830 | -5/Upper Caves | Identified exit to Zhirov 12832 | -5/Upper Caves | Entered Zhirov 12832 | -5/Zhirov | Discovered new exit (range 3) 12866 | -5/Zhirov | Met Zhirov 12907 | -5/Zhirov | Learned location of Testing (-2) 12907 | -5/Zhirov | Learned location of Command (-1) 12940 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13051 | -5/Zhirov | Found Alien Artifact 13078 | -5/Zhirov | Found Alien Artifact 13145 | -5/Zhirov | Identified exit to Proximity Caves 13146 | -5/Zhirov | Entered Proximity Caves 13287 | -4/Proximity Caves | Build established: Hauler-Mutant 13366 | -4/Proximity Caves | Learned Research stockpile data 13370 | -4/Proximity Caves | Learned Research garrison access intel 13450 | -4/Proximity Caves | Spotted B-86 Titan 13538 | -4/Proximity Caves | Crushed by falling debris 13541 | -4/Proximity Caves | Crushed by falling debris 13838 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14105 | -4/Proximity Caves | Discovered exit to Factory (range 7) 14116 | -4/Proximity Caves | Entered Factory 14116 | -4/Factory | Evolved 2 slots: Utility x2 14117 | -4/Factory | Identified exit to Research 14117 | -4/Factory | Identified exit to Upper Caves 14189 | -4/Factory | Build established: Hauler-Gunner 14271 | -4/Factory | Garrison activated, responded to threat 14315 | -4/Factory | Found Prototype Slashing Weapon 14951 | -4/Factory | Discovered new exit (range 10) 14963 | -4/Factory | Identified exit to Extension 14965 | -4/Factory | Entered Extension 15098 | -4/Extension | Build established: Scavenger-Mutant 15418 | -4/Extension | Rescued A7 15428 | -4/Extension | Enhanced Grunt warped into view, answering call for help 15429 | -4/Extension | Enhanced Grunt warped into view, answering call for help 15447 | -4/Extension | Rescued a captive Derelict 15462 | -4/Extension | Spotted B-86 Titan 15469 | -4/Extension | Spotted B-86 Titan 15511 | -4/Extension | Allies destroyed B-86 Titan 15523 | -4/Extension | Allies destroyed B-86 Titan 15542 | -4/Extension | Lost 15 parts (1p5n4u5w) 15564 | -4/Extension | Discovered exit to Research (range 3) 15566 | -4/Extension | Entered Research 15566 | -3/Research | Accompanied by 4 allies (A7) 15566 | -3/Research | Evolved 2 slots: Utility x2 15568 | -3/Research | Loaded intel: 4 garrison access locations 15602 | -3/Research | Garrison activated, responded to threat 15648 | -3/Research | Spotted B-86 Titan 16053 | -3/Research | Garrison activated, responded to threat 16057 | -3/Research | Destroyed 11 combat bots 16104 | -3/Research | Spotted B-86 Titan 16144 | -3/Research | Found Prototype Launcher 16144 | -3/Research | Identified Tactical Quantum Warhead 16169 | -3/Research | Found Fusion Bomb Launcher 16171 | -3/Research | Lost 5 parts (3u2w) 16334 | -3/Research | Lost 5 parts (1p2n2w) 17043 | -3/Research | Discovered new exit (range 22) 17146 | -3/Research | Build established: Scavenger-Gunner 17151 | -3/Research | Identified exit to Research 17793 | -3/Research | System corruption reached 10% 17943 | -3/Research | Discovered new exit (range 3) 17946 | -3/Research | Identified exit to Quarantine 17972 | -3/Research | Entered Quarantine 18027 | -3/Quarantine | Found Alien Artifact 18027 | -3/Quarantine | Identified Subatomic Replicator 18039 | -3/Quarantine | Used Subatomic Replicator to replicate Lyr. Light Armor Plating 18157 | -3/Quarantine | Found Alien Artifact 18322 | -3/Quarantine | Found Alien Energy Cannon 18322 | -3/Quarantine | Identified Core Cannon 18399 | -3/Quarantine | Identified Transdimensional Reconstructor 18399 | -3/Quarantine | Warped through subspace 18500 | -3/Quarantine | Found Alien Artifact 18500 | -3/Quarantine | Identified Core Reset Matrix 18500 | -3/Quarantine | Identified Integrated Reactor 18500 | -3/Quarantine | Identified Terrabomb 18500 | -3/Quarantine | Used Core Reset Matrix 18504 | -3/Quarantine | Detected hypermatrix surge 18504 | -3/Quarantine | Sensed 10 artifacts in vicinity 18539 | -3/Quarantine | Installed Integrated Reactor, increased core energy generation (+10) 18609 | -3/Quarantine | Found Stasis Generator 18621 | -3/Quarantine | Met incapacitated Sigix Warrior 18621 | -3/Quarantine | Lockdown squad dispatched 18624 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18627 | -3/Quarantine | Unlocked Sigix quarantine chamber 18901 | -3/Quarantine | Build established: Alien-Mutant 19131 | -3/Quarantine | Spotted Lightning 19195 | -3/Quarantine | Found Transdimensional Reconstructor 19207 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19211 | -3/Quarantine | Warped through subspace 19269 | -3/Quarantine | Core integrity fell below 50% 19330 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19333 | -3/Quarantine | Found Transdimensional Reconstructor 19394 | -3/Quarantine | Discovered exit to Research (range 19) 19452 | -3/Quarantine | Entered Research 19452 | -2/Research | Evolved 2 slots: Utility x2 19489 | -2/Research | Warped through subspace 19628 | -2/Research | Discovered new exit (range 21) 19666 | -2/Research | Identified exit to Access 19711 | -2/Research | Entered Access 19711 | -1/Access | Evolved 2 slots: Utility x2 19986 | -1/Access | First assault squad dispatched 20096 | -1/Access | Warped through subspace 20137 | -1/Access | Lost 5 parts (1p1n1u2w) 20276 | -1/Access | Incoming assault squad redirected 20297 | -1/Access | Lost 5 parts (1n3u1w) 20299 | -1/Access | Destroyed 13 combat bots 20452 | -1/Access | Warped through subspace 20468 | -1/Access | Incoming assault squad redirected 20477 | -1/Access | Incoming investigation squad redirected 20637 | -1/Access | Destroyed 8 combat bots 20644 | -1/Access | Lost 4 parts (1n1u2w) 20937 | -1/Access | Incoming investigation squad redirected 21033 | -1/Access | System corruption reached 10% 21078 | -1/Access | Core integrity fell below 50% 21112 | -1/Access | Emitted hypermatrix ping 21117 | -1/Access | Assembled emerged from beneath the floor 21126 | -1/Access | Assembled emerged from beneath the floor 21143 | -1/Access | Lost 14 parts (2p1n6u5w) 21252 | -1/Access | Spotted B-99 Colossus 21253 | -1/Access | Spotted B-99 Colossus 21268 | -1/Access | Garrison activated, responded to threat 21320 | -1/Access | Used Terrabomb 21325 | -1/Access | Crushed by falling debris 21326 | -1/Access | System corruption reached 30% 21330 | -1/Access | Discovered new exit (range 5) 21335 | -1/Access | Identified exit to Surface 21336 | *** | Destroyed 0B10! Last Messages --------------- 21325_ Crushed by falling debris. 21325_ Lgt. Quantum Reactor destroyed. 21325_ System corrupted by crushing effect (+2). 21325_ Enh. Optical Array destroyed. 21325_ System corrupted by crushing effect (+5). 21325_ Lrg. Storage Unit destroyed. 21325_ System corrupted by crushing effect (+1). 21325_ Tesla Rifle crushed. 21325_ Phasing Sabre destroyed. 21330_ Main Access Shell breached. 21330_ EXIT=FOUND 21330_ Gamma Rifle destroyed. 21330_ Destroyed Gamma Rifle. 21330_ Enh. Quantum Rifle destroyed. 21330_ Destroyed Enh. Quantum Rifle. 21331_ Matter Compressor destroyed. 21335_ EXIT=IDENTIFIED: SURFACE 21336_ Detected hypermatrix ping. [Achievement: 30k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ! ???????????????????????? | | #! ! ???????????????????????? | | #!! ????????????????????????? | | # # """????????????????????????? | | # ""????????????????????????? | | """???????????????????????? | | # "" #?????????????????????? | | + #?????????????????????? | | # # #?????????????????????? | | " """"""""""####?????????????????????? | | # " """""""""??????????????????????????? | | + ????????????????? | | " ????????????????? | | # " """"""" ""??????????????????? | | ##= [ " " " ?? ""??????????????????? | | ##"""+"""""" " " ????? ""??????????????????? | | # *" "% " " " ???????????????????????????? | | # " "= " " "????????????????????????????? | | " " " " " "????????????????????????????? | | """""%" " " ""????????????????????????????? | | "="= " " """"""""??????????????????????? | | " " " " "" ???????????????????????? | | "[" " " " ????????????????????????? | | *"%"% " " " """"""????????????????????? | | ["%"""""" " " " "????????????????????? | | %/ " " " @" "??????? ???????????? | | " " " " "" "??? " ???????????? | | "% """"+""""""#" " " ??????????? | | ^" " " " ??????????? | | + + #??????????? | | "" "" "" " """"""""""" ??????????? | | "" "" ""T"" " ""?????????? " ??????????? | | +""""" "" "" "" " ""???????????; " ???????????? | | " " "" " """""""""""#?? "= ??????????? | | " " "" " " #???Y; ???????????? | | " ??# "" " " #????#????????????? | | ????# """""""""""" " #?????????????????? | | #???# " " " #???????? ???????? | | #???" " ! " " #??????? ??????? | | #???" " " " #????? ????????? | | #?? " " " " ???? ??????????? | | #?? " " " """"""""" ""#### #???????????? | | #???" #"""+"""" "# % #???????????? | | #???# "" " "" % #???????????? | | #???# " " "" % ????????????? | | #???# " " "" % % ????????????????? | | #???# """"""+""""" "#???????????????????? | | ##??# *%| #????????????????????? | | #??# !!"#######+#######????????????????? | | #?## ## = #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 51 Energy Capacity 680 Matter Stores 850 Matter Capacity 850 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 3 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 450 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Weapon Shielding 90 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 11 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Cannon Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Stasis Generator High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- 30k Club Payload Armed Sniper Challenges ------------ None Game ------ Seed FireComponentScanner Manual? 0 Play Time 03:41:03 Cumulative 121.4 hours Start 2021.02.02 @ 20:39:51 End 2021.02.03 @ 23:05:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a01d0ac-3d2c-413d-99e4-d5825a4f8a86