Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.24 @ 17:39:14 Player: wchar_t Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (5485) 5485 Prototype IDs (285) 5700 Alien Tech Used (15) 3000 Bonus (54341) 54341 TOTAL SCORE: 77046 Bonus ------- Pacifist 270 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2967 Follower Combat Kills 150 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Win Speed 954 Cogmind --------- Core Integrity 23/1600 Matter 415/425 Energy 194/200 System Corruption 7% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Precision Energy Filter Microwarp Drive > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (14) --- Advanced Energy Well (500) High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Improved Potential Cannon Advanced Micro-nuke Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Transmission Jammer Spacefold Activator Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Advanced Energy Well Precision Energy Filter Improved Hacking Suite Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Improved Potential Cannon Advanced Micro-nuke Launcher Sigix Broadsword [Rating: 247] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Constructs Treads Advanced Treads Leg Sigix Exoskeleton Hover Unit Gravmag Array Flight Unit Constructs Utility Advanced Signal Interpreter Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Core Shielding Artifact Microwarp Drive Weapon Chainsword Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . 4 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . . . . 2 . . 2 1 . 1 . 1 . . . . . Utility 10 | . . . . . 2 . . 2 1 1 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 140 | . 4 . . . 11 4 9 11 13 5 14 22 10 17 11 2 7 . Power 10 | . . . . . . . 2 . 1 1 1 . 1 1 3 . . . Engine 1 | . . . . . . . 1 . . . . . . . . . . . Core 5 | . . . . . . . 1 . 1 1 1 . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . 1 . 3 . . . Propulsion 37 | . 2 . . . 7 . 3 2 5 2 6 3 3 4 . . . . Treads 1 | . . . . . 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 4 . . 1 . . . . . . . . . . Flight 31 | . 2 . . . 2 . 3 1 5 2 6 3 3 4 . . . . Utility 64 | . 2 . . . 2 2 1 6 5 1 5 16 6 5 6 2 5 . Device 29 | . . . . . . 1 1 1 3 1 3 9 6 2 . 1 1 . Storage 8 | . . . . . . . . . . . . 5 . 1 2 . . . Processor 8 | . . . . . 1 . . 4 . . 2 1 . . . . . . Hackware 5 | . . . . . 1 . . . 1 . . 1 . 1 . . 1 . Protection 6 | . 2 . . . . 1 . 1 1 . . . . 1 . . . . Artifact 8 | . . . . . . . . . . . . . . . 4 1 3 . Weapon 29 | . . . . . 2 2 3 3 2 1 2 3 . 7 2 . 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . . . . . 1 . . 1 . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 2 1 . 1 . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 . . . 1 1 . . . . . . Slashing Weapon 14 | . . . . . . . 1 2 2 1 1 1 . 4 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . . . . . 1 10 5 6 . . . . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . . . . System Corruption 16 | . . . . . 16 . . . . . . . . . . . . . Parts Lost 28 | . . 2 . . 3 4 . 2 4 . 4 2 2 . 5 . . . Power 3 | . . . . . . . . . . . . . 1 . 2 . . . Propulsion 14 | . . 2 . . 2 3 . . 4 . 1 1 . . 1 . . . Utility 10 | . . . . . 1 1 . 1 . . 3 1 1 . 2 . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 3 | . . 2 . . 2 3 . 1 3 . 3 2 2 . 3 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 42 51 28 28 47 52 50 62 57 83 77 77 73 74 65 45 51 54 Core 2 | . . . . . . . . . . 9 9 9 5 4 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 4 5 . . . Leg 1 | . . . . . . . . . . . . . . . 1 9 9 9 Hover 2 | . . . . . 10 15 6 5 9 . . . . . . . . . Flight 15 | . 19 22 . . 4 . 11 13 8 31 24 21 20 23 21 . . . Device 13 | . . . . . . 8 17 13 14 14 13 16 19 19 13 8 9 9 Storage 3 | . . . . . . . . . . . . 3 4 4 4 9 9 9 Processor 9 | . . . . . 6 9 9 14 17 15 20 12 8 8 7 . . . Hackware 1 | . . . . . 3 . . . . . . 2 4 1 . . 1 . Protection 3 | . 22 28 28 28 18 18 . 2 . 5 . . . 3 1 . . . Artifact 2 | . . . . . . . . . . . . . . . 3 9 14 18 Energy Cannon 1 | . . . . . . . . . . . . . . . . 9 8 9 Impact Weapon 1 | . . . . . . . 3 . . . 2 3 4 . . . . . Slashing Weapon 3 | . . . . . . . 2 5 4 5 4 3 4 3 4 . . . Naked Turns 4 | . 4 . . . . . . . . . . . . . . . . . Heaviest Build 52 | . 2 2 2 2 6 7 7 11 12 18 21 35 37 50 52 42 46 46 Greatest Support 70 | 3 8 8 3 3 24 24 13 34 43 27 44 56 61 68 70 70 70 70 Greatest Overweight (x) 1 | . . . . . 1 . . . 1 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 10 14 14 14 14 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 7 8 9 11 14 14 14 Most Carried 14 | . . . . 1 5 5 5 5 5 5 5 8 8 10 14 13 12 9 Average Carried 6 | . . . . . 1 4 4 3 4 4 4 6 7 9 10 12 10 9 Final Capacity 14 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 10 14 14 14 14 Final Carried 13 | . . . . 1 5 5 5 5 5 5 5 7 8 10 13 12 9 9 Scrap Engine Consumption 45 | . . . . . . . 8 4 6 2 8 6 6 3 2 . . . Constructs Created 2 | . . . . . . . 1 . 1 . . . . . . . . . Constructs Modified 17 | . . . . . . . . 4 . . 4 3 3 2 1 . . . Class Distribution -------------------- 17% | Mutant 16% | Alien-Ninja 13% | Scavenger-Scout 13% | Scout 13% | Alien-Sigix 8% | Scavenger-Sprinter 5% | Ninja 3% | Infiltrator-Ninja 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Scout | -3/Testing Scout | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1966 | 200 . 13 . 17 26 145 98 21 229 22 134 250 29 336 349 10 67 20 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5402 | . . . . . 32 . 183 21 277 22 167 469 122 547 1322 . 1663 577 Parts 266 | . . . . . 9 . 4 3 19 2 23 29 6 25 63 . 48 35 Haulers Intercepted 3 | . . . . . . . . . 1 . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 61 | . . . . . 7 . . 1 5 1 4 2 . 6 18 . 12 5 Melee 21 | . . . . . . . . . 5 1 4 2 . 1 8 . . . Cannons 27 | . . . . . . . . . . . . . . . 10 . 12 5 AOE 13 | . . . . . 7 . . 1 . . . . . 5 . . . . Classes Destroyed 17 | . . . . . 1 . 1 . 3 . 1 2 . 1 8 . . . Builder 4 | . . . . . . . . . 1 . 2 . 1 . . . . . Hauler 3 | . . . . . . . . . 1 . . 1 1 . . . . . Recycler 8 | . . . . . . . 2 . . . . 1 . 2 1 . 2 . Operator 1 | . . . . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 5 | . . . . . . . . . . . . 2 . 2 1 . . . Swarmer 22 | . . . . . 7 . . 1 4 1 . . . 5 4 . . . Cutter 4 | . . . . . . . . . . . 4 . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . 2 . . . Grunt 3 | . . . . . . . . . . . . . . . 3 . . . Brawler 1 | . . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . 2 1 . . . Sentry 1 | . . . . . . . . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . Programmer 7 | . . . . . . . . . 1 . . 2 . 1 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . 4 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . . . . . 4 . 2 1 5 1 4 2 1 6 10 . 10 3 Combat Bots Only 10 | . . . . . 4 . . 1 5 1 4 2 . 5 10 . 8 3 Max Kills in Single Turn 4 | . . . . . 3 . 1 1 1 1 1 1 1 4 4 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . 1 . . . . . 4 . . . . Melee 1 | . . . . . . . . . 1 1 1 1 . 1 1 . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10632 | . 11 335 . . 237 359 . 404 682 47 396 527 375 232 2994 242 2639 1152 Core 3533 | . 9 240 . . 29 224 . 129 163 . 53 76 102 44 924 120 1004 416 Absorbed by Shields 13 | . . . . . . . . . . . . . 13 . . . . . Redirected to Shielding 420 | . 2 46 . . 5 46 . 102 13 30 69 . . 15 92 . . . Regen/Repaired (Parts) 1764 | . . . . . . . . 43 100 200 110 61 168 70 1012 . . . Core Remaining (%) 59 | 100 . . . . . . 54 84 83 100 . 90 . . 21 . . 1 Volleys Fired 113 | . . . . . 4 2 . 2 . . . . . 5 8 12 46 34 Largest 1 | . . . . . 1 1 . 1 . . . . . 1 1 1 1 1 Hottest 180 | . . . . . 33 75 . 33 . . . . . 30 180 180 180 180 Shots Fired 112 | . . . . . 4 2 . 2 . . . . . 5 8 12 45 34 Gun . | . . . . . . . . . . . . . . . . . . . Cannon 100 | . . . . . . 1 . . . . . . . . 8 12 45 34 Launcher 12 | . . . . . 4 1 . 2 . . . . . 5 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . 1 . . . . . . . . . . . . Explosive 12 | . . . . . 4 1 . 2 . . . . . 5 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . . . . . . . 8 12 45 34 Robot Hit Streak 46 | . . . . . 1 . . . . . . . . 2 . 4 46 16 Robot Miss Streak 7 | . . . . . 1 . . 3 . . . . . 4 . 4 4 7 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 152 | . . . . . 2 . 2 . 14 1 6 19 2 12 22 1 43 28 Core Hits 218 | . . . . . 7 1 2 3 7 1 5 9 1 11 32 1 79 59 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . Critical Strikes 12 | . . . . . . . . . 2 . . 1 . . 5 . 2 2 Smash 1 | . . . . . . . . . . . . 1 . . . . . . Sever 11 | . . . . . . . . . 2 . . . . . 5 . 2 2 Melee Attacks 204 | . . . . . . . 2 4 25 1 19 35 14 23 79 . 2 . Impact 8 | . . . . . . . . . . . 3 4 1 . . . . . Slashing 196 | . . . . . . . 2 4 25 1 16 31 13 23 79 . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 2 . 2 1 2 2 2 4 2 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . . . Damage Inflicted 27674 | . . . . . 393 29 128 126 593 96 310 946 306 2135 4243 172 12505 5692 Guns . | . . . . . . . . . . . . . . . . . . . Cannons 20462 | . . . . . . . . . . . . . . . 2127 172 12471 5692 Explosions 1430 | . . . . . 393 . . 126 . . . . . 911 . . . . Melee 5665 | . . . . . . . 128 . 593 96 310 946 306 1224 2062 . . . Ramming 117 | . . . . . . 29 . . . . . . . . 54 . 34 . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1430 | . . . . . 393 . . 126 . . . . . 911 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 332 | . . . . . . . . . . . . 112 220 . . . . . Slashing 25795 | . . . . . . . 128 . 593 96 310 834 86 1224 4189 172 12471 5692 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 18 19 19 . 2 . . 5 1 2 3 . 7 7 Average Corruption 5 | . . . . . 16 18 19 . 1 . . 3 1 1 2 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . 5 6 9 . 4 . . 3 . 1 10 . 6 3 Message Errors 14 | . . . . . 1 2 3 . . . . . . 1 2 . 3 2 Matter Fused 9 | . . . . . . 1 2 . 2 . . 1 . . 3 . . . Heat Flow Errors 3 | . . . . . . . 1 . 1 . . 1 . . . . . . Energy Discharges 5 | . . . . . 1 . 1 . . . . . . . 2 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . 2 1 . . . . . 1 . . 1 . 2 . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . Misdirections 5 | . . . . . 1 2 2 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1090 | . . . . . 15 . . . 81 . 56 62 35 484 251 . 86 20 Projectiles 159 | . . . . . . . . . . . . . . . 53 . 86 20 Explosions 74 | . . . . . 15 . . . . . . . . 59 . . . . Melee 857 | . . . . . . . . . 81 . 56 62 35 425 198 . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . . . . 77 13 . . . . . . . 47 . . . . Shots 3 | . . . . . 2 . . . . . . . . 1 . . . . Rammed 8 | . . . . . . 8 . . . . . . . . . . . . Targets Rammed 12 | . . . . . . 8 . . . . . . . . 3 . 1 . Kicked 4 | . . . . . . . . . . . . . . . 3 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 252 | . . . . . . 12 252 . 238 4 25 239 118 . 182 . . . Average Temperature 34 | . . . . . . 9 136 . 128 2 9 65 16 . 40 . . . Received Heat Transfer 627 | . 6 24 . . 18 144 . . 9 . 12 9 27 9 198 54 117 . Effects 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 2 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2627 | . 30 191 . . 275 192 76 139 294 134 309 518 479 654 2003 2627 1800 . Initial 1690 | . . 11 . . . 115 66 31 67 114 69 182 220 270 263 1201 1690 . Average 449 | . 5 107 . . 66 167 67 95 171 130 171 329 322 415 754 1806 1745 . Maximum Alert Level 5 | . . . . . 1 . . . 1 . 1 2 2 2 5 5 5 . Low Security (%) 35 | 100 100 100 . 100 96 100 100 100 62 100 66 5 . . . . . . Level 1 29 | . . . . . 3 . . . 37 . 33 74 92 64 9 . . . Level 2 13 | . . . . . . . . . . . . 19 7 35 36 . . . Level 3 10 | . . . . . . . . . . . . . . . 46 . . . Level 4 1 | . . . . . . . . . . . . . . . . 31 . . Level 5 4 | . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . 19 . Max Security 4 | . . . . . . . . . . . . . . . 7 68 . . Squads Dispatched 55 | . 1 . . . . 1 . 1 3 2 3 7 6 1 10 18 2 . Investigation 14 | . . . . . . . . 1 3 2 1 2 2 . 1 . 2 . Extermination 3 | . . . . . . . . . . . . 1 1 . 1 . . . Reinforcement 13 | . 1 . . . . 1 . . . . 2 3 3 1 2 . . . Assault 22 | . . . . . . . . . . . . 1 . . 6 15 . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . 1 3 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 2 . . . 1 1 . . . . . . 2 1 2 1 24 . Communications Jammed 157 | . . . . . . . . . . . . . . . 121 36 . . Distress Signals 103 | . . . . . . . . . . . . . . . 68 35 . . Times Spotted 355 | . 6 20 . . 12 13 . 4 19 2 16 25 25 28 112 45 20 8 Peak Tracking Total 30 | . 8 10 . . 9 11 . 3 7 2 7 13 14 12 30 24 9 4 Tactical Retreats 48 | . . 3 . . . . . 1 4 . 2 5 7 1 20 5 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . . . . . . . 1 1 . 1 3 1 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 35 | . . . . . . 2 . 1 . . . 5 . 6 10 4 2 5 Max in Single Turn 2 | . . . . . . 1 . 1 . . . 1 . 1 2 2 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 38 | . . . . . 2 3 . 3 8 2 2 5 8 . 3 . 2 . Terminals 36 | . . . . . 2 3 . 3 7 2 2 5 7 . 3 . 2 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Total Hacks 81 | . . . . . 8 7 . 7 19 6 3 8 14 . 5 . 4 . Successful 22 | . . . . . 4 3 . 4 4 . 2 3 2 . . . . . Failed 59 | . . . . . 4 4 . 3 15 6 1 5 12 . 5 . 4 . Catastrophic 20 | . . . . . . 2 . 1 5 3 1 1 4 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . . . . . 7 6 . 7 10 6 . 1 . . 1 . . . Terminals 75 | . . . . . 8 7 . 7 15 6 3 8 12 . 5 . 4 . Fabricators 4 | . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . Terminal Hacks 15 | . . . . . 2 3 . 1 2 . 2 3 2 . . . . . Open Door 3 | . . . . . . 1 . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . 1 . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . . 2 . . 1 . . . . . . Registered Components 2 | . . . . . . . . . . . 1 1 . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 2 . . 3 2 . . . . . . . . . Terminals 7 | . . . . . 2 . . 3 2 . . . . . . . . . Botnet 7 | . . . . . 2 . . 3 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . . . 1 . . 3 6 2 2 4 6 . 3 . 2 . Full Trace Events 13 | . . . . . . . . 1 3 2 1 1 2 . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . 3 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 45 | . . . . 1 . . . . . . . 1 . . . 21 22 . Largest Group 16 | . . . . 1 . . . . . . . 1 . . . 8 16 . Highest-Rated Group 218 | . . . . 31 . . . . . . . 90 . . . 112 218 . Highest-Rated Ally 90 | . . . . 31 . . . . . . . 90 . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . 6 . . . 19 20 . Total Damage 1126 | . . . . . . . . . . . . 324 . . . 464 338 . Kills 2 | . . . . . . . . . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5037 | 13 50 102 69 26 181 124 179 335 517 107 392 441 442 425 1045 226 246 117 Spaces Moved 11046 | 27 113 246 139 44 272 195 317 725 951 363 928 970 1288 1174 2065 604 471 154 Core 729 | 27 6 41 139 44 155 161 117 . 39 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1366 | . . . . . . . . . . . . . . . 187 600 427 152 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 109 | . . . . . 36 34 . 38 1 . . . . . . . . . Flight 8743 | . 107 205 . . 81 . 200 687 911 363 928 970 1288 1174 1829 . . . Fastest Speed 18 | 50 37 37 50 50 37 50 29 30 22 22 18 23 20 19 22 30 30 30 Average Speed 29 | 50 39 39 50 50 50 50 38 36 37 22 24 25 22 23 26 30 30 30 Slowest Speed 120 | 50 50 50 50 50 120 52 50 55 100 29 109 28 24 25 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . 10 . . 2 . 4 4 21 6 . 7 9 5 19 . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 . . 1 1 Spacefolds 17 | . . . . . . . . . . . . . . . 10 2 4 1 Microwarps 4 | . . . . . . . . . . . . . . . 3 . 1 . Exploration Rate (%) 41 | 2 36 67 53 15 41 44 75 19 33 11 22 72 51 92 91 22 22 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . Spaces Dug 197 | . . . . . . . . 3 3 . 11 8 12 26 50 55 4 25 Terrain Destroyed 680 | . . . . . 33 8 . 7 3 . 11 8 12 88 75 79 128 228 Melee 69 | . . . . . . . . 3 3 . 11 8 12 3 29 . . . Projectile 481 | . . . . . . . . . . . . . . . 46 79 128 228 AOE 130 | . . . . . 33 8 . 4 . . . . . 85 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 12167 | 26 116 241 138 47 308 220 364 784 1051 379 1067 1113 1403 1269 2327 633 494 187 Wait 637 | . . 6 . 3 13 4 35 30 72 14 98 51 79 25 189 15 3 . Move 10783 | 26 112 227 138 43 267 194 308 718 910 351 927 955 1270 1163 1990 601 431 152 Hop 79 | . . 8 . . 2 . 4 2 19 5 . 7 8 5 19 . . . Pick Up 50 | . . . . 1 6 3 . 5 4 2 2 6 2 7 11 1 . . Fast Attach 103 | . 4 . . . 7 . 7 6 9 3 11 19 9 10 18 . . . Attach 35 | . . . . . 4 3 2 3 3 2 2 1 1 5 2 2 5 . Detach 32 | . . . . . 3 2 3 5 2 . 1 7 3 3 . . 3 . Swap 15 | . . . . . . 1 . 2 1 . 1 2 . 4 . . 3 1 Drop 76 | . . . . . 2 3 3 7 6 1 7 19 5 15 8 . . . Fire 113 | . . . . . 4 2 . 2 . . . . . 5 8 12 46 34 Melee 199 | . . . . . . . 2 4 25 1 18 31 14 23 79 . 2 . Ram 8 | . . . . . . 8 . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . 3 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 12 4 . 2 . . Rewire 15 | . . . . . . . . . . . . 15 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 14 | -11/Junkyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 6) 61 | -10/Materials | Discovered new exit (range 11) 64 | -10/Materials | Entered Mines 80 | -10/Mines | Learned location of Zion (-7) 134 | -10/Mines | Discovered new exit (range 6) 154 | -10/Mines | Core integrity fell below 50% 156 | -10/Mines | Core integrity fell below 20% 164 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 164 | -10/Mines | Discovered new exit (range 5) 166 | -10/Mines | Entered Exiles 166 | -10/Exiles | Found Exiles lab abandoned 174 | -10/Exiles | Discovered new exit (range 15) 229 | -10/Exiles | Discovered new exit (range 14) 235 | -10/Exiles | Entered Mines 238 | -9/Mines | Received a Mining Laser from a helpful Derelict 258 | -9/Mines | Discovered new exit (range 7) 261 | -9/Mines | Entered Materials 261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 292 | -8/Materials | Identified exit to Storage 302 | -8/Materials | Build established: Mutant 329 | -8/Materials | Discovered new exit (range 14) 390 | -8/Materials | System corruption reached 10% 442 | -8/Materials | Entered Storage 564 | -8/Storage | Used back door to open Recycling access 564 | -8/Storage | Discovered new exit (range 4) 565 | -8/Storage | Identified exit to Recycling 566 | -8/Storage | Entered Recycling 570 | -8/Recycling | Found Scrap Engine 593 | -8/Recycling | Lost 3 parts (2n1u) 738 | -8/Recycling | Discovered new exit (range 15) 745 | -8/Recycling | Identified exit to Factory 745 | -8/Recycling | Entered Factory 745 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 886 | -6/Factory | Crushed by falling debris 966 | -6/Factory | Identified exit to Factory 1080 | -6/Factory | Entered another Factory area 1080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -5/Factory | Discovered new exit (range 12) 1209 | -5/Factory | Identified exit to Upper Caves 1257 | -5/Factory | Discovered exit to Upper Caves (range 20) 1286 | -5/Factory | Build established: Scout 1436 | -5/Factory | Lost 3 parts (3n) 1591 | -5/Factory | Discovered new exit (range 19) 1596 | -5/Factory | Identified exit to Factory 1597 | -5/Factory | Entered another Factory area 1597 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1614 | -4/Factory | Discovered new exit (range 6) 1624 | -4/Factory | Identified exit to Research 1704 | -4/Factory | Entered Research 1704 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1824 | -3/Research | Lost 3 parts (3u) 1828 | -3/Research | Spotted B-86 Titan 1842 | -3/Research | Identified exit to Testing 2041 | -3/Research | Spotted B-86 Titan 2085 | -3/Research | Build established: Scavenger-Sprinter 2085 | -3/Research | Spotted B-86 Titan 2096 | -3/Research | Entered Testing 2131 | -3/Testing | Protovariant out of control (PX-P2TLEEY2RJ) 2240 | -3/Testing | Found Prototype Processor 2240 | -3/Testing | Identified Exp. Targeting Computer 2278 | -3/Testing | Spotted Alpha 7 2303 | -3/Testing | Rewired QH-2IM(L) 2319 | -3/Testing | Found Prototype Energy Cannon 2319 | -3/Testing | Identified Imp. Potential Cannon 2414 | -3/Testing | Spotted Investigator 2499 | -3/Testing | Found Prototype Device 2499 | -3/Testing | Identified Exp. Hardlight Generator 2513 | -3/Testing | Discovered new exit (range 17) 2537 | -3/Testing | Identified exit to Research 2537 | -3/Testing | Entered Research 2537 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -2/Research | Spotted B-90 Cyclops 2609 | -2/Research | Build established: Scavenger-Scout 2685 | -2/Research | Discovered new exit (range 11) 2700 | -2/Research | Identified exit to Access 2707 | -2/Research | Found Prototype Device 2707 | -2/Research | Identified Exp. Focal Shield 2721 | -2/Research | Found Prototype Device 2721 | -2/Research | Identified Exp. Transmission Jammer 2799 | -2/Research | Found Prototype Device 2799 | -2/Research | Identified Exp. Actuator Array 2857 | -2/Research | Discovered exit to Access (range 5) 2958 | -2/Research | Identified exit to Quarantine 2979 | -2/Research | Entered Quarantine 2982 | -2/Quarantine | Found Prototype Launcher 2982 | -2/Quarantine | Identified Adv. Micro-nuke Launcher 3008 | -2/Quarantine | Found Alien Slashing Weapon 3008 | -2/Quarantine | Identified Sigix Broadsword 3177 | -2/Quarantine | Found Alien Artifact 3206 | -2/Quarantine | Discovered exit to Access (range 16) 3227 | -2/Quarantine | Found Alien Artifact 3227 | -2/Quarantine | Identified Core Reset Matrix 3227 | -2/Quarantine | Identified Subatomic Replicator 3227 | -2/Quarantine | Used Core Reset Matrix 3229 | -2/Quarantine | Search patrols dispatched 3231 | -2/Quarantine | Detected hypermatrix surge 3231 | -2/Quarantine | Sensed 16 artifacts in vicinity 3250 | -2/Quarantine | Discovered exit to Access (range 19) 3297 | -2/Quarantine | Found Core Cannon 3337 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 3341 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 3349 | -2/Quarantine | Warped through subspace 3352 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 3386 | -2/Quarantine | Spotted Fortress 3403 | -2/Quarantine | Discovered new exit (range 7) 3404 | -2/Quarantine | Identified exit to Section 7 3404 | -2/Quarantine | Entered Section 7 3405 | -2/Section 7 | Sensed 22 artifacts in vicinity 3405 | -2/Section 7 | Spotted S7 Guard 3473 | -2/Section 7 | Spotted B-90 Cyclops 3501 | -2/Section 7 | Spotted S7 Guard 3505 | -2/Section 7 | Found Integrated Thermoelectric Network 3505 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3518 | -2/Section 7 | Spotted S7 Guard 3647 | -2/Section 7 | Discovered exit to Access (range 10) 3654 | -2/Section 7 | Search patrols dispatched 3756 | -2/Section 7 | Spotted Alpha 7 3763 | -2/Section 7 | Spotted Alpha 7 3779 | -2/Section 7 | Lost 3 parts (1p2u) 3807 | -2/Section 7 | Build established: Alien-Ninja 3884 | -2/Section 7 | Found Integrated Reactor 3884 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3923 | -2/Section 7 | Found Spacefold Activator 3944 | -2/Section 7 | Search patrols dispatched 3951 | -2/Section 7 | Spotted Executioner 3951 | -2/Section 7 | Spotted Executioner 3967 | -2/Section 7 | Spotted B-99 Colossus 3982 | -2/Section 7 | Found Integrated Reactor 3982 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3983 | -2/Section 7 | Found Integrated Reactor 3983 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3994 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 3995 | -2/Section 7 | Found LRC Storage 3995 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3997 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 4000 | -2/Section 7 | Found LRC Matter Compressor 4000 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 4002 | -2/Section 7 | Found LRC Boosters 4002 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 4154 | -2/Section 7 | Search patrols dispatched 4154 | -2/Section 7 | Core integrity fell below 50% 4170 | -2/Section 7 | Found Microwarp Drive 4229 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 4231 | -2/Section 7 | Found Transdimensional Reconstructor 4290 | -2/Section 7 | Spotted Striker 4290 | -2/Section 7 | Spotted Striker 4303 | -2/Section 7 | Found Sigix Shearcannon 4345 | -2/Section 7 | Integrated with Sigix Exoskeleton 4419 | -2/Section 7 | Spotted Executioner 4448 | -2/Section 7 | Destroyed 10 combat bots 4449 | -2/Section 7 | Entered Access 4449 | -1/Access | Evolved 2 slots: Utility x2 4454 | -1/Access | Emitted hypermatrix ping 4459 | -1/Access | Assembled emerged from beneath the floor 4545 | -1/Access | Assembled emerged from beneath the floor 4549 | -1/Access | Garrison activated, responded to threat 4604 | -1/Access | Assembled emerged from beneath the floor 4638 | -1/Access | Discovered new exit (range 18) 4645 | -1/Access | Build established: Alien-Sigix 4675 | -1/Access | Entered Command 4680 | -1/Command | Emitted hypermatrix ping 4685 | -1/Command | Assembled emerged from beneath the floor 4702 | -1/Command | Assembled emerged from beneath the floor 4709 | -1/Command | Assembled emerged from beneath the floor 4724 | -1/Command | Spotted M Guard 4724 | -1/Command | Spotted M Guard 4724 | -1/Command | Spotted Combat Programmer 4724 | -1/Command | Spotted Combat Programmer 4736 | -1/Command | Destroyed M Guard 4739 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4743 | -1/Command | Allies destroyed Combat Programmer 4746 | -1/Command | High security lockdown imminent 4746 | -1/Command | Destroyed M Guard 4748 | -1/Command | Destroyed Combat Programmer 4748 | -1/Command | All MAIN.C guards destroyed 4772 | -1/Command | Met MAIN.C 4779 | -1/Command | 0b10 Conduit disabled 4791 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4791 | -1/Command | Destroyed MAIN.C Shell 4791 | -1/Command | Spotted M Shell/Def 4791 | -1/Command | Spotted M Shell/Atk 4791 | -1/Command | Spotted M Shell/Def 4791 | -1/Command | Spotted M Shell/Atk 4791 | -1/Command | Spotted M Shell/Atk 4791 | -1/Command | Spotted M Shell/Def 4791 | -1/Command | Spotted M Shell/Atk 4791 | -1/Command | Spotted M Shell/Def 4793 | -1/Command | MAIN.C activated Command garrisons 4795 | -1/Command | Core integrity fell below 50% 4801 | -1/Command | Discovered new exit (range 18) 4834 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4849 | -1/Command | Destroyed MAIN.C 4851 | -1/Command | Discovered new exit (range 39) 4851 | -1/Command | Discovered new exit (range 88) 4851 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4865 | -1/Command | Destroyed M Shell/Def 4871 | -1/Command | Destroyed M Shell/Atk 4878 | -1/Command | Destroyed M Shell/Atk 4878 | -1/Command | Destroyed M Shell/Atk 4880 | -1/Command | Destroyed M Shell/Atk 4885 | -1/Command | Destroyed M Shell/Def 4891 | -1/Command | Destroyed M Shell/Def 4912 | -1/Command | Destroyed 8 combat bots 4918 | -1/Command | Warped through subspace to slip node 4918 | -1/Command | Discovered new exit (range 5) 4921 | -1/Command | Entered Access_0 4922 | -1/Access_0 | Sensed 4 artifacts in vicinity 4923 | -1/Access_0 | Met Architect 4931 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 4933 | -1/Access_0 | Destroyed A8 4939 | -1/Access_0 | Core integrity fell below 20% 4940 | -1/Access_0 | Architect warped through subspace 4961 | -1/Access_0 | Subspace Access Node disabled 4969 | -1/Access_0 | Architect warped through subspace 4978 | -1/Access_0 | Subspace Access Node disabled 4988 | -1/Access_0 | Subspace Access Node disabled 4993 | -1/Access_0 | A6 warped into view 5004 | -1/Access_0 | Destroyed A6 5010 | -1/Access_0 | Subspace Access Node disabled 5032 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 5033 | -1/Access_0 | Destroyed Architect 5034 | -1/Access_0 | Architect triggered a singularity event 5035 | -1/Access_0 | Warped through subspace to slip node 5035 | -1/Access_0 | Discovered new exit (range 8) 5038 | *** | Escaped singularity! Last Messages --------------- 05025_ Quantum Shear penetrates Architect. 05026_ Penetrated by Quantum Shear. 05027_ Quantum Shear penetrates Architect. 05029_ Destroyed Exp. Phase Shifter. 05029_ Quantum Shear penetrates Architect. 05031_ Penetrated by Quantum Shear. 05032_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 05033_ Quantum Shear penetrates Architect. 05033_ Architect: "If I can't win, no one wins!" 05033_ Architect destroyed. 05034_ A0_COM: Initiating irreversible singularity event. Goodbye. 05035_ A0_COM: 10. 05035_ System corrupted: Energy discharge (-68). 05035_ Warped through subspace, drawn to slip node. 05035_ EXIT=FOUND 05036_ A0_COM: 9. 05037_ A0_COM: 8. 05038_ A0_COM: 7. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# ! ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 77 Energy Capacity 710 Matter Stores 425 Matter Capacity 425 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 22 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 80 Melee Accuracy 10 Energy Filtering 50 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Adv. Thermal Defense Suite | -2/Quarantine | Archive Gravity Neutralizer | -2/Quarantine | Archive Exp. Energy Well | -2/Quarantine | Archive Adv. Matter Compressor | -2/Section 7 | Archive Imp. Quantum Reactor | -2/Section 7 | Archive Adv. Quantum Shading Machine | -2/Section 7 | Archive Robot Schematics ------------------ T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix High-powered Transdimensional Reconstructor Integrated Thermoelectric Network Integrated Reactor Spacefold Activator Subatomic Replicator LRC Storage LRC Matter Compressor LRC Boosters Microwarp Drive Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed RecyclingNeutronThruster Manual? 0 Play Time 01:56:04 Cumulative 384.5 hours Start 2023.10.24 @ 14:51:57 End 2023.10.24 @ 17:39:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 132 Adventurer 8 Explorer 8 Win Type 6 Total 30 Types 12/1/10/1/1/2/3/0/0 Lore% 91 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 73e42bdc-9118-43a3-99c3-212987bbaffb