Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.28 @ 13:39:12 Player: Minty Result: Destroyed by Segregator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (183) 915 Value Destroyed (5630) 5630 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3127) 3127 TOTAL SCORE: 13832 Bonus ------- High Alert Combat Kills 1960 Follower Combat Kills 1009 Registered with UFD 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Shock Rifle Heavy Plasma Cannon Segregator > --- INVENTORY (15) --- Light Angular Momentum Engine Hybrid Antimatter Reactor Improved Cooling System Matter Compressor (250) Target Analyzer Hacking Suite Remote Datajack Powered Hammer DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Shielding > --- WEAPON ----------- Backup Laser III Force Rifle Coil Gun > --- INVENTORY -------- Cold Fusion Reactor Hybrid Antimatter Reactor Cooling System Improved Cooling System Matter Compressor Phase Cannon Heavy Plasma Cannon Rocket Launcher Remote Datajack DRS Beacon [Rating: 68] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 4 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 210 | 7 16 1 42 46 4 6 34 3 51 Power 21 | 1 2 1 2 6 1 1 3 . 4 Engine 15 | 1 2 . 2 6 1 1 2 . . Core 1 | . . 1 . . . . . . . Reactor 5 | . . . . . . . 1 . 4 Propulsion 52 | 2 5 . 9 8 . 2 9 1 16 Treads 23 | . 3 . 8 2 . 2 6 . 2 Leg 19 | . . . . 6 . . . . 13 Wheel 10 | 2 2 . 1 . . . 3 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 1 5 . 19 4 1 . 9 . 10 Device 13 | . 1 . 2 . . . 6 . 4 Storage 3 | 1 . . 2 . . . . . . Processor 4 | . . . . . . . 2 . 2 Hackware 3 | . . . . 2 1 . . . . Protection 26 | . 4 . 15 2 . . 1 . 4 Artifact . | . . . . . . . . . . Weapon 88 | 3 4 . 12 28 2 3 13 2 21 Energy Gun 24 | 2 2 . 4 1 . 3 4 . 8 Energy Cannon 15 | . 1 . 2 6 1 . 3 . 2 Ballistic Gun 17 | 1 . . 4 7 . . 1 . 4 Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 14 | . . . . 12 . . . 1 1 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 4 | . . . 2 1 . . . . 1 Slashing Weapon 8 | . . . . 1 1 . 3 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 2 . 1 Unidentified Prototypes 9 | . . . 1 5 . . 3 . . Parts Lost 55 | . 4 . 3 5 1 . 9 4 29 Power 6 | . 1 . 1 . . . 1 . 3 Propulsion 26 | . 2 . . 3 1 . 4 3 13 Utility 10 | . . . 2 2 . . 1 . 5 Weapon 13 | . 1 . . . . . 3 1 8 Highest Loss Streak 11 | . 3 . 2 1 1 . 3 2 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 90 94 98 96 92 95 97 81 90 Engine 8 | . 9 . 9 11 11 11 5 3 2 Treads 13 | . 14 14 29 17 . 12 17 6 1 Leg 11 | . . . . 13 28 16 2 . 17 Wheel 2 | . 10 14 3 . . . 4 8 . Device 4 | . 5 . 3 4 . . 16 13 6 Storage 10 | . 14 14 11 11 11 11 6 6 6 Processor 3 | . . . . . . . 4 13 22 Hackware 11 | . . . . 11 20 22 13 13 3 Protection 5 | . 8 14 17 4 . . 4 . 4 Energy Gun 11 | . 11 28 5 . . 20 13 2 10 Energy Cannon 4 | . 5 . 7 8 16 . 2 4 1 Ballistic Gun 3 | . 8 . 8 9 . . . 2 2 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 14 18 23 47 49 35 41 59 45 56 Greatest Support 80 | 32 40 10 63 63 30 40 80 20 70 Greatest Overweight (x) 18 | . 1 2 2 3 1 2 5 3 18 Average Overweight (x) . | . . 1 . . 1 1 2 2 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 15 Most Carried 15 | 3 8 8 11 15 15 15 15 15 15 Average Carried 12 | 1 7 8 9 14 14 14 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 3 8 8 11 15 15 15 15 15 9 Class Distribution -------------------- 34% | Scavenger-Mutant 31% | Hacker-Mutant 24% | Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 4319 | 235 315 36 816 1268 36 105 276 98 1134 Remotely . | . . . . . . . . . . Salvage Created 7048 | . 507 131 1303 2377 231 . 552 311 1636 Parts 365 | . 35 15 69 144 6 . 33 . 63 Haulers Intercepted 6 | . 1 . 1 4 . . . . . Recyclers Shooed 15 | . . . 6 4 . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 141 | . 13 8 25 55 3 . 8 2 27 Melee 8 | . 1 . . . 1 . 2 . 4 Guns 77 | . 10 8 19 22 . . 6 . 12 Cannons 22 | . 2 . 4 11 1 . . 1 3 AOE 24 | . . . . 22 . . . 1 1 Classes Destroyed 19 | . 7 1 5 2 . . 1 1 2 Worker 12 | . 1 . 3 6 . . 1 . 1 Builder 8 | . 1 . 1 1 . . 2 . 3 Tunneler 1 | . . . 1 . . . . . . Hauler 6 | . 1 . 1 4 . . . . . Recycler 8 | . . . 3 4 1 . . . . Mechanic 3 | . . . . 3 . . . . . Operator 6 | . 1 . 1 3 . . . . 1 Watcher 5 | . 2 . 1 2 . . . . . Swarmer 25 | . 6 6 4 8 . . . . 1 Saboteur 1 | . . . . . . . . . 1 Grunt 75 | . 7 2 13 34 . . 3 . 16 Brawler 6 | . . . 1 3 . . . . 2 Duelist 5 | . . . 2 2 . . . . 1 Protector 1 | . . . . 1 . . . . . Sentry 20 | . . . 5 7 3 . 3 . 2 Hunter 4 | . . . . . . . 2 . 2 Programmer 2 | . . . . . . . . . 2 Compactor 2 | . . . . . . . . 2 . Zionite 1 | . . 1 . . . . . . . Best Kill Streak 18 | . 6 3 6 18 1 . 3 2 8 Combat Bots Only 12 | . 5 3 6 12 1 . 3 2 6 Max Kills in Single Turn 5 | . 1 2 2 5 1 . 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . . . 4 . . . 1 1 Melee 1 | . 1 . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 920 | . 89 32 123 169 14 . 207 1 285 Missed 253 | . 19 8 28 48 4 . 60 . 86 Damage Taken 9747 | . 741 231 1215 1648 143 . 1763 90 3916 Core 1387 | . 110 76 96 216 28 . 142 . 719 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . 43 Ignored by Resistances 206 | . . . . 18 . . 188 . . Regen/Repaired (Parts) 746 | . 7 . 150 138 . 272 . 10 169 Core Remaining (%) 46 | 100 . 25 . . . 15 . . . Volleys Fired 418 | 4 62 12 84 98 8 . 44 9 97 Largest 3 | 2 2 2 2 2 2 . 3 3 3 Hottest 228 | 90 130 130 130 120 136 . 228 121 225 Shots Fired 837 | 8 116 23 159 191 16 . 92 26 206 Gun 653 | 8 100 23 141 118 . . 87 7 169 Cannon 137 | . 16 . 18 46 16 . 5 9 27 Launcher 39 | . . . . 27 . . . 10 2 Special 8 | . . . . . . . . . 8 Kinetic 307 | . 52 . 97 118 . . 1 6 33 Thermal 448 | 8 64 23 62 46 16 . 67 10 152 Explosive 39 | . . . . 27 . . . 10 2 Electromagnetic 35 | . . . . . . . 24 . 11 Robot Hit Streak 22 | 2 8 11 8 22 12 . 11 11 16 Robot Miss Streak 9 | 2 5 9 6 5 1 . 4 2 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 12 | . 1 2 6 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 604 | 5 64 20 114 129 15 . 75 17 165 Core Hits 370 | 1 32 27 83 113 4 . 27 11 72 Critical Kills 7 | . 1 . . . 2 . 1 . 3 Critical Parts Destroyed 9 | . 1 . 2 3 . . 1 . 2 Critical Strikes 23 | . 4 . 3 3 2 . 5 . 6 Burn 3 | . 2 . . . . . 1 . . Meltdown 4 | . . . . . 1 . . . 3 Destroy 5 | . 2 . . . . . 2 . 1 Smash 8 | . . . 3 3 1 . . . 1 Sever 3 | . . . . . . . 2 . 1 Melee Attacks 57 | . . . 7 5 3 . 18 1 23 Thermal 1 | . . . . . . . . . 1 Impact 24 | . . . 7 4 3 . . . 10 Slashing 27 | . . . . 1 . . 14 1 11 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . 2 1 . 4 . 1 Combat Hostiles 2 | . . . . . 1 . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15072 | 59 848 233 2024 4713 362 . 1551 1518 3764 Guns 7138 | 59 681 233 1502 1354 . . 1035 190 2084 Cannons 2326 | . 160 . 322 729 221 . 44 184 666 Explosions 3716 | . . . . 2385 . . . 1144 187 Melee 1788 | . . . 199 201 128 . 450 . 810 Ramming 104 | . 7 . 1 44 13 . 22 . 17 Kinetic 3389 | . 296 . 929 1354 . . 22 177 611 Thermal 5759 | 59 545 233 895 729 221 . 907 197 1973 Explosive 3663 | . . . . 2385 . . . 1144 134 Electromagnetic 369 | . . . . . . . 150 . 219 Impact 986 | . . . 199 201 128 . . . 458 Slashing 802 | . . . . . . . 450 . 352 Piercing . | . . . . . . . . . . Highest Corruption 30 | . 4 4 . 9 9 . 1 21 30 Average Corruption 13 | . 3 4 . 4 9 . 1 12 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 154 | . 5 6 . 10 34 . 1 12 86 Message Errors 28 | . 1 . . 1 11 . . 2 13 Matter Fused 41 | . 1 3 . 2 7 . . 3 25 Heat Flow Errors 17 | . 1 1 . 2 2 . 1 . 10 Energy Discharges 16 | . . 1 . 3 4 . . . 8 Parts Rejected 2 | . . . . . . . . 1 1 Parts Fused 5 | . . . . . 4 . . . 1 Data Loss (minor) 15 | . 2 . . 2 2 . . . 9 Data Loss (major) 7 | . . . . . 2 . . 1 4 Misfires 8 | . . . . . 1 . . 3 4 Alerts 4 | . . . . . . . . 2 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 10 | . . 1 . . 1 . . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 505 | . . . 90 257 . . . . 158 Projectiles 27 | . . . . 19 . . . . 8 Explosions 66 | . . . . 37 . . . . 29 Melee 412 | . . . 90 201 . . . . 121 Knockbacks 3 | . . . 1 . . . 1 . 1 Impact 3 | . . . 1 . . . 1 . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 208 | . . . . 144 . . . 28 36 Shots 9 | . . . . 7 . . . 1 1 Rammed 15 | . 3 . 1 6 . . 4 . 1 Targets Rammed 22 | . 3 . 1 6 3 . 5 . 4 Kicked 6 | . . . . . 3 . . . 3 Crushed 1 | . . . . . . . 1 . . Highest Temperature 471 | 60 351 294 471 277 408 . 316 20 225 Average Temperature 85 | 31 77 133 107 61 142 . 78 13 50 Received Heat Transfer 3075 | . 309 60 456 690 81 . 426 . 1053 Effects 12 | . 2 1 8 . 1 . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 3 | . 1 1 1 . . . . . . Interference 4 | . 1 . 2 . 1 . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (major) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 2 1 . . . . 1 Combat Hostiles 3 | . . . 2 . . . . . 1 Parts Fried 8 | . . . . 3 . . 3 . 2 Impact Corruptions 14 | . . . 4 6 . . . . 4 Robots Melted 7 | . . . . . 1 . . . 6 Combat Hostiles 6 | . . . . . 1 . . . 5 Parts Melted 37 | . 4 . 2 2 4 . 6 . 19 Heat Transferred 11157 | 161 1462 285 1250 1184 407 . 1858 333 4217 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Peak Influence 1747 | . 275 185 526 1747 701 . 186 56 1219 Initial 681 | . . 15 72 76 681 . . 15 26 Average 503 | . 95 158 314 1230 314 . 56 32 791 Maximum Alert Level 5 | . 1 . 2 5 3 . . . 4 Low Security (%) 41 | 100 94 100 16 7 38 . 100 100 11 Level 1 14 | . 5 . 55 1 9 . . . 4 Level 2 14 | . . . 28 2 43 . . . 21 Level 3 13 | . . . . 21 8 . . . 41 Level 4 11 | . . . . 37 . . . . 20 Level 5 5 | . . . . 28 . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 4 . 1 16 . . 2 . 13 Investigation 11 | . 3 . . 4 . . 1 . 3 Extermination 3 | . . . . . . . 1 . 2 Reinforcement 8 | . 1 . 1 3 . . . . 3 Assault 10 | . . . . 6 . . . . 4 Garrison 4 | . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 9 | . 1 . 2 3 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 218 | . 19 8 39 73 2 . 11 6 60 Peak Tracking Total 11 | . 3 3 8 11 1 . 4 4 6 Tactical Retreats 12 | . 1 . 4 . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 10 | . 4 . 1 2 . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . 1 . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 . Objects Rigged 8 | . . . . . . . . . 8 Exploded 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 16 | . . . 1 5 . . . . 10 Max in Single Turn 1 | . . . 1 1 . . . . 1 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 48 | . 8 . 11 7 7 4 3 . 8 Terminals 30 | . 6 . 8 5 6 . 2 . 3 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 6 | . 1 . 2 1 . . . . 2 Recycling Units 4 | . 1 . 1 . 1 . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 169 | . 27 . 47 25 31 17 8 . 14 Successful 106 | . 15 . 23 15 21 17 4 . 11 Failed 63 | . 12 . 24 10 10 . 4 . 3 Catastrophic 7 | . 1 . 3 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 97 | . 18 . 24 20 22 . 4 . 9 Terminals 115 | . 21 . 37 17 29 . 5 . 6 Fabricators 5 | . . . . . . . 3 . 2 Repair Stations 19 | . 4 . 8 4 . . . . 3 Recycling Units 8 | . 2 . 2 . 2 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 4 . . . . 1 Terminal Hacks 45 | . 3 . 6 6 12 17 . . 1 Record 16 | . . . . . . 16 . . . Part Schematic 3 | . . . . . 3 . . . . Robot Schematic 1 | . . . . . 1 . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 4 | . 1 . 1 1 1 . . . . Alert Level 7 | . 1 . 1 2 3 . . . . Unreport Threat 6 | . . . 2 . 3 . . . 1 Locate Traps 1 | . . . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 1 . 2 Load Schematic 2 | . . . . . . . 1 . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 14 | . 2 . 6 4 . . . . 2 Scan Component 7 | . 1 . 3 2 . . . . 1 Repair 7 | . 1 . 3 2 . . . . 1 Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 39 | . 9 . 9 5 8 . 3 . 5 Terminals 36 | . 8 . 9 5 7 . 3 . 4 Track 1 | . . . . . . . . . 1 Botnet 12 | . 3 . 3 3 2 . 1 . . Detonate 1 | . . . . . . . . . 1 Skim 20 | . 5 . 6 . 5 . 2 . 2 Sabotage 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 Mechanics 1 | . 1 . . . . . . . . Patch 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 Used 2 | . . . 1 . . . . . 1 Hacking Detections 38 | . 8 . 10 4 7 . 3 . 6 Full Trace Events 8 | . 2 . 1 2 . . 1 . 2 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 81 | . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . 1 Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 1 . 3 2 . . . . 1 Time 266 | . 26 . 90 70 . . . . 80 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . . . 1 . 4 Non-combat 2 | . . . . . . . . . 2 Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 3 | . . . . . . . 1 . 2 parse_system 2 | . . . . . . . 1 . 1 find_recycling 1 | . . . . . . . . . 1 Manual 3 | . . . . . . . 1 . 2 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 24 | . . 2 . 2 . . 1 18 1 Largest Group 18 | . . 2 . 2 . . 1 18 17 Highest-Rated Group 638 | . . 42 . 62 . . 32 638 576 Highest-Rated Ally 50 | . . 31 . 31 . . 32 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 184 | . . 4 . 29 . . 1 54 96 Total Damage 7883 | . . 22 . 347 . . 10 3417 4087 Kills 42 | . . . . 7 . . . 6 29 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 11780 | 85 956 266 1684 1479 766 3609 980 281 1674 Spaces Moved 5379 | 60 526 217 806 584 367 1462 434 175 748 Core 6 | 3 . . . . . . . . 3 Treads 2198 | . 265 . 675 353 . 679 215 . 11 Legs 2086 | . . . . 231 367 783 . . 705 Wheels 1089 | 57 261 217 131 . . . 219 175 29 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 95 80 160 190 190 110 110 105 Average Speed 172 | 97 128 105 150 173 190 242 164 114 127 Slowest Speed 950 | 100 160 110 240 330 190 260 250 125 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 5 80 45 60 73 89 84 10 86 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 . 2 . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched 8 | . . 1 . . . 7 . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 271 | . . . . 193 . . . 55 23 Melee 1 | . . . . . . . . 1 . Projectile 9 | . . . . 1 . . . . 8 AOE 261 | . . . . 192 . . . 54 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 6987 | 76 691 231 1130 845 410 1535 589 236 1244 Wait 738 | . 52 . 155 76 25 56 37 43 294 Move 5371 | 59 525 216 805 583 366 1461 434 174 748 Hop . | . . . . . . . . . . Pick Up 76 | 4 18 1 13 11 . 5 10 1 13 Fast Attach 62 | 6 3 1 10 10 . 4 8 1 19 Attach 39 | 1 4 . 4 1 1 . 9 1 18 Detach 14 | 1 . . . 3 1 . 1 2 6 Swap 109 | . 9 . 28 35 3 2 17 1 14 Drop 79 | 1 15 1 23 17 . 7 5 2 8 Fire 418 | 4 62 12 84 98 8 . 44 9 97 Melee 57 | . . . 7 5 3 . 18 1 23 Ram 1 | . . . . . . . . . 1 Kick 6 | . . . . . 3 . . . 3 Crush 15 | . 3 . 1 6 . . 5 . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap 1 | . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Discovered new exit (range 12) 580 | -10/Materials | Repaired Seismic Detector 731 | -10/Materials | Lost 3 parts (1p1n1w) 790 | -10/Materials | Discovered new exit (range 4) 901 | -10/Materials | Discovered new exit (range 15) 1042 | -10/Materials | Entered Mines 1089 | -10/Mines | Core integrity fell below 50% 1170 | -10/Mines | Learned location of Zion (-7) 1302 | -10/Mines | Discovered new exit (range 5) 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -9/Materials | Build established: Scavenger-Mutant 1964 | -9/Materials | Discovered new exit (range 13) 2271 | -9/Materials | Repaired Med. Armor Plating 2271 | -9/Materials | Identified exit to Mines 2304 | -9/Materials | Repaired Autogun 2317 | -9/Materials | Identified exit to Materials 2355 | -9/Materials | Learned Recycling recycling unit intel 2395 | -9/Materials | Learned 2 Storage zone layouts 2399 | -9/Materials | Learned 2 Materials zone layouts 2440 | -9/Materials | Learned Storage garrison access intel 2599 | -9/Materials | Discovered new exit (range 13) 2694 | -9/Materials | Repaired Lgt. Armor Plating 2893 | -9/Materials | Identified exit to Storage 2905 | -9/Materials | Build established: Mutant 2992 | -9/Materials | Entered Storage 2995 | -9/Storage | Loaded intel: 1 garrison access location 3098 | -9/Storage | Met a pair of Derelict thieves 3167 | -9/Storage | Garrison activated, responded to threat 3202 | -9/Storage | Destroyed 12 combat bots 3392 | -9/Storage | First assault squad dispatched 3436 | -9/Storage | Destroyed 8 combat bots 3469 | -9/Storage | Used back door to open Recycling access 3469 | -9/Storage | Discovered new exit (range 5) 3508 | -9/Storage | Core integrity fell below 50% 3605 | -9/Storage | Destroyed 8 combat bots 4109 | -9/Storage | Destroyed 8 combat bots 4154 | -9/Storage | Build established: Scavenger-Mutant 4168 | -9/Storage | Repaired Reactive Plating 4201 | -9/Storage | Repaired Rocket Launcher 4471 | -9/Storage | Entered Recycling 4472 | -9/Recycling | Loaded intel: 7 recycling unit locations 4852 | -9/Recycling | Discovered new exit (range 16) 4896 | -9/Recycling | Core integrity fell below 20% 5047 | -9/Recycling | Learned Storage trap positions 5112 | -9/Recycling | Learned Materials stockpile data 5166 | -9/Recycling | Identified exit to Scraptown 5187 | -9/Recycling | Scanned before Scraplab entrance 5208 | -9/Recycling | Learned Materials security intel 5218 | -9/Recycling | Entered Scraplab 5237 | -9/Recycling | Entered Scraptown 5237 | -9/Scraptown | System corruption cleaned by C-Scrubber 5512 | -9/Scraptown | Visited Assassins FH 5531 | -9/Scraptown | Visited CR-KLE's Repair Center 5548 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5573 | -9/Scraptown | Visited Fellowship of the Rings 5592 | -9/Scraptown | Visited Comm Corps 5632 | -9/Scraptown | Visited Cyclists 5994 | -9/Scraptown | CR-KLE repaired 4 parts 6054 | -9/Scraptown | Visited UFD Registry 6054 | -9/Scraptown | Registered with UFD as "Metaleater" 6061 | -9/Scraptown | Build established: Hacker-Mutant 6147 | -9/Scraptown | Visited Curators Association 6293 | -9/Scraptown | Visited Abandonware Association 6329 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 6329 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 6389 | -9/Scraptown | Visited Research Penetration Think Tank 6449 | -9/Scraptown | Visited Derelict Rescue Squad 6513 | -9/Scraptown | Visited Science Guys 6618 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6644 | -9/Scraptown | Found DCF Scrap (29 items) 6725 | -9/Scraptown | Visited Junk Repository 6819 | -9/Scraptown | Visited Scrap Suit Storage 7788 | -9/Scraptown | Entered Cyclist Reading Room 8189 | -9/Scraptown | Discovered new exit (range 13) 8829 | -9/Scraptown | Discovered new exit (range 5) 8846 | -9/Scraptown | Entered Factory 8846 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 9429 | -6/Factory | Build established: Hacker-Skirmisher 9587 | -6/Factory | Lost 3 parts (1n1u1w) 9826 | -6/Factory | Sucked down chute 9826 | -6/Factory | Entered Waste 9835 | -6/Waste | Spotted C-40 Crusher 9838 | -6/Waste | Build established: Scavenger-Mutant 9841 | -6/Waste | EMP discharged 9853 | -6/Waste | Spotted C-40 Crusher 9855 | -6/Waste | Spotted C-40 Crusher 9865 | -6/Waste | Spotted C-40 Crusher 9875 | -6/Waste | Destroyed C-40 Crusher 9890 | -6/Waste | Spotted C-40 Crusher 9890 | -6/Waste | Destroyed C-40 Crusher 9906 | -6/Waste | Spotted C-40 Crusher 9927 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9941 | -6/Waste | EMP discharged 9941 | -6/Waste | System corruption reached 10% 9997 | -6/Waste | Met Warlord forces unprepared to attack 10003 | -6/Waste | Allies destroyed C-40 Crusher 10015 | -6/Waste | Allies destroyed C-40 Crusher 10016 | -6/Waste | Allies destroyed C-40 Crusher 10020 | -6/Waste | Allies destroyed C-40 Crusher 10041 | -6/Waste | EMP discharged 10073 | -6/Waste | Discovered new exit (range 10) 10082 | -6/Waste | Identified exit to Factory 10107 | -6/Waste | Entered Factory 10107 | -6/Factory | Accompanied by 16 allies 10237 | -6/Factory | Build established: Hacker-Mutant 10269 | -6/Factory | Fabricated O-16 Technician? 10330 | -6/Factory | Lost 8 allies 10500 | -6/Factory | Repaired Force Rifle 10703 | -6/Factory | Garrison activated, responded to threat 10807 | -6/Factory | First assault squad dispatched 10930 | -6/Factory | Lost 6 allies 11030 | -6/Factory | Lost 11 parts (1p4n3u3w) 11032 | -6/Factory | Core integrity fell below 50% 11403 | -6/Factory | Lost 3 parts (1n2w) 11570 | -6/Factory | Build established: Scavenger-Mutant 11596 | -6/Factory | Core integrity fell below 20% 11621 | -6/Factory | Lost 8 parts (1p4n1u2w) 11725 | -6/Factory | System corruption reached 30% 11735 | -6/Factory | Lost 3 parts (2n1w) 11781 | -6/Factory | Destroyed by Segregator Last Messages --------------- 11718_ System corrupted: Matter fused (-5). 11719_ K-01 Serf collects debris. 11724_ Triggered Shock Trap. 11724_ The floor emits a surge of raw power. 11724_ System corrupted (+2). 11724_ U-05 Engineer builds a Wall. 11729_ U-05 Engineer lays Concrete. 11732_ Slammed into K-01 Serf. 11740_ Acquired Carbon-fiber Leg. 11747_ Acquired 18 matter. 11748_ 8C>7SQ9 KHW4I,VMNPCRBFD4KWKZA|HZ6ISK>KI= 11750_ Acquired 46 matter. 11768_ K-01 Serf cleans the Fusion Modulator. 11769_ A3752S/VAFJEUOLN|A/YMS9LW6AE/RZ6HB5M 11771_ K-01 Serf cleans the Matter Pump. 11778_ Cooling System destroyed. 11781_ Cold Fusion Reactor lost to overload. 11781_ G-50 Soldier Hvy. Laser blown off. 11781_ G-50 Soldier Carbon-fiber Leg blown off. 11781_ G-50 Soldier Adv. Heat Sink blown off. Map ----- +----------------------------------------------------+ | ??????????# #?! """"?????????# [ ######## | | ??????????# # """"?????????# ! [% ??????? | | ??????????# # """"#????????#""" ! ??????? | | ########### + #????????#""" % ??????? | | # !## ###################""" ??????? | | # ] """ ## ##??????# # # ??????? | | # """ # #??????# """ "" #+###### #???????? | | # """ # ######## """ "" # ##### *#??????? | | # + + """ T" + #??????? | | # """ # ######## ""!####### #??????? | | # ! """ # #??????#== "" #????????????????? | | # """ ### ###??????#== #????????????????? | | # #?# #????????# ] * #????????????????? | | ############ #############+###+##????????????????? | | + ??????????????????? | | ############%######### """ ""??????????????????? | | ????# #*#???????# """ """?????????????????? | | ????# """ # #???????# """ """?????????????????? | | ????# """ # #??##???# ????????????????? | | ????# """ # #####???# """ """ "#??????????????? | | ????# # #???# """ """ "#??????????????? | | ????# """ # ##### """ """ T#??????????????? | | ????# """ / % % + "#??????????????? | | ????# """ # [ *%##### "#??????????????? | | ##### + *% #???# ! "#??????????????? | | # """ # ^ ^%#???# @g=k #??????????????? | | =# """ # ^ ##??##+####/######??????????????? | | # """ # % % ##???# #?????????????????? | | # # ###??# [ ??????????? | | # # # #??# ??????????? | | ########= ##???# """ """ """ "???????????? | | # #|% ##???# """ """ ????????????????? | | # # ##???# """ """?????????????????? | | # # ##???# ?????????????????? | | ##### + #???? """?""??????????????????? | | ????#"""" # ##??? """?????????????????????? | | ????#"""" +%! ##??? ""??????????????????????? | | #####"""" #| ##??? ???????????????????????? | | ##"""" # #???? ???????????????????????? | | ## # #????####???????????????????????? | | ##"""" # #???????????????????????????????? | | ##"""" # #???????????????????????????????? | | ##"""" # #???????????????????????????????? | | #?"""" # #???????????????????????????????? | | ! #??? # | #???????????????????????????????? | | #????####*% #???????????????????????????????? | | #???????# = #???????????????????????????????? | | ####???????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Transmission Jammer | -9/Recycling | Hacked Minigun | -9/Recycling | Hacked Reaction Control System | -9/Recycling | Hacked Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked Fabricated ------------ O-16 Technician | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderMobileInverter Manual? 0 Play Time 01:04:32 Cumulative 822.4 hours Start 2024.07.28 @ 12:14:22 End 2024.07.28 @ 13:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 976 Rogue 697 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 64 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19c07973-1812-4daf-8cea-1d0d8746d60d