Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 21:46:40 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (1603) 1603 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1709) 1709 TOTAL SCORE: 8137 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 801 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Terrain Scan Processor Improved Target Analyzer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Weight Redist. System Recoil Nullifier Hacking Drone Bay (1/1) Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Target Analyzer Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Mass Driver > --- INVENTORY -------- Light Fission Core Armored Treads Improved Medium Treads Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Recoil Nullifier Particle Charger Layered Light Armor Plating Improved System Shield Improved Datajack Makeshift Sword Blade Trap Blade Trap [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Array Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . . . 4 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 63 | 7 1 3 12 5 6 1 11 5 4 . 8 Power 5 | 1 . . 1 . 1 . 1 . . . 1 Engine 4 | 1 . . 1 . 1 . 1 . . . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 1 5 2 . . 1 1 . . 2 Treads 4 | . . . 2 . . . . . . . 2 Leg . | . . . . . . . . . . . . Wheel 10 | 2 . 1 3 2 . . 1 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 2 1 . 2 1 2 1 6 2 1 . 4 Device 9 | 1 . . 1 . . . 5 1 . . 1 Storage 3 | 1 1 . . . 1 . . . . . . Processor 5 | . . . . . . 1 1 1 1 . 1 Hackware 2 | . . . 1 . . . . . . . 1 Protection 3 | . . . . 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 . 2 4 2 3 . 3 2 3 . 1 Energy Gun 8 | 2 . 1 2 . . . 1 2 . . . Energy Cannon 4 | . . . . . . . 2 . 2 . . Ballistic Gun 2 | . . 1 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . 1 2 1 . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . Parts Lost 33 | . . 2 8 1 . . 9 1 . . 12 Power 5 | . . . 1 1 . . 1 . . . 2 Propulsion 12 | . . 1 4 . . . 3 . . . 4 Utility 8 | . . . 1 . . . 4 . . . 3 Weapon 8 | . . 1 2 . . . 1 1 . . 3 Highest Loss Streak 11 | . . 1 6 1 . . 6 1 . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 81 80 89 100 62 83 86 86 65 Engine 7 | . 14 14 11 8 1 11 5 6 6 6 . Treads 5 | . . . 3 21 11 11 1 . . . 1 Wheel 18 | . 28 28 21 1 22 22 9 13 13 13 9 Device 8 | . 14 14 7 . . . 10 18 20 20 12 Storage 10 | . 14 14 11 11 11 11 6 6 6 6 4 Processor 5 | . . . . . . 11 7 18 20 20 18 Hackware 4 | . . . 9 11 11 . . . . . 1 Protection 4 | . . . . 7 11 11 1 . . . 1 Energy Gun 6 | . 28 15 12 . . . . 9 6 . . Energy Cannon 2 | . . . . . . . 6 7 11 13 8 Ballistic Gun 2 | . . 12 2 . . . . . . . . Impact Weapon 6 | . . . 3 20 17 11 1 . . . . Slashing Weapon 2 | . . . . . 4 11 6 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 13 28 28 32 34 37 37 59 54 61 61 61 Greatest Support 56 | 20 20 20 43 43 20 20 38 56 56 56 56 Greatest Overweight (x) 5 | 2 1 2 2 1 1 1 5 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 8 15 15 15 15 13 15 15 15 15 15 Average Carried 12 | 3 7 10 14 13 13 9 13 14 14 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 14 13 14 10 15 14 15 15 5 Class Distribution -------------------- 63% | Mutant 14% | Derelict-Mutant 8% | Scavenger-Mutant 6% | Commander-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 855 | 270 10 59 105 40 80 10 60 50 38 . 133 Remotely . | . . . . . . . . . . . . Salvage Created 2152 | 170 85 223 407 147 . . 664 154 . . 302 Parts 112 | 15 9 19 24 5 . . 17 9 . . 14 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 9 . 7 2 . 17 Prevented 2 | . . . . . . 1 . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 42 | . . 10 12 3 . . 7 3 . . 7 Melee 5 | . . . 2 . . . . . . . 3 Guns 14 | . . 10 3 . . . 1 . . . . Cannons 12 | . . . . . . . 5 3 . . 4 AOE 6 | . . . 6 . . . . . . . . Classes Destroyed 14 | 2 2 2 2 . . . 4 . . . 2 Worker 1 | . . 1 . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 6 | 3 . 1 . 2 . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 4 | 1 . . 1 . . . 2 . . . . Operator 2 | . . . 2 . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . Swarmer 20 | . . 10 8 . . . . . . . 2 Grunt 10 | . . . 4 3 . . 2 . . . 1 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . 3 Sentry 1 | . . . . . . . 1 . . . . Hunter 5 | . . . . . . . 3 2 . . . Programmer 2 | . . . . . . . 1 1 . . . Best Kill Streak 5 | 4 2 3 4 1 . . 3 1 . . 5 Combat Bots Only 5 | . . 3 4 1 . . 2 1 . . 5 Max Kills in Single Turn 4 | 1 1 1 4 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . . . Melee 1 | . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 5442 | . 47 310 684 338 . 72 1391 220 . . 2380 Core 1307 | . 13 90 202 130 . 15 203 34 . . 620 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . . . . . . Core Remaining (%) 57 | 100 . 58 . . . 13 . . . . . Volleys Fired 135 | 11 5 36 29 . . . 30 9 . . 15 Largest 3 | 2 2 2 2 . . . 2 3 . . 3 Hottest 237 | 80 80 80 100 . . . 180 185 . . 237 Shots Fired 253 | 22 10 66 53 . . . 50 20 . . 32 Gun 166 | 22 10 66 53 . . . 5 10 . . . Cannon 87 | . . . . . . . 45 10 . . 32 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 62 | . . 34 13 . . . . . . . 15 Thermal 154 | 22 10 32 13 . . . 50 10 . . 17 Explosive . | . . . . . . . . . . . . Electromagnetic 37 | . . . 27 . . . . 10 . . . Robot Hit Streak 10 | 3 7 4 6 . . . 10 3 . . 4 Robot Miss Streak 6 | 2 2 6 2 . . . 3 6 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 162 | 12 7 26 38 16 . . 35 8 . . 20 Core Hits 75 | 5 5 15 16 1 . . 16 5 . . 12 Critical Kills 3 | . . . . 1 . . 2 . . . . Critical Parts Destroyed 8 | . . . 1 7 . . . . . . . Critical Strikes 13 | . . . 1 8 . . 2 1 . . 1 Meltdown 2 | . . . . . . . 2 . . . . Corrupt 1 | . . . . . . . . 1 . . . Smash 9 | . . . 1 8 . . . . . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 43 | . . . 11 24 . . . . . . 8 Impact 35 | . . . 11 24 . . . . . . . Slashing 8 | . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . . . . . Damage Inflicted 4390 | 129 76 268 937 636 . . 1149 206 . . 989 Guns 1026 | 129 76 253 446 . . . 57 65 . . . Cannons 2037 | . . . . . . . 1092 141 . . 804 Explosions 254 | . . . 254 . . . . . . . . Melee 1058 | . . . 237 636 . . . . . . 185 Ramming 15 | . . 15 . . . . . . . . . Kinetic 561 | . . 99 55 . . . . . . . 407 Thermal 2399 | 129 76 154 353 . . . 1149 141 . . 397 Explosive . | . . . . . . . . . . . . Electromagnetic 357 | . . . 292 . . . . 65 . . . Impact 873 | . . . 237 636 . . . . . . . Slashing 185 | . . . . . . . . . . . 185 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . 2 5 . 1 Message Errors 2 | . . . . . . . . . 2 . . Matter Fused 1 | . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . 1 1 . 1 Parts Fused 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 451 | . . . 149 278 . . 8 . . . 16 Projectiles 24 | . . . . . . . 8 . . . 16 Explosions 22 | . . . 22 . . . . . . . . Melee 405 | . . . 127 278 . . . . . . . Knockbacks 4 | . . . 1 1 . . . . . . 2 Impact 2 | . . . 1 1 . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 41 | . . 7 34 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 390 | 164 36 40 98 . . . 342 102 . . 390 Average Temperature 86 | 84 18 19 27 . . . 126 39 . . 215 Received Heat Transfer 876 | . 15 . 216 84 . . 75 . . . 486 Effects 3 | . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 10 | . . . 4 6 . . . . . . . Impact Corruptions 16 | . . . 5 11 . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 12 | . . . . . . . 11 1 . . . Heat Transferred 3975 | 300 175 350 525 . . . 1825 200 . . 600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 412 | 20 84 252 412 235 . . 317 . . . . Initial 115 | . 13 32 19 115 . . 61 . . . . Average 152 | 9 38 88 276 140 . . 136 . . . . Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . . Low Security (%) 66 | 100 100 92 12 90 . . 73 . . . . Level 1 28 | . . 7 70 9 . . 26 . . . . Level 2 4 | . . . 16 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . 4 . . . 3 . . . 1 Investigation 3 | . . . 2 . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . 2 . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 6 15 29 7 . 6 13 3 . . 21 Peak Tracking Total 12 | . 3 3 5 3 . 3 3 1 . . 12 Tactical Retreats 9 | . . 2 1 4 . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . . . . . . 2 . . . 2 Triggered 2 | . . . . . . . . . . . 2 Most Traps Carried 5 | . . 5 5 4 4 4 4 2 2 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 8 | . . . 7 . . . 1 . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 15 | . 1 . 9 1 . . 2 . . 2 . Terminals 9 | . 1 . 6 1 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 60 | . 5 . 27 5 . . 4 . . 19 . Successful 43 | . 2 . 16 3 . . 3 . . 19 . Failed 17 | . 3 . 11 2 . . 1 . . . . Catastrophic 2 | . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 5 . 17 5 1 . 15 . . . . Terminals 28 | . 5 . 17 5 . . 1 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . . . 5 2 . . 1 . . 19 . Part Schematic 13 | . . . 1 1 . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . Open DSF 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 5 1 . . . . . . . Terminals 8 | . 2 . 5 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 7 | . 1 . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 . 8 . . . 1 . . . . Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 1 1 . . 14 . . 11 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 108 | . . . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 19 | . 1 5 . . 4 . 8 . . . 1 Largest Group 8 | . 1 6 6 . 4 4 8 . . . 1 Highest-Rated Group 347 | . 10 95 95 . 147 147 347 . . . 96 Highest-Rated Ally 96 | . 10 31 31 . 38 38 85 . . . 96 Zionite Dispatches 2 | . . . . . . . 2 . . . . Heavy 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . 1 . . . . Total Orders 4 | . . 2 2 . . . . . . . . STAY 2 | . . 1 1 . . . . . . . . FOLLOW 2 | . . 1 1 . . . . . . . . Ally Attacks 151 | . . 5 69 . . 13 47 . . . 17 Total Damage 3457 | . . 62 613 . . 229 1715 . . . 838 Kills 33 | . . 2 11 . . 6 11 . . . 3 Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 1 2 . 2 1 . 1 Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Zionite Intel Received 2 | . . . . . . . 2 . . . . Component Schematics 1 | . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6071 | 109 175 988 922 500 1175 503 668 414 348 94 175 Spaces Moved 4771 | 58 159 836 557 261 1117 398 472 378 330 82 123 Core 87 | 23 . . . . . . . . . . 64 Treads 341 | . . . 110 231 . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4343 | 35 159 836 447 30 1117 398 472 378 330 82 59 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 95 95 95 95 100 100 115 50 Average Speed 102 | 89 94 95 114 152 95 95 111 100 102 115 81 Slowest Speed 240 | 150 95 110 240 160 95 95 155 115 115 115 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 41 98 60 52 90 56 18 65 47 70 29 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . . 1 1 4 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . 1 1 1 . 4 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 23 | . . . 4 . . . 4 5 . . 10 Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . . . 4 5 . . 10 AOE 4 | . . . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5621 | 93 173 969 770 319 1230 524 564 397 338 81 163 Wait 487 | 5 5 84 138 26 98 121 10 . . . . Move 4760 | 57 158 835 556 260 1116 397 471 377 329 81 123 Hop . | . . . . . . . . . . . . Pick Up 81 | 13 3 9 15 5 6 1 19 5 4 . 1 Fast Attach . | . . . . . . . . . . . . Attach 43 | 7 . 2 8 4 2 . 10 4 . . 6 Detach 1 | . . . 1 . . . . . . . . Swap 20 | . 1 1 4 1 4 1 1 1 4 . 2 Drop 29 | . 1 . 8 2 4 4 5 1 1 . 3 Fire 135 | 11 5 36 29 . . . 30 9 . . 15 Melee 40 | . . . 11 21 . . . . . . 8 Ram 2 | . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . Rewire 3 | . . . . . . . . . . . 3 Trap 4 | . . . . . . . 2 . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 110 | -11/Junkyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 11) 275 | -10/Materials | Discovered new exit (range 9) 285 | -10/Materials | Entered Mines 285 | -10/Mines | Accompanied by 1 ally 310 | -10/Mines | Build established: Mutant 360 | -10/Mines | Learned location of 2 exits from Materials 421 | -10/Mines | Learned location of Storage (-9) 529 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 531 | -10/Mines | Found Prototype Device 827 | -10/Mines | Discovered new exit (range 13) 887 | -10/Mines | Discovered new exit (range 9) 945 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1098 | -10/Mines | Found a hidden stash of uninstalled traps 1238 | -10/Mines | Build established: Commander-Mutant 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Accompanied by 6 allies 1273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -9/Materials | Identified exit to Materials 1274 | -9/Materials | Identified exit to Storage 1278 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1278 | -9/Materials | Identified Exp. Sensor Array 1538 | -9/Materials | Discovered exit to Materials (range 13) 1704 | -9/Materials | Repaired Exp. Sensor Array 1722 | -9/Materials | Build established: Scavenger-Mutant 1942 | -9/Materials | Lost 6 parts (3n1u2w) 2091 | -9/Materials | Discovered new exit (range 8) 2174 | -9/Materials | Build established: Mutant 2195 | -9/Materials | Entered Mines 2196 | -9/Mines | Core integrity fell below 50% 2222 | -9/Mines | Met a Derelict bent on vengeance 2525 | -9/Mines | Learned Materials security intel 2559 | -9/Mines | Core integrity fell below 20% 2632 | -9/Mines | Discovered exit to Materials (range 10) 2675 | -9/Mines | Learned 2 Materials zone layouts 2687 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2695 | -9/Mines | Entered Zion 2728 | -7/Zion | Discovered new exit (range 15) 2784 | -7/Zion | Received a visual enhancement algorithm 2816 | -7/Zion | Given the Hacking Drone Bay 2818 | -7/Zion | Found Prototype Device 3263 | -7/Zion | Found Prototype Launcher 3264 | -7/Zion | Identified Rocket Array 3377 | -7/Zion | Learned Factory emergency access door positions 3580 | -7/Zion | Imprinted 3582 | -7/Zion | Declared Zion's savior 3870 | -7/Zion | Entered Proximity Caves 3870 | -6/Proximity Caves | Accompanied by 4 allies 3989 | -6/Proximity Caves | Build established: Derelict-Mutant 4002 | -6/Proximity Caves | Learned Factory interactive machine intel 4040 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4236 | -6/Proximity Caves | Discovered new exit (range 7) 4373 | -6/Proximity Caves | Entered Factory 4373 | -6/Factory | Accompanied by 4 allies 4373 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4374 | -6/Factory | Identified Hacking Drone Bay 4375 | -6/Factory | Loaded intel: 54 interactive machine locations 4514 | -6/Factory | Identified exit to DSF 4532 | -6/Factory | Fabricated Arm. Wheel? 4633 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4634 | -6/Factory | Zion Heavy squad teleported in 4645 | -6/Factory | Lost 6 parts (1p2n2u1w) 4698 | -6/Factory | Discovered new exit (range 20) 4822 | -6/Factory | Allied Derelicts emerged from ambush trap array 4823 | -6/Factory | Zion Fire squad teleported in 4901 | -6/Factory | Build established: Mutant 4987 | -6/Factory | Discovered new exit (range 13) 4988 | -6/Factory | Retrieved Zion intel report: Component Schematics 5039 | -6/Factory | Discovered new exit (range 15) 5041 | -6/Factory | Entered Lower Caves 5073 | -6/Lower Caves | Learned Factory emergency access door positions 5276 | -6/Lower Caves | Learned Factory stockpile data 5310 | -6/Lower Caves | Discovered new exit (range 11) 5455 | -6/Lower Caves | Entered another Lower Caves area 5477 | -6/Lower Caves | Build established: Scavenger-Gunner 5598 | -6/Lower Caves | Learned Factory garrison access intel 5679 | -6/Lower Caves | Discovered new exit (range 13) 5803 | -6/Lower Caves | Entered Data Miner 5803 | -6/Data Miner | Discovered new exit (range 6) 5825 | -6/Data Miner | Met Data Miner 5835 | -6/Data Miner | Build established: Mutant 5868 | -6/Data Miner | Received God Mode back door access code from Data Miner 5897 | -6/Data Miner | Entered Proximity Caves 5899 | -5/Proximity Caves | Spotted B-75 Beast 5923 | -5/Proximity Caves | Escorted by Enhanced Grunt 5974 | -5/Proximity Caves | Spotter reported a threat 6000 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6015 | -5/Proximity Caves | Spotter reported a threat 6033 | -5/Proximity Caves | Core integrity fell below 50% 6043 | -5/Proximity Caves | Core integrity fell below 20% 6063 | -5/Proximity Caves | Lost 11 parts (1p4n3u3w) 6072 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06028_ L-41 Fighter destroyed. 06029_ Imp. Medium Treads destroyed. 06031_ Hvy. Laser fries itself beyond repair. 06032_ Arm. Treads destroyed. 06032_ Mak. Sword destroyed. 06032_ Penetrated by Slug. 06032_ Slug penetrates Wall. 06036_ Carbon-fiber Leg fries itself beyond repair. 06036_ Dropped Lrg. Storage Unit. 06037_ Acquired 57 matter. 06038_ Microactuators fries itself beyond repair. 06038_ Acquired 49 matter. 06038_ Penetrated by Slug. 06038_ Slug penetrates Wall. 06039_ Axe fries itself beyond repair. 06039_ Acquired 8 matter. 06041_ Carbon-fiber Leg fries itself beyond repair. 06042_ Imp. Deuterium Engine fries itself beyond repair. 06042_ Critical hit (Burn: +37). 06047_ Attempting to rewire G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????###???????????????????????????????? | | ???######??????# ##??????????????????????????????? | | #### #??????# #?###??????????????????????????? | | # ## ######## ?## #??????????????????????????? | | # ### ? ### ########???????????????????? | | #?# #??# ## ## ###?????????????????? | | #?# #?## ## ##????????????????? | | #??# ### ## @ #????????????????? | | ##### ##????????????????? | | ### g #?????????????????? | | #?## ## g ##?????????????????? | | ####### #??#### #??????????????????? | | #????# ##????# #??????????????????? | | #??# ##????# g #??????????????????? | | #?# ##????# ## ## ##??????????????????? | | #????# ##### # #???????????????????? | | ### #????# ## #???### #???????????????????? | | #?# ##????# ?###?????? #??????????????????? | | # #?###??????# ??????????# #??????????????????? | | ?###??????????##???????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 20 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: EM 25 Evasion (%) 50 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Hcp. Storage Unit | -9/Mines | Hacked Power Amplifier | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Adv. Visual Processing Unit | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordThrusterRay Manual? 0 Play Time 00:50:44 Cumulative 325.2 hours Start 2023.03.13 @ 20:55:32 End 2023.03.13 @ 21:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 369 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 953d6421-25cf-42da-9371-12bf37b6b9d5