Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 20:30:21

Player: Singularius

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1434)     1434
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (177)                177
              TOTAL SCORE: 3776

 Bonus
-------
High Alert Combat Kills    177

 Cogmind 
---------
Core Integrity             0/550
Matter                     168/300
Energy                     140/140
System Corruption          22%
Temperature                Cool (27)
Movement                   Flying (94) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Flight Unit
           Surge Thruster
>          --- UTILITY (3) ------
           Backup Plating I
           Hacking Suite
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (5) ----
           Deuterium Engine
   Compact Battery (200)
  Improved EM Pulse Cannon
           Assault Cannon
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Propulsion Shielding
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Minigun
           Shock Bomb Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
   Compact Battery
  Improved EM Pulse Cannon
           Shotgun
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 6   4   1   11  53  
  Power                    13   | 1   .   1   2   9   
    Engine                 12   | 1   .   1   2   8   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   2   .   .   19  
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 19   | .   .   .   .   19  
  Utility                  10   | 1   2   .   2   5   
    Device                 4    | .   2   .   .   2   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   .   .   7   20  
    Energy Gun             5    | 1   .   .   2   2   
    Energy Cannon          7    | .   .   .   .   7   
    Ballistic Gun          8    | 1   .   .   2   5   
    Ballistic Cannon       4    | .   .   .   2   2   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          4    | .   .   .   .   4   
    System Corruption      22   | .   .   .   .   22  
Parts Lost                 22   | .   .   .   4   18  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   .   7   
  Utility                  4    | .   .   .   1   3   
  Weapon                   9    | .   .   .   3   6   
  Highest Loss Streak      13   | .   .   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  100 99  74  
  Engine                   10   | .   14  14  11  6   
  Leg                      8    | .   2   28  22  .   
  Wheel                    6    | .   25  .   .   .   
  Flight                   13   | .   .   .   .   30  
  Device                   7    | .   11  14  9   2   
  Storage                  7    | .   14  14  11  1   
  Processor                2    | .   .   .   11  .   
  Hackware                 1    | .   .   .   .   4   
  Protection               2    | .   .   .   .   5   
  Energy Gun               9    | .   14  14  13  4   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            9    | .   14  14  4   8   
  Ballistic Cannon         2    | .   .   .   8   2   
  Launcher                 1    | .   .   .   5   1   
Peak Build Rating          27   | 6   9   10  16  27  
  Average Rating           12   | 4   6   9   13  17  
  On Entrance              8    | .   6   9   10  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 14  16  15  26  27  
  Greatest Support         26   | 20  26  26  26  25  
  Greatest Overweight (x)  4    | .   4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 6   8   8   8   5   
  Most Carried             8    | 2   8   8   8   8   
  Average Carried          5    | .   6   7   6   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 2   7   8   8   5   

 Class Distribution 
--------------------
 47% | Mutant
 14% | Tank
 11% | Scavenger-Sprinter
 10% | Scavenger-Skirmisher
  6% | Sprinter
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
                 Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1360 | 195 126 61  334 644 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1531 | .   159 122 470 780 
  Parts                    134  | .   13  20  45  56  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  47   | .   4   8   15  20  
  Melee                    1    | .   .   .   .   1   
  Guns                     28   | .   4   8   6   10  
  Cannons                  8    | .   .   .   3   5   
  AOE                      10   | .   .   .   6   4   
Classes Destroyed          8    | .   4   .   3   1   
  Worker                   4    | .   1   .   .   3   
  Builder                  3    | .   .   .   2   1   
  Tunneler                 2    | .   .   .   2   .   
  Watcher                  5    | .   1   .   2   2   
  Swarmer                  20   | .   2   8   4   6   
  Cutter                   5    | .   .   .   .   5   
  Grunt                    16   | .   2   .   9   5   
  Sentry                   6    | .   .   .   2   4   
Best Kill Streak           6    | .   2   5   6   4   
  Combat Bots Only         5    | .   2   5   5   4   
Max Kills in Single Turn   3    | .   2   2   3   3   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        248  | .    13   17   59   159  
  Missed                   85   | .    5    8    14   58   
Damage Taken               2633 | .    103  72   577  1881 
  Core                     675  | .    18   15   82   560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    109  
  Regen/Repaired (Parts)   18   | .    .    .    .    18   
Core Remaining (%)         88   | 100  .    86   79   .    
Volleys Fired              98   | .    15   9    34   40   
  Largest                  3    | .    2    2    3    3    
  Hottest                  163  | .    70   70   145  163  
Shots Fired                256  | .    30   18   93   115  
  Gun                      195  | .    30   18   57   90   
  Cannon                   42   | .    .    .    23   19   
  Launcher                 19   | .    .    .    13   6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  130  | .    15   9    39   67   
  Thermal                  51   | .    15   9    25   2    
  Explosive                14   | .    .    .    13   1    
  Electromagnetic          61   | .    .    .    16   45   
  Robot Hit Streak         15   | .    6    7    6    15   
  Robot Miss Streak        5    | .    4    3    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    2    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           145  | .    17   10   43   75   
  Core Hits                99   | .    8    8    34   49   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | .    2    2    5    3    
    Burn                   6    | .    2    2    1    1    
    Blast                  3    | .    .    .    3    .    
    Corrupt                2    | .    .    .    1    1    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Slashing                 9    | .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3825 | .    231  132  1456 2006 
  Guns                     1782 | .    231  132  373  1046 
  Cannons                  457  | .    .    .    183  274  
  Explosions               1286 | .    .    .    900  386  
  Melee                    300  | .    .    .    .    300  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1308 | .    116  36   281  875  
  Thermal                  403  | .    115  96   106  86   
  Explosive                983  | .    .    .    900  83   
  Electromagnetic          831  | .    .    .    169  662  
  Impact                   .    | .    .    .    .    .    
  Slashing                 300  | .    .    .    .    300  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         22   | .    1    1    .    22   
  Average Corruption       9    | .    1    1    .    20   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    1    1    .    15   
    Message Errors         4    | .    1    .    .    3    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    1    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
    Misdirections          5    | .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    1    2    
  Projectiles              1    | .    .    .    1    .    
  Explosions               2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      195  | .    .    .    62   133  
  Shots                    9    | .    .    .    4    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        387  | .    71   27   329  387  
  Average Temperature      118  | .    22   14   144  133  
  Received Heat Transfer   768  | .    12   .    243  513  
  Effects                  9    | .    .    .    4    5    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           5    | .    .    .    3    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1419 | .    481  407  333  198  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             999  | .   261 213 553 999 
  Initial                  233  | .   .   23  82  233 
  Average                  361  | .   114 119 301 624 
Maximum Alert Level        3    | .   1   1   2   3   
  Low Security (%)         36   | 100 78  80  26  .   
  Level 1                  22   | .   21  19  43  14  
  Level 2                  28   | .   .   .   30  54  
  Level 3                  12   | .   .   .   .   31  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   1   .   3   8   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            9    | .   1   .   3   5   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   13  9   21  39  
  Peak Tracking Total      7    | .   3   3   7   6   
  Tactical Retreats        10   | .   2   .   .   8   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          9    | .   4   .   .   5   
  Terminals                7    | .   3   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   9   .   .   11  
  Successful               12   | .   6   .   .   6   
  Failed                   8    | .   3   .   .   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                14   | .   7   .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   3   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   3   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1752 | 42  409 222 353 726 
Spaces Moved               1569 | 37  368 156 161 847 
  Core                     5    | 2   1   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     345  | .   28  156 161 .   
  Wheels                   374  | 35  339 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   845  | .   .   .   .   845 
  Fastest Speed            28   | 50  80  120 120 28  
  Average Speed            67   | 78  83  120 120 40  
  Slowest Speed            250  | 80  250 120 120 117 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            10   | .   .   .   .   10  
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   64  52  19  67  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          101  | .   .   .   87  14  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      101  | .   .   .   87  14  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      2032 | 48   442  173  248  1121 
  Wait                     211  | 1    34   5    33   138  
  Move                     1546 | 36   367  155  160  828  
  Hop                      9    | .    .    .    .    9    
  Pick Up                  40   | 5    13   2    7    13   
  Fast Attach              22   | 3    2    .    1    16   
  Attach                   25   | 3    1    1    7    13   
  Detach                   9    | .    .    .    .    9    
  Swap                     28   | .    1    .    3    24   
  Drop                     35   | .    9    1    3    22   
  Fire                     98   | .    15   9    34   40   
  Melee                    9    | .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 12)
  452 | -10/Materials | Entered Mines
  552 | -10/Mines     | Discovered new exit (range 9)
  658 | -10/Mines     | Discovered new exit (range 15)
  674 | -10/Mines     | Entered Materials
  674 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  956 | -9/Materials  | Discovered new exit (range 15)
 1026 | -9/Materials  | Identified exit to Materials
 1027 | -9/Materials  | Entered another Materials area
 1027 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1505 | -8/Materials  | System corruption reached 10%
 1547 | -8/Materials  | Core integrity fell below 50%
 1553 | -8/Materials  | Core integrity fell below 20%
 1583 | -8/Materials  | Lost 13 parts (1p6n3u3w)
 1695 | -8/Materials  | Repaired Flight Unit
 1753 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Scanning configuration...
  Attaching:
    Backup Plating I x1
    Backup Laser I x1
VQQF 2<5,WP5FF& BTR1LPCVQ MG
Repair station completes Flight Unit repairs.
Acquired Flight Unit.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
System corrupted: Component data lost.
Dropped Backup Laser I.
Acquired Particle Cannon.
Dropped Particle Cannon.
Sneak attack on A-02 Transporter.
A-02 Transporter Lgt. Treads severed.
System corrupted: Energy discharge (-51).
Critical hit (Burn: +37).
Y-45 Defender destroyed.
Surge Thruster destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| #    ?+                               ###?# ##     |
| #= !  #          ####+#############   #T### ##     |
| #     #          #        ##      #         ##   # |
| # """ +          + """    ##      #         ##  *# |
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| # """ # #   !  #?# """    ## """  #         ##   # |
| #    ?# #      #?#        ## """ !#         ##   # |
| #####?# # [    #?#        ##      #         ##   # |
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| ??????# #  """ #?#    "R" ####=#??#         ##   # |
| ??????# #  """ #?#    """ += !!#??#    #### ##   # |
| ??????# ##+#####?########/######??#    #??# ##   # |
| ??????  ## #????????????#g#???????### ##??# ##   # |
| ??????#### #????????????# #?####????# #???# ##     |
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| ?????##### #######?????#   #?????#"""     # #????# |
| ???#             #????##=  ##????#"""     # ###### |
| ?????########### #????# %   #????#""" !   #        |
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| ????????????????????????#a#??????#  """"" +==%!%   |
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| ????????????????????????? ???????# ? """  ##  !##  |
| ????????????????????????? ??????????      ##*/*##  |
| ????????????????????????? ??????????######## = ##  |
| ????????????????????????? ?????????????????#[  ##  |
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| ???????????????????????????????????????????# !!##  |
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| ???????????????????????????????????????????######  |
| ????????????????????????????????????????????????#  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              PotentialChainSuit
  Manual?         0
Play Time         01:02:44
  Cumulative      9.4 hours
  Start           2025.03.23 @ 19:21:15
  End             2025.03.23 @ 20:30:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cd2fc39-ce09-4995-80df-1ba7470554f3