Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 10:49:31 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3362) 3362 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 6430 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 93/340 System Corruption 9% Temperature Critical (700) Movement Walking (265) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (5) --- Armored Treads Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Insulated Plating Hardlight Generator > --- WEAPON (2) ------- Particle Gun Assault Cannon > --- INVENTORY (20) --- Micro Nuclear Core Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Weapon Cycler Transmission Jammer Advanced ECM Suite Dynamic Insulation System Recalibrator Particle Gun Heavy Missile Launcher Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Treads Advanced Treads Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating Insulated Plating Hardlight Generator Dynamic Insulation System Recalibrator Particle Gun Assault Cannon Heavy Missile Launcher Remote Datajack Heavy Flail [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 110 | 6 7 12 11 74 Power 17 | 1 1 2 1 12 Engine 10 | 1 . 2 1 6 Core 7 | . 1 . . 6 Reactor . | . . . . . Propulsion 52 | 2 2 6 . 42 Treads 27 | 2 2 2 . 21 Leg 25 | . . 4 . 21 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 2 3 7 Device 4 | . . 1 . 3 Storage 4 | 1 1 1 . 1 Processor 3 | . . . 3 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 27 | 2 3 2 7 13 Energy Gun 12 | 1 1 1 4 5 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 6 | 1 1 . 3 1 Ballistic Cannon 4 | . 1 . . 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 18 | . 1 . . 17 Power 1 | . . . . 1 Propulsion 11 | . 1 . . 10 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 8 | . 1 . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 84 99 99 98 Engine 10 | . 6 10 9 11 Core 2 | . 7 . . 2 Treads 19 | . 27 25 . 17 Leg 17 | . . 18 35 18 Device 7 | . . 10 9 7 Storage 9 | . 14 11 9 7 Processor 8 | . . . 18 12 Energy Gun 9 | . 14 11 9 8 Energy Cannon 3 | . . 9 7 1 Ballistic Gun 1 | . 8 . 1 . Ballistic Cannon 2 | . 5 1 . 2 Naked Turns . | . . . . . Heaviest Build 81 | 12 31 55 55 81 Greatest Support 106 | 40 46 92 68 106 Greatest Overweight (x) 6 | 1 1 3 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 10 18 20 20 Most Carried 20 | 5 13 20 20 20 Average Carried 16 | 1 5 16 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | . 13 20 20 13 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1568 | 260 153 203 40 912 Remotely . | . . . . . Salvage Created 3656 | 21 637 974 798 1226 Parts 211 | 3 35 70 49 54 Haulers Intercepted 7 | . . 4 2 1 Recyclers Shooed 5 | . 1 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 80 | . 15 21 17 27 Guns 48 | . 13 10 8 17 Cannons 30 | . 2 10 9 9 AOE 1 | . . . . 1 Classes Destroyed 14 | 1 5 5 1 2 Worker 8 | . 1 3 2 2 Builder 1 | . . 1 . . Tunneler 3 | 1 . 1 1 . Hauler 7 | . . 4 2 1 Recycler 3 | . 1 1 . 1 Operator 1 | . . 1 . . Watcher 6 | . 2 1 . 3 Swarmer 15 | . 2 10 3 . Grunt 45 | . 13 7 9 16 Brawler 5 | . . 1 1 3 Duelist 1 | . . . 1 . Sentry 8 | . . 3 3 2 Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Best Kill Streak 10 | 1 4 10 4 4 Combat Bots Only 4 | . 4 4 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 638 | . 92 66 76 404 Missed 167 | . 24 18 17 108 Damage Taken 5573 | . 590 375 655 3953 Core 1051 | . 131 63 109 748 Absorbed by Shields 24 | . . . . 24 Ignored by Resistances 1531 | . 181 114 192 1044 Regen/Repaired (Parts) 506 | . . . . 506 Core Remaining (%) 77 | 100 47 84 80 . Volleys Fired 287 | 1 60 52 52 122 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 100 116 125 136 Shots Fired 554 | 2 118 104 101 229 Gun 355 | 2 109 52 55 137 Cannon 198 | . 9 52 46 91 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 160 | 1 60 8 5 86 Thermal 393 | 1 58 96 96 142 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 45 | 1 17 23 45 26 Robot Miss Streak 5 | . 2 3 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 440 | 1 94 77 83 185 Core Hits 240 | 1 34 37 88 80 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 22 | . . 4 3 15 Burn 15 | . . 4 3 8 Blast 7 | . . . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8373 | 10 963 1364 1499 4537 Guns 4610 | 10 876 719 877 2128 Cannons 3280 | . 87 585 622 1986 Explosions 395 | . . . . 395 Melee . | . . . . . Ramming 88 | . . 60 . 28 Kinetic 2170 | . 379 95 40 1656 Thermal 5988 | 10 584 1209 1459 2726 Explosive 127 | . . . . 127 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 186 | . . . . 186 Projectiles 43 | . . . . 43 Explosions 143 | . . . . 143 Melee . | . . . . . Knockbacks 28 | . . 6 . 22 Impact 3 | . . 3 . . Kinetic 23 | . . 2 . 21 Secondary 2 | . . 1 . 1 Self-Inflicted Damage 202 | . . . . 202 Shots 3 | . . . . 3 Rammed 4 | . . 3 . 1 Targets Rammed 16 | . . 7 . 9 Kicked 10 | . . 3 . 7 Crushed 2 | . . 1 . 1 Highest Temperature 1084 | 20 334 386 281 1084 Average Temperature 151 | 15 76 120 97 219 Received Heat Transfer 3010 | . 396 117 396 2101 Effects 41 | . 1 2 . 38 Shutdowns 7 | . 1 . . 6 Energy Bleed 7 | . . 1 . 6 Interference 6 | . . . . 6 Matter Decay 7 | . . 1 . 6 Damage (minor) 4 | . . . . 4 Damage (major) 6 | . . . . 6 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 22 | . . 6 4 12 Heat Transferred 13114 | 25 1321 3034 2846 5888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 609 | 5 316 507 609 405 Initial 161 | . 2 73 129 161 Average 218 | . 136 314 370 186 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 45 | 100 79 20 12 48 Level 1 40 | . 20 47 42 43 Level 2 14 | . . 31 45 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 2 1 12 Investigation 6 | . 2 2 . 2 Extermination 5 | . . . . 5 Reinforcement 4 | . . . . 4 Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 4 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 22 26 20 44 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 1 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . 2 . 11 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 6 6 2 10 Terminals 17 | . 6 6 2 3 Fabricators 2 | . . . . 2 Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 97 | . 18 25 7 47 Successful 65 | . 9 18 7 31 Failed 31 | . 8 7 . 16 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual 68 | . 20 29 9 10 Terminals 60 | . 18 25 7 10 Fabricators 2 | . . . . 2 Repair Stations 28 | . . . . 28 Recycling Units . | . . . . . Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 17 | . 2 12 3 . Record 2 | . . 1 1 . Robot Analysis 11 | . 2 8 1 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 22 | . . . . 22 Scan Component 12 | . . . . 12 Repair 10 | . . . . 10 Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . . 7 Insert Component 3 | . . . . 3 Analyze 4 | . . . . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 7 6 4 . Terminals 17 | . 7 6 4 . Assimilate 7 | . 3 2 2 . Botnet 10 | . 4 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 22 | . 5 6 2 9 Full Trace Events 5 | . 2 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 10 | . . . . 10 Time 338 | . . . . 338 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 9 | . 2 7 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5049 | 60 792 1053 438 2706 Spaces Moved 2239 | 44 371 576 189 1059 Core 23 | 23 . . . . Treads 1231 | 21 371 272 . 567 Legs 985 | . . 304 189 492 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 130 126 Average Speed 158 | 107 160 144 132 171 Slowest Speed 540 | 160 240 340 200 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 60 47 18 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 100 | . . . . 100 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 91 | . . . . 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3191 | 55 461 696 278 1701 Wait 366 | . . 4 11 351 Move 2235 | 43 370 575 188 1059 Hop . | . . . . . Pick Up 96 | 5 18 25 9 39 Fast Attach 28 | 1 2 4 3 18 Attach 36 | 5 1 4 5 21 Detach 2 | . . . . 2 Swap 46 | . 4 4 3 35 Drop 74 | . 6 21 7 40 Fire 287 | 1 60 52 52 122 Melee . | . . . . . Ram . | . . . . . Kick 10 | . . 3 . 7 Crush 6 | . . 4 . 2 Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 10) 758 | -10/Materials | Central database locked down 786 | -10/Materials | Core integrity fell below 50% 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Propulsion x2 1145 | -9/Materials | Identified exit to Mines 1882 | -9/Materials | Discovered new exit (range 11) 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Accompanied by 1 ally 1906 | -8/Materials | Evolved 2 slots: Utility x2 2302 | -8/Materials | Discovered new exit (range 13) 2306 | -8/Materials | First assault squad dispatched 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2836 | -7/Factory | Garrison activated, responded to threat 3097 | -7/Factory | Repaired Titanium Leg 3130 | -7/Factory | Repaired Beam Rifle 3807 | -7/Factory | Cargo convoy interrupted 3885 | -7/Factory | Repaired Imp. Treads 3924 | -7/Factory | Repaired Cryofiber Web 3951 | -7/Factory | Repaired Aluminum Leg 4151 | -7/Factory | Repaired Aluminum Leg 4197 | -7/Factory | Repaired Hvy. Missile Launcher 4236 | -7/Factory | Repaired Arm. Treads 4275 | -7/Factory | Repaired Imp. Signal Interpreter 4545 | -7/Factory | Repaired Broken Arm. Treads 5010 | -7/Factory | Core integrity fell below 50% 5042 | -7/Factory | Core integrity fell below 20% 5051 | -7/Factory | Core destroyed Last Messages --------------- 05036_ Kicked G-47 Trooper. 05038_ Overheating: Energy bleed (-47). 05038_ Kicked G-47 Trooper. 05039_ Overheating: Matter decay (-3). 05041_ Kicked G-47 Trooper. 05044_ Power failure, Lgt. Nuclear Core shutdown. 05044_ Overheating: System interference. 05044_ Assault Cannon temporarily disabled. 05044_ Kicked G-47 Trooper out of the way. 05045_ Power failure, Mic. Nuclear Core shutdown. 05045_ Acquired 1 matter. 05047_ Short circuit averted by Cryofiber Web. 05049_ Internal heat damage averted by Cryofiber Web. 05049_ Med. Treads destroyed. 05050_ Overheating: System interference. 05050_ Particle Gun temporarily disabled. 05051_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#####;###################???????? | | ?????????????????# % # #???????? | | ?????????????????# g% # #???????? | | ?????????????????# % %g # #???????? | | ?????????????????# @g# #???????? | | ????????????#########+##+### * ######### | | ?????????? + * # ##" | | ??????????????# #######/########### | | ??????????????# " % /! | | ??????????????# """ "" % % * | | ??????????????# """ T" % [ """= | | ??????????????# """ "" ####+#######* "R | | ??????????????#??? "" # #?# """ | | ??????????????????""" # """""" #?# "" | | ??????????????????""" # """""" #?# [ * | | ???????????????????"" # """""" #?# "" | | ??????????????????? ## """""" #?# """ | | ?????????????????? ## = #?# """ | | ?????????????????# ######### ## #?# """ | | ???????????????????????????# ## #?# | | ???????????????????????????# ## "T" #?# ! | | ???????????????????????????# ###########?#######+# | | ???????????????????????????? #?????????????????? ? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonAluminumRay Manual? 0 Play Time 00:44:33 Cumulative 45.2 hours Start 2024.07.19 @ 10:04:36 End 2024.07.19 @ 10:49:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 0 Adventurer 74 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 576052c3-bd53-4e44-8f42-07f5dc633ed2