Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 12:16:17 Player: Minty Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (190) 950 Value Destroyed (8942) 8942 Prototype IDs (63) 1260 Alien Tech Used (3) 600 Bonus (9327) 9327 TOTAL SCORE: 28779 Bonus ------- High Alert Combat Kills 1886 Follower Combat Kills 999 Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -858 Cogmind --------- Core Integrity 25/1600 Matter 167/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads Improved Gyrokinetic Inverter (fused) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Hardlight Generator Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Myomer Leg Biometal Leg Electron Diverter > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Melee Analysis Suite Advanced Target Analyzer Improved Transmission Jammer SHELL Armor Advanced Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Tesla Rifle Enhanced Nova Cannon Null Cannon Null Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Advanced Phase Shifter Core Reset Matrix [Rating: 170] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility System Shield Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection SHELL Armor Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . . . . . 2 . 1 . 1 Utility 10 | . . . 1 2 2 . . . 2 . 2 . . . . 1 Weapon 3 | . . . 1 . . . . . 2 . . . . . . . Parts Attached 298 | . 5 1 14 26 26 11 27 6 5 13 40 16 22 10 53 23 Power 29 | . . . 2 3 1 1 1 . . 1 2 2 2 1 7 6 Engine 6 | . . . 2 1 . 1 1 . . 1 . . . . . . Core 4 | . . . . 2 1 . . . . . 1 . . . . . Reactor 19 | . . . . . . . . . . . 1 2 2 1 7 6 Propulsion 47 | . . 1 3 8 . . 5 . . 2 2 4 5 4 8 5 Treads 17 | . . . . 7 . . . . . 2 . . . 4 2 2 Leg 10 | . . 1 . 1 . . . . . . 2 . . . 6 . Wheel 10 | . . . 3 . . . 5 . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . . . . . 1 Flight 9 | . . . . . . . . . . . . 4 5 . . . Utility 86 | . 2 . 4 5 7 2 6 1 3 5 18 5 6 2 15 5 Device 41 | . . . 3 3 3 1 1 . 1 . 12 2 3 . 9 3 Storage 6 | . 1 . . . . . 2 . 1 . . 2 . . . . Processor 22 | . 1 . 1 . 4 1 . 1 . 2 4 1 . . 5 2 Hackware 9 | . . . . 1 . . 3 . . 2 2 . . . 1 . Protection 8 | . . . . 1 . . . . 1 1 . . 3 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 136 | . 3 . 5 10 18 8 15 5 2 5 18 5 9 3 23 7 Energy Gun 57 | . 3 . 4 5 11 3 4 1 . 3 8 2 1 1 10 1 Energy Cannon 30 | . . . . . 3 1 5 . . . . . 4 2 9 6 Ballistic Gun 19 | . . . 1 3 1 . 4 4 1 . 4 1 . . . . Ballistic Cannon 9 | . . . . . 1 . . . . . 2 2 . . 4 . Launcher 7 | . . . . 1 . 2 1 . . 1 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon 10 | . . . . 1 2 2 1 . 1 1 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 2 . . . . . . . . 3 . Corrupted Parts 7 | . . . . 1 2 1 2 . . . . . . . 1 . System Corruption 37 | . . . . 5 8 7 16 . . . . . . . 1 . Parts Lost 121 | . . . 5 13 1 3 10 . . 5 23 5 11 . 31 14 Power 14 | . . . 1 2 . . 1 . . 1 2 . 1 . 3 3 Propulsion 31 | . . . 2 2 . . 3 . . . 2 2 6 . 9 5 Utility 35 | . . . 1 3 1 1 2 . . 2 10 1 4 . 6 4 Weapon 41 | . . . 1 6 . 2 4 . . 2 9 2 . . 13 2 Highest Loss Streak 16 | . . . 3 5 1 2 5 . . 4 16 5 6 . 10 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 96 81 97 97 88 99 90 89 86 65 53 31 72 49 Engine 3 | . 14 14 11 2 . 3 6 7 5 4 2 . . . . . Core 1 | . . . . 5 7 3 . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 3 2 1 6 6 Treads 4 | . . . . 11 15 15 . . . 3 4 . . 1 4 6 Leg 3 | . 28 28 12 . . . . . . . 4 5 . . 6 3 Wheel 3 | . . . 8 2 . . 10 15 11 7 . . . . . . Flight 1 | . . . . . . . . . . . . 6 12 13 5 . Device 8 | . . . 9 15 20 13 7 . . . 13 11 6 . 6 2 Storage 4 | . 14 14 11 9 7 7 6 7 5 5 2 . 2 . . . Processor 18 | . 11 14 11 9 13 24 25 29 23 24 17 14 13 8 15 19 Hackware 7 | . . . . 1 2 . 9 15 11 11 14 12 6 4 6 3 Protection 2 | . . . . 1 7 5 . . 1 5 . . 2 . 4 3 Energy Gun 7 | . 15 28 30 12 8 15 1 6 5 6 9 4 2 . 5 . Energy Cannon 2 | . . . . . 8 1 6 . . . . . . . 4 3 Ballistic Gun 4 | . 12 . 1 2 1 . 4 14 17 12 8 2 . . . . Impact Weapon 1 | . . . . 5 1 3 7 . 5 1 1 . . . . . Peak Build Rating 170 | . 8 8 21 26 43 46 43 40 57 66 93 88 101 112 170 155 Average Rating 67 | . 7 8 18 19 39 41 37 39 48 56 78 76 69 62 144 116 On Entrance 45 | 6 6 8 8 14 25 43 43 35 40 51 66 57 86 49 112 118 Naked Turns 4 | . . . . . . . . . . . . . . . . 4 Heaviest Build 115 | 12 12 12 23 25 38 37 38 31 44 46 66 44 51 56 115 115 Greatest Support 105 | 20 20 20 26 40 40 40 40 26 26 56 56 40 27 57 78 105 Greatest Overweight (x) 7 | . . . 2 1 . . 4 1 1 1 3 2 7 1 4 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 9 10 10 10 7 5 5 5 5 5 Most Carried 10 | . 7 8 8 8 8 8 10 10 10 10 10 5 5 5 5 5 Average Carried 6 | . 6 7 7 5 7 7 8 9 9 9 6 4 4 4 3 3 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 7 8 7 5 8 8 10 10 10 10 5 5 5 1 2 2 Class Distribution -------------------- 17% | Scavenger-Mutant 17% | Scavenger-Skirmisher 13% | Commander-Mutant 12% | Mutant 10% | Commander-Gunner 10% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Gunner | -7/Scraptown Commander-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Testing Sprinter | -2/Research Gunner | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Matter Collected 4839 | 200 62 39 142 303 286 143 493 82 15 380 963 157 176 . 1267 131 Remotely 549 | . . . . . . . . . . . 395 . . . 154 . Salvage Created 8151 | . 93 . 855 1022 547 333 1117 . 15 540 1142 120 132 . 1888 347 Parts 328 | . 14 . 50 41 39 8 13 . . 21 58 9 3 . 62 10 Haulers Intercepted 4 | . . . . . 1 1 1 . . 1 . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 138 | . 4 . 15 22 6 5 7 . . 12 22 3 3 . 32 7 Melee 6 | . . . . 3 . . . . . 1 2 . . . . . Guns 45 | . 4 . 12 5 1 1 . . . 7 10 3 . . 2 . Cannons 39 | . . . . . 2 . . . . . 3 . 3 . 24 7 AOE 30 | . . . 3 9 3 1 4 . . 4 6 . . . . . Classes Destroyed 18 | . 3 . 4 2 3 . 2 . . 3 . . 1 . . . Worker 7 | . . . 1 . . . . . 1 . 3 . . . . 2 Builder 12 | . 1 . . 5 2 . . . . . 2 . . . . 2 Tunneler 2 | . . . . . 2 . . . . . . . . . . . Hauler 4 | . . . . . 1 1 1 . . 1 . . . . . . Recycler 15 | . . . 3 2 2 . 7 . . . . . . . 1 . Watcher 4 | . . . 2 . 2 . . . . . . . . . . . Swarmer 24 | . 3 . 6 4 . . 1 . . 5 2 3 . . . . Cutter 2 | . . . . . . . . . . 2 . . . . . . Grunt 58 | . 1 . 4 15 3 4 2 . . 3 11 . 2 . 13 . Brawler 2 | . . . . . . . 1 . . . . . . . 1 . Duelist 7 | . . . . 1 . . 3 . . . 2 . . . 1 . Researcher 4 | . . . . . . . . . . . . . 1 . 3 . Sentry 9 | . . . 5 1 1 1 1 . . . . . . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 18 | . . . . 1 . . 1 . . . 4 . . . 8 4 Programmer 19 | . . . . . 2 . . . . . 3 . 1 . 10 3 Heavy 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 3 . 7 10 4 1 8 . 1 9 8 3 2 . 6 4 Combat Bots Only 9 | . 3 . 5 6 3 1 6 . . 9 6 3 2 . 5 2 Max Kills in Single Turn 5 | . 1 . 4 3 4 1 5 . 1 2 3 2 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . 2 2 2 1 3 . . 2 3 . . . . . Melee 1 | . . . . 1 . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Hostile Shots Fired 2164 | . 17 . 65 186 39 133 152 . . 55 264 29 237 41 583 363 Missed 727 | . 3 . 16 53 14 47 50 . . 17 87 11 119 25 172 113 Damage Taken 27749 | . 117 . 555 2176 331 915 1042 . . 666 3582 331 2208 543 8856 6427 Core 5197 | . 39 . 30 440 43 171 274 . . 55 1104 59 886 63 458 1575 Absorbed by Shields 647 | . . . 69 . . . 39 . . 211 192 81 55 . . . Reduced by Siege Mode 70 | . . . . . . . . . . . . . . . 7 63 Redirected to Shielding 87 | . . . . . . . . . . . . . 87 . . . Regen/Repaired (Parts) 6573 | . . . . 82 50 97 . 389 46 . 53 . 3 43 4309 1501 Core Remaining (%) 51 | 100 . 84 92 20 . . . 30 . 94 4 . 27 . 64 1 Volleys Fired 436 | . 18 . 22 42 21 35 11 . . 27 46 13 18 2 144 37 Largest 5 | . 2 . 3 3 3 3 2 . . 5 5 3 2 1 5 4 Hottest 454 | . 80 . 150 189 188 160 160 . . 194 276 155 130 130 428 454 Shots Fired 822 | . 36 . 66 68 39 53 18 . . 83 117 19 24 2 252 45 Gun 545 | . 36 . 66 58 19 53 8 . . 79 95 19 13 . 94 5 Cannon 247 | . . . . . 18 . 8 . . . 13 . 8 2 158 40 Launcher 27 | . . . . 10 2 . 2 . . 4 9 . . . . . Special 3 | . . . . . . . . . . . . . 3 . . . Kinetic 273 | . 17 . . 17 4 . 2 . . 52 87 13 . . 81 . Thermal 248 | . 17 . . 31 4 . 10 . . . 14 . 14 2 111 45 Explosive 27 | . . . . 10 2 . 2 . . 4 9 . . . . . Electromagnetic 271 | . 2 . 66 10 29 53 4 . . 27 7 6 7 . 60 . Robot Hit Streak 16 | . 6 . 9 15 12 7 11 . . 16 8 3 9 10 12 9 Robot Miss Streak 13 | . 3 . 5 2 4 2 3 . . 8 13 8 2 1 4 5 Penetration Max 2 | . . . . 1 . . . . . . 2 1 . . . . Secondary Targets 10 | . . . 3 1 . . . . . 2 3 . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 1 . . . 1 . Shots Hit Robots 591 | . 21 . 40 70 26 34 45 . 2 64 77 6 21 1 158 26 Core Hits 372 | . 6 . 31 38 19 10 18 . . 69 100 8 6 . 57 10 Critical Kills 6 | . . . . . . . . . . . 2 . . . 4 . Critical Parts Destroyed 20 | . . . . 6 1 2 10 . . . 1 . . . . . Critical Strikes 43 | . 1 . . 6 1 2 12 . . . 5 . . . 16 . Burn 5 | . 1 . . . . . . . . . . . . . 4 . Meltdown 4 | . . . . . . . . . . . . . . . 4 . Destroy 2 | . . . . 1 . . . . . . 1 . . . . . Blast 8 | . . . . . . . . . . . 2 . . . 6 . Corrupt 3 | . . . . . . . 1 . . . . . . . 2 . Smash 21 | . . . . 5 1 2 11 . . . 2 . . . . . Melee Attacks 116 | . . . . 24 12 6 49 . 2 1 10 . 12 . . . Impact 104 | . . . . 24 12 6 49 . 2 1 10 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . 12 . . . Sneak Attacks 16 | . . . . 2 . . 10 . 2 1 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25061 | . 273 . 891 2187 1093 686 2647 . 74 1745 4268 296 960 88 7791 2062 Guns 7390 | . 273 . 708 864 184 397 123 . . 1160 1612 228 74 . 1626 141 Cannons 9472 | . . . . . 259 . 155 . . . 338 . 634 88 6149 1849 Explosions 4821 | . . . 183 748 517 234 408 . . 518 2036 68 45 . . 64 Melee 3347 | . . . . 568 133 55 1961 . 74 67 282 . 207 . . . Ramming 31 | . . . . 7 . . . . . . . . . . 16 8 Kinetic 5056 | . 114 . . 269 30 . 44 . . 903 1673 190 . . 1833 . Thermal 10260 | . 137 . 183 488 442 234 210 . . . 864 68 704 88 4852 1990 Explosive 3124 | . . . . 648 137 . 408 . . 518 1413 . . . . . Electromagnetic 3243 | . 22 . 708 207 351 397 24 . . 257 36 38 49 . 1090 64 Impact 3140 | . . . . 568 133 55 1961 . 74 67 282 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 207 | . . . . . . . . . . . . . 207 . . . Highest Corruption 39 | . . . . 5 14 23 39 . . . 6 . 5 . 7 21 Average Corruption 14 | . . . . 5 8 19 34 . . . 3 . 4 . 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 214 | . . . . 7 27 20 94 . . . 13 . 3 . 38 12 Message Errors 48 | . . . . . 8 10 15 . . . 2 . 1 . 9 3 Matter Fused 45 | . . . . 3 7 2 20 . . . 2 . . . 9 2 Heat Flow Errors 19 | . . . . 1 3 2 9 . . . 1 . . . 2 1 Energy Discharges 24 | . . . . . 3 . 15 . . . . . . . 5 1 Parts Rejected 4 | . . . . . . . 2 . . . . . . . 2 . Parts Fused 3 | . . . . . . 1 1 . . . . . . . . 1 Data Loss (minor) 29 | . . . . 1 2 2 9 . . . 6 . 1 . 4 4 Data Loss (major) 9 | . . . . . 3 1 5 . . . . . . . . . Misfires 5 | . . . . . 1 . 1 . . . 1 . . . 2 . Alerts 6 | . . . . . . . 5 . . . . . 1 . . . Misdirections 12 | . . . . . . . 12 . . . . . . . . . Weapon Failures 10 | . . . . 2 . 2 . . . . 1 . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2278 | . . . 5 240 137 55 963 . 49 15 168 . 56 18 444 128 Projectiles 669 | . . . . . . . 27 . . . . . 52 18 444 128 Explosions 170 | . . . 5 . 102 . . . . 15 47 . 1 . . . Melee 1439 | . . . . 240 35 55 936 . 49 . 121 . 3 . . . Knockbacks 30 | . . . . 2 2 . 12 . . . 2 . . . 12 . Impact 17 | . . . . 2 2 . 11 . . . 2 . . . . . Kinetic 12 | . . . . . . . . . . . . . . . 12 . Secondary 1 | . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 367 | . . . 31 123 27 72 29 . . 1 53 . . . . 31 Shots 11 | . . . 1 3 1 2 1 . . 1 1 . . . . 1 Rammed 8 | . . . . 3 . . . . . . . . . . 4 1 Targets Rammed 10 | . . . . 3 . . . . . . . . . . 5 2 Kicked 1 | . . . . . . . . . . . . . . . 1 . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 998 | . 90 . 139 236 233 434 291 . . 105 258 30 281 136 372 998 Average Temperature 94 | . 31 . 52 36 70 95 87 . . 16 68 15 68 65 74 241 Received Heat Transfer 4093 | . 6 . 195 981 36 363 144 . . 138 629 . 368 135 684 414 Effects 30 | . . . . . . . . . . . 3 . . . 3 24 Shutdowns 12 | . . . . . . . . . . . . . . . . 12 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Interference 9 | . . . . . . . . . . . 3 . . . 3 3 Matter Decay 3 | . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 Total Turns 33 | . . . . . . . . . . . . . . . 17 16 Longest Duration 17 | . . . . . . . . . . . . . . . 17 16 Robots Corrupted 26 | . . . . 6 . 3 11 . 1 . 1 . . . 4 . Combat Hostiles 16 | . . . . 5 . 3 4 . . . 1 . . . 3 . Parts Fried 31 | . . . 2 7 2 5 9 . . . 1 . . . 5 . Impact Corruptions 48 | . . . . 9 2 2 30 . 2 . 3 . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 . Parts Melted 11 | . 2 . . . 1 . . . . . 3 . 1 . 3 1 Heat Transferred 8859 | . 481 . 150 951 374 250 411 . . . 711 50 511 50 3665 1255 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 3 1 1 2 . . . . 1 1 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Peak Influence 1325 | . 125 48 396 688 663 495 266 . 19 288 1325 747 802 634 726 591 Initial 687 | . . 48 18 162 312 301 131 . . 13 151 687 420 450 356 415 Average 415 | . 62 48 167 406 512 409 126 . 11 151 745 723 558 491 533 430 Maximum Alert Level 4 | . . . 1 2 2 2 1 . . 1 4 3 3 2 3 2 Low Security (%) 27 | . 100 100 60 12 . . 75 . 100 60 30 . . . . 4 Level 1 20 | . . . 39 41 22 42 24 . . 39 . . . . 13 42 Level 2 40 | . . . . 46 77 57 . . . . 1 15 74 100 85 53 Level 3 9 | . . . . . . . . . . . 51 84 25 . 1 . Level 4 1 | . . . . . . . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 58 | . . . . 6 5 5 . . 1 2 12 . 7 2 16 2 Investigation 19 | . . . . 4 1 2 . . . . 3 . 5 1 2 1 Extermination 10 | . . . . . 2 . . . . . 2 . . . 5 1 Reinforcement 13 | . . . . 2 . . . . 1 2 2 . 1 1 4 . Assault 8 | . . . . . 1 . . . . . 4 . 1 . 2 . Garrison 8 | . . . . . 1 3 . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 1 . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Distress Signals 20 | . . . 2 3 . . . . . . 5 1 4 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 313 | . 6 . 25 28 8 16 9 . . 13 54 7 49 13 55 30 Peak Tracking Total 23 | . 2 . 6 7 2 4 4 . . 5 9 4 23 11 9 12 Tactical Retreats 34 | . . . 4 4 . 3 2 . . . 3 1 4 2 7 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Traps Triggered 4 | . . . . . 1 1 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Machines Disabled 56 | . . . 1 . 21 2 4 . . . 17 . 4 2 3 2 Max in Single Turn 16 | . . . 1 . 16 1 1 . . . 1 . 1 . 1 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . 2 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Machines Accessed 45 | . . . 3 4 2 2 8 3 2 . 4 . 8 2 4 3 Terminals 22 | . . . 3 1 . 1 5 . 1 . 1 . 5 1 4 . Fabricators 3 | . . . . . 1 . . . . . . . 1 . . 1 Repair Stations 7 | . . . . 1 1 1 . . 1 . 1 . 1 . . 1 Recycling Units 6 | . . . . . . . 3 . . . 2 . . 1 . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 Total Hacks 125 | . . . 11 13 5 6 32 8 7 . 6 . 19 3 8 7 Successful 52 | . . . 4 11 3 1 8 8 3 . 5 . 5 1 1 2 Failed 73 | . . . 7 2 2 5 24 . 4 . 1 . 14 2 7 5 Catastrophic 22 | . . . 2 . 1 . 7 . . . 1 . 5 1 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 42 | . . . 2 4 4 3 8 . . . 5 . 10 2 4 . Terminals 67 | . . . 11 3 . 4 21 . 5 . 2 . 12 1 8 . Fabricators 10 | . . . . . 4 . . . . . . . 3 . . 3 Repair Stations 11 | . . . . 1 1 2 . . 2 . 2 . 1 . . 2 Recycling Units 15 | . . . . . . . 11 . . . 2 . . 2 . . Scanalyzers 9 | . . . . 9 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 3 . . 2 Terminal Hacks 20 | . . . 3 2 . . 2 8 1 . 2 . 1 . 1 . Record 9 | . . . . 1 . . . 7 . . 1 . . . . . Robot Analysis 2 | . . . 1 . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . 2 . . . 1 . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 17 | . . . 1 3 2 1 3 . . . 3 . 3 1 . . Terminals 4 | . . . 1 . . . 1 . . . . . 2 . . . Botnet 3 | . . . 1 . . . 1 . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . . . . . . 1 . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 7 | . . . . 1 1 1 . . . . 3 . . 1 . . Patch 4 | . . . . 1 1 1 . . . . 1 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . . . . Scrapoids 3 | . . . . . . . . . . . 2 . . 1 . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . Extract 2 | . . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . 3 3 1 2 6 . 1 . 2 . 8 1 4 2 Full Trace Events 16 | . . . 1 1 . 1 6 . . . . . 4 . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 1 . 3 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 11 . . . . . . . . 5 . 5 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . Time 35 | . . . . . . . . . 35 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . 2 . . . . . 3 . . . . . Machine Destruction 5 | . . . . . 2 . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . 2 9 . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Total Allies 42 | . . . . . . 2 9 . . . 10 . . 5 1 15 Largest Group 9 | . . . . . . 1 9 6 6 5 5 . . 4 1 7 Highest-Rated Group 256 | . . . . . . 31 234 172 172 132 241 . . 256 69 101 Highest-Rated Ally 69 | . . . . . . 31 40 40 40 40 53 . . 64 69 15 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 220 | . . . . . . 12 15 . . 2 105 . . 19 2 65 Total Damage 6172 | . . . . . . 247 351 . . 89 3583 . . 489 68 1345 Kills 30 | . . . . . . 1 3 . . 1 17 . . 2 . 6 Allies Corrupted 5 | . . . . . . . 3 . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Turns Passed 10582 | . 206 179 548 533 1131 408 1543 1072 167 197 1103 303 323 135 1762 972 Spaces Moved 6668 | 1 116 145 350 220 542 152 1049 928 108 70 577 340 534 252 700 584 Core 348 | . . . . . . . 9 . . . 47 6 . . . 286 Treads 1579 | . . . . 100 542 152 9 . . 24 210 . . 17 227 298 Legs 1315 | 1 116 145 167 . . . . . . . 320 93 . . 473 . Wheels 2416 | . . . 183 120 . . 1031 928 108 46 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1010 | . . . . . . . . . . . . 241 534 235 . . Fastest Speed 27 | 120 120 120 90 115 170 170 80 90 105 105 50 31 27 27 115 50 Average Speed 116 | 120 120 120 121 139 170 170 109 104 105 125 145 70 33 37 177 100 Slowest Speed 520 | 120 120 120 190 250 170 170 250 105 105 240 320 190 520 250 490 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . 20 10 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 29 45 35 26 17 23 98 75 4 70 12 8 78 11 45 21 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 2 . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . . 7 . . . . . . . . Spaces Dug 9 | . . . . . 3 2 2 . . . 2 . . . . . Terrain Destroyed 355 | . . . 9 86 37 17 15 . . 37 65 13 2 1 61 12 Melee 9 | . . . . . 3 2 2 . . . 2 . . . . . Projectile 94 | . . . . . . . 1 . . . 20 2 . 1 61 9 AOE 252 | . . . 9 86 34 15 12 . . 37 43 11 2 . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Tes Res Qua Acc Total 8525 | . 145 150 423 330 700 241 1325 1030 157 114 733 383 620 281 974 919 Wait 722 | . 3 3 24 9 75 14 57 91 39 . 35 2 33 22 47 268 Move 6598 | . 115 144 349 219 541 151 1048 927 107 69 576 339 498 233 699 583 Hop 23 | . . . . . . . . . . . . . 15 8 . . Pick Up 52 | . 2 1 5 4 7 4 2 3 2 3 4 6 1 1 5 2 Fast Attach 150 | . 1 . 5 10 12 5 18 2 3 4 17 8 12 6 35 12 Attach 78 | . . . 4 7 1 4 1 . 2 4 16 7 9 4 11 8 Detach 55 | . . . 1 1 4 2 8 . 1 1 13 2 7 2 9 4 Swap 74 | . 4 1 5 9 13 2 8 4 . 5 7 1 1 . 11 3 Drop 77 | . 2 1 8 2 14 7 6 3 1 . 8 5 14 3 3 . Fire 436 | . 18 . 22 42 21 35 11 . . 27 46 13 18 2 144 37 Melee 116 | . . . . 24 12 6 49 . 2 1 10 . 12 . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . Crush 9 | . . . . 3 . . . . . . . . . . 4 2 Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . Rewire 132 | . . . . . . 11 117 . . . . . . . 4 . Trap 1 | . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -5/DSF -4/Factory (discovered 3 exits: [*Res] / *Upp x2) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 6) 207 | -10/Materials | Entered Mines 246 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Build established: Mutant 336 | -10/Mines | Found DCF Scrap (12 items) 357 | -10/Mines | Learned location of Storage (-7) 368 | -10/Mines | Discovered new exit (range 16) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 472 | -9/Materials | Discovered new exit (range 11) 901 | -9/Materials | Lost 3 parts (1p2n) 929 | -9/Materials | Discovered new exit (range 4) 931 | -9/Materials | Identified exit to Materials 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Utility x2 1159 | -8/Materials | Lost 5 parts (2p1u2w) 1183 | -8/Materials | Core integrity fell below 50% 1333 | -8/Materials | Lost 4 parts (1n1u2w) 1397 | -8/Materials | Discovered new exit (range 16) 1466 | -8/Materials | Identified exit to Factory 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Utility x2 2100 | -7/Factory | Build established: Scavenger-Skirmisher 2500 | -7/Factory | System corruption reached 10% 2551 | -7/Factory | Discovered new exit (range 15) 2596 | -7/Factory | Identified exit to Storage 2598 | -7/Factory | Entered Storage 2629 | -7/Storage | Door terminal overloaded 2672 | -7/Storage | Garrison activated, responded to threat 2986 | -7/Storage | Used back door to open Recycling access 2986 | -7/Storage | Discovered new exit (range 3) 3004 | -7/Storage | Identified exit to Recycling 3006 | -7/Storage | Entered Recycling 3081 | -7/Recycling | Lost 5 parts (1p2n1u1w) 3087 | -7/Recycling | Core integrity fell below 50% 3135 | -7/Recycling | System corruption reached 30% 3140 | -7/Recycling | Lost 4 parts (1n1u2w) 3566 | -7/Recycling | Build established: Commander-Mutant 3595 | -7/Recycling | Discovered new exit (range 16) 4481 | -7/Recycling | Scanned before Scraplab entrance 4495 | -7/Recycling | Entered Scraplab 4529 | -7/Recycling | Discovered new exit (range 2) 4529 | -7/Recycling | Identified exit to Scraptown 4549 | -7/Recycling | Entered Scraptown 4549 | -7/Scraptown | Accompanied by 6 allies 4549 | -7/Scraptown | System corruption cleaned by C-Scrubber 4666 | -7/Scraptown | Visited CR-KLE's Repair Center 4677 | -7/Scraptown | CR-KLE repaired 7 parts 4706 | -7/Scraptown | Visited Symbiants 4733 | -7/Scraptown | Visited Cyclists 4754 | -7/Scraptown | Visited UFD Registry 4754 | -7/Scraptown | Registered with UFD as "Fissioncycle" 4770 | -7/Scraptown | Entered Cyclist Reading Room 4800 | -7/Scraptown | Visited Cave Peace 4891 | -7/Scraptown | Visited Science Guys 4943 | -7/Scraptown | Visited A0-MCA Data Center 4949 | -7/Scraptown | Given a B+ rating by A0-MCA 4954 | -7/Scraptown | Found A0-MCA's Component Scanner 4976 | -7/Scraptown | Visited Scrap Suit Storage 4977 | -7/Scraptown | Build established: Commander-Gunner 5012 | -7/Scraptown | Visited Abandonware Association 5019 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5022 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 5063 | -7/Scraptown | Visited LU-1G1's Boring Crew 5080 | -7/Scraptown | Visited Modified Component R&D 5194 | -7/Scraptown | Visited Observation Area 5209 | -7/Scraptown | Visited Bundlers 5526 | -7/Scraptown | Discovered new exit (range 7) 5534 | -7/Scraptown | Identified exit to Factory 5621 | -7/Scraptown | Entered Factory 5621 | -5/Factory | Accompanied by 6 allies 5621 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 5701 | -5/Factory | Repaired Prc. Grenade Launcher 5783 | -5/Factory | Identified exit to DSF 5788 | -5/Factory | Entered DSF 5788 | -5/DSF | Accompanied by 5 allies 5802 | -5/DSF | Additional patrols routed to DSF 5842 | -5/DSF | Lost 3 allies 5869 | -5/DSF | Lost 4 parts (1p2u1w) 5908 | -5/DSF | Sterilization system engaged 5928 | -5/DSF | Ambient heat levels rising (+10) 5940 | -5/DSF | Destroyed 9 combat bots 5943 | -5/DSF | Ambient heat levels rising (+10) 5947 | -5/DSF | Discovered new exit (range 14) 5958 | -5/DSF | Ambient heat levels rising (+10) 5973 | -5/DSF | Ambient heat levels rising (+10) 5984 | -5/DSF | Identified exit to Factory 5985 | -5/DSF | Entered Factory 5985 | -4/Factory | Evolved 2 slots: Utility x2 6262 | -4/Factory | Build established: Scavenger-Skirmisher 6314 | -4/Factory | Scrapoid reinforcements arrived 6320 | -4/Factory | Garrison activated, responded to threat 6523 | -4/Factory | Core integrity fell below 50% 6579 | -4/Factory | Scrapoid reinforcements arrived 6588 | -4/Factory | Core integrity fell below 20% 6612 | -4/Factory | Lost 16 parts (1p1n8u6w) 6735 | -4/Factory | First assault squad dispatched 6807 | -4/Factory | Identified exit to Upper Caves 6927 | -4/Factory | Lost 3 allies 7071 | -4/Factory | Discovered new exit (range 16) 7088 | -4/Factory | Entered Research 7088 | -3/Research | Evolved 2 slots: Propulsion x2 7102 | -3/Research | Lost 6 parts (1p2u3w) 7318 | -3/Research | Lost 5 parts (2n1u2w) 7342 | -3/Research | Discovered new exit (range 2) 7391 | -3/Research | Entered Testing 7423 | -3/Testing | Found Exp. Hardlight Generator 7509 | -3/Testing | Spotted Striker 7509 | -3/Testing | Spotted Striker 7516 | -3/Testing | Found Null Cannon 7533 | -3/Testing | Lost 3 parts (3n) 7588 | -3/Testing | Core integrity fell below 50% 7590 | -3/Testing | Lost 6 parts (1p2n3u) 7641 | -3/Testing | First assault squad dispatched 7650 | -3/Testing | Found SHELL Armor 7711 | -3/Testing | Discovered new exit (range 9) 7712 | -3/Testing | Spotted Alpha 7 7714 | -3/Testing | Entered Research 7714 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7724 | -2/Research | Spotted B-90 Cyclops 7776 | -2/Research | Scrapoid reinforcements arrived 7818 | -2/Research | Lost 5 allies 7825 | -2/Research | Discovered new exit (range 10) 7849 | -2/Research | Entered Quarantine 7873 | -2/Quarantine | Found Alien Artifact 7873 | -2/Quarantine | Identified Terrabomb 7873 | -2/Quarantine | Used Terrabomb 8197 | -2/Quarantine | Build established: Gunner 8599 | -2/Quarantine | First assault squad dispatched 8678 | -2/Quarantine | Lost 6 parts (2u4w) 8840 | -2/Quarantine | Found Alien Artifact 8870 | -2/Quarantine | Found Alien Artifact 8870 | -2/Quarantine | Identified Subatomic Replicator 8879 | -2/Quarantine | Used Subatomic Replicator to replicate Null Cannon 8950 | -2/Quarantine | Identified Core Reset Matrix 8950 | -2/Quarantine | Used Core Reset Matrix 8954 | -2/Quarantine | Detected hypermatrix surge 8954 | -2/Quarantine | Sensed 2 artifacts in vicinity 8994 | -2/Quarantine | Lost 5 parts (1p1n3w) 9240 | -2/Quarantine | Build established: Scavenger-Mutant 9257 | -2/Quarantine | Lost 6 parts (4n1u1w) 9365 | -2/Quarantine | Garrison activated, responded to threat 9416 | -2/Quarantine | Scanned by Researcher 9604 | -2/Quarantine | Discovered new exit (range 7) 9607 | -2/Quarantine | Lost 10 parts (2p2n1u5w) 9611 | -2/Quarantine | Entered Access 9611 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10286 | -1/Access | Spotted B-99 Colossus 10383 | -1/Access | Lost 3 parts (2u1w) 10396 | -1/Access | Energy Cycler disabled 10398 | -1/Access | System corruption reached 10% 10405 | -1/Access | Released all parts (11) 10408 | -1/Access | Core integrity fell below 50% 10411 | -1/Access | Emitted hypermatrix ping 10416 | -1/Access | Assembled emerged from beneath the floor 10436 | -1/Access | Lost 6 parts (4n1u1w) 10441 | -1/Access | Core integrity fell below 20% 10451 | -1/Access | Lost 4 allies 10456 | -1/Access | Assembled emerged from beneath the floor 10518 | -1/Access | Lost 6 allies 10565 | -1/Access | Lost 4 parts (3p1n) 10580 | -1/Access | Discovered new exit (range 5) 10583 | *** | Heading to fleet! Last Messages --------------- 10534_ Slug penetrates Wall. 10536_ Destroyed Imp. Antigrav System. 10538_ P-80 Master destroyed. 10541_ Overheating: System interference. 10541_ Enh. Nova Cannon temporarily disabled. 10542_ Overheating: Energy bleed (-4). 10543_ Penetrated by Slug. 10543_ Slug penetrates Wall. 10545_ System corrupted: Energy discharge (-7). 10547_ Ended siege mode. 10548_ Acquired 64 matter. 10549_ Penetrated by Slug. 10549_ Slug penetrates Wall. 10551_ R-10 Processor collects Med. Matter Pod. 10562_ System corrupted: Component data lost. 10563_ Connecting with Repair Station... 10574_ W-44 Eye sends out distress signal. 10580_ System corrupted: Matter fused (-10). 10580_ The Access Shell folds into the floor. 10580_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????# / "R # ??????????????????? | | ???????????# # """ # " #????????????????? | | ???????????# # """ # """ #????????????????? | | ???????????# #* # """ #????????????????? | | ???????????# # # " #????????????????? | | ???????????# ########## #????????????????? | | ???????????# #????????# #????????????????? | | ???????????# #????????#! ?????????????????? | | ???????????# #????????#####?#???????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# ######################+????????????? | | ???????????+ s ????????????? | | ???????????# w ????????????? | | ???????????# ####### s""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ??????????? #?????# ""#?????????????????? | | ??????????? ?????## ""##????????????????? | | ??????????####?????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 45 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 14 Armor Coverage 1800 Resistance: TH 10 Propulsion Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 8 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 5 Item Schematics ----------------- Nanosword | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Cld. Field Propulsion Drive | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Adv. Gravity Neutralizer | -2/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -2/Quarantine | Archive H-77 Assassin | -2/Quarantine | Archive H-88 Terminator | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Subatomic Replicator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MicroSpreadThrower Manual? 0 Play Time 01:26:03 Cumulative 839.5 hours Start 2024.08.07 @ 10:48:05 End 2024.08.07 @ 12:16:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 996 Rogue 717 Adventurer 124 Explorer 155 Win Type 2 Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 71 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 205d459c-c494-4422-bbb3-6662ac946a28