Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 00:22:13 Player: jat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2347) 2347 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 5798 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 310 Friendly Fire -239 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 100/100 System Corruption 34% Temperature Cool (18) Movement Core (900) Ox17 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Melee Analysis Suite Transmission Jammer > --- WEAPON (3) ------- Heavy Mace Great Maul Powered Hammer > --- INVENTORY (20) --- Light Nuclear Core Armored Huge Wheel Improved Heat Sink Improved Cooling System Improved Cooling System Large Matter Pod (150) Large Matter Pod (150) Active Sensor Suite Weapon Cycler Reaction Control System System Shield Improved Grenade Launcher Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Heavy Mace Powered Hammer Spear > --- INVENTORY -------- Improved Titanium Leg Improved Heat Sink Improved Cooling System Improved Cooling System Large Matter Pod Large Matter Pod Improved Sensor Array Active Sensor Suite Weapon Cycler Reaction Control System Light Armor Plating System Shield Heavy Assault Rifle Improved Grenade Launcher Missile Launcher Great Maul Great Maul [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Launcher Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Slots Evolved 6 | . . . 2 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 1 1 . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 76 | 6 4 1 10 19 13 18 5 Power 10 | 1 1 1 . 3 1 3 . Engine 7 | 1 1 . . 3 . 2 . Core 3 | . . 1 . . 1 1 . Reactor . | . . . . . . . . Propulsion 23 | 2 1 . 2 5 8 2 3 Treads 9 | . . . . . 8 1 . Leg 13 | 2 1 . 2 5 . . 3 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . 1 4 . 7 1 Device 7 | . 2 . . . . 4 1 Storage 2 | 1 . . . 1 . . . Processor 6 | . . . 1 3 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 27 | 2 . . 7 7 4 6 1 Energy Gun 10 | 1 . . 6 2 . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . . 5 1 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . . 4 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . . 1 2 1 1 . Corrupted Parts 3 | . . . . . . 1 2 System Corruption 25 | . . . . . . 5 20 Parts Lost 28 | . 1 . 2 5 4 9 7 Power 6 | . 1 . . 1 . 3 1 Propulsion 11 | . . . . 1 2 4 4 Utility 4 | . . . . 2 . 1 1 Weapon 7 | . . . 2 1 2 1 1 Highest Loss Streak 4 | . 1 . 1 4 2 4 4 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 3 5 6 7 12 14 13 Power . | . . . . . 1 . . Propulsion . | . . . . . . . 1 Utility 6 | . 2 2 2 2 7 9 9 Weapon 2 | . . 2 2 2 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 21 | . 1 . 1 9 . 1 9 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 16 | . 1 . 1 5 . . 9 Weapon 5 | . . . . 4 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 96 100 97 95 95 76 74 Engine 3 | . 13 13 . 7 2 . . Core 4 | . . . 11 1 6 6 . Treads 8 | . . . . . 21 14 . Leg 13 | . 28 28 22 25 4 . 15 Device 8 | . 21 28 12 7 . 5 12 Storage 7 | . 3 . 11 9 9 7 7 Processor 16 | . . . 9 17 27 17 15 Energy Gun 6 | . 14 14 25 12 . 1 . Ballistic Gun 11 | . 14 14 2 13 22 5 . Impact Weapon 4 | . . . . . . 7 21 Peak Build Rating 45 | 6 7 9 18 31 33 45 45 Average Rating 25 | 3 6 7 14 24 28 31 34 On Entrance 17 | . 6 7 9 18 31 26 45 Avg Prop Armor Cover (%) 11 | . . . . . 5 12 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 13 9 20 64 70 64 59 Greatest Support 69 | 20 20 20 20 40 60 69 40 Greatest Overweight (x) 17 | 1 . . . 2 6 2 17 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 5 8 20 20 20 20 Average Capacity 15 | 6 5 5 8 9 20 20 20 Most Carried 20 | 5 5 5 8 11 19 20 20 Average Carried 11 | 2 3 5 6 7 14 16 16 Final Capacity 20 | 8 5 5 8 20 20 20 20 Final Carried 19 | 1 5 5 8 10 18 19 17 Class Distribution -------------------- 23% | Gladiator 18% | Mutant 17% | Scavenger-Gunner 17% | Scavenger-Mutant 13% | Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Matter Collected 2438 | 213 227 27 122 442 1066 221 120 Remotely . | . . . . . . . . Salvage Created 2438 | . 87 . 153 384 1279 221 314 Parts 135 | . 4 . 10 21 75 12 13 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented 6 | . . . . . . . 6 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Combat Hostiles Destroyed 50 | . 2 . 2 6 28 4 8 Melee 8 | . . . . . . 3 5 Guns 33 | . 2 . 2 6 22 1 . AOE 6 | . . . . . 6 . . Classes Destroyed 14 | . 2 . 2 4 5 1 . Worker 2 | . . . . . 2 . . Hauler 2 | . . . 1 . 1 . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 4 | . 1 . 1 2 . . . Swarmer 6 | . . . . . 2 . 4 Grunt 23 | . 2 . 1 2 15 . 3 Brawler 1 | . . . . . 1 . . Duelist 3 | . . . . 1 2 . . Protector 1 | . . . . . 1 . . Sentry 12 | . . . 1 1 7 3 . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . . 1 1 Heavy 1 | . . . . 1 . . . Packrat 1 | . . . . . . . 1 Thug 1 | . . . . . 1 . . Best Kill Streak 8 | . 2 . 2 2 8 1 3 Combat Bots Only 8 | . 2 . 1 2 8 1 3 Max Kills in Single Turn 3 | . 1 . 2 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Hostile Shots Fired 506 | . 24 8 35 32 118 162 127 Missed 140 | . 8 2 11 7 36 47 29 Hits 366 | . 16 6 24 25 82 115 98 Melee 2 | . . . 2 . . . . Projectile 364 | . 16 6 22 25 82 115 98 AOE 1 | . . . . . . 1 . Critical Strikes 15 | . 1 1 . 4 3 2 4 Part Disruptions 1 | . . . . . . 1 . Damage Taken 5344 | . 215 77 371 578 1351 1263 1489 Core 1048 | . 57 11 84 59 132 212 493 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 126 | . . . . . 126 . . Core Remaining (%) 79 | 100 . 72 79 . 65 . . Volleys Fired 133 | . 12 4 15 34 59 9 . Largest 3 | . 2 2 3 3 3 2 . Hottest 168 | . 60 60 168 168 97 78 . Shots Fired 324 | . 24 8 35 94 145 18 . Gun 311 | . 24 8 35 94 132 18 . Cannon . | . . . . . . . . Launcher 13 | . . . . . 13 . . Special . | . . . . . . . . Kinetic 228 | . 12 4 7 63 132 10 . Thermal 58 | . 12 4 11 31 . . . Explosive 13 | . . . . . 13 . . Electromagnetic 25 | . . . 17 . . 8 . Robot Hit Streak 17 | . 5 1 5 9 17 9 . Robot Miss Streak 4 | . 3 4 4 3 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . . 7 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 241 | . 14 2 21 53 109 29 13 Core Hits 117 | . 7 . 10 18 69 9 4 Critical Kills 3 | . . . . 1 . 1 1 Critical Parts Destroyed 6 | . . . . . 1 1 4 Critical Strikes 12 | . . . 1 3 1 2 5 Burn 3 | . . . 1 2 . . . Destroy 2 | . . . . 1 1 . . Smash 7 | . . . . . . 2 5 Melee Attacks 37 | . . . . . . 17 20 Impact 35 | . . . . . . 15 20 Slashing . | . . . . . . . . Piercing 2 | . . . . . . 2 . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . . . . 4 5 Damage Inflicted 5895 | . 153 42 238 854 3302 680 626 Guns 3260 | . 153 42 238 854 1800 173 . Cannons . | . . . . . . . . Explosions 1484 | . . . . . 1484 . . Melee 1133 | . . . . . . 507 626 Ramming 18 | . . . . . 18 . . Kinetic 2597 | . 75 18 31 583 1800 90 . Thermal 455 | . 78 24 82 271 . . . Explosive 1484 | . . . . . 1484 . . Electromagnetic 208 | . . . 125 . . 83 . Impact 1070 | . . . . . . 444 626 Slashing . | . . . . . . . . Piercing 63 | . . . . . . 63 . Highest Corruption 34 | . 2 2 . 1 1 13 34 Average Corruption 9 | . 2 2 . 1 1 8 31 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 67 | . . 2 . 4 9 19 33 Message Errors 19 | . . 1 . 2 3 3 10 Matter Fused 14 | . . 1 . . 1 4 8 Heat Flow Errors 9 | . . . . . . 5 4 Energy Discharges 11 | . . . . . 3 2 6 Parts Rejected 5 | . . . . 1 1 2 1 Data Loss (minor) 5 | . . . . 1 1 2 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 284 | . . . . . 15 33 236 Projectiles . | . . . . . . . . Explosions 15 | . . . . . 15 . . Melee 269 | . . . . . . 33 236 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . . . 100 . . Shots 5 | . . . . . 5 . . Rammed 2 | . . . . . 2 . . Targets Rammed 3 | . . . . . 3 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 487 | . 135 77 213 487 165 256 239 Average Temperature 80 | . 78 28 80 126 39 87 98 Received Heat Transfer 1728 | . 138 66 111 153 630 198 432 Effects 5 | . . . . 5 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 10 | . . . . . . 2 8 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 3 . . . Heat Transferred 1237 | . 175 50 272 740 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Maximum Alert Level 2 | . . . . . 2 1 . Low Security (%) 75 | 100 100 100 100 100 15 97 . Level 1 19 | . . . . . 65 2 . Level 2 5 | . . . . . 18 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 469 | . 50 48 84 93 469 205 . Initial 205 | . . . 18 34 22 205 . Average 100 | . 6 5 33 30 266 54 . Influence Increases 1822 | . 62 58 241 243 884 129 205 Destroy 0b10 Robot/C 1180 | . 40 40 140 160 560 80 160 Destroy 0b10 Robot/NC 65 | . 5 . 20 15 25 . . Destroy Leader 334 | . 12 10 56 54 132 40 30 Allied During Kill 50 | . . 8 25 6 11 . . Successful Hack 68 | . 5 . . 7 47 9 . Disable Machine 60 | . . . . . 60 . . Destroy Structure 50 | . . . . 1 49 . . Lose Combat Pursuer 15 | . . . . . . . 15 Influence Decreases 1785 | . 62 10 206 271 488 562 186 Entered New Map 366 | . . . 30 49 33 246 8 Time Decay 1254 | . 62 10 161 222 395 276 128 Lost Part 140 | . . . 10 . 40 40 50 Lost Ally 25 | . . . 5 . 20 . . Squads Dispatched 9 | . . . 1 1 5 2 . Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . 1 1 1 . . Assault 2 | . . . . . 2 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Distress Signals 6 | . 2 . . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 5 2 10 11 35 7 11 Peak Tracking Total 9 | . 3 2 3 4 9 3 5 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Traps Triggered 4 | . 1 . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Machines Disabled 4 | . . . . . 4 . . Max in Single Turn 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Machines Accessed 21 | . 1 . 4 5 6 5 . Terminals 13 | . 1 . 3 3 3 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 5 | . . . 1 2 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 51 | . 2 . 13 12 16 8 . Successful 30 | . 2 . 5 6 11 6 . Failed 21 | . . . 8 6 5 2 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 2 . 11 6 5 6 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 14 | . . . 2 6 5 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 17 | . 2 . 4 2 4 5 . Record 2 | . . . . . . 2 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . . 2 . . Alert Level 1 | . . . . . . 1 . Locate Traps 3 | . 1 . 1 . . 1 . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 8 | . . . 1 4 2 1 . Process 1 | . . . . 1 . . . Report Inventory 5 | . . . 1 2 1 1 . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 13 | . . . 3 4 3 3 . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter 8 | . . . . 8 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . . . 9 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Total Allies 5 | . . 3 . . 2 . . Largest Group 3 | . . 3 3 1 2 . . Highest-Rated Group 62 | . . 40 40 16 62 . . Highest-Rated Ally 31 | . . 16 16 16 31 . . Total Orders . | . . . . . . . . Ally Attacks 68 | . . 10 37 14 7 . . Total Damage 798 | . . 89 460 169 80 . . Kills 13 | . . 2 8 2 1 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Active Infowar (turns) 1355 | . 323 155 397 368 . 68 44 Sensors 874 | . 323 155 27 367 . . 2 Terrain 1033 | . 292 155 397 189 . . . Jamming 111 | . . . . . . 68 43 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Turns Passed 4132 | 40 387 155 397 674 1013 832 634 Spaces Moved 2285 | 34 285 119 274 395 437 446 295 Core 21 | 19 . . . . . . 2 Treads 630 | . . . . . 372 258 . Legs 1428 | 15 285 119 274 395 65 . 275 Wheels 206 | . . . . . . 188 18 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 115 130 Average Speed 148 | 83 120 120 120 129 173 158 197 Slowest Speed 900 | 120 120 120 120 260 540 320 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 47 24 22 43 64 14 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 30 | . . . . . 30 . . Terrain Destroyed 72 | . . . . . 72 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 72 | . . . . . 72 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Total 2737 | 44 309 124 314 503 590 534 319 Wait 58 | . . . . . 40 18 . Move 2278 | 33 284 118 273 394 436 445 295 Hop . | . . . . . . . . Pick Up 94 | 5 7 . 10 26 22 20 4 Fast Attach 6 | 2 . . 2 2 . . . Attach 49 | 4 2 . 5 7 8 17 6 Detach 1 | . . . . . 1 . . Swap 38 | . 2 1 4 14 13 4 . Drop 51 | . 2 1 5 26 8 9 . Fire 133 | . 12 4 15 34 59 9 . Melee 26 | . . . . . . 12 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 428 | -10/Materials | Entered Mines 429 | -10/Mines | Learned location of Storage (-8) 499 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 539 | -10/Mines | Discovered new exit (range 16) 583 | -10/Mines | Entered Materials 583 | -9/Materials | Accompanied by 3 allies 583 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 948 | -9/Materials | Discovered new exit (range 9) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Accompanied by 1 ally 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1002 | -8/Materials | Build established: Skirmisher 1264 | -8/Materials | Met 7R-MNS 1483 | -8/Materials | Discovered new exit (range 14) 1534 | -8/Materials | Lost 4 parts (1p1n1u1w) 1541 | -8/Materials | Found Prototype Device 1557 | -8/Materials | Identified exit to Storage 1654 | -8/Materials | Entered Storage 1686 | -8/Storage | Met a pair of Derelict thieves 1810 | -8/Storage | Destroyed 8 combat bots 1926 | -8/Storage | Repaired Minigun 1946 | -8/Storage | Repaired Minigun 2231 | -8/Storage | Build established: Scavenger-Gunner 2426 | -8/Storage | Garrison activated, responded to threat 2475 | -8/Storage | Discovered new exit (range 13) 2643 | -8/Storage | Identified exit to Factory 2667 | -8/Storage | Entered Factory 2667 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2797 | -7/Factory | Build established: Scavenger-Mutant 2927 | -7/Factory | Discovered new exit (range 4) 2971 | -7/Factory | Lost 4 parts (1p1n1u1w) 3138 | -7/Factory | System corruption reached 10% 3183 | -7/Factory | Lost 3 parts (1p2n) 3441 | -7/Factory | Discovered new exit (range 9) 3463 | -7/Factory | Build established: Gladiator 3499 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Core integrity fell below 50% 3560 | -7/Lower Caves | System corruption reached 30% 3576 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4103 | -7/Lower Caves | Core integrity fell below 20% 4133 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04107_ Critical hit (Burn: +37). 04108_ Hvy. Mace follow-up attack on G-47 Trooper. 04110_ Imp. Titanium Leg destroyed. 04111_ System corrupted: Heat flow error (+272). 04111_ Destroyed Imp. Heat Sink. 04111_ G-47 Trooper system corrupted by crushing effect. 04112_ G-47 Trooper system terminally corrupted. 04114_ Aluminum Leg destroyed. 04118_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 04119_ Critical hit (Burn: +37). 04127_ Corrupted Particle Gun self-destruct mechanism malfunctions. 04128_ Corrupted Aluminum Leg self-destruct mechanism malfunctions. 04129_ System corrupted: Matter fused (-6). 04131_ Critical hit (Burn: +37). 04132_ Acquired Corrupted Lgt. Nuclear Core. 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