Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 14:46:14 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (906) 906 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4971 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 670/700 Matter 295/300 Energy 59/100 System Corruption 1% Temperature Cool (60) Movement Walking (180) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (16) --- Cooling System Advanced Targeting Computer Cloak of Protection Improved Light Armor Plating Hacking Suite Lightning Gun Lightning Gun Latent Energy Streamer Field Lobotomy Kit Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Weapon Shielding > --- WEAPON ----------- Lightning Gun Latent Energy Streamer > --- INVENTORY -------- Cooling System Advanced Targeting Computer Cloak of Protection Improved Light Armor Plating Lightning Gun Lightning Gun Lightning Gun Field Lobotomy Kit Great Axe Great Axe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Weapon Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 2 . Weapon . | . . . . . . . . Parts Attached 39 | 6 8 1 . . 20 4 . Power 3 | 1 . . . . 2 . . Engine 2 | 1 . . . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 1 . . . 5 . . Treads . | . . . . . . . . Leg 5 | . . . . . 5 . . Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 . . . 4 2 . Device 1 | . . . . . 1 . . Storage 5 | 1 2 . . . 2 . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 4 1 . . 9 2 . Energy Gun 13 | 2 3 . . . 6 2 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 2 | . . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 10 | . 2 . . . 2 3 3 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . 1 2 . Utility 2 | . . . . . 1 . 1 Weapon 3 | . 2 . . . . . 1 Highest Loss Streak 3 | . 1 . . . 1 3 3 Average Slot Usage (%) 89 | . 98 100 100 100 84 84 61 Engine 10 | . 14 14 14 14 9 6 . Core 3 | . . . . . 5 7 7 Leg 16 | . . . . . 26 20 7 Wheel 10 | . 28 28 28 28 . . . Device 5 | . . . . . 8 7 4 Storage 12 | . 14 14 14 14 10 15 15 Protection 8 | . 12 14 14 14 5 . . Energy Gun 17 | . 24 14 14 14 17 15 15 Ballistic Gun 2 | . . 14 14 14 . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 27 26 26 26 56 56 47 Greatest Support 52 | 32 32 32 32 32 52 35 15 Greatest Overweight (x) 4 | 4 . . . . 1 3 3 Average Overweight (x) . | . . . . . . 1 3 Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 16 Average Capacity 10 | 5 9 10 10 10 11 16 16 Most Carried 12 | 1 5 5 6 6 11 12 11 Average Carried 7 | . 3 3 4 6 9 11 11 Final Capacity 16 | 6 10 10 10 10 16 16 16 Final Carried 11 | 1 5 3 6 6 11 11 11 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 665 | 214 119 . . . 332 . . Remotely . | . . . . . . . . Salvage Created 1162 | . 342 . . . 820 . . Parts 69 | . 15 . . . 54 . . Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 21 | . 9 . . . 12 . . Guns 12 | . 6 . . . 6 . . AOE 6 | . 3 . . . 3 . . Classes Destroyed 8 | . 4 . . . 4 . . Worker 1 | . 1 . . . . . . Builder 3 | . . . . . 3 . . Hauler 2 | . . . . . 2 . . Operator 2 | . 1 . . . 1 . . Watcher 4 | . 1 . . . 3 . . Swarmer 5 | . . . . . 5 . . Grunt 12 | . 9 . . . 3 . . Sentry 4 | . . . . . 4 . . Best Kill Streak 5 | . 4 . . . 5 . . Combat Bots Only 3 | . 3 . . . 3 . . Max Kills in Single Turn 3 | . 2 . . . 3 . . Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 1388 | . 345 . . 12 635 276 120 Core 220 | . 69 . . 12 109 30 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . . . 67 80 . . Volleys Fired 84 | . 41 . . . 37 3 3 Largest 2 | . 2 . . . 2 2 2 Hottest 115 | . 90 . . . 115 110 110 Shots Fired 137 | . 63 . . . 62 6 6 Gun 122 | . 52 . . . 58 6 6 Cannon 4 | . . . . . 4 . . Launcher 11 | . 11 . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 39 | . 33 . . . 6 . . Explosive 11 | . 11 . . . . . . Electromagnetic 87 | . 19 . . . 56 6 6 Robot Hit Streak 14 | . 9 . . . 13 14 5 Robot Miss Streak 2 | . 2 . . . 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 103 | . 48 . . . 46 4 5 Core Hits 50 | . 21 . . . 28 1 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2377 | . 972 . . . 1323 14 68 Guns 1372 | . 475 . . . 817 12 68 Cannons 13 | . . . . . 13 . . Explosions 990 | . 497 . . . 493 . . Melee . | . . . . . . . . Ramming 2 | . . . . . . 2 . Kinetic . | . . . . . . . . Thermal 407 | . 303 . . . 104 . . Explosive 467 | . 467 . . . . . . Electromagnetic 1501 | . 202 . . . 1219 12 68 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 1 1 Average Corruption 6 | . . . . . 7 1 1 Corruption Purged . | . . . . . . . . Effects 12 | . . . . . 12 . . Message Errors 4 | . . . . . 4 . . Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 3 | . . . . . 3 . . Data Loss (minor) 2 | . . . . . 2 . . Targeting Errors 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . 21 . . . 17 . . Projectiles . | . . . . . . . . Explosions 38 | . 21 . . . 17 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 31 1 . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 195 | . 195 . . . 171 5 60 Average Temperature 71 | . 80 . . . 52 4 40 Received Heat Transfer 456 | . 189 . . 6 180 81 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 11 | . . . . . 11 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 967 | . 769 . . . 198 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Latent Energy Used 500 | . . . . . 500 . . LE Corruption 9 | . . . . . 9 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 350 | . 328 49 . . 350 107 53 Initial 107 | . . 49 . . . 107 53 Average 107 | . 138 49 . . 114 104 49 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 73 | 100 70 100 . 100 65 100 100 Level 1 26 | . 29 . . . 34 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 4 . . . . 1 . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 37 | . 14 . . 2 17 3 1 Peak Tracking Total 4 | . 4 . . 2 4 3 1 Tactical Retreats 3 | . 2 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . 2 . . . 1 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 7 | . 4 . . . 3 . . Max in Single Turn 2 | . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 6 | . 2 . 1 . 2 1 . Terminals 4 | . 2 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 9 | . 4 . 1 . 2 2 . Successful 6 | . 3 . 1 . 1 1 . Failed 3 | . 1 . . . 1 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 2 . 1 . 1 . . Terminals 6 | . 4 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . 1 . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Detonate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 2294 | 61 408 160 229 25 1271 107 33 Spaces Moved 1335 | 51 234 110 211 26 641 51 11 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 694 | . . . . . 632 51 11 Wheels 628 | 38 234 110 211 26 9 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 150 210 Average Speed 117 | 100 100 100 100 100 129 153 210 Slowest Speed 250 | 250 100 100 100 100 160 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 56 31 60 13 42 2 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . 66 . . . 45 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 111 | . 66 . . . 45 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 1918 | 57 343 160 229 25 1017 72 15 Wait 426 | . 52 48 16 . 297 13 . Move 1328 | 50 233 109 210 25 640 50 11 Hop . | . . . . . . . . Pick Up 19 | 1 6 . 3 . 9 . . Fast Attach 21 | 6 2 . . . 11 2 . Attach 5 | . 2 . . . 3 . . Detach 1 | . . . . . 1 . . Swap 13 | . 4 1 . . 6 2 . Drop 20 | . 3 2 . . 13 1 1 Fire 84 | . 41 . . . 37 3 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 11) 454 | -10/Materials | Discovered new exit (range 14) 470 | -10/Materials | Entered Mines 515 | -10/Mines | Met a Derelict bent on vengeance 558 | -10/Mines | Assembled infested the area 572 | -10/Mines | Discovered new exit (range 5) 615 | -10/Mines | Met 8R-AWN 630 | -10/Mines | Entered Exiles 655 | -10/Exiles | Welcomed by 8R-AWN 672 | -10/Exiles | Met EX-HEX 698 | -10/Exiles | Met EX-BIN 710 | -10/Exiles | Aligned with FarCom system 711 | -10/Exiles | Given EX-Vault access code 734 | -10/Exiles | Opened EX-Vault 757 | -10/Exiles | Found Field Lobotomy Kit 762 | -10/Exiles | Found Cloak of Protection 764 | -10/Exiles | Found Latent Energy Streamer 786 | -10/Exiles | Warned to stay clear of 0b10 Research branches 816 | -10/Exiles | Met EX-DEC 851 | -10/Exiles | Discovered new exit (range 10) 859 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Cloak of Protection, Latent Energy Streamer 859 | -10/Exiles | Entered Mines 867 | -9/Mines | Discovered new exit (range 16) 884 | -9/Mines | Entered Materials 884 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1754 | -8/Materials | Build established: Scavenger-Mutant 1801 | -8/Materials | Discovered new exit (range 3) 2097 | -8/Materials | Discovered new exit (range 9) 2155 | -8/Materials | Entered Factory 2155 | -7/Factory | Evolved 2 slots: Utility x2 2157 | -7/Factory | FarCom data flow suspended 2247 | -7/Factory | Garrison activated, responded to threat 2260 | -7/Factory | Identified exit to Garrison 2262 | -7/Factory | Entered Garrison 2282 | -7/Garrison | Triggered checkpoint 2286 | -7/Garrison | Lost 3 parts (1p2n) 2295 | -7/Garrison | Self-destructed Last Messages --------------- 02253_ Lgt. Angular Momentum Engine destroyed. 02255_ Aluminum Leg destroyed. 02256_ Slammed into P-60 Hacker. 02256_ Imp. Targeting Computer permanently disabled. 02256_ Destabilizing: Short circuit. 02260_ Connecting with Garrison Access... 02260_ Current location identified: Factory >>Unlock Access door unlocked. 02260_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02271_ Discarded Broken Imp. Targeting Computer. 02282_ Beams of light sweep through the air. An alarm sounds. 02283_ Slug penetrates Reinforced Barrier. 02286_ Penetrated by Slug. 02286_ Cooling System destroyed. 02289_ Penetrated by Slug. 02292_ Lgt. Nuclear Core destroyed. 02295_ Arc Projector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^^ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^^ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# h #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysDynamicLeg Manual? 0 Play Time 00:20:06 Cumulative 90.1 hours Start 2021.03.25 @ 14:21:40 End 2021.03.25 @ 14:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 80 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 632ade47-01a3-4ab6-8d54-e4b14a6a0c58