Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:21:40

Player: THEPIGGYGAMER

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (1920)     1920
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5020

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     129/300
Energy                     285/290
System Corruption          1%
Temperature                Cool (26)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
           Plasma Cannon
>          --- INVENTORY (5) ----
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Advanced Treads
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Core Analyzer
           Insulated Plating
>          --- WEAPON -----------
           Shock Rifle
           Remote Datajack
>          --- INVENTORY --------
     Light Nuclear Core
   Compact Wheel
           Xenon Bombardment Thruster
           Weight Redist. System
  Advanced Targeting Computer
  Advanced ECM Suite
     Light Armor Plating
           Arc Projector
           Beam Rifle
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   1   
  Utility                  3    | .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             103  | 7   11  .   28  8   22  27  
  Power                    15   | 1   1   .   7   .   2   4   
    Engine                 12   | 1   1   .   7   .   1   2   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   3   .   14  4   5   4   
    Treads                 13   | 2   .   .   5   2   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   2   .   .   1   
    Hover                  11   | .   .   .   7   2   .   2   
    Flight                 5    | .   3   .   .   .   1   1   
  Utility                  24   | 2   4   .   .   3   8   7   
    Device                 9    | 1   .   .   .   1   2   5   
    Storage                4    | 1   2   .   .   .   1   .   
    Processor              4    | .   1   .   .   1   1   1   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   .   7   1   7   12  
    Energy Gun             10   | 2   1   .   1   .   3   3   
    Energy Cannon          3    | .   .   .   1   .   .   2   
    Ballistic Gun          6    | .   1   .   1   .   1   3   
    Ballistic Cannon       7    | .   .   .   4   .   3   .   
    Launcher               3    | .   .   .   .   1   .   2   
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 24   | .   .   .   8   .   9   7   
  Power                    3    | .   .   .   2   .   1   .   
  Propulsion               11   | .   .   .   4   .   5   2   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   6    | .   .   .   2   .   2   2   
  Highest Loss Streak      7    | .   .   .   3   .   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 94  99  83  81  
  Engine                   8    | .   14  14  10  9   7   .   
  Core                     1    | .   .   .   .   .   1   5   
  Treads                   16   | .   9   .   27  5   14  20  
  Wheel                    1    | .   .   .   .   .   .   4   
  Hover                    6    | .   .   .   9   30  9   1   
  Flight                   5    | .   18  28  2   .   .   .   
  Device                   3    | .   11  .   .   6   4   3   
  Storage                  2    | .   4   .   .   .   4   4   
  Processor                14   | .   8   14  11  11  18  19  
  Hackware                 5    | .   2   14  11  9   4   .   
  Protection               2    | .   .   .   .   9   4   5   
  Energy Gun               5    | .   19  .   .   .   5   6   
  Ballistic Gun            3    | .   .   14  .   .   4   3   
  Ballistic Cannon         5    | .   .   .   19  .   .   .   
  Special Melee Weapon     2    | .   8   14  .   .   .   .   
Peak Build Rating          36   | 9   10  10  19  24  25  36  
  Average Rating           18   | 4   9   10  16  22  19  28  
  On Entrance              13   | .   9   10  10  19  23  25  
Naked Turns                48   | .   .   .   .   .   .   48  
Heaviest Build             32   | 12  28  6   20  20  27  32  
  Greatest Support         82   | 40  40  8   80  31  82  82  
  Greatest Overweight (x)  3    | .   .   .   3   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  5   5   5   10  10  
  Average Capacity         6    | 6   7   5   5   5   7   8   
  Most Carried             10   | 5   7   5   5   5   9   10  
  Average Carried          5    | 2   4   5   4   4   5   6   
  Final Capacity           10   | 8   5   5   5   5   10  5   
  Final Carried            9    | 3   5   5   5   5   9   1   

 Class Distribution 
--------------------
 83% | Scavenger-Mutant
 16% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac 
Matter Collected           1779 | 258 122 .   543 96  589 171 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2240 | 41  234 .   798 96  901 170 
  Parts                    143  | 5   18  .   53  5   45  17  
Haulers Intercepted        3    | .   .   .   2   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  45   | .   9   .   18  2   13  3   
  Guns                     17   | .   8   .   2   .   5   2   
  Cannons                  26   | .   .   .   15  2   8   1   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          15   | 1   5   .   5   1   2   1   
  Worker                   3    | .   1   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   
  Recycler                 4    | .   .   .   1   .   3   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   2   .   .   1   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  9    | .   8   .   .   .   .   1   
  Grunt                    17   | .   1   .   12  .   4   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   5   1   8   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           7    | 2   3   .   7   1   5   1   
  Combat Bots Only         7    | .   3   .   7   1   3   1   
Max Kills in Single Turn   2    | 2   1   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Hostile Shots Fired        410  | .    41   .    127  12   65   165  
  Missed                   145  | .    14   .    43   5    23   60   
Damage Taken               3997 | .    244  .    1238 123  792  1600 
  Core                     1220 | .    45   .    328  18   123  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   24   | .    .    .    .    .    .    24   
  Regen/Repaired (Parts)   149  | .    .    .    54   95   .    .    
Core Remaining (%)         68   | 100  .    82   18   .    74   .    
Volleys Fired              210  | 1    50   .    61   8    48   42   
  Largest                  2    | 2    2    .    2    1    2    2    
  Hottest                  108  | 90   100  .    88   75   108  83   
Shots Fired                300  | 2    64   .    100  8    77   49   
  Gun                      146  | 2    64   .    4    .    44   32   
  Cannon                   136  | .    .    .    96   8    29   3    
  Launcher                 7    | .    .    .    .    .    4    3    
  Special                  11   | .    .    .    .    .    .    11   
  Kinetic                  141  | .    .    .    96   .    35   10   
  Thermal                  119  | 2    64   .    4    8    38   3    
  Explosive                4    | .    .    .    .    .    4    .    
  Electromagnetic          25   | .    .    .    .    .    .    25   
  Robot Hit Streak         10   | 1    6    .    10   4    9    6    
  Robot Miss Streak        11   | .    8    .    11   2    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           234  | 1    53   5    81   6    60   28   
  Core Hits                149  | 2    13   .    82   3    38   11   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    4    .    1    .    1    1    
    Burn                   5    | .    4    .    .    .    1    .    
    Blast                  1    | .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              28   | .    22   5    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    17   5    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3770 | 22   412  .    1593 150  1016 577  
  Guns                     1242 | 22   412  .    50   .    493  265  
  Cannons                  2037 | .    .    .    1377 150  477  33   
  Explosions               473  | .    .    .    164  .    46   263  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    2    .    .    16   
  Kinetic                  1884 | .    .    .    1377 .    401  106  
  Thermal                  1438 | 22   412  .    146  150  569  139  
  Explosive                46   | .    .    .    .    .    46   .    
  Electromagnetic          384  | .    .    .    68   .    .    316  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    1    .    .    19   
  Projectiles              1    | .    .    .    1    .    .    .    
  Explosions               19   | .    .    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    27   .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    .    27   .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      233  | .    .    .    78   .    59   96   
  Shots                    6    | .    .    .    2    .    2    2    
  Rammed                   4    | .    .    .    1    .    .    3    
Targets Rammed             4    | .    .    .    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        234  | 30   180  .    225  198  234  171  
  Average Temperature      51   | 18   46   .    39   97   61   51   
  Received Heat Transfer   1155 | .    30   .    549  9    315  252  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    .    
  Heat Transferred         3457 | 62   1517 .    248  222  1258 150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Peak Influence             467  | 10  229 85  333 265 414 467 
  Initial                  152  | .   6   55  .   128 111 152 
  Average                  173  | 2   88  61  234 178 319 102 
Maximum Alert Level        2    | .   1   .   1   1   2   2   
  Low Security (%)         58   | 100 84  100 28  45  8   93  
  Level 1                  37   | .   15  .   71  54  71  3   
  Level 2                  4    | .   .   .   .   .   19  3   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   4   .   1   6   
  Investigation            2    | .   .   .   1   .   1   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            9    | .   2   .   3   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Distress Signals           5    | .   1   .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              150  | .   18  .   44  3   33  52  
  Peak Tracking Total      16   | .   4   .   7   2   7   16  
  Tactical Retreats        23   | .   1   .   5   .   8   9   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Traps Triggered            3    | .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Disabled          6    | .   .   .   3   .   1   2   
  Max in Single Turn       1    | .   .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Accessed          25   | .   2   .   6   2   9   6   
  Terminals                18   | .   2   .   5   1   8   2   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                67   | .   5   .   22  4   23  13  
  Successful               31   | .   2   .   13  2   11  3   
  Failed                   36   | .   3   .   9   2   12  10  
    Catastrophic           7    | .   1   .   2   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   12  3   
  Terminals                52   | .   5   .   20  2   19  6   
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          4    | .   .   .   2   2   .   .   
  Recycling Units          6    | .   .   .   .   .   4   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             22   | .   2   .   11  .   8   1   
  Record                   3    | .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   
  Alert Level              3    | .   .   .   2   .   1   .   
  Unreport Threat          4    | .   .   .   2   .   2   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   2   2   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   1   1   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   3   1   
  Process                  1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   5   1   8   5   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   
  Time                     58   | .   .   .   32  26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          6    | .   .   .   .   .   6   .   
  Retrieved Matter         6    | .   .   .   .   .   6   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              16   | .   7   3   1   .   .   5   
  Non-combat               14   | .   6   3   1   .   .   4   
  Combat                   2    | .   1   .   .   .   .   1   
Robot Hacks Applied        32   | .   20  4   1   .   .   7   
  parse_system             13   | .   10  1   .   .   .   2   
  no_distress              14   | .   7   3   1   .   .   3   
  find_chute               1    | .   .   .   .   .   .   1   
  find_recycling           1    | .   1   .   .   .   .   .   
  check_alert              3    | .   2   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   4   1   
  EXPLORE                  3    | .   .   .   .   .   2   1   
  RETURN                   2    | .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   2   1   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Turns Passed               5544 | 74   769  552  1421 259  1037 1432 
Spaces Moved               4262 | 45   583  357  984  277  947  1069 
  Core                     499  | 15   .    .    .    .    278  206  
  Treads                   1398 | 30   135  .    408  10   250  565  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   32   | .    .    .    32   .    .    .    
  Hover                    1254 | .    .    .    274  267  415  298  
  Flight                   1079 | .    448  357  270  .    4    .    
  Fastest Speed            35   | 50   37   37   37   48   35   50   
  Average Speed            91   | 123  65   37   117  64   78   115  
  Slowest Speed            300  | 160  160  37   300  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            3    | .    1    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    63   53   60   13   95   31   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    7    .    
Terrain Destroyed          58   | .    .    .    7    2    38   11   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    2    3    .    
  AOE                      52   | .    .    .    6    .    35   11   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Total                      5596 | 62   895  773  1141 346  1158 1221 
  Wait                     890  | .    208  412  47   50   113  60   
  Move                     4250 | 44   580  356  979  276  946  1069 
  Hop                      3    | .    1    .    2    .    .    .    
  Pick Up                  50   | 10   12   .    13   2    8    5    
  Fast Attach              19   | .    1    .    3    1    6    8    
  Attach                   38   | 7    3    .    9    3    8    8    
  Detach                   7    | .    1    .    .    .    3    3    
  Swap                     46   | .    7    .    16   4    8    11   
  Drop                     38   | .    10   .    9    2    5    12   
  Fire                     210  | 1    50   .    61   8    48   42   
  Melee                    28   | .    22   5    1    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    13   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 17)
  416 | -10/Materials | Discovered new exit (range 18)
  645 | -10/Materials | Build established: Scavenger-Mutant
  844 | -10/Materials | Entered Mines
  920 | -10/Mines     | Learned Materials emergency access door positions
  971 | -10/Mines     | Discovered new exit (range 5)
  974 | -10/Mines     | Learned location of Zion (-6)
 1396 | -10/Mines     | Entered Materials
 1396 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1541 | -9/Materials  | Repaired Imp. Light Cannon
 1563 | -9/Materials  | Core integrity fell below 50%
 1580 | -9/Materials  | Lost 3 parts (2n1w)
 1587 | -9/Materials  | Destroyed 7 combat bots
 1918 | -9/Materials  | Discovered new exit (range 11)
 2791 | -9/Materials  | Discovered new exit (range 18)
 2796 | -9/Materials  | Core integrity fell below 20%
 2817 | -9/Materials  | Entered another Materials area
 2817 | -8/Materials  | Evolved 2 slots: Utility x2
 2867 | -8/Materials  | Repaired Lgt. Treads
 2886 | -8/Materials  | Discovered new exit (range 15)
 3010 | -8/Materials  | Identified exit to Storage
 3076 | -8/Materials  | Entered Storage
 3260 | -8/Storage    | Learned location of Armory (-4)
 3449 | -8/Storage    | Lost 7 parts (1p4n2w)
 3452 | -8/Storage    | Discovered new exit (range 5)
 3456 | -8/Storage    | Identified exit to Factory
 4113 | -8/Storage    | Entered Factory
 4113 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5384 | -7/Factory    | Lost 3 parts (1n2u)
 5395 | -7/Factory    | Core integrity fell below 50%
 5439 | -7/Factory    | Released all parts (8)
 5506 | -7/Factory    | Core integrity fell below 20%
 5529 | -7/Factory    | Build established: Mutant
 5545 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
05454_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F004.
05459_ System corrupted: Substantial component
  data lost.
05483_ Acquired Plasma Cannon.
05484_ P-60 Hacker destroyed.
05489_ Acquired 43 matter.
05490_ Acquired Gravmag System.
05493_ Acquired Remote Datajack.
05496_ Acquired Imp. Heat Sink.
05505_ U-05 Engineer destroyed.
05505_ K-01 Serf collects debris.
05505_ Acquired 19 matter.
05508_ Acquired Imp. Deuterium Engine.
05508_ K-01 Serf cleans the Matter Pump.
05512_ K-01 Serf collects debris.
05514_ K-01 Serf destroyed.
05543_ Gravmag System destroyed.
05543_ Imp. Heat Sink destroyed.
05545_ Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: EM             15
Evasion (%)                62
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
More Dakka Please
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ZhirovPiercingSubcomponent
  Manual?         0
Play Time         01:45:02
  Cumulative      5.7 hours
  Start           2025.02.01 @ 20:26:15
  End             2025.02.04 @ 18:21:40
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f6755b3-d46a-451b-93bf-1bd35c424b06