Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:43:16 Player: Some Pennies Result: Destroyed by as-04282 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (199) 199 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 704 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Flight Unit Flight Unit Faulty Experimental Sensor Array Light Armor Plating Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Light Armor Plating Assault Rifle Datajack Mining Laser [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 3 5 5 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 4 | . 3 1 Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 4 | . 3 1 Utility 2 | 1 1 . Device 1 | 1 . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 4 | 1 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power . | . . . Propulsion 2 | . 1 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 71 | . 60 90 Engine 1 | . . 4 Flight 17 | . 11 28 Device 14 | . 14 14 Storage 9 | . 6 14 Energy Gun 11 | . 14 7 Ballistic Gun 16 | . 14 20 Naked Turns . | . . . Heaviest Build 11 | 3 8 11 Greatest Support 8 | 3 8 8 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 5 8 8 Average Capacity 6 | 5 6 8 Most Carried 8 | 4 6 8 Average Carried 4 | 2 4 6 Final Capacity 8 | 5 8 8 Final Carried 8 | 3 5 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 342 | 232 79 31 Remotely . | . . . Salvage Created 448 | 100 300 48 Parts 33 | 9 19 5 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 7 | . 4 3 Guns 7 | . 4 3 Classes Destroyed 6 | 2 3 1 Builder 1 | . 1 . Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Swarmer 3 | . . 3 Grunt 4 | . 4 . Best Kill Streak 4 | 3 4 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 45 | . 16 29 Missed 14 | . 3 11 Damage Taken 562 | . 148 414 Core 259 | . 54 205 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 43 | 9 27 7 Largest 2 | 2 2 2 Hottest 60 | 60 60 60 Shots Fired 84 | 18 53 13 Gun 84 | 18 53 13 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 43 | 9 27 7 Thermal 41 | 9 26 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 3 14 3 Robot Miss Streak 3 | 2 3 3 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 52 | 10 35 7 Core Hits 22 | 4 14 4 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 500 | 92 342 66 Guns 500 | 92 342 66 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 213 | 45 146 22 Thermal 287 | 47 196 44 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 40 | 20 40 28 Average Temperature 12 | 8 13 13 Received Heat Transfer 78 | . 78 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 650 | 100 450 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 186 | 15 186 132 Initial 72 | . 9 72 Average 84 | 6 107 78 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 8 16 Peak Tracking Total 11 | . 3 11 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 9 | . 9 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Mask 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 47 | . . 47 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage 42 | . . 42 Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 463 | 66 252 145 Spaces Moved 629 | 63 358 208 Core 242 | 63 179 . Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 387 | . 179 208 Fastest Speed 37 | 50 37 37 Average Speed 46 | 50 43 52 Slowest Speed 117 | 50 50 117 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 3 1 Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 4 60 53 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 715 | 80 403 232 Wait 14 | . 9 5 Move 619 | 62 351 206 Hop 4 | . 3 1 Pick Up 18 | 6 6 6 Fast Attach 3 | . 2 1 Attach 10 | 3 3 4 Detach 1 | . . 1 Swap . | . . . Drop 3 | . 2 1 Fire 43 | 9 27 7 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 13) 193 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Discovered new exit (range 14) 221 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 320 | -10/Mines | Assembled infested the area 320 | -10/Mines | Discovered new exit (range 15) 426 | -10/Mines | Found a hidden stash of uninstalled traps 449 | -10/Mines | Core integrity fell below 50% 457 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 458 | -10/Mines | Found Prototype Device 459 | -10/Mines | Discovered new exit (range 14) 461 | -10/Mines | Core integrity fell below 20% 464 | -10/Mines | Destroyed by as-04282 with Assembled Heavy Rifle Last Messages --------------- 00406_ Acquired 13 matter. 00407_ Acquired Flight Unit. 00408_ Acquired Lgt. Ion Engine. 00426_ A stash of uninstalled traps is collected here! 00448_ Flight Unit destroyed. 00457_ Dropped Lgt. Ion Engine. 00457_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00458_ Acquired Prototype Device. 00459_ EXIT=FOUND 00460_ as-71940 destroyed. 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