Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 16:51:40 Player: LandRaider Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (718) 718 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1338 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 187/300 Energy 250/250 System Corruption 5% Temperature Cool (3) Movement Walking (260) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Rocket Launcher Hammer > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Rocket Launcher Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 27 | 8 11 8 Power 6 | 1 4 1 Engine 6 | 1 4 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads 2 | 2 . . Leg 4 | . 2 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 2 2 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 3 3 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 3 1 1 Ballistic Cannon 2 | . 1 1 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 18 | 4 18 19 Power 2 | . 2 2 Propulsion 6 | 3 6 4 Utility 5 | . 5 6 Weapon 4 | . 4 5 Tool/Special . | . . . Unused Backups 16 | . 2 14 Power 2 | . . 2 Propulsion 6 | . 2 4 Utility 6 | . . 6 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 13 | . 14 13 Treads 15 | . 19 . Leg 12 | . 8 27 Device 13 | . 14 11 Storage 14 | . 14 14 Ballistic Gun 19 | . 21 11 Ballistic Cannon 5 | . 3 13 Impact Weapon 2 | . 2 2 Peak Build Rating 10 | 7 9 10 Average Rating 8 | 5 8 8 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 90 | 15 90 51 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 20 Average Capacity 22 | 7 23 20 Most Carried 23 | 7 23 20 Average Carried 18 | 5 18 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 7 20 18 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1126 | 334 576 216 Remotely . | . . . Salvage Created 1058 | 152 772 134 Parts 82 | 10 58 14 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 30 | . 19 11 Guns 21 | . 17 4 Cannons 9 | . 2 7 Classes Destroyed 9 | 3 6 . Worker 4 | 2 2 . Builder 1 | . 1 . Tunneler 2 | 1 1 . Hauler 2 | . 2 . Recycler 2 | 1 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 18 | . 9 9 Grunt 12 | . 10 2 Best Kill Streak 7 | 2 7 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 162 | . 96 66 Missed 48 | . 30 18 Hits 114 | . 66 48 Projectile 114 | . 66 48 Critical Strikes 1 | . 1 . Damage Taken 1397 | . 600 797 Core 253 | . 46 207 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 145 | 9 91 45 Largest 2 | 2 2 2 Hottest 50 | 40 50 50 Shots Fired 272 | 18 170 84 Gun 214 | 18 157 39 Cannon 57 | . 13 44 Launcher 1 | . . 1 Special . | . . . Kinetic 271 | 18 170 83 Thermal . | . . . Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 7 | 4 7 6 Robot Miss Streak 7 | 2 7 6 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 139 | 8 92 39 Core Hits 55 | 5 35 15 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Blast 1 | . 1 . Smash 1 | . 1 . Melee Attacks 19 | . 14 5 Impact 19 | . 14 5 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1957 | 123 1289 545 Guns 1211 | 123 927 161 Cannons 547 | . 163 384 Explosions . | . . . Melee 199 | . 199 . Ramming . | . . . Kinetic 1758 | 123 1090 545 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 199 | . 199 . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 125 | . 109 16 Projectiles 16 | . . 16 Explosions . | . . . Melee 109 | . 109 . Knockbacks 13 | . 5 8 Impact 3 | . 3 . Kinetic 8 | . 2 6 Secondary 2 | . . 2 Self-Inflicted Damage 57 | . . 57 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 28 126 Average Temperature 17 | . 9 21 Received Heat Transfer 216 | . 144 72 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 4 | . 4 . Combat Hostiles . | . . . Parts Fried 5 | . 5 . Impact Corruptions 6 | . 6 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 181 | 10 181 173 Initial 53 | . . 53 Average 68 | 1 61 108 Influence Increases 1034 | 20 652 362 Destroy 0b10 Robot/C 600 | . 380 220 Destroy 0b10 Robot/NC 70 | 20 50 . Destroy Leader 118 | . 78 40 Successful Hack 3 | . 3 . Select Force Hacks 60 | . 60 . Disable Machine 45 | . . 45 Destroy Structure 33 | . 6 27 Partial Spotted 15 | . 15 . Lose Combat Pursuer 90 | . 60 30 Influence Decreases 995 | 20 514 461 Entered New Map 85 | . . 85 Time Decay 850 | 20 504 326 Lost Part 60 | . 10 50 Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | . 36 13 Peak Tracking Total 4 | . 4 3 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 4 | . 1 3 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 21 . Successful 14 | . 14 . Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Record 4 | . 4 . Emergency Access Points 1 | . 1 . Locate Traps 2 | . 2 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Assimilate 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 19 | . 19 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . 1 1 Largest Group 1 | . 1 1 Highest-Rated Group 31 | . 10 31 Highest-Rated Ally 31 | . 10 31 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 3513 | 44 2857 612 Structural 603 | . . 603 Seismic 2910 | 44 2857 9 Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3712 | 125 2857 730 Spaces Moved 1104 | 53 832 219 Core 3 | 3 . . Treads 571 | 50 521 . Legs 530 | . 311 219 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 260 Average Speed 282 | 153 295 262 Slowest Speed 400 | 160 400 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 50 | 5 99 48 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 9 | . 5 4 Terrain Destroyed 33 | . 5 28 Melee 9 | . 5 4 Projectile . | . . . AOE 24 | . . 24 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1406 | 75 1042 289 Wait 71 | . 65 6 Move 1102 | 52 831 219 Hop . | . . . Pick Up 25 | 6 18 1 Fast Attach 9 | 7 1 1 Attach 5 | . 1 4 Detach . | . . . Swap 18 | 1 11 6 Drop 12 | . 10 2 Fire 145 | 9 91 45 Melee 19 | . 14 5 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1134 | -10/Materials | Discovered new exit (range 16) 1766 | -10/Materials | Discovered new exit (range 15) 1885 | -10/Materials | Discovered new exit (range 5) 2113 | -10/Materials | Discovered new exit (range 14) 2373 | -10/Materials | Discovered new exit (range 15) 2983 | -10/Materials | Entered Mines 3180 | -10/Mines | Learned Materials emergency access door positions 3226 | -10/Mines | Core integrity fell below 50% 3449 | -10/Mines | Discovered new exit (range 4) 3466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3571 | -10/Mines | Received a Mining Laser from a helpful Derelict 3606 | -10/Mines | Discovered new exit (range 4) 3619 | -10/Mines | Crushed by falling debris 3619 | -10/Mines | Core integrity fell below 20% 3632 | -10/Mines | Identified exit to Subcaves 3713 | -10/Mines | Destroyed self with Rocket Launcher Last Messages --------------- 03574_ VM-W06(g): "You're apparently new around these parts, I'll cover you." 03581_ VM-W06(g): "Mining lasers are a lot more useful than you might think..." 03606_ EXIT=FOUND 03618_ U-05 Engineer builds a Wall. 03619_ The unstable cave ceiling collapses. 03619_ Crushed by falling debris. 03619_ Structural Scanner destroyed. 03619_ System corrupted by crushing effect (+2). 03619_ Ion Engine destroyed. 03619_ System corrupted by crushing effect (+3). 03627_ U-05 Engineer lays Concrete. 03632_ EXIT=IDENTIFIED: SUBCAVES 03632_ U-05 Engineer lays Concrete. 03633_ The unstable cave ceiling collapses. 03634_ U-05 Engineer builds a Wall. 03645_ System corrupted: Matter fused (-8). 03647_ U-05 Engineer builds a Wall. 03699_ System corrupted: Heat flow error (+131). 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