Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 12:55:32

Player: Alex

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (51)      255
Value Destroyed (1419)     1419
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 2709

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (18)
Movement                   Treading (225) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
  Advanced Treads
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Terrain Scanner
           Melee Analysis Suite
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (15) ---
     Heavy Ion Engine
  Advanced Treads
           VSS Leg
           VSS Leg
   Compact Matter Pod (150)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Melee Analysis Suite
>          --- WEAPON -----------
           Beam Rifle
     Heavy Hammer
           Katana
>          --- INVENTORY --------
     Heavy Ion Engine
  Advanced Treads
  Advanced Treads
           VSS Leg
           VSS Leg
   Compact Matter Pod
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             57   | 8   22  27  
  Power                    6    | 1   3   2   
    Engine                 6    | 1   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               20   | 5   5   10  
    Treads                 7    | .   .   7   
    Leg                    11   | 3   5   3   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  14   | .   4   10  
    Device                 4    | .   2   2   
    Storage                3    | .   2   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             6    | .   .   6   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   10  5   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               7    | .   6   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   2   12  
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  6    | .   1   5   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   92  95  
  Engine                   12   | .   13  10  
  Treads                   6    | .   .   13  
  Leg                      18   | .   27  8   
  Device                   5    | .   8   3   
  Storage                  10   | .   13  7   
  Processor                4    | .   .   8   
  Protection               5    | .   .   10  
  Energy Gun               6    | .   3   9   
  Ballistic Gun            5    | .   2   8   
  Ballistic Cannon         4    | .   9   1   
  Launcher                 7    | .   13  2   
  Slashing Weapon          4    | .   .   8   
Peak Build Rating          24   | 5   7   24  
  Average Rating           11   | 4   6   17  
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 7   27  43  
  Greatest Support         44   | 20  20  44  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         8    | 5   8   10  
  Most Carried             7    | 1   7   7   
  Average Carried          4    | .   4   5   
  Final Capacity           15   | 5   8   15  
  Final Carried            5    | 1   4   5   

 Class Distribution 
--------------------
 66% | Mutant
 17% | Scavenger-Mutant
 10% | Bomber
  5% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1204 | 301 225 678 
  Remotely                 .    | .   .   .   
Salvage Created            1270 | 41  549 680 
  Parts                    81   | 3   47  31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  38   | 1   23  14  
  Melee                    9    | .   .   9   
  Guns                     9    | 1   5   3   
  AOE                      19   | .   18  1   
Classes Destroyed          9    | 1   6   2   
  Worker                   3    | .   2   1   
  Builder                  2    | .   2   .   
  Tunneler                 1    | .   1   .   
  Recycler                 2    | .   1   1   
  Watcher                  5    | .   3   2   
  Swarmer                  8    | .   6   2   
  Grunt                    24   | 1   17  6   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           8    | 1   8   4   
  Combat Bots Only         6    | 1   6   3   
Max Kills in Single Turn   6    | 1   6   1   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   4   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        260  | 10   72   178  
  Missed                   58   | 2    19   37   
Damage Taken               2767 | 91   652  2024 
  Core                     581  | 24   151  406  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   34   | .    34   .    
Core Remaining (%)         60   | 90   30   .    
Volleys Fired              61   | 7    32   22   
  Largest                  2    | 2    2    2    
  Hottest                  86   | 70   80   86   
Shots Fired                98   | 14   59   25   
  Gun                      66   | 14   30   22   
  Cannon                   8    | .    7    1    
  Launcher                 24   | .    22   2    
  Special                  .    | .    .    .    
  Kinetic                  32   | 7    23   2    
  Thermal                  42   | 7    14   21   
  Explosive                24   | .    22   2    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | 3    6    5    
  Robot Miss Streak        4    | 3    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           94   | 7    33   54   
  Core Hits                66   | 2    47   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    .    3    
  Critical Strikes         8    | .    .    8    
    Burn                   3    | .    .    3    
    Smash                  3    | .    .    3    
    Sever                  2    | .    .    2    
Melee Attacks              44   | .    .    44   
  Impact                   11   | .    .    11   
  Slashing                 33   | .    .    33   
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    .    1    
Damage Inflicted           4338 | 100  2691 1547 
  Guns                     562  | 100  229  233  
  Cannons                  17   | .    17   .    
  Explosions               2497 | .    2445 52   
  Melee                    1252 | .    .    1252 
  Ramming                  10   | .    .    10   
  Kinetic                  227  | 63   164  .    
  Thermal                  1068 | 37   798  233  
  Explosive                1761 | .    1709 52   
  Electromagnetic          20   | .    20   .    
  Impact                   355  | .    .    355  
  Slashing                 897  | .    .    897  
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    2    3    
    Message Errors         1    | .    1    .    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    1    .    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            450  | .    231  219  
  Projectiles              .    | .    .    .    
  Explosions               231  | .    231  .    
  Melee                    219  | .    .    219  
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      75   | .    40   35   
  Shots                    5    | .    4    1    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    .    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        202  | 111  30   202  
  Average Temperature      50   | 59   9    82   
  Received Heat Transfer   993  | 48   321  624  
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    .    2    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       7    | .    .    7    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    1    2    
  Heat Transferred         1708 | 111  783  814  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             554  | 20  554 314 
  Initial                  169  | .   13  169 
  Average                  253  | 11  349 192 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         32   | 100 9   45  
  Level 1                  47   | .   47  54  
  Level 2                  19   | .   42  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   4   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              52   | 1   26  25  
  Peak Tracking Total      6    | 1   5   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 2    | .   2   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          10   | .   10  .   
  Max in Single Turn       5    | .   5   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          12   | .   8   4   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   22  14  
  Successful               19   | .   14  5   
  Failed                   17   | .   8   9   
    Catastrophic           6    | .   4   2   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   2   2   
  Terminals                20   | .   12  8   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          10   | .   7   3   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Record                   1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       7    | .   6   1   
  Recycle Component        2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         3    | .   2   1   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   8   4   
  Full Trace Events        11   | .   7   4   
  Feedback Events          2    | .   1   1   
    Corruption             2    | .   1   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             2    | .   2   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2505 | 155  1153 1197 
Spaces Moved               1570 | 125  820  625  
  Core                     17   | 16   1    .    
  Treads                   368  | .    .    368  
  Legs                     1142 | 66   819  257  
  Wheels                   43   | 43   .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            132  | 97   120  154  
  Slowest Speed            240  | 120  200  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 6    97   31   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          99   | .    84   15   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      99   | .    84   15   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1810 | 140 914 756 
  Wait                     49   | 1   34  14  
  Move                     1568 | 124 819 625 
  Hop                      .    | .   .   .   
  Pick Up                  15   | .   3   12  
  Fast Attach              25   | 5   13  7   
  Attach                   6    | .   .   6   
  Detach                   2    | .   1   1   
  Swap                     26   | 3   9   14  
  Drop                     12   | .   3   9   
  Fire                     61   | 7   32  22  
  Melee                    43   | .   .   43  
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   42 | -11/Scrapyard | Discovered new exit (range 8)
  156 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Repaired Grenade Launcher
  419 | -10/Materials | Discovered new exit (range 16)
  560 | -10/Materials | Discovered new exit (range 11)
  609 | -10/Materials | Discovered new exit (range 7)
  680 | -10/Materials | Core integrity fell below 50%
  737 | -10/Materials | Discovered new exit (range 8)
  843 | -10/Materials | Discovered new exit (range 16)
 1309 | -10/Materials | Entered another Materials area
 1309 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1584 | -9/Materials  | Lost 3 parts (1p1u1w)
 1883 | -9/Materials  | Build established: Scavenger-Mutant
 1926 | -9/Materials  | Core integrity fell below 50%
 1986 | -9/Materials  | Discovered new exit (range 15)
 2330 | -9/Materials  | Build established: Mutant
 2494 | -9/Materials  | Core integrity fell below 20%
 2506 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
K-01 Serf collects debris.
Adv. Treads destroyed.
Destroyed Lgt. Ion Engine.
S-10 Pest system corrupted by crushing effect.
S-10 Pest system terminally corrupted.
Lgt. Assault Rifle fried.
K-01 Serf collects debris.
Destroyed Lgt. Ion Engine.
S-10 Pest system corrupted by crushing effect.
K-01 Serf collects debris.
Hvy. Hammer destroyed.
Acquired 15 matter.
K-01 Serf collects debris.
Destroyed Flight Unit.
S-10 Pest destroyed.
K-01 Serf collects debris.
Adv. Treads destroyed.
K-01 Serf collects debris.

 Map 
-----
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| ??????????? ???????#??#    a#????????????????????? |
| ??????#????????????####    k#????????????????????? |
| ######?????????????+        #????????????????????? |
|  !   #?????????????#        #????????????????????? |
|   !  ###############  =  %[ #????????? ??????????? |
|      #                %= *  ######???????????????? |
|      # ########         [@   m         +?????????? |
|   |  # #    = #        Y =%########??????????????? |
|      # #      +         *kg#?????????????????????? |
|   [  # #      #   #######/#######????????????????? |
| +##+## # """  #   #      %      #????????????????? |
|        # """  #   /    "< """"" #????????????????? |
| ######## """ ?#####    "< """"" #????????????????? |
| ????????####??????#       """"" #????????????????? |
| #?????????????????#             #????????????????? |
| ?#????????????????#             #????????????????? |
| ?#????????#???????###############????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Oops
Power Corrupts
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              LatentShadingRipper
  Manual?         0
Play Time         00:50:17
  Cumulative      2.0 hours
  Start           2025.04.20 @ 11:12:51
  End             2025.04.20 @ 12:55:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f5f7ade6-f85c-4461-a9ac-64454901acc7