Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 01:19:34 Player: Bingus Khan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2013) 2013 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 35 Cogmind --------- Core Integrity 716/850 Matter 0/300 Energy 131/310 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Launcher Guidance Computer Core Analyzer Focal Shield Recalibrator > --- WEAPON (3) ------- Thermic Laser High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (10) --- Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Heavy Particle Cannon Heavy Plasma Cannon Heavy Flak Cannon Antimatter Cannon Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Focal Shield Recalibrator > --- WEAPON ----------- Thermic Laser High-powered Shotgun Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Carbon-fiber Leg Launcher Guidance Computer Heavy Particle Cannon Heavy Plasma Cannon Advanced Assault Cannon Heavy Flak Cannon Missile Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 2 . . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 104 | 6 2 7 16 25 15 8 . 25 Power 17 | 1 . 1 3 2 3 1 . 6 Engine 11 | 1 . . 3 1 2 1 . 3 Core 6 | . . 1 . 1 1 . . 3 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 3 5 8 1 2 . 7 Treads 4 | . . . . 2 . 2 . . Leg 22 | . . 3 5 6 1 . . 7 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 2 . 6 9 5 2 . 7 Device 12 | . . . 2 1 4 1 . 4 Storage 4 | 1 1 . 2 . . . . . Processor 8 | . . . 1 4 . . . 3 Hackware . | . . . . . . . . . Protection 8 | . 1 . 1 4 1 1 . . Artifact . | . . . . . . . . . Weapon 27 | 2 . 3 2 6 6 3 . 5 Energy Gun 11 | 1 . 1 1 4 1 2 . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 1 . 1 1 1 . . . 1 Ballistic Cannon 8 | . . . . 1 4 . . 3 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 16 | . . . 3 5 3 2 . 3 Power 3 | . . . 1 . 1 . . 1 Propulsion 10 | . . . 2 4 1 2 . 1 Utility 2 | . . . . 1 . . . 1 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 3 | . . . 2 3 2 1 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 89 97 96 91 84 90 Engine 5 | . 14 4 5 4 10 5 . 2 Core 5 | . . 9 3 4 1 7 7 6 Treads 3 | . . . . . . 4 15 5 Leg 16 | . . 28 24 24 23 11 . 11 Device 12 | . . . 10 7 7 15 15 19 Storage 8 | . 19 14 11 9 7 7 7 6 Processor 10 | . . . 10 21 14 7 7 15 Protection 5 | . 5 14 1 6 7 7 7 2 Energy Gun 8 | . 14 14 11 9 5 6 15 7 Energy Cannon 3 | . . . . . 1 7 7 1 Ballistic Gun 4 | . 14 13 11 6 . . . 3 Ballistic Cannon 4 | . . . . 2 14 6 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 22 23 34 33 50 50 38 52 Greatest Support 54 | 26 26 20 30 54 53 45 40 50 Greatest Overweight (x) 8 | . . 1 2 8 1 4 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 11 | 4 7 10 11 10 10 10 10 10 Average Carried 9 | 1 5 9 9 9 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 7 10 10 9 10 10 10 10 Class Distribution -------------------- 40% | Scavenger-Skirmisher 14% | Skirmisher 13% | Scavenger-Mutant 12% | Mutant 9% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1901 | 241 . 134 263 381 260 434 . 188 Remotely . | . . . . . . . . . Salvage Created 1872 | . . 138 510 542 267 135 . 280 Parts 101 | . . 8 30 31 15 2 . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 50 | . . 3 12 11 10 5 . 9 Guns 26 | . . 2 12 7 1 1 . 3 Cannons 22 | . . . . 3 9 4 . 6 AOE 2 | . . 1 . 1 . . . . Classes Destroyed 10 | . . 1 6 1 . 1 . 1 Worker 2 | . . . 2 . . . . . Builder 2 | . . . 1 . . . . 1 Recycler 2 | . . . 1 1 . . . . Mechanic 2 | . . . . 1 1 . . . Watcher 4 | . . . 2 . 1 . . 1 Swarmer 19 | . . . 3 3 6 3 . 4 Grunt 22 | . . 3 7 4 4 . . 4 Sentry 7 | . . . 2 4 . 1 . . Programmer 1 | . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . Best Kill Streak 6 | . . 3 6 3 5 2 . 5 Combat Bots Only 5 | . . 3 4 3 5 2 . 5 Max Kills in Single Turn 2 | . . 1 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 444 | . . 24 83 114 64 60 . 99 Missed 157 | . . 13 25 33 17 24 . 45 Damage Taken 4127 | . . 126 688 1114 833 400 . 966 Core 698 | . . . 136 212 145 71 . 134 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 44 | . . . . 12 32 . . . Ignored by Resistances 80 | . . . . . . . . 80 Regen/Repaired (Parts) 268 | . . . 127 17 124 . . . Core Remaining (%) 79 | 100 . 100 66 61 . . 69 . Volleys Fired 182 | . 1 7 52 49 29 20 . 24 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 203 | . 70 80 88 89 161 203 . 145 Shots Fired 385 | . 2 12 98 96 80 48 . 49 Gun 256 | . 2 11 98 86 27 7 . 25 Cannon 126 | . . . . 10 53 39 . 24 Launcher 1 | . . 1 . . . . . . Special 2 | . . . . . . 2 . . Kinetic 202 | . 1 4 49 49 53 21 . 25 Thermal 171 | . 1 7 49 38 27 25 . 24 Explosive 1 | . . 1 . . . . . . Electromagnetic 9 | . . . . 9 . . . . Robot Hit Streak 9 | . 2 8 9 6 7 7 . 5 Robot Miss Streak 9 | . . 2 5 4 9 5 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 219 | . 2 9 62 56 26 28 . 36 Core Hits 107 | . . 6 24 24 19 9 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . . 3 3 1 2 . 3 Burn 3 | . . . 3 . . . . . Blast 9 | . . . . 3 1 2 . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4569 | . 25 113 1081 1024 712 577 . 1037 Guns 2448 | . 25 106 906 731 124 87 . 469 Cannons 1814 | . . . . 168 588 490 . 568 Explosions 301 | . . 7 170 124 . . . . Melee . | . . . . . . . . . Ramming 6 | . . . 5 1 . . . . Kinetic 2265 | . 12 32 366 434 588 265 . 568 Thermal 2143 | . 13 74 710 441 124 312 . 469 Explosive 7 | . . 7 . . . . . . Electromagnetic 148 | . . . . 148 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . 3 . . . . Message Errors 1 | . . . . 1 . . . . Matter Fused 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . . 106 . 6 17 . 1 Projectiles 24 | . . . . . 6 17 . 1 Explosions 106 | . . . 106 . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 2 5 . . 4 Impact . | . . . . . . . . . Kinetic 11 | . . . . 2 5 . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 81 | . . . 48 . 33 . . . Shots 2 | . . . 1 . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . 3 1 . . . . Kicked 4 | . . . 3 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 588 | . 18 72 330 184 588 321 . 74 Average Temperature 110 | . 9 27 93 51 226 110 . 28 Received Heat Transfer 1359 | . . 72 264 468 117 182 . 256 Effects 23 | . . . 6 . 17 . . . Shutdowns 5 | . . . . . 5 . . . Energy Bleed 3 | . . . 1 . 2 . . . Interference 7 | . . . 5 . 2 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 3 1 . 3 . . Heat Transferred 4632 | . 37 222 1617 877 296 533 . 1050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 424 | . 7 79 266 218 424 . . 225 Initial 78 | . . 2 . 34 78 . . . Average 108 | . 5 58 122 106 254 . . 41 Maximum Alert Level 2 | . . . 1 1 2 . . 1 Low Security (%) 82 | 100 100 100 83 94 27 . . 98 Level 1 15 | . . . 16 5 61 . . 1 Level 2 1 | . . . . . 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 1 5 6 . . 2 Investigation 4 | . . . . 2 1 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 6 | . 1 . 1 3 1 . . . Assault 1 | . . 1 . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 1 6 18 24 15 6 . 11 Peak Tracking Total 5 | . 1 4 5 4 4 3 . 4 Tactical Retreats 5 | . . . . 3 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 10 | . . . 1 1 5 1 . 2 Max in Single Turn 3 | . . . 1 1 3 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 17 | . 3 . 4 6 2 1 . 1 Terminals 9 | . 2 . 2 3 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 1 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . 2 . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 56 | . 8 . 14 22 8 1 . 3 Successful 35 | . 4 . 8 12 8 1 . 2 Failed 21 | . 4 . 6 10 . . . 1 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 4 . 1 2 . . . . Terminals 27 | . 6 . 7 9 4 1 . . Fabricators . | . . . . . . . . . Repair Stations 14 | . . . 7 3 4 . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 13 | . . . . 10 . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 . 3 3 4 1 . . Record 5 | . . . 1 1 2 1 . . Alert Level 3 | . 1 . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . Assault Status 1 | . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 5 3 4 . . . Scan Component 7 | . . . 3 2 2 . . . Repair 5 | . . . 2 1 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 8 | . . . . 6 . . . 2 Insert Component 3 | . . . . 2 . . . 1 Analyze 5 | . . . . 4 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . 4 3 1 . . 1 Full Trace Events 4 | . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 1 2 . . . Time 148 | . . . 58 26 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . . 1 Part Schematics Acquired 3 | . . . . 2 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 65 | . . 65 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7017 | 46 183 425 979 974 709 2222 433 1046 Spaces Moved 3793 | 37 192 236 464 578 374 1104 263 545 Core 5 | 1 . . . 4 . . . . Treads 879 | . . . . 26 . 419 263 171 Legs 2681 | . . 236 464 548 374 685 . 374 Wheels 228 | 36 192 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 123 165 165 90 Average Speed 154 | 89 90 165 148 126 137 193 165 137 Slowest Speed 450 | 100 90 190 260 450 195 400 165 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 31 47 27 41 11 96 28 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . . 5 28 4 57 4 . 5 Melee . | . . . . . . . . . Projectile 20 | . . . . . 11 4 . 5 AOE 83 | . . 5 28 4 46 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 4585 | 46 200 256 654 722 505 1147 262 793 Wait 380 | . 2 5 85 47 72 . . 169 Move 3785 | 36 191 235 463 577 373 1103 262 545 Hop . | . . . . . . . . . Pick Up 47 | 4 3 1 14 10 8 2 . 5 Fast Attach 36 | 6 1 . 7 5 5 3 . 9 Attach 21 | . 1 . 2 6 5 1 . 6 Detach 12 | . 1 . 2 1 1 3 . 4 Swap 47 | . . 7 7 14 5 4 . 10 Drop 61 | . . 1 19 12 7 6 . 16 Fire 182 | . 1 7 52 49 29 20 . 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 3 1 . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire 5 | . . . . . . 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 14) 230 | -10/Materials | Entered Mines 231 | -10/Mines | Met a Derelict testing a Signal Generator 255 | -10/Mines | Discovered new exit (range 8) 310 | -10/Mines | Build established: Mutant 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Build established: Scavenger-Mutant 1465 | -9/Materials | Repaired Imp. Ion Engine 1492 | -9/Materials | Repaired Aluminum Leg 1610 | -9/Materials | Discovered new exit (range 6) 1623 | -9/Materials | Identified exit to Materials 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Utility x2 1943 | -8/Materials | Build established: Scavenger-Skirmisher 2199 | -8/Materials | Repaired Sensor Array 2538 | -8/Materials | Lost 3 parts (2n1u) 2584 | -8/Materials | Discovered new exit (range 19) 2606 | -8/Materials | Identified exit to Factory 2608 | -8/Materials | Entered Factory 2608 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2733 | -7/Factory | Repaired Particle Gun 2767 | -7/Factory | Repaired Imp. Ion Engine 2785 | -7/Factory | Garrison activated, responded to threat 3309 | -7/Factory | Discovered new exit (range 4) 3315 | -7/Factory | Identified exit to Lower Caves 3317 | -7/Factory | Entered Lower Caves 3329 | -7/Lower Caves | Build established: Scavenger-Tank 3460 | -7/Lower Caves | Identified exit to Lower Caves 3644 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3841 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4662 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5539 | -7/Lower Caves | Entered another Lower Caves area 5701 | -7/Lower Caves | Discovered new exit (range 6) 5769 | -7/Lower Caves | Identified exit to Factory 5972 | -7/Lower Caves | Entered Factory 5972 | -6/Factory | Evolved 2 slots: Utility x2 6362 | -6/Factory | Build established: Skirmisher 6599 | -6/Factory | Spotted B-75 Beast 6679 | -6/Factory | Discovered new exit (range 8) 6685 | -6/Factory | Identified exit to Lower Caves 6747 | -6/Factory | Build established: Gunner 7009 | -6/Factory | Cargo convoy interrupted 7018 | -6/Factory | Self-destructed Last Messages --------------- 06738_ A bubble of rippling energy engulfs the area. 06738_ Field strength at 85. 06739_ Field strength at 70. 06740_ Field strength at 55. 06741_ Field strength at 40. 06742_ Field strength at 25. 06743_ Field strength at 10. 06744_ Stasis field depleted. 06775_ Dropped Fusion Compressor. 06789_ Acquired Arm. Leg. 06791_ R-10 Processor collects Fusion Compressor. 06807_ ALERT: Cargo convoy en route, clear transfer corridor. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07009_ ALERT: Cargo convoy interrupted, initiating access lockdown. 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""#????????????????? | | ?# ######+###????????? | | ?####+###/ #??????????# | | ???# ## """" ???????????# | | ???# + """" ???????????# | | ???# ## """" ???????????# | | ???## ### """" #??????????# | | ????# #?# """" #??????????# | | ????# #?# """" #??????????# | | ????# #?# """" #??????????# | | ????# #?# #??????????# | | ????# ??###+######??????????# | | ????# ????# #?????########### | | ????? ????# #?????# # | | ????# ##### ####### # | | ????# # # | | ????# ########### # ! # | | ????? ??????????# ########+## | | ????????????????# | | ????????????????#+############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Antimatter Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed InsulatedInsulatedRay Manual? 0 Play Time 01:34:50 Cumulative 5.0 hours Start 2024.06.03 @ 15:48:38 End 2024.06.05 @ 01:19:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5bbcd8-200c-4546-9ddd-11609e27df16