Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.28 @ 18:13:13 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1349) 1349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3434 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 125/125 System Corruption 11% Temperature Cool (86) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (24) --- Light Treads Compact Wheel Hover Unit Hover Unit Faulty Aerolev Unit Small Storage Unit Medium Storage Unit Small Matter Pod (50) Advanced EMP Blaster Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Wheel Hover Unit Hover Unit Aerolev Unit Small Storage Unit Medium Storage Unit Small Matter Pod Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Missile Launcher Great Maul [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Targeting Computer Device Long-range Tractor Beam Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 49 | . 7 . 5 37 Power 5 | . . . . 5 Engine 4 | . . . . 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | . 6 . . 16 Treads 10 | . 2 . . 8 Leg . | . . . . . Wheel 7 | . 2 . . 5 Hover 5 | . 2 . . 3 Flight . | . . . . . Utility 8 | . 1 . 3 4 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor 4 | . . . 3 1 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | . . . 2 12 Energy Gun 7 | . . . 2 5 Energy Cannon . | . . . . . Ballistic Gun 4 | . . . . 4 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 28 | . . 1 2 25 Power 1 | . . . . 1 Propulsion 10 | . . . 1 9 Utility 3 | . . . . 3 Weapon 14 | . . 1 1 12 Highest Loss Streak 14 | . . 1 2 14 Average Slot Usage (%) 80 | . 88 83 70 78 Engine 5 | . 8 . . 6 Treads 12 | . 11 14 10 13 Wheel 8 | . 7 14 11 7 Storage 13 | . 23 28 15 9 Processor 13 | . . . 22 18 Hackware 4 | . . . . 7 Protection 1 | . . . . 2 Energy Gun 7 | . . . 2 11 Ballistic Gun 9 | . 28 26 8 1 Naked Turns . | . . . . . Heaviest Build 99 | 13 93 88 86 99 Greatest Support 40 | 20 40 16 16 36 Greatest Overweight (x) 30 | . 5 5 5 30 Average Overweight (x) 4 | . 3 5 4 5 Largest Inventory Capacity 24 | . 24 24 24 24 Average Capacity 23 | . 18 24 24 24 Most Carried 22 | . 11 11 16 22 Average Carried 14 | . 8 11 14 17 Final Capacity 24 | 7 24 24 24 24 Final Carried 14 | 6 11 11 14 11 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 793 | 200 92 171 . 330 Remotely . | . . . . . Salvage Created 1866 | . 275 233 44 1314 Parts 97 | . 19 8 5 65 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 3 4 4 21 Guns 24 | . 3 4 1 16 AOE 7 | . . . 3 4 Classes Destroyed 9 | . 6 1 1 1 Worker 3 | . . 1 . 2 Builder 6 | . 1 . . 5 Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 4 | . 1 . . 3 Operator 2 | . 1 . . 1 Swarmer 7 | . . . 4 3 Grunt 21 | . 3 4 . 14 Sentry 4 | . . . . 4 Best Kill Streak 9 | . 4 3 4 9 Combat Bots Only 4 | . 1 3 4 4 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3385 | . 163 432 268 2522 Core 889 | . 65 103 170 551 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 . 32 57 . Volleys Fired 162 | . 31 24 6 101 Largest 2 | . 2 2 2 2 Hottest 115 | . 40 40 90 115 Shots Fired 257 | . 62 43 11 141 Gun 247 | . 62 43 11 131 Cannon . | . . . . . Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 161 | . 62 43 1 55 Thermal 63 | . . . 5 58 Explosive 4 | . . . . 4 Electromagnetic 29 | . . . 5 24 Robot Hit Streak 14 | . 6 7 4 14 Robot Miss Streak 5 | . 3 3 1 5 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 1 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 182 | . 36 31 9 106 Core Hits 102 | . 13 13 4 72 Critical Hits 2 | . . 2 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3219 | . 363 344 315 2197 Guns 1933 | . 363 315 98 1157 Cannons . | . . . . . Explosions 1227 | . . . 217 1010 Melee . | . . . . . Ramming 59 | . . 29 . 30 Kinetic 1081 | . 363 315 10 393 Thermal 1236 | . . . 269 967 Explosive 187 | . . . . 187 Electromagnetic 656 | . . . 36 620 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 1 . 11 Average Corruption 6 | . . 1 . 7 Corruption Purged . | . . . . . Effects 36 | . . 1 . 35 Message Errors 8 | . . . . 8 Matter Fused 4 | . . . . 4 Heat Flow Errors 6 | . . . . 6 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 108 | . . . . 108 Projectiles . | . . . . . Explosions 108 | . . . . 108 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 398 | . . 13 120 265 Shots 13 | . . . 2 11 Rammed 5 | . . 3 . 2 Targets Rammed 5 | . . 3 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 272 | . 20 10 60 272 Average Temperature 68 | . 8 4 26 82 Received Heat Transfer 1551 | . 90 234 12 1215 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . . . 7 Heat Transferred 2389 | . . . 248 2141 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 1 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 364 | . 97 172 151 364 Initial 66 | . . 37 66 63 Average 108 | . 52 81 69 133 Maximum Alert Level 1 | . . . . 1 Low Security (%) 88 | . 100 100 100 81 Level 1 11 | . . . . 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 6 6 5 34 Peak Tracking Total 5 | . 2 3 4 5 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 1 5 Max in Single Turn 4 | . . . 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . 1 . . 6 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 25 | . 2 . . 23 Successful 20 | . 1 . . 19 Failed 5 | . 1 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . . . 5 Terminals 12 | . . . . 12 Fabricators . | . . . . . Repair Stations 9 | . 2 . . 7 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 7 | . . . . 7 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Repair Station Index 1 | . . . . 1 Alert Level 1 | . . . . 1 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Patrol Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 1 . . 7 Scan Component 4 | . 1 . . 3 Repair 3 | . . . . 3 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . . 3 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Recyclers 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . . 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . . 3 Time 78 | . . . . 78 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1707 | . 292 173 155 1087 Spaces Moved 691 | 1 128 70 85 407 Core 6 | . 1 . . 5 Treads 6 | . 4 . . 2 Legs 27 | 1 26 . . . Wheels 631 | . 76 70 85 400 Hover 21 | . 21 . . . Flight . | . . . . . Fastest Speed 106 | 120 116 150 140 106 Average Speed 160 | 120 146 150 149 168 Slowest Speed 1550 | 120 360 150 150 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 2 23 24 13 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . . . 32 32 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . . . 32 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1040 | . 175 98 101 666 Wait 108 | . 1 2 . 105 Move 687 | . 127 69 84 407 Hop . | . . . . . Pick Up 18 | . 4 . 5 9 Fast Attach 19 | . 4 . 3 12 Attach 21 | . . . 2 19 Detach 6 | . 2 . . 4 Swap 10 | . 3 . . 7 Drop 4 | . 3 . 1 . Fire 162 | . 31 24 6 101 Melee . | . . . . . Ram 5 | . . 3 . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 7) 293 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned location of 1 exit from Materials 373 | -10/Mines | Learned Materials terminal intel 388 | -10/Mines | Learned Materials interactive machine intel 426 | -10/Mines | Core integrity fell below 50% 438 | -10/Mines | Discovered new exit (range 9) 466 | -10/Mines | Entered Materials 466 | -9/Materials | Evolved 2 slots: Utility x2 467 | -9/Materials | Identified exit to Materials 468 | -9/Materials | Loaded intel: 18 interactive machine locations 469 | -9/Materials | Loaded intel: 12 terminal locations 621 | -9/Materials | Entered another Materials area 621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -8/Materials | Lost 3 parts (2u1w) 1056 | -8/Materials | Repaired Lgt. Ion Engine 1084 | -8/Materials | Repaired Lgt. Treads 1111 | -8/Materials | Repaired Lgt. Treads 1246 | -8/Materials | System corruption reached 10% 1287 | -8/Materials | Lost 3 parts (1n2w) 1557 | -8/Materials | Lost 4 parts (2n1u1w) 1666 | -8/Materials | Core integrity fell below 50% 1699 | -8/Materials | Core integrity fell below 20% 1708 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01693_ K-01 Serf destroyed. 01693_ U-05 Engineer lays Concrete. 01694_ G-50 Soldier misfires. 01694_ U-05 Engineer destroyed. 01695_ K-01 Serf collects debris. 01695_ U-05 Engineer lays Concrete. 01699_ K-01 Serf collects debris. 01700_ System corrupted: Heat flow error (+147). 01700_ G-50 Soldier destroyed. 01700_ G-47 Trooper destroyed. 01700_ U-05 Engineer builds a Wall. 01701_ U-05 Engineer lays Concrete. 01702_ K-01 Serf collects debris. 01702_ U-05 Engineer lays Concrete. 01703_ U-05 Engineer builds a Wall. 01703_ U-05 Engineer lays Concrete. 01705_ K-01 Serf collects debris. 01705_ U-05 Engineer lays Concrete. 01706_ U-05 Engineer destroyed. 01706_ U-05 Engineer lays Concrete. 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