Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 14:55:54 Player: Compilatron Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2699) 2699 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3555) 3555 TOTAL SCORE: 14289 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 190 Registered with UFD 300 Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 64/300 Energy 14/880 System Corruption 8% Temperature Cool (20) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Nuclear Pulse Array Field Propulsion Array Q-thruster Electron Diverter Electron Diverter > --- UTILITY (12) ----- Coolant Network Experimental Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Advanced ECM Suite Advanced Force Field A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Reactor Compact Wheel Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Coolant Network Experimental Energy Well Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Advanced ECM Suite Advanced Force Field A0-MCA's Component Scanner > --- WEAPON ----------- Enhanced Nova Cannon Katana > --- INVENTORY -------- Compact Wheel Quantum Rifle Enhanced Nova Cannon [Rating: 164] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Experimental Energy Well Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 7 | . . 1 1 1 . . . 1 1 1 . 1 Utility 10 | . . 1 1 1 . . . 3 . 1 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 131 | 7 5 11 11 9 16 11 6 31 4 10 6 4 Power 16 | 1 . 2 3 1 2 . . 4 . . 1 2 Engine 6 | 1 . 2 2 1 . . . . . . . . Core 6 | . . . 1 . 2 . . 3 . . . . Reactor 4 | . . . . . . . . 1 . . 1 2 Propulsion 45 | 2 3 4 2 1 10 7 . 8 2 5 1 . Treads 4 | 2 1 . . . 1 . . . . . . . Leg 1 | . . . . . . . . 1 . . . . Wheel 2 | . . . . . . . . 2 . . . . Hover 6 | . . . . . 6 . . . . . . . Flight 32 | . 2 4 2 1 3 7 . 5 2 5 1 . Utility 44 | 2 . 2 3 5 1 3 5 14 2 3 4 . Device 29 | 2 . . 1 4 1 2 3 11 1 . 4 . Storage 2 | . . . . . . . . . . 2 . . Processor 9 | . . 2 1 1 . . 2 2 . 1 . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . 1 . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 2 3 3 2 3 1 1 5 . 2 . 2 Energy Gun 4 | 1 . 1 . 1 1 . . . . . . . Energy Cannon 10 | . . 1 1 . 1 . 1 2 . 2 . 2 Ballistic Gun 4 | 1 2 . 1 . . . . . . . . . Ballistic Cannon 5 | . . 1 1 1 1 . . 1 . . . . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 3 4 . . . . . . . Parts Lost 50 | . 3 2 3 . 15 . . 19 3 2 . 3 Power 7 | . 1 . 1 . 2 . . 3 . . . . Propulsion 20 | . . 2 1 . 8 . . 6 1 1 . 1 Utility 17 | . 1 . 1 . 4 . . 7 2 1 . 1 Weapon 6 | . 1 . . . 1 . . 3 . . . 1 Highest Loss Streak 7 | . 2 1 2 . 7 . . 5 2 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 2 4 4 4 4 4 5 4 3 4 4 4 4 Power . | . 1 . . . . . . . . . . . Propulsion . | . 1 . . . . . . . 1 1 1 1 Utility 2 | . 1 1 1 2 2 2 2 2 2 1 1 . Weapon 1 | . 1 2 3 2 2 3 1 . 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | 1 4 1 4 1 . . 1 2 1 1 . 1 Power . | . . . . . . . . . . . . . Propulsion 3 | 1 1 . . . . . . 1 . . . . Utility 6 | . . . 2 1 . . 1 . 1 1 . . Weapon 8 | . 3 1 2 . . . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 95 86 84 82 73 89 100 73 76 81 81 78 Engine 3 | . 12 10 7 . . . . . . . . . Core 2 | . . . 1 7 6 7 7 2 . . . . Reactor 1 | . . . . . . . . 1 5 4 4 7 Treads 3 | . 25 . . . 2 . . . . . . . Flight 20 | . 1 31 30 29 10 36 38 12 24 25 25 23 Device 17 | . 26 11 15 17 13 12 15 17 20 18 20 21 Processor 16 | . . 21 18 15 15 15 20 21 15 18 17 16 Protection 1 | . . . 2 4 2 4 2 1 4 . . . Energy Cannon 4 | . . 9 9 6 7 7 7 2 . 3 4 2 Ballistic Gun 3 | . 25 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 4 7 3 5 4 4 3 Peak Build Rating 164 | 9 11 20 29 36 40 45 55 79 86 123 158 164 Average Rating 54 | 6 10 18 22 32 32 40 51 63 77 109 147 155 On Entrance 49 | . 9 7 20 21 35 29 45 55 75 83 113 152 Avg Prop Armor Cover (%) 7 | . . . . . 3 . . 12 . . 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 11 13 14 18 21 19 21 21 35 28 35 56 64 Greatest Support 64 | 40 40 15 20 20 32 26 26 33 48 60 64 64 Greatest Overweight (x) 7 | . . 1 1 1 5 . . 7 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 21% | Mutant 21% | Sprinter 19% | Ninja 14% | Scout 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Mutant | -7/Storage Sprinter | -7/Recycling Scout | -7/Scraptown Assassin | -5/Factory Ninja | -4/Factory Ninja | -3/Research Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Matter Collected 1888 | 228 336 260 142 . 230 129 75 346 80 . . 62 Remotely . | . . . . . . . . . . . . . Salvage Created 2780 | 86 372 351 370 . 757 . . 665 117 . . 62 Parts 175 | 11 31 26 30 . 39 . . 30 5 . . 3 Haulers Intercepted 6 | . 1 2 . . 2 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | . 11 6 11 . 14 . . 15 2 . . 1 Melee 4 | . . . . . . . . 2 2 . . . Guns 13 | . 11 2 . . . . . . . . . . Cannons 31 | . . 4 11 . 13 . . 3 . . . . AOE 8 | . . . . . . . . 8 . . . . Classes Destroyed 11 | 1 5 1 . . 2 . . 2 . . . . Worker 3 | . . . . . . . . 3 . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 6 | . 1 2 . . 2 . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 5 | . 2 1 . . . . . 2 . . . . Swarmer 25 | . 8 2 6 . 3 . . 4 2 . . . Grunt 13 | . 3 . . . 7 . . 3 . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 12 | . . 4 5 . 2 . . 1 . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 8 | . . . . . 1 . . 6 . . . 1 Best Kill Streak 10 | 4 3 3 4 . 5 . . 10 2 . . 1 Combat Bots Only 8 | . 3 2 4 . 5 . . 8 2 . . 1 Max Kills in Single Turn 6 | 1 1 1 1 . 1 . . 6 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . . . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Hostile Shots Fired 583 | . 87 24 69 . 132 9 . 126 53 21 2 60 Missed 226 | . 25 11 26 . 39 5 . 40 33 10 1 36 Hits 357 | . 62 13 43 . 93 4 . 86 20 11 1 24 Melee 4 | . . . . . . . . 3 1 . . . Projectile 353 | . 62 13 43 . 93 4 . 83 19 11 1 24 AOE 2 | . . . . . . . . . 2 . . . Critical Strikes 9 | . . 1 . . 2 . . 3 1 1 . 1 Damage Taken 5692 | . 680 194 482 . 1229 26 . 1967 531 222 27 334 Core 1307 | . 98 55 81 . 264 5 . 616 143 22 . 23 Absorbed by Shields 230 | . . . . . . . . . . . . 230 Core Remaining (%) 81 | 100 60 86 85 . . . 61 38 87 98 100 98 Volleys Fired 246 | 5 52 34 41 1 76 . . 35 . . . 2 Largest 2 | 2 2 2 1 1 1 . . 1 . . . 1 Hottest 120 | 70 70 86 80 80 80 . . 98 . . . 120 Shots Fired 303 | 10 101 39 41 1 76 . . 33 . . . 2 Gun 126 | 10 101 15 . . . . . . . . . . Cannon 175 | . . 24 41 1 76 . . 31 . . . 2 Launcher 2 | . . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . . Kinetic 113 | 5 93 15 . . . . . . . . . . Thermal 188 | 5 8 24 41 1 76 . . 31 . . . 2 Explosive 2 | . . . . . . . . 2 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | 5 9 6 7 . 13 . . 6 . . . 1 Robot Miss Streak 5 | . 5 5 4 . 3 . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 213 | 5 59 23 18 . 59 . . 33 12 2 . 2 Core Hits 91 | 4 19 11 11 . 23 . . 19 4 . . . Critical Kills 5 | . 1 . . . 1 . . 2 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | 1 2 . . . 1 . . 3 3 1 . 1 Burn 2 | 1 1 . . . . . . . . . . . Meltdown 4 | . . . . . 1 . . 2 . . . 1 Destroy 1 | . 1 . . . . . . . . . . . Sever 5 | . . . . . . . . 1 3 1 . . Melee Attacks 89 | . . . . . . . . 26 20 9 8 26 Impact . | . . . . . . . . . . . . . Slashing 89 | . . . . . . . . 26 20 9 8 26 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 6 . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6791 | 72 899 490 479 . 1623 . . 2350 653 91 . 134 Guns 1079 | 72 899 108 . . . . . . . . . . Cannons 3332 | . . 382 479 . 1619 . . 802 . . . 50 Explosions 1209 | . . . . . . . . 1209 . . . . Melee 1167 | . . . . . . . . 339 653 91 . 84 Ramming 4 | . . . . . 4 . . . . . . . Kinetic 1034 | 23 861 150 . . . . . . . . . . Thermal 4063 | 49 38 340 479 . 1619 . . 1488 . . . 50 Explosive 523 | . . . . . . . . 523 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1167 | . . . . . . . . 339 653 91 . 84 Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 1 15 . 4 . 7 Average Corruption 7 | . . . . . 1 1 1 11 . 4 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . . . . . 1 4 52 . 1 . 3 Message Errors 13 | . . . . . . . 1 11 . . . 1 Matter Fused 15 | . . . . . . 1 2 11 . 1 . . Heat Flow Errors 9 | . . . . . . . 1 7 . . . 1 Energy Discharges 5 | . . . . . . . . 5 . . . . Parts Rejected 3 | . . . . . . . . 3 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . 5 . . . 1 Data Loss (major) 3 | . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . 3 . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 415 | . . . 20 . 36 . . 190 155 . . 14 Projectiles 59 | . . . 20 . 36 . . 3 . . . . Explosions 187 | . . . . . . . . 187 . . . . Melee 169 | . . . . . . . . . 155 . . 14 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 4 | . 1 . . . 1 . . 2 . . . . Targets Rammed 4 | . 1 . . . 1 . . 2 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 426 | 27 96 150 426 28 344 . 86 296 218 150 163 17 Average Temperature 90 | 11 33 54 171 24 123 . 50 95 62 61 68 9 Received Heat Transfer 1194 | . 282 81 72 . 459 6 . 216 . 69 9 . Effects 6 | . . . 5 . 1 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . 2 . . . 1 Combat Hostiles 4 | . . . . . 1 . . 2 . . . 1 Parts Melted 18 | . . . . . 8 . . 8 . . . 2 Heat Transferred 5465 | 222 185 518 807 . 2519 . . 1177 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Maximum Alert Level 2 | . . . 1 . 1 . . 2 1 . . . Low Security (%) 74 | 100 100 100 94 100 90 100 . 27 33 100 100 100 Level 1 5 | . . . 5 . 9 . . . 66 . . . Level 2 20 | . . . . . . . . 72 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 690 | 15 156 148 259 112 245 125 . 690 268 109 32 47 Initial 246 | . . 65 . 112 25 95 . . 246 109 16 . Average 158 | 2 18 70 76 85 86 71 . 394 216 69 8 17 Influence Increases 3502 | 20 364 241 406 24 698 140 . 1144 163 41 60 201 Destroy 0b10 Robot/C 1300 | . 220 120 220 . 380 . . 300 40 . . 20 Destroy 0b10 Robot/NC 95 | 20 20 15 . . 10 . . 25 5 . . . Destroy Leader 352 | . 56 46 60 . 104 . . 74 2 . . 10 Allied During Kill 57 | . . . . . 57 . . . . . . . Successful Hack 245 | . 36 24 5 9 17 5 . 74 9 3 12 51 Select Force Hacks 180 | . . 30 30 . . 120 . . . . . . Disable Machine 435 | . 15 . . 15 30 . . 345 . . 15 15 Destroy Structure 253 | . 2 6 16 . 10 . . 146 2 8 18 45 Partial Spotted 255 | . . . 45 . 45 . . 30 60 15 15 45 Lose Combat Pursuer 330 | . 15 . 30 . 45 15 . 150 45 15 . 15 Influence Decreases 3498 | 20 208 397 157 217 509 290 95 640 458 220 90 197 Entered New Map 876 | . . 91 . 137 31 150 95 . 258 100 14 . Time Decay 2044 | 20 178 276 127 80 212 140 . 491 170 100 76 174 Lost Part 438 | . 30 20 30 . 146 . . 139 30 20 . 23 Lost Ally 140 | . . 10 . . 120 . . 10 . . . . Squads Dispatched 29 | . 1 1 2 1 5 . . 9 3 1 2 4 Investigation 3 | . . 1 1 . 1 . . . . . . . Extermination 9 | . . . . 1 1 . . 3 1 . 1 2 Reinforcement 15 | . 1 . 1 . 3 . . 4 2 1 1 2 Assault 2 | . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Distress Signals 13 | . 2 1 1 . 3 . . 4 . . . 2 Communications Jammed 25 | . . . . . . . . 18 1 6 . . Distress Signals 25 | . . . . . . . . 18 1 6 . . Times Spotted 202 | . 21 14 20 . 26 1 . 60 22 9 4 25 Peak Tracking Total 15 | . 4 5 7 . 7 1 . 15 13 7 1 9 Tactical Retreats 21 | . 1 . 1 . 3 1 . 8 1 1 . 5 ECM-based Alert Blocks 24 | . . . . . . . . 12 . . . 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Traps Triggered 5 | . . . . . 1 . . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Disabled 29 | . 1 . . 1 2 . . 23 . . 1 1 Max in Single Turn 18 | . 1 . . 1 1 . . 18 . . 1 1 Garrison Access 4 | . . . . . . . . 1 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Accessed 77 | . 5 8 5 4 8 6 8 14 6 4 2 7 Terminals 36 | . 5 6 3 2 7 2 . 4 3 2 . 2 Fabricators 6 | . . . . . . . . 3 1 . . 2 Repair Stations 3 | . . . . . . . . 1 . 2 . . Recycling Units 8 | . . 1 . . 1 4 . 1 . . . 1 Scanalyzers 8 | . . 1 2 1 . . . 1 1 . 1 1 Garrison Access 8 | . . . . 1 . . . 4 1 . 1 1 Total Hacks 243 | . 15 21 13 11 19 24 65 34 16 10 3 12 Successful 150 | . 10 13 6 7 8 12 65 13 6 5 2 3 Failed 92 | . 5 8 6 4 11 12 . 21 10 5 1 9 Catastrophic 17 | . . 1 . . 4 2 . 9 . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 115 | . 15 19 7 4 9 19 . 19 7 6 . 10 Terminals 94 | . 15 17 9 5 12 5 . 11 10 7 . 3 Fabricators 12 | . . . . . . . . 6 2 . . 4 Repair Stations 6 | . . . . . . . . 3 . 3 . . Recycling Units 35 | . . 2 . . 7 19 . 4 . . . 3 Scanalyzers 17 | . . 2 4 4 . . . 2 2 . 2 1 Garrison Access 14 | . . . . 2 . . . 8 2 . 1 1 Terminal Hacks 72 | . . . 1 . 3 . 65 . 2 1 . . Record 64 | . . . . . . . 64 . . . . . Open Door 3 | . . . . . 3 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Zone Layout 3 | . . . 1 . . . . . 1 1 . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . Scanalyzer 12 | . . 2 2 4 . . . 2 1 . 1 . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Retrieve Study 10 | . . 2 2 4 . . . . 1 . 1 . Garrison Access Hacks 4 | . . . . . . . . 1 1 . 1 1 Seal Access 4 | . . . . . . . . 1 1 . 1 1 Unauthorized Hacks 59 | . 10 11 3 3 4 11 . 9 2 4 . 2 Terminals 40 | . 10 10 2 3 2 2 . 5 2 4 . . Track 4 | . . . . . 1 1 . . . 2 . . Assimilate 2 | . 1 . . . . . . 1 . . . . Botnet 21 | . 4 5 1 2 1 1 . 3 2 2 . . Operators 3 | . 1 . . 1 . . . 1 . . . . Skim 10 | . 4 5 1 . . . . . . . . . Fabricators 4 | . . . . . . . . 3 . . . 1 Liberate 4 | . . . . . . . . 3 . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 14 | . . 1 . . 2 9 . 1 . . . 1 Reject 5 | . . . . . 1 3 . 1 . . . . Mask 4 | . . . . . 1 2 . . . . . 1 Tunnel 5 | . . 1 . . . 4 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 56 | . 4 7 3 3 6 4 . 14 5 3 1 6 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 10 | . . 2 2 4 . . . . 1 . 1 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 6 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total Allies 14 | . 1 . . . 10 . . 3 . . . . Largest Group 10 | . 1 1 . . 10 . . 2 . . . . Highest-Rated Group 173 | . 10 10 . . 173 . . 98 . . . . Highest-Rated Ally 49 | . 10 10 . . 29 . . 49 . . . . Total Orders 1 | . . . . . 1 . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . Ally Attacks 54 | . . . . . 51 . . 3 . . . . Total Damage 712 | . . . . . 669 . . 43 . . . . Kills 5 | . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Active Infowar (turns) 5959 | 77 777 646 373 174 170 185 705 1636 342 218 232 424 Optics 5088 | . . 632 373 174 167 185 705 1636 342 218 232 424 Sensors 2354 | . . . . 95 170 . . 933 342 218 232 364 Terrain 3731 | 77 777 646 343 76 163 . 525 1096 28 . . . Seismic 3038 | 34 679 . 313 174 127 . . 495 342 218 232 424 Jamming 2302 | . . . . . . . . 1146 342 218 232 364 ECM 439 | . . . . . . . . 331 . . . 108 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Turns Passed 6444 | 146 777 646 393 174 471 280 705 1636 342 218 232 424 Spaces Moved 10326 | 83 445 513 537 509 378 1041 1889 2066 714 522 530 1099 Core 28 | 17 . . . . 8 . . 3 . . . . Treads 470 | 66 364 . . . 40 . . . . . . . Legs 29 | . . . . . . . . 29 . . . . Wheels 398 | . . . . . . . . 398 . . . . Hover 197 | . . . . . 197 . . . . . . . Flight 9204 | . 81 513 537 509 133 1041 1889 1636 714 522 530 1099 Fastest Speed 23 | 50 37 32 29 28 26 23 24 24 28 25 23 23 Average Speed 40 | 137 137 35 37 28 61 24 24 60 29 26 24 23 Slowest Speed 400 | 160 160 120 105 99 300 26 24 400 33 32 28 26 Overloaded Moves 120 | . . . . . 46 . . 74 . . . . Propulsion Burnouts 1 | . . . . . . . . 1 . . . . Robots Hopped 79 | . 4 3 8 3 1 11 2 17 13 8 2 7 Potential Cave-ins 2 | . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 59 48 49 12 56 99 95 62 20 18 14 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 10 | . . 3 . . . 4 3 . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 5 . . . . . Spaces Dug 45 | . . . 9 . . . . 10 1 4 6 15 Terrain Destroyed 150 | . . 6 18 . 9 . . 91 1 4 6 15 Melee 36 | . . . . . . . . 10 1 4 6 15 Projectile 42 | . . 6 18 . 9 . . 9 . . . . AOE 72 | . . . . . . . . 72 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total 12072 | 106 523 936 682 534 534 1052 2140 2353 800 581 616 1215 Wait 1151 | . 10 368 86 . 54 7 236 138 71 38 68 75 Move 10160 | 82 436 506 520 502 375 1019 1885 2032 687 507 525 1084 Hop 74 | . 4 3 8 3 1 10 1 16 13 6 2 7 Pick Up 94 | 11 7 8 3 8 5 . 3 35 4 4 3 3 Fast Attach 40 | . 1 2 6 4 8 5 . 3 1 7 2 1 Attach 71 | 7 1 5 1 2 7 . . 32 3 3 2 8 Detach 13 | . . . 2 . 2 . . 3 . . 1 5 Swap 42 | . 3 4 6 5 2 7 7 5 . . 2 1 Drop 70 | 1 8 6 9 9 . 4 8 11 1 7 3 3 Fire 246 | 5 52 34 41 1 76 . . 35 . . . 2 Melee 89 | . . . . . . . . 26 20 9 8 26 Ram 3 | . . . . . 1 . . 2 . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto x2 / *Low) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x3 / Upp / *Ext x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x2 / [Tes]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 7) 906 | -10/Materials | Discovered new exit (range 4) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Accompanied by 1 ally 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -9/Materials | Discovered new exit (range 4) 1022 | -9/Materials | Identified exit to Mines 1100 | -9/Materials | Discovered new exit (range 17) 1285 | -9/Materials | Identified exit to Materials 1334 | -9/Materials | Learned location of 1 exit from Recycling 1364 | -9/Materials | Build established: Sprinter 1372 | -9/Materials | Learned location of 2 exits from Materials 1400 | -9/Materials | Learned location of Storage (-7) 1416 | -9/Materials | Learned location of 2 exits from Materials 1422 | -9/Materials | Learned location of 2 exits from Materials 1437 | -9/Materials | Loaded intel: 17 trap records 1537 | -9/Materials | Learned Storage machine intel 1570 | -9/Materials | Entered another Materials area 1570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -8/Materials | Identified exit to Factory 1627 | -8/Materials | Central database locked down 1963 | -8/Materials | Entered Factory 1963 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -7/Factory | Identified exit to Storage 2008 | -7/Factory | Discovered new exit (range 16) 2129 | -7/Factory | Discovered exit to Storage (range 3) 2131 | -7/Factory | Discovered new exit (range 7) 2133 | -7/Factory | Identified exit to Lower Caves 2137 | -7/Factory | Entered Storage 2138 | -7/Storage | Loaded intel: 51 machine locations 2183 | -7/Storage | Lost 3 parts (3n) 2196 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2323 | -7/Storage | Lost 9 allies 2371 | -7/Storage | Lost 7 parts (1p4n1u1w) 2607 | -7/Storage | Used back door to open Recycling access 2607 | -7/Storage | Discovered new exit (range 5) 2608 | -7/Storage | Identified exit to Recycling 2608 | -7/Storage | Entered Recycling 2609 | -7/Recycling | Identified exit to Factory 2877 | -7/Recycling | Scanned before Scraplab entrance 2880 | -7/Recycling | Entered Scraplab 2888 | -7/Recycling | Discovered new exit (range 3) 2888 | -7/Recycling | Identified exit to Scraptown 2888 | -7/Recycling | Entered Scraptown 2923 | -7/Scraptown | Visited Supply Room 2931 | -7/Scraptown | Visited The Evicted 2971 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2972 | -7/Scraptown | Visited Cyclists 2978 | -7/Scraptown | Visited Shadow of the Wyrm 2980 | -7/Scraptown | Visited Awakened 2990 | -7/Scraptown | Visited UFD Registry 2993 | -7/Scraptown | Visited Cave Peace 3003 | -7/Scraptown | Visited Supply Room 3017 | -7/Scraptown | Discovered exit to Factory (range 7) 3095 | -7/Scraptown | Registered with UFD as "Electromod" 3104 | -7/Scraptown | Visited Chapter 10 3112 | -7/Scraptown | Visited Research Penetration Think Tank 3118 | -7/Scraptown | Visited Scrapoid Research Area 3124 | -7/Scraptown | Visited Cartography Club 3148 | -7/Scraptown | Discovered exit to Factory (range 15) 3168 | -7/Scraptown | Found Surveybot 17 Chip 3244 | -7/Scraptown | Learned location of Recycling (-7) 3244 | -7/Scraptown | Learned location of Cetus (-5) 3244 | -7/Scraptown | Learned 12 Materials zone layouts 3244 | -7/Scraptown | Learned 20 Factory zone layouts 3244 | -7/Scraptown | Learned 24 Factory zone layouts 3244 | -7/Scraptown | Learned 8 Research zone layouts 3244 | -7/Scraptown | Learned 4 Access zone layouts 3244 | -7/Scraptown | Learned 12 Proximity Caves zone layouts 3244 | -7/Scraptown | Learned Research emergency access door positions 3244 | -7/Scraptown | Learned location of 1 exit from Lower Caves 3244 | -7/Scraptown | Learned location of 2 exits from Upper Caves 3244 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 3250 | -7/Scraptown | Visited A0-MCA Data Center 3252 | -7/Scraptown | Given a B- rating by A0-MCA 3256 | -7/Scraptown | Found A0-MCA's Component Scanner 3262 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3265 | -7/Scraptown | Found DCF Scrap (28 items) 3276 | -7/Scraptown | Visited Botcube Research 3278 | -7/Scraptown | Found Lrg. Botcube 3283 | -7/Scraptown | Visited LU-1G1's Boring Crew 3339 | -7/Scraptown | Visited Science Guys 3349 | -7/Scraptown | Visited Abandonware Association 3351 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 3351 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3432 | -7/Scraptown | Build established: Scout 3536 | -7/Scraptown | Entered Cyclist Reading Room 3593 | -7/Scraptown | Entered Factory 3593 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3594 | -5/Factory | Identified exit to Factory 3595 | -5/Factory | Identified exit to Extension 3595 | -5/Factory | Identified exit to Upper Caves 3692 | -5/Factory | Discovered exit to Extension (range 19) 3835 | -5/Factory | Lost 5 parts (1p3n1u) 3925 | -5/Factory | Lost 4 parts (1p1n1u1w) 4016 | -5/Factory | Lost 3 parts (2u1w) 4068 | -5/Factory | Destroyed 8 combat bots 4193 | -5/Factory | First assault squad dispatched 4235 | -5/Factory | Cargo convoy interrupted 4344 | -5/Factory | System corruption reached 10% 4484 | -5/Factory | Core integrity fell below 50% 4715 | -5/Factory | Build established: Assassin 5229 | -5/Factory | Entered another Factory area 5229 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5479 | -4/Factory | Build established: Ninja 5559 | -4/Factory | Discovered new exit (range 18) 5565 | -4/Factory | Discovered new exit (range 11) 5571 | -4/Factory | Identified exit to Research 5571 | -4/Factory | Entered Research 5571 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -3/Research | Identified exit to Research 5761 | -3/Research | Discovered new exit (range 16) 5782 | -3/Research | Discovered exit to Research (range 20) 5789 | -3/Research | Entered another Research area 5789 | -2/Research | Evolved 2 slots: Utility x2 6016 | -2/Research | Discovered new exit (range 19) 6021 | -2/Research | Identified exit to Access 6021 | -2/Research | Entered Access 6021 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6256 | -1/Access | Spotted B-99 Colossus 6414 | -1/Access | Energy Cycler disabled 6444 | -1/Access | Discovered new exit (range 6) 6445 | -1/Access | Identified exit to Surface 6445 | *** | Escaped! Last Messages --------------- dispatching Specialist reinforcements to area. 06414_ ALERT: Power surge detected, dispatching additional patrols. 06414_ Energy Cycler explodes. 06426_ Connecting with Terminal... 06432_ Q#I6FNX0HXWU9R7THGYUD3%6G>EKS U 06432_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06434_ Component scanned: Neutron Missile Launcher. 06435_ Penetrated by Slug. 06435_ Slug penetrates Wall. 06444_ The Access Shell folds into the floor. 06444_ EXIT=FOUND 06445_ Adv. Sensor Array destroyed. 06445_ EXIT=IDENTIFIED: SURFACE 06445_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: Epsilon Run] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | #??# #????????????????????########## # | | #??# #????????????????????# " # / | | #??# #????????????????????# """ # # | | #??# #????????????????????# """ # # | | #??# #????????????????????# " ### ### | | #??# #????????????????????# #?# #?? | | ###+#### #????????????????????# #?# #?? | | # #????????????????????# #?# #?? | | # #????????????????????# #?# #?? | | [ # #????????????????????# #?# #?? | | # ########################+######## ### | | / =% R A | | # % R | | # =####### #####+########/#### | | # #?????# #?# # | | # #?????# "#?# # | | ######## = #?????# pp T#?# !| # " | | ###????#=%* #?????# ""#?# || + "" | | ###### ! #?????# p ""#?# | # """ | | " #????## ""### # " | | ####????# ##] ! # | | #######+##???????## #"# ! # | | ##???? ????????# ##########+######## | | #??? ??????# ####?????# ######## | | #?#""" #?????# #????????# | | #?#""" #?????# @" #???????## | | #?#""" #?????# "" #???????# | | #?#"S #?????# #???????# ]]] | | #?#"" #?????# #???????# ]] ] | | ?#"" Y?????# #???????# ]] | | ?? ##????#""""""""""#???????# | | ?# #????????????????????????# | | ?? #????????????????????????# | | #### ==! #?????#??????????????????# | | ???# =!! #?????# ???????????################ | | ???# =!! #?????# ?????BB???# #????## | | ???# #?????# ????BB???# #?????? | | ???############?????# ?????????# " #?????? | | ????????????????????# ????????# """ #?????? | | ????????????????????# ???????# """ #?????? | | ?????????????????????? ???????# " #?????? | | ???????????????????????# ??????# #?????? | | ???????????????????????# ?????# #?????? | | ???????????????????????# ##########+########### | | ???????????????????????+ | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# "" | | ???????????????????????########+############# "" | | ???????????????????????# #?# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 45 Energy Capacity 1145 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 77 Recoil Reduction 2 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Extracted Field Propulsion Drive | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Autogun | -9/Materials | Hacked VTOL Module | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Q-thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Infodabbler Network Effect Travel Light Wiki Contributor Challenges ------------ None Game ------ Seed TerrorVortexChainsaw Manual? 0 Play Time 01:56:05 Cumulative 92.8 hours Start 2026.01.01 @ 13:00:42 End 2026.01.01 @ 14:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 123 Adventurer 20 Explorer 6 Win Type 0 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59962db0-888f-4e46-8bbd-b6713f5e0d84