Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 15:29:43 Player: CrossedViper Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (580) 2900 Value Destroyed (32557) 32557 Prototype IDs (315) 6300 Alien Tech Used (12) 2400 Bonus (38229) 38229 TOTAL SCORE: 93886 Bonus ------- High Alert Combat Kills 10464 Follower Combat Kills 2084 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Win 3000 Friendly Fire -819 Cogmind --------- Core Integrity 112/1600 Matter 197/300 Energy 968/980 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location 0b11 Command Parts ------- > --- POWER (4) -------- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (12) ----- 2N-1CE's Frost Array Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Particle Charger Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Long-range Gatling Laser Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Energy Well (600) Neutron Cannon Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier 2N-1CE's Frost Array Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Experimental Powered Armor 7V-RTL's Ultimate Field > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Enhanced Armored Heavy Treads Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Energy Well Zionite Biocell Gravity Neutralizer Advanced Terrain Scanner Heavy Regenerative Plating AEGIS Remote Shield High-powered Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 256] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Micro Neutrino Core Reactor Improved Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Experimental Biometal Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Experimental Targeting Computer Device Weapon Mount Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Heavy Dispersion Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon AWS/Autocannon Launcher Hellfire Missile Launcher Impact Weapon Core Stripper Slashing Weapon Master Tearclaws Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 10 | . . . . . 1 2 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 652 | 6 14 3 5 . 55 40 2 . 8 2 32 3 5 16 20 3 10 24 11 35 6 . 9 10 18 7 1 12 40 32 51 30 17 79 46 Power 45 | 1 1 1 . . 3 2 1 . . . 3 . . . 1 . 1 4 1 1 . . . . . . . 2 5 3 2 2 1 7 3 Engine 8 | 1 1 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reactor 36 | . . . . . . . 1 . . . 3 . . . 1 . 1 4 1 1 . . . . . . . 2 5 2 2 2 1 7 3 Propulsion 105 | 2 6 . 2 . 16 13 . . 1 2 3 2 . . . . 1 3 2 1 . . 2 . 6 . . 3 8 4 7 . . 10 11 Treads 67 | . 4 . . . 10 6 . . 1 2 2 2 . . . . 1 1 2 1 . . 1 . 3 . . 3 7 3 7 . . 10 1 Leg 16 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 Wheel 18 | 2 2 . 2 . 3 4 . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . . . . . . Hover 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 217 | 1 2 . . . 12 7 1 . 5 . 16 1 2 4 . . 5 8 5 16 6 . 4 6 7 4 1 7 10 6 16 15 6 30 14 Device 137 | . 1 . . . 7 4 . . 1 . 14 1 2 4 . . 3 6 4 8 5 . 3 4 4 2 1 5 7 4 13 8 5 13 8 Storage 7 | 1 1 . . . 1 . . . . . 1 . . . . . . . 1 2 . . . . . . . . . . . . . . . Processor 21 | . . . . . 1 . 1 . 4 . 1 . . . . . . . . . . . . . 1 . . 2 . . . 2 . 6 3 Hackware 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Protection 42 | . . . . . 2 3 . . . . . . . . . . 2 1 . 6 1 . 1 2 2 2 . . 3 2 1 3 1 7 3 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . Weapon 285 | 2 5 2 3 . 24 18 . . 2 . 10 . 3 12 19 3 3 9 3 17 . . 3 4 5 3 . . 17 19 26 13 10 32 18 Energy Gun 116 | 1 4 1 3 . 8 10 . . . . 5 . 1 8 10 2 . 2 1 5 . . 1 . 2 . . . 3 5 12 9 6 7 10 Energy Cannon 86 | . . . . . . 1 . . 1 . 3 . 1 2 8 1 3 7 2 7 . . 1 2 3 1 . . 2 7 3 1 1 23 6 Ballistic Gun 21 | 1 1 . . . 11 5 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon 39 | . . . . . 2 2 . . 1 . . . 1 2 1 . . . . 3 . . 1 1 . 1 . . 7 4 7 1 2 1 2 Launcher 9 | . . 1 . . 3 . . . . . . . . . . . . . . 2 . . . 1 . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 77 | . . . . . 5 3 . . 3 . 2 . . . . . . 1 2 12 . . 3 . . . . 1 13 4 13 5 2 6 2 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 11 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 3 . . Parts Lost 74 | . 1 1 . 1 7 22 . . . . 2 . . . . . 5 3 . 2 . . . 1 . 2 . 1 . 5 . . . 4 17 Power 9 | . . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 3 Propulsion 18 | . . . . . 5 7 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 3 Utility 21 | . . . . . . 5 . . . . . . . . . . 1 . . 1 . . . 1 . . . . . 4 . . . 2 7 Weapon 26 | . 1 . . 1 1 9 . . . . 1 . . . . . 2 3 . . . . . . . 2 . 1 . 1 . . . . 4 Highest Loss Streak 9 | . 1 1 . 1 3 9 . . . . 1 . . . . . 3 1 . 2 . . . 1 . 2 . 1 . 5 . . . 2 6 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 83 | . 97 100 77 100 93 79 83 84 83 84 94 81 85 71 76 68 76 87 85 87 87 88 69 86 88 85 84 75 81 83 78 77 79 80 83 Engine 1 | . 14 14 14 14 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . 6 7 7 7 6 6 6 6 5 6 6 11 11 10 11 11 11 11 10 10 10 8 8 13 12 7 12 15 14 Treads 14 | . 23 28 16 . 21 12 30 30 30 30 19 11 13 13 13 13 9 4 8 11 11 11 10 11 9 10 10 13 15 17 13 13 12 12 9 Wheel 1 | . 4 . 11 28 8 7 . . . . 2 2 . . . . . 7 5 . . . . . . . . . . . . . . . . Device 17 | . 12 14 14 14 11 9 7 7 7 15 18 20 20 19 20 20 15 18 16 17 17 17 16 18 25 20 21 21 22 18 18 18 19 20 18 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 14 | . . . . . 1 7 14 15 15 15 19 20 20 20 20 20 20 17 17 17 17 17 17 17 21 21 21 19 19 17 16 13 15 12 17 Protection 2 | . . . . . 3 4 7 7 6 . . . . . . . 3 . . 3 4 5 5 2 . 5 5 1 . 2 . 4 4 4 4 Energy Gun 6 | . 24 27 5 28 10 6 . . . . 13 6 12 1 3 1 3 3 . 5 5 5 . 5 4 1 . . 3 5 4 8 10 5 7 Energy Cannon 3 | . . . . . . . . . . . 1 6 5 . 6 . 10 10 11 9 5 5 . 8 10 4 . . . 1 . . . 3 4 Ballistic Gun 1 | . 2 . . . 15 13 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 7 7 7 7 . . . 2 . . . . . . 5 5 . 2 . 2 5 4 4 1 1 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 244 | 11 30 31 30 30 90 87 108 108 108 106 135 138 172 172 171 129 142 156 162 147 141 141 135 144 145 152 150 150 162 195 225 241 229 244 233 Greatest Support 265 | 26 40 40 40 26 80 112 112 112 112 112 96 140 140 140 140 140 140 70 150 150 150 150 150 140 140 140 140 215 205 197 260 260 260 265 255 Greatest Overweight (x) 15 | 3 . . 1 1 15 2 . . . 1 4 4 1 1 1 . 2 9 5 . . . 1 1 1 1 1 . 1 1 1 . . 1 2 Average Overweight (x) . | . . . . 1 1 1 . . . . 2 1 . . . . . 3 2 . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 10 15 15 15 15 15 15 15 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 4 10 10 15 15 15 15 15 15 15 15 25 25 25 25 25 22 22 25 25 25 24 24 25 23 25 24 24 25 25 25 25 25 25 25 21 Average Carried 19 | 2 8 9 11 15 14 13 14 14 14 15 20 23 24 24 20 21 19 21 24 24 23 24 24 22 22 22 23 23 24 23 24 24 23 20 16 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 9 9 15 15 15 15 15 15 15 15 23 25 25 25 20 20 20 24 25 24 24 24 23 22 24 23 24 25 25 25 25 25 25 18 4 Class Distribution -------------------- 28% | Scavenger-Gunner 15% | Mutant 14% | Gunner 13% | Generator-Gunner 6% | Scavenger-Mutant 5% | Skirmisher 4% | Tank 3% | Generator-Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Skirmisher | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -3/Research Gunner | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Tank | -2/Section 7 Generator-Tank | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 12198 | 226 240 59 122 28 1061 656 20 . 10 100 416 28 8 365 318 . 196 245 90 368 144 . . 171 284 126 32 630 1346 413 755 1070 294 2010 367 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34996 | . 1275 90 . . 1184 846 45 78 . 84 1216 1692 494 334 515 . 497 1979 1891 1877 266 . . 251 607 365 10 440 1885 2813 1510 2841 2046 5998 1867 Parts 1158 | . 50 10 . . 73 30 6 5 . 7 56 8 11 14 18 . 22 75 15 55 17 . . 3 38 6 4 19 65 90 32 102 106 119 102 Haulers Intercepted 18 | . 2 . . . 4 2 . . . . 1 . . . . . . 3 . 3 . . . . . . . . . . 1 2 . . . Recyclers Shooed 22 | . 4 . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . 1 3 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . 7 5 . 13 . . . 21 16 . 24 . . . 10 . . 3 . 3 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 465 | . 16 5 . . 28 9 3 6 . 2 21 6 8 12 9 . 9 24 6 25 7 . . 6 12 9 1 10 32 30 13 38 29 69 20 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 188 | . 13 3 . . 16 8 . . . . 18 . 5 6 5 . 1 2 . 10 3 . . 1 7 . . . 9 6 7 29 24 9 6 Cannons 144 | . . . . . 3 1 3 6 . 2 2 . 3 6 2 . 5 19 . 5 4 . . 2 3 . 1 10 22 11 2 7 2 12 11 AOE 40 | . . 2 . . 8 . . . . . . . . . . . . . . 4 . . . 3 . 8 . . . 4 . . 2 9 . Classes Destroyed 26 | . 7 . . . 3 . 1 1 . . 1 1 2 . . . 1 1 . 3 1 . . . . . . . . 1 1 1 . 1 . Worker 19 | . 2 1 . . 1 . . . . . 2 . . . . . . 1 . 1 . . . . . . . 1 1 4 . 2 1 2 . Builder 20 | . . . . . 2 2 . . . . 1 . . . . . . . . 1 . . . . 2 . . 1 1 4 2 1 3 . . Tunneler 4 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Hauler 18 | . 2 . . . 4 2 . . . . 1 . . . . . . 3 . 3 . . . . . . . . . . 1 2 . . . Recycler 21 | . 7 . . . . 4 . . . . 1 . . . . . . 1 . . . . . . . . . 1 2 3 2 . . . . Mechanic 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 1 . . Operator 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 23 | . 2 . . . 2 . . . . . 4 . . . . . . 1 . . . . . . 2 . . . 1 2 . 3 1 5 . Swarmer 74 | . 3 3 . . 12 4 2 3 . . 8 . . 7 . . . . . 4 . . . . 5 1 . 1 . 3 . 4 9 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Grunt 137 | . 13 2 . . 11 3 . . . 1 9 . 5 4 6 . 2 11 . 4 4 . . 3 . 2 . . 18 9 1 9 3 17 . Brawler 10 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . . . . . 1 1 3 . Duelist 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 . 2 . 2 1 . . Sentry 30 | . . . . . 3 1 . . . . 1 . 1 1 . . 1 2 . 4 1 . . . 1 2 . 2 1 . . 5 . 4 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 2 . Hunter 56 | . . . . . 2 . . . . . . . . . 2 . 5 7 . 4 . . . 2 2 . . 2 3 3 4 6 . 14 . Programmer 80 | . . . . . . . . 2 . 1 2 . . . . . . 3 . 5 . . . . 4 . . 4 9 10 7 6 13 14 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Behemoth 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . Compactor 12 | . . . . . . . . . . . . 6 . . . . . . 6 . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Master Thief 6 | . . . . . . . 1 1 . . . . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 3 . . 6 4 2 5 . 2 7 6 3 4 3 . 3 5 5 10 4 . . 4 5 9 1 6 8 12 6 8 9 14 3 Combat Bots Only 13 | . 4 3 . . 6 2 2 5 . 2 5 6 3 4 3 . 3 4 5 8 4 . . 4 5 9 1 3 8 8 2 8 9 13 3 Max Kills in Single Turn 4 | . 2 1 . . 4 1 1 1 . 1 2 1 1 2 1 . 1 1 1 3 1 . . 2 2 3 1 1 1 4 1 2 3 4 1 Gunslinging 1 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Exploded 4 | . . 1 . . 4 . . . . . . . . . . . . . . 3 . . . 2 . 3 . . . 1 . . 1 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 7R-MNS (-7/Factory) 7V-RTL (-2/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 4208 | . 58 19 . 4 101 238 5 22 . 2 101 . 42 62 34 . 67 82 . 104 17 . . 38 41 17 5 95 217 232 206 380 167 845 1007 Missed 1150 | . 24 7 . . 22 36 2 9 . 1 36 . 12 22 11 . 15 14 . 33 7 . . 14 17 2 2 36 58 63 52 99 52 205 299 Damage Taken 33987 | . 490 171 . 173 1086 4459 44 201 . 16 1152 36 468 525 333 . 986 1097 26 1295 162 . . 461 439 529 7 1183 1505 1693 701 1269 395 3797 9288 Core 3697 | . 84 55 . 68 173 521 . 30 . . 162 5 20 20 21 . 38 120 . 188 . . . 11 57 127 . 73 92 140 152 154 23 145 1218 Absorbed by Shields 37221 | . . . . . . . . . . . . . . . . . . 228 12 30 . . . . . . . 59 1129 1783 2273 4201 1325 12051 14130 Reduced by Siege Mode 1040 | . . . . . . . . . . . . . 35 . . . 92 20 . 33 . . . . 5 . . . 166 . . 19 . 356 314 Redirected to Core 217 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 82 . . . Redirected to Shielding 375 | . . . . . . . . . . . . . . . . . . . . 192 . . . 100 . 83 . . . . . . . . . Ignored by Resistances 11235 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908 713 775 1503 1497 5839 . Regen/Repaired (Parts) 4472 | . 62 . . . 186 . . . . . 184 . . . . . . 320 . . . . . . . . . . . . . 2183 94 676 767 Core Remaining (%) 56 | 100 . . . 17 68 . . . . 21 . . . . . . 68 . . . . . . 68 . . 84 . 87 . . 45 . . 7 Volleys Fired 1538 | . 96 10 . . 73 73 . . 1 . 56 10 19 6 17 . 19 53 9 63 11 . . 22 37 10 4 46 97 74 52 128 61 252 239 Largest 3 | . 2 2 . . 3 3 . . 1 . 3 2 3 3 3 . 3 3 2 3 3 . . 3 3 1 1 1 3 3 3 3 3 3 3 Hottest 363 | . 100 100 . . 147 175 . . 30 . 235 315 250 215 240 . 240 269 340 350 245 . . 310 310 250 80 80 259 363 308 282 344 360 360 Shots Fired 3570 | . 191 15 . . 189 194 6 18 1 2 154 11 48 30 50 . 53 148 11 136 34 . . 49 72 10 4 46 166 128 120 324 157 498 705 Gun 2028 | . 191 9 . . 172 190 . . . . 139 1 24 13 25 . 8 19 . 42 11 . . 9 24 . . . 71 62 98 251 139 102 428 Cannon 1523 | . . . . . 8 4 6 18 1 2 15 10 24 17 25 . 45 129 11 94 23 . . 38 48 8 4 46 95 66 22 73 18 396 277 Launcher 19 | . . 6 . . 9 . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 721 | . 23 . . . 102 91 6 18 . 2 27 . 5 15 2 . . . . 1 12 . . 5 . 4 4 46 95 18 14 72 16 139 4 Thermal 2818 | . 168 9 . . 78 94 . . 1 . 127 11 43 15 48 . 53 148 11 135 22 . . 42 72 4 . . 71 110 105 251 141 358 701 Explosive 14 | . . 6 . . 4 . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Electromagnetic 17 | . . . . . 5 9 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Robot Hit Streak 61 | . 16 5 . . 15 14 9 10 . 3 19 9 10 31 33 . 27 23 28 42 32 . . 27 24 14 3 18 61 25 19 23 15 51 38 Robot Miss Streak 6 | . 3 1 . . 5 3 1 2 . . 6 2 1 . 2 . 2 1 1 1 1 . . 1 1 . 1 1 1 4 4 3 4 5 5 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 33 | . 3 . . . 1 2 . . . . 4 . . 2 . . . . . . . . . . . . . . . 2 3 3 11 1 1 Max Gunslinging Chain 2 | . 1 . . . 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 1 2 1 1 Autonomous 59 | . . . . . 7 4 6 18 . 2 . . 5 15 2 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2661 | . 130 7 . . 113 138 5 15 . 2 112 9 33 25 34 . 42 113 10 82 25 . . 22 41 4 3 40 160 109 96 238 95 422 536 Core Hits 1425 | . 46 9 . . 60 36 2 3 . 1 104 10 16 11 15 . 12 55 6 60 20 . . 14 33 22 1 11 90 108 26 93 65 285 211 Critical Kills 55 | . . . . . 1 1 . . . . . . . . 2 . 1 3 . . . . . . 1 . . . . 2 4 15 12 9 4 Critical Parts Destroyed 75 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 14 27 15 14 . Critical Strikes 185 | . 13 . . . 6 5 1 2 . . . . 1 1 4 . 1 3 . . 1 . . . 1 . . 4 7 8 21 46 27 29 4 Burn 30 | . 13 . . . 5 3 . . . . . . 1 1 2 . . . . . . . . . . . . . 3 2 . . . . . Meltdown 11 | . . . . . . . . . . . . . . . 2 . 1 3 . . . . . . 1 . . . . . . . . 1 3 Destroy 123 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 6 18 43 27 25 1 Blast 21 | . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . 4 4 . 3 3 . 3 . Melee Attacks 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 22 11 20 1 23 . Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 22 . 14 1 23 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 101056 | . 1818 260 . 17 2536 2081 409 1237 . 195 3167 913 1235 1560 921 . 1180 3473 623 4027 908 . . 1411 1782 1145 283 3136 6241 5437 3413 7727 3715 18516 21690 Guns 42577 | . 1799 80 . . 1506 1674 . . . . 2634 . 486 250 485 . 154 434 . 1089 355 . . 345 925 . . . 2056 1569 2439 5541 3046 2345 13365 Cannons 46097 | . . . . . 356 393 409 1237 . 195 254 361 702 1310 436 . 1026 3039 274 1803 553 . . 434 821 28 283 3089 3995 2076 839 1952 303 11604 8325 Explosions 11040 | . . 178 . . 674 . . . . . 244 552 47 . . . . . 349 980 . . . 632 . 1117 . . . 1640 . . 366 4261 . Melee 967 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 122 135 234 . 306 . Ramming 375 | . 19 2 . 17 . 14 . . . . 35 . . . . . . . . 155 . . . . 36 . . 47 20 30 . . . . . Kinetic 23425 | . 196 . . . 1231 1041 409 1237 . 195 317 . 436 1310 . . . . . 31 265 . . 38 . . 283 3089 3995 367 564 2093 267 5946 115 Thermal 73852 | . 1603 80 . . 631 998 . . . . 2571 913 799 250 921 . 1180 3473 623 3841 643 . . 741 1746 281 . . 2056 4918 2756 5541 3448 12264 21575 Explosive 2351 | . . 178 . . 433 . . . . . 244 . . . . . . . . . . . . 632 . 864 . . . . . . . . . Electromagnetic 362 | . . . . . 241 28 . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 691 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 122 . 93 . 306 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 1 1 1 6 . . . . 1 4 25 25 25 25 25 25 1 1 2 2 2 2 2 . . . 1 11 10 23 27 6 7 . Average Corruption 10 | . 1 1 1 1 5 . . . . 1 1 15 25 25 25 25 25 1 1 1 2 2 2 2 . . . 1 10 6 15 23 2 6 . Corruption Purged 11 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 7 . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 15 . 20 . . . . Effects 614 | . 1 4 1 1 45 . . . . 4 4 8 25 76 56 6 44 . 4 9 7 3 2 9 . . . 4 74 15 61 92 8 51 . Message Errors 140 | . . 2 . . 7 . . . . 1 1 2 6 16 15 . 12 . . 3 3 . . 2 . . . 2 19 1 15 20 2 11 . Matter Fused 134 | . . 1 . 1 12 . . . . 1 . 1 4 20 9 3 8 . . 2 1 1 2 1 . . . . 18 3 16 17 1 12 . Heat Flow Errors 72 | . . . . . 5 . . . . . . 1 4 15 7 1 4 . . . 1 . . . . . . 1 9 3 6 8 1 6 . Energy Discharges 57 | . . . . . 8 . . . . . 2 1 1 6 10 . 2 . 2 1 . 1 . . . . . 1 6 2 5 5 . 4 . Parts Rejected 17 | . 1 . . . . . . . . . . . 1 1 . . 2 . . 1 . . . . . . . . 3 1 1 4 . 2 . Parts Fused 9 | . . . . . 2 . . . . 1 . . 1 2 . . . . . . . . . . . . . . . 1 . 1 . 1 . Data Loss (minor) 64 | . . . . . 6 . . . . 1 1 2 1 8 4 2 6 . 1 1 1 1 . 3 . . . . 8 3 4 4 2 5 . Data Loss (major) 41 | . . . 1 . 3 . . . . . . 1 4 4 3 . 5 . . . . . . 2 . . . . 5 . 6 4 2 1 . Misfires 19 | . . 1 . . 1 . . . . . . . . 1 4 . . . 1 . 1 . . 1 . . . . 2 . 1 4 . 2 . Alerts 8 | . . . . . . . . . . . . . 1 3 . . 1 . . 1 . . . . . . . . . . . 1 . 1 . Misdirections 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 2 . . . Weapon Failures 48 | . . . . . 1 . . . . . . . 2 . 3 . 3 . . . . . . . . . . . 4 1 6 22 . 6 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 3003 | . . 1 . . 56 38 95 383 . 77 2 . 153 143 1 . 30 . . 139 31 . . . 60 85 40 711 392 88 69 103 . 284 22 Projectiles 2819 | . . . . . 23 38 95 383 . 77 . . 153 143 1 . 30 . . 80 31 . . . 60 . 40 711 392 88 69 103 . 280 22 Explosions 163 | . . 1 . . 33 . . . . . 2 . . . . . . . . 38 . . . . . 85 . . . . . . . 4 . Melee 21 | . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . Knockbacks 110 | . . . . . 2 3 2 7 . . 1 . 5 1 . . . . . 2 3 . . 2 . . 1 11 23 1 1 11 1 31 2 Impact 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Kinetic 99 | . . . . . 1 3 2 7 . . . . 4 1 . . . . . . 2 . . 1 . . 1 9 21 1 1 11 1 31 2 Secondary 8 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 . . . 2 2 . . . . . . Self-Inflicted Damage 555 | . . 45 . 8 56 . . . . . . 36 . . . . . . 38 57 . . . . . 111 . . . 48 . . 82 74 . Shots 48 | . . 2 . . 3 . . . . . . 7 . . . . . . 2 2 . . . . . 8 . . . 6 . . 8 10 . Rammed 21 | . 4 . . 1 . 1 . . . . 3 . . . . . . . . 7 . . . . 1 . . 1 2 1 . . . . . Targets Rammed 27 | . 6 1 . 1 . 2 . . . . 3 . . . . . . . . 8 . . . . 1 . . 1 3 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 2 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Highest Temperature 930 | . 126 . . . 345 307 . . 188 . 198 335 296 248 315 64 204 321 353 314 210 . . 218 362 317 . 213 192 242 116 214 450 930 128 Average Temperature 88 | . 28 . . . 96 99 . . 94 . 26 145 84 100 117 38 64 114 146 101 73 . . 68 107 177 . 34 72 49 63 87 102 132 40 Received Heat Transfer 4663 | . 222 39 . . 333 1548 . . . . 237 . 231 108 84 . 72 201 . 271 54 . . 42 48 54 . 25 623 222 8 129 4 90 18 Effects 24 | . . . . . 3 4 . . . . . . . . 2 . 1 4 . . . . . . 1 . . . . . . . . 9 . Shutdowns 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . Energy Bleed 6 | . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Interference 7 | . . . . . 2 1 . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 32 | . . . . . . . . . . . . . 2 2 . . 4 3 . 2 . . . . 1 . . . 1 . . 2 . 7 8 Total Turns 1120 | . . . . . . . . . . . . . 32 97 . . 55 62 . 35 . . . . 9 . . . 118 . . 51 . 380 281 Longest Duration 118 | . . . . . . . . . . . . . 19 92 . . 23 41 . 32 . . . . 9 . . . 118 . . 35 . 85 84 Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Impact Corruptions 6 | . . . . . 1 . . . . . . . 1 . . . . . . 2 . . . . . . . 2 . . . . . . . Robots Melted 95 | . 5 . . . . . . . . . 1 7 . . 2 . 3 4 6 8 . . . . 2 1 . . . 11 . . 1 41 3 Combat Hostiles 85 | . 3 . . . . . . . . . 1 6 . . 2 . 3 3 6 6 . . . . 2 1 . . . 9 . . 1 39 3 Parts Melted 448 | . 15 . . . 6 8 . . . . 3 34 5 1 5 . 10 21 19 47 . . . 3 7 3 . . 8 57 3 18 25 142 8 Heat Transferred 114836 | . 5550 222 . . 2183 2486 . . . . 2903 4320 1393 444 1408 . 1636 4686 2677 7689 896 . . 982 2190 1360 . . 3272 13095 2997 6324 5478 29854 10791 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . 2 . . . . . . . . Parts Stripped 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 25 . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1576 | . 298 255 . . 429 181 . . . . 590 206 374 . . . . 1075 376 1028 . . . . 244 . . 296 531 1080 848 1342 1576 1280 . Initial 912 | . . 113 . . . 88 . . . . . 206 144 . . . . 600 376 123 . . . . . . . 60 112 261 607 414 804 912 . Average 440 | . 199 146 . . 180 51 . . . . 348 206 218 . . . . 805 337 350 . . . . 50 . . 181 243 699 712 966 1182 1075 . Maximum Alert Level 5 | . 1 1 . . 2 . . . . . 2 1 1 . . . . 3 1 3 . . . . 1 . . 1 2 3 3 4 4 5 . Low Security (%) 28 | 100 35 61 . 100 67 100 . . . . 15 . 52 . . . . . 19 54 . . . . 96 . . 62 41 . . . . . . Level 1 19 | . 64 38 . . 31 . . . . . 39 100 47 . . . . . 80 12 . . . . 3 . . 37 47 32 . . . . . Level 2 11 | . . . . . . . . . . . 45 . . . . . . 29 . 17 . . . . . . . . 10 11 47 16 . . . Level 3 16 | . . . . . . . . . . . . . . . . . . 70 . 15 . . . . . . . . . 55 52 52 42 8 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 57 7 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 5 . . . 9 4 . . . . 6 . . . . . . 7 . 5 . . . . 4 . . 2 4 5 5 9 6 2 . Investigation 17 | . 3 . . . 5 . . . . . 2 . . . . . . 2 . . . . . . 2 . . . 1 . . 1 . 1 . Extermination 26 | . . . . . . 1 . . . . 3 . . . . . . 3 . 2 . . . . 2 . . 1 3 2 4 3 2 . . Reinforcement 21 | . 2 . . . 4 3 . . . . 1 . . . . . . 2 . 3 . . . . . . . 1 . 1 1 2 1 . . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 3 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 6 | . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 49 | . 3 . . . 3 1 . . . . 1 . . . . . 1 1 . 5 . . . . 1 . . . 1 2 1 . 1 28 . Communications Jammed 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 42 5 3 . Distress Signals 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 38 4 3 . Times Spotted 783 | . 28 5 . 2 33 39 8 5 . 7 42 6 12 17 13 . 11 42 4 53 9 . . 6 17 7 4 12 40 52 25 66 41 111 66 Peak Tracking Total 14 | . 5 3 . 2 6 6 2 3 . 4 4 3 3 4 4 . 3 4 1 9 3 . . 4 5 7 2 3 5 8 4 13 7 14 6 Tactical Retreats 26 | . 1 . . . 2 4 3 . . . 2 . . 1 1 . . . . 3 . . . . . . . 2 1 . . 3 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 2 . . . 2 . . . . . 4 . . . . . . 1 . 1 . . . . 2 . . 1 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Reconfigurated 10 | . . . . . 1 . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 50 | . . . . . 4 . . . . . 2 . 1 . . . . 6 . 9 . . . . . 2 . 1 2 2 8 6 1 2 4 Max in Single Turn 4 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . 4 . . . . . 1 . 1 1 1 1 1 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . 8 . 2 . 9 1 . 1 . . 5 . . 2 . 4 1 4 . 1 . . 6 . . 1 . . 1 . . 3 . 2 . Terminals 19 | . 5 . . . 7 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . 2 . Fabricators 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . . . . . . Total Hacks 169 | . 27 . 2 . 26 2 . 1 . . 15 . . 6 . 29 1 15 . 1 . . 33 . . 1 . . 1 . . 6 . 3 . Successful 116 | . 13 . 2 . 15 . . 1 . . 4 . . 6 . 29 1 9 . . . . 33 . . 1 . . . . . 1 . 1 . Failed 53 | . 14 . . . 11 2 . . . . 11 . . . . . . 6 . 1 . . . . . . . . 1 . . 5 . 2 . Catastrophic 13 | . 2 . . . 4 . . . . . 1 . . . . . . 1 . 1 . . . . . . . . 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 157 | . 23 . 1 . 14 . . . . . 7 . 12 . . . . 8 . 16 . . . . 20 . . . 14 3 17 5 10 7 . Terminals 52 | . 19 . . . 21 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 . 3 . Fabricators 11 | . . . . . . . . . . . 7 . . . . . . 4 . . . . . . . . . . . . . . . . . Repair Stations 17 | . 4 . . . 4 . . . . . 5 . . . . . . 4 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . 3 . . . . . . . . 1 . . . . . . . . 1 . . . . . . Terminal Hacks 91 | . 7 . 2 . 9 . . 1 . . . . . 6 . 29 1 . . . . . 33 . . 1 . . . . . 1 . 1 . Record 39 | . . . 1 . . . . . . . . . . 5 . 11 1 . . . . . 21 . . . . . . . . . . . . Part Schematic 18 | . 3 . . . 1 . . . . . . . . . . 10 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 4 . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 5 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 5 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . . . 7 1 . . . . 5 . . . . . . 4 . 1 . . . . . . . . 1 . . 3 . 1 . Full Trace Events 10 | . 2 . . . 3 . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . 3 . . . 1 . . . 16 . . . . . . 10 . 2 . . . . 4 . 22 . . . . . 29 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Time 218 | . 26 . . . 98 . . . . . 38 . . . . . . 56 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Total Allies 34 | . . . . . . . . . 12 . . 1 . . . . 1 6 . 11 . . . . . . . . . 1 . . 2 . . Largest Group 12 | . . . . . . . . . 12 12 8 1 . . . . 1 3 . 4 . . . . . . . . . 1 . . 1 . . Highest-Rated Group 346 | . . . . . . . . . 346 346 250 31 . . . . 96 170 . 295 . . . . . . . . . 180 . . 269 . . Highest-Rated Ally 269 | . . . . . . . . . 41 41 41 31 . . . . 96 96 . 85 . . . . . . . . . 180 . . 269 . . Zionite Dispatches 10 | . . . . . . . . . . . . . 1 . . . . 2 . 4 . . . . . . . . . 1 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 297 | . . . . . . . . . . 39 79 3 . . . . 4 37 . 93 . . . . . . . . . 29 . . 13 . . Total Damage 10073 | . . . . . . . . . . 916 1678 20 . . . . 48 2087 . 2832 . . . . . . . . . 980 . . 1512 . . Kills 69 | . . . . . . . . . . 9 15 . . . . . 1 15 . 17 . . . . . . . . . 6 . . 6 . . Allies Corrupted 4 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . 2 . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . 2 2 1 . . . 2 1 . 1 . . . . . . 1 . 2 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 642 | . . . . . . . . . . . 115 3 36 . . . . 100 12 71 . . . . 63 . . 34 54 49 57 48 . . . Items 642 | . . . . . . . . . . . 115 3 36 . . . . 100 12 71 . . . . 63 . . 34 54 49 57 48 . . . Zionite Intel Received 20 | . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . 5 . . . 4 . 4 1 1 1 . Main Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 36009 | 66 1018 673 520 98 1990 1239 419 411 1675 827 1885 171 477 1603 1102 145 817 1813 494 1116 574 236 308 846 1035 779 150 797 1707 704 1381 1412 832 5154 1535 Spaces Moved 16783 | 57 444 402 406 49 1088 685 256 238 1023 334 773 87 243 704 602 88 322 834 267 509 327 148 180 420 545 282 57 351 770 227 588 510 354 2120 493 Core 25 | 24 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13732 | . 345 402 184 . 404 62 256 238 1023 334 381 54 243 704 602 88 322 176 141 509 327 148 180 420 545 282 57 351 770 227 588 510 354 2120 385 Legs 133 | . . . . . 12 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Wheels 2893 | 33 99 . 222 49 671 610 . . . . 392 33 . . . . . 658 126 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 90 105 110 86 160 160 160 160 145 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 240 160 161 161 157 160 160 151 90 Average Speed 162 | 93 144 160 125 105 136 123 160 160 160 242 183 160 163 185 161 160 201 177 166 160 160 160 160 182 162 216 240 160 162 176 179 160 160 152 149 Slowest Speed 800 | 200 160 160 160 105 800 260 160 160 160 245 245 160 240 240 240 160 320 320 320 160 160 160 240 240 240 240 240 163 240 243 249 160 160 243 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 123 39 Exploration Rate (%) 48 | 4 69 85 65 14 94 14 52 46 90 53 38 82 10 97 50 73 60 26 87 21 57 29 63 70 16 53 7 12 92 8 68 37 14 51 39 Regions Visited 35 Branch Regions 22 Pre-discovered Areas 18 | . 2 . 1 . . . . . 1 1 4 . . 1 1 1 . . . . . . 3 . . 1 . . . . 2 . . . . Known Exits Taken 8 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . 1 . . . . 1 1 . 1 1 . . Unknown Exits Taken 23 | 1 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 . . . . 1 1 1 . 1 1 1 1 . . 1 . . 1 . Scrap Searched 24 | . . 2 . . . . 2 2 3 3 . . . 6 . . . . . . 1 . . 1 . 4 . . . . . . . . . Spaces Dug 138 | . . 20 . . 10 . . . . . 1 . 4 . . . . 3 . 15 . . . 7 13 3 . 4 18 6 3 4 10 2 15 Terrain Destroyed 598 | . . 35 . . 17 . 1 4 . . 20 . 7 2 12 . 6 16 . 117 8 . . 44 28 27 1 5 23 13 5 26 10 21 150 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Projectile 408 | . . . . . 1 . 1 4 . . 7 . 7 2 12 . 6 16 . 37 8 . . 26 28 3 1 5 23 13 4 26 10 18 150 AOE 189 | . . 35 . . 16 . . . . . 13 . . . . . . . . 80 . . . 18 . 24 . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Sec Acc Com Ac0 Total 22967 | 66 625 416 417 95 1480 940 266 269 1062 353 1126 110 291 998 707 93 448 1051 313 703 350 147 200 454 637 439 67 546 1042 386 807 797 496 3795 975 Wait 3107 | . 54 . . 46 193 103 5 28 19 16 230 1 15 251 44 . 92 115 3 40 1 . . 2 13 136 . 123 41 2 34 78 48 1217 157 Move 16750 | 56 443 401 405 48 1087 684 255 237 1022 333 773 86 242 703 601 87 321 834 266 509 326 147 179 419 544 281 56 350 769 226 587 509 353 2119 492 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 252 | 4 8 1 4 . 22 20 2 2 3 . 12 2 5 4 5 . 2 17 7 18 2 . 2 . 9 3 4 5 13 5 17 11 4 25 14 Fast Attach 260 | 6 3 . . . 33 20 1 . 5 2 9 3 1 3 1 1 2 3 7 13 3 . 7 . 9 . . 7 25 7 26 12 5 26 20 Attach 242 | . 1 1 2 . 9 18 1 . 2 . 9 . 3 12 19 2 5 11 4 11 . . 2 2 4 4 . 2 11 21 18 8 6 36 18 Detach 119 | . . . 2 . 3 3 . . 1 . 6 . . 10 15 2 4 2 1 5 . . 1 1 . 1 . 1 6 14 11 2 4 19 5 Swap 161 | . 10 2 3 . 14 2 . . 1 . 14 . 1 1 . . 3 10 . 11 3 . 1 8 5 3 1 3 4 4 7 14 6 20 10 Drop 384 | . 4 . 1 . 46 15 2 2 8 2 14 8 5 6 5 1 . 6 16 26 4 . 8 . 15 1 2 8 34 10 44 15 8 48 20 Fire 1538 | . 96 10 . . 73 73 . . 1 . 56 10 19 6 17 . 19 53 9 63 11 . . 22 37 10 4 46 97 74 52 128 61 252 239 Melee 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 22 11 20 1 23 . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 6 1 . . . 2 . . . . 3 . . . . . . . . 7 . . . . 1 . . 1 3 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 10 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x2 / *Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Repaired Assault Rifle 303 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 15) 735 | -10/Materials | Discovered new exit (range 9) 1085 | -10/Materials | Entered Mines 1109 | -10/Mines | Learned Materials stockpile data 1199 | -10/Mines | Discovered new exit (range 8) 1229 | -10/Mines | Core integrity fell below 50% 1353 | -10/Mines | Discovered new exit (range 15) 1750 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1751 | -10/Mines | Discovered new exit (range 5) 1758 | -10/Mines | Entered Exiles 1798 | -10/Exiles | Met 8R-AWN 1828 | -10/Exiles | Met EX-HEX 1889 | -10/Exiles | Met EX-DEC 1897 | -10/Exiles | Learned location of Zion (-7) 1955 | -10/Exiles | Discovered new exit (range 14) 2043 | -10/Exiles | Met EX-BIN 2142 | -10/Exiles | Aligned with FarCom system 2143 | -10/Exiles | Given EX-Vault access code 2164 | -10/Exiles | Opened EX-Vault 2171 | -10/Exiles | Found Firepult 2174 | -10/Exiles | Found Trap Reconfigurator 2180 | -10/Exiles | Found AWS/Autocannon 2203 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2278 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, Firepult, AWS/Autocannon 2278 | -10/Exiles | Entered Mines 2298 | -9/Mines | Discovered new exit (range 5) 2372 | -9/Mines | Assembled infested the area 2376 | -9/Mines | Core integrity fell below 20% 2376 | -9/Mines | Entered Materials 2376 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2909 | -8/Materials | Lost 3 parts (3n) 3028 | -8/Materials | Discovered new exit (range 7) 3035 | -8/Materials | Met 7R-MNS 3226 | -8/Materials | Build established: Scavenger-Skirmisher 3311 | -8/Materials | Repaired Enh. Autogun 3743 | -8/Materials | Discovered new exit (range 10) 3960 | -8/Materials | Discovered new exit (range 11) 4100 | -8/Materials | Build established: Skirmisher 4190 | -8/Materials | Repaired Arm. Treads 4366 | -8/Materials | Entered Factory 4366 | -7/Factory | Evolved 2 slots: Utility x2 4367 | -7/Factory | Caught up to 7R-MNS 4368 | -7/Factory | FarCom data flow suspended 4619 | -7/Factory | Attacked by 7R-MNS 4646 | -7/Factory | Build established: Gunner 4928 | -7/Factory | Lost 3 parts (1n2w) 5109 | -7/Factory | Lost 9 parts (4n2u3w) 5171 | -7/Factory | Core integrity fell below 50% 5181 | -7/Factory | 7R-MNS lamented failing the tripod run 5181 | -7/Factory | Destroyed 7R-MNS 5211 | -7/Factory | Lost 6 parts (2n1u3w) 5547 | -7/Factory | Discovered new exit (range 12) 5605 | -7/Factory | Entered Lower Caves 5605 | -7/Lower Caves | Spotted 0I-0FD(f) 5607 | -7/Lower Caves | Encountered a Master Thief 5607 | -7/Lower Caves | Destroyed 0I-0FD(f) 5892 | -7/Lower Caves | Build established: Scavenger-Gunner 5997 | -7/Lower Caves | Discovered new exit (range 16) 6024 | -7/Lower Caves | Entered another Lower Caves area 6025 | -7/Lower Caves | Encountered a Warlord checkpoint 6038 | -7/Lower Caves | Discovered new exit (range 8) 6301 | -7/Lower Caves | Learned Factory stockpile data 6322 | -7/Lower Caves | Identified exit to Zion 6356 | -7/Lower Caves | Spotted DJ-W38(f) 6357 | -7/Lower Caves | Encountered a Master Thief 6393 | -7/Lower Caves | Destroyed DJ-W38(f) 6435 | -7/Lower Caves | Entered Zion 6477 | -7/Zion | Discovered new exit (range 21) 7234 | -7/Zion | Learned Factory emergency access door positions 7338 | -7/Zion | Imprinted 7340 | -7/Zion | Declared Zion's savior 7474 | -7/Zion | Gained Derelict followers 7545 | -7/Zion | Learned Factory emergency access door positions 7612 | -7/Zion | Gained Derelict followers 7817 | -7/Zion | Learned location of 1 exit from Factory 7919 | -7/Zion | Found Prototype Processor 7919 | -7/Zion | Identified Exp. Targeting Computer 7923 | -7/Zion | Found Prototype Processor 7923 | -7/Zion | Identified Exp. Target Analyzer 7965 | -7/Zion | Found Prototype Processor 7965 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8001 | -7/Zion | Found Prototype Hackware 8007 | -7/Zion | Found Exp. Armor Integrity Analyzer 8110 | -7/Zion | Entered Proximity Caves 8110 | -6/Proximity Caves | Accompanied by 12 allies 8112 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8162 | -6/Proximity Caves | Lost 4 allies 8800 | -6/Proximity Caves | Discovered new exit (range 10) 8937 | -6/Proximity Caves | Entered Factory 8937 | -6/Factory | Accompanied by 8 allies 8937 | -6/Factory | Evolved 2 slots: Utility x2 8938 | -6/Factory | Identified exit to Factory 9340 | -6/Factory | Fabricated Huge Storage Unit? 10035 | -6/Factory | Repaired Arm. Treads 10317 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10323 | -6/Factory | Discovered exit to Factory (range 4) 10351 | -6/Factory | Terminal network hard line cut 10452 | -6/Factory | Spotted B-75 Beast 10470 | -6/Factory | Destroyed B-75 Beast 10822 | -6/Factory | Sucked down chute 10822 | -6/Factory | Entered Waste 10823 | -6/Waste | Met a frightened Derelict 10837 | -6/Waste | EMP discharged 10837 | -6/Waste | System corruption reached 10% 10850 | -6/Waste | Spotted C-40 Crusher 10855 | -6/Waste | Destroyed C-40 Crusher 10856 | -6/Waste | Spotted C-40 Crusher 10859 | -6/Waste | Spotted C-40 Crusher 10859 | -6/Waste | Destroyed C-40 Crusher 10863 | -6/Waste | Spotted C-40 Crusher 10865 | -6/Waste | Destroyed C-40 Crusher 10868 | -6/Waste | Destroyed C-40 Crusher 10883 | -6/Waste | Spotted C-40 Crusher 10886 | -6/Waste | Destroyed C-40 Crusher 10890 | -6/Waste | Found Damper Plating 10891 | -6/Waste | Spotted C-40 Crusher 10896 | -6/Waste | Destroyed C-40 Crusher 10937 | -6/Waste | EMP discharged 10978 | -6/Waste | Discovered new exit (range 10) 10993 | -6/Waste | Entered Factory 11250 | -6/Factory | Retrieved Zion intel report: Main Access 11393 | -6/Factory | Discovered new exit (range 11) 11428 | -6/Factory | Retrieved Zion intel report: Emergency Access 11442 | -6/Factory | Zion Recon squad teleported in 11470 | -6/Factory | Entered Lower Caves 11504 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11958 | -6/Lower Caves | Encountered a Warlord checkpoint 11972 | -6/Lower Caves | Learned location of 1 exit from Factory 12078 | -6/Lower Caves | Build established: Scavenger-Mutant 12148 | -6/Lower Caves | Learned 8 Research zone layouts 12372 | -6/Lower Caves | Discovered new exit (range 5) 12883 | -6/Lower Caves | Build established: Scavenger-Gunner 13073 | -6/Lower Caves | Entered another Lower Caves area 13707 | -6/Lower Caves | Spotted TE-KIN(f) 13709 | -6/Lower Caves | Encountered a Master Thief 13709 | -6/Lower Caves | Spotted QP-AEQ(f) 13709 | -6/Lower Caves | Spotted 8L-JOG(f) 13710 | -6/Lower Caves | Encountered a Master Thief 13710 | -6/Lower Caves | Encountered a Master Thief 13710 | -6/Lower Caves | Spotted W3-T17(f) 13711 | -6/Lower Caves | Encountered a Master Thief 13711 | -6/Lower Caves | AWS/Autocannon stolen by Master Thief 13712 | -6/Lower Caves | Exp. Armor Integrity Analyzer stolen by Master Thief 13713 | -6/Lower Caves | Exp. Power Amplifier stolen by Master Thief 13714 | -6/Lower Caves | Rnf. Antimatter Reactor stolen by Master Thief 13719 | -6/Lower Caves | Destroyed W3-T17(f) 13775 | -6/Lower Caves | Discovered new exit (range 5) 14175 | -6/Lower Caves | Entered Data Miner 14177 | -6/Data Miner | Discovered new exit (range 6) 14198 | -6/Data Miner | Met Data Miner 14247 | -6/Data Miner | Learned location of Section 7 (-2) 14247 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14263 | -6/Data Miner | Received God Mode back door access code from Data Miner 14320 | -6/Data Miner | Entered Proximity Caves 14456 | -5/Proximity Caves | Spotted B-75 Beast 14526 | -5/Proximity Caves | Learned Factory interactive machine intel 14573 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14627 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 14723 | -5/Proximity Caves | Spotter reported a threat 14843 | -5/Proximity Caves | Spotter reported a threat 14899 | -5/Proximity Caves | Spotter reported a threat 14998 | -5/Proximity Caves | Spotter reported a threat 15050 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15123 | -5/Proximity Caves | Escorted by Enhanced Grunt 15137 | -5/Proximity Caves | Entered Factory 15137 | -5/Factory | Accompanied by 1 ally 15137 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15138 | -5/Factory | Identified exit to Factory 15139 | -5/Factory | Loaded intel: 52 interactive machine locations 15212 | -5/Factory | Build established: Scavenger-Mutant 15277 | -5/Factory | Zion Heavy squad teleported in 15437 | -5/Factory | Search patrols dispatched 15841 | -5/Factory | Repaired Hvy. Treads 15919 | -5/Factory | Build established: Scavenger-Gunner 16209 | -5/Factory | Zion Hacker squad teleported in 16227 | -5/Factory | Discovered exit to Factory (range 19) 16378 | -5/Factory | Identified Exp. System Shield 16611 | -5/Factory | Terminal network hard line cut 16950 | -5/Factory | Sucked down chute 16950 | -5/Factory | Entered Waste 16954 | -5/Waste | Spotted C-40 Crusher 16959 | -5/Waste | Destroyed C-40 Crusher 16962 | -5/Waste | Spotted C-40 Crusher 16967 | -5/Waste | Destroyed C-40 Crusher 16976 | -5/Waste | Spotted C-40 Crusher 16979 | -5/Waste | Destroyed C-40 Crusher 16988 | -5/Waste | Spotted C-40 Crusher 16995 | -5/Waste | Destroyed C-40 Crusher 17000 | -5/Waste | Spotted C-40 Crusher 17008 | -5/Waste | Destroyed C-40 Crusher 17055 | -5/Waste | Spotted C-40 Crusher 17098 | -5/Waste | Found Prototype Device 17098 | -5/Waste | Identified Exp. Focal Shield 17176 | -5/Waste | Destroyed C-40 Crusher 17181 | -5/Waste | Discovered new exit (range 14) 17444 | -5/Waste | Entered Factory 17770 | -5/Factory | Retrieved Zion intel report: Branch Access 17770 | -5/Factory | Identified exit to Upper Caves 17771 | -5/Factory | Zion Light squad teleported in 17842 | -5/Factory | Found Prototype Protection 17842 | -5/Factory | Identified Zio. Weapon Casing 17886 | -5/Factory | Found Zio. Weapon Casing 18004 | -5/Factory | Zion Light squad teleported in 18103 | -5/Factory | Lost 4 allies 18141 | -5/Factory | Cargo convoy interrupted 18174 | -5/Factory | Destroyed 8 combat bots 18183 | -5/Factory | Found Prototype Launcher 18194 | -5/Factory | Found Prototype Launcher 18194 | -5/Factory | Identified Hellfire Missile Launcher (x2) 18208 | -5/Factory | Found Prototype Device 18208 | -5/Factory | Identified Exp. Cloaking Device 18273 | -5/Factory | Zion Heavy squad teleported in 18295 | -5/Factory | Found Zio. Weapon Casing 18325 | -5/Factory | Zion Light squad teleported in 18447 | -5/Factory | Build established: Gunner 18560 | -5/Factory | Entered Upper Caves 18560 | -5/Upper Caves | Spotted PY-0GU(f) 18560 | -5/Upper Caves | Spotted 95-PLB(f) 18561 | -5/Upper Caves | Trap Reconfigurator stolen by Master Thief 18561 | -5/Upper Caves | Destroyed 95-PLB(f) 18562 | -5/Upper Caves | Encountered a Master Thief 18564 | -5/Upper Caves | Destroyed PY-0GU(f) 18581 | -5/Upper Caves | Lost 3 allies 18994 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19105 | -5/Upper Caves | Discovered new exit (range 5) 19134 | -5/Upper Caves | Entered another Upper Caves area 19270 | -5/Upper Caves | Encountered a Warlord checkpoint 19357 | -5/Upper Caves | Discovered new exit (range 9) 19370 | -5/Upper Caves | Entered Zhirov 19372 | -5/Zhirov | Discovered new exit (range 3) 19401 | -5/Zhirov | Met Zhirov 19438 | -5/Zhirov | Found Alien Artifact 19438 | -5/Zhirov | Identified Integrated Reactor 19438 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19514 | -5/Zhirov | Found Alien Artifact 19557 | -5/Zhirov | Learned location of Testing (-3) 19557 | -5/Zhirov | Learned location of Command (-1) 19581 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19678 | -5/Zhirov | Entered Proximity Caves 19990 | -4/Proximity Caves | Spotted B-86 Titan 20417 | -4/Proximity Caves | Learned 4 Research zone layouts 20514 | -4/Proximity Caves | Discovered exit to Factory (range 6) 20524 | -4/Proximity Caves | Entered Factory 20524 | -4/Factory | Evolved 2 slots: Utility x2 20625 | -4/Factory | Retrieved Zion intel report: Active Terminals 20691 | -4/Factory | Retrieved Zion intel report: Emergency Access 20726 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 20922 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21291 | -4/Factory | Discovered new exit (range 22) 21305 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 21389 | -4/Factory | Discovered new exit (range 14) 21559 | -4/Factory | Entered Upper Caves 21656 | -4/Upper Caves | Build established: Skirmisher 21817 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 21856 | -4/Upper Caves | Destroyed 9 combat bots 22121 | -4/Upper Caves | Build established: Scavenger-Gunner 22249 | -4/Upper Caves | Found Alien Artifact 22297 | -4/Upper Caves | Discovered new exit (range 14) 22338 | -4/Upper Caves | Entered another Upper Caves area 22338 | -4/Upper Caves | Spotted F1-RO5(f) 22338 | -4/Upper Caves | Spotted A1-ZFE(f) 22340 | -4/Upper Caves | Encountered a Master Thief 22340 | -4/Upper Caves | Encountered a Master Thief 22341 | -4/Upper Caves | Trap Reconfigurator stolen by Master Thief 22342 | -4/Upper Caves | Destroyed F1-RO5(f) 22344 | -4/Upper Caves | Exp. Energy Well stolen by Master Thief 22467 | -4/Upper Caves | Discovered new exit (range 9) 22488 | -4/Upper Caves | Entered Research 22488 | -3/Research | Evolved 2 slots: Propulsion x2 22489 | -3/Research | Identified exit to Research 22489 | -3/Research | Identified exit to Armory 22686 | -3/Research | Spotted B-86 Titan 22747 | -3/Research | Found Prototype Processor 22748 | -3/Research | Identified Spectral Analyzer 22866 | -3/Research | Build established: Mutant 23000 | -3/Research | Discovered new exit (range 21) 23285 | -3/Research | Entered Testing 23325 | -3/Testing | Found Prototype Slashing Weapon 23325 | -3/Testing | Identified Vibroblade 23587 | -3/Testing | Found Prototype Device 23587 | -3/Testing | Identified Exp. Thermal Shield 23713 | -3/Testing | Found Prototype Launcher 23713 | -3/Testing | Identified Tesla Bomb Launcher 23735 | -3/Testing | System corruption reached 10% 23784 | -3/Testing | Retrieved Zion intel report: Emergency Access 23873 | -3/Testing | Retrieved Zion intel report: Guard Positions 23909 | -3/Testing | Retrieved Zion intel report: Active Garrisons 23961 | -3/Testing | Spotted Striker 23964 | -3/Testing | Spotted Striker 24096 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24158 | -3/Testing | Found Prototype Device 24158 | -3/Testing | Identified 2N-1CE's Frost Array 24182 | -3/Testing | Spotted PG-JSY8NUNVMJ 24304 | -3/Testing | Destroyed PG-JSY8NUNVMJ 24545 | -3/Testing | Destroyed 8 combat bots 24548 | -3/Testing | Terminal network hard line cut 24619 | -3/Testing | Build established: Gunner 24666 | -3/Testing | Found Prototype Energy Cannon 24666 | -3/Testing | Identified Hpw. Disruptor Cannon 24701 | -3/Testing | Discovered exit to Research (range 5) 24859 | -3/Testing | Spotted PG-EWBBNH3SFS 24992 | -3/Testing | Entered Research 24992 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24993 | -2/Research | Identified exit to Quarantine 25007 | -2/Research | Zion hero teleported in (7V-RTL) 25052 | -2/Research | Spotted B-90 Cyclops 25061 | -2/Research | Destroyed B-90 Cyclops 25270 | -2/Research | First assault squad dispatched 25287 | -2/Research | Lost 5 parts (4u1w) 25304 | -2/Research | P-80 Master assimilated allied 7V-RTL 25330 | -2/Research | Found 7V-RTL's Ultimate Field 25332 | -2/Research | Destroyed 8 combat bots 25429 | -2/Research | Destroyed 7V-RTL 25435 | -2/Research | Found Adv. Powered Armor 25540 | -2/Research | System corruption reached 10% 25696 | -2/Research | Entered Quarantine 25743 | -2/Quarantine | Found Alien Energy Cannon 25743 | -2/Quarantine | Identified Core Cannon 25917 | -2/Quarantine | Retrieved Zion intel report: Main Access 25917 | -2/Quarantine | Identified exit to Access 25928 | -2/Quarantine | Found Alien Artifact 25928 | -2/Quarantine | Identified Phase Armor 26096 | -2/Quarantine | Found Alien Impact Weapon 26172 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 26173 | -2/Quarantine | Identified Core Stripper 26308 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 26387 | -2/Quarantine | Found Alien Artifact 26422 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 26593 | -2/Quarantine | Build established: Mutant 26863 | -2/Quarantine | Spotted Fortress 26877 | -2/Quarantine | Destroyed Fortress 26910 | -2/Quarantine | Found Prototype Reactor 26921 | -2/Quarantine | Identified Vortex Chain Reactor 26930 | -2/Quarantine | Found Prototype Device 26930 | -2/Quarantine | Identified Thermal Barrier 26934 | -2/Quarantine | Found Prototype Protection 26934 | -2/Quarantine | Identified Centrium Heavy Armor Plating 26947 | -2/Quarantine | Found Prototype Device 26947 | -2/Quarantine | Identified Exp. Force Field 26954 | -2/Quarantine | Found Prototype Device 26954 | -2/Quarantine | Identified Exp. EM Disruption Field 27071 | -2/Quarantine | Discovered new exit (range 5) 27073 | -2/Quarantine | Terminal network hard line cut 27077 | -2/Quarantine | Entered Section 7 27213 | -2/Section 7 | Found Integrated Reactor 27213 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27283 | -2/Section 7 | Found Alien Artifact 27283 | -2/Section 7 | Identified Integrity Redistributor 27283 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-294) 27405 | -2/Section 7 | Spotted S7 Guard 27426 | -2/Section 7 | Destroyed S7 Guard 27429 | -2/Section 7 | Found Prototype Protection 27430 | -2/Section 7 | Identified Hvy. Regenerative Plating 27494 | -2/Section 7 | Found Alien Artifact 27497 | -2/Section 7 | Build established: Tank 27673 | -2/Section 7 | Destroyed 8 combat bots 27684 | -2/Section 7 | Spotted S7 Guard 27757 | -2/Section 7 | Destroyed S7 Guard 27770 | -2/Section 7 | Found Alien Artifact 27827 | -2/Section 7 | First assault squad dispatched 27841 | -2/Section 7 | Found Alien Artifact 27880 | -2/Section 7 | Identified Transdimensional Reconstructor 27880 | -2/Section 7 | Warped through subspace 27881 | -2/Section 7 | Core integrity fell below 50% 27910 | -2/Section 7 | Spotted Alpha 7 27915 | -2/Section 7 | Spotted Alpha 7 28004 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 28033 | -2/Section 7 | Identified Dimensional Node Initializer 28033 | -2/Section 7 | Initialized slip node 28067 | -2/Section 7 | Spotted Executioner 28068 | -2/Section 7 | Spotted Executioner 28101 | -2/Section 7 | Destroyed Executioner 28130 | -2/Section 7 | Destroyed Executioner 28144 | -2/Section 7 | Found Prototype Processor 28146 | -2/Section 7 | Identified Exp. Core Analyzer 28155 | -2/Section 7 | Found Exp. Targeting Computer 28202 | -2/Section 7 | Found Alien Artifact 28205 | -2/Section 7 | Found Transdimensional Reconstructor 28429 | -2/Section 7 | Terminal network hard line cut 28484 | -2/Section 7 | Discovered exit to Access (range 4) 28489 | -2/Section 7 | Entered Access 28489 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28762 | -1/Access | Retrieved Zion intel report: Branch Access 28762 | -1/Access | Identified exit to Command 28763 | -1/Access | Zion Offense Resupply teleported in 28781 | -1/Access | First assault squad dispatched 28789 | -1/Access | Build established: Generator-Tank 28881 | -1/Access | Destroyed 9 combat bots 28948 | -1/Access | Door terminal overloaded 28995 | -1/Access | Zion Experimental squad teleported in 29293 | -1/Access | Found Corrupted Prototype Device 29293 | -1/Access | Identified Exp. Weapon Cycler 29299 | -1/Access | Found Prototype Protection 29299 | -1/Access | Identified Zio. Shade Armor 29306 | -1/Access | Found Zio. Shade Armor 29321 | -1/Access | Entered Command 29444 | -1/Command | Spotted B-99 Colossus 29498 | -1/Command | Destroyed B-99 Colossus 29565 | -1/Command | Retrieved Zion intel report: Trap Installations 29571 | -1/Command | First assault squad dispatched 29599 | -1/Command | Build established: Generator-Gunner 29617 | -1/Command | Identified Core Physics Calibrator 29619 | -1/Command | Identified Core Membrane 29619 | -1/Command | Installed Core Membrane, gained immunity to corruption 29620 | -1/Command | Identified Navigation Efficiency Matrix 29620 | -1/Command | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 29657 | -1/Command | Spotted M Guard 29657 | -1/Command | Spotted M Guard 29657 | -1/Command | Spotted Combat Programmer 29658 | -1/Command | Spotted Combat Programmer 29664 | -1/Command | Destroyed Combat Programmer 29667 | -1/Command | Destroyed M Guard 29668 | -1/Command | Destroyed M Guard 29679 | -1/Command | Destroyed Combat Programmer 29679 | -1/Command | All MAIN.C guards destroyed 29696 | -1/Command | Found Prototype Reactor 29696 | -1/Command | Identified Zero-point Reactor 29700 | -1/Command | Destroyed 9 combat bots 29721 | -1/Command | Found Zero-point Reactor 29726 | -1/Command | Found Prototype Device 29726 | -1/Command | Identified AEGIS Remote Shield 29738 | -1/Command | Found Hvy. Regenerative Plating 29814 | -1/Command | Met MAIN.C 29814 | -1/Command | 0b10 Conduit disabled 29868 | -1/Command | Destroyed MAIN.C Shell 29871 | -1/Command | MAIN.C activated Command garrisons 30050 | -1/Command | Destroyed 7 combat bots 30164 | -1/Command | Destroyed 9 combat bots 30169 | -1/Command | Destroyed MAIN.C 30211 | -1/Command | Destroyed 13 combat bots 30213 | -1/Command | Identified Hpw. Transdimensional Reconstructor 30213 | -1/Command | Identified Subatomic Replicator 30213 | -1/Command | Discovered new exit (range 47) 30213 | -1/Command | Discovered new exit (range 76) 30213 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30352 | -1/Command | Destroyed 9 combat bots 30763 | -1/Command | Found Exp. System Purifier 30771 | -1/Command | Found Zero-point Reactor 30773 | -1/Command | Found Vortex Chain Reactor 31702 | -1/Command | Found Exp. Core Analyzer 31713 | -1/Command | Found Exp. Targeting Computer 31783 | -1/Command | Build established: Generator-Mutant 32964 | -1/Command | Build established: Generator-Gunner 33898 | -1/Command | Found Exp. Weapon Cycler 33908 | -1/Command | Found Spectral Analyzer 34331 | -1/Command | Found Exp. Targeting Computer 34469 | -1/Command | Found Exp. Core Analyzer 34471 | -1/Command | Warped through subspace to slip node 34471 | -1/Command | Discovered new exit (range 4) 34475 | -1/Command | Entered Access_0 34478 | -1/Access_0 | Met Architect 34494 | -1/Access_0 | Destroyed A8 34510 | -1/Access_0 | Architect warped through subspace 34561 | -1/Access_0 | Architect warped through subspace 34626 | -1/Access_0 | Architect warped through subspace 34666 | -1/Access_0 | Architect warped through subspace 34708 | -1/Access_0 | Architect warped through subspace 34752 | -1/Access_0 | Architect warped through subspace 34812 | -1/Access_0 | Architect warped through subspace 34853 | -1/Access_0 | Architect warped through subspace 34893 | -1/Access_0 | Architect warped through subspace 34924 | -1/Access_0 | Architect warped through subspace 34934 | -1/Access_0 | A6 warped into view 34962 | -1/Access_0 | Destroyed A6 34976 | -1/Access_0 | Architect warped through subspace 35031 | -1/Access_0 | Architect warped through subspace 35081 | -1/Access_0 | Architect warped through subspace 35091 | -1/Access_0 | Subspace Access Node disabled 35112 | -1/Access_0 | Architect warped through subspace 35148 | -1/Access_0 | Architect warped through subspace 35150 | -1/Access_0 | Subspace Access Node disabled 35209 | -1/Access_0 | Architect warped through subspace 35238 | -1/Access_0 | Found Exp. Powered Armor 35256 | -1/Access_0 | Architect warped through subspace 35293 | -1/Access_0 | Used Subatomic Replicator to replicate AEGIS Remote Shield 35313 | -1/Access_0 | Architect warped through subspace 35357 | -1/Access_0 | Architect warped through subspace 35375 | -1/Access_0 | A5 warped into view 35406 | -1/Access_0 | Destroyed A5 35412 | -1/Access_0 | Architect warped through subspace 35476 | -1/Access_0 | Architect warped through subspace 35521 | -1/Access_0 | Architect warped through subspace 35560 | -1/Access_0 | Architect warped through subspace 35596 | -1/Access_0 | Architect warped through subspace 35635 | -1/Access_0 | Core integrity fell below 50% 35650 | -1/Access_0 | Architect warped through subspace 35667 | -1/Access_0 | Lost 6 parts (2p3n1w) 35685 | -1/Access_0 | Architect warped through subspace 35713 | -1/Access_0 | Architect warped through subspace 35750 | -1/Access_0 | Architect warped through subspace 35790 | -1/Access_0 | Found Exp. Targeting Computer 35800 | -1/Access_0 | Architect warped through subspace 35817 | -1/Access_0 | Found Exp. Weapon Cycler 35823 | -1/Access_0 | Found Prototype Device 35833 | -1/Access_0 | Architect warped through subspace 35865 | -1/Access_0 | Architect warped through subspace 35874 | -1/Access_0 | Found Exp. Targeting Computer 35895 | -1/Access_0 | Architect warped through subspace 35924 | -1/Access_0 | Architect warped through subspace 35946 | -1/Access_0 | Core integrity fell below 20% 35972 | -1/Access_0 | Architect warped through subspace 35973 | -1/Access_0 | Lost 4 parts (3u1w) 36003 | -1/Access_0 | Warped through subspace to slip node 36003 | -1/Access_0 | Discovered new exit (range 8) 36010 | *** | Establishing 0b11! Last Messages --------------- 35987_ Acquired Exp. Biometal Leg. 35990_ Penetrated by Quantum Shear. 35992_ Acquired Adv. Particle Charger. 35992_ Exp. Biometal Leg severed. 35992_ Penetrated by Quantum Shear. 35993_ Acquired Exp. Biometal Leg. 35994_ Penetrated by Quantum Shear. 35994_ Hvy. Quantum Rifle severed. 35995_ Acquired Hvy. Quantum Rifle. 36000_ Penetrated by Quantum Shear. 36000_ Quantum Shear penetrates Wall. 36002_ Navigation matrix triggers involuntary quantum shift. 36003_ Penetrated by Quantum Shear. 36003_ Warped through subspace, drawn to slip node. 36003_ EXIT=FOUND 36005_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 120 Energy Generation 176 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 57 Targeting Accuracy 36 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 28 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Targeting Computer | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Salvage Targeting Computer | -8/Materials | Hacked Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Exp. System Shield | -5/Factory | Scanalyzed Mak. Salvage Targeting Computer | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Proton Cannon | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Gui. EMP Blaster | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Imp. Heavy Machine Gun | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Lyr. Medium Armor Plating | -2/Quarantine | Z-intel Cmb. Linear Gravjet | -2/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel EM Disruption Field | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Enh. Optical Array | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Antigrav System | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Enh. Force Lance | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Adv. Trap Scanner | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Core Cannon Phase Armor Core Stripper Integrity Redistributor Transdimensional Reconstructor Dimensional Node Initializer Core Physics Calibrator Core Membrane Navigation Efficiency Matrix Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BattleOpticalBox Manual? 0 Play Time 04:49:35 Cumulative 855.6 hours Start 2024.08.04 @ 10:25:35 End 2024.08.04 @ 15:29:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 538 Rogue 531 Adventurer 0 Explorer 7 Win Type 1 Total 58 Types 21/6/20/2/0/1/6/1/1 Lore% 90 Gallery% 97 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5734b90d-f1bb-4dec-96d8-60e566d3e9e9