Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 06:58:35

Player: Mas5akr

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (2010)     2010
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (844)                844
              TOTAL SCORE: 7209

 Bonus
-------
Follower Combat Kills      44
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                Axe
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                EM Shield
                Authchip [Weapon]
                Field Recycling Unit (0)
          Heavy Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
                Power Shielding
                Utility Shielding
      Makeshift Light Armor Plating
      Makeshift Light Armor Plating
>               --- WEAPON -----------
                Phase Cannon
          Heavy Assault Rifle
                Shotgun
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Treads
      Overtuned Treads
  High-capacity Matter Pod
       Improved Sensor Array
                Signal Interpreter
       Improved Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
                Authchip [R/Combat]
                Authchip [Armor]
                Authchip [Weapon]
                Field Recycling Unit
          Heavy Laser
          Heavy Laser
                Shotgun
                Grenade Launcher
       Improved Datajack
                System Spiker
                Vortex Trap
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Slots Evolved              10   | .   .   .   .   .   .   8   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  5    | .   .   .   .   .   .   4   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             67   | 6   14  2   3   5   8   15  14  
  Power                    9    | 1   2   .   1   1   1   1   2   
    Engine                 9    | 1   2   .   1   1   1   1   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   5   .   .   2   3   3   3   
    Treads                 12   | 1   3   .   .   2   3   3   .   
    Leg                    5    | 1   2   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   3   1   1   1   2   5   1   
    Device                 2    | .   .   .   .   .   .   2   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   2   1   1   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   4   1   1   1   2   6   8   
    Energy Gun             10   | 2   2   .   1   .   1   3   1   
    Energy Cannon          5    | .   .   .   .   .   .   1   4   
    Ballistic Gun          7    | .   1   1   .   1   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   1   .   .   .   .   .   1   
Parts Lost                 35   | .   4   2   .   .   2   12  15  
  Power                    6    | .   1   .   .   .   1   2   2   
  Propulsion               9    | .   2   .   .   .   .   5   2   
  Utility                  7    | .   .   1   .   .   1   1   4   
  Weapon                   13   | .   1   1   .   .   .   4   7   
  Highest Loss Streak      10   | .   1   2   .   .   1   10  8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            15   | 3   9   19  19  17  19  16  10  
  Power                    1    | .   .   1   1   1   1   .   .   
  Propulsion               2    | 1   1   4   5   4   3   1   .   
  Utility                  7    | .   3   7   6   6   9   8   8   
  Weapon                   4    | 1   3   6   6   5   4   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             20   | .   4   .   1   1   3   .   11  
  Power                    2    | .   1   .   .   .   1   .   .   
  Propulsion               3    | .   1   .   .   1   1   .   .   
  Utility                  11   | .   1   .   .   .   .   .   10  
  Weapon                   3    | .   1   .   1   .   1   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   91  99  100 99  100 95  37  
  Engine                   11   | .   10  14  14  14  14  12  .   
  Treads                   22   | .   15  28  28  28  28  23  .   
  Leg                      1    | .   8   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   7   7   
  Storage                  12   | .   13  14  14  14  14  6   3   
  Protection               12   | .   13  13  14  14  14  20  3   
  Energy Gun               12   | .   18  16  14  14  8   .   10  
  Ballistic Gun            12   | .   9   11  14  13  18  11  .   
Peak Build Rating          39   | 6   13  14  14  14  20  39  30  
  Average Rating           14   | 4   8   13  13  13  14  36  22  
  On Entrance              13   | .   6   13  14  14  14  20  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 12  53  54  54  56  57  79  55  
  Greatest Support         92   | 20  46  46  46  46  46  92  15  
  Greatest Overweight (x)  18   | 1   15  1   1   1   1   18  18  
  Average Overweight (x)   1    | .   2   1   1   1   1   .   7   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  20  20  14  
  Most Carried             20   | 5   20  20  20  20  20  20  16  
  Average Carried          16   | 3   9   19  19  17  19  17  11  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 4   20  20  18  20  20  15  5   

 Class Distribution 
--------------------
 56% | Mutant
 31% | Scavenger-Mutant
  7% | Gunner
  3% | Derelict-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -9/Scraptown
    Derelict-Tank | -6/Factory
           Gunner | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -9  -6  -5  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Matter Collected           1626 | 229 445 47  94  116 206 353 136 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2513 | .   624 146 117 446 174 684 322 
  Parts                    121  | .   40  6   7   24  9   26  9   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   2   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   12  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Combat Hostiles Destroyed  48   | .   15  3   3   4   4   13  6   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     35   | .   13  3   3   4   4   7   1   
  Cannons                  6    | .   .   .   .   .   .   2   4   
  AOE                      5    | .   2   .   .   .   .   3   .   
Classes Destroyed          16   | .   6   .   2   1   3   2   2   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   
  Turret                   1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  10   | .   9   .   1   .   .   .   .   
  Grunt                    23   | .   6   3   .   .   .   11  3   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   4   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Subdweller               2    | .   .   .   2   .   .   .   .   
  Federalist               2    | .   .   .   .   .   2   .   .   
  Explorer                 1    | .   .   .   .   .   1   .   .   
  Ranger                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           4    | .   3   2   2   3   4   4   1   
  Combat Bots Only         4    | .   3   2   2   2   4   4   1   
Max Kills in Single Turn   2    | .   2   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -9   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  
Hostile Shots Fired        566  | .    86   21   92   10   37   183  137  
  Missed                   139  | .    16   6    41   2    10   33   31   
  Hits                     427  | .    70   15   51   8    27   150  106  
    Melee                  4    | .    .    .    .    .    4    .    .    
    Projectile             423  | .    70   15   51   8    23   150  106  
    AOE                    2    | .    .    .    .    .    .    .    2    
  Critical Strikes         17   | .    .    .    .    .    .    9    8    
    Actively Blocked       2    | .    .    .    .    .    .    1    1    
Damage Taken               6604 | .    698  183  569  117  487  2335 2215 
  Core                     1571 | .    74   27   48   15   60   346  1001 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  84   | .    7    .    .    .    .    71   6    
  Regen/Repaired (Parts)   470  | .    245  .    .    .    225  .    .    
Core Remaining (%)         56   | 100  .    .    .    .    10   59   .    
Volleys Fired              193  | .    77   15   16   14   16   34   21   
  Largest                  3    | .    2    2    2    2    2    3    3    
  Hottest                  249  | .    96   96   79   79   46   138  249  
Shots Fired                380  | .    154  30   32   28   29   81   26   
  Gun                      336  | .    152  30   32   28   26   57   11   
  Cannon                   33   | .    .    .    .    .    .    18   15   
  Launcher                 11   | .    2    .    .    .    3    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  176  | .    57   8    16   14   26   54   1    
  Thermal                  178  | .    87   15   16   14   .    21   25   
  Explosive                11   | .    2    .    .    .    3    6    .    
  Electromagnetic          15   | .    8    7    .    .    .    .    .    
  Robot Hit Streak         14   | .    7    5    9    14   5    10   10   
  Robot Miss Streak        5    | .    5    3    2    2    4    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           246  | .    84   18   22   22   15   53   32   
  Core Hits                127  | .    32   7    9    15   10   42   12   
  Critical Kills           7    | .    3    .    .    1    .    3    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         14   | .    4    .    1    2    .    5    2    
    Burn                   4    | .    1    .    1    1    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    1    .    
    Destroy                8    | .    3    .    .    1    .    4    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              20   | .    .    .    .    .    .    .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5058 | .    1067 253  358  376  196  1696 1112 
  Guns                     2891 | .    962  245  358  369  196  575  186  
  Cannons                  900  | .    .    .    .    .    .    461  439  
  Explosions               737  | .    99   .    .    .    .    638  .    
  Melee                    487  | .    .    .    .    .    .    .    487  
  Ramming                  43   | .    6    8    .    7    .    22   .    
  Kinetic                  1439 | .    267  79   221  146  196  510  20   
  Thermal                  2250 | .    658  101  137  223  .    526  605  
  Explosive                737  | .    99   .    .    .    .    638  .    
  Electromagnetic          102  | .    37   65   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 487  | .    .    .    .    .    .    .    487  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    .    7    
  Average Corruption       6    | .    .    .    .    .    5    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    2    .    17   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Matter Fused           5    | .    .    .    .    .    1    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    1    .    4    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    .    44   
  Projectiles              9    | .    .    .    .    .    .    .    9    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    35   | .    .    .    .    .    .    .    35   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    .    .    .    .    .    75   .    
  Shots                    3    | .    .    .    .    .    .    3    .    
  Rammed                   8    | .    2    2    .    1    .    3    .    
Targets Rammed             8    | .    2    2    .    1    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        421  | .    288  418  1    162  41   421  137  
  Average Temperature      101  | .    82   187  1    46   25   150  28   
  Received Heat Transfer   2382 | .    231  99   156  45   84   1089 678  
  Effects                  9    | .    2    1    .    .    .    6    .    
    Shutdowns              4    | .    .    1    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           2    | .    2    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             5    | .    2    .    1    .    .    .    2    
  Heat Transferred         3690 | .    1505 222  370  555  .    705  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             160  | .   160 50  .   108 .   128 61  
  Initial                  61   | .   .   14  .   7   .   .   61  
  Average                  22   | .   36  3   .   16  .   43  8   
Influence Increases        1654 | .   489 85  209 287 .   413 171 
  Destroy 0b10 Robot/C     920  | .   300 60  100 80  .   260 120 
  Destroy 0b10 Robot/NC    55   | .   30  .   .   15  .   10  .   
  Destroy Leader           188  | .   68  10  10  .   .   70  30  
  Allied During Kill       9    | .   .   .   9   .   .   .   .   
  Successful Hack          23   | .   11  .   .   12  .   .   .   
  Select Force Hacks       180  | .   .   .   .   180 .   .   .   
  Disable Machine          45   | .   15  .   .   .   .   15  15  
  Destroy Structure        39   | .   5   .   .   .   .   28  6   
  Lose Combat Pursuer      195  | .   60  15  90  .   .   30  .   
Influence Decreases        1654 | .   452 122 192 304 .   286 298 
  Entered New Map          99   | .   .   23  .   10  .   .   66  
  Time Decay               1268 | .   412 89  152 294 .   166 155 
  Lost Part                247  | .   40  10  .   .   .   120 77  
  Lost Ally                40   | .   .   .   40  .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   .   8   3   
  Investigation            4    | .   .   .   .   .   .   3   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   2   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Distress Signals           3    | .   2   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | .   34  4   12  3   6   21  9   
  Peak Tracking Total      7    | .   5   2   4   2   2   7   3   
  Tactical Retreats        8    | .   3   1   2   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   1   1   1   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Machines Disabled          7    | .   1   .   1   .   3   1   1   
  Max in Single Turn       1    | .   1   .   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Machines Accessed          29   | .   3   .   .   13  8   3   2   
  Terminals                8    | .   2   .   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   6   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                92   | .   8   .   .   28  49  5   2   
  Successful               73   | .   4   .   .   17  49  2   1   
  Failed                   19   | .   4   .   .   11  .   3   1   
    Catastrophic           7    | .   1   .   .   4   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   .   .   23  .   4   1   
  Terminals                21   | .   5   .   .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   7   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Terminal Hacks             57   | .   2   .   .   6   49  .   .   
  Record                   53   | .   .   .   .   5   48  .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   11  .   2   1   
  Terminals                5    | .   .   .   .   5   .   .   .   
    Skim                   5    | .   .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   6   .   2   1   
    Tunnel                 6    | .   .   .   .   6   .   .   .   
    Fedlink                2    | .   .   .   .   .   .   2   .   
    Scrapoids              1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   5   .   1   1   
  Full Trace Events        5    | .   .   .   .   4   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      51   | .   .   51  51  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   15  .   .   .   .   
  Total Damage             214  | .   .   .   214 .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac 
Active Infowar (turns)     1365 | .   .   .   .   .   .   531 834 
  Seismic                  1365 | .   .   .   .   .   .   531 834 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -9   -6   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  
Turns Passed               12392 | 75   2726 1033 668  2219 3856 539  1276 
Spaces Moved               4326  | 50   790  393  252  887  1502 208  244  
  Core                     316   | 17   96   .    .    .    .    1    202  
  Treads                   3863  | 32   590  393  252  887  1502 207  .    
  Legs                     147   | 1    104  .    .    .    .    .    42   
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  240  160  50   
  Average Speed            257   | 124  294  240  240  240  240  177  454  
  Slowest Speed            950   | 160  800  240  240  240  240  950  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Potential Cave-ins       1     | .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    
Exploration Rate (%)       46    | 4    91   73   12   97   89   5    4    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     7     | .    .    .    .    6    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             12    | .    .    1    .    .    11   .    .    
Spaces Dug                 9     | .    3    .    .    .    6    .    .    
Terrain Destroyed          60    | .    5    .    .    .    14   38   3    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    2    3    
  AOE                      55    | .    5    .    .    .    14   36   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  
Total                      5179 | 61   1043 451  285  950  1728 315  346  
  Wait                     459  | .    122  38   11   25   186  36   41   
  Move                     4319 | 49   789  392  251  886  1501 207  244  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 6    30   2    1    10   7    11   2    
  Fast Attach              17   | 4    2    .    .    .    .    1    10   
  Attach                   30   | 2    6    2    1    1    2    13   3    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     29   | .    8    .    2    5    8    5    1    
  Drop                     35   | .    7    .    3    8    8    5    4    
  Fire                     193  | .    77   15   16   14   16   34   21   
  Melee                    20   | .    .    .    .    .    .    .    20   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    8    | .    2    2    .    1    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     8 | -11/Scrapyard | Discovered new exit (range 16)
    76 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   328 | -10/Materials | Discovered new exit (range 5)
   556 | -10/Materials | Repaired Hcp. Storage Unit
   620 | -10/Materials | Discovered new exit (range 13)
  1257 | -10/Materials | Discovered new exit (range 5)
  1520 | -10/Materials | Discovered new exit (range 14)
  2146 | -10/Materials | Discovered new exit (range 6)
  2802 | -10/Materials | Entered Mines
  2848 | -10/Mines     | Discovered new exit (range 8)
  3124 | -10/Mines     | Learned location of 1 exit from Materials
  3162 | -10/Mines     | Discovered new exit (range 12)
  3823 | -10/Mines     | Discovered new exit (range 5)
  3835 | -10/Mines     | Entered Subcaves
  3835 | -10/Subcaves  | Accompanied by 2 allies
  3836 | -10/Subcaves  | Approached by a straggling Scientist
  3840 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
  4202 | -10/Subcaves  | Discovered new exit (range 16)
  4213 | -10/Subcaves  | Core integrity fell below 50%
  4503 | -10/Subcaves  | Entered Recycling
  4637 | -9/Recycling  | Scanned before Scraplab entrance
  4671 | -9/Recycling  | Entered Scraplab
  4692 | -9/Recycling  | Discovered new exit (range 2)
  5444 | -9/Recycling  | Discovered new exit (range 16)
  5602 | -9/Recycling  | Build established: Scavenger-Mutant
  6722 | -9/Recycling  | Entered Scraptown
  7301 | -9/Scraptown  | Visited Symbiants
  7357 | -9/Scraptown  | Visited Bundlers
  7544 | -9/Scraptown  | Visited CR-KLE's Repair Center
  7561 | -9/Scraptown  | CR-KLE repaired 7 parts
  7592 | -9/Scraptown  | Visited Junk Repository
  7607 | -9/Scraptown  | Visited Cyclists
  7681 | -9/Scraptown  | Visited Junk Repository
  7720 | -9/Scraptown  | Visited Fellowship of the Rings
  7804 | -9/Scraptown  | Visited UFD Registry
  7804 | -9/Scraptown  | Registered with UFD as "Technosink"
  7888 | -9/Scraptown  | Entered Cyclist Reading Room
  8020 | -9/Scraptown  | Discovered new exit (range 9)
  8644 | -9/Scraptown  | Visited Abandonware Association
  8761 | -9/Scraptown  | Visited Botcube Research
  8824 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
  8845 | -9/Scraptown  | Found DCF Scrap (28 items)
  9060 | -9/Scraptown  | Discovered new exit (range 5)
  9130 | -9/Scraptown  | Visited Science Guys
  9219 | -9/Scraptown  | Visited Scrapoid Pod Storage
  9250 | -9/Scraptown  | Visited Scrap Suit Storage
  9322 | -9/Scraptown  | Visited Chapter 10
  9473 | -9/Scraptown  | Build established: Mutant
  9706 | -9/Scraptown  | Visited Curators Association
  9771 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 10052 | -9/Scraptown  | Met Optimus
 10052 | -9/Scraptown  | Accepted into 0bPrime
 10400 | -9/Scraptown  | Civil war broke out across Scraptown
 10442 | -9/Scraptown  | Found System Spiker
 10470 | -9/Scraptown  | Core integrity fell below 20%
 10485 | -9/Scraptown  | Lost 8 allies
 10532 | -9/Scraptown  | Crushed by falling debris
 10578 | -9/Scraptown  | Entered Factory
 10578 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 10597 | -6/Factory    | Loaded intel: 8 recycling unit locations
 10746 | -6/Factory    | Learned location of Protoforge (-3)
 10864 | -6/Factory    | Build established: Derelict-Tank
 10901 | -6/Factory    | Discovered new exit (range 16)
 10925 | -6/Factory    | Garrison activated, responded to threat
 11060 | -6/Factory    | Garrison activated, responded to threat
 11117 | -6/Factory    | Entered another Factory area
 11117 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11142 | -5/Factory    | Lost 10 parts (2p3n1u4w)
 11396 | -5/Factory    | Build established: Gunner
 11971 | -5/Factory    | Discovered new exit (range 9)
 11996 | -5/Factory    | Lost 8 parts (1p3u4w)
 12011 | -5/Factory    | Core integrity fell below 50%
 12197 | -5/Factory    | Core integrity fell below 20%
 12206 | -5/Factory    | Identified exit to Factory
 12227 | -5/Factory    | Lost 5 parts (2n1u2w)
 12393 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
12328_ System corrupted: Matter fused (-5).
12343_ Z4PGWEDSGAO GQMLE3YYBIZI3|&UNZPZQ<8
12349_ Connecting with Recycling Unit...
>>Force(Scrapoids)
  UFD!MEMBER<Technosink>
  UFD!ALLOCATE<40-3=37>
  UFD!ETA<14>
  UFD!SANITIZING
  UFD!...
12349_ ALERT: Suspicious activity at Recycling
  Unit F006. Dispatching Investigation squad.
12349_ Recycling Unit disabled.
12358_ System corrupted: Substantial component
  data lost.
12379_ Penetrated by Slug.
12383_ LNDF31XH&%BG,/IAW2N8IYCWWHJTVM XN0
12383_ Penetrated by Slug. <x3>
12387_ Lgt. Angular Momentum Engine destroyed.
12393_ Slug penetrates Wall.
12393_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????##???????????????????? |
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| ??????????????????????  ???    #?????????????????? |
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| ???     #?????????????" """   ???????????????????? |
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| ??#     #?????????????T""  ????????????????#?????? |
| ??#     +??????????????""  ??????????????  ??????? |
| ??#     #???????????????#h#############    ??????? |
| ??#     #???????????????#@                 ??????? |
| ###     #???????????????#           #????????????? |
| #       #??##############           #????????????? |
| #       #??#          #             #????????????? |
| #       #??#  """     #             #????????????? |
| #       #??#  """  "" +             #????????????? |
| #       #??#  """   " #      A      #????????????? |
| ####+#######       "" #        # ## #????????????? |
|            #          ##   ##### ## #????????????? |
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| """ """    #???""""    #   #   =  # #????????????? |
| """ """    #??#""""    #   #   %  #]#????????????? |
|            #??#"""" !  #   #!  *  # #????????????? |
| """ """    #??#""""    +   +      # ########?????? |
| """ """    #??#""""    #   #      #%##     ####### |
| """ """    #??#""""   [#   #      # ##             |
|            #??#""""    #   #      #     <          |
|            #??#        #   #      # #"             |
| #######+####??##########   ##   ### #"  %  "###### |
| ?????#   ###############   ##    ##/##""""""""##?? |
| ?????#                     #######    [%       #?? |
| ?????#   ############+######????##             #?? |
| ?????#####??????#         #??????#             #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             200
Power Shielding            33
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hcp. Storage Unit | 51% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixVoltaicBlade
  Manual?         0
Play Time         00:53:00
  Cumulative      70.7 hours
  Start           2025.06.11 @ 21:23:57
  End             2025.06.15 @ 06:58:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1590149d-8e20-439d-878a-b4cf37b173d0