Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 20:57:42 Player: Steeredaxe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (990) 990 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2675 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 261/265 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Katana > --- INVENTORY (8) ---- Light Nuclear Core Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Field Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Makeshift Flight Unit Light Cannon Katana [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 39 | 6 7 14 . 2 10 Power 4 | 1 1 1 . . 1 Engine 3 | 1 1 . . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 1 4 . . 2 Treads 5 | 2 1 2 . . . Leg 4 | . . 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 3 . 1 2 Device 2 | . 1 1 . . . Storage 2 | 1 . 1 . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 18 | 2 4 6 . 1 5 Energy Gun 4 | 1 . 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 2 . . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 2 2 1 . 5 Power 1 | . . . . . 1 Propulsion 3 | . 1 . . . 2 Utility 3 | . . 1 1 . 1 Weapon 3 | . 1 1 . . 1 Highest Loss Streak 4 | . 2 1 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 86 93 90 96 95 Engine 6 | . 14 5 . . 7 Core 5 | . . 5 11 11 2 Treads 18 | . 25 9 22 22 5 Leg 4 | . . 11 . . 14 Device 8 | . 3 14 13 11 3 Storage 18 | . 14 21 22 22 13 Processor 6 | . . . . 7 25 Energy Gun 7 | . 11 5 11 3 6 Ballistic Gun 4 | . 7 8 . . 7 Ballistic Cannon 5 | . . 3 11 11 3 Launcher 3 | . 8 5 . . . Slashing Weapon 3 | . . . . 7 4 Peak Build Rating 23 | 6 7 21 17 20 23 Average Rating 14 | 4 6 16 16 18 20 On Entrance 10 | . 6 6 17 16 20 Naked Turns . | . . . . . . Heaviest Build 21 | 12 16 21 18 19 19 Greatest Support 43 | 40 40 43 43 43 43 Greatest Overweight (x) 3 | 2 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 6 8 8 8 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 898 | 182 295 250 109 10 52 Remotely . | . . . . . . Salvage Created 1034 | . 294 491 121 . 128 Parts 56 | . 20 27 4 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 11 12 3 . 2 Melee 2 | . . . . . 2 Guns 18 | . 7 9 2 . . Cannons 1 | . . . 1 . . AOE 7 | . 4 3 . . . Classes Destroyed 10 | . 5 3 1 . 1 Builder 2 | . 1 1 . . . Tunneler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 10 | . 6 4 . . . Grunt 13 | . 5 6 2 . . Duelist 1 | . . . 1 . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Best Kill Streak 5 | . 5 4 3 . 1 Combat Bots Only 4 | . 4 4 3 . 1 Max Kills in Single Turn 3 | . 3 2 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 217 | . 91 49 13 . 64 Missed 57 | . 28 16 1 . 12 Damage Taken 2262 | . 704 507 151 . 900 Core 476 | . 69 74 21 . 312 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . . . . 30 . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 80 | . 34 36 6 . 4 Largest 2 | . 2 2 2 . 2 Hottest 98 | . 70 86 98 . 91 Shots Fired 136 | . 57 59 12 . 8 Gun 111 | . 45 52 6 . 8 Cannon 6 | . . . 6 . . Launcher 19 | . 12 7 . . . Special . | . . . . . . Kinetic 67 | . 21 36 6 . 4 Thermal 26 | . . 16 6 . 4 Explosive 19 | . 12 7 . . . Electromagnetic 24 | . 24 . . . . Robot Hit Streak 12 | . 7 12 5 . 4 Robot Miss Streak 6 | . 6 4 1 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 84 | . 28 34 7 . 15 Core Hits 61 | . 29 24 4 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Sever 3 | . . . . . 3 Melee Attacks 16 | . . . . . 16 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 2377 | . 962 900 139 . 376 Guns 962 | . 334 509 86 . 33 Cannons 53 | . . . 53 . . Explosions 999 | . 619 380 . . . Melee 343 | . . . . . 343 Ramming 20 | . 9 11 . . . Kinetic 557 | . 197 307 53 . . Thermal 321 | . . 202 86 . 33 Explosive 999 | . 619 380 . . . Electromagnetic 137 | . 137 . . . . Impact . | . . . . . . Slashing 343 | . . . . . 343 Piercing . | . . . . . . Highest Corruption 2 | . 1 2 2 2 . Average Corruption 1 | . 1 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 5 5 3 . . Message Errors 3 | . 2 . 1 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 3 | . . 2 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . 1 . . . . Alerts 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . 18 . . . . Projectiles . | . . . . . . Explosions 18 | . 18 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 82 | . 82 . . . . Shots 5 | . 5 . . . . Rammed 8 | . 7 1 . . . Targets Rammed 10 | . 7 3 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 203 | . 51 203 84 . 48 Average Temperature 46 | . 13 63 48 . 25 Received Heat Transfer 351 | . 135 150 66 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 703 | . . 444 185 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 372 | . 233 372 175 . . Initial 100 | . . 53 100 . . Average 147 | . 114 218 169 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 73 | 100 96 28 100 . . Level 1 26 | . 3 71 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 20 17 3 . 3 Peak Tracking Total 5 | . 5 4 2 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 4 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . . 5 . Successful 5 | . . . . 5 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 5 . Part Schematic 5 | . . . . 5 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3260 | 85 960 599 109 1045 462 Spaces Moved 1906 | 47 522 329 56 651 301 Core 22 | 19 . . . . 3 Treads 1479 | 28 522 151 56 651 71 Legs 405 | . . 178 . . 227 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 160 160 120 Average Speed 151 | 150 160 138 160 160 130 Slowest Speed 200 | 160 160 160 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 65 28 6 67 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 131 | . 78 53 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 131 | . 78 53 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2129 | 61 584 424 65 655 340 Wait 18 | . 8 5 . . 5 Move 1901 | 46 521 328 55 650 301 Hop . | . . . . . . Pick Up 44 | 9 6 22 2 2 3 Fast Attach . | . . . . . . Attach 22 | 6 2 7 . 1 6 Detach 1 | . . 1 . . . Swap 17 | . 5 7 . 1 4 Drop 23 | . 1 15 2 1 4 Fire 80 | . 34 36 6 . 4 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush 8 | . 7 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 7) 894 | -10/Materials | Discovered new exit (range 15) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x2 1559 | -9/Materials | Discovered new exit (range 16) 1645 | -9/Materials | Entered Mines 1714 | -9/Mines | Discovered new exit (range 8) 1715 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1754 | -9/Mines | Entered Zion 1820 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1826 | -7/Zion | Discovered new exit (range 13) 1878 | -7/Zion | System corruption cleaned by Quarantine Array 1975 | -7/Zion | Given A8's code to call for help 2799 | -7/Zion | Entered Proximity Caves 2927 | -6/Proximity Caves | Core integrity fell below 50% 2941 | -6/Proximity Caves | Core integrity fell below 20% 2956 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 2994 | -6/Proximity Caves | Learned Factory stockpile data 3261 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Dropped Heat Sink. Flexi-carbon Leg fries itself beyond repair. Targeting Computer fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Factory stockpile data. Acquired Lgt. Nuclear Core. Searching scrap... Found Mak. Flight Unit. Found Phase Cannon. Found Energy Filter. Found Hrd. Medium Armor Plating. Found 52 Matter. Acquired 52 matter. Acquired Mak. Flight Unit. Dropped Mak. Flight Unit. Terminal disabled. Penetrated by Slug. Slug penetrates Wall. Field Laser destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#######?#########????????????????????????????? | | ????# ??? #????????????????????????????? | | ???## ????? #????#######?????????????????? | | #??# ######### #??## ##????????????????? | | ##?# # " #??# #????????????????? | | ### ] "# #??# #????????????????? | | "" # ##?# #????????????????? | | "# ### #?????????????????? | | ### # "# #???????????????????? | | #### # + #???????????????????? | | ## # #???????????????????? | | ## # "T" ##???????????????????? | | # #"" ""# ##???????????????????? | | ### ##### #???????????????????? | | ## ##???????????????????? | | ## @h #????????????????????? | | ### ## #????????????????????? | | ## ##? ??????????????????? | | ###### ##?? ### ???????????????? | | ##????## #??? #???? #?????????????? | | ##??????# #??? ??????#?????????????? | | ###??????# #??? #???????????????????? | | #???????# ??? #???????????????????? | | ??????? ??? ##???????????????????? | | ??????? ## ###???##????????????????????? | | ???????? ### ?## ##???????????????????????????? | | ?????????#???# ???##?????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Power Maul | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed SapperRiotDoublenader Manual? 0 Play Time 00:38:48 Cumulative 4.1 hours Start 2024.11.09 @ 20:16:52 End 2024.11.09 @ 20:57:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d6a678c-3361-419a-9ef5-b00565fe5198