Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:21:40 Player: THEPIGGYGAMER Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1920) 1920 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5020 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 285/290 System Corruption 1% Temperature Cool (26) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Core Analyzer Insulated Plating > --- WEAPON ----------- Shock Rifle Remote Datajack > --- INVENTORY -------- Light Nuclear Core Compact Wheel Xenon Bombardment Thruster Weight Redist. System Advanced Targeting Computer Advanced ECM Suite Light Armor Plating Arc Projector Beam Rifle [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 3 | . . . . 2 . 1 Weapon . | . . . . . . . Parts Attached 103 | 7 11 . 28 8 22 27 Power 15 | 1 1 . 7 . 2 4 Engine 12 | 1 1 . 7 . 1 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 32 | 2 3 . 14 4 5 4 Treads 13 | 2 . . 5 2 4 . Leg . | . . . . . . . Wheel 3 | . . . 2 . . 1 Hover 11 | . . . 7 2 . 2 Flight 5 | . 3 . . . 1 1 Utility 24 | 2 4 . . 3 8 7 Device 9 | 1 . . . 1 2 5 Storage 4 | 1 2 . . . 1 . Processor 4 | . 1 . . 1 1 1 Hackware 1 | . 1 . . . . . Protection 6 | . . . . 1 4 1 Artifact . | . . . . . . . Weapon 32 | 2 3 . 7 1 7 12 Energy Gun 10 | 2 1 . 1 . 3 3 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 6 | . 1 . 1 . 1 3 Ballistic Cannon 7 | . . . 4 . 3 . Launcher 3 | . . . . 1 . 2 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 24 | . . . 8 . 9 7 Power 3 | . . . 2 . 1 . Propulsion 11 | . . . 4 . 5 2 Utility 4 | . . . . . 1 3 Weapon 6 | . . . 2 . 2 2 Highest Loss Streak 7 | . . . 3 . 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 100 94 99 83 81 Engine 8 | . 14 14 10 9 7 . Core 1 | . . . . . 1 5 Treads 16 | . 9 . 27 5 14 20 Wheel 1 | . . . . . . 4 Hover 6 | . . . 9 30 9 1 Flight 5 | . 18 28 2 . . . Device 3 | . 11 . . 6 4 3 Storage 2 | . 4 . . . 4 4 Processor 14 | . 8 14 11 11 18 19 Hackware 5 | . 2 14 11 9 4 . Protection 2 | . . . . 9 4 5 Energy Gun 5 | . 19 . . . 5 6 Ballistic Gun 3 | . . 14 . . 4 3 Ballistic Cannon 5 | . . . 19 . . . Special Melee Weapon 2 | . 8 14 . . . . Peak Build Rating 36 | 9 10 10 19 24 25 36 Average Rating 18 | 4 9 10 16 22 19 28 On Entrance 13 | . 9 10 10 19 23 25 Naked Turns 48 | . . . . . . 48 Heaviest Build 32 | 12 28 6 20 20 27 32 Greatest Support 82 | 40 40 8 80 31 82 82 Greatest Overweight (x) 3 | . . . 3 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 10 10 Average Capacity 6 | 6 7 5 5 5 7 8 Most Carried 10 | 5 7 5 5 5 9 10 Average Carried 5 | 2 4 5 4 4 5 6 Final Capacity 10 | 8 5 5 5 5 10 5 Final Carried 9 | 3 5 5 5 5 9 1 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 1779 | 258 122 . 543 96 589 171 Remotely . | . . . . . . . Salvage Created 2240 | 41 234 . 798 96 901 170 Parts 143 | 5 18 . 53 5 45 17 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 45 | . 9 . 18 2 13 3 Guns 17 | . 8 . 2 . 5 2 Cannons 26 | . . . 15 2 8 1 AOE 1 | . . . 1 . . . Classes Destroyed 15 | 1 5 . 5 1 2 1 Worker 3 | . 1 . 2 . . . Builder 2 | . . . . . 1 1 Tunneler 2 | 2 . . . . . . Hauler 3 | . . . 2 . 1 . Recycler 4 | . . . 1 . 3 . Mechanic 1 | . . . 1 . . . Operator 4 | . 1 . 2 . . 1 Watcher 4 | . 1 . 3 . . . Swarmer 9 | . 8 . . . . 1 Grunt 17 | . 1 . 12 . 4 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 14 | . . . 5 1 8 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 2 3 . 7 1 5 1 Combat Bots Only 7 | . 3 . 7 1 3 1 Max Kills in Single Turn 2 | 2 1 . 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 410 | . 41 . 127 12 65 165 Missed 145 | . 14 . 43 5 23 60 Damage Taken 3997 | . 244 . 1238 123 792 1600 Core 1220 | . 45 . 328 18 123 706 Absorbed by Shields . | . . . . . . . Ignored by Resistances 24 | . . . . . . 24 Regen/Repaired (Parts) 149 | . . . 54 95 . . Core Remaining (%) 68 | 100 . 82 18 . 74 . Volleys Fired 210 | 1 50 . 61 8 48 42 Largest 2 | 2 2 . 2 1 2 2 Hottest 108 | 90 100 . 88 75 108 83 Shots Fired 300 | 2 64 . 100 8 77 49 Gun 146 | 2 64 . 4 . 44 32 Cannon 136 | . . . 96 8 29 3 Launcher 7 | . . . . . 4 3 Special 11 | . . . . . . 11 Kinetic 141 | . . . 96 . 35 10 Thermal 119 | 2 64 . 4 8 38 3 Explosive 4 | . . . . . 4 . Electromagnetic 25 | . . . . . . 25 Robot Hit Streak 10 | 1 6 . 10 4 9 6 Robot Miss Streak 11 | . 8 . 11 2 6 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 234 | 1 53 5 81 6 60 28 Core Hits 149 | 2 13 . 82 3 38 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 4 . 1 . 1 1 Burn 5 | . 4 . . . 1 . Blast 1 | . . . 1 . . . Corrupt 1 | . . . . . . 1 Melee Attacks 28 | . 22 5 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 23 | . 17 5 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3770 | 22 412 . 1593 150 1016 577 Guns 1242 | 22 412 . 50 . 493 265 Cannons 2037 | . . . 1377 150 477 33 Explosions 473 | . . . 164 . 46 263 Melee . | . . . . . . . Ramming 18 | . . . 2 . . 16 Kinetic 1884 | . . . 1377 . 401 106 Thermal 1438 | 22 412 . 146 150 569 139 Explosive 46 | . . . . . 46 . Electromagnetic 384 | . . . 68 . . 316 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 1 . . 19 Projectiles 1 | . . . 1 . . . Explosions 19 | . . . . . . 19 Melee . | . . . . . . . Knockbacks 31 | . . . 27 . 4 . Impact . | . . . . . . . Kinetic 31 | . . . 27 . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 233 | . . . 78 . 59 96 Shots 6 | . . . 2 . 2 2 Rammed 4 | . . . 1 . . 3 Targets Rammed 4 | . . . 1 . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 234 | 30 180 . 225 198 234 171 Average Temperature 51 | 18 46 . 39 97 61 51 Received Heat Transfer 1155 | . 30 . 549 9 315 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 3457 | 62 1517 . 248 222 1258 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 467 | 10 229 85 333 265 414 467 Initial 152 | . 6 55 . 128 111 152 Average 173 | 2 88 61 234 178 319 102 Maximum Alert Level 2 | . 1 . 1 1 2 2 Low Security (%) 58 | 100 84 100 28 45 8 93 Level 1 37 | . 15 . 71 54 71 3 Level 2 4 | . . . . . 19 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . 4 . 1 6 Investigation 2 | . . . 1 . 1 . Extermination 2 | . . . . . . 2 Reinforcement 9 | . 2 . 3 . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 5 | . 1 . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 18 . 44 3 33 52 Peak Tracking Total 16 | . 4 . 7 2 7 16 Tactical Retreats 23 | . 1 . 5 . 8 9 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 3 | . . . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 6 | . . . 3 . 1 2 Max in Single Turn 1 | . . . 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 25 | . 2 . 6 2 9 6 Terminals 18 | . 2 . 5 1 8 2 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 1 1 . . Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 67 | . 5 . 22 4 23 13 Successful 31 | . 2 . 13 2 11 3 Failed 36 | . 3 . 9 2 12 10 Catastrophic 7 | . 1 . 2 1 2 1 Database Lockouts . | . . . . . . . Manual 15 | . . . . . 12 3 Terminals 52 | . 5 . 20 2 19 6 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . 2 2 . . Recycling Units 6 | . . . . . 4 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 22 | . 2 . 11 . 8 1 Record 3 | . . . 3 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . . . 1 . 1 . Alert Level 3 | . . . 2 . 1 . Unreport Threat 4 | . . . 2 . 2 . Locate Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 4 | . . . . . 3 1 Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 2 . 5 1 8 5 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 58 | . . . 32 26 . . Parts Recycled . | . . . . . . . Recycled Matter 6 | . . . . . 6 . Retrieved Matter 6 | . . . . . 6 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 16 | . 7 3 1 . . 5 Non-combat 14 | . 6 3 1 . . 4 Combat 2 | . 1 . . . . 1 Robot Hacks Applied 32 | . 20 4 1 . . 7 parse_system 13 | . 10 1 . . . 2 no_distress 14 | . 7 3 1 . . 3 find_chute 1 | . . . . . . 1 find_recycling 1 | . 1 . . . . . check_alert 3 | . 2 . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 5 | . . . . . 4 1 EXPLORE 3 | . . . . . 2 1 RETURN 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches 3 | . . . . . 2 1 Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 5544 | 74 769 552 1421 259 1037 1432 Spaces Moved 4262 | 45 583 357 984 277 947 1069 Core 499 | 15 . . . . 278 206 Treads 1398 | 30 135 . 408 10 250 565 Legs . | . . . . . . . Wheels 32 | . . . 32 . . . Hover 1254 | . . . 274 267 415 298 Flight 1079 | . 448 357 270 . 4 . Fastest Speed 35 | 50 37 37 37 48 35 50 Average Speed 91 | 123 65 37 117 64 78 115 Slowest Speed 300 | 160 160 37 300 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . 1 . 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 63 53 60 13 95 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 58 | . . . 7 2 38 11 Melee . | . . . . . . . Projectile 6 | . . . 1 2 3 . AOE 52 | . . . 6 . 35 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 5596 | 62 895 773 1141 346 1158 1221 Wait 890 | . 208 412 47 50 113 60 Move 4250 | 44 580 356 979 276 946 1069 Hop 3 | . 1 . 2 . . . Pick Up 50 | 10 12 . 13 2 8 5 Fast Attach 19 | . 1 . 3 1 6 8 Attach 38 | 7 3 . 9 3 8 8 Detach 7 | . 1 . . . 3 3 Swap 46 | . 7 . 16 4 8 11 Drop 38 | . 10 . 9 2 5 12 Fire 210 | 1 50 . 61 8 48 42 Melee 28 | . 22 5 1 . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 17) 416 | -10/Materials | Discovered new exit (range 18) 645 | -10/Materials | Build established: Scavenger-Mutant 844 | -10/Materials | Entered Mines 920 | -10/Mines | Learned Materials emergency access door positions 971 | -10/Mines | Discovered new exit (range 5) 974 | -10/Mines | Learned location of Zion (-6) 1396 | -10/Mines | Entered Materials 1396 | -9/Materials | Evolved 2 slots: Propulsion x2 1541 | -9/Materials | Repaired Imp. Light Cannon 1563 | -9/Materials | Core integrity fell below 50% 1580 | -9/Materials | Lost 3 parts (2n1w) 1587 | -9/Materials | Destroyed 7 combat bots 1918 | -9/Materials | Discovered new exit (range 11) 2791 | -9/Materials | Discovered new exit (range 18) 2796 | -9/Materials | Core integrity fell below 20% 2817 | -9/Materials | Entered another Materials area 2817 | -8/Materials | Evolved 2 slots: Utility x2 2867 | -8/Materials | Repaired Lgt. Treads 2886 | -8/Materials | Discovered new exit (range 15) 3010 | -8/Materials | Identified exit to Storage 3076 | -8/Materials | Entered Storage 3260 | -8/Storage | Learned location of Armory (-4) 3449 | -8/Storage | Lost 7 parts (1p4n2w) 3452 | -8/Storage | Discovered new exit (range 5) 3456 | -8/Storage | Identified exit to Factory 4113 | -8/Storage | Entered Factory 4113 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5384 | -7/Factory | Lost 3 parts (1n2u) 5395 | -7/Factory | Core integrity fell below 50% 5439 | -7/Factory | Released all parts (8) 5506 | -7/Factory | Core integrity fell below 20% 5529 | -7/Factory | Build established: Mutant 5545 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05454_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 05459_ System corrupted: Substantial component data lost. 05483_ Acquired Plasma Cannon. 05484_ P-60 Hacker destroyed. 05489_ Acquired 43 matter. 05490_ Acquired Gravmag System. 05493_ Acquired Remote Datajack. 05496_ Acquired Imp. Heat Sink. 05505_ U-05 Engineer destroyed. 05505_ K-01 Serf collects debris. 05505_ Acquired 19 matter. 05508_ Acquired Imp. Deuterium Engine. 05508_ K-01 Serf cleans the Matter Pump. 05512_ K-01 Serf collects debris. 05514_ K-01 Serf destroyed. 05543_ Gravmag System destroyed. 05543_ Imp. Heat Sink destroyed. 05545_ Remote Datajack destroyed. 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"""#???????????????????? | | #??????????????# # R"#???????????????????? | | #??????????????# # """#???????????????????? | | +??????????????# # % #?T ?????????????? | | #??????????????# #########""" ?????????????? | | #??????????????# #???????? ??????????????? | | #??????????????# ######### ""??????????????? | | #??????????????# ""??????????????? | | #??????????????# """ ????????????? | | #??????????????# ???????????? | | #??????????????# ?????????????? | | #??????????????# ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 15 Evasion (%) 62 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Shopping List Challenges ------------ None Game ------ Seed ZhirovPiercingSubcomponent Manual? 0 Play Time 01:45:02 Cumulative 5.7 hours Start 2025.02.01 @ 20:26:15 End 2025.02.04 @ 18:21:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f6755b3-d46a-451b-93bf-1bd35c424b06