Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 20:07:09 Player: DaddyWalrus Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (102) 510 Value Destroyed (2535) 2535 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3398) 3398 TOTAL SCORE: 15383 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 56 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -100 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Makeshift System Shield Makeshift System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Powered Hammer Chainsword > --- INVENTORY -------- Cesium-ion Thruster Nuclear Pulse Thruster Experimental Armor Integrity Analyzer Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Makeshift System Shield Makeshift System Shield [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 6 | . . 1 1 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 141 | 6 32 34 19 7 4 8 3 2 11 3 7 5 . Power 11 | 1 2 3 1 . 2 1 . 1 . . . . . Engine 8 | 1 2 3 . . 1 1 . . . . . . . Core 3 | . . . 1 . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 57 | 2 19 16 8 4 . 3 . 1 . . 4 . . Treads 24 | 1 11 12 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 13 | 1 8 3 . . . . . . . . 1 . . Hover 13 | . . . 8 . . 3 . 1 . . 1 . . Flight 7 | . . 1 . 4 . . . . . . 2 . . Utility 38 | 1 4 5 5 2 . 1 3 . 10 3 1 3 . Device 8 | . . . 1 1 . . . . 4 2 . . . Storage 4 | 1 2 . 1 . . . . . . . . . . Processor 9 | . 2 1 . 1 . 1 3 . . . . 1 . Hackware 10 | . . . 3 . . . . . 5 . . 2 . Protection 7 | . . 4 . . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 7 10 5 1 2 3 . . 1 . 2 2 . Energy Gun 4 | 1 . 3 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 11 | 1 5 4 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 1 . . 2 1 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 7 | . . 1 2 . . . . . 1 . 1 2 . Slashing Weapon 6 | . 1 . 2 1 . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . . 2 . 1 . . 2 . Parts Lost 25 | . 2 4 . . 2 2 . . 1 1 3 7 3 Power 4 | . 1 1 . . 1 . . . . . . 1 . Propulsion 10 | . 1 1 . . . 1 . . 1 1 2 3 . Utility 8 | . . 2 . . 1 . . . . . 1 2 2 Weapon 3 | . . . . . . 1 . . . . . 1 1 Highest Loss Streak 7 | . 1 2 . . 2 2 . . 1 1 3 7 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 98 98 100 90 84 84 89 91 82 79 82 40 Engine 6 | . 14 11 1 . . 4 7 2 . . . . . Core 2 | . . . 7 7 6 . . 4 6 6 6 5 . Treads 10 | . 17 30 2 . . . . . . . . . . Wheel 2 | . 10 2 . . . . . . . . 3 5 . Hover 9 | . . . 32 1 . 7 23 27 21 15 5 5 . Flight 3 | . . . . 28 30 19 . . . . 6 5 . Device 1 | . . . . 7 6 . . . 5 4 6 5 . Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 5 . Processor 10 | . 11 11 . 7 7 11 15 15 13 13 13 15 9 Hackware 13 | . . . 24 23 23 23 23 23 25 26 20 20 27 Protection 2 | . . 10 1 . . . . . . 1 2 3 . Ballistic Gun 9 | . 27 18 7 . . . . . . . . . . Impact Weapon 1 | . . . 5 . . . . . 3 3 5 1 3 Slashing Weapon 3 | . . . 5 15 6 5 7 7 6 3 . 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 12 51 60 57 21 24 20 17 19 25 25 23 23 3 Greatest Support 60 | 20 40 60 60 32 20 24 24 33 33 25 17 10 3 Greatest Overweight (x) 3 | . 3 3 1 1 1 . . . . 1 2 2 . Average Overweight (x) . | . 1 . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 5 Average Capacity 13 | 7 14 20 11 10 10 10 10 10 10 10 10 9 5 Most Carried 20 | 6 18 20 20 10 10 10 10 10 10 10 10 7 3 Average Carried 11 | 3 10 19 10 9 9 10 9 9 9 9 6 6 3 Final Capacity 20 | 8 20 20 10 10 10 10 10 10 10 10 10 5 5 Final Carried 20 | 6 18 20 10 10 10 10 10 10 10 10 7 3 3 Class Distribution -------------------- 27% | Mutant 24% | Hacker-Mutant 14% | Scavenger-Mutant 13% | Hacker-Scout 10% | Hacker-Assassin 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2921 | 246 695 1154 266 57 93 76 52 72 90 . 95 20 5 Remotely . | . . . . . . . . . . . . . . Salvage Created 3325 | . 707 1329 405 57 114 37 . 89 263 . 298 26 . Parts 207 | . 55 93 17 8 10 3 . 10 7 . 3 1 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 8 | . 1 4 2 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 5 1 . 8 . . 2 . 3 Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 17 28 5 . 4 3 . 2 2 . 2 . . Melee 8 | . . . 5 . 1 . . 2 . . . . . Guns 36 | . 13 23 . . . . . . . . . . . AOE 15 | . 4 5 . . 3 3 . . . . . . . Classes Destroyed 12 | . 7 2 1 . . . . 1 . . 1 . . Worker 7 | . 1 5 1 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 2 | . . . 2 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 6 | . 1 2 2 . . . . . 1 . . . . Operator 8 | . 2 4 1 . 1 . . . . . . . . Watcher 13 | . 3 3 4 2 . . . . 1 . . . . Swarmer 21 | . 3 8 4 . 3 3 . . . . . . . Grunt 30 | . 14 12 1 . . . . . 2 . 1 . . Sentry 9 | . . 8 . . 1 . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 4 7 5 1 3 3 . 1 2 . 1 1 . Combat Bots Only 4 | . 4 4 4 . 3 3 . 1 1 . 1 . . Max Kills in Single Turn 2 | . 2 2 1 1 1 1 . 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 1 . . 1 1 . . . . . . . Melee 1 | . . . 1 . 1 . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 4357 | . 837 1228 181 . 225 230 . 18 188 66 401 556 427 Core 1259 | . 78 127 66 . 64 23 . 18 34 . 187 391 271 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 68 68 88 . . . . 85 . . . . . Volleys Fired 215 | . 81 115 7 . 8 4 . . . . . . . Largest 2 | . 2 2 2 . 1 1 . . . . . . . Hottest 85 | . 50 85 50 . 30 30 . . . . . . . Shots Fired 410 | . 162 223 13 . 8 4 . . . . . . . Gun 390 | . 159 218 13 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 19 | . 3 4 . . 8 4 . . . . . . . Special 1 | . . 1 . . . . . . . . . . . Kinetic 364 | . 159 192 13 . . . . . . . . . . Thermal 1 | . . 1 . . . . . . . . . . . Explosive 19 | . 3 4 . . 8 4 . . . . . . . Electromagnetic 26 | . . 26 . . . . . . . . . . . Robot Hit Streak 16 | . 16 12 3 . 2 1 . . . . . . . Robot Miss Streak 7 | . 7 4 4 . 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 304 | . 98 136 28 5 8 5 . 3 7 . 13 1 . Core Hits 148 | . 45 67 11 2 8 6 . 2 1 . 5 1 . Critical Kills 2 | . . . 1 . . . . . . . 1 . . Critical Parts Destroyed 6 | . 1 . 2 . . . . . 2 . 1 . . Critical Strikes 11 | . 1 . 4 . 2 . . . 2 . 2 . . Destroy 1 | . 1 . . . . . . . . . . . . Smash 7 | . . . 3 . . . . . 2 . 2 . . Sever 3 | . . . 1 . 2 . . . . . . . . Melee Attacks 160 | . 3 3 37 16 11 4 1 5 52 5 17 6 . Impact 45 | . . 3 13 . . . . . 9 . 14 6 . Slashing 115 | . 3 . 24 16 11 4 1 5 43 5 3 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 4 . 1 . . . 3 . 1 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Follow-up Attacks 3 | . . . 2 1 . . . . . . . . . Damage Inflicted 7949 | . 1688 2776 1137 183 510 342 . 115 394 . 678 126 . Guns 3817 | . 1364 2350 103 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1163 | . 324 414 . . 214 211 . . . . . . . Melee 2952 | . . . 1034 183 296 131 . 115 392 . 678 123 . Ramming 5 | . . . . . . . . . 2 . . 3 . Kinetic 3627 | . 1364 2160 103 . . . . . . . . . . Thermal 282 | . . 282 . . . . . . . . . . . Explosive 893 | . 324 144 . . 214 211 . . . . . . . Electromagnetic 190 | . . 190 . . . . . . . . . . . Impact 1270 | . . . 470 . . . . . 204 . 473 123 . Slashing 1682 | . . . 564 183 296 131 . 115 188 . 205 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . . . . . . 1 Average Corruption 1 | . . 3 . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 683 | . 2 5 313 9 5 18 . 1 178 . 89 63 . Projectiles . | . . . . . . . . . . . . . . Explosions 12 | . 2 5 . . 5 . . . . . . . . Melee 671 | . . . 313 9 . 18 . 1 178 . 89 63 . Knockbacks 7 | . . . 3 . . . . . 1 . 3 . . Impact 7 | . . . 3 . . . . . 1 . 3 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . 31 . . 44 . . . 1 . . 1 . Shots 4 | . . 2 . . 2 . . . . . . . . Rammed 3 | . . . . . . . . . 1 . . 2 . Targets Rammed 3 | . . . . . . . . . 1 . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 141 | . 25 141 24 . 5 12 . . . . . . . Average Temperature 31 | . 3 37 11 . 5 12 . . . . . . . Received Heat Transfer 1152 | . 480 423 18 . 66 18 . 9 51 12 45 . 30 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 13 | . . . 6 . . . . . 6 . 1 . . Impact Corruptions 21 | . . . 11 . . . . . 3 . 4 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 587 | . . 587 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 734 | . 293 734 517 262 . . . . 191 . . . . Initial 269 | . . 59 269 170 . . . . 67 . . . . Average 266 | . 91 472 371 234 . . . . 101 . . . . Maximum Alert Level 3 | . 1 3 2 1 . . . . . . . . . Low Security (%) 54 | 100 92 21 . 22 . . . . 100 . . . . Level 1 16 | . 7 8 58 77 . . . . . . . . . Level 2 24 | . . 55 41 . . . . . . . . . . Level 3 4 | . . 14 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 4 5 3 1 . . . . 2 . . . . Investigation 4 | . 1 . 1 . . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 11 | . 3 5 2 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . . 1 . . . . . . 1 . . . . Communications Jammed 2 | . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . 2 . . . . Times Spotted 166 | . 30 49 27 3 10 6 . 7 15 1 2 4 12 Peak Tracking Total 10 | . 6 5 6 2 8 5 . 3 6 1 1 4 10 Tactical Retreats 21 | . 1 4 3 . . 2 . 4 3 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . 3 . . . . . . . . . . . Max in Single Turn 2 | . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 31 | . 4 5 4 7 . . . . 7 . . 4 . Terminals 17 | . 3 3 4 2 . . . . 5 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 2 . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Total Hacks 102 | . 7 16 10 15 . . . . 25 . . 29 . Successful 76 | . 5 8 8 7 . . . . 19 . . 29 . Failed 26 | . 2 8 2 8 . . . . 6 . . . . Catastrophic 3 | . . 1 . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 6 12 10 5 . . . . 20 . . . . Terminals 52 | . 6 12 10 5 . . . . 19 . . . . Fabricators 6 | . . . . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . 1 4 . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . . . Terminal Hacks 40 | . 1 1 4 . . . . . 5 . . 29 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 13 | . . . 1 . . . . . 2 . . 10 . Robot Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Machine Index 1 | . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 3 . 4 . . . . . . . . . Report Inventory 6 | . 1 2 . 3 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . Unauthorized Hacks 22 | . 3 4 4 1 . . . . 10 . . . . Terminals 20 | . 3 4 4 1 . . . . 8 . . . . Track 2 | . . . . . . . . . 2 . . . . Assimilate 3 | . . 1 . 1 . . . . 1 . . . . Botnet 12 | . 3 2 3 . . . . . 4 . . . . Operators 3 | . . 1 1 . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Prioritize 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 2 3 4 5 . . . . 6 . . . . Full Trace Events 5 | . . 1 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 . . . 15 . 2 . . 10 . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 79 | . . . . . . . . . 79 . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 150 | . . 150 . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . 1 . . 3 . 1 . . . . Largest Group 3 | . . . . 1 1 . 3 3 1 . . . . Highest-Rated Group 71 | . . . . 26 26 . 71 71 10 . . . . Highest-Rated Ally 31 | . . . . 26 26 . 31 31 10 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . . . . . Total Damage 141 | . . . . . . . . 141 . . . . . Kills 1 | . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 128 | . . . . . . . . . . . . 128 . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 6450 | 64 1174 1466 522 241 221 144 595 251 762 111 573 138 188 Spaces Moved 7186 | 38 662 660 781 567 521 223 1082 422 1222 146 378 111 373 Core 393 | 1 . . . . . . . . . . . 19 373 Treads 553 | 21 38 467 27 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1196 | 16 624 193 . . . . . . . . 271 92 . Hover 3809 | . . . 754 7 . 71 1082 422 1222 146 105 . . Flight 1235 | . . . . 560 521 152 . . . . 2 . . Fastest Speed 29 | 50 100 145 40 29 29 29 45 43 43 48 56 50 50 Average Speed 66 | 131 128 156 44 29 29 34 45 43 46 61 127 99 50 Slowest Speed 240 | 160 240 240 160 101 101 45 45 45 48 116 180 110 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 74 53 53 20 73 49 81 60 36 40 65 82 46 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 31 | . . . . . . . . . . . . 31 . Known Exits Taken 11 | . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . Scrap Searched 8 | . . . . . 2 3 2 1 . . . . . Spaces Dug 80 | . 2 1 8 8 13 . . 2 39 5 2 . . Terrain Destroyed 225 | . 27 53 8 8 68 13 . 2 39 5 2 . . Melee 71 | . 2 1 8 8 4 . . 2 39 5 2 . . Projectile . | . . . . . . . . . . . . . . AOE 154 | . 25 52 . . 64 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8272 | 49 815 947 896 620 566 276 1190 481 1332 159 438 129 374 Wait 409 | . 7 80 17 28 14 38 93 50 45 2 34 . 1 Move 7172 | 37 661 659 780 564 520 222 1081 421 1222 145 377 110 373 Hop 1 | . . . . 1 . . . . . . . . . Pick Up 78 | 6 18 25 11 3 3 . 5 1 4 . 1 1 . Fast Attach 28 | 6 2 5 5 . 2 3 2 2 . . 1 . . Attach 36 | . 2 9 8 2 1 . . . 3 . 6 5 . Detach 16 | . 1 2 3 1 1 . 2 . . 2 2 2 . Swap 77 | . 28 20 6 5 1 5 1 . 8 3 . . . Drop 88 | . 12 29 25 3 5 . 5 2 2 2 . 3 . Fire 215 | . 81 115 7 . 8 4 . . . . . . . Melee 150 | . 3 3 34 13 11 4 1 5 48 5 17 6 . Ram 2 | . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Identified exit to Materials 1239 | -10/Materials | Entered another Materials area 1239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -9/Materials | Discovered new exit (range 15) 2100 | -9/Materials | Build established: Scavenger-Mutant 2459 | -9/Materials | Discovered new exit (range 13) 2511 | -9/Materials | Identified exit to Materials 2705 | -9/Materials | Entered another Materials area 2705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2892 | -8/Materials | Discovered new exit (range 13) 3034 | -8/Materials | Build established: Hacker-Mutant 3146 | -8/Materials | Discovered new exit (range 9) 3212 | -8/Materials | Discovered new exit (range 11) 3226 | -8/Materials | Discovered new exit (range 3) 3227 | -8/Materials | Entered Factory 3227 | -7/Factory | Evolved 2 slots: Utility x2 3331 | -7/Factory | Discovered new exit (range 13) 3337 | -7/Factory | Identified exit to Lower Caves 3368 | -7/Factory | Discovered exit to Lower Caves (range 7) 3468 | -7/Factory | Entered Lower Caves 3468 | -7/Lower Caves | Accompanied by 1 ally 3473 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3527 | -7/Lower Caves | Build established: Hacker-Sprinter 3684 | -7/Lower Caves | Attacked by a faux Warlord 3685 | -7/Lower Caves | Discovered new exit (range 15) 3689 | -7/Lower Caves | Identified exit to Lower Caves 3689 | -7/Lower Caves | Entered another Lower Caves area 3787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3829 | -7/Lower Caves | Encountered a Warlord checkpoint 3831 | -7/Lower Caves | Discovered new exit (range 5) 3833 | -7/Lower Caves | Identified exit to Zion 3833 | -7/Lower Caves | Entered Zion 3870 | -7/Zion | Discovered new exit (range 9) 3874 | -7/Zion | Identified exit to Proximity Caves 3954 | -7/Zion | Learned Factory interactive machine intel 4084 | -7/Zion | Build established: Hacker-Mutant 4132 | -7/Zion | Gained Derelict followers 4305 | -7/Zion | Found Prototype Processor 4305 | -7/Zion | Identified Exp. Melee Analysis Suite 4307 | -7/Zion | Found Prototype Processor 4307 | -7/Zion | Identified Spectral Analyzer 4311 | -7/Zion | Found Prototype Hackware 4313 | -7/Zion | Found Prototype Processor 4428 | -7/Zion | Entered Proximity Caves 4428 | -6/Proximity Caves | Accompanied by 3 allies 4517 | -6/Proximity Caves | Spotted B-75 Beast 4540 | -6/Proximity Caves | Allies destroyed B-75 Beast 4666 | -6/Proximity Caves | Discovered new exit (range 13) 4670 | -6/Proximity Caves | Identified exit to Factory 4672 | -6/Proximity Caves | Learned Factory terminal intel 4679 | -6/Proximity Caves | Entered Factory 4679 | -6/Factory | Evolved 2 slots: Utility x2 4680 | -6/Factory | Loaded intel: 52 interactive machine locations 4681 | -6/Factory | Loaded intel: 26 terminal locations 4707 | -6/Factory | Identified Exp. System Shield 4709 | -6/Factory | Discovered new exit (range 6) 4711 | -6/Factory | Identified exit to Lower Caves 4980 | -6/Factory | Build established: Hacker-Scout 5072 | -6/Factory | Discovered exit to Lower Caves (range 18) 5276 | -6/Factory | Fabricated Adv. Hacking Suite? 5365 | -6/Factory | Fabricated Adv. Hacking Suite? 5441 | -6/Factory | Entered Lower Caves 5456 | -6/Lower Caves | Spotted B-75 Beast 5513 | -6/Lower Caves | Learned Factory stockpile data 5547 | -6/Lower Caves | Discovered new exit (range 9) 5551 | -6/Lower Caves | Identified exit to Lower Caves 5552 | -6/Lower Caves | Entered another Lower Caves area 5579 | -6/Lower Caves | Encountered a Warlord checkpoint 5603 | -6/Lower Caves | Lost 3 parts (2n1u) 5862 | -6/Lower Caves | Learned Factory terminal intel 5865 | -6/Lower Caves | Build established: Hacker-Assassin 6117 | -6/Lower Caves | Discovered new exit (range 8) 6123 | -6/Lower Caves | Identified exit to Data Miner 6125 | -6/Lower Caves | Entered Data Miner 6125 | -6/Data Miner | Discovered new exit (range 6) 6131 | -6/Data Miner | Identified exit to Proximity Caves 6138 | -6/Data Miner | Met Data Miner 6173 | -6/Data Miner | Learned location of Section 7 (-2) 6173 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6191 | -6/Data Miner | Received God Mode back door access code from Data Miner 6203 | -6/Data Miner | Identified Exp. Armor Integrity Analyzer 6217 | -6/Data Miner | Destroyed Data Miner 6220 | -6/Data Miner | Interfaced with the Data Conduit 6222 | -6/Data Miner | Found Prototype Hackware 6250 | -6/Data Miner | Core integrity fell below 50% 6260 | -6/Data Miner | Identified Ghost Barrier 6263 | -6/Data Miner | Entered Proximity Caves 6284 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 6341 | -5/Proximity Caves | Core integrity fell below 20% 6403 | -5/Proximity Caves | Spotted B-75 Beast 6451 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06253_ Nuclear Pulse Thruster destroyed. 06260_ Identified Ghost Barrier. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06279_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 06293_ P-70 Sage: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 06293_ Slug penetrates Wall. 06293_ Hacking Suite destroyed. 06295_ Slug penetrates Wall. 06298_ F2-C3U(c) destroyed. 06303_ PV-B51(S) destroyed. 06340_ S-27 Virus springs to life. 06340_ G-50 Soldier springs to life. 06359_ Exp. Armor Integrity Analyzer destroyed. 06364_ Penetrated by Slug. 06364_ Powered Hammer destroyed. 06364_ Slug penetrates S-27 Virus. 06364_ S-27 Virus destroyed. 06379_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????## ### " #?????????????????????????? | | ??????# # ## """" #?????????????????????????? | | ??????# ## """"" #?????????????????????????? | | ??????# ## "" #?????????????????????????? | | ?#?### ## # ##????????????????????????? | | ### ### #### #### ##???????????????????????? | | ## #?# ??# #?# ##??????????????????????? | | # ###?## ?# ### #??????????????????????? | | ## ##????# ## ## #??????????????????????? | | #????? ### #??????????????????????? | | #?????# #### ##?????????????????????? | | ##??????##?# #?????????????????????? | | ####??????????# #?????????????????????? | | ##?????????????# #?????????????????????? | | #??????????????## ##?????????????????????? | | ##???????????????### ## ##??????????????????????? | | #??????????????????# ### #???????????????????????? | | ???????????????????# ### ##??????????????????????? | | ??????????????????## ## ####???????????????????? | | ??????????????????#" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????#" BB #???????????????????? | | ???????????????????#### BB ##??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????###@ % ##??????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 48 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Restoration Module | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ X-82 Rainmaker | -7/Zion | Archive H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed SapperArmoredBattery Manual? 0 Play Time 02:22:17 Cumulative 175.6 hours Start 2022.04.10 @ 17:16:43 End 2022.04.10 @ 20:07:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b53a9f2c-a772-44a4-8c19-abd329e289e2