Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.02 @ 21:42:58 Player: User Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (6) 6 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1111 Bonus ------- None Cogmind --------- Core Integrity 367/400 Matter 290/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (6) ---- Aluminum Leg Improved Propulsion Shielding Light Assault Rifle Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Light Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Aluminum Leg Wheel Improved Propulsion Shielding EM Pulse Gun Shock Rifle Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Storage Small Storage Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 8 | . . 6 2 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | . . 3 . Treads . | . . . . Leg . | . . . . Wheel 2 | . . 2 . Hover 1 | . . 1 . Flight . | . . . . Utility 1 | . . 1 . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 3 | . . 1 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 79 | . 85 85 57 Engine 12 | . 14 14 8 Leg 6 | . 28 . . Wheel 2 | . . 4 . Hover 8 | . . 12 8 Storage 13 | . 14 14 11 Hackware 8 | . . 12 8 Energy Gun 8 | . 14 6 8 Ballistic Gun 12 | . 14 14 4 Launcher 4 | . . 8 . Special Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 16 | 12 12 16 11 Greatest Support 20 | 20 20 20 9 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 6 | . 6 6 6 Average Capacity 6 | . 6 6 6 Most Carried 6 | . 6 6 5 Average Carried 5 | . 4 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 276 | 200 . 76 . Remotely . | . . . . Salvage Created 73 | . . 73 . Parts 2 | . . 2 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed 1 | . . 1 . Recycler 1 | . . 1 . Best Kill Streak 1 | . . 1 . Combat Bots Only . | . . . . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 328 | . . 26 302 Core 33 | . . . 33 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 8 | . . 5 3 Largest 2 | . . 1 2 Hottest 150 | . . 36 150 Shots Fired 11 | . . 5 6 Gun 7 | . . 4 3 Cannon . | . . . . Launcher 1 | . . 1 . Special 3 | . . . 3 Kinetic 4 | . . 4 . Thermal 3 | . . . 3 Explosive 1 | . . 1 . Electromagnetic 3 | . . . 3 Robot Hit Streak 2 | . . 2 . Robot Miss Streak 2 | . . 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 3 | . . 3 . Core Hits 1 | . . 1 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 71 | . . 71 . Guns 16 | . . 16 . Cannons . | . . . . Explosions 55 | . . 55 . Melee . | . . . . Ramming . | . . . . Kinetic 16 | . . 16 . Thermal . | . . . . Explosive 55 | . . 55 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . . 14 Average Corruption 14 | . . . 14 Corruption Purged . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | . . 2 78 Average Temperature 33 | . . 1 40 Received Heat Transfer . | . . . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 17 | . 15 17 6 Initial 6 | . . 5 6 Average 5 | . 2 7 5 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted . | . . . . Peak Tracking Total . | . . . . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 1 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 5 4 . Successful 6 | . 2 4 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 3 2 . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Open Door 1 | . . 1 . Level Access Points 1 | . . 1 . Branch Access Points 2 | . 1 1 . Scanalyzer Index 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 252 | . 65 140 47 Spaces Moved 175 | 1 52 98 24 Core 3 | . . . 3 Treads . | . . . . Legs 53 | 1 52 . . Wheels 14 | . . 14 . Hover 105 | . . 84 21 Flight . | . . . . Fastest Speed 80 | 120 120 80 100 Average Speed 116 | 120 120 114 117 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 11 | 2 21 21 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 3 | . . . 3 Terrain Destroyed 18 | . . 15 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 15 | . . 15 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 207 | . 55 123 29 Wait . | . . . . Move 172 | . 51 97 24 Hop . | . . . . Pick Up 9 | . 2 7 . Fast Attach . | . . . . Attach 1 | . . 1 . Detach . | . . . . Swap 7 | . . 5 2 Drop 10 | . 2 8 . Fire 8 | . . 5 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 16) 55 | -10/Materials | Identified exit to Mines 66 | -10/Materials | Entered Mines 74 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 113 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 174 | -10/Mines | Discovered new exit (range 14) 189 | -10/Mines | Identified exit to Materials 206 | -10/Mines | Entered Materials 206 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 249 | -9/Materials | Crushed by falling debris 249 | -9/Materials | System corruption reached 10% 253 | -9/Materials | Self-destructed Last Messages --------------- (49,69) (63,14) Map updated. 00192_ The unstable cave ceiling collapses. PARAMETERS=POWER_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE 00208_ N8-U4K(g): "What?! This place again? I'm sticking with you." 00249_ The unstable cave ceiling collapses. 00249_ Crushed by falling debris. 00249_ Hacking Suite destroyed. 00249_ System corrupted by crushing effect (+5). 00249_ Airjet destroyed. 00249_ System corrupted by crushing effect (+2). 00249_ Lgt. Ion Engine destroyed. 00249_ System corrupted by crushing effect (+5). 00249_ Shock Rifle destroyed. 00249_ System corrupted by crushing effect (+2). 00253_ System corrupted: Matter fused (-9). 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""" """ """ ??????????????? | | ?????????????????????# """ """ """ #?????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ] ??????????????? | | ?????????????????????###############?????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverDeuteriumDissipator Manual? 0 Play Time 00:05:32 Cumulative 43.5 hours Start 2022.02.02 @ 21:38:09 End 2022.02.02 @ 21:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d09baff-4067-47a1-a6f9-dc65ec680849