Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 09:31:57 Player: canerib Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (1932) 1932 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8392 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 1089/1150 Matter 9/300 Energy 81/100 System Corruption 12% Temperature Cool (0) Movement Hovering (146) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads Improved Antigrav System Improved Linear Gravjet > --- UTILITY (7) ------ Power Amplifier Improved Cooling System Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (5) ---- Advanced Medium Treads Advanced Cooling System Advanced Transmission Jammer Drone Bay (0/2) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Improved Cooling System Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter Drone Bay > --- WEAPON ----------- Shock Rifle Gauss Cannon > --- INVENTORY -------- Improved Linear Gravjet Advanced Cooling System [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 6 | . . 2 1 1 . . . . . . . 1 1 Utility 5 | . . . 1 1 . . 1 . . . . 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 115 | 7 17 19 6 9 15 1 8 . 1 . 7 11 14 Power 13 | 1 3 2 . . 4 . 2 . . . 1 . . Engine 10 | 1 3 2 . . 3 . 1 . . . . . . Core 3 | . . . . . 1 . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 45 | 2 4 8 1 4 8 . 1 . . . 4 5 8 Treads 5 | . . . . . . . . . . . . . 5 Leg 23 | 2 4 8 1 4 . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 4 . 3 Flight 10 | . . . . . 8 . 1 . . . . 1 . Utility 32 | 2 7 2 2 3 . 1 4 . 1 . 1 5 4 Device 18 | 1 2 . 2 1 . 1 2 . 1 . 1 4 3 Storage 6 | 1 4 1 . . . . . . . . . . . Processor 3 | . 1 . . . . . . . . . . 1 1 Hackware 2 | . . . . . . . 2 . . . . . . Protection 3 | . . 1 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 3 7 3 2 3 . 1 . . . 1 1 2 Energy Gun 8 | 1 1 1 2 1 . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | 1 2 3 1 1 . . 1 . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . 1 Launcher 3 | . . 1 . . 2 . . . . . . . . Special Weapon 3 | . . 2 . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 55 | . 5 14 1 9 2 . 2 . 1 . 5 13 3 Power 8 | . 2 2 . 1 . . 1 . . . 1 1 . Propulsion 24 | . . 6 1 3 1 . 1 . . . 3 7 2 Utility 11 | . 1 1 . 3 . . . . 1 . 1 4 . Weapon 12 | . 2 5 . 2 1 . . . . . . 1 1 Highest Loss Streak 9 | . 2 5 1 9 2 . 1 . 1 . 5 8 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 96 91 83 72 62 69 74 66 68 66 59 38 53 Engine 7 | . 13 10 9 5 4 . . 6 6 6 6 2 . Leg 18 | . 27 38 31 26 . . . . . . . 4 3 Flight 12 | . . . . . 45 46 39 40 40 40 27 3 . Device 5 | . 8 . 7 6 . 7 6 . 2 . 1 6 17 Storage 10 | . 15 14 18 13 7 7 6 6 6 6 6 2 . Processor 1 | . 1 4 . . . . . . . . . 2 9 Hackware 2 | . . . . . . . 12 13 13 13 8 3 . Energy Gun 5 | . 12 1 13 5 . . . . . . . . . Ballistic Gun 7 | . 14 14 3 6 . . 1 . . . . . . Peak Build Rating 94 | 9 10 14 16 22 30 31 39 34 39 34 40 39 94 Average Rating 20 | 5 8 11 14 18 24 31 36 33 35 34 33 28 63 On Entrance 20 | . 9 8 10 15 7 27 31 33 34 34 34 33 17 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 41 | 13 29 33 35 41 28 26 28 27 28 27 36 32 19 Greatest Support 105 | 20 20 46 40 45 28 28 28 28 28 28 50 30 105 Greatest Overweight (x) 2 | . 1 2 1 1 . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 13 15 15 15 15 15 15 15 15 15 15 10 5 Most Carried 15 | 5 15 15 15 15 15 14 15 15 15 15 15 9 5 Average Carried 11 | 3 10 12 14 13 12 14 13 15 14 15 12 6 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 15 15 15 15 14 15 15 15 15 7 4 4 Class Distribution -------------------- 51% | Mutant 21% | Scavenger-Mutant 16% | Hacker-Sprinter 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Matter Collected 1570 | 265 363 287 162 65 273 59 48 34 10 . 4 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 2003 | 37 808 595 215 132 168 . 48 . . . . . . Parts 111 | 6 34 37 10 9 10 . 5 . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 57 | . 20 16 6 2 12 . 1 . . . . . . Guns 42 | . 20 13 6 2 . . 1 . . . . . . Cannons 2 | . . 1 . . 1 . . . . . . . . AOE 13 | . . 2 . . 11 . . . . . . . . Classes Destroyed 10 | 1 5 3 . . . . 1 . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . Swarmer 21 | . 6 4 3 . 8 . . . . . . . . Grunt 25 | . 14 5 2 . 4 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 9 | . . 6 1 2 . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Best Kill Streak 8 | 2 5 5 3 1 8 . 1 . . . . . . Combat Bots Only 8 | . 5 4 3 1 8 . 1 . . . . . . Max Kills in Single Turn 4 | 1 1 2 2 1 4 . 1 . . . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . . 1 . . 4 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 766 | . 102 148 48 135 21 6 45 . 24 . 65 91 81 Missed 238 | . 20 39 16 43 8 3 23 . 11 . 25 33 17 Damage Taken 7609 | . 926 1600 363 681 252 51 367 . 118 . 613 1312 1326 Core 1489 | . 208 224 94 111 55 36 130 . 34 . 147 389 61 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 124 | . 87 . . . . . . . . . . 37 . Core Remaining (%) 62 | 100 16 44 82 . . 71 . . . . 63 61 . Volleys Fired 248 | 5 88 72 26 22 17 . 6 . . . 3 1 8 Largest 2 | 2 2 2 2 2 1 . 1 . . . 1 1 1 Hottest 112 | 60 60 100 112 81 48 . 40 . . . 5 5 48 Shots Fired 413 | 10 175 110 52 31 17 . 6 . . . 3 1 8 Gun 378 | 10 175 104 52 31 . . 6 . . . . . . Cannon 11 | . . . . . 3 . . . . . . . 8 Launcher 17 | . . 3 . . 14 . . . . . . . . Special 7 | . . 3 . . . . . . . . 3 1 . Kinetic 221 | 5 99 78 3 22 3 . 3 . . . . . 8 Thermal 143 | 5 48 29 49 9 . . 3 . . . . . . Explosive 17 | . . 3 . . 14 . . . . . . . . Electromagnetic 28 | . 28 . . . . . . . . . . . . Robot Hit Streak 13 | 6 11 8 13 12 8 . 3 . . . 5 6 7 Robot Miss Streak 11 | 1 8 2 11 1 3 . 2 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 2 2 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 275 | 7 109 81 31 27 9 . 4 . . . 3 1 3 Core Hits 121 | 2 42 33 12 6 23 . 2 . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . . . . . . . Critical Strikes 10 | . 1 3 3 2 . . . . . . . . 1 Burn 6 | . . 1 3 2 . . . . . . . . . Destroy 3 | . 1 2 . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4615 | 73 1065 1413 475 444 967 . 65 . . . 5 . 108 Guns 3216 | 73 1065 1094 475 444 . . 65 . . . . . . Cannons 160 | . . . . . 52 . . . . . . . 108 Explosions 1210 | . . 295 . . 915 . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . 5 . . Kinetic 1872 | 17 490 777 54 343 52 . 31 . . . . . 108 Thermal 1266 | 56 313 341 421 101 . . 34 . . . . . . Explosive 1210 | . . 295 . . 915 . . . . . . . . Electromagnetic 262 | . 262 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . 12 Average Corruption 7 | . . . . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . 6 Message Errors 3 | . . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 33 | . . 33 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 33 | . . 33 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . 73 . . 22 . . . . . 2 . . Shots 3 | . . 2 . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 429 | 40 257 289 429 20 180 93 114 98 84 75 69 9 218 Average Temperature 58 | 20 61 93 172 10 39 36 28 30 33 40 25 9 120 Received Heat Transfer 1902 | . 402 474 153 198 72 27 93 . 27 . 213 198 45 Effects 2 | . . . 2 . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 9 | . . 3 4 . . . 2 . . . . . . Heat Transferred 3490 | 125 725 864 1295 407 . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Peak Influence 393 | 10 285 393 238 167 . . 234 . . . . 148 78 Initial 124 | . 6 104 61 107 . . 124 . . . . . 67 Average 129 | 4 138 181 149 122 . . 136 . . . . 53 68 Maximum Alert Level 1 | . 1 1 1 . . . 1 . . . . . . Low Security (%) 79 | 100 75 64 54 100 . . 88 . . . . 100 100 Level 1 20 | . 24 35 45 . . . 11 . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 4 1 1 1 . . 2 . . . 1 2 1 Investigation 6 | . 2 . 1 1 . . 1 . . . 1 . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 6 | . 2 1 . . . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Distress Signals 16 | . 5 3 . . . . 4 . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 179 | . 37 22 10 3 12 6 35 2 13 . 16 18 5 Peak Tracking Total 13 | . 5 7 5 2 4 3 11 3 9 . 13 7 3 Tactical Retreats 29 | . 4 4 1 . 2 1 7 2 2 . 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 2 . . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . Most Traps Carried 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Disabled 3 | . . 1 2 . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Accessed 40 | . 5 4 1 3 3 . 8 2 . 4 2 5 3 Terminals 23 | . 4 4 1 2 . . 5 . . . 2 3 2 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 Total Hacks 147 | . 16 17 5 9 9 . 28 8 . 29 8 9 9 Successful 100 | . 8 8 3 2 9 . 16 8 . 29 7 7 3 Failed 47 | . 8 9 2 7 . . 12 . . . 1 2 6 Catastrophic 8 | . 3 1 1 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 5 10 2 2 . . 7 . . . . 2 4 Terminals 79 | . 8 17 5 5 . . 23 . . . 8 5 8 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 16 | . 8 . . 4 . . 2 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . 2 1 Terminal Hacks 79 | . 1 6 2 1 9 . 12 8 . 29 7 3 1 Record 31 | . . . . . 7 . . 7 . 11 6 . . Part Schematic 8 | . . . . . . . . . . 8 . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 4 | . . . . . 2 . . 1 . . 1 . . Level Access Points 3 | . . 1 . . . . 1 . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . 1 . . . . . . . . . . Alert Level 5 | . . 1 . 1 . . 2 . . . . 1 . Unreport Threat 6 | . . 2 1 . . . 3 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . Zone Layout 4 | . . 1 . . . . 2 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 9 | . 5 . . 1 . . 1 . . . . 2 . Scan Component 5 | . 3 . . 1 . . . . . . . 1 . Repair 3 | . 2 . . . . . . . . . . 1 . Refit 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 1 Seal Access 3 | . . . . . . . 1 . . . . 1 1 Unauthorized Hacks 9 | . 2 2 1 . . . 2 . . . . 1 1 Terminals 9 | . 2 2 1 . . . 2 . . . . 1 1 Botnet 9 | . 2 2 1 . . . 2 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 5 4 1 3 . . 6 . . . 1 5 2 Full Trace Events 6 | . 2 . 1 1 . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . 1 . Time 102 | . 52 . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . 2 1 . Highest-Rated Group 58 | . . . . . . . . . . . 58 29 . Highest-Rated Ally 29 | . . . . . . . . . . . 29 29 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 1 6 . Total Damage 75 | . . . . . . . . . . . 19 56 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 . 1 1 . 1 . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Turns Passed 5125 | 98 1542 690 390 271 474 51 522 123 143 16 126 388 291 Spaces Moved 5215 | 61 666 302 174 145 1136 98 888 374 387 77 269 437 201 Core 206 | 9 . . . . . . . . . . . 99 98 Treads 63 | . . . . . . . . . . . . . 63 Legs 1341 | 52 666 302 174 145 . . . . . . . 2 . Wheels . | . . . . . . . . . . . . . . Hover 317 | . . . . . . . . . . . 57 220 40 Flight 3288 | . . . . . 1136 98 888 374 387 77 212 116 . Fastest Speed 20 | 50 120 120 120 120 20 20 20 20 20 20 20 50 50 Average Speed 62 | 109 173 143 146 131 21 20 20 20 20 20 28 63 105 Slowest Speed 260 | 120 190 260 190 190 23 20 20 20 20 20 106 106 220 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 35 . 3 . 2 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 96 36 24 4 98 14 32 58 79 69 39 23 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . . . . 2 . . 1 . 1 1 . . Known Exits Taken 6 | . . 1 . . . 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . 1 1 . . . Scrap Searched 8 | . . . . . 2 1 . 1 2 . 2 . . Spaces Dug 2 | . . 2 . . . . . . . . . . . Terrain Destroyed 108 | . . 42 . . 61 . . . . . . . 5 Melee . | . . . . . . . . . . . . . . Projectile 8 | . . 2 . . 1 . . . . . . . 5 AOE 100 | . . 40 . . 60 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total 6639 | 83 902 446 260 200 1346 128 1197 422 449 76 317 539 274 Wait 944 | . 95 33 46 13 154 30 310 47 62 . 34 90 30 Move 5116 | 60 665 301 173 144 1135 97 823 373 381 76 265 422 201 Hop 38 | . . . . . . . 29 . 2 . 1 6 . Pick Up 122 | 11 27 18 6 10 14 . 9 1 2 . 1 7 16 Fast Attach . | . . . . . . . . . . . . . . Attach 91 | 7 9 14 3 8 11 1 6 . 1 . 7 11 13 Detach 9 | . 1 . . . 2 . 4 . . . . 1 1 Swap 24 | . 8 5 3 1 4 . 2 . . . . . 1 Drop 43 | . 9 3 3 2 6 . 8 1 1 . 5 1 4 Fire 248 | 5 88 72 26 22 17 . 6 . . . 3 1 8 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 14) 907 | -10/Materials | Repaired Lgt. Assault Rifle 934 | -10/Materials | Repaired Aluminum Leg 1099 | -10/Materials | Derelicts attacked the area 1186 | -10/Materials | Core integrity fell below 50% 1300 | -10/Materials | Discovered new exit (range 7) 1519 | -10/Materials | Core integrity fell below 20% 1641 | -10/Materials | Entered another Materials area 1641 | -9/Materials | Evolved 2 slots: Propulsion x2 1847 | -9/Materials | Lost 5 parts (1p3n1w) 2001 | -9/Materials | Discovered new exit (range 11) 2099 | -9/Materials | Core integrity fell below 50% 2125 | -9/Materials | Build established: Scavenger-Mutant 2134 | -9/Materials | Lost 5 parts (1p2n1u1w) 2167 | -9/Materials | Discovered new exit (range 9) 2277 | -9/Materials | Identified exit to Materials 2331 | -9/Materials | Entered another Materials area 2331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2678 | -8/Materials | Discovered new exit (range 16) 2721 | -8/Materials | Entered Factory 2721 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2922 | -7/Factory | Discovered new exit (range 9) 2992 | -7/Factory | Entered Lower Caves 3015 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 3300 | -7/Lower Caves | Build established: Sprinter 3305 | -7/Lower Caves | Learned location of Extension (-4) 3305 | -7/Lower Caves | Learned 8 Research zone layouts 3305 | -7/Lower Caves | Learned Research security intel 3370 | -7/Lower Caves | Encountered a Warlord checkpoint 3383 | -7/Lower Caves | Destroyed 8 combat bots 3406 | -7/Lower Caves | Discovered new exit (range 11) 3466 | -7/Lower Caves | Entered another Lower Caves area 3468 | -7/Lower Caves | Identified exit to Factory 3517 | -7/Lower Caves | Entered Factory 3517 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3821 | -6/Factory | Build established: Hacker-Sprinter 3845 | -6/Factory | Identified exit to Lower Caves 3845 | -6/Factory | Identified exit to Factory 4039 | -6/Factory | Entered Lower Caves 4059 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4112 | -6/Lower Caves | Learned Armory stockpile data 4112 | -6/Lower Caves | Learned Extension garrison access intel 4138 | -6/Lower Caves | Identified exit to Lower Caves 4162 | -6/Lower Caves | Entered another Lower Caves area 4291 | -6/Lower Caves | Learned Factory stockpile data 4299 | -6/Lower Caves | Discovered new exit (range 8) 4301 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4305 | -6/Lower Caves | Entered Data Miner 4305 | -6/Data Miner | Discovered new exit (range 6) 4309 | -6/Data Miner | Met Data Miner 4313 | -6/Data Miner | Learned location of Section 7 (-3) 4313 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4316 | -6/Data Miner | Received God Mode back door access code from Data Miner 4321 | -6/Data Miner | Entered Proximity Caves 4340 | -5/Proximity Caves | Learned 8 Factory zone layouts 4360 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 4360 | -5/Proximity Caves | Learned Extension emergency access door positions 4360 | -5/Proximity Caves | Learned Research stockpile data 4363 | -5/Proximity Caves | Spotted B-75 Beast 4411 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4432 | -5/Proximity Caves | Discovered exit to Factory (range 7) 4447 | -5/Proximity Caves | Entered Factory 4447 | -5/Factory | Accompanied by 1 ally 4447 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4448 | -5/Factory | Identified exit to Upper Caves 4456 | -5/Factory | Lost 5 parts (1p3n1u) 4562 | -5/Factory | Repaired Imp. Reaction Control System 4724 | -5/Factory | Lost 8 parts (1p3n3u1w) 4741 | -5/Factory | Build established: Mutant 4760 | -5/Factory | Identified exit to Factory 4835 | -5/Factory | Entered another Factory area 4835 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4836 | -4/Factory | Identified exit to Research 5085 | -4/Factory | System corruption reached 10% 5126 | -4/Factory | Self-destructed Last Messages --------------- 05100_ U-05 Engineer lays Concrete. 05101_ Drone released from Drone Bay. 05101_ U-05 Engineer builds a Wall. 05101_ U-05 Engineer lays Concrete. 05104_ Penetrated by Slug. 05105_ U-05 Engineer lays Concrete. 05107_ U-05 Engineer builds a Wall. 05109_ Acquired Adv. Transmission Jammer. 05109_ U-05 Engineer lays Concrete. 05110_ >> Lost connection to Drone. 05110_ Penetrated by Slug. 05110_ >> Lost connection to Drone. 05113_ Penetrated by Slug. 05114_ System corrupted: Heat flow error (+257). 05116_ Slug penetrates Wall. 05116_ Drone destroyed. 05117_ ALERT: Security rotation in progress. 05118_ Penetrated by Slug. 05121_ Slug penetrates Wall. 05125_ W-44 Eye sends out distress signal. 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""" """ #??##############??????? | | ?????????# g """ """ w#??# #??????? | | ?????????# """ """ #??# """ """ #??????? | | ?????????# g #??# """ """ #??????? | | ?????????# """ """ @#### """ """ #?##???? | | ?????????# """ """ + ## ##### | | ?????????# """ """ # """ """ # """ | | ?????????# + """ """ # ""R" | | ?????????# """ """ ; """ """ # "" " | | ?????????# """ """ # # | | ?????????# """ """ #! # | | ?????????# ; # | | ?????????# """ """ # % # | | ?????????# """ G" ########### # | | ?????????+ """ """ #?????????# # | | ?????????# #?????????# ## | | ?????????# #?????????# ## | | ?????????# #+############?# ## | | ?????????# # #?# # | | ?????????# # """"""""" #?# # | | ?????????# # #?# ## ! | | ?????????# # """"""""" #?# ## ! | | ?????????# # #?# ## | | ?????????# # """"""""" #?# ## | | ?????????################ #?# ###+# ### | | ????????????????????????# """"""""" #?# #?# ##?# | | ????????????????????????# #?# #?# #???# | | ????????????????????????# #?# ## ##### | | ????????????????????????# "T" #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonDeepMembrane Manual? 0 Play Time 01:18:11 Cumulative 47.1 hours Start 2024.10.28 @ 08:03:58 End 2024.10.28 @ 09:31:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 306c0126-2876-4b06-8c1c-4f756abbcfea