Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.28 @ 15:57:45 Player: Mr.Manatee Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (284) 1420 Value Destroyed (10668) 10668 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (5758) 5758 TOTAL SCORE: 22306 Bonus ------- High Alert Combat Kills 3632 Follower Combat Kills 37 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 98/150 System Corruption 9% Temperature Cool (521) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Armor Integrity Analyzer Advanced Thermal Shield Hacking Suite Hacking Suite > --- WEAPON (4) ------- Plasma Rifle Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Matter Compressor (238) Improved Kinecellerator System Shield System Shield Relay Coupler [NC] (33) Relay Coupler [Swarmer] (49) Relay Coupler [Hunter] (19) Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Light Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Improved Cooling System Matter Compressor Recoil Nullifier Improved Focal Shield EM Shield Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Hunter] Enhanced Autogun Coil Gun Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Coil Gun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Slots Evolved 8 | . . 2 . . . 4 . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . 2 . . . 2 . . . . . Weapon 2 | . . . . . . . . . 2 . . Parts Attached 250 | 7 4 23 9 7 1 25 64 . 70 16 24 Power 20 | 1 . 2 1 . . 1 7 . 4 1 3 Engine 11 | 1 . 2 1 . . 1 3 . 1 . 2 Core 5 | . . . . . . . 4 . . . 1 Reactor 4 | . . . . . . . . . 3 1 . Propulsion 72 | 2 . 5 2 2 . 10 21 . 18 5 7 Treads 46 | 2 . 5 2 2 . 10 12 . 13 . . Leg 26 | . . . . . . . 9 . 5 5 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 69 | 2 . 7 2 2 . 8 22 . 15 6 5 Device 24 | . . 1 . 1 . 2 8 . 7 4 1 Storage 5 | 2 . 1 . . . 1 . . 1 . . Processor 10 | . . 1 . . . 4 3 . 2 . . Hackware 8 | . . 1 . . . 1 4 . . . 2 Protection 22 | . . 3 2 1 . . 7 . 5 2 2 Artifact . | . . . . . . . . . . . . Weapon 89 | 2 4 9 4 3 1 6 14 . 33 4 9 Energy Gun 17 | . . 2 . 3 1 2 4 . 4 . 1 Energy Cannon 5 | . . 1 2 . . . 2 . . . . Ballistic Gun 65 | 2 4 6 2 . . 4 8 . 27 4 8 Ballistic Cannon 2 | . . . . . . . . . 2 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 4 1 . . 1 . . 7 . . Parts Lost 91 | . . 2 . 3 . 5 28 . 27 7 19 Power 9 | . . . . . . 1 4 . 1 . 3 Propulsion 27 | . . . . 1 . 2 10 . 7 2 5 Utility 21 | . . 2 . . . 1 6 . 6 3 3 Weapon 34 | . . . . 2 . 1 8 . 13 2 8 Highest Loss Streak 17 | . . 1 . 2 . 2 15 . 17 5 7 Average Slot Usage (%) 95 | . 99 90 100 99 100 98 97 100 91 95 91 Engine 6 | . 14 11 11 11 11 7 3 7 1 . . Reactor 1 | . . . . . . . . . 4 6 3 Treads 18 | . 28 21 22 21 22 29 14 30 17 . . Leg 6 | . . . . . . . 14 . 2 23 24 Device 5 | . . 1 . 2 11 4 11 7 6 8 7 Storage 15 | . 28 18 11 11 11 12 15 15 13 13 13 Processor 7 | . . 4 11 11 11 12 12 7 8 6 6 Hackware 4 | . . 3 11 11 11 14 1 7 2 . 2 Protection 5 | . . 8 11 8 . . 3 7 5 9 4 Energy Gun 2 | . . . . 18 22 9 2 . . . . Ballistic Gun 18 | . 27 21 20 3 . 5 12 15 21 25 23 Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 17 19 49 50 49 47 81 102 99 116 105 104 Greatest Support 118 | 40 40 43 40 40 40 80 110 110 118 75 75 Greatest Overweight (x) 37 | 1 . 1 1 1 1 1 8 . 37 2 2 Average Overweight (x) . | . . . 1 1 1 . 1 . . 1 1 Largest Inventory Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 20 Average Capacity 15 | 6 8 8 12 12 12 17 20 20 20 20 20 Most Carried 20 | 4 8 12 12 12 11 20 20 20 20 20 20 Average Carried 14 | 2 4 8 11 11 11 16 18 19 18 19 18 Final Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 20 Final Carried 20 | 4 8 12 12 11 11 20 20 20 20 20 12 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Mutant 11% | Scavenger-Tank 11% | Scavenger-Gunner 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Matter Collected 8506 | 312 340 928 528 166 32 423 1141 88 2951 863 734 Remotely 912 | . . . . . . . . . 729 183 . Salvage Created 13707 | 75 562 982 915 541 24 1493 1741 241 4853 1071 1209 Parts 695 | 2 33 85 47 32 4 79 88 13 217 45 50 Haulers Intercepted 11 | . 1 3 1 . . 2 . . 4 . . Recyclers Shooed 21 | 1 . 2 3 . . 3 . . 8 . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 217 | . 14 29 15 14 2 24 33 3 49 23 11 Melee 1 | . . . . . . . . . 1 . . Guns 197 | . 14 29 15 10 2 19 30 3 41 23 11 Cannons 8 | . . . . . . . 2 . 6 . . AOE 9 | . . . . 4 . 3 1 . 1 . . Classes Destroyed 18 | 2 4 2 1 1 1 4 3 . . . . Worker 17 | 1 . . . . . . . . 14 . 2 Builder 6 | . . 1 . . . 1 . . 4 . . Tunneler 2 | . . . . . . 1 . . . . 1 Hauler 11 | . 1 3 1 . . 2 . . 4 . . Recycler 20 | 1 . 1 3 . . 2 . 1 8 . 4 Operator 9 | . 2 4 . . . 2 . 1 . . . Drone 2 | . . . . . 2 . . . . . . Watcher 2 | . . . . . . . 2 . . . . Swarmer 49 | . 5 17 . 4 . 3 7 . 2 11 . Grunt 98 | . 9 7 8 9 . 13 14 2 24 7 5 Brawler 7 | . . . . 1 . . . . 3 3 . Duelist 9 | . . . 1 . . 1 3 . 4 . . Protector 1 | . . . . . . 1 . . . . . Sentry 28 | . . 5 6 . . 4 5 . 7 1 . Specialist 1 | . . . . . . . 1 . . . . Hunter 13 | . . . . . . 1 2 . 4 . 6 Programmer 7 | . . . . . . 1 . 1 5 . . Behemoth 2 | . . . . . . . 1 . . 1 . Best Kill Streak 15 | 2 3 5 5 7 1 8 15 2 14 7 4 Combat Bots Only 15 | . 3 5 4 7 1 7 15 2 8 7 3 Max Kills in Single Turn 4 | 1 1 2 1 2 1 2 2 1 4 2 1 Gunslinging 2 | . . 1 . 1 . . 1 . 2 1 . Exploded 2 | . . . . 2 . 1 1 . 1 . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Damage Taken 16858 | . 431 758 455 504 . 1370 3772 268 5090 1638 2572 Core 1791 | . 55 53 64 61 . 167 483 16 342 165 385 Absorbed by Shields 154 | . . . . . . . 91 . 63 . . Core Remaining (%) 59 | 100 78 . . . 55 . . 4 . . . Volleys Fired 583 | 7 42 70 53 24 3 60 98 9 124 44 49 Largest 4 | 2 2 2 2 2 2 2 2 2 4 4 4 Hottest 185 | 40 40 46 68 90 90 90 136 60 185 112 169 Shots Fired 1510 | 14 84 140 94 46 6 120 188 18 476 172 152 Gun 1424 | 14 84 140 85 46 6 120 177 18 410 172 152 Cannon 86 | . . . 9 . . . 11 . 66 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1360 | 14 84 140 85 14 . 72 141 18 473 172 147 Thermal 51 | . . . 9 . . . 34 . 3 . 5 Explosive . | . . . . . . . . . . . . Electromagnetic 99 | . . . . 32 6 48 13 . . . . Robot Hit Streak 47 | 4 14 21 26 17 2 22 47 6 14 9 10 Robot Miss Streak 14 | 1 3 4 3 5 2 1 2 2 7 14 6 Penetration Max 3 | . . . . . . 1 1 2 3 1 1 Secondary Targets 38 | . . 3 2 3 . 1 7 1 9 8 4 Max Gunslinging Chain 2 | . . 1 1 1 . 1 1 1 2 1 1 Shots Hit Robots 1098 | 9 58 109 82 40 5 104 150 11 308 121 101 Core Hits 662 | 3 27 59 41 26 2 66 75 8 185 93 77 Critical Hits 111 | . . 3 1 . . 2 6 . 92 2 5 Critical Kills 45 | . . 1 . . . . 1 . 39 . 4 Critical Parts Destroyed 64 | . . 2 1 . . 1 4 . 53 2 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22150 | 112 754 1449 1472 878 76 3201 3501 379 6072 2177 2079 Guns 19205 | 112 754 1446 1307 646 76 2452 3173 379 4604 2177 2079 Cannons 940 | . . . 146 . . . 151 . 643 . . Explosions 1867 | . . . . 232 . 741 177 . 717 . . Melee . | . . . . . . . . . . . . Ramming 138 | . . 3 19 . . 8 . . 108 . . Kinetic 17777 | 112 754 1446 1307 126 . 1654 2600 379 5207 2177 2015 Thermal 2017 | . . . 146 232 . 741 657 . 177 . 64 Explosive 580 | . . . . . . . . . 580 . . Electromagnetic 1638 | . . . . 520 76 798 244 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . 7 10 10 10 . . 1 4 8 9 Average Corruption 5 | . . 4 8 10 10 . . 1 3 4 8 Corruption Purged . | . . . . . . . . . . . . Effects 230 | . . 43 43 36 7 . . 1 33 33 34 Message Errors 44 | . . 12 10 7 . . . . 4 7 4 Matter Fused 40 | . . 7 8 6 2 . . . 4 9 4 Heat Flow Errors 26 | . . 6 4 . 2 . . . 7 5 2 Energy Discharges 12 | . . 3 2 1 . . . 1 2 1 2 Parts Rejected 3 | . . . . . 1 . . . . . 2 Data Loss (minor) 21 | . . 4 4 6 1 . . . 3 2 1 Data Loss (major) 8 | . . 2 2 2 . . . . . 1 1 Misfires 3 | . . 1 . . . . . . . . 2 Misdirections 5 | . . . 1 3 1 . . . . . . Targeting Errors 55 | . . 7 9 10 . . . . 12 5 12 Weapon Failures 13 | . . 1 3 1 . . . . 1 3 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 160 | . . . . . . 16 32 . 112 . . Projectiles . | . . . . . . . . . . . . Explosions 160 | . . . . . . 16 32 . 112 . . Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 381 | . . . . 43 . 218 . . 120 . . Shots 9 | . . . . 3 . 4 . . 2 . . Rammed 11 | . . 1 2 . . 1 . . 7 . . Targets Rammed 14 | . . 1 2 . . 1 . . 10 . . Kicked 2 | . . . . . . . . . 2 . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 521 | . 2 271 323 158 203 35 143 75 392 237 521 Average Temperature 83 | . 2 110 124 53 92 10 44 24 87 109 102 Received Heat Transfer 3771 | . 144 126 210 150 . 330 1200 108 1047 264 192 Effects 5 | . . . . . . . . . 1 . 4 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Fried 10 | . . . . 1 . 8 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2767 | . . . 259 400 . 700 1084 . 174 . 150 Parts Sabotaged 7 | . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . . . . 4 . 6 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Peak Influence 1555 | 10 242 390 423 440 212 1305 1555 1115 1104 1272 782 Average Influence 663 | 2 78 230 239 280 203 1110 1255 872 691 1067 663 Maximum Alert Level 4 | . 1 1 2 2 1 4 4 4 4 4 3 Low Security (%) 19 | 100 96 39 22 26 39 . . . . . . Level 1 17 | . 3 60 68 61 60 . . . . . . Level 2 15 | . . . 8 12 . . . 14 51 . 82 Level 3 24 | . . . . . . 42 16 69 44 56 17 Level 4 23 | . . . . . . 57 83 15 3 43 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 3 3 2 . . 8 . 2 15 . 2 Investigation 3 | . 1 . . . . . . . 1 . 1 Extermination 7 | . . . . . . 1 . 1 5 . . Reinforcement 10 | . 2 3 1 . . 3 . . . . 1 Assault 7 | . . . . . . 2 . . 5 . . Garrison 8 | . . . 1 . . 2 . 1 4 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Distress Signals 8 | . . 1 . . . 2 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 339 | . 31 48 24 18 5 32 44 5 88 28 16 Peak Tracking Total 9 | . 5 5 3 7 3 5 8 3 9 7 4 Tactical Retreats 32 | . . 3 . 2 . . 4 2 14 7 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Traps Triggered 31 | . 2 4 3 1 . 3 3 . 4 10 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Machines Disabled 17 | . . . 2 1 . 6 4 . 3 1 . Max in Single Turn 4 | . . . 1 1 . 4 1 . 2 1 . Garrison Relay 5 | . . . . 1 . . 3 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Machines Accessed 32 | . 5 6 6 . . 3 . 2 8 . 2 Terminals 18 | . 4 2 5 . . 1 . 1 4 . 1 Fabricators 2 | . . . . . . . . 1 1 . . Repair Stations 4 | . 1 1 . . . 1 . . 1 . . Recycling Units 2 | . . 1 . . . . . . . . 1 Scanalyzers 3 | . . 2 . . . . . . 1 . . Garrison Access 3 | . . . 1 . . 1 . . 1 . . Total Hacks 89 | . 17 17 19 . . 11 . 4 16 . 5 Successful 59 | . 10 17 12 . . 8 . 4 6 . 2 Failed 30 | . 7 . 7 . . 3 . . 10 . 3 Catastrophic 8 | . 1 . 1 . . 1 . . 5 . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 16 3 16 . . 8 . 1 2 . 3 Terminals 56 | . 15 3 18 . . 8 . 1 8 . 3 Fabricators 4 | . . . . . . . . 3 1 . . Repair Stations 16 | . 2 8 . . . 2 . . 4 . . Recycling Units 3 | . . 1 . . . . . . . . 2 Scanalyzers 7 | . . 5 . . . . . . 2 . . Garrison Access 3 | . . . 1 . . 1 . . 1 . . Terminal Hacks 22 | . 7 2 7 . . 4 . 1 1 . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 6 | . 3 1 . . . 2 . . . . . Open Door 2 | . . . 2 . . . . . . . . Level Access Points 2 | . 1 . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . . . 1 . . Terminal Index 2 | . 1 . . . . 1 . . . . . Unreport Threat 6 | . 2 . 4 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 . . Network Status 2 | . . . . . . . . 1 1 . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 15 | . 2 8 . . . 2 . . 3 . . Scan Component 8 | . 1 4 . . . 1 . . 2 . . Repair 7 | . 1 4 . . . 1 . . 1 . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . 1 Retrieve Components 2 | . . 1 . . . . . . . . 1 Scanalyzer 5 | . . 5 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . 1 . . Unlock Access 3 | . . . 1 . . 1 . . 1 . . Unauthorized Hacks 8 | . 1 1 4 . . 1 . . . . 1 Terminals 8 | . 1 1 4 . . 1 . . . . 1 Track 1 | . . . 1 . . . . . . . . Botnet 6 | . . 1 3 . . 1 . . . . 1 Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 5 4 4 . . 2 . . 7 . 2 Full Trace Events 2 | . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . Parts Built 1 | . . . . . . . . 1 . . . Matter 146 | . . . . . . . . 146 . . . Time 73 | . . . . . . . . 73 . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . Parts Repaired 7 | . 1 4 . . . 1 . . 1 . . Time 190 | . 26 116 . . . 13 . . 35 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 17 | . . 9 . . . . . . . . 8 Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . . 1 . Coupler Efficiency 1 | . . . . . . . . . . 1 . Watcher Feeds 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 5 . . 13 . 3 3 . Machine Destruction 21 | . . . . 5 . . 13 . . 3 . Programmers 3 | . . . . . . . . . 3 . . Attached 4 | . . . . . . . 4 . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Total Allies 3 | . . . . . . . . . 3 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 37 | . . . . . . . . . 37 . . Highest-Rated Ally 37 | . . . . . . . . . 37 . . Total Orders 1 | . . . . . . . . . 1 . . GUARD 1 | . . . . . . . . . 1 . . Ally Attacks 14 | . . . . . . . . . 14 . . Total Damage 226 | . . . . . . . . . 226 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Robot Analysis Total 6 | . 3 1 . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Turns Passed 13473 | 144 1391 1851 946 642 153 1340 1945 653 2545 1167 696 Spaces Moved 6272 | 73 710 842 393 302 80 656 911 307 1060 620 318 Core 10 | 7 . . . . . . . . 3 . . Treads 4606 | 66 710 842 393 302 80 656 313 307 937 . . Legs 1656 | . . . . . . . 598 . 120 620 318 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 160 150 160 150 150 150 Average Speed 165 | 150 160 165 180 180 180 162 166 160 178 150 150 Slowest Speed 1900 | 160 160 180 180 180 180 180 360 160 1900 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 72 65 54 51 25 15 79 9 21 76 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 83 | . . . . 8 . 46 6 1 18 3 1 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . . 1 5 1 5 3 1 AOE 67 | . . . . 8 . 45 1 . 13 . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Gar Fac Total 8146 | 90 883 1166 537 352 83 811 1176 452 1408 755 433 Wait 687 | . 122 198 63 13 . 43 12 131 60 9 36 Move 6263 | 72 709 841 393 301 79 656 910 306 1059 619 318 Hop . | . . . . . . . . . . . . Pick Up 124 | 4 3 11 6 . . 15 40 3 28 12 2 Fast Attach 97 | 7 2 14 1 4 1 7 20 . 28 2 11 Attach 75 | . . 1 . 4 . 5 23 . 24 9 9 Detach 22 | . 1 3 . 2 . 2 7 . 6 1 . Swap 82 | . 2 8 8 2 . 13 21 . 19 5 4 Drop 119 | . 2 19 11 . . 9 38 3 24 9 4 Fire 583 | 7 42 70 53 24 3 60 98 9 124 44 49 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . Crush 12 | . . 1 2 . . 1 . . 8 . . Escape Stasis 60 | . . . . 2 . . 7 . 6 45 . Rewire 20 | . . . . . . . . . 20 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 2 exits: [*Rec x2]) -9/Recycling -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 681 | -10/Materials | Repaired Assault Rifle 798 | -10/Materials | Identified exit to Materials 823 | -10/Materials | Discovered new exit (range 16) 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Utility x2 1688 | -9/Materials | Discovered new exit (range 13) 2206 | -9/Materials | Discovered new exit (range 8) 2363 | -9/Materials | Repaired Shotgun 2397 | -9/Materials | Repaired Shotgun 2424 | -9/Materials | Repaired Lgt. Treads 2452 | -9/Materials | Repaired Lgt. Treads 3186 | -9/Materials | Identified exit to Mines 3186 | -9/Materials | Identified exit to Storage 3387 | -9/Materials | Entered Storage 3968 | -9/Storage | System corruption reached 10% 4226 | -9/Storage | Discovered new exit (range 15) 4240 | -9/Storage | Garrison activated, responded to threat 4333 | -9/Storage | Identified exit to Garrison 4333 | -9/Storage | Entered Garrison 4487 | -9/Garrison | Destroyed 7 combat bots 4498 | -9/Garrison | Triggered checkpoint 4583 | -9/Garrison | Discovered new exit (range 10) 4698 | -9/Garrison | Triggered checkpoint 4729 | -9/Garrison | Garrison Relay disabled 4804 | -9/Garrison | Triggered checkpoint 4936 | -9/Garrison | Discovered new exit (range 10) 4964 | -9/Garrison | Installed Relay Interface Framework 4975 | -9/Garrison | Entered Recycling 5003 | -9/Recycling | Spotter reported a threat 5023 | -9/Recycling | Spotter reported a threat 5023 | -9/Recycling | Spotter reported a threat 5049 | -9/Recycling | Spotter reported a threat 5084 | -9/Recycling | Spotter reported a threat 5105 | -9/Recycling | Spotter reported a threat 5117 | -9/Recycling | Discovered new exit (range 7) 5122 | -9/Recycling | Spotter reported a threat 5128 | -9/Recycling | Entered Factory 5128 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5427 | -7/Factory | Build established: Scavenger-Mutant 5528 | -7/Factory | First assault squad dispatched 5646 | -7/Factory | Repaired Lgt. Treads 6370 | -7/Factory | Garrison activated, responded to threat 6370 | -7/Factory | Garrison activated, responded to threat 6441 | -7/Factory | Discovered new exit (range 11) 6455 | -7/Factory | Destroyed 7 combat bots 6468 | -7/Factory | Identified exit to Garrison 6468 | -7/Factory | Entered Garrison 6569 | -7/Garrison | Triggered checkpoint 6598 | -7/Garrison | Triggered checkpoint 6639 | -7/Garrison | Core integrity fell below 50% 6683 | -7/Garrison | Lost 15 parts (2p5n3u5w) 6686 | -7/Garrison | Destroyed 15 combat bots 6744 | -7/Garrison | Triggered checkpoint 6832 | -7/Garrison | Triggered checkpoint 6902 | -7/Garrison | Lost 3 parts (1u2w) 6917 | -7/Garrison | Garrison Relay disabled 7092 | -7/Garrison | Lost 3 parts (1p1n1w) 7170 | -7/Garrison | Discovered new exit (range 13) 7318 | -7/Garrison | Discovered new exit (range 14) 7500 | -7/Garrison | Garrison Relay disabled 7540 | -7/Garrison | Triggered checkpoint 7880 | -7/Garrison | Core integrity fell below 20% 7897 | -7/Garrison | Spotted B-75 Beast 7913 | -7/Garrison | Destroyed B-75 Beast 7943 | -7/Garrison | Lost 7 parts (1p4n2u) 8162 | -7/Garrison | Discovered new exit (range 14) 8194 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 8304 | -7/Garrison | Triggered checkpoint 8321 | -7/Garrison | Garrison Relay disabled 8413 | -7/Garrison | Entered Factory 8538 | -7/Factory | Identified exit to Factory 8906 | -7/Factory | Local fabrication network quarantined 8936 | -7/Factory | Fabricated System Shield (x1) 8956 | -7/Factory | Garrison activated, responded to threat 9066 | -7/Factory | Entered another Factory area 9066 | -6/Factory | Evolved 2 slots: Weapon x2 9416 | -6/Factory | First assault squad dispatched 9454 | -6/Factory | Build established: Scavenger-Gunner 9886 | -6/Factory | Discovered new exit (range 13) 10150 | -6/Factory | Build established: Bothacker-Gunner 10481 | -6/Factory | Identified exit to Lower Caves 10637 | -6/Factory | Lost 17 parts (1p5n4u7w) 10638 | -6/Factory | Destroyed 8 combat bots 10845 | -6/Factory | Build established: Hauler-Gunner 11040 | -6/Factory | Garrison activated, responded to threat 11254 | -6/Factory | Garrison activated, responded to threat 11588 | -6/Factory | Repaired Broken Coil Gun 11601 | -6/Factory | Identified exit to Garrison 11611 | -6/Factory | Entered Garrison 11621 | -6/Garrison | Build established: Scavenger-Gunner 11814 | -6/Garrison | Triggered checkpoint 11824 | -6/Garrison | Lost 5 parts (1n2u2w) 11830 | -6/Garrison | Destroyed 7 combat bots 11834 | -6/Garrison | Triggered checkpoint 11878 | -6/Garrison | Core integrity fell below 50% 11917 | -6/Garrison | Discovered new exit (range 10) 12128 | -6/Garrison | Triggered checkpoint 12141 | -6/Garrison | Discovered new exit (range 13) 12200 | -6/Garrison | Build established: Scavenger-Tank 12248 | -6/Garrison | Triggered checkpoint 12356 | -6/Garrison | Spotted B-75 Beast 12377 | -6/Garrison | Destroyed B-75 Beast 12495 | -6/Garrison | Discovered new exit (range 9) 12517 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 12596 | -6/Garrison | Triggered checkpoint 12622 | -6/Garrison | Garrison Relay disabled 12778 | -6/Garrison | Entered Factory 13252 | -6/Factory | Lost 5 parts (1p1n3w) 13292 | -6/Factory | Core integrity fell below 20% 13344 | -6/Factory | Lost 6 parts (1p1n1u3w) 13429 | -6/Factory | Lost 7 parts (1p2n2u2w) 13475 | -6/Factory | Core destroyed Last Messages --------------- 13465_ System corrupted: Gauss Rifle jammed. 13465_ System corrupted: Hyp. Gauss Rifle targeting data glitched. 13465_ HV Slug penetrates G-67 Veteran. 13465_ G-67 Veteran suffers critical hit. 13465_ G-67 Veteran destroyed. 13465_ Switching to secondary target: G-50 Soldier. 13468_ K-01 Serf collects debris. 13469_ Slug penetrates G-50 Soldier. 13469_ HV Slug penetrates G-50 Soldier. 13469_ System corrupted: Plasma Rifle targeting data glitched. 13469_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13472_ Power failure, Lgt. Angular Momentum Engine shutdown. 13472_ K-01 Serf collects debris. 13472_ HV Slug penetrates R-10 Processor. 13472_ R-10 Processor suffers critical hit. 13472_ R-10 Processor destroyed. 13474_ Carbon-fiber Leg permanently disabled. 13474_ Overheating: Short circuit. 13475_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# """""" | | ??????????????????????????????????????# | | ??????????????????????????????????????# """""" | | ??????????????????????????????????????# """""" | | ?????????????????????????????????????????"""""" | | ??????????????????????????????????????# """""" | | ??????????????????????????????????????# | | ??????????????????????????????????????##########+# | | ???????????????????????????????????????????????# # | | ??????????????????????????????????????????????## # | | ??????????????????????????????????????????????# | | ???????????????????????????? ?????????????????# | | ???????????????????????????? #?????????????# | | ??????????????????????????? #?????????????#### | | ?????????????????????????? #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????########?# #?##############?? | | ?????????????????# """ #?# % #?# #?? | | ?????????????????# "Y" ###R ### ### | | ?????????????????# " " # A # + | | ?????????????????# !!! # R # ### | | ?????????????????# !! # # #?? | | ?????????????????# % #@==[ # ]#?? | | ?????????????????#//! ; =%* + #?? | | ?????????????????#//! # %== #% !!!#?? | | ?????????????????#/ ! w# * #% !!!#?? | | ?????????????????# % # k # !! #?? | | ?????????????????# """ # %] #! #?? | | ?????????????????# """ ##=[ ## [ #?? | | ?????????????????# """ ##%g ###############?? | | ?????????????????# ##* #? ] ?????? | | ?????????????????#########% % # ????? | | ?????????????????# + ^ +% "" "????????? | | ?????????????????# "" #% u # "" "????????? | | ?????????????????# ! ""S # # """" ?????????? | | ???????????????????? "" ?# #?""""??????????? | | ???????????????????? ?# #???????????????? | | ???????????????????? ??# #???????????????? | | ???????????????????? ???# #???????????????? | | ???????????????????" ???# ???????????????? | | ?????????????????? " ????# ??????????????? | | ???????????????????"?????# ?????????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ???????????? | | ?????????????????????????# ??????????? | | ?????????????????????????# ^ ?????????? | | ?????????????????????????####+##### ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingRocketDriver Manual? 0 Play Time 01:31:12 Cumulative 82.1 hours Start 2020.07.28 @ 02:10:19 End 2020.07.28 @ 15:57:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a69b2b27-680f-4741-a500-4bde94f8c847