Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.07 @ 20:25:31 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2326) 2326 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 4987 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 151 Friendly Fire -79 Cogmind --------- Core Integrity 386/550 Matter 298/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Cooled Ion Engine Light Angular Momentum Engine Light Treads Light Treads Improved Treads Improved Treads Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Improved EM Shotgun High-powered Shotgun Bore Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Light Treads Improved Treads Improved Treads Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Improved EM Shotgun High-powered Shotgun Bore Cannon [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 62 | 6 11 9 23 2 11 Power 7 | 1 2 1 3 . . Engine 7 | 1 2 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 3 1 6 . 2 Treads 7 | . . . 5 . 2 Leg . | . . . . . . Wheel 7 | 2 3 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 2 7 . 5 Device 7 | . . . 5 . 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 6 | . 1 2 2 . 1 Artifact . | . . . . . . Weapon 24 | 2 4 5 7 2 4 Energy Gun 4 | 1 1 . 1 . 1 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 7 | 1 1 2 1 . 2 Ballistic Cannon 4 | . . . 3 1 . Launcher 7 | . 2 2 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 2 2 . 8 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . 1 . 1 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 5 | . . 2 1 . 5 Average Slot Usage (%) 98 | . 99 95 98 100 98 Engine 10 | . 14 10 11 11 8 Treads 13 | . . . 19 22 17 Wheel 9 | . 28 28 2 . . Device 13 | . . . 20 22 18 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 8 Hackware 1 | . . . . . 8 Protection 11 | . 13 14 10 11 8 Energy Gun 4 | . 14 1 3 . . Energy Cannon 3 | . . 12 3 . . Ballistic Gun 11 | . 13 12 8 11 15 Ballistic Cannon 3 | . . . 5 10 1 Naked Turns . | . . . . . . Heaviest Build 61 | 11 47 49 61 59 59 Greatest Support 46 | 20 20 20 46 46 46 Greatest Overweight (x) 5 | 1 2 2 5 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 11 | 2 10 11 11 12 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 12 Class Distribution -------------------- 79% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1834 | 221 309 187 689 63 365 Remotely . | . . . . . . Salvage Created 3201 | . 677 247 975 141 1161 Parts 194 | . 38 22 70 14 50 Haulers Intercepted 7 | . 2 . 4 . 1 Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 70 | . 13 9 19 7 22 Guns 39 | . 6 2 11 1 19 Cannons 10 | . . 3 7 . . AOE 21 | . 7 4 1 6 3 Classes Destroyed 10 | . 5 1 2 . 2 Worker 4 | . 2 . 2 . . Builder 7 | . 4 . 2 . 1 Tunneler 1 | . . 1 . . . Hauler 7 | . 2 . 4 . 1 Operator 2 | . . . 2 . . Swarmer 21 | . 3 3 6 6 3 Grunt 36 | . 10 6 7 1 12 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 10 | . . . 6 . 4 Best Kill Streak 7 | . 4 5 5 7 5 Combat Bots Only 7 | . 3 5 4 7 5 Max Kills in Single Turn 5 | . 2 2 2 5 2 Gunslinging 1 | . . . . . 1 Exploded 5 | . 2 2 1 5 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2764 | . 309 413 664 108 1270 Core 387 | . 32 86 88 17 164 Absorbed by Shields 111 | . . . 111 . . Core Remaining (%) 75 | 100 . 52 . 73 . Volleys Fired 200 | . 42 19 74 3 62 Largest 2 | . 2 2 2 2 2 Hottest 143 | . 70 98 143 80 68 Shots Fired 392 | . 84 37 148 6 117 Gun 289 | . 80 15 77 3 114 Cannon 81 | . . 15 65 1 . Launcher 22 | . 4 7 6 2 3 Special . | . . . . . . Kinetic 249 | . 40 12 98 4 95 Thermal 59 | . . 15 44 . . Explosive 11 | . 4 7 . . . Electromagnetic 73 | . 40 3 6 2 22 Robot Hit Streak 53 | . 20 7 19 7 53 Robot Miss Streak 3 | . 2 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 . 1 . 4 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 280 | . 66 19 90 3 102 Core Hits 151 | . 32 19 36 10 54 Critical Hits 16 | . 1 1 13 1 . Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed 11 | . 1 . 9 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5932 | . 1246 774 1700 305 1907 Guns 3230 | . 762 112 801 30 1525 Cannons 974 | . . 198 776 . . Explosions 1686 | . 484 431 123 275 373 Melee . | . . . . . . Ramming 42 | . . 33 . . 9 Kinetic 2601 | . 312 75 988 30 1196 Thermal 1251 | . 198 198 589 84 182 Explosive 717 | . 286 431 . . . Electromagnetic 1321 | . 450 37 123 191 520 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Effects 8 | . . . 6 2 . Message Errors 4 | . . . 3 1 . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 39 | . 11 28 . . . Projectiles 25 | . . 25 . . . Explosions 11 | . 11 . . . . Melee 3 | . . 3 . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . 21 16 14 14 86 Shots 6 | . 1 . 1 2 2 Rammed 2 | . . 1 . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 174 132 180 . 8 Average Temperature 45 | . 43 54 40 . 6 Received Heat Transfer 1081 | . 150 66 256 24 585 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 . . . 2 Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 3 . . Heat Transferred 2082 | . 300 333 999 200 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 2 . . 3 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 438 | . 262 311 250 174 438 Initial 57 | . . 29 10 14 57 Average 90 | . 88 139 68 169 91 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 85 | 100 95 51 90 100 90 Level 1 13 | . 4 48 9 . 8 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 1 5 . 3 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 5 . . Assault 1 | . . 1 . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 10 | . 1 1 6 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 22 18 52 9 32 Peak Tracking Total 9 | . 5 5 5 9 8 Tactical Retreats 6 | . . 2 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 14 | . 7 1 5 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . 1 . 2 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 17 | . 8 1 7 . 1 Terminals 13 | . 7 . 5 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 56 | . 19 1 34 . 2 Successful 40 | . 12 1 25 . 2 Failed 15 | . 6 . 9 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts 1 | . 1 . . . . Manual 24 | . 16 . 5 . 3 Terminals 33 | . 16 . 15 . 2 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 19 | . . . 19 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 9 1 6 . 2 Part Schematic 2 | . 1 . 1 . . Robot Analysis 4 | . 3 . . . 1 Prototype ID Bank 4 | . 2 . 2 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . . . 1 Unreport Threat 5 | . 3 . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 19 | . . . 19 . . Insert Component 9 | . . . 9 . . Analyze 10 | . . . 10 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . 7 . 1 Full Trace Events 3 | . . . 3 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . 1 . 10 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . . 9 . . Part Schematics Acquired 9 | . . . 9 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 73 | . . 73 26 . . Highest-Rated Ally 31 | . . 31 26 . . Total Orders . | . . . . . . Ally Attacks 34 | . . 34 . . . Total Damage 483 | . . 483 . . . Kills 8 | . . 8 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 4 | . 3 . . . 1 Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 6132 | 59 1064 887 2655 275 1192 Spaces Moved 3690 | 50 843 776 1366 147 508 Core 13 | 13 . . . . . Treads 1774 | . . . 1119 147 508 Legs . | . . . . . . Wheels 1903 | 37 843 776 247 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 100 180 180 Average Speed 137 | 79 97 99 165 180 180 Slowest Speed 200 | 100 100 100 200 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 99 98 80 35 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 7 | . . 5 2 . . Terrain Destroyed 122 | . 25 50 18 9 20 Melee . | . . . . . . Projectile 19 | . . 1 18 . . AOE 103 | . 25 49 . 9 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4357 | 66 1000 850 1622 151 668 Wait 316 | 7 82 38 114 . 75 Move 3685 | 49 842 775 1365 146 508 Hop . | . . . . . . Pick Up 46 | 4 13 4 19 . 6 Fast Attach 19 | 6 1 2 10 . . Attach 10 | . . 2 3 . 5 Detach . | . . . . . . Swap 33 | . 10 5 10 2 6 Drop 46 | . 10 4 27 . 5 Fire 200 | . 42 19 74 3 62 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 13) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 7) 695 | -10/Materials | Repaired EM Pulse Gun 745 | -10/Materials | Discovered new exit (range 6) 934 | -10/Materials | Discovered new exit (range 15) 949 | -10/Materials | Central database locked down 1031 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Entered Mines 1125 | -10/Mines | Assembled infested the area 1186 | -10/Mines | Learned location of Zion (-7) 1217 | -10/Mines | Discovered new exit (range 13) 1391 | -10/Mines | Met a Derelict testing a Signal Generator 1475 | -10/Mines | Learned Materials stockpile data 1517 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1584 | -10/Mines | Learned Materials stockpile data 1879 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1986 | -10/Mines | Discovered new exit (range 11) 2011 | -10/Mines | Entered Materials 2011 | -9/Materials | Accompanied by 1 ally 2011 | -9/Materials | Evolved 2 slots: Utility x2 2221 | -9/Materials | Discovered new exit (range 3) 2700 | -9/Materials | Discovered new exit (range 5) 3688 | -9/Materials | Discovered new exit (range 7) 3943 | -9/Materials | Discovered new exit (range 4) 4666 | -9/Materials | Entered Mines 4700 | -9/Mines | Destroyed 7 combat bots 4880 | -9/Mines | Discovered new exit (range 13) 4941 | -9/Mines | Entered Materials 4941 | -8/Materials | Evolved 2 slots: Utility x2 5339 | -8/Materials | Build established: Hacker-Mutant 5934 | -8/Materials | Garrison activated, responded to threat 6133 | -8/Materials | Self-destructed Last Messages --------------- 06099_ U-05 Engineer lays Concrete. 06105_ B-36 Bruiser destroyed. 06111_ Hrd. Light Armor Plating destroyed. 06114_ L-31 Rogue destroyed. 06114_ Switching to secondary target: G-50 Soldier. 06120_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06121_ U-05 Engineer builds a Wall. 06123_ Hvy. Assault Rifle destroyed. 06123_ R-06 Scavenger collects Imp. Aluminum Leg. 06125_ G-50 Soldier destroyed. 06127_ K-01 Serf collects debris. 06127_ R-06 Scavenger collects Carbon-fiber Leg. 06127_ Imp. Treads destroyed. 06128_ Cld. Ion Engine destroyed. 06129_ G-47 Trooper destroyed. 06130_ U-05 Engineer lays Concrete. 06130_ R-06 Scavenger collects Imp. Ion Engine. 06131_ Imp. EM Shotgun destroyed. 06131_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????##########?????????????????????? #??????? | | ?????????# #????????????????????? ???????? | | ?????????# #########??????????? #????????? | | ?????????# # #?????????? ##???????? | | ?????????# # %########## [#???????? | | ?????????# # !*t % ###?????? | | ?????????# + [ ! % u T ??? | | ?????????# # [ =%/% % #???????? | | ?????????# # %= ########## #???????? | | ?????????# # uu %" ######???# ###???????? | | #######??########/######="# [ #???#?????????? | | #?????????# #??# #!"# """ #?????????????? | | #?????????# #??###g## "G #?????????????? | | #?????????# #??#*%k[= """ # ??????????? | | #?????????# #??# %%%; + ????????????? | | #?????????#%#####;=@r%""" ??????????????? | | ! #######???# # ;;;; """ ***??????????????? | | + ! #???# # "#### """ **???????????????? | | # #???# # T#??? **???????????????? | | #+##### #???# /t "#????#####????????????????? | | + #???# # #?????????????????????????? | | #### * #???# # #?????????????????????????? | | #??# #???#]# #?????????????????????????? | | #??# #???#%# #?????????????????????????? | | #??# #?### # #?????????????????????????? | | #??# #?# ##+###?????????????????????????? | | #??# #?# # #?????????????????????????? | | #??# #?# # #?????????????????????????? | | #??# #?# # #?????????????????????????? | | ####+####### # #?????????????????????????? | | # [ #?????????????????????????? | | = + #?????????????????????????? | | * ! # #?????????????????????????? | | ###### ### ### ## #?????????????????????????? | | ?????# #?# #?#*## #?????????????????????????? | | ?????# #?# ###%#######?????????????????????????? | | ?#####+### # #?????????????????????????????? | | ?# ## # #?????????????????????????????? | | ?# % ## # #?????????????????????????????? | | ?# ## # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Bore Cannon | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ProcessingNeutrinoFlail Manual? 0 Play Time 01:02:59 Cumulative 81.0 hours Start 2021.05.07 @ 19:21:38 End 2021.05.07 @ 20:25:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 34 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a0287fc-580d-4d2c-87a3-11a087d53dea