Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 20:11:58 Player: Spoodle Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (166) 830 Value Destroyed (4369) 4369 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 11116 Bonus ------- High Alert Combat Kills 504 Follower Combat Kills 147 Met Data Miner 300 Friendly Fire -754 Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Hacking Suite System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Long-range Sensor Array Greatsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Hacking Suite System Mapper System Shield Quantum Router > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Long-range Sensor Array Transmission Jammer Advanced ECM Suite Layered Light Armor Plating Advanced System Restoration Module Splice Drone Bay Mini Grenade Launcher Greatsword Greatsword Greatsword [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . 1 Utility 6 | . . . 1 . 1 1 . . 2 . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 179 | 8 22 . 39 5 38 12 . 2 13 1 2 7 30 Power 14 | 1 4 . 3 . 1 . . 1 . . 1 2 1 Engine 12 | 1 4 . 3 . 1 . . 1 . . 1 1 . Core 2 | . . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 45 | 2 6 . 9 1 14 3 . 1 3 . . 3 3 Treads 25 | 2 5 . 8 1 9 . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | . 1 . 1 . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . 1 Flight 16 | . . . . . 5 3 . 1 3 . . 2 2 Utility 53 | 2 4 . 7 . 9 4 . . 7 1 1 1 17 Device 22 | 1 1 . 1 . 3 2 . . 2 . . 1 11 Storage 5 | 1 1 . 1 . . 1 . . . . . . 1 Processor 3 | . . . . . . . . . 2 1 . . . Hackware 9 | . . . . . 3 1 . . 3 . . . 2 Protection 14 | . 2 . 5 . 3 . . . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 67 | 3 8 . 20 4 14 5 . . 3 . . 1 9 Energy Gun 4 | 1 3 . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . 3 . . . . . . . . Ballistic Gun 16 | 2 4 . 6 . 3 1 . . . . . . . Ballistic Cannon 15 | . . . 10 2 3 . . . . . . . . Launcher 17 | . . . 3 2 5 1 . . 1 . . . 5 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . 2 . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . 2 . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 1 1 . . . . . . 3 Parts Lost 32 | . 2 . 1 . 7 . . 1 3 . 2 1 15 Power 5 | . . . . . 1 . . 1 . . 1 . 2 Propulsion 15 | . 1 . 1 . 2 . . . 2 . 1 1 7 Utility 8 | . 1 . . . 4 . . . . . . . 3 Weapon 4 | . . . . . . . . . 1 . . . 3 Highest Loss Streak 11 | . 1 . 1 . 2 . . 1 1 . 2 1 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 99 93 92 89 92 93 93 81 80 Engine 9 | . 13 14 11 11 8 7 7 5 6 6 6 2 . Treads 23 | . 27 28 32 23 34 . . . . . . . . Wheel 1 | . . . . 9 . . . . . . . 1 . Flight 6 | . . . . . . 38 38 36 32 33 33 26 25 Device 9 | . 12 . 11 11 12 7 7 7 6 6 4 6 4 Storage 10 | . 14 14 11 11 9 7 7 7 6 6 6 6 4 Processor 1 | . . . . . . . . . 6 12 13 13 11 Hackware 5 | . . . . . 4 22 23 23 26 20 20 20 21 Protection 7 | . 1 14 11 11 8 . . . . . 1 . . Energy Gun 1 | . 8 . . . . . . . . . . . . Ballistic Gun 6 | . 18 28 5 . 3 1 . . . . . . . Ballistic Cannon 8 | . . . 15 21 11 . . . . . . . . Peak Build Rating 98 | 7 12 11 28 26 38 46 46 46 62 59 61 67 98 Average Rating 28 | 6 9 10 19 25 30 43 46 44 55 58 58 52 80 On Entrance 35 | . 7 10 11 26 26 36 46 46 46 57 59 55 67 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 15 34 34 69 69 73 25 24 24 31 24 24 23 34 Greatest Support 82 | 40 40 40 60 60 82 25 25 25 25 24 24 27 36 Greatest Overweight (x) 6 | . 5 . 6 6 2 . . 1 1 . . . 1 Average Overweight (x) . | . . . . 5 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 10 10 10 10 10 10 15 Average Capacity 15 | 7 8 15 19 20 20 10 10 10 10 10 10 10 11 Most Carried 20 | 6 12 14 20 20 20 11 10 10 10 7 8 10 15 Average Carried 14 | 3 7 13 19 19 19 9 9 9 9 6 6 9 11 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 10 10 Final Carried 20 | 6 12 14 20 20 12 10 10 10 7 6 8 10 8 Class Distribution -------------------- 65% | Mutant 13% | Scavenger-Mutant 9% | Hacker-Sprinter 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 3787 | 359 436 26 1169 96 1068 210 . 16 130 27 . 80 170 Remotely . | . . . . . . . . . . . . . . Salvage Created 4758 | 98 749 41 1390 145 1660 95 . 16 206 . 27 . 331 Parts 320 | 15 48 4 97 19 83 8 . 2 18 . 2 . 24 Haulers Intercepted 10 | . 2 . 3 . 5 . . . . . . . . Recyclers Shooed 5 | . . . 3 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 108 | . 14 1 35 8 39 . . 1 2 . . . 8 Melee 1 | . . . . . . . . 1 . . . . . Guns 25 | . 14 1 6 . 4 . . . . . . . . Cannons 48 | . . . 24 2 22 . . . . . . . . AOE 33 | . . . 5 6 13 . . . 2 . . . 7 Classes Destroyed 16 | 2 4 . 7 . . . . 1 1 . . . 1 Worker 13 | 2 1 . 5 2 . . . . . . . . 3 Builder 3 | . . . 1 . . . . . 2 . . . . Tunneler 6 | 3 1 . 1 . . 1 . . . . . . . Hauler 10 | . 2 . 3 . 5 . . . . . . . . Recycler 5 | . . . 2 . 3 . . . . . . . . Operator 5 | . . . 1 . 1 1 . . 1 . . . 1 Watcher 15 | . 3 . 5 . 1 2 . . 3 . . . 1 Swarmer 26 | . 3 . 9 6 4 . . . . . . . 4 Cutter 2 | . . . . . . . . . 2 . . . . Grunt 43 | . 11 1 12 . 19 . . . . . . . . Brawler 4 | . . . 1 1 2 . . . . . . . . Duelist 4 | . . . 2 . 2 . . . . . . . . Protector 3 | . . . 1 . 2 . . . . . . . . Sentry 21 | . . . 10 1 10 . . . . . . . . Hunter 4 | . . . . . . . . . . . . . 4 Thief 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | 3 3 1 8 5 7 1 . 1 6 . 1 . 7 Combat Bots Only 7 | . 3 1 7 4 7 . . 1 2 . . . 4 Max Kills in Single Turn 4 | 1 1 1 2 4 2 1 . 1 2 . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 2 . . . 2 . . . 2 Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 601 | . 66 1 113 20 164 10 . 4 28 . 10 2 183 Missed 201 | . 17 1 44 7 43 6 . 1 8 . 4 . 70 Damage Taken 6778 | . 532 . 1058 111 1826 79 . 30 429 . 266 42 2405 Core 1523 | . 84 . 210 23 57 . . 19 33 . 88 . 1009 Absorbed by Shields 126 | . . . . . . 12 . . . . . . 114 Ignored by Resistances 117 | . . . . 26 91 . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . . . 44 . . . . Core Remaining (%) 79 | 100 . 66 . 41 89 . . 97 . . . 85 . Volleys Fired 307 | 5 51 1 105 6 119 6 . . 2 . . . 12 Largest 2 | 2 2 2 2 2 2 1 . . 1 . . . 1 Hottest 112 | 70 85 46 88 88 112 30 . . 30 . . . 50 Shots Fired 529 | 10 104 2 192 8 193 6 . . 2 . . . 12 Gun 205 | 10 104 2 48 . 36 5 . . . . . . . Cannon 282 | . . . 136 5 141 . . . . . . . . Launcher 42 | . . . 8 3 16 1 . . 2 . . . 12 Special . | . . . . . . . . . . . . . . Kinetic 405 | 5 61 2 184 5 143 5 . . . . . . . Thermal 82 | 5 43 . . . 34 . . . . . . . . Explosive 37 | . . . 8 3 16 1 . . 2 . . . 7 Electromagnetic 5 | . . . . . . . . . . . . . 5 Robot Hit Streak 15 | 8 11 1 15 9 13 2 . . 1 . . . 1 Robot Miss Streak 6 | . 4 1 4 . 6 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 344 | 8 66 1 127 3 110 7 . 4 12 . 1 . 5 Core Hits 222 | 5 34 2 63 12 76 1 . 1 8 . . . 20 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 15 | 1 2 . 6 . 6 . . . . . . . . Burn 3 | 1 2 . . . . . . . . . . . . Blast 12 | . . . 6 . 6 . . . . . . . . Melee Attacks 79 | . 2 . . . . 9 5 7 23 6 2 . 25 Impact 3 | . 2 . . . . 1 . . . . . . . Slashing 76 | . . . . . . 8 5 7 23 6 2 . 25 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . 1 . . . . 3 . . 3 . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12324 | 98 1007 59 3050 482 4367 544 . 213 1112 . 103 . 1289 Guns 1961 | 98 898 16 544 . 370 35 . . . . . . . Cannons 4166 | . . . 2120 64 1982 . . . . . . . . Explosions 3685 | . . . 299 380 1927 23 . . 169 . . . 887 Melee 2203 | . 86 . . . . 486 . 213 943 . 103 . 372 Ramming 309 | . 23 43 87 38 88 . . . . . . . 30 Kinetic 5324 | 61 581 16 2664 64 1903 35 . . . . . . . Thermal 1129 | 37 317 . . . 629 . . . . . . . 146 Explosive 3121 | . . . 299 380 1747 23 . . 169 . . . 503 Electromagnetic 238 | . . . . . . . . . . . . . 238 Impact 86 | . 86 . . . . . . . . . . . . Slashing 2117 | . . . . . . 486 . 213 943 . 103 . 372 Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . 1 1 1 1 1 1 1 3 Average Corruption 1 | . 1 1 . . . 1 1 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 25 | . 12 7 . . . 1 1 1 . 1 1 . 1 Message Errors 6 | . 1 4 . . . 1 . . . . . . . Matter Fused 6 | . 2 3 . . . . . . . 1 . . . Heat Flow Errors 2 | . 2 . . . . . . . . . . . . Energy Discharges 4 | . 3 . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . 2 . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 2 | . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 994 | . . . 18 30 49 289 . 14 227 . 43 . 324 Projectiles 32 | . . . 18 . 14 . . . . . . . . Explosions 194 | . . . . 30 35 . . . . . . . 129 Melee 768 | . . . . . . 289 . 14 227 . 43 . 195 Knockbacks 21 | . . 1 11 . 9 . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . Kinetic 17 | . . . 8 . 9 . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . Self-Inflicted Damage 414 | . . . 50 14 . 47 . . 88 . . . 215 Shots 8 | . . . 2 . . 1 . . 2 . . . 3 Rammed 59 | . 13 6 9 6 17 . . . . . . . 8 Targets Rammed 62 | . 13 6 12 6 17 . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . 3 . . . . . . . . . . Highest Temperature 268 | 9 268 . 5 1 186 8 . . . . 5 . 12 Average Temperature 34 | 6 56 . 1 1 28 4 . . . . 5 . 3 Received Heat Transfer 1748 | . 240 . 270 9 822 18 . . . . . 9 380 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . Heat Transferred 2198 | 185 999 . . . 914 . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Peak Influence 951 | 25 374 47 651 337 951 748 . . 481 . . . 481 Initial 403 | . 16 47 8 221 22 403 . . 120 . . . 18 Average 317 | 10 208 35 407 222 498 564 . . 301 . . . 141 Maximum Alert Level 3 | . 1 . 2 1 3 3 . . 2 . . . 2 Low Security (%) 32 | 100 32 100 7 66 3 . . . 22 . . . 75 Level 1 34 | . 67 . 31 33 41 6 . . 54 . . . 6 Level 2 27 | . . . 61 . 28 69 . . 22 . . . 17 Level 3 6 | . . . . . 25 24 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 6 . 5 . 4 . . . 3 . . . 5 Investigation 12 | . 5 . 2 . 1 . . . . . . . 4 Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . . . 2 . . . 1 Assault 3 | . . . 1 . 2 . . . . . . . . Garrison 2 | . . . . . 1 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 11 | . 4 . 2 . 2 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 235 | . 30 1 57 8 57 15 . 1 15 . 4 1 46 Peak Tracking Total 10 | . 6 1 5 4 6 6 . 1 3 . 4 2 10 Tactical Retreats 28 | . 3 . 3 . 4 6 . . 3 . . 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 16 | . 7 . 1 . . 2 . . 2 . . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . . . . . . . 6 Reused 5 | . 5 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . Triggered 5 | . 5 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 18 | . . . 5 . 5 . . . . . 1 . 7 Max in Single Turn 6 | . . . 1 . 1 . . . . . 1 . 6 Garrison Access 7 | . . . . . 1 1 . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 76 | . 7 1 11 . 10 12 . . 11 . 3 1 20 Terminals 49 | . 6 . 10 . 9 6 . . 7 . . 1 10 Fabricators 9 | . . . . . . 4 . . 1 . . . 4 Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 6 | . 1 . 1 . . 1 . . 1 . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . . 1 . . . 4 Total Hacks 255 | . 23 1 34 . 23 30 . . 40 . 23 4 77 Successful 182 | . 15 1 18 . 16 23 . . 30 . 23 4 52 Failed 72 | . 7 . 16 . 7 7 . . 10 . . . 25 Catastrophic 8 | . 1 . 2 . . 1 . . 2 . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 121 | . 16 . 18 . 13 19 . . 20 . . . 35 Terminals 175 | . 22 . 33 . 22 19 . . 30 . . 4 45 Fabricators 25 | . . . . . . 6 . . 3 . . . 16 Repair Stations 3 | . . . . . . . . . 3 . . . . Recycling Units 17 | . 1 . 1 . . 3 . . 3 . . . 9 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 2 . . 1 . . . 7 Terminal Hacks 87 | . 4 1 10 . 7 6 . . 12 . 23 4 20 Record 6 | . . . . . . . . . . . 2 4 . Part Schematic 16 | . . . . . . . . . 1 . 12 . 3 Robot Schematic 6 | . . . . . . . . . . . 6 . . Robot Analysis 3 | . 1 . 1 . . . . . . . . . 1 Prototype ID Bank 11 | . 1 . 2 . 2 . . . 2 . 3 . 1 Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . 1 . . . 1 Machine Index 2 | . . . . . . . . . 1 . . . 1 Terminal Index 1 | . . . . . . . . . . . . . 1 Alert Level 6 | . . . 3 . . . . . . . . . 3 Unreport Threat 3 | . . . 2 . . . . . . . . . 1 Locate Traps 16 | . 1 . 2 . 2 2 . . 4 . . . 5 Reprogram Traps 2 | . 1 . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . 1 . . . . Patrol Status 4 | . . . . . 1 1 . . 1 . . . 1 Zone Layout 6 | . . . . . 2 2 . . 1 . . . 1 Fabricator Hacks 10 | . . . . . . 1 . . 1 . . . 8 Network Status 3 | . . . . . . 1 . . 1 . . . 1 Load Schematic 4 | . . . . . . . . . . . . . 4 Build 3 | . . . . . . . . . . . . . 3 Repair Station Hacks 2 | . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . 1 . . . 4 Report Inventory 3 | . . . . . . . . . 1 . . . 2 Retrieve Matter 2 | . . . . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 . . 1 . . . 4 Seal Access 7 | . . . . . 1 1 . . 1 . . . 4 Unauthorized Hacks 71 | . 11 . 8 . 8 15 . . 13 . . . 16 Terminals 55 | . 10 . 7 . 8 10 . . 9 . . . 11 Track 12 | . 1 . 3 . 1 1 . . 3 . . . 3 Assimilate 8 | . 1 . 1 . . 2 . . 1 . . . 3 Botnet 14 | . 3 . 2 . 2 2 . . 2 . . . 3 Operators 3 | . . . 1 . 1 . . . 1 . . . . Skim 18 | . 5 . . . 4 5 . . 2 . . . 2 Fabricators 8 | . . . . . . 3 . . 1 . . . 4 Report 2 | . . . . . . 1 . . . . . . 1 Prioritize 2 | . . . . . . . . . . . . . 2 Liberate 1 | . . . . . . . . . . . . . 1 Haulers 3 | . . . . . . 2 . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . 1 . . . . Recycling Units 7 | . 1 . 1 . . 2 . . 2 . . . 1 Recyclers 3 | . . . . . . 1 . . 1 . . . 1 Mask 2 | . . . . . . 1 . . 1 . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . 9 . 8 9 . . 9 . . 1 9 Full Trace Events 10 | . 5 . . . 1 . . . . . . . 4 Feedback Events 2 | . 1 . . . . . . . . . . . 1 Corruption 2 | . 1 . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 1 . 12 . 3 Parts Built 4 | . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . Time 114 | . . . . . . . . . . . . . 114 Total Part Build Rating 22 | . . . . . . . . . . . . . 22 Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 30 | . . . . . . . . . 30 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Total Allies 16 | . . 2 . 4 . 2 . . 3 . . . 5 Largest Group 4 | . . 2 1 4 . 1 . . 2 . . . 4 Highest-Rated Group 97 | . . 41 31 71 . 10 . . 82 . . . 97 Highest-Rated Ally 41 | . . 31 31 31 . 10 . . 41 . . . 29 Total Orders 4 | . . . . 2 . . . . 2 . . . . ROAM 1 | . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . RETURN 2 | . . . . . . . . . 2 . . . . Ally Attacks 59 | . . . 20 18 . . . . 4 . . . 17 Total Damage 726 | . . . 272 243 . . . . 26 . . . 185 Kills 8 | . . . 4 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 1 . . . . . . . . . 1 Derelict Logs Recovered 4 | . . . . 2 . . 1 1 . . . . . Drone Launches 10 | . . . . . . . . . 6 . . . 4 Drone Recoveries 8 | . . . . . . . . . 4 . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 10684 | 209 1621 720 2677 1222 2005 426 189 66 380 159 41 184 785 Spaces Moved 10012 | 108 829 439 1245 627 895 1344 707 97 855 586 123 505 1652 Core 113 | 7 1 . . . . . . . . . . . 105 Treads 3553 | 101 818 439 1241 60 894 . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 619 | . 10 . 4 567 . . . . . . . 38 . Hover . | . . . . . . . . . . . . . . Flight 5727 | . . . . . 1 1344 707 97 855 586 123 467 1547 Fastest Speed 22 | 50 95 160 160 170 158 23 23 23 22 22 22 24 25 Average Speed 83 | 152 159 160 172 177 164 23 23 25 23 22 22 29 28 Slowest Speed 300 | 160 300 160 250 246 243 23 23 98 86 22 24 90 104 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 6 . . 1 . 1 1 12 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 61 | 7 92 76 89 99 74 31 82 11 23 71 82 71 49 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . 1 . 1 . . . . . . . 1 . . Known Exits Taken 6 | . . . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . . Scrap Searched 14 | . . 3 . 3 . . 5 . . 1 . 2 . Spaces Dug 87 | . 1 . . 24 7 8 5 1 18 6 . . 17 Terrain Destroyed 385 | . 1 . 70 32 160 8 5 1 21 6 . . 81 Melee 40 | . 1 . . . . 3 5 1 8 6 . . 16 Projectile 34 | . . . 13 . 21 . . . . . . . . AOE 311 | . . . 57 32 139 5 . . 13 . . . 65 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Total 11564 | 138 1013 452 1584 726 1230 1433 723 123 984 602 130 535 1891 Wait 678 | 12 70 3 106 70 126 49 8 17 64 10 2 20 121 Move 9960 | 107 828 439 1244 626 894 1332 706 96 852 585 120 502 1629 Hop 19 | . . . . . . 5 . . 1 . 1 1 11 Pick Up 111 | 6 15 3 36 4 15 7 2 1 5 . 2 2 13 Fast Attach 45 | 7 11 . 5 1 5 1 . 1 4 . . 4 6 Attach 36 | . 2 . 3 . 7 3 . 1 6 . 1 2 11 Detach 10 | . . . . . 1 . . . 1 . 1 2 5 Swap 98 | 1 9 . 31 4 26 8 . . 3 1 1 1 13 Drop 112 | . 12 1 42 5 20 11 2 . 5 . . 1 13 Fire 307 | 5 51 1 105 6 119 6 . . 2 . . . 12 Melee 79 | . 2 . . . . 9 5 7 23 6 2 . 25 Ram 13 | . . . . 5 . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . Crush 48 | . 13 5 12 1 17 . . . . . . . . Escape Stasis 44 | . . . . . . 2 . . 18 . . . 24 Rewire . | . . . . . . . . . . . . . . Trap 4 | . . . . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 210 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 14) 326 | -10/Materials | Build established: Mutant 806 | -10/Materials | Central database locked down 853 | -10/Materials | Discovered new exit (range 16) 1269 | -10/Materials | Discovered new exit (range 8) 1651 | -10/Materials | Discovered new exit (range 16) 1831 | -10/Materials | Entered Mines 1893 | -10/Mines | Met a Derelict bent on vengeance 2135 | -10/Mines | Found the Drone Emporium 2143 | -10/Mines | Found Prototype Device 2177 | -10/Mines | Excavation squad dispatched 2177 | -10/Mines | A large section of the Mines collapsed 2238 | -10/Mines | Discovered new exit (range 5) 2310 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2551 | -10/Mines | Entered Materials 2551 | -9/Materials | Accompanied by 1 ally 2551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2556 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2726 | -9/Materials | Destroyed 7 combat bots 3230 | -9/Materials | Discovered new exit (range 7) 3681 | -9/Materials | Discovered new exit (range 10) 3971 | -9/Materials | Build established: Scavenger-Mutant 4318 | -9/Materials | Discovered new exit (range 15) 4745 | -9/Materials | Discovered new exit (range 5) 4863 | -9/Materials | Build established: Mutant 4951 | -9/Materials | First assault squad dispatched 5030 | -9/Materials | Core integrity fell below 50% 5228 | -9/Materials | Entered Mines 5242 | -9/Mines | Discovered new exit (range 10) 5334 | -9/Mines | Received a Mining Laser from a helpful Derelict 5438 | -9/Mines | Learned 4 Materials zone layouts 5540 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5643 | -9/Mines | Discovered new exit (range 5) 5695 | -9/Mines | Found a hidden stash of uninstalled traps 5961 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6267 | -9/Mines | Lost 3 allies 6450 | -9/Mines | Entered Materials 6450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6451 | -8/Materials | Identified exit to Factory 7150 | -8/Materials | Garrison activated, responded to threat 7650 | -8/Materials | First assault squad dispatched 7726 | -8/Materials | Destroyed 7 combat bots 8084 | -8/Materials | Discovered exit to Factory (range 15) 8455 | -8/Materials | Entered Factory 8455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8456 | -7/Factory | Identified exit to Storage 8486 | -7/Factory | Identified exit to Lower Caves 8492 | -7/Factory | Identified Splice Drone Bay 8516 | -7/Factory | Discovered new exit (range 5) 8610 | -7/Factory | Discovered new exit (range 12) 8763 | -7/Factory | Build established: Hacker-Sprinter 8855 | -7/Factory | Search patrols dispatched 8860 | -7/Factory | Learned Extension trap positions 8881 | -7/Factory | Entered Lower Caves 8999 | -7/Lower Caves | Encountered a Warlord checkpoint 9002 | -7/Lower Caves | Learned Factory stockpile data 9032 | -7/Lower Caves | Discovered new exit (range 16) 9070 | -7/Lower Caves | Entered another Lower Caves area 9096 | -7/Lower Caves | Learned Factory emergency access door positions 9121 | -7/Lower Caves | Discovered new exit (range 15) 9136 | -7/Lower Caves | Entered Factory 9136 | -6/Factory | Evolved 2 slots: Utility x2 9204 | -6/Factory | Identified exit to Lower Caves 9249 | -6/Factory | Garrison activated, responded to threat 9295 | -6/Factory | Discovered new exit (range 13) 9307 | -6/Factory | Identified exit to Factory 9461 | -6/Factory | Repaired Imp. VTOL Module 9486 | -6/Factory | Search patrols dispatched 9516 | -6/Factory | Entered Lower Caves 9610 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9613 | -6/Lower Caves | Identified exit to Data Miner 9641 | -6/Lower Caves | Encountered a Warlord checkpoint 9675 | -6/Lower Caves | Entered Data Miner 9675 | -6/Data Miner | Discovered new exit (range 6) 9678 | -6/Data Miner | Met Data Miner 9683 | -6/Data Miner | Learned location of Section 7 (-2) 9683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9688 | -6/Data Miner | Received God Mode back door access code from Data Miner 9695 | -6/Data Miner | Destroyed Data Miner 9698 | -6/Data Miner | Data Conduit disabled 9701 | -6/Data Miner | Found Prototype Hackware 9702 | -6/Data Miner | Found Prototype Hackware 9715 | -6/Data Miner | Identified exit to Proximity Caves 9716 | -6/Data Miner | Entered Proximity Caves 9754 | -5/Proximity Caves | Learned Research stockpile data 9754 | -5/Proximity Caves | Learned Factory stockpile data 9754 | -5/Proximity Caves | Learned Armory emergency access door positions 9785 | -5/Proximity Caves | Spotted B-75 Beast 9791 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9847 | -5/Proximity Caves | Found DCF Scrap (13 items) 9871 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9900 | -5/Proximity Caves | Entered Factory 9900 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9904 | -5/Factory | Identified Quantum Router 9917 | -5/Factory | Identified System Mapper 9919 | -5/Factory | Identified exit to Upper Caves 9919 | -5/Factory | Identified exit to Extension 10003 | -5/Factory | Discovered new exit (range 14) 10201 | -5/Factory | Build established: Wizard-Scout 10208 | -5/Factory | Fabricated Greatsword (x2) 10262 | -5/Factory | Lost 4 allies 10376 | -5/Factory | Fabricated Lrn. Sensor Array (x2) 10445 | -5/Factory | Discovered new exit (range 7) 10447 | -5/Factory | Identified exit to Factory 10518 | -5/Factory | Discovered exit to Factory (range 14) 10626 | -5/Factory | Core integrity fell below 50% 10658 | -5/Factory | Lost 11 parts (1p5n3u2w) 10666 | -5/Factory | Core integrity fell below 20% 10685 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10635_ Acquired Lgt. Angular Momentum Engine. 10649_ Slammed into K-01 Serf. 10649_ Destabilizing: Core damaged (-10). 10651_ C-30 ARC bursts open, deploying its payload. 10651_ G-67 Veteran unfolds itself. 10651_ G-50 Soldier unfolds itself. 10655_ Critical hit (Burn: +37). 10669_ Slammed into S-27 Virus. 10678_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Point Defense Array (70%) Feedback: System corruption (+1%). 10678_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 10680_ Slammed into S-27 Virus. 10682_ Destabilizing: System interference. 10682_ Adv. Signal Interpreter temporarily disabled. 10683_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????# """ """ # #???????????????#^ ^# | | ?????????????# """ """ # #???????????????# # | | ?????????????# # #???????????????# ? | | ?????????????# + +???????????????# ? | | ?????????????# ! # #???????????????# ? | | ?????????????# # #???????????????# ? | | ?????????????# # #???????????????? # | | ?????????????#######/### #???????????????# | | ???????????????????# #?# #?????????????????????# | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?#g #?????????????????????? | | ???????????????????# #?#g #?????????????????????? | | ???????????????????# #?# #?????????!???????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ???????????????????# #?# #?????????????????????? | | ??????????????????## ### #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????!???????# ###s##?????????????????????? | | ??????????????????# #?#@#??????????????????????? | | ??????????????????# #?# #??????????????????????? | | ??????????????????# #?# #??????????????????????? | | ??????????????????# ###s########???????????????? | | ??????????????????# ## #???????????????? | | ??????????????????# ## """ #???????????????? | | ?????????????????? #s""" Y" #???????????????? | | ?????????????????? # """ """ #???????????????? | | ?????????????????? #s""" #???????????????? | | ????????????????? + #???????????????? | | ????????????????? # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# ###########???????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ! ?????????????????????????? | | ????????????????? > ?????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 35 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Impulse Thruster Array | -5/Factory | Hacked Greatsword | -5/Factory | Hacked Lrn. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Greatsword | x2 | -5/Factory Lrn. Sensor Array | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Short-term Sacrifices Challenges ------------ None Game ------ Seed AdvancedRiotShotgun Manual? 0 Play Time 02:35:40 Cumulative 167.8 hours Start 2024.08.08 @ 16:20:33 End 2024.08.09 @ 20:11:58 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afea4abe-d959-4ce6-ad1b-f71b023d9ce5