Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 01:30:22 Player: applejuice Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (3021) 3021 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 8813 Bonus ------- Pacifist 200 High Alert Combat Kills 82 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Gravity Neutralizer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Micro Fission Core Micro Fission Core Improved Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Tesla Rifle Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Medium Treads Tesla Rifle [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Powered Armor Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 4 | . . 1 . 1 . . . 2 . . Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 84 | 6 . 9 7 9 13 2 1 2 15 20 Power 12 | 1 . . . 3 3 . . . 2 3 Engine 6 | 1 . . . 2 2 . . . . 1 Core 6 | . . . . 1 1 . . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 1 . 1 5 1 1 . 7 5 Treads 10 | . . . . . . . . . 7 3 Leg 13 | 2 . 1 . 1 5 1 1 . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 . 2 4 2 1 . . 2 . 4 Device 7 | . . 1 2 . . . . 1 . 3 Storage 2 | 1 . 1 . . . . . . . . Processor 6 | . . . 2 2 1 . . 1 . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 6 3 3 4 1 . . 6 8 Energy Gun 8 | 1 . 1 1 . 1 . . . . 4 Energy Cannon 2 | . . . 1 1 . . . . . . Ballistic Gun 21 | 1 . 5 . 2 2 1 . . 6 4 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 2 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . 3 Parts Lost 45 | . . . 1 1 . 4 1 . 9 29 Power 8 | . . . . 1 . 1 . . 2 4 Propulsion 12 | . . . . . . 1 1 . 1 9 Utility 8 | . . . 1 . . . . . 1 6 Weapon 17 | . . . . . . 2 . . 5 10 Highest Loss Streak 12 | . . . 1 1 . 3 1 . 6 12 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 7 | 1 2 4 7 9 9 9 9 7 8 5 Power 1 | . 1 1 1 . . . 1 1 1 2 Propulsion 1 | . . . 1 3 2 1 . . . 1 Utility 2 | . . . . 2 3 3 4 2 1 . Weapon 3 | . 1 3 5 3 3 3 4 4 4 1 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . . 1 1 . 2 . . . 1 2 Power 2 | . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 5 | . . 1 1 . 2 . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 82 99 98 99 99 99 97 87 75 Engine 6 | . 14 11 11 6 10 7 7 6 . . Core 5 | . . . . 2 4 6 7 6 8 7 Treads 5 | . . . . . . . . . 16 20 Leg 21 | . 28 29 33 27 30 29 29 26 6 . Device 3 | . . 6 10 5 . . . 6 6 4 Storage 8 | . 14 15 20 9 7 7 7 6 6 4 Processor 16 | . . . 1 21 23 23 23 24 20 15 Energy Gun 1 | . 14 . . 9 3 . . . . . Ballistic Gun 15 | . 14 19 13 17 15 14 15 13 18 15 Ballistic Cannon 2 | . . . . . 3 7 7 6 1 . Peak Build Rating 73 | 6 6 14 19 28 40 40 39 44 56 73 Average Rating 35 | 4 6 12 13 23 36 38 38 43 47 53 On Entrance 26 | . 6 6 14 19 28 40 39 39 44 52 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 12 12 26 29 29 45 45 41 42 42 50 Greatest Support 150 | 20 20 30 30 30 53 53 53 53 120 150 Greatest Overweight (x) 5 | 1 . . . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 9 Most Carried 10 | 2 2 7 10 10 10 10 10 8 10 8 Average Carried 7 | 1 2 4 7 9 9 9 9 7 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 2 5 10 10 10 10 9 7 9 4 Class Distribution -------------------- 42% | Scavenger-Gunner 30% | Gunner 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Matter Collected 2755 | 153 . 116 254 121 573 383 102 . 317 736 Remotely . | . . . . . . . . . . . Salvage Created 3179 | . . 169 144 175 618 477 96 . 437 1063 Parts 153 | . . 14 5 6 29 16 8 . 23 52 Haulers Intercepted 3 | . . 3 . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 15 8 . . . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 64 | . . 2 5 5 12 10 4 . 6 20 Melee 3 | . . . . . . . . . . 3 Guns 48 | . . 2 2 5 9 5 3 . 6 16 Cannons 12 | . . . 3 . 3 5 1 . . . AOE 1 | . . . . . . . . . . 1 Classes Destroyed 17 | . . 3 1 2 4 2 . . 2 3 Worker 4 | . . . . . . . . . . 4 Builder 2 | . . . . . 1 . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 3 | . . 3 . . . . . . . . Recycler 3 | . . . . . 2 . . . . 1 Watcher 2 | . . . . . . . . . . 2 Swarmer 19 | . . 1 . 1 3 1 4 . . 9 Grunt 24 | . . 1 4 2 7 4 . . . 6 Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . . 1 . 2 . . . . Sentry 2 | . . . . 1 . 1 . . . . Specialist 2 | . . . . . . . . . 2 . Hunter 7 | . . . . . 1 . . . 3 3 Programmer 3 | . . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . Assembled 1 | . . . 1 . . . . . . . Best Kill Streak 9 | . . 2 5 4 6 4 4 . 4 9 Combat Bots Only 8 | . . 1 5 4 4 4 4 . 4 8 Max Kills in Single Turn 4 | . . 1 1 1 1 1 1 . 1 4 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 655 | . . 4 12 23 43 69 19 . 154 331 Missed 175 | . . 2 7 4 14 17 7 . 35 89 Hits 480 | . . 2 5 19 29 52 12 . 119 242 Melee 3 | . . . 1 2 . . . . . . Projectile 477 | . . 2 4 17 29 52 12 . 119 242 AOE 2 | . . . . . . . . . . 2 Critical Strikes 23 | . . . . . 2 1 1 . 9 10 Part Disruptions 9 | . . . . . . . . . 9 . Damage Taken 8202 | . . 20 95 294 423 648 182 . 1971 4569 Core 1555 | . . 11 . 25 58 74 32 . 332 1023 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 100 . 97 95 . . 76 . 60 . Volleys Fired 201 | . . 6 15 11 33 23 6 . 34 73 Largest 4 | . . 2 2 3 3 3 3 . 3 4 Hottest 154 | . . 50 85 125 131 96 96 . 96 154 Shots Fired 492 | . . 12 30 33 99 67 19 . 84 148 Gun 422 | . . 12 15 33 80 44 12 . 78 148 Cannon 70 | . . . 15 . 19 23 7 . 6 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 422 | . . 12 15 22 85 67 19 . 84 118 Thermal 45 | . . . 15 11 14 . . . . 5 Explosive . | . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . 25 Robot Hit Streak 24 | . . 4 4 7 10 24 6 . 20 21 Robot Miss Streak 9 | . . 4 9 5 3 1 2 . 3 2 Penetration Max 1 | . . . . . 1 1 . . 1 1 Secondary Targets 10 | . . . . 3 1 . . . 1 5 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 1 Shots Hit Robots 349 | . . 8 15 27 55 57 8 . 69 110 Core Hits 151 | . . 6 6 11 26 23 4 . 23 52 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 1 . 1 2 Critical Strikes 14 | . . . 1 2 2 3 1 . 1 4 Burn 3 | . . . . 2 . . . . . 1 Destroy 6 | . . . 1 . 1 . 1 . 1 2 Blast 4 | . . . . . 1 3 . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 5 | . . . 5 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8191 | . . 176 219 539 1260 1326 168 . 1381 3122 Guns 6423 | . . 176 105 539 904 829 142 . 1242 2486 Cannons 1132 | . . . 114 . 356 497 26 . 139 . Explosions 603 | . . . . . . . . . . 603 Melee . | . . . . . . . . . . . Ramming 33 | . . . . . . . . . . 33 Kinetic 6679 | . . 176 105 370 1153 1326 168 . 1381 2000 Thermal 1069 | . . . 114 169 107 . . . . 679 Explosive . | . . . . . . . . . . . Electromagnetic 410 | . . . . . . . . . . 410 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 1 . 4 4 4 . 4 11 Average Corruption 4 | . . . 1 . 3 4 4 . 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . 6 20 5 . 5 15 Message Errors 11 | . . . . . 1 5 2 . 1 2 Matter Fused 13 | . . . . . 1 2 2 . 1 7 Heat Flow Errors 7 | . . . . . 2 3 . . 1 1 Energy Discharges 7 | . . . . . 1 4 . . . 2 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . 3 . . 1 . Data Loss (major) 3 | . . . . . 1 2 . . . . Misfires 3 | . . . . . . 1 1 . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . . . . . . 3 . . . 34 Projectiles 3 | . . . . . . 3 . . . . Explosions 34 | . . . . . . . . . . 34 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . 2 3 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . 2 2 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 7 | . . . . . . . . . . 7 Targets Rammed 10 | . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 3 Highest Temperature 452 | . . . 79 278 421 260 176 . 98 452 Average Temperature 104 | . . . 27 145 113 90 83 . 24 125 Received Heat Transfer 1320 | . . 6 33 99 144 135 . . 111 792 Effects 9 | . . . . . 5 . . . . 4 Shutdowns 3 | . . . . . 1 . . . . 2 Energy Bleed 4 | . . . . . 3 . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1436 | . . . 185 444 185 . . . . 622 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 82 | 100 100 100 100 100 100 . . 100 100 41 Level 1 13 | . . . . . . . . . . 45 Level 2 3 | . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 461 | . . 39 73 80 179 . . . 96 461 Initial 44 | . . . 10 8 13 . . . 3 44 Average 82 | . . 10 11 31 53 . . . 52 203 Influence Increases 2081 | . . 76 81 120 405 235 90 5 156 913 Destroy 0b10 Robot/C 1260 | . . 40 80 100 240 200 80 . 120 400 Destroy 0b10 Robot/NC 80 | . . 15 . . 15 . . . 5 45 Destroy Leader 200 | . . 6 . 20 40 20 10 . 30 74 Successful Hack 22 | . . . . . 12 . . 5 . 5 Disable Machine 180 | . . 15 . . 15 . . . . 150 Destroy Structure 84 | . . . 1 . 8 . . . 1 74 Lose Combat Pursuer 255 | . . . . . 75 15 . . . 165 Influence Decreases 1685 | . . 47 87 113 256 414 90 . 75 603 Entered New Map 162 | . . . 19 15 17 67 . . 2 42 Time Decay 1090 | . . 47 58 88 239 307 80 . . 271 Lost Part 433 | . . . 10 10 . 40 10 . 73 290 Squads Dispatched 13 | . . 1 . . 5 . . 1 2 4 Investigation 2 | . . . . . 1 . . 1 . . Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 8 | . . 1 . . 3 . . . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Distress Signals 4 | . . 1 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . . 6 7 5 20 10 3 . 10 35 Peak Tracking Total 7 | . . 2 3 4 4 5 3 . 4 7 Tactical Retreats 12 | . . 1 . . 2 1 . . . 8 ECM-based Alert Blocks 1 | . . 1 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Traps Triggered 5 | . . . . . 2 . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Disabled 12 | . . 1 . . 1 . . . . 10 Max in Single Turn 9 | . . 1 . . 1 . . . . 9 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Accessed 4 | . . . . . 1 . . 2 . 1 Terminals 2 | . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 11 | . . . . . 4 . . 6 . 1 Successful 4 | . . . . . 2 . . 1 . 1 Failed 7 | . . . . . 2 . . 5 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . . . . . . 4 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 . . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . 1 . 1 Open DSF 2 | . . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Retrieve Study 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . 2 . . Full Trace Events 2 | . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat 1 | . . . 1 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . . parse_system 1 | . . . 1 . . . . . . . no_distress 2 | . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Active Infowar (turns) 608 | . . 113 495 . . . . . . . ECM 608 | . . 113 495 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Turns Passed 4042 | 51 70 172 558 229 632 952 184 29 306 859 Spaces Moved 2658 | 29 59 109 385 134 402 718 137 23 117 545 Core 225 | 2 . . . . . . . . . 223 Treads 401 | . . . . . . . . . 87 314 Legs 2032 | 27 59 109 385 134 402 718 137 23 30 8 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 121 | 139 120 120 120 120 122 120 120 120 149 118 Slowest Speed 300 | 190 120 120 120 120 190 120 120 120 160 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 19 23 80 14 15 88 26 1 68 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . 2 . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 54 | . . . 1 . 5 3 4 . 1 40 Melee . | . . . . . . . . . . . Projectile 19 | . . . 1 . 5 3 4 . . 6 AOE 31 | . . . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total 3110 | 36 58 140 451 181 469 757 143 24 197 654 Wait 44 | . . 2 22 2 8 9 . . . 1 Move 2648 | 28 58 108 384 133 401 717 136 22 116 545 Hop . | . . . . . . . . . . . Pick Up 41 | 2 . 4 7 8 3 4 . . 12 1 Fast Attach 45 | 6 . 7 4 5 3 . . . 8 12 Attach 33 | . . 2 2 4 3 4 1 2 6 9 Detach 18 | . . 6 4 2 2 . . . 2 2 Swap 15 | . . . 2 3 7 . . . 2 1 Drop 45 | . . 5 6 13 9 . . . 12 . Fire 201 | . . 6 15 11 33 23 6 . 34 73 Melee 5 | . . . 5 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . . . . . . . . . . 10 Escape Stasis 5 | . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 122 | -10/Materials | Entered another Materials area 122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 242 | -9/Materials | Discovered new exit (range 16) 294 | -9/Materials | Entered Mines 297 | -9/Mines | Received a Mining Laser from a helpful Derelict 307 | -9/Mines | Build established: Mutant 331 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 683 | -9/Mines | Excavation squad dispatched 683 | -9/Mines | A large section of the Mines collapsed 759 | -9/Mines | Discovered new exit (range 7) 774 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 852 | -9/Mines | Entered Materials 852 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1019 | -8/Materials | Discovered new exit (range 12) 1081 | -8/Materials | Entered Factory 1081 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1295 | -7/Factory | Build established: Scavenger-Gunner 1690 | -7/Factory | Discovered new exit (range 7) 1713 | -7/Factory | Entered Lower Caves 1723 | -7/Lower Caves | Spotted B-75 Beast 1744 | -7/Lower Caves | Destroyed B-75 Beast 1931 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1972 | -7/Lower Caves | Lost 3 parts (1n2w) 2342 | -7/Lower Caves | Encountered a Warlord checkpoint 2435 | -7/Lower Caves | Learned Factory terminal intel 2650 | -7/Lower Caves | Discovered new exit (range 12) 2665 | -7/Lower Caves | Entered another Lower Caves area 2832 | -7/Lower Caves | Discovered new exit (range 15) 2849 | -7/Lower Caves | Entered Factory 2849 | -6/Factory | Evolved 2 slots: Utility x2 2850 | -6/Factory | Loaded intel: 26 terminal locations 2878 | -6/Factory | Identified exit to DSF 2878 | -6/Factory | Entered DSF 2911 | -6/DSF | Additional patrols routed to DSF 2975 | -6/DSF | Build established: Gunner 3038 | -6/DSF | Lost 6 parts (1p1n4w) 3122 | -6/DSF | Discovered new exit (range 16) 3184 | -6/DSF | Entered Factory 3184 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3200 | -5/Factory | Found Imp. Powered Armor 3629 | -5/Factory | Lost 3 parts (1p1n1w) 3678 | -5/Factory | Destroyed 7 combat bots 3683 | -5/Factory | Lost 3 parts (1u2w) 3847 | -5/Factory | Destroyed 8 combat bots 3851 | -5/Factory | Lost 10 parts (1p4n1u4w) 3918 | -5/Factory | Core integrity fell below 50% 3939 | -5/Factory | Discovered new exit (range 9) 3951 | -5/Factory | Lost 12 parts (2p4n3u3w) 3975 | -5/Factory | System corruption reached 10% 3982 | -5/Factory | Core integrity fell below 20% 4043 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 03937_ K-01 Serf cleans the TF Node. 03938_ K-01 Serf cleans the Nuclear Reactor. 03939_ EXIT=FOUND 03940_ System corrupted: Matter fused (-7). 03948_ Slug penetrates Wall. 03955_ REQQEP2<&V9U QUMMARICZ4H:XJYPY%XPT4|Q 03958_ Acquired 7 matter. 03969_ Acquired 3 matter. 03973_ System corrupted: Matter fused (-8). 03979_ Imp. Targeting Computer destroyed. 03979_ Door malfunctions. 03981_ Triggered Fusion Bomb Trap. 03981_ An explosion rips through the floor. 03987_ U-05 Engineer lays Concrete. 04000_ Acquired Lgt. Deuterium Engine. 04016_ Matter Pump disabled. 04038_ System corrupted: Matter fused (-6). 04041_ Door malfunctions. 04043_ Terminal disabled. 04043_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | #?????????????????????????? | | = #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #####+### #?????????????????????????? | | #?? # #################?????????? | | ##/ ! # #?????????? | | ## # #?????????? | | ## # """ """ #?????????? | | ## ! # """ """ #?????????? | | ## ! # """ """ #?????????? | | ##### # ##########?????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # ##############?????? | | ????######## """ """ # = #?????? | | ???????????# """ """ #"" !#?????? | | ???????????# """ """ #"" #?????? | | ???????????# #"T """ #?????? | | ???????????# %"" """ #"" """ #?????? | | ???????????# """ """ #" """ #?????? | | ???????????+ """ """ /@ p p #?????? | | ???????????# # """ ! #?????? | | ???????????# """ """ # """ #?????? | | ???????????# """ """ # """ #?????? | | ???????????# """ """ # #?????? | | ???????????# # #?????? | | ???????????# ##############?????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ??????????############# #??????????????????? | | ??????????# #??# #??????????????????? | | ??????????# "" #??# #??????????????????? | | ??????????# "" #??# #??????????????????? | | ??????????#"" """ #### #??????????????????? | | ??????????#"" """ + #??????????????????? | | ??????????#"T """ ######??????????????????? | | ??????????#"" #???????????????????????? | | ??????????#"" #???????????????????????? | | ??????????# #???????????????????????? | | ??????????##########???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Rifle | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed FluxWaveCartridge Manual? 0 Play Time 00:40:29 Cumulative 19.6 hours Start 2026.01.21 @ 00:50:58 End 2026.01.21 @ 01:30:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8457f188-2679-4be1-a15c-0a779904fd5e