Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 17:07:24 Player: Marcie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (46) 230 Value Destroyed (895) 895 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2085 Bonus ------- None Cogmind --------- Core Integrity 30/400 Matter 280/300 Energy 358/380 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- High-powered Shotgun Heavy Flail > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Hover Unit Medium Matter Pod (100) Assault Rifle Assault Rifle Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Large Battery > --- WEAPON ----------- High-powered Shotgun Heavy Flail > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Hover Unit Medium Matter Pod Assault Rifle Assault Rifle Datajack Heavy Flail [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 8 8 12 Power 8 | 2 2 4 Engine 8 | 2 2 4 Core . | . . . Reactor . | . . . Propulsion 7 | 2 3 2 Treads 2 | . . 2 Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 1 | 1 . . Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 5 | 1 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 4 6 Power 3 | . 1 2 Propulsion 4 | . 1 3 Utility 1 | . 1 . Weapon 2 | . 1 1 Highest Loss Streak 6 | . 3 6 To Critical Strikes . | . . . Average Backups 10 | 3 10 12 Power 1 | . 1 2 Propulsion 5 | 2 5 5 Utility . | . . . Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 8 | . 1 7 Power . | . . . Propulsion 6 | . 1 5 Utility 1 | . . 1 Weapon . | . . . Tool/Special 1 | . . 1 Average Slot Usage (%) 88 | . 97 70 Engine 9 | . 12 3 Treads 4 | . . 13 Leg 20 | . 27 7 Device 8 | . 13 . Storage 17 | . 14 24 Energy Gun 6 | . 10 . Ballistic Gun 15 | . 17 11 Impact Weapon 3 | . . 10 Peak Build Rating 18 | 7 8 18 Average Rating 8 | 5 7 11 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 66 | 15 56 66 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 6 | 4 4 6 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 17 20 Most Carried 14 | 7 12 14 Average Carried 10 | 3 10 12 Final Capacity 20 | 8 20 20 Final Carried 14 | 7 11 14 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 958 | 278 280 400 Remotely 534 | 278 256 . Salvage Created 1691 | 62 764 865 Parts 90 | 2 58 30 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 28 | . 17 11 Melee 1 | . . 1 Guns 27 | . 17 10 Classes Destroyed 9 | 1 5 3 Worker 5 | . 4 1 Builder 1 | . . 1 Recycler 8 | 1 1 6 Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 17 | . 8 9 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 16 | 1 16 7 Combat Bots Only 11 | . 11 6 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 216 | . 87 129 Missed 55 | . 23 32 Hits 161 | . 64 97 Melee 6 | . . 6 Projectile 155 | . 64 91 Critical Strikes 3 | . . 3 Damage Taken 1920 | . 648 1272 Core 467 | . 97 370 Absorbed by Shields . | . . . Regen/Repaired (Parts) 32 | . 32 . Core Remaining (%) 80 | 100 61 . Volleys Fired 123 | 1 67 55 Largest 2 | 2 2 1 Hottest 60 | 60 60 25 Shots Fired 181 | 2 124 55 Gun 181 | 2 124 55 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 138 | 1 82 55 Thermal . | . . . Explosive . | . . . Electromagnetic 43 | 1 42 . Robot Hit Streak 11 | 2 6 11 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 119 | 2 67 50 Core Hits 60 | 2 33 25 Critical Kills 2 | . 2 . Critical Parts Destroyed . | . . . Critical Strikes 3 | 1 2 . Destroy 2 | . 2 . Corrupt 1 | 1 . . Melee Attacks 7 | . . 7 Impact 7 | . . 7 Slashing . | . . . Piercing . | . . . Sneak Attacks 4 | . . 4 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2229 | 25 875 1329 Guns 1732 | 24 865 843 Cannons . | . . . Explosions . | . . . Melee 486 | . . 486 Ramming 11 | 1 10 . Kinetic 1386 | 12 531 843 Thermal . | . . . Explosive . | . . . Electromagnetic 346 | 12 334 . Impact 486 | . . 486 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 267 | . . 267 Projectiles . | . . . Explosions . | . . . Melee 267 | . . 267 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | 1 . . Targets Rammed 3 | 1 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 69 | . 69 24 Average Temperature 27 | . 29 12 Received Heat Transfer 771 | . 222 549 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 7 | . 1 6 Impact Corruptions 7 | . . 7 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 84 | 100 75 100 Level 1 15 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 242 | 5 242 120 Initial 88 | . . 88 Average 69 | . 67 89 Influence Increases 825 | 5 509 311 Destroy 0b10 Robot/C 560 | . 340 220 Destroy 0b10 Robot/NC 90 | 5 45 40 Destroy Leader 106 | . 66 40 Successful Hack 37 | . 27 10 Destroy Structure 2 | . 1 1 Lose Combat Pursuer 30 | . 30 . Influence Decreases 740 | 5 299 436 Entered New Map 122 | . . 122 Time Decay 518 | 5 259 254 Lost Part 100 | . 40 60 Squads Dispatched 4 | . 2 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 24 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 4 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 24 3 Successful 15 | . 14 1 Failed 12 | . 10 2 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 12 . Record 5 | . 5 . Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . . 1 Recycle Component 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . . 1 Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1777 | 117 1106 554 Spaces Moved 642 | 75 413 154 Core 26 | 26 . . Treads 115 | . . 115 Legs 501 | 49 413 39 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 240 Average Speed 208 | 125 204 259 Slowest Speed 540 | 250 400 540 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 6 55 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 883 | 90 554 239 Wait 61 | . 58 3 Move 640 | 74 412 154 Hop . | . . . Pick Up 11 | 6 2 3 Fast Attach 16 | 7 3 6 Attach 7 | . 2 5 Detach 3 | . . 3 Swap 10 | 1 6 3 Drop 2 | . 2 . Fire 123 | 1 67 55 Melee 7 | . . 7 Ram 1 | 1 . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 602 | -10/Materials | Repaired EM Pulse Gun 997 | -10/Materials | Lost 3 parts (1p1n1w) 1000 | -10/Materials | Destroyed 11 combat bots 1088 | -10/Materials | Discovered new exit (range 16) 1224 | -10/Materials | Entered another Materials area 1224 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1346 | -9/Materials | Core integrity fell below 50% 1417 | -9/Materials | Core integrity fell below 20% 1423 | -9/Materials | Lost 6 parts (2p3n1w) 1778 | -9/Materials | Self-destructed Last Messages --------------- 01689_ Destroyed Com. Wheel. 01689_ R-06 Scavenger system corrupted by crushing effect. 01689_ Sml. Storage Unit fried. 01689_ R-06 Scavenger destroyed. 01689_ K-01 Serf collects debris. 01690_ Acquired 91 matter. 01692_ R-06 Scavenger collects Heat Sink. 01692_ K-01 Serf collects debris. 01693_ Acquired 35 matter. 01695_ K-01 Serf collects debris. 01697_ R-06 Scavenger collects Ion Engine. 01703_ R-06 Scavenger collects Aluminum Leg. 01720_ K-01 Serf collects debris. 01745_ K-01 Serf cleans the Terminal. 01753_ Acquired 4 matter. 01754_ K-01 Serf collects debris. 01772_ Acquired Lgt. Deuterium Engine. 01775_ K-01 Serf collects debris. 01776_ Acquired Lgt. Deuterium Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?? 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""" ????????????????????? | | #?????????????# #??""" ????????????????????? | | [ #?????????????# #??? ?????????????????????? | | #####?????????????+ ^^#???#??????????????????????? | | ??????????????????#^ #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 28% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Overwhelming Use The Force Challenges ------------ None Game ------ Seed ClaymoresBeamPenetrator Manual? 0 Play Time 00:17:25 Cumulative 4.6 hours Start 2026.01.18 @ 02:16:20 End 2026.01.18 @ 17:07:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(20,20,23) Steam 1 RUN: ad24e715-2465-43c2-8cce-ef4ace24cd83