Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 00:16:45 Player: yub Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1474) 1474 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 4302 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 103 Entered Garrisons 200 Friendly Fire -30 Cogmind --------- Core Integrity 0/550 Matter 178/300 Energy 42/170 System Corruption 0% Temperature Critical (773) Movement Walking (200) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Beamcaster Heavy Particle Cannon Slug Cannon > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Sensor Array Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Beamcaster Heavy Particle Cannon Slug Cannon > --- INVENTORY -------- Aluminum Leg Improved Sensor Array Improved Power Shielding Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 36] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Slug Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 25 | 6 . 1 6 5 4 3 Power 3 | 1 . . . 1 1 . Engine 2 | 1 . . . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 2 . 1 Treads . | . . . . . . . Leg 6 | 2 . . 1 2 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 6 | 1 . . 2 1 . 2 Device 3 | . . . 2 1 . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 9 | 2 . 1 2 1 3 . Energy Gun 4 | 1 . . 1 . 2 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 2 | . . . . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 85 80 92 98 99 Engine 10 | . 14 14 11 11 9 9 Core 4 | . . . . . 9 8 Leg 21 | . 28 28 22 22 18 18 Device 17 | . . . 14 26 26 17 Storage 10 | . 14 14 11 11 9 9 Protection 2 | . . . . . . 9 Energy Gun 6 | . 14 7 . . 9 9 Energy Cannon 6 | . . . 2 11 9 9 Ballistic Gun 4 | . 14 14 8 . . . Ballistic Cannon 6 | . . . . 11 9 9 Launcher 2 | . . 7 11 . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 13 15 21 24 35 43 Greatest Support 35 | 20 20 20 20 35 35 35 Greatest Overweight (x) 1 | 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 4 7 8 8 8 7 Average Carried 6 | 2 3 5 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 4 7 8 8 7 5 Class Distribution -------------------- 45% | Mutant 45% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 934 | 217 . 68 116 138 151 244 Remotely . | . . . . . . . Salvage Created 1748 | . . 44 396 224 547 537 Parts 85 | . . 7 23 5 29 21 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . . . 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 41 | . . 5 9 2 13 12 Guns 13 | . . 3 2 . 3 5 Cannons 22 | . . . 4 2 9 7 AOE 5 | . . 2 3 . . . Classes Destroyed 11 | . . 1 6 2 1 1 Worker 1 | . . . 1 . . . Builder 2 | . . . 1 . 1 . Hauler 2 | . . . 2 . . . Recycler 2 | . . . . 2 . . Watcher 2 | . . . . . 2 . Swarmer 12 | . . 5 3 . 4 . Grunt 18 | . . . 3 1 6 8 Brawler 3 | . . . 1 . 1 1 Duelist 1 | . . . . 1 . . Sentry 6 | . . . 2 . 2 2 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . . 3 6 2 9 8 Combat Bots Only 9 | . . 3 4 2 9 8 Max Kills in Single Turn 2 | . . 2 2 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 177 | . . 11 63 . 26 77 Missed 54 | . . 2 22 . 9 21 Damage Taken 1548 | . . 86 272 27 121 1042 Core 680 | . . 4 80 . 24 572 Absorbed by Shields 391 | . . . 110 10 44 227 Redirected to Shielding 5 | . . . . . . 5 Ignored by Resistances 402 | . . 28 115 10 52 197 Core Remaining (%) 92 | 100 . 98 . 80 . . Volleys Fired 87 | . . 7 26 8 24 22 Largest 3 | . . 2 2 2 3 3 Hottest 198 | . . 53 68 116 191 198 Shots Fired 183 | . . 9 32 16 72 54 Gun 63 | . . 7 16 . 24 16 Cannon 112 | . . . 10 16 48 38 Launcher 8 | . . 2 6 . . . Special . | . . . . . . . Kinetic 77 | . . 7 16 8 24 22 Thermal 98 | . . . 10 8 48 32 Explosive 8 | . . 2 6 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . . 3 13 3 5 9 Robot Miss Streak 3 | . . 1 2 2 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 101 | . . 5 22 10 33 31 Core Hits 69 | . . 6 19 4 21 19 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 3 | . . . 1 1 1 . Critical Strikes 6 | . . . 1 1 3 1 Meltdown 1 | . . . . . 1 . Destroy 5 | . . . 1 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2764 | . . 149 563 366 793 893 Guns 662 | . . 43 109 . 236 274 Cannons 1677 | . . . 141 366 551 619 Explosions 419 | . . 106 313 . . . Melee . | . . . . . . . Ramming 6 | . . . . . 6 . Kinetic 1037 | . . 43 109 264 202 419 Thermal 1302 | . . . 141 102 585 474 Explosive 419 | . . 106 313 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 76 | . . . . 50 26 . Projectiles 76 | . . . . 50 26 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . 37 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 921 | . . 24 197 120 292 921 Average Temperature 181 | . . 11 60 46 115 367 Received Heat Transfer 585 | . . . 155 . 60 370 Effects 37 | . . . . . . 37 Shutdowns 8 | . . . . . . 8 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 10 | . . . . . . 10 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . . . . 1 1 . Heat Transferred 2257 | . . . 259 185 1036 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 430 | . 7 176 425 215 403 430 Initial 140 | . . 2 57 140 70 127 Average 165 | . 1 69 173 181 219 224 Maximum Alert Level 2 | . . . 2 1 2 2 Low Security (%) 54 | 100 100 100 62 54 33 27 Level 1 43 | . . . 29 45 65 69 Level 2 1 | . . . 7 . 1 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . 1 1 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 1 6 15 5 16 11 Peak Tracking Total 7 | . 2 3 6 5 6 7 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 6 | . 2 . 1 . 2 1 Terminals 5 | . 2 . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . 6 . 2 . 4 1 Successful 5 | . 3 . . . 1 1 Failed 8 | . 3 . 2 . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . 2 . 1 . Terminals 12 | . 6 . 2 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . 3 . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 . 1 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 80 | . . . . 80 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 14 9 . Total Damage 292 | . . . . 228 64 . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 1816 | 38 167 220 213 329 444 405 Spaces Moved 1065 | 29 136 167 112 184 269 168 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1050 | 14 136 167 112 184 269 168 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 200 Average Speed 140 | 87 120 120 128 150 130 200 Slowest Speed 200 | 120 120 120 190 190 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 35 35 17 48 24 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 88 | . . 29 43 . 15 1 Melee . | . . . . . . . Projectile 16 | . . . . . 15 1 AOE 72 | . . 29 43 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1240 | 41 140 178 153 222 310 196 Wait 25 | . 3 1 . 18 2 1 Move 1060 | 28 135 166 111 183 269 168 Hop . | . . . . . . . Pick Up 27 | 7 2 3 6 3 5 1 Fast Attach 2 | 1 . . . 1 . . Attach 14 | 5 . . 3 1 3 2 Detach . | . . . . . . . Swap 9 | . . 1 3 3 1 1 Drop 14 | . . . 4 5 4 1 Fire 87 | . . 7 26 8 24 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 13) 160 | -10/Materials | Identified exit to Mines 206 | -10/Materials | Entered Mines 213 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 236 | -10/Mines | Learned location of 1 exit from Materials 309 | -10/Mines | Build established: Mutant 382 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 417 | -10/Mines | Discovered new exit (range 7) 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Utility x2 427 | -9/Materials | Identified exit to Mines 571 | -9/Materials | Discovered exit to Mines (range 15) 639 | -9/Materials | Entered Mines 642 | -9/Mines | Received a Mining Laser from a helpful Derelict 664 | -9/Mines | Learned Materials security intel 693 | -9/Mines | Assembled infested the area 777 | -9/Mines | Met 8R-AWN 954 | -9/Mines | Met a Derelict testing a Signal Generator 955 | -9/Mines | Discovered new exit (range 8) 968 | -9/Mines | Entered Materials 968 | -8/Materials | Accompanied by 1 ally 968 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1165 | -8/Materials | Destroyed 9 combat bots 1275 | -8/Materials | Build established: Scavenger-Tank 1412 | -8/Materials | Identified exit to Garrison 1412 | -8/Materials | Entered Garrison 1512 | -8/Garrison | Triggered checkpoint 1740 | -8/Garrison | Triggered checkpoint 1798 | -8/Garrison | Core integrity fell below 50% 1811 | -8/Garrison | Core integrity fell below 20% 1818 | -8/Garrison | Core destroyed Last Messages --------------- 01809_ Overheating: Imp. Power Shielding damaged (-36). 01809_ Overheating: Hrd. Medium Armor Plating damaged (-32). 01809_ Overheating: Carbon-fiber Leg damaged (-19). 01809_ Overheating: Hvy. Particle Cannon damaged (-4). 01811_ Overheating: Core damaged (-104). 01811_ G-47 Trooper destroyed. 01811_ Slug penetrates Wall. 01813_ Overheating: System interference. 01813_ Beamcaster temporarily disabled. 01814_ Hvy. Particle Cannon broken. 01814_ Overheating: Short circuit. 01815_ Power failure, Mak. Power Source shutdown. 01816_ Overheating: Matter decay (-36). 01816_ Acquired 48 matter. 01818_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######??""## ????????????? | | ??????????????????????## ??? ????????????? | | ??????????????????????? ?? ? ??????????? | | ??????????????????????? ?? ? ??????????? | | ???????????????????????# #? #? #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????#% "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# ????????????? | | ?????????????????????? *% ? ??????????????? | | ???????????????????????#%= #? #????#??????????? | | ????????????############=@*##%! ## ####???????? | | ??????? ^ !%=%=%* ??????? | | ?????????????# ^ [ !%=%= ??????? | | ?????????????# ######## [ =% #??????????? | | ?????????????# #??????## ## ##;###??????????? | | ?????????????# #???????# #? #???????????????? | | ?????????????# #???????# #??####???????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ############## ######### #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # ##### ##### #############?????????????????????? | | # #?### #???# #?????????????????????????????????? | | # #?#!! #???# #?????????????????????????????????? | | # #?#!! #???# #?????????????????????????????????? | | #?### #???# #####?????????????????????????????? | | #??#" #???# #?????????????????????????????? | | #??#T #???#####!#?????????????????????????????? | | #??#""#???????# #?????????????????????????????? | | # #??####???????#=#?????????????????????????????? | | # #?????????????#%###???????????????????????????? | | #?????????????#! #???????????????????????????? | | #?????????????#"% #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveInertialPropulsion Manual? 0 Play Time 00:22:20 Cumulative 57.8 hours Start 2024.05.04 @ 23:57:17 End 2024.05.05 @ 00:16:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 17 Adventurer 63 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a320a6-bc13-457d-8fd1-ed46e81db829