Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 18:19:42 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1329) 1329 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 5573 Bonus ------- High Alert Combat Kills 79 Aligned with FarCom 300 Cogmind --------- Core Integrity 89/700 Matter 289/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Wheel Lightpack 2.0 Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Integration Mediator > --- WEAPON ----------- EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Fission Core Wheel Armored Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit Lightpack 2.0 High-capacity Matter Pod High-capacity Matter Pod Propulsion Shielding Improved Light Cannon Rocket Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Integration Mediator Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . 1 . . . 1 1 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 61 | 6 3 37 . 1 3 6 3 2 Power 4 | 1 . 2 . . . 1 . . Engine 3 | 1 . 2 . . . . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 6 . . 2 2 1 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 12 | . . 6 . . 2 2 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 6 . 1 . 1 2 1 Device 1 | . . . . . . . 1 . Storage 6 | 1 . 2 . 1 . . 1 1 Processor 2 | . . 1 . . . 1 . . Hackware . | . . . . . . . . . Protection 4 | . 1 3 . . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 23 . . 1 2 . . Energy Gun 13 | 1 1 10 . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 1 5 . . . 1 . . Ballistic Cannon 2 | . . 2 . . . . . . Launcher 7 | . . 6 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 13 | . . 5 . . . . . 8 Power 1 | . . 1 . . . . . . Propulsion 5 | . . 2 . . . . . 3 Utility 2 | . . . . . . . . 2 Weapon 5 | . . 2 . . . . . 3 Highest Loss Streak 8 | . . 3 . . . . . 8 Average Slot Usage (%) 97 | . 98 96 100 100 100 100 97 83 Engine 9 | . 14 10 11 11 11 8 . . Leg 3 | . 28 2 . . . . . . Wheel 18 | . . 19 22 22 22 18 20 19 Storage 14 | . 14 11 11 20 22 18 15 13 Processor 5 | . . 9 11 1 . 9 7 5 Protection 10 | . 12 11 11 11 11 9 7 5 Energy Gun 15 | . 16 13 22 22 11 18 15 12 Ballistic Gun 13 | . 11 15 11 11 11 18 15 12 Launcher 1 | . . 1 . . 10 . . . Naked Turns 12 | . . . . . . . . 12 Heaviest Build 92 | 12 14 56 56 88 88 91 92 92 Greatest Support 30 | 20 20 20 20 20 20 22 30 30 Greatest Overweight (x) 4 | . . 4 2 4 4 4 4 3 Average Overweight (x) 2 | . . 1 2 3 4 4 3 2 Largest Inventory Capacity 32 | 6 6 18 12 20 20 20 20 32 Average Capacity 14 | 5 6 11 12 18 20 20 20 18 Most Carried 20 | 3 6 12 12 18 20 20 20 19 Average Carried 13 | 2 5 10 12 14 19 19 19 16 Final Capacity 20 | 6 6 12 12 20 20 20 20 4 Final Carried 20 | 3 6 12 12 18 20 20 19 4 Class Distribution -------------------- 34% | Gunner 15% | Mutant 13% | Hauler-Skirmisher 11% | Hauler-Mutant 10% | Hauler-Tank 8% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Hauler-Tank | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 1289 | 238 67 795 31 10 88 60 . . Remotely . | . . . . . . . . . Salvage Created 1858 | . 95 1250 51 . 219 243 . . Parts 122 | . 12 90 2 . 12 6 . . Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 36 | . 4 25 3 . 3 1 . . Guns 19 | . 3 11 3 . 1 1 . . AOE 17 | . 1 14 . . 2 . . . Classes Destroyed 10 | . 3 6 . . 1 . . . Worker 7 | . 1 4 . . 2 . . . Builder 2 | . . 2 . . . . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 2 | . . 2 . . . . . . Recycler 3 | . . . . . 1 2 . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 4 . . . . . . Swarmer 10 | . 3 4 3 . . . . . Grunt 18 | . 1 14 . . 3 . . . Sentry 8 | . . 7 . . . 1 . . Best Kill Streak 8 | . 4 8 4 . 3 2 . . Combat Bots Only 7 | . 3 7 3 . 3 1 . . Max Kills in Single Turn 3 | . 1 3 1 . 2 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 2099 | . 66 751 74 . 179 29 . 1000 Core 781 | . 10 96 32 . 18 14 . 611 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 96 . . . 63 97 . . Volleys Fired 77 | . 7 54 4 . 6 6 . . Largest 4 | . 2 3 3 . 3 4 . . Hottest 131 | . 80 108 108 . 98 131 . . Shots Fired 223 | . 13 159 12 . 14 24 . 1 Gun 204 | . 13 143 12 . 11 24 . 1 Cannon 6 | . . 6 . . . . . . Launcher 13 | . . 10 . . 3 . . . Special . | . . . . . . . . . Kinetic 111 | . 5 84 4 . 6 12 . . Thermal . | . . . . . . . . . Explosive 13 | . . 10 . . 3 . . . Electromagnetic 99 | . 8 65 8 . 5 12 . 1 Robot Hit Streak 11 | . 6 11 3 . 5 6 . 6 Robot Miss Streak 4 | . 1 4 2 . 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 117 | . 8 75 6 . 10 17 . 1 Core Hits 88 | . 5 62 3 . 10 6 . 2 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2797 | . 108 1926 46 . 455 208 . 54 Guns 1467 | . 78 969 46 . 165 208 . 1 Cannons 36 | . . 36 . . . . . . Explosions 1241 | . 30 921 . . 290 . . . Melee . | . . . . . . . . . Ramming 53 | . . . . . . . . 53 Kinetic 545 | . 8 380 . . 85 72 . . Thermal 198 | . 30 168 . . . . . . Explosive 1043 | . . 753 . . 290 . . . Electromagnetic 958 | . 70 625 46 . 80 136 . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 76 . . 35 . . . Projectiles . | . . . . . . . . . Explosions 111 | . . 76 . . 35 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 212 | . . 188 . . . . . 24 Shots 4 | . . 4 . . . . . . Rammed 13 | . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . 13 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 266 | . 42 230 211 . 138 187 . 266 Average Temperature 66 | . 22 58 103 . 57 96 . 145 Received Heat Transfer 384 | . 12 264 . . 99 9 . . Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . 50 100 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 487 | . 100 487 259 . 110 88 39 13 Initial 189 | . . 42 189 . . . 39 13 Average 170 | . 71 294 254 . 87 33 39 10 Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 62 | 100 100 23 . . 100 100 100 100 Level 1 27 | . . 55 100 . . . . . Level 2 9 | . . 21 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . 2 . . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 3 | . . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 7 38 2 . 3 5 . 6 Peak Tracking Total 9 | . 6 9 2 . 3 3 . 6 Tactical Retreats 3 | . . 3 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . . 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 23 | . 3 14 . 1 . 3 2 . Terminals 14 | . 2 9 . . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 3 | . 1 1 . . . 1 . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 4 37 . 1 . 8 2 . Successful 28 | . 3 19 . 1 . 5 . . Failed 24 | . 1 18 . . . 3 2 . Catastrophic 5 | . . 3 . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 9 . 1 . 1 1 . Terminals 28 | . 3 19 . . . 4 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units 5 | . 1 2 . . . 2 . . Scanalyzers 14 | . . 12 . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 3 . 1 . 2 . . Part Schematic 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 13 | . . 11 . . . 2 . . Insert Component 6 | . . 5 . . . 1 . . Analyze 7 | . . 6 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . Terminals 3 | . 1 1 . . . 1 . . Botnet 3 | . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 12 . . . 3 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 6 . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . Parts Scanalyzed 6 | . . 5 . . . 1 . . Part Schematics Acquired 6 | . . 5 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 3823 | 57 397 1533 77 493 466 362 322 116 Spaces Moved 2708 | 42 259 984 65 418 364 234 258 84 Core 10 | 7 . . . . . . . 3 Treads . | . . . . . . . . . Legs 382 | 35 259 88 . . . . . . Wheels 2316 | . . 896 65 418 364 234 258 81 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 100 100 120 120 110 50 Average Speed 112 | 108 120 103 100 116 120 122 113 107 Slowest Speed 150 | 120 120 150 100 120 120 125 120 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 37 77 15 70 75 16 9 67 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . 1 95 . . 29 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 125 | . 1 95 . . 29 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 3330 | 50 335 1376 68 424 381 293 289 114 Wait 417 | . 54 279 . . 6 47 26 5 Move 2701 | 41 258 983 64 417 363 233 258 84 Hop . | . . . . . . . . . Pick Up 26 | 3 7 7 . 5 2 1 1 . Fast Attach 21 | 6 2 12 . 1 . . . . Attach 10 | . . 4 . . . 2 2 2 Detach 10 | . 1 6 . 1 . . . 2 Swap 31 | . 1 22 . . 3 4 1 . Drop 24 | . 5 9 . . 1 . 1 8 Fire 77 | . 7 54 4 . 6 6 . . Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 734 | -9/Materials | Destroyed 7 combat bots 758 | -9/Materials | Identified exit to Mines 758 | -9/Materials | Identified exit to Storage 795 | -9/Materials | Discovered new exit (range 16) 1110 | -9/Materials | Build established: Gunner 1278 | -9/Materials | Lost 3 parts (2n1w) 1440 | -9/Materials | Discovered new exit (range 14) 1741 | -9/Materials | Repaired Hvy. EM Pulse Gun 1859 | -9/Materials | Repaired EM Pulse Gun 1879 | -9/Materials | Discovered new exit (range 16) 1988 | -9/Materials | Entered Mines 1999 | -9/Mines | Escorted by a lone wolf Derelict 2025 | -9/Mines | Learned location of Storage (-9) 2061 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2061 | -9/Mines | Discovered new exit (range 5) 2065 | -9/Mines | Entered Exiles 2088 | -9/Exiles | Met 8R-AWN 2106 | -9/Exiles | Met EX-HEX 2169 | -9/Exiles | Met EX-DEC 2265 | -9/Exiles | Met EX-BIN 2279 | -9/Exiles | Aligned with FarCom system 2280 | -9/Exiles | Given EX-Vault access code 2308 | -9/Exiles | Opened EX-Vault 2316 | -9/Exiles | Found Lightpack 2.0 2342 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2447 | -9/Exiles | Build established: Hauler-Tank 2548 | -9/Exiles | Discovered new exit (range 10) 2558 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2558 | -9/Exiles | Entered Mines 2648 | -8/Mines | Discovered new exit (range 15) 2903 | -8/Mines | Build established: Hauler-Mutant 3024 | -8/Mines | Entered Materials 3024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3329 | -8/Materials | Build established: Hauler-Skirmisher 3362 | -8/Materials | Discovered new exit (range 15) 3386 | -8/Materials | Entered Factory 3386 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3708 | -7/Factory | Sucked down chute 3708 | -7/Factory | Entered Waste 3716 | -7/Waste | Spotted C-40 Crusher 3723 | -7/Waste | EMP discharged 3744 | -7/Waste | Spotted C-40 Crusher 3768 | -7/Waste | Spotted C-40 Crusher 3781 | -7/Waste | Build established: Scavenger-Skirmisher 3787 | -7/Waste | Spotted C-40 Crusher 3787 | -7/Waste | Spotted C-40 Crusher 3788 | -7/Waste | Spotted C-40 Crusher 3802 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3802 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3805 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3821 | -7/Waste | Core integrity fell below 50% 3823 | -7/Waste | EMP discharged 3823 | -7/Waste | System corruption reached 10% 3824 | -7/Waste | Core integrity fell below 20% 3824 | -7/Waste | Self-destructed Last Messages --------------- 03810_ Dropped Hcp. Matter Pod. 03810_ Dropped Rigged Rnf. Deuterium Engine. 03811_ Hcp. Storage Unit crushed. 03811_ Dropped Imp. Ion Engine. 03811_ Mni. Grenade Launcher crushed. 03811_ Hcp. Matter Pod crushed. 03811_ Dropped Imp. Light Cannon. 03812_ Dropped Lgt. Nuclear Core. 03813_ ALERT: Foreign system detected. Charging EMP. 03814_ Imp. Ion Engine crushed. 03814_ Imp. Light Cannon crushed. 03814_ Lgt. Nuclear Core crushed. 03814_ Rigged Rnf. Deuterium Engine explodes. 03814_ Slammed into C-40 Crusher. 03816_ Lrg. Storage Unit crushed. 03816_ Propulsion Shielding crushed. 03816_ Med. Storage Unit crushed. 03816_ Slammed into C-40 Crusher. 03823_ System corrupted (+9). 03823_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?? ???????######??????######??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# = #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ## #??????# ######## #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | ? #??????# #??????????????????? | | ?# #??????# ######## #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ## ######## #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | ## ######## #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #???????????#??????? | | ?# #??????# #??????# ##???????? #??????? | | ## #??????# #?????##CC ;####### ##?????? | | #??????# #?????#@CC ???? | | #??????# ! #????#CCCC ???? | | #??????# #????#CCCCCC ???? | | #??????? #????# ;CCCC ???? | | ## #??????? #????##;CC ######## ###????? | | ?# #??????? ??????#;CC #????????? #??????? | | ?# #???????? ????????##CC #???????????#??????? | | ?# #??????????????????# #??????????????????? | | ?? #??????????????????# #??????????????????? | | ??#####??????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 8 Armor Integrity Analysis 33 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Scanalyzed Integration Mediator | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreBeamRefractor Manual? 0 Play Time 00:51:22 Cumulative 280.8 hours Start 2020.11.21 @ 00:14:40 End 2020.11.21 @ 18:19:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 77 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d89065bf-7240-446c-851b-a6d6f3b99d02