Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:43:16

Player: Some Pennies

Result: Destroyed by as-04282 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (199)      199
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 704

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -10/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                      Flight Unit
                      Flight Unit
>                     --- UTILITY (2) ------
                Small Storage Unit
                      Seismic Detector
>                     --- WEAPON (2) -------
                Light Assault Rifle
                Light Assault Rifle
>                     --- INVENTORY (8) ----
                Light Ion Engine
                      Flight Unit
                      Flight Unit
  Faulty Experimental Sensor Array
                Light Armor Plating
                      Assault Rifle
                      Datajack
                      Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
  Light Armor Plating
        Assault Rifle
        Datajack
        Mining Laser
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 3   5   5   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   3   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   3   1   
  Utility                  2    | 1   1   .   
    Device                 1    | 1   .   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     71   | .   60  90  
  Engine                   1    | .   .   4   
  Flight                   17   | .   11  28  
  Device                   14   | .   14  14  
  Storage                  9    | .   6   14  
  Energy Gun               11   | .   14  7   
  Ballistic Gun            16   | .   14  20  
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 3   8   11  
  Greatest Support         8    | 3   8   8   
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   8   
  Average Capacity         6    | 5   6   8   
  Most Carried             8    | 4   6   8   
  Average Carried          4    | 2   4   6   
  Final Capacity           8    | 5   8   8   
  Final Carried            8    | 3   5   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           342  | 232 79  31  
  Remotely                 .    | .   .   .   
Salvage Created            448  | 100 300 48  
  Parts                    33   | 9   19  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   4   3   
  Guns                     7    | .   4   3   
Classes Destroyed          6    | 2   3   1   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           4    | 3   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        45   | .   16  29  
  Missed                   14   | .   3   11  
Damage Taken               562  | .   148 414 
  Core                     259  | .   54  205 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              43   | 9   27  7   
  Largest                  2    | 2   2   2   
  Hottest                  60   | 60  60  60  
Shots Fired                84   | 18  53  13  
  Gun                      84   | 18  53  13  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  43   | 9   27  7   
  Thermal                  41   | 9   26  6   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | 3   14  3   
  Robot Miss Streak        3    | 2   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           52   | 10  35  7   
  Core Hits                22   | 4   14  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           500  | 92  342 66  
  Guns                     500  | 92  342 66  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  213  | 45  146 22  
  Thermal                  287  | 47  196 44  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | 20  40  28  
  Average Temperature      12   | 8   13  13  
  Received Heat Transfer   78   | .   78  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         650  | 100 450 100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             186  | 15  186 132 
  Initial                  72   | .   9   72  
  Average                  84   | 6   107 78  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   8   16  
  Peak Tracking Total      11   | .   3   11  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               9    | .   9   .   
  Failed                   8    | .   8   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      47   | .   .   47  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             42   | .   .   42  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               463  | 66  252 145 
Spaces Moved               629  | 63  358 208 
  Core                     242  | 63  179 .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   387  | .   179 208 
  Fastest Speed            37   | 50  37  37  
  Average Speed            46   | 50  43  52  
  Slowest Speed            117  | 50  50  117 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            4    | .   3   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 4   60  53  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      715  | 80  403 232 
  Wait                     14   | .   9   5   
  Move                     619  | 62  351 206 
  Hop                      4    | .   3   1   
  Pick Up                  18   | 6   6   6   
  Fast Attach              3    | .   2   1   
  Attach                   10   | 3   3   4   
  Detach                   1    | .   .   1   
  Swap                     .    | .   .   .   
  Drop                     3    | .   2   1   
  Fire                     43   | 9   27  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 13)
  193 | -10/Materials | Discovered new exit (range 8)
  218 | -10/Materials | Discovered new exit (range 14)
  221 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Entered Mines
  320 | -10/Mines     | Assembled infested the area
  320 | -10/Mines     | Discovered new exit (range 15)
  426 | -10/Mines     | Found a hidden stash of uninstalled traps
  449 | -10/Mines     | Core integrity fell below 50%
  457 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  458 | -10/Mines     | Found Prototype Device
  459 | -10/Mines     | Discovered new exit (range 14)
  461 | -10/Mines     | Core integrity fell below 20%
  464 | -10/Mines     | Destroyed by as-04282 with Assembled Heavy Rifle

 Last Messages 
---------------
00406_ Acquired 13 matter.
00407_ Acquired Flight Unit.
00408_ Acquired Lgt. Ion Engine.
00426_ A stash of uninstalled traps is collected
  here!
00448_ Flight Unit destroyed.
00457_ Dropped Lgt. Ion Engine.
00457_ A damaged part is partially visible under
  some rubble. There's a note attached:
  "Everyone keeps telling us we should avoid
  high-traffic areas because that's where
  patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those
  areas until they're on top of us... With this
  we can! Deliver it to Megawrench for repairs
  then we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
00458_ Acquired Prototype Device.
00459_ EXIT=FOUND
00460_ as-71940 destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreSwordChip
  Manual?         0
Play Time         00:11:32
  Cumulative      100.5 hours
  Start           2024.05.28 @ 13:31:55
  End             2024.05.28 @ 13:43:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           84
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          57
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 822c139a-48a3-465c-bad6-6f3331308c3f