Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 04:47:59 Player: daddywarlord Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (593) 593 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (786) 786 TOTAL SCORE: 2979 Bonus ------- Follower Combat Kills 232 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Tactical Coordination Suite > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Heavy Assault Rifle Light Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Tactical Coordination Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 6 1 10 . 3 3 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . 1 . Treads . | . . . . . . Leg 5 | 2 . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 2 . . 1 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | 2 . 5 . 2 2 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 2 . 2 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 100 100 99 90 Engine 11 | . 14 11 11 11 10 Leg 32 | . 28 33 33 32 32 Device 1 | . . . . . 6 Storage 4 | . 25 9 . . . Processor 6 | . . 2 11 11 4 Protection 8 | . . 9 11 11 4 Ballistic Gun 18 | . 28 10 11 20 21 Ballistic Cannon 12 | . . 18 22 12 10 Naked Turns 4 | . . . . . 4 Heaviest Build 25 | 13 18 25 20 22 24 Greatest Support 37 | 20 20 30 30 37 37 Greatest Overweight (x) 3 | 3 . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 Most Carried 8 | 2 5 8 5 5 5 Average Carried 5 | 1 4 6 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | 2 5 5 5 5 2 Class Distribution -------------------- 62% | Gunner 14% | Tank 13% | Mutant 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 722 | 199 123 290 . 22 88 Remotely . | . . . . . . Salvage Created 685 | . 134 347 . . 204 Parts 39 | . 14 17 . . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 7 7 . . 4 Guns 12 | . 7 2 . . 3 Cannons 6 | . . 5 . . 1 Classes Destroyed 6 | . 2 3 . . 1 Hauler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 7 | . 6 . . . 1 Grunt 5 | . 1 3 . . 1 Brawler 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 3 | . 3 2 . . 2 Combat Bots Only 3 | . 3 2 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1577 | . 178 266 . . 1133 Core 425 | . 16 16 . . 393 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 47 | . 13 22 . . 12 Largest 3 | . 2 3 . . 3 Hottest 114 | . 40 114 . . 105 Shots Fired 120 | . 26 66 . . 28 Gun 77 | . 26 31 . . 20 Cannon 43 | . . 35 . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 107 | . 26 53 . . 28 Thermal 13 | . . 13 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 6 . . 11 Robot Miss Streak 7 | . 3 4 . . 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . 15 35 . . 17 Core Hits 31 | . 8 12 . . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Blast 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1162 | . 170 586 . . 406 Guns 683 | . 170 214 . . 299 Cannons 477 | . . 370 . . 107 Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 1108 | . 170 532 . . 406 Thermal 52 | . . 52 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 1 . . 2 Impact . | . . . . . . Kinetic 3 | . . 1 . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 268 | . 12 268 . . 149 Average Temperature 76 | . 7 84 . . 63 Received Heat Transfer 338 | . 30 99 . . 209 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 125 | . . 125 . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 300 | . 275 300 95 . . Initial 115 | . . 115 95 . . Average 165 | . 171 184 95 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 59 | 100 43 58 100 . . Level 1 40 | . 56 41 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 10 21 . . 19 Peak Tracking Total 8 | . 5 8 . . 8 Tactical Retreats 5 | . 3 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 732 | . . . . . 732 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3264 | 66 341 781 87 1398 591 Spaces Moved 2197 | 44 221 384 73 1111 364 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2192 | 39 221 384 73 1111 364 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 120 | 117 120 120 120 120 123 Slowest Speed 200 | 200 120 190 120 190 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 40 36 23 85 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2711 | 58 273 656 72 1167 485 Wait 404 | 1 35 217 . 45 106 Move 2192 | 43 220 383 72 1110 364 Hop . | . . . . . . Pick Up 26 | 8 4 10 . 4 . Fast Attach 4 | . . 3 . 1 . Attach 17 | 6 1 5 . 2 3 Detach 1 | . . 1 . . . Swap 2 | . . 2 . . . Drop 16 | . . 11 . 5 . Fire 47 | . 13 22 . . 12 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 808 | -9/Materials | Build established: Tank 1070 | -9/Materials | Discovered new exit (range 16) 1189 | -9/Materials | Entered Mines 1190 | -9/Mines | Learned location of Storage (-7) 1233 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1263 | -9/Mines | Build established: Gunner 1264 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1276 | -9/Mines | Entered Zion 1378 | -7/Zion | Discovered new exit (range 15) 1865 | -7/Zion | Given the Hacking Drone Bay 1963 | -7/Zion | Imprinted 1966 | -7/Zion | Declared Zion's savior 2183 | -7/Zion | Learned location of Warlord (-5) 2196 | -7/Zion | Learned Factory security intel 2206 | -7/Zion | Learned location of Recycling (-7) 2674 | -7/Zion | Entered Proximity Caves 2674 | -6/Proximity Caves | Accompanied by 4 allies 3141 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3235 | -6/Proximity Caves | Build established: Derelict-Gunner 3262 | -6/Proximity Caves | Core integrity fell below 50% 3264 | -6/Proximity Caves | Core integrity fell below 20% 3265 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03235_ Imp. Light Cannon blown off. 03235_ E-15 Imp destroyed. 03236_ Imp. Ion Engine destroyed. 03236_ System corrupted by crushing effect (+4). 03237_ B-48 Gladiator destroyed. 03239_ Critical hit (Burn: +37). 03241_ Propulsion Shielding fries itself beyond repair. 03241_ Hvy. Battle Rifle destroyed. 03246_ Titanium Leg destroyed. 03248_ Rnf. Deuterium Engine fries itself beyond repair. 03251_ Cesium-ion Thruster fries itself beyond repair. 03253_ Segregator fries itself beyond repair. 03254_ Aluminum Leg destroyed. 03254_ Hvy. Assault Rifle destroyed. 03255_ Lgt. Treads fries itself beyond repair. 03257_ Lgt. Cannon severed. 03257_ Aluminum Leg destroyed. 03259_ Critical hit (Burn: +37). 03261_ Tactical Coordination Suite severed. 03263_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ????????????????????? ?????????????????#????????? | | ????????????????????? ???????????????? ?????????? | | ????????????????????? #?????????????? ??????????? | | ????????????????####?# #????????????? ???????????? | | ????????????#???""" # #?????####??? #???????????? | | ????????????# ?? # #?????# ##? #???????????? | | ????????????# ?? ?? + #######% ## #???????????? | | ????????????# ##/#???# ## % %%%! #???????????? | | ????????????# ????# !lg [=% #???????????? | | ????????????# ????#[ l@##### #####???????????? | | ????????????# ## % ;!! ##??# ##??????????????? | | ????????????# =%*%% =%###???# ##?????????????? | | ????????????###=##% ;##????## ####??????????? | | ??#####???????#### ???#### #??????????? | | ?## ##?????????#####??## ##?????????? | | ## ##???????????????# ##????????? | | # #######?????????# #????????? | | # ## ##????????# ##???????? | | ?# ##???????# ## #???????? | | ?# ## ##??????# #?# ## #???????? | | ?# #### ##?????## ??## #### #??????? | | ?######?## ##?#####????## ######??????? | | ????# #??## ### ##?????## ###????????? | | ???# #???## ####??## % #####????? | | #?# #????### #?## %% ##???? | | ## #??????# ## ##?# % #### | | #????#### ## ## ##?### | | ##????# ## ## ### ##### | | ##?????# ### ### # ########### | | ##??????# #?##### # ###???????? | | #???????# #???# ## ##??????? | | ######### #???# ### #??????# | | [% ####### ###?##### ##???? | | [ % ### ### ##??????## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed EnhancedTransportScanner Manual? 0 Play Time 00:46:16 Cumulative 6.7 hours Start 2022.12.06 @ 04:01:44 End 2022.12.06 @ 04:47:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 981e20f0-4fb6-460e-bbc3-287cee4955a0