Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 21:38:35 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2656) 2656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 5627 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 80 Friendly Fire -76 Cogmind --------- Core Integrity 414/700 Matter 221/300 Energy 65/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Signal Interpreter Core Analyzer Energy Filter Kinecellerator Power Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Rocket Launcher Missile Launcher > --- INVENTORY -------- Improved Heat Sink Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Proton Missile Launcher Rocket Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . 1 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 60 | 7 4 13 14 14 8 Power 9 | 1 . 2 1 3 2 Engine 5 | 1 . 2 1 1 . Core 3 | . . . . 2 1 Reactor 1 | . . . . . 1 Propulsion 10 | 2 . 4 3 1 . Treads . | . . . . . . Leg 10 | 2 . 4 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 3 2 5 5 . Device 5 | . . . 2 3 . Storage 1 | . 1 . . . . Processor 4 | 1 . . 2 1 . Hackware 1 | . . . 1 . . Protection 6 | 1 2 2 . 1 . Artifact . | . . . . . . Weapon 24 | 2 1 5 5 5 6 Energy Gun 5 | 1 . 1 2 1 . Energy Cannon 3 | . . . 1 2 . Ballistic Gun 7 | 1 . 2 2 . 2 Ballistic Cannon 2 | . 1 1 . . . Launcher 7 | . . 1 . 2 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 1 . 1 11 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . . . 1 3 Weapon 8 | . 1 1 . . 6 Highest Loss Streak 10 | . 1 1 . 1 10 Average Slot Usage (%) 98 | . 97 99 99 99 92 Engine 7 | . 12 10 8 2 . Core 4 | . . . . 11 11 Leg 18 | . 25 20 16 14 13 Device 5 | . . . 5 11 19 Storage 8 | . 11 10 8 7 6 Processor 14 | . 12 10 18 16 11 Protection 15 | . 12 19 16 13 7 Energy Gun 4 | . 7 4 4 4 . Energy Cannon 2 | . . . . 5 4 Ballistic Gun 9 | . 12 13 16 4 . Ballistic Cannon 3 | . 2 10 3 . . Launcher 3 | . . 2 . 6 14 Naked Turns 1 | . . . . . 1 Heaviest Build 61 | 10 26 32 39 53 61 Greatest Support 35 | 20 20 30 30 35 35 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 9 Most Carried 10 | 3 6 10 10 10 10 Average Carried 7 | 1 3 8 8 9 8 Final Capacity 10 | 4 10 10 10 10 4 Final Carried 10 | 2 6 10 10 9 . Class Distribution -------------------- 50% | Hacker-Gunner 23% | Hacker-Mutant 16% | Hacker-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2327 | 225 120 373 615 570 424 Remotely . | . . . . . . Salvage Created 3471 | . 145 727 890 755 954 Parts 156 | . 10 54 50 41 1 Haulers Intercepted 3 | . . 1 1 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 63 | . 6 20 16 17 4 Guns 24 | . 5 6 12 1 . Cannons 18 | . 1 7 4 6 . AOE 21 | . . 7 . 10 4 Classes Destroyed 14 | . 3 5 3 2 1 Worker 6 | . . 2 2 2 . Builder 5 | . . 2 2 1 . Tunneler 1 | . . . 1 . . Hauler 3 | . . 1 1 1 . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 8 | . 1 3 3 1 . Swarmer 16 | . 4 6 2 4 . Grunt 27 | . 2 9 7 9 . Brawler 1 | . . . 1 . . Sentry 13 | . . 5 5 3 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Compactor 4 | . . . . . 4 Best Kill Streak 7 | . 2 7 7 4 2 Combat Bots Only 6 | . 2 6 3 3 2 Max Kills in Single Turn 3 | . 1 3 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2200 | . 375 360 453 475 537 Core 482 | . 70 64 62 57 229 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 84 88 . . Volleys Fired 185 | 2 48 35 51 35 14 Largest 3 | 1 2 3 3 3 3 Hottest 162 | 20 60 118 107 162 138 Shots Fired 464 | 2 68 104 153 102 35 Gun 284 | 2 63 51 125 42 1 Cannon 102 | . 5 35 28 30 4 Launcher 78 | . . 18 . 30 30 Special . | . . . . . . Kinetic 267 | 2 53 58 130 23 1 Thermal 85 | . 15 28 23 19 . Explosive 73 | . . 18 . 30 25 Electromagnetic 39 | . . . . 30 9 Robot Hit Streak 26 | 1 26 22 21 25 16 Robot Miss Streak 2 | . 1 2 2 1 1 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 361 | 1 59 77 116 81 27 Core Hits 175 | 1 13 46 51 51 13 Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9425 | 10 497 1866 2004 2472 2576 Guns 3102 | 10 402 499 1630 561 . Cannons 1474 | . 85 397 374 610 8 Explosions 4828 | . . 967 . 1293 2568 Melee . | . . . . . . Ramming 21 | . 10 3 . 8 . Kinetic 2915 | 10 345 573 1687 300 . Thermal 1043 | . 142 323 317 261 . Explosive 4810 | . . 967 . 1293 2550 Electromagnetic 636 | . . . . 610 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 . . 2 9 Average Corruption 2 | . 1 . . 1 6 Corruption Purged . | . . . . . . Effects 16 | . 2 . . 2 12 Message Errors 3 | . 2 . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 7 | . . . . 2 5 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 91 | . 4 22 2 40 23 Projectiles 18 | . 4 . 2 12 . Explosions 73 | . . 22 . 28 23 Melee . | . . . . . . Knockbacks 12 | . 2 5 5 . . Impact . | . . . . . . Kinetic 12 | . 2 5 5 . . Secondary . | . . . . . . Self-Inflicted Damage 462 | . 1 99 . 96 266 Shots 25 | . . 5 . 7 13 Rammed 1 | . 1 . . . . Targets Rammed 4 | . 2 1 . 1 . Kicked 3 | . 1 1 . 1 . Crushed . | . . . . . . Highest Temperature 426 | 6 40 426 54 123 149 Average Temperature 60 | 4 15 110 18 39 60 Received Heat Transfer 714 | . 201 120 216 177 . Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 1 2 . Heat Transferred 2656 | . 325 962 814 555 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 482 | . 107 482 353 416 92 Initial 89 | . . . 3 89 27 Average 132 | . 40 173 177 158 52 Maximum Alert Level 2 | . . 2 1 2 . Low Security (%) 71 | 100 100 45 52 78 100 Level 1 26 | . . 51 47 17 . Level 2 1 | . . 2 . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 . 5 . Investigation 2 | . . . . 2 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 12 28 22 20 6 Peak Tracking Total 5 | . 3 4 5 3 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 5 | . 2 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 12 | . . 2 . 10 . Max in Single Turn 3 | . . 1 . 3 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 4 | . . . . 4 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . . . . 10 . Successful 8 | . . . . 8 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . . 3 . Record 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 42 | . . . . 42 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 21 | . . . . 21 . Total Damage 317 | . . . . 317 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3992 | 87 801 988 671 1241 204 Spaces Moved 2159 | 58 458 552 331 665 95 Core 7 | 6 . . . . 1 Treads . | . . . . . . Legs 2152 | 52 458 552 331 665 94 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 50 Average Speed 148 | 112 148 147 141 154 153 Slowest Speed 155 | 120 150 150 150 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 72 64 38 26 49 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 418 | . . 124 . 179 115 Melee . | . . . . . . Projectile . | . . . . . . AOE 418 | . . 124 . 179 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2594 | 79 519 651 427 800 118 Wait 75 | . . 14 . 61 . Move 2155 | 57 457 551 330 665 95 Hop . | . . . . . . Pick Up 72 | 11 7 22 17 14 1 Fast Attach . | . . . . . . Attach 31 | 7 2 3 5 8 6 Detach 1 | . . . 1 . . Swap 29 | . 2 10 9 6 2 Drop 42 | 2 1 15 14 10 . Fire 185 | 2 48 35 51 35 14 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 2 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac x3) -7/Waste History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 617 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Discovered exit to Materials (range 13) 883 | -10/Materials | Discovered exit to Materials (range 4) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -9/Materials | Build established: Hacker-Gunner 1283 | -9/Materials | Identified exit to Materials 1283 | -9/Materials | Discovered exit to Materials (range 13) 1813 | -9/Materials | Discovered exit to Materials (range 5) 1877 | -9/Materials | Entered another Materials area 1877 | -8/Materials | Evolved 2 slots: Utility x2 1996 | -8/Materials | Identified exit to Storage 1996 | -8/Materials | Discovered exit to Storage (range 12) 2283 | -8/Materials | Discovered exit to Storage (range 16) 2462 | -8/Materials | Build established: Scavenger-Gunner 2473 | -8/Materials | Identified exit to Factory 2473 | -8/Materials | Discovered exit to Factory (range 4) 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2604 | -7/Factory | Repaired Imp. Ion Engine 2733 | -7/Factory | Identified exit to Factory 2733 | -7/Factory | Discovered exit to Factory (range 9) 2807 | -7/Factory | Build established: Hacker-Gunner 2826 | -7/Factory | Repaired Propulsion Shielding 3025 | -7/Factory | Discovered exit to Factory (range 16) 3362 | -7/Factory | Build established: Hacker-Tank 3481 | -7/Factory | Allied Derelicts emerged from ambush trap array 3697 | -7/Factory | Discovered exit to Factory (range 12) 3789 | -7/Factory | Sucked down chute 3789 | -7/Factory | Entered Waste 3804 | -7/Waste | EMP discharged 3844 | -7/Waste | Spotted C-40 Crusher 3872 | -7/Waste | Destroyed C-40 Crusher 3904 | -7/Waste | EMP discharged 3916 | -7/Waste | Spotted C-40 Crusher 3921 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3923 | -7/Waste | Destroyed C-40 Crusher 3949 | -7/Waste | Spotted C-40 Crusher 3954 | -7/Waste | Spotted C-40 Crusher 3956 | -7/Waste | Spotted C-40 Crusher 3957 | -7/Waste | Spotted C-40 Crusher 3966 | -7/Waste | Destroyed C-40 Crusher 3975 | -7/Waste | Destroyed C-40 Crusher 3983 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3984 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3986 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3987 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3989 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3990 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3992 | -7/Waste | Crushed by Compactor (1 part destroyed) 3993 | -7/Waste | Self-destructed Last Messages --------------- 03984_ Imp. Titanium Leg crushed. 03985_ The unstable cave ceiling collapses. 03986_ Energy Filter crushed. 03986_ Lrg. Storage Unit crushed. 03987_ Kinecellerator crushed. 03987_ Rocket Launcher crushed. 03987_ Mic. Nuclear Core crushed. 03989_ The unstable cave ceiling collapses. 03989_ Lrg. Storage Unit crushed. 03989_ Ion Cannon crushed. 03989_ Rocket Launcher crushed. 03989_ Hvy. Assault Rifle crushed. 03989_ Lgt. Nuclear Core crushed. 03990_ Mic. Nuclear Core crushed. 03990_ Imp. Signal Interpreter crushed. 03990_ Power Shielding crushed. 03992_ Lgt. Nuclear Core crushed. 03992_ Hvy. Assault Rifle crushed. 03992_ Gauss Rifle crushed. 03993_ Power Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######??????######?????????????????????? | | ??????????# #??????# #????????? ???????????? | | ??????????# #??????# #???????? ???????????? | | ??????????# #??????# ######## ??????????? | | ??????????# #??????# # ## ??????????? | | ????????### #??????# ## ??????????? | | ????????# #?????## ?????????? | | ????????# #?????# ?????????? | | ????????# #?????# CC ????????? | | ????????# #????## CCCC ????????? | | ????????### #????# =]CC #### #?????????? | | ########??# #????# [@] #?????????? | | #??# #????# # # #?????????? | | #### ####### # ## #?????????? | | ## ## # ##???????#?????????? | | # #??????????????????? | | # #??????????????????? | | ####??????????????????? | | #?????????????????????? | | ## ## #?????????????????????? | | ### ##### #?????????????????????? | | #?## ###### #?????????????????????? | | ########??# #???# ###???????????????????? | | ????????### ##### #???????????????????? | | ????????# % # #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????### ##### # ###???????????????????? | | ??????????# #???#### #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Core Analysis 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipTerrainShockpuncher Manual? 0 Play Time 00:45:34 Cumulative 24.0 hours Start 2021.02.26 @ 20:55:16 End 2021.02.26 @ 21:38:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 0 Adventurer 0 Explorer 30 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e620297-cfc3-4ff3-9f06-b14fc4ad8fb8