Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 18:32:21

Player: Epsilon 11

Result: Destroyed by Shrapnel Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (344)      344
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 849

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     278/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Heavy Ion Engine
>            --- PROPULSION (2) ---
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
   Makeshift Light Armor Plating
             V3-11A's Pendant
>            --- WEAPON (2) -------
             Barrage Gun
   Makeshift Axe
>            --- INVENTORY (5) ----
             Huge Storage Unit
             Structural Scanner
             Scrap Shield
             Riot Gun

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
   Makeshift Light Armor Plating
             V3-11A's Pendant
>            --- WEAPON -----------
             Barrage Gun
   Makeshift Axe
>            --- INVENTORY --------
             Huge Storage Unit
             Structural Scanner
             Scrap Shield
             Riot Gun
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Huge Storage Unit
  Protection               Scrap Shield
Weapon                     Barrage Gun
  Energy Gun               Riot Gun
  Ballistic Gun            Barrage Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   7   13  
  Power                    5    | 2   2   1   
    Engine                 5    | 2   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | .   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   1   1   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Backups            6    | .   8   5   
  Power                    1    | .   1   1   
  Propulsion               .    | .   1   .   
  Utility                  1    | .   .   2   
  Weapon                   2    | .   4   2   
  Tool/Special             .    | .   .   .   
Unused Backups             8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     89   | .   87  90  
  Engine                   13   | .   14  13  
  Wheel                    27   | .   28  27  
  Device                   5    | .   2   6   
  Storage                  6    | .   14  3   
  Protection               7    | .   .   9   
  Energy Gun               4    | .   12  2   
  Ballistic Gun            16   | .   15  16  
  Slashing Weapon          5    | .   .   7   
Peak Build Rating          20   | 6   12  20  
  Average Rating           14   | 4   8   16  
  On Entrance              6    | .   6   12  
Naked Turns                .    | .   .   .   
Heaviest Build             98   | 13  95  98  
  Greatest Support         36   | 26  26  36  
  Greatest Overweight (x)  5    | 1   3   5   
  Average Overweight (x)   .    | .   2   .   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         12   | 7   22  10  
  Most Carried             23   | 2   12  23  
  Average Carried          6    | .   8   6   
  Final Capacity           25   | 8   25  5   
  Final Carried            11   | 2   11  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           712  | 147 219 346 
  Remotely                 .    | .   .   .   
Salvage Created            297  | .   102 195 
  Parts                    22   | .   4   18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  10   | .   2   8   
  Guns                     6    | .   2   4   
  AOE                      4    | .   .   4   
Classes Destroyed          6    | .   2   4   
  Turret                   2    | .   .   2   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   .   4   
  Grunt                    2    | .   2   .   
  Artisan                  1    | .   .   1   
  Subdweller               4    | .   .   4   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        125  | .   15  110 
  Missed                   49   | .   4   45  
  Hits                     76   | .   11  65  
    Projectile             76   | .   11  65  
    AOE                    4    | .   .   4   
  Critical Strikes         1    | .   .   1   
Damage Taken               1057 | .   145 912 
  Core                     257  | .   22  235 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              34   | .   11  23  
  Largest                  2    | .   2   2   
  Hottest                  78   | .   46  78  
Shots Fired                66   | .   22  44  
  Gun                      60   | .   22  38  
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  54   | .   22  32  
  Thermal                  .    | .   .   .   
  Explosive                6    | .   .   6   
  Electromagnetic          6    | .   .   6   
  Robot Hit Streak         8    | .   5   8   
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           52   | .   15  37  
  Core Hits                28   | .   4   24  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              31   | .   .   31  
  Impact                   7    | .   .   7   
  Slashing                 24   | .   .   24  
  Piercing                 .    | .   .   .   
  Sneak Attacks            3    | .   .   3   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1060 | .   236 824 
  Guns                     726  | .   236 490 
  Cannons                  .    | .   .   .   
  Explosions               270  | .   .   270 
  Melee                    64   | .   .   64  
  Ramming                  .    | .   .   .   
  Kinetic                  654  | .   236 418 
  Thermal                  .    | .   .   .   
  Explosive                270  | .   .   270 
  Electromagnetic          72   | .   .   72  
  Impact                   .    | .   .   .   
  Slashing                 64   | .   .   64  
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              .    | .   .   .   
  Explosions               15   | .   .   15  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      55   | .   .   55  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        8    | .   2   8   
  Average Temperature      3    | .   2   5   
  Received Heat Transfer   402  | .   66  336 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             37   | .   37  .   
  Initial                  .    | .   .   .   
  Average                  5    | .   6   .   
Influence Increases        204  | .   84  120 
  Destroy 0b10 Robot/C     160  | .   40  120 
  Destroy 0b10 Robot/NC    5    | .   5   .   
  Destroy Leader           12   | .   12  .   
  Successful Hack          12   | .   12  .   
  Lose Combat Pursuer      15   | .   15  .   
Influence Decreases        204  | .   57  147 
  Entered New Map          14   | .   .   14  
  Time Decay               150  | .   57  93  
  Lost Part                40   | .   .   40  
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   4   12  
  Peak Tracking Total      6    | .   2   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   7   4   
  Successful               7    | .   3   4   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Record                   4    | .   .   4   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 1    | .   1   .   
    Skim                   2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      38   | .   .   38  
  Highest-Rated Ally       19   | .   .   19  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Active Infowar (turns)     239  | .   59  180 
  Structural               239  | .   59  180 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1340 | 39   297  1004 
Spaces Moved               946  | 32   190  724  
  Core                     4    | 4    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   942  | 28   190  724  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   105  
  Average Speed            111  | 87   122  109  
  Slowest Speed            175  | 100  135  175  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       27   | 3    38   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             7    | .    .    7    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          18   | .    .    18   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      18   | .    .    18   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1133 | 39  232 862 
  Wait                     29   | .   9   20  
  Move                     944  | 31  189 724 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 1   9   17  
  Fast Attach              16   | 6   6   4   
  Attach                   9    | .   1   8   
  Detach                   6    | .   2   4   
  Swap                     5    | 1   .   4   
  Drop                     27   | .   5   22  
  Fire                     34   | .   11  23  
  Melee                    31   | .   .   31  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            5    | .   .   5   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 13)
  318 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 8)
  337 | -10/Materials | Entered Subcaves
  339 | -10/Subcaves  | Discovered new exit (range 8)
  394 | -10/Subcaves  | Lost 4 parts (2n2w)
  419 | -10/Subcaves  | Discovered new exit (range 14)
  503 | -10/Subcaves  | Disturbed a concealed Subdweller
  508 | -10/Subcaves  | Core integrity fell below 50%
  582 | -10/Subcaves  | Disturbed a concealed Subdweller
  582 | -10/Subcaves  | Disturbed a concealed Subdweller
  589 | -10/Subcaves  | Core integrity fell below 20%
  645 | -10/Subcaves  | Discovered new exit (range 10)
  659 | -10/Subcaves  | Visited Clippyterm
  662 | -10/Subcaves  | Learned 40 Factory zone layouts
  662 | -10/Subcaves  | Learned Research security intel
 1022 | -10/Subcaves  | Visited triangular shrine
 1030 | -10/Subcaves  | Found Prototype Device
 1030 | -10/Subcaves  | Identified V3-11A's Pendant
 1035 | -10/Subcaves  | Befriended Subdweller
 1085 | -10/Subcaves  | Befriended Subdweller
 1315 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1320 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1341 | -10/Subcaves  | Destroyed by Shrapnel Trap

 Last Messages 
---------------
  pendant tell you?"
01024_ V3-11A: "It told me to wait here, so here I have waited for quite
  some time."
01028_ Dropped Sub. Power Source.
01029_ Dropped Hvy. Assault Rifle.
01030_ Acquired Prototype Device.
01030_ Identified V3-11A's Pendant.
01035_ V3-11A: "The pendant says I should follow you."
01046_ V3-11A: "The pendant has taught me much."
01047_ V3-11A: "About the stars. About the molecules. About life."
01057_ Acquired 10 matter.
01071_ VW-CQ1(R): "SUBHATE!"
01085_ VW-CQ1(R): "SUBSUB?"
01100_ OQ-ZJX(u) builds Twisted Machinery. <x2>
01138_ Acquired Mak. Light Armor Plating.
01139_ Subatomizers dissect the Hvy. Assault Rifle.
Flamer falls loose from the Twisted Machinery.
Scrap Shield falls loose from the Twisted Machinery.
01341_ Triggered Shrapnel Trap.
01341_ An expanding cloud of shrapnel blasts out in all directions.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniSalvagingDoublenader
  Manual?         0
Play Time         00:14:41
  Cumulative      303.2 hours
  Start           2025.05.24 @ 18:20:16
  End             2025.05.24 @ 18:32:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           104
  Adventurer      43
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/0/0/0/1/0/0
Lore%             82
Gallery%          71
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfb80a86-e725-4dcb-9eda-89db282d96e1