Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.12 @ 23:10:32 Player: array Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3186) 3186 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 7046 Bonus ------- Follower Combat Kills 397 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 87/100 System Corruption 23% Temperature Warm (106) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Launcher Guidance Computer > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Cooled Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Cooling System Improved Sensor Array Recoil Stabilizer Kinecellerator Weapon Cycler Lightning Gun Heavy Ion Cannon Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . . . 1 . . Parts Attached 114 | 6 7 7 15 19 28 4 28 Power 19 | 1 1 1 3 4 5 . 4 Engine 12 | 1 . 1 3 4 2 . 1 Core 7 | . 1 . . . 3 . 3 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 4 4 4 3 3 Treads 1 | . . . . . . . 1 Leg 19 | 2 . . 4 4 4 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 3 5 5 3 10 . 13 Device 22 | . 2 3 3 2 7 . 5 Storage 7 | 1 1 . . . 2 . 3 Processor 11 | . . 2 2 1 1 . 5 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | 2 3 1 3 8 9 1 8 Energy Gun 11 | 2 1 . . 1 . . 7 Energy Cannon 13 | . 2 . 1 2 8 . . Ballistic Gun 7 | . . 1 2 3 1 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 2 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Parts Lost 29 | . . . 3 . 2 6 18 Power 6 | . . . . . 1 1 4 Propulsion 7 | . . . 2 . . 2 3 Utility 9 | . . . 1 . 1 1 6 Weapon 7 | . . . . . . 2 5 Highest Loss Streak 10 | . . . 1 . 1 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 98 100 98 99 99 75 59 Engine 9 | . 4 5 11 18 7 4 6 Core 3 | . 9 5 . . 6 4 3 Leg 18 | . 28 22 20 18 22 16 3 Device 16 | . 12 22 14 17 14 12 20 Storage 8 | . 14 11 11 9 7 5 1 Processor 13 | . . 11 18 18 15 12 7 Energy Gun 4 | . 19 . . . . . 12 Energy Cannon 9 | . 8 17 11 9 14 10 . Ballistic Gun 5 | . . 4 11 8 6 . . Peak Build Rating 47 | 6 12 15 20 34 47 47 38 Average Rating 25 | 3 9 13 14 30 42 33 26 On Entrance 16 | . 6 12 13 20 30 47 1 Naked Turns 43 | . . . . . . 43 . Heaviest Build 55 | 12 24 27 29 43 55 55 36 Greatest Support 60 | 20 20 20 20 40 60 60 20 Greatest Overweight (x) 9 | 1 1 1 2 1 1 9 9 Average Overweight (x) . | . . 1 1 . . . 3 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 5 Average Capacity 9 | 6 9 10 10 10 10 13 5 Most Carried 12 | 5 9 8 10 10 12 12 5 Average Carried 7 | 2 5 6 8 9 9 9 1 Final Capacity 15 | 8 10 10 10 10 15 5 5 Final Carried 12 | 2 9 7 10 10 12 5 . Class Distribution -------------------- 49% | Mutant 23% | Skirmisher 9% | Commander-Mutant 9% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 1993 | 154 176 94 344 351 278 162 434 Remotely . | . . . . . . . . Salvage Created 3835 | . 404 401 767 698 557 309 699 Parts 198 | . 29 22 54 36 27 . 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 73 | . 10 5 21 16 8 1 12 Guns 30 | . 7 . 9 5 1 . 8 Cannons 28 | . 3 5 12 2 5 1 . AOE 12 | . . . . 9 . . 3 Classes Destroyed 12 | . 5 1 1 1 1 1 2 Worker 3 | . 1 1 . . 1 . . Recycler 3 | . 1 1 . . 1 . . Watcher 11 | . 2 3 1 1 2 . 2 Swarmer 13 | . 6 . 7 . . . . Grunt 36 | . 4 2 7 11 4 . 8 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Protector 1 | . . . 1 . . . . Sentry 15 | . . 3 6 4 2 . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 2 . 1 Compactor 1 | . . . . . . 1 . Best Kill Streak 6 | . 5 2 6 4 3 1 4 Combat Bots Only 6 | . 5 1 6 4 3 1 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 391 | . 21 26 64 44 75 7 154 Missed 111 | . 8 7 14 10 28 . 44 Damage Taken 3454 | . 94 196 483 391 314 339 1637 Core 931 | . 36 32 55 98 72 214 424 Absorbed by Shields 289 | . . . . 119 110 . 60 Ignored by Resistances 1072 | . 30 60 143 143 126 91 479 Core Remaining (%) 86 | 100 85 . 78 82 . . . Volleys Fired 219 | . 28 23 56 33 22 10 47 Largest 3 | . 2 2 2 2 3 3 3 Hottest 200 | . 136 136 91 91 168 200 170 Shots Fired 475 | . 54 44 112 62 66 29 108 Gun 250 | . 43 8 56 18 22 . 103 Cannon 197 | . 11 36 56 31 44 19 . Launcher 28 | . . . . 13 . 10 5 Special . | . . . . . . . . Kinetic 104 | . . 8 56 18 22 . . Thermal 249 | . 54 36 56 31 44 19 9 Explosive 28 | . . . . 13 . 10 5 Electromagnetic 94 | . . . . . . . 94 Robot Hit Streak 30 | . 15 8 20 11 12 30 16 Robot Miss Streak 4 | . 3 3 2 4 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 325 | . 36 30 67 37 44 27 84 Core Hits 148 | . 19 10 30 36 14 3 36 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Critical Strikes 6 | . . 1 . 1 2 . 2 Burn 1 | . . . . . . . 1 Meltdown 2 | . . . . . 2 . . Destroy 2 | . . 1 . 1 . . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7716 | . 549 617 1224 1393 1066 1298 1569 Guns 2379 | . 396 60 500 205 166 . 1052 Cannons 3249 | . 144 557 724 399 900 525 . Explosions 2079 | . . . . 789 . 773 517 Melee . | . . . . . . . . Ramming 9 | . 9 . . . . . . Kinetic 931 | . . 60 500 205 166 . . Thermal 3803 | . 540 557 724 399 900 525 158 Explosive 2036 | . . . . 789 . 773 474 Electromagnetic 937 | . . . . . . . 937 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . 1 . 1 1 1 19 23 Average Corruption 7 | . 1 . 1 1 1 11 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 98 | . . . 8 1 5 14 70 Message Errors 21 | . . . 1 . 3 3 14 Matter Fused 23 | . . . 2 . 1 5 15 Heat Flow Errors 8 | . . . 2 . . . 6 Energy Discharges 15 | . . . . . 1 . 14 Data Loss (minor) 9 | . . . 3 . . . 6 Data Loss (major) 5 | . . . . 1 . 2 2 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Misdirections 7 | . . . . . . 4 3 Weapon Failures 6 | . . . . . . . 6 Overload Shots 2 | . . . . . . 2 . Overflow Damage 15 | . 1 14 . . . . . Projectiles 15 | . 1 14 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 399 | . . . . 96 . 95 208 Shots 16 | . . . . 5 . 4 7 Rammed . | . . . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 680 | . 286 421 279 145 680 299 422 Average Temperature 106 | . 77 108 81 50 203 125 123 Received Heat Transfer 1356 | . 45 111 213 204 165 . 618 Effects 17 | . . 2 . . 9 . 6 Shutdowns 7 | . . 1 . . 4 . 2 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Short Circuit 1 | . . . . . 1 . . Damage (minor) 5 | . . 1 . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . . . . . 8 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 20 | . 3 3 2 2 9 . 1 Heat Transferred 7048 | . 1369 999 1306 666 1466 822 420 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 320 | . 198 192 269 320 160 30 245 Initial 69 | . . . 69 10 43 13 9 Average 75 | . 54 91 128 92 45 11 47 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 93 | 100 100 100 84 90 100 100 97 Level 1 6 | . . . 15 9 . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 . 6 6 5 . 6 Investigation 9 | . 1 . 2 2 2 . 2 Extermination 5 | . . . . . 3 . 2 Reinforcement 5 | . . . 2 2 . . 1 Assault 3 | . . . 2 1 . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 11 | . 1 3 3 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 15 14 42 21 12 5 21 Peak Tracking Total 10 | . 3 3 10 4 4 4 4 Tactical Retreats 6 | . 1 . 2 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 6 | . . . 2 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 12 | . . . 3 4 . . 5 Max in Single Turn 4 | . . . 1 1 . . 4 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 28 | . 7 . 10 5 4 . 2 Terminals 18 | . 7 . 7 4 . . . Fabricators 3 | . . . . . 1 . 2 Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 76 | . 23 . 23 13 12 . 5 Successful 51 | . 16 . 17 9 6 . 3 Failed 25 | . 7 . 6 4 6 . 2 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 45 | . 19 . 18 7 1 . . Terminals 51 | . 23 . 20 8 . . . Fabricators 9 | . . . . . 4 . 5 Repair Stations 5 | . . . . . 5 . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 8 | . . . . 5 3 . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 8 | . 3 . 4 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks 6 | . . . . . 3 . 3 Load Schematic 3 | . . . . . 1 . 2 Build 3 | . . . . . 2 . 1 Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 6 | . . . . 4 2 . . Insert Component 2 | . . . . 1 1 . . Analyze 4 | . . . . 3 1 . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 27 | . 13 . 10 4 . . . Terminals 27 | . 13 . 10 4 . . . Track 10 | . 6 . 4 . . . . Botnet 17 | . 7 . 6 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 7 . 7 4 4 . 2 Full Trace Events 10 | . 4 . 1 1 2 . 2 Feedback Events 2 | . 1 . . . 1 . . Corruption 2 | . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built 5 | . . . . . 3 . 2 Authchips . | . . . . . . . . Time 151 | . . . . . 109 . 42 Total Part Build Rating 20 | . . . . . 12 . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 2 | . . . . 1 1 . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 13 | . . . 12 . . 1 . Largest Group 11 | . . . 11 1 . 1 . Highest-Rated Group 142 | . . . 142 31 . 31 . Highest-Rated Ally 31 | . . . 31 31 . 31 . Total Orders . | . . . . . . . . Ally Attacks 103 | . . . 88 8 . 7 . Total Damage 1014 | . . . 885 42 . 87 . Kills 16 | . . . 15 1 . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 8059 | 56 965 289 2011 1370 1775 246 1347 Spaces Moved 3798 | 43 446 107 843 647 1165 203 344 Core 318 | 25 . . . . . 94 199 Treads 111 | . . . . . . . 111 Legs 3369 | 18 446 107 843 647 1165 109 34 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 130 130 50 50 Average Speed 171 | 103 165 190 195 186 130 102 273 Slowest Speed 500 | 120 190 190 260 200 200 500 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 72 12 89 51 27 79 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 7 . . . Terrain Destroyed 264 | . . . . 130 1 63 70 Melee . | . . . . . . . . Projectile 4 | . . . . 3 1 . . AOE 260 | . . . . 127 . 63 70 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 4904 | 53 614 148 1098 750 1371 216 654 Wait 649 | . 119 6 149 32 122 . 221 Move 3792 | 42 445 106 842 646 1165 202 344 Hop . | . . . . . . . . Pick Up 65 | 5 10 3 14 7 17 . 9 Fast Attach 30 | 3 1 . 4 1 6 1 14 Attach 35 | 3 1 2 2 3 9 2 13 Detach 3 | . . . . . 2 . 1 Swap 49 | . 5 5 9 15 13 1 1 Drop 55 | . 3 3 17 13 15 . 4 Fire 219 | . 28 23 56 33 22 10 47 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . 5 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x2 1267 | -9/Materials | Discovered new exit (range 12) 1309 | -9/Materials | Identified exit to Storage 1311 | -9/Materials | Entered Storage 2306 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2605 | -9/Storage | Build established: Commander-Mutant 3049 | -9/Storage | Met a pair of Derelict thieves 3164 | -9/Storage | Lost 10 allies 3270 | -9/Storage | Discovered new exit (range 16) 3320 | -9/Storage | Identified exit to Materials 3322 | -9/Storage | Entered Materials 3322 | -8/Materials | Accompanied by 1 ally 3322 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3465 | -8/Materials | Build established: Scavenger-Mutant 3621 | -8/Materials | Garrison activated, responded to threat 3946 | -8/Materials | Build established: Mutant 4252 | -8/Materials | Discovered new exit (range 5) 4690 | -8/Materials | Identified exit to Factory 4692 | -8/Materials | Entered Factory 4692 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5003 | -7/Factory | Build established: Skirmisher 5651 | -7/Factory | Fabricated Corruption Screen (x2) 5785 | -7/Factory | Fabricated Cld. Particle Cannon? 6467 | -7/Factory | Sucked down chute 6467 | -7/Factory | Entered Waste 6468 | -7/Waste | Met a frightened Derelict 6478 | -7/Waste | Spotted C-40 Crusher 6482 | -7/Waste | EMP discharged 6490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6505 | -7/Waste | Destroyed C-40 Crusher 6518 | -7/Waste | Spotted C-40 Crusher 6582 | -7/Waste | EMP discharged 6582 | -7/Waste | System corruption reached 10% 6603 | -7/Waste | Spotted C-40 Crusher 6610 | -7/Waste | Spotted C-40 Crusher 6624 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6627 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6660 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6667 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6670 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6680 | -7/Waste | Spotted C-40 Crusher 6682 | -7/Waste | EMP discharged 6691 | -7/Waste | Spotted C-40 Crusher 6701 | -7/Waste | Lost 3 parts (1n1u1w) 6705 | -7/Waste | Discovered new exit (range 16) 6713 | -7/Waste | Entered Factory 6928 | -7/Factory | Build established: Mutant 7241 | -7/Factory | Fabricated Imp. Titanium Leg? 7856 | -7/Factory | Build established: Scavenger-Gunner 7889 | -7/Factory | Cargo convoy interrupted 7891 | -7/Factory | Core integrity fell below 50% 7898 | -7/Factory | Garrison activated, responded to threat 7951 | -7/Factory | Lost 10 parts (2p2n2u4w) 8019 | -7/Factory | Core integrity fell below 20% 8060 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Energy discharge (-92). Imp. Shield Generator destroyed. System corrupted: Substantial component data lost. K-01 Serf collects debris. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. G-47 Trooper suffers critical hit (Burn). K-01 Serf collects debris. Mic. Nuclear Core destroyed. Acquired Beam Rifle. Critical hit (Burn: +37). Imp. Targeting Computer destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-10). Nuclear Core destroyed. G-47 Trooper suffers critical hit (Burn). Aluminum Leg melted. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????##########"^ + # | | ???????????????#" # # | | ???????????????#" ^"""" # [ """ # | | ???????????????#T %""""^ # """ # ######## | | ???????????????#" """" # """ # # | | ###########????#" """" [ # # # | | #????#" """"^ # = # # | | ##???# """" # ""# + | | #???# """" + T"# # | | ###??#!! # ""# # | | # #??# # # # | | # #??# ######### # | | # #??# # | | #??# # | | # #??#"" """ """" """" """" # | | #??#" """ """" """" """" # | | # #??#"F """ """" """" """" # | | ! #???#"" """" """" ???" # | | [ # ######### """" """" ""?" # | | # = """" """" """" # | | """" """" """" # | | # ####+### | | # #??# #?? | | % % #??# #?? | | #####+#########?????????# #?? | | # @ #????????### ### | | #"" """ #????????# | | #"" """ #????????# | | #"" """ #????????# | | #T #????????# | | #"" ! """ #????????# | | ############+#########"" """ #????????####### | | #?????# #?#""p """ #????????????# | | #?????# """ """ #?# #????????????# | | ####### """ """ #?+ |[ ? ?#????????????# | | + """ """ #?# ! ????????????????# | | # "" "" #?# = ????????????????# | | + "" "" #?##########????????????????# | | ####### #???????????????????????????# | | ??????# #???????????????????????????# | | ??????# #???????????????????????????# | | ??????# #???????????????????????????# | | ??????# #???????????????????????????# | | ??????# #???????????????????????????# | | ??????##############???????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Corruption Screen | x2 | -7/Factory | Preloaded Cld. Particle Cannon | x1 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed FlyingSniperRecalibrator Manual? 0 Play Time 01:18:46 Cumulative 23.5 hours Start 2024.08.11 @ 02:15:59 End 2024.08.12 @ 23:10:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d0b6813d-f37d-4900-9c10-38bdf973040a