Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 12:00:38 Player: Mr Goldstein Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (29) 145 Value Destroyed (1300) 1300 Prototype IDs (22) 440 Alien Tech Used (10) 2000 Bonus (44154) 44154 TOTAL SCORE: 57739 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 114 Follower Combat Kills 92 Entered DSFs 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 5948 Cogmind --------- Core Integrity 398/1600 Matter 290/300 Energy 446/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Gravity Neutralizer Improved Armor Integrity Analyzer Improved Particle Charger Advanced Force Field > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Spacefold Activator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Spectral Analyzer Advanced Force Field Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Improved Armor Integrity Analyzer Improved Particle Charger Layered Light Armor Plating Transdimensional Reconstructor Terrabomb Terrabomb Core Cannon Vortex Lance [Rating: 232] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Leg Sigix Exoskeleton Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Force Field Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Launcher Heavy Missile Launcher Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 4 . 2 . . . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 . . 2 . . . . . . 1 . 1 . 1 . . . . . Utility 10 | . . . 1 . . . 1 . . 2 . 1 . . . . 1 . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 100 | . . . . 9 . . 7 4 2 3 2 5 6 3 5 2 1 2 6 3 6 7 7 11 9 . Power 18 | . . . . 2 . . . 1 . . 1 . . . . 1 . 1 3 . 1 2 1 3 2 . Engine 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . 1 . 1 3 . 1 2 1 3 2 . Propulsion 23 | . . . . 3 . . 4 1 1 1 1 3 1 . 2 . 1 . 1 2 1 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight 22 | . . . . 3 . . 4 1 1 1 1 2 1 . 2 . 1 . 1 2 1 1 . . . . Utility 41 | . . . . 2 . . 3 . 1 2 . 2 4 1 2 . . 1 2 . 3 2 3 7 6 . Device 9 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 4 2 . Storage 10 | . . . . 1 . . . . . . . . 4 . 2 . . . 1 . . . 1 1 . . Processor 7 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 3 . Hackware 8 | . . . . . . . 2 . . 2 . . . . . . . 1 1 . 2 . . . . . Protection 4 | . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Weapon 18 | . . . . 2 . . . 2 . . . . 1 2 1 1 . . . 1 1 2 3 1 1 . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 2 . . . 1 . . . . 1 1 . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . 1 . . . . . 1 1 . . . . . . 2 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 2 . . . . . . 2 . . . . 1 2 2 . 1 1 . Parts Lost 10 | . . . . . . . 2 . . . 1 1 1 . . . . 1 . 2 2 . . . . . Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . . . 1 . . . 1 1 1 . . . . . . . 1 . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 . . . 1 1 1 . . . . 1 . 2 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . . . . 23 66 66 68 88 90 73 86 84 82 82 87 82 73 78 84 83 77 76 63 70 73 69 Engine 1 | . . . . 3 11 11 9 6 9 6 1 . . . 2 . . . . . . . . . . . Core 1 | . . . . . . . . . . . 4 5 5 5 5 4 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 5 3 4 4 5 4 9 9 9 9 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 7 9 9 9 Flight 20 | . . . . 9 33 33 34 36 36 26 33 29 28 29 29 29 26 31 32 33 34 34 9 . . . Device 5 | . . . . 8 11 11 . . . . . . . . . . . . . . 3 4 3 18 21 27 Storage 5 | . . . . 3 11 11 9 9 9 6 6 5 5 5 5 5 5 5 4 4 4 4 9 9 5 . Processor 3 | . . . . . . . . . . . . 5 5 5 5 5 5 5 4 4 4 5 2 5 4 9 Hackware 12 | . . . . . . . 7 18 18 20 26 23 23 23 23 23 21 22 28 26 20 21 6 . . . Protection 2 | . . . . . . . 9 9 9 6 6 5 5 5 5 5 5 5 4 3 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 9 8 6 Energy Gun 3 | . . . . . . . . . . . . . . . 2 . . . . . . . 9 10 15 . Piercing Weapon 2 | . . . . . . . . 6 9 6 6 5 5 5 5 5 5 5 4 4 4 . 3 . . . Naked Turns 200 | . 49 54 54 43 . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | . . . . 11 11 11 11 13 13 13 17 18 33 30 30 33 33 33 40 40 51 51 59 70 70 50 Greatest Support 72 | 3 3 3 3 12 12 12 19 20 20 25 25 35 35 32 37 37 42 42 50 52 59 51 60 72 72 72 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 8 8 8 8 8 8 8 8 8 15 8 15 8 8 8 15 15 15 15 15 25 15 5 Average Capacity 10 | 5 5 5 5 5 8 8 8 8 8 8 8 8 11 8 8 8 8 8 13 15 15 15 14 15 11 5 Most Carried 13 | 1 1 1 4 7 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 11 11 11 13 12 11 3 Average Carried 8 | . 1 1 3 5 7 8 7 7 7 5 6 7 7 7 7 7 7 7 7 9 10 9 10 11 8 2 Final Capacity 15 | 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 5 5 Final Carried 12 | 1 1 1 4 7 8 8 8 8 8 5 6 7 8 7 8 8 7 8 8 11 11 10 12 11 2 3 Class Distribution -------------------- 50% | Hacker-Sprinter 26% | Alien-Sigix 10% | Mutant 6% | Wizard-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1332 | 195 . . . 29 . 48 . . 151 . 47 20 58 75 . 35 . 2 . . 287 20 3 203 . 159 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 759 | . . . . 46 . . . . 51 . . 22 31 19 . 9 . . . . 217 31 . 103 . 230 Parts 50 | . . . . 11 . . . . 1 . . 1 5 2 . 2 . . . . 13 3 . 6 . 6 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 3 1 . 1 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 21 | . . . . 7 . . . . . . . . 5 1 . 4 . . . . . . . 2 . 2 Guns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 17 | . . . . 7 . . . . . . . . 5 1 . 4 . . . . . . . . . . Classes Destroyed 7 | . . . . 1 . . . . 1 . . 1 . . . . . . . . 2 . . 1 . 1 Worker 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Hauler 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Swarmer 17 | . . . . 7 . . . . . . . . 5 1 . 4 . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . . . 4 . . . . 1 . . 1 5 1 . 4 . . . . 3 1 . 2 . 2 Combat Bots Only 5 | . . . . 4 . . . . . . . . 5 1 . 4 . . . . . . . 2 . 2 Max Kills in Single Turn 5 | . . . . 4 . . . . 1 . . 1 5 1 . 2 . . . . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 4 . . . . . . . . 5 1 . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 4572 | . 42 10 93 52 . 18 224 20 . . 121 140 186 127 . 206 . 77 52 246 266 . 709 1047 271 665 Core 2114 | . 42 10 93 28 . 9 92 . . . . 42 84 15 . 46 . . . 66 71 . 505 609 195 207 Absorbed by Shields 891 | . . . . . . . . . . . 41 . . . . . . . . . . . 116 563 119 52 Regen/Repaired (Parts) 84 | . . . . . . . . . . . . . . . 84 . . . . . . . . . . . Core Remaining (%) 78 | 100 . 79 . . . 67 . . 83 . 100 . . . . 81 . 100 . 94 . . 60 . . 24 Volleys Fired 41 | . . . . 2 . . . . . . . . 2 1 . 5 . . . . . . 5 13 8 5 Largest 2 | . . . . 1 . . . . . . . . 1 1 . 1 . . . . . . 1 2 2 1 Hottest 300 | . . . . 33 . . . . . . . . 39 39 . 39 . . . . . . 100 200 200 300 Shots Fired 48 | . . . . 2 . . . . . . . . 2 1 . 5 . . . . . . 5 17 11 5 Gun 33 | . . . . . . . . . . . . . . . . . . . . . . . 5 17 11 . Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 10 | . . . . 2 . . . . . . . . 2 1 . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Explosive 10 | . . . . 2 . . . . . . . . 2 1 . 5 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . . . . . . . . . . 5 17 11 . Robot Hit Streak 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 4 Robot Miss Streak 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 4 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 20 | . . . . . . . . . 1 . . 3 . . . 2 . . . . 5 1 . 3 1 4 Core Hits 35 | . . . . 6 . . . . 1 . . 1 8 1 . 8 . . . . 3 1 . 3 1 2 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 52 | . . . . . . . . 3 5 . . 5 . . 5 6 . . 2 1 10 8 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . 3 5 . . 5 . . 4 . . . . . . . . . . . Entropic 35 | . . . . . . . . . . . . . . . 1 6 . . 2 1 10 8 7 . . . Sneak Attacks 5 | . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5000 | . . . . 319 . . 5 . 55 . . 155 354 63 . 543 . . . . 711 117 . 492 186 2000 Guns 668 | . . . . . . . . . . . . . . . . . . . . . . . . 482 186 . Cannons 2000 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2000 Explosions 1205 | . . . . 319 . . . . . . . . 354 63 . 469 . . . . . . . . . . Melee 1112 | . . . . . . . . . 55 . . 155 . . . 74 . . . . 711 117 . . . . Ramming 15 | . . . . . . . 5 . . . . . . . . . . . . . . . . 10 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2000 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2000 Explosive 1205 | . . . . 319 . . . . . . . . 354 63 . 469 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 668 | . . . . . . . . . . . . . . . . . . . . . . . . 482 186 . Piercing 210 | . . . . . . . . . 55 . . 155 . . . . . . . . . . . . . . Entropic 902 | . . . . . . . . . . . . . . . . 74 . . . . 711 117 . . . . Highest Corruption 2 | . . . . . . . . 2 2 . . . 1 1 1 . . . . 1 . . . . . . Average Corruption 1 | . . . . . . . . 2 2 . . . 1 1 1 . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 828 | . . . . 10 . . . . . . . 6 28 . . 59 . . . . 135 . . . . 590 Projectiles 590 | . . . . . . . . . . . . . . . . . . . . . . . . . . 590 Explosions 42 | . . . . 10 . . . . . . . . 28 . . 4 . . . . . . . . . . Melee 196 | . . . . . . . . . . . . 6 . . . 55 . . . . 135 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . 2 . . . . . 32 . . 13 . . . . . . . . . . Shots 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 164 | . . . . . . . 11 14 . . . 4 4 20 164 3 6 . 84 97 158 2 15 . . 4 Average Temperature 28 | . . . . . . . 5 9 . . . 2 2 5 53 2 6 . 31 12 54 2 7 . . 3 Received Heat Transfer 555 | . 21 . 45 . . . 144 27 . . . 9 . 27 . . . . 9 121 36 . 46 50 20 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2496 | . 45 17 74 210 . . 35 83 220 392 289 382 . . . . 94 65 241 245 510 451 1969 2496 1670 . Initial 1596 | . . 17 6 28 . . . 8 31 392 274 146 . . . . 94 65 30 135 126 281 253 1180 1596 . Average 595 | . 8 17 44 64 . . 16 42 148 392 277 232 . . . . 94 62 116 183 302 370 1031 1703 1613 . Maximum Alert Level 5 | . . . . 1 . . . . 1 1 1 1 . . . . . . 1 1 2 2 5 5 5 . Low Security (%) 42 | 100 100 100 100 89 . 100 100 100 79 . . 45 . . . . 100 100 95 57 41 . . . . . Level 1 18 | . . . . 10 . . . . 20 100 100 54 . . . . . . 4 42 23 60 21 . . . Level 2 10 | . . . . . . . . . . . . . . . . . . . . . 35 39 33 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 29 31 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Max Security 16 | . . . . . . . . . . . . . . . . . . . . . . . 44 70 . . Squads Dispatched 42 | . . . 3 1 . . 3 . . . . 2 . . . . . . . 1 3 . 12 17 . . Investigation 6 | . . . 1 1 . . 3 . . . . . . . . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . . . 2 . . . . . . . . 2 . . . . . . . 1 2 . . 2 . . Assault 27 | . . . . . . . . . . . . . . . . . . . . . . . 12 15 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 13 | . . . 1 . . . . . . . . . . . . . . . 1 2 3 1 4 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 317 | . 5 3 7 7 . 4 11 4 . . 2 17 10 5 . 9 . 1 8 11 16 8 97 69 17 6 Peak Tracking Total 63 | . 5 . 7 4 . 4 10 3 . . 1 11 11 5 . 6 . 1 6 11 10 5 63 35 15 5 Tactical Retreats 34 | . . . . . . . . 1 . . 1 3 1 . . 4 . . 2 . 2 1 8 10 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . 2 . . . . . . . . . 1 . . . . . . 2 . 1 . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 20 | . . . . . . . . 2 . . . . . . 1 . . . . 1 1 3 6 4 2 . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 1 1 1 1 . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 40 | . . . 2 1 1 . 3 . 7 1 . 2 . 1 3 . 1 . 3 4 2 4 5 . . . Terminals 25 | . . . 1 . . . 3 . 1 1 . 2 . . . . 1 . 3 3 1 4 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Total Hacks 77 | . . . 5 1 1 . 11 . 8 1 . 3 . 1 6 . 1 . 7 7 5 12 8 . . . Successful 40 | . . . 2 1 1 . 1 . 7 1 . 2 . 1 6 . 1 . 5 4 1 3 4 . . . Failed 37 | . . . 3 . . . 10 . 1 . . 1 . . . . . . 2 3 4 9 4 . . . Catastrophic 9 | . . . . . . . 3 . . . . . . . . . . . . 1 . 4 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . . . 5 . . . 11 1 8 . . 2 . . . . . . . 2 4 9 3 . . . Terminals 51 | . . . 1 . . . 11 . 2 1 . 3 . . . . 1 . 7 4 1 12 8 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 4 . . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . 3 4 . . . . . Terminal Hacks 30 | . . . 1 1 1 . . . 1 1 . 2 . 1 6 . 1 . 5 3 1 2 4 . . . Record 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . Open Door 9 | . . . . 1 . . . . . . . . . 1 2 . . . . 1 . . 4 . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 4 | . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 9 | . . . 1 . . . 1 . 6 . . . . . . . . . . . . 1 . . . . Terminals 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . Tunnel 7 | . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . . . 3 . . . . 1 . . . . 1 . 2 4 2 3 2 . . . Full Trace Events 4 | . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total Allies 67 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 44 21 . Largest Group 15 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 15 9 . Highest-Rated Group 217 | . . . . . . . 10 . . . . . . . . . . . . . . 10 . 217 119 . Highest-Rated Ally 15 | . . . . . . . 10 . . . . . . . . . . . . . . 10 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . . . . . . . . . . . . . . . . . 68 29 . Total Damage 1776 | . . . . . . . . . . . . . . . . . . . . . . . . 1350 426 . Kills 13 | . . . . . . . . . . . . . . . . . . . . . . . . 10 3 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 2739 | 18 49 54 54 178 50 56 53 42 144 8 47 116 83 108 197 126 11 31 107 63 189 170 283 327 148 27 Spaces Moved 7856 | 34 97 107 101 348 145 163 121 107 475 21 152 392 268 410 582 413 44 33 416 250 662 499 831 878 291 16 Core 573 | 34 97 107 101 234 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1673 | . . . . . . . . . . . . . . . . . . . . . . . 525 851 281 16 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5545 | . . . . 114 145 163 121 107 475 21 152 392 268 410 582 413 44 33 416 250 662 499 278 . . . Fastest Speed 14 | 50 50 50 50 34 34 34 27 26 26 23 23 23 24 24 24 24 20 20 18 19 15 14 20 30 30 30 Average Speed 26 | 50 50 50 50 44 34 34 30 26 26 23 23 23 25 24 24 24 23 20 19 20 19 18 26 30 30 30 Slowest Speed 50 | 50 50 50 50 50 34 34 34 27 26 23 26 27 27 24 24 24 24 20 20 21 20 20 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . 3 2 . . . . 2 1 . 1 . . . 1 5 17 5 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . . . . 12 11 3 . Exploration Rate (%) 40 | 3 33 35 20 75 48 46 17 31 89 1 93 16 59 69 82 59 2 48 15 45 27 61 63 36 16 2 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 10 | . . . 1 1 1 . . . 6 . . . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 . . . 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 8 | . . . . 1 . 1 . . . . . . 1 2 . 3 . . . . . . . . . . Spaces Dug 87 | . . . . 24 . . . . 4 . . 1 18 12 . . . . 2 . 4 1 5 9 7 . Terrain Destroyed 156 | . . . . 24 . . . . 4 . . 1 18 12 . 48 . . 2 . 4 1 6 18 8 10 Melee 15 | . . . . . . . . . 4 . . 1 . . . . . . 2 . 4 1 3 . . . Projectile 39 | . . . . . . . . . . . . . . . . . . . . . . . 3 18 8 10 AOE 102 | . . . . 24 . . . . . . . . 18 12 . 48 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total 8283 | 34 96 106 103 365 145 159 135 117 494 23 162 409 276 421 633 427 44 55 436 253 692 567 852 907 340 32 Wait 182 | . . . . . . . . . . . . . . 1 33 . . . 7 2 30 50 12 13 24 10 Move 7713 | 33 96 106 100 347 144 156 118 106 474 20 151 387 265 409 579 412 43 32 413 240 631 489 803 861 283 15 Hop 34 | . . . . . . 3 1 . . . . 2 1 . 1 . . . 1 4 13 4 4 . . . Pick Up 46 | 1 . . 3 4 1 . 3 2 6 . 1 4 1 3 2 . . 1 2 2 . 1 8 . 1 . Fast Attach 55 | . . . . 5 . . 4 2 . . . 4 1 . 3 1 . 2 4 2 5 2 5 10 4 1 Attach 34 | . . . . 3 . . 1 2 . 3 1 . 1 2 . 1 1 . 1 . 1 6 4 1 6 . Detach 17 | . . . . 2 . . . . . . . . 1 . 1 1 . . . . 1 4 3 . 3 1 Swap 17 | . . . . 1 . . 2 . 2 . 1 1 4 1 2 . . . 1 1 . . 1 . . . Drop 62 | . . . . 1 . . 5 2 7 . . 6 . 4 7 1 . . 5 1 1 3 . 8 11 . Fire 41 | . . . . 2 . . . . . . . . 2 1 . 5 . . . . . . 5 13 8 5 Melee 52 | . . . . . . . . 3 5 . . 5 . . 5 6 . . 2 1 10 8 7 . . . Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . 8 . . . . . . 20 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 19 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 7) 63 | -10/Materials | Discovered new exit (range 8) 68 | -10/Materials | Entered Mines 120 | -10/Mines | Discovered new exit (range 5) 122 | -10/Mines | Entered Materials 122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 137 | -9/Materials | Identified exit to Mines 176 | -9/Materials | Entered Mines 181 | -9/Mines | Learned location of Zion (-7) 217 | -9/Mines | Met a Derelict shopkeep closing up shop 270 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 331 | -9/Mines | Discovered new exit (range 7) 352 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 352 | -9/Mines | Discovered new exit (range 5) 354 | -9/Mines | Entered Exiles 362 | -9/Exiles | Met 8R-AWN 369 | -9/Exiles | Met EX-HEX 401 | -9/Exiles | Discovered new exit (range 14) 404 | -9/Exiles | Entered Mines 456 | -8/Mines | Discovered new exit (range 10) 460 | -8/Mines | Entered Materials 460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 510 | -8/Materials | Discovered new exit (range 7) 513 | -8/Materials | Discovered new exit (range 15) 513 | -8/Materials | Entered Storage 555 | -8/Storage | Used back door to open Recycling access 555 | -8/Storage | Discovered new exit (range 3) 555 | -8/Storage | Entered Recycling 626 | -8/Recycling | Discovered new exit (range 14) 699 | -8/Recycling | Entered Factory 699 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 707 | -6/Factory | Identified exit to DSF 707 | -6/Factory | Entered DSF 731 | -6/DSF | Additional patrols routed to DSF 748 | -6/DSF | Discovered new exit (range 14) 754 | -6/DSF | Entered Factory 754 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 757 | -5/Factory | Build established: Hacker-Sprinter 765 | -5/Factory | Identified exit to Upper Caves 819 | -5/Factory | Spotted B-75 Beast 870 | -5/Factory | Entered Upper Caves 942 | -5/Upper Caves | Discovered new exit (range 13) 953 | -5/Upper Caves | Entered another Upper Caves area 954 | -5/Upper Caves | Encountered a Warlord checkpoint 955 | -5/Upper Caves | Discovered new exit (range 20) 1043 | -5/Upper Caves | Discovered new exit (range 19) 1044 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1061 | -5/Upper Caves | Entered Warlord 1069 | -5/Warlord | System corruption cleaned by Quarantine Array 1170 | -5/Warlord | Visited the Vortex Lab 1172 | -5/Warlord | Found Prototype Piercing Weapon 1172 | -5/Warlord | Identified Vortex Lance 1178 | -5/Warlord | Found Vortex Lance 1192 | -5/Warlord | Warlord's base attacked by MAIN.C 1218 | -5/Warlord | Met Warlord 1252 | -5/Warlord | Opened side exit 1256 | -5/Warlord | Discovered new exit (range 10) 1258 | -5/Warlord | Entered Proximity Caves 1283 | -4/Proximity Caves | Learned Research emergency access door positions 1364 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1382 | -4/Proximity Caves | Discovered new exit (range 10) 1384 | -4/Proximity Caves | Entered Factory 1384 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1395 | -4/Factory | Identified exit to DSF 1395 | -4/Factory | Entered DSF 1397 | -4/DSF | Discovered new exit (range 22) 1426 | -4/DSF | Entered Research 1426 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1481 | -3/Research | Spotted B-86 Titan 1488 | -3/Research | Spotted B-86 Titan 1508 | -3/Research | Identified exit to Testing 1533 | -3/Research | Entered Testing 1544 | -3/Testing | Identified exit to Research 1559 | -3/Testing | Found Prototype Energy Gun 1559 | -3/Testing | Identified Warp Gun 1578 | -3/Testing | Found Prototype Processor 1596 | -3/Testing | Entered Research 1596 | -2/Research | Warlord forces began assault on 0b10 1596 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -2/Research | Identified exit to Quarantine 1706 | -2/Research | Research machine network offline 1726 | -2/Research | Found Prototype Launcher 1726 | -2/Research | Identified Enh. Gamma Bomb Array 1731 | -2/Research | Spotted B-90 Cyclops 1734 | -2/Research | Met up with Warlord 1782 | -2/Research | Spotted B-90 Cyclops 1785 | -2/Research | Entered Quarantine 1812 | -2/Quarantine | Found Alien Artifact 1812 | -2/Quarantine | Identified Phase Armor 1853 | -2/Quarantine | Identified exit to Access 1882 | -2/Quarantine | Found Alien Artifact 1882 | -2/Quarantine | Identified Core Reset Matrix 1882 | -2/Quarantine | Used Core Reset Matrix 1886 | -2/Quarantine | Detected hypermatrix surge 1886 | -2/Quarantine | Sensed 12 artifacts in vicinity 1894 | -2/Quarantine | Found Core Cannon 1940 | -2/Quarantine | Spotted Fortress 1954 | -2/Quarantine | Discovered new exit (range 6) 1955 | -2/Quarantine | Identified exit to Section 7 1955 | -2/Quarantine | Entered Section 7 1956 | -2/Section 7 | Sensed 20 artifacts in vicinity 1999 | -2/Section 7 | Spotted Executioner 1999 | -2/Section 7 | Spotted Executioner 2030 | -2/Section 7 | Integrated with Sigix Exoskeleton 2063 | -2/Section 7 | Found Transdimensional Reconstructor 2067 | -2/Section 7 | Found Terrabomb 2068 | -2/Section 7 | Found Terrabomb 2090 | -2/Section 7 | Spotted Striker 2090 | -2/Section 7 | Spotted Striker 2144 | -2/Section 7 | Spotted S7 Guard 2148 | -2/Section 7 | Found Core Membrane 2148 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 2158 | -2/Section 7 | Spotted Striker 2167 | -2/Section 7 | Found Integrated Reactor 2167 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2183 | -2/Section 7 | Found Integrated Reactor 2183 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2191 | -2/Section 7 | Found Spacefold Activator 2232 | -2/Section 7 | Discovered exit to Access (range 15) 2238 | -2/Section 7 | Entered Access 2238 | -1/Access | Evolved 2 slots: Utility x2 2243 | -1/Access | Emitted hypermatrix ping 2248 | -1/Access | Assembled emerged from beneath the floor 2271 | -1/Access | Assembled emerged from beneath the floor 2315 | -1/Access | Assembled emerged from beneath the floor 2323 | -1/Access | Spotted B-99 Colossus 2328 | -1/Access | Build established: Alien-Sigix 2336 | -1/Access | Spotted B-99 Colossus 2394 | -1/Access | Assembled emerged from beneath the floor 2465 | -1/Access | Energy Cycler disabled 2482 | -1/Access | Spotted B-99 Colossus 2529 | -1/Access | Assembled emerged from beneath the floor 2537 | -1/Access | Assembled emerged from beneath the floor 2558 | -1/Access | Discovered new exit (range 17) 2565 | -1/Access | Entered Command 2570 | -1/Command | Emitted hypermatrix ping 2575 | -1/Command | Assembled emerged from beneath the floor 2588 | -1/Command | Assembled emerged from beneath the floor 2612 | -1/Command | Assembled emerged from beneath the floor 2621 | -1/Command | High security lockdown imminent 2630 | -1/Command | Spotted M Guard 2631 | -1/Command | Spotted M Guard 2631 | -1/Command | Spotted Combat Programmer 2631 | -1/Command | Spotted Combat Programmer 2650 | -1/Command | Identified Spectral Analyzer 2659 | -1/Command | Met MAIN.C 2659 | -1/Command | 0b10 Conduit disabled 2675 | -1/Command | MAIN.C activated Command garrisons 2689 | -1/Command | Core integrity fell below 50% 2697 | -1/Command | Warped through subspace to slip node 2697 | -1/Command | Discovered new exit (range 5) 2713 | -1/Command | Entered Access_0 2714 | -1/Access_0 | Sensed 4 artifacts in vicinity 2714 | -1/Access_0 | Met Architect 2733 | -1/Access_0 | Destroyed Architect 2734 | -1/Access_0 | Architect triggered a singularity event 2736 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 2737 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 2737 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 2737 | -1/Access_0 | Warped through subspace to slip node 2737 | -1/Access_0 | Discovered new exit (range 8) 2740 | *** | Escaped singularity! Last Messages --------------- 02733_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 02733_ Architect destroyed. 02734_ A0_COM: Initiating irreversible singularity event. Goodbye. 02734_ Penetrated by HV Slug. 02735_ A0_COM: 10. 02736_ A0_COM: 9. 02736_ Acquired 159 matter. 02736_ HV Slug penetrates A8. 02736_ Acquired data core, extracted unknown sensor trigger ID. 02737_ A0_COM: 8. 02737_ Exo-853F: "Integrity reduced to 80%, stability within tolerance levels." 02737_ Acquired Hpw. Transdimensional Reconstructor. 02737_ Warped through subspace, drawn to slip node. 02737_ EXIT=FOUND 02738_ A0_COM: 7. 02739_ A0_COM: 6. 02740_ A0_COM: 5. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 87 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 78 Melee Accuracy 8 Armor Integrity Analysis 40 Particle Charging 20 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Core Membrane Integrated Reactor Spacefold Activator Transdimensional Reconstructor Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed PointHardcellSink Manual? 0 Play Time 01:02:27 Cumulative 297.2 hours Start 2023.06.14 @ 10:51:41 End 2023.06.14 @ 12:00:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 852 Rogue 852 Adventurer 0 Explorer 0 Win Type 6 Total 21 Types 8/0/10/2/0/0/1/0/0 Lore% 92 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbfad5c4-7d0d-41e3-a3cc-ddbd4a2edd38