Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 23:09:33 Player: Shin Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4838) 4838 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1304) 1304 TOTAL SCORE: 10412 Bonus ------- High Alert Combat Kills 1243 Aligned with FarCom 300 Friendly Fire -239 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 68/100 System Corruption 19% Temperature Warm (119) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON (2) ------- Heavy Laser Gauss Rifle > --- INVENTORY (20) --- Power Amplifier Large Matter Pod (150) Kinecellerator Weapon Cycler Weapon Cycler Cloak of Protection Field Laser Advanced Beam Rifle Ion Cannon Enhanced Autogun Gauss Rifle Gauss Cannon Advanced EMP Blaster Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Core Analyzer Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Improved Titanium Leg Power Amplifier Improved Heat Sink Large Matter Pod Core Analyzer Armor Integrity Analyzer Kinecellerator Weapon Cycler Cloak of Protection Gatling Laser Enhanced Autogun Gauss Rifle Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Missile Launcher Heavy Mace [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 163 | 1 8 . . 11 21 42 80 Power 18 | . 3 . . 2 1 1 11 Engine 18 | . 3 . . 2 1 1 11 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 30 | . 3 . . 3 1 6 17 Treads 7 | . . . . . . 2 5 Leg 19 | . 3 . . 3 . 4 9 Wheel 4 | . . . . . 1 . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 57 | 1 1 . . . 11 17 27 Device 32 | 1 . . . . 7 13 11 Storage 2 | . 1 . . . . . 1 Processor 5 | . . . . . 1 . 4 Hackware . | . . . . . . . . Protection 18 | . . . . . 3 4 11 Artifact . | . . . . . . . . Weapon 58 | . 1 . . 6 8 18 25 Energy Gun 18 | . 1 . . 3 4 5 5 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . . 1 . 1 4 Ballistic Cannon 16 | . . . . . . 8 8 Launcher 16 | . . . . 2 3 4 7 Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 4 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 5 | . . . . . . . 5 Parts Lost 47 | . 1 . . . 2 11 33 Power 6 | . 1 . . . . . 5 Propulsion 14 | . . . . . . 3 11 Utility 20 | . . . . . 2 6 12 Weapon 7 | . . . . . . 2 5 Highest Loss Streak 8 | . 1 . . . 1 6 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 96 97 97 Engine 9 | . 14 14 14 14 9 8 6 Treads 8 | . . . . . . 2 20 Leg 16 | . 28 28 28 28 9 14 8 Device 16 | . 14 14 14 14 17 24 14 Storage 9 | . 14 14 14 14 9 9 7 Processor 5 | . . . . . 6 9 9 Protection 7 | . . . . . 17 9 11 Energy Gun 12 | . 27 28 28 24 6 3 6 Ballistic Gun 2 | . . . . 2 9 3 2 Ballistic Cannon 4 | . . . . . . 10 4 Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 48 48 48 50 72 77 73 Greatest Support 99 | 20 20 20 20 20 25 51 99 Greatest Overweight (x) 3 | . 2 2 2 2 3 3 2 Average Overweight (x) 1 | . 1 2 2 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 Average Carried 19 | 6 15 20 19 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 18 20 15 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Matter Collected 4160 | 196 89 . . 85 340 1188 2262 Remotely 713 | . . . . . 130 438 145 Salvage Created 5261 | 16 432 . . 151 404 1128 3130 Parts 312 | 4 27 . . 15 24 65 177 Haulers Intercepted 8 | . 1 . . . 1 4 2 Recyclers Shooed 6 | . . . . . . 1 5 Parts Field Recycled 12 | . . . . . 12 . . Retrieved Matter 34 | . . . . . 34 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 119 | . 11 . . 10 6 25 67 Guns 56 | . 11 . . 4 3 8 30 Cannons 34 | . . . . . . 10 24 AOE 29 | . . . . 6 3 7 13 Classes Destroyed 17 | 1 3 . . 1 2 6 4 Worker 7 | . . . . . . 3 4 Builder 8 | . . . . . . 1 7 Tunneler 2 | 1 . . . . . . 1 Hauler 8 | . 1 . . . 1 4 2 Recycler 10 | . . . . . 2 3 5 Operator 1 | . . . . . . 1 . Drone 2 | . . . . . . 2 . Watcher 2 | . . . . . . 2 . Swarmer 22 | . 3 . . 8 3 4 4 Grunt 60 | . 8 . . 1 2 11 38 Brawler 4 | . . . . 1 . . 3 Duelist 4 | . . . . . . . 4 Protector 2 | . . . . . . . 2 Sentry 13 | . . . . . 1 8 4 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . 2 . Programmer 10 | . . . . . . . 10 Best Kill Streak 8 | 1 4 . . 4 4 6 8 Combat Bots Only 6 | . 4 . . 4 3 4 6 Max Kills in Single Turn 4 | 1 2 . . 2 3 2 4 Gunslinging 1 | . 1 . . 1 . . . Exploded 4 | . . . . 2 2 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Damage Taken 9283 | . 543 . . 301 394 1973 6072 Core 1148 | . 97 . . 51 33 252 715 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 215 | . . . . . . . 215 Regen/Repaired (Parts) 559 | . 64 . . . . 220 275 Core Remaining (%) 62 | 100 . . . 40 . 48 . Volleys Fired 402 | 1 37 . . 17 19 109 219 Largest 2 | 2 2 . . 2 2 2 2 Hottest 128 | 80 80 . . 80 120 107 128 Shots Fired 768 | 2 74 . . 30 34 206 422 Gun 481 | 2 74 . . 26 29 91 259 Cannon 251 | . . . . . . 103 148 Launcher 35 | . . . . 4 4 12 15 Special 1 | . . . . . 1 . . Kinetic 410 | . . . . 5 16 156 233 Thermal 307 | 2 74 . . 21 2 34 174 Explosive 35 | . . . . 4 4 12 15 Electromagnetic 16 | . . . . . 12 4 . Robot Hit Streak 17 | 1 9 . . 7 14 17 14 Robot Miss Streak 6 | 1 4 . . 4 4 4 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 3 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 509 | 1 50 . . 18 22 123 295 Core Hits 347 | 1 24 . . 11 14 65 232 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 20 | . . . . . 1 2 17 Burn 9 | . . . . . . . 9 Destroy 1 | . . . . . 1 . . Blast 10 | . . . . . . 2 8 Melee Attacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14119 | 10 566 . . 609 627 3244 9063 Guns 5940 | 10 566 . . 186 321 896 3961 Cannons 4462 | . . . . . . 1486 2976 Explosions 3713 | . . . . 423 306 858 2126 Melee . | . . . . . . . . Ramming 4 | . . . . . . 4 . Kinetic 6736 | . . . . 64 134 2025 4513 Thermal 3601 | 10 566 . . 122 71 357 2475 Explosive 3276 | . . . . 423 247 858 1748 Electromagnetic 502 | . . . . . 175 . 327 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . . . 19 Average Corruption 8 | . . . . . . . 8 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 116 | . . . . . . . 116 Message Errors 28 | . . . . . . . 28 Matter Fused 27 | . . . . . . . 27 Heat Flow Errors 18 | . . . . . . . 18 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 5 | . . . . . . . 5 Misfires 7 | . . . . . . . 7 Alerts 2 | . . . . . . . 2 Misdirections 3 | . . . . . . . 3 Weapon Failures 8 | . . . . . . . 8 Overload Shots . | . . . . . . . . Overflow Damage 52 | . . . . 16 . 11 25 Projectiles 30 | . . . . . . 5 25 Explosions 22 | . . . . 16 . 6 . Melee . | . . . . . . . . Knockbacks 46 | . . . . . . 13 33 Impact . | . . . . . . . . Kinetic 41 | . . . . . . 12 29 Secondary 5 | . . . . . . 1 4 Self-Inflicted Damage 614 | . . . . 32 184 78 320 Shots 19 | . . . . 1 3 5 10 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 258 | 18 204 . . 90 34 138 258 Average Temperature 43 | 12 64 . . 30 18 28 45 Received Heat Transfer 2802 | . 219 . . 24 54 684 1821 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 4 . . . . 3 3 Heat Transferred 7365 | 25 1300 . . 275 75 740 4950 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Peak Influence 1535 | 5 182 33 . 135 346 248 1535 Initial 145 | . 3 33 . . 27 145 98 Average 339 | 3 38 33 . 43 153 115 665 Maximum Alert Level 4 | . . . . . 1 1 4 Low Security (%) 54 | 100 100 100 . 100 59 91 6 Level 1 13 | . . . . . 40 8 22 Level 2 17 | . . . . . . . 38 Level 3 6 | . . . . . . . 13 Level 4 8 | . . . . . . . 19 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 3 . . . 2 4 27 Investigation 8 | . . . . . 1 1 6 Extermination 9 | . . . . . . . 9 Reinforcement 11 | . 3 . . . 1 3 4 Assault 6 | . . . . . . . 6 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Distress Signals 14 | . 1 . . . 1 8 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 217 | . 27 . . 12 13 38 127 Peak Tracking Total 7 | . 5 . . 4 4 5 7 Tactical Retreats 10 | . 2 . . 1 1 . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Machines Disabled 21 | . . . . . 3 7 11 Max in Single Turn 5 | . . . . . 1 2 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Machines Accessed 38 | . 5 . 2 . 1 10 20 Terminals 17 | . 4 . . . . 7 6 Fabricators 4 | . . . . . . . 4 Repair Stations 8 | . 1 . . . . 2 5 Recycling Units 5 | . . . . . 1 1 3 Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 90 | . 15 . 5 . 1 21 48 Successful 57 | . 10 . 5 . 1 13 28 Failed 33 | . 5 . . . . 8 20 Catastrophic 4 | . . . . . . 1 3 Database Lockouts . | . . . . . . . . Manual 14 | . 6 . 1 . . 1 6 Terminals 40 | . 13 . . . . 15 12 Fabricators 8 | . . . . . . . 8 Repair Stations 22 | . 2 . . . . 4 16 Recycling Units 8 | . . . . . 1 2 5 Scanalyzers 7 | . . . . . . . 7 Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 5 . 5 . . 7 4 Record 4 | . . . 4 . . . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 3 | . . . . . . 3 . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 Alert Level 4 | . 1 . . . . 1 2 Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 18 | . 2 . . . . 4 12 Scan Component 10 | . 1 . . . . 2 7 Repair 8 | . 1 . . . . 2 5 Recycling Unit Hacks 5 | . . . . . 1 2 2 Report Inventory 3 | . . . . . 1 1 1 Retrieve Components 2 | . . . . . . 1 1 Scanalyzer 5 | . . . . . . . 5 Insert Component 3 | . . . . . . . 3 Analyze 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . . 2 Terminals 5 | . 3 . . . . . 2 Botnet 5 | . 3 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 4 . . . . 6 15 Full Trace Events 6 | . . . . . . 1 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 49 | . . . . . . . 49 Total Robot Build Rating 6 | . . . . . . . 6 Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 1 . . . . 2 5 Time 326 | . 26 . . . . 98 202 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . 9 1 Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 30 | . . . . . . . 30 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders 11 | . . . . . . 11 . EXPLORE 11 | . . . . . . 11 . Ally Attacks 7 | . . . . . . . 7 Total Damage 104 | . . . . . . . 104 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 3 | . . . . 3 . . . Drone Launches 14 | . . . . . . 14 . Drone Recoveries 7 | . . . . . . 7 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Turns Passed 11845 | 21 1440 193 929 1492 399 2525 4846 Spaces Moved 4639 | 13 491 75 357 548 194 839 2122 Core . | . . . . . . . . Treads 1581 | . . . . . . 93 1488 Legs 2692 | 13 491 75 357 548 . 690 518 Wheels 366 | . . . . . 194 56 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 115 | 120 120 260 260 260 130 130 115 Average Speed 202 | 120 252 260 260 260 130 213 167 Slowest Speed 330 | 120 260 260 260 260 145 330 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 77 29 77 86 15 85 48 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 7 | . . . . . 4 . 3 Terrain Destroyed 384 | . . . . 45 70 92 177 Melee 3 | . . . . . . . 3 Projectile 44 | . . . . . 1 12 31 AOE 337 | . . . . 45 69 80 143 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Total 6335 | 16 620 74 360 586 304 1393 2982 Wait 924 | . 56 . . 2 50 345 471 Move 4632 | 12 490 74 356 547 193 838 2122 Hop . | . . . . . . . . Pick Up 120 | 2 21 . 2 2 10 30 53 Fast Attach 28 | . 1 . . 2 1 11 13 Attach 70 | 1 1 . . . 11 16 41 Detach 6 | . . . . . 3 1 2 Swap 65 | . 6 . . 9 9 15 26 Drop 83 | . 8 . 2 7 8 27 31 Fire 402 | 1 37 . . 17 19 109 219 Melee 3 | . . . . . . . 3 Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Repaired Sml. Laser 1306 | -10/Materials | Discovered new exit (range 8) 1462 | -10/Materials | Entered Mines 1644 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1644 | -10/Mines | Discovered new exit (range 5) 1655 | -10/Mines | Entered Exiles 1715 | -10/Exiles | Met 8R-AWN 1759 | -10/Exiles | Met EX-HEX 1884 | -10/Exiles | Met EX-DEC 1945 | -10/Exiles | Visited The Gauntlet 2103 | -10/Exiles | Learned location of Zion (-6) 2152 | -10/Exiles | Met EX-BIN 2188 | -10/Exiles | Aligned with FarCom system 2191 | -10/Exiles | Given EX-Vault access code 2256 | -10/Exiles | Opened EX-Vault 2277 | -10/Exiles | Found Cloak of Protection 2333 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2548 | -10/Exiles | Discovered new exit (range 14) 2584 | -10/Exiles | Left Exiles lab with Cloak of Protection 2584 | -10/Exiles | Entered Mines 2733 | -9/Mines | Learned 2 Materials zone layouts 2844 | -9/Mines | Learned Materials stockpile data 2887 | -9/Mines | Build established: Skirmisher 3047 | -9/Mines | Core integrity fell below 50% 3244 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3250 | -9/Mines | Found Prototype Device 4014 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4053 | -9/Mines | Discovered new exit (range 6) 4076 | -9/Mines | Entered Materials 4076 | -8/Materials | Evolved 4 slots: Utility x4 4077 | -8/Materials | Identified exit to Factory 4077 | -8/Materials | Identified Exp. Sensor Array 4446 | -8/Materials | Discovered new exit (range 15) 4475 | -8/Materials | Entered Storage 4621 | -8/Storage | Build established: Mutant 5127 | -8/Storage | Build established: Scavenger-Mutant 5186 | -8/Storage | Lost 6 parts (2n3u1w) 5554 | -8/Storage | Repaired Deuterium Engine 5991 | -8/Storage | Repaired Enh. Autogun 6816 | -8/Storage | Core integrity fell below 50% 6977 | -8/Storage | Discovered exit to Factory (range 9) 6994 | -8/Storage | Build established: Mutant 7000 | -8/Storage | Entered Factory 7000 | -7/Factory | Evolved 2 slots: Propulsion x2 7144 | -7/Factory | Repaired Adv. Weight Redist. System 7372 | -7/Factory | Repaired Deuterium Engine 8108 | -7/Factory | Cargo convoy interrupted 8636 | -7/Factory | Repaired Imp. Weapon Shielding 8688 | -7/Factory | Repaired Lgt. Angular Momentum Engine 9487 | -7/Factory | Lost 3 parts (2n1w) 9762 | -7/Factory | Fabricated B-36 Bruiser? 10144 | -7/Factory | System corruption reached 10% 10183 | -7/Factory | Build established: Scavenger-Mutant 10200 | -7/Factory | First assault squad dispatched 10273 | -7/Factory | Identified exit to Factory 10828 | -7/Factory | Build established: Mutant 10957 | -7/Factory | Lost 3 parts (1p1u1w) 11120 | -7/Factory | Core integrity fell below 50% 11171 | -7/Factory | Lost 5 parts (1p1n2u1w) 11421 | -7/Factory | Repaired Missile Launcher 11447 | -7/Factory | Garrison activated, responded to threat 11520 | -7/Factory | Lost 5 parts (1p3n1w) 11776 | -7/Factory | Build established: Scavenger-Mutant 11809 | -7/Factory | Garrison activated, responded to threat 11833 | -7/Factory | Core integrity fell below 20% 11846 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Gauss Cannon severed. M-28 Smith destroyed. G-50 Soldier suffers critical hit (Burn). Rnf. Deuterium Engine severed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Slug penetrates Wall. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+1). Critical hit (Burn: +37). System corrupted: Heat flow error (+299). Imp. Heat Sink destroyed. Acquired 27 matter. Acquired 4 matter. Acquired 2 matter. Acquired 63 matter. Acquired 20 matter. Acquired 6 matter. Acquired 17 matter. Acquired 6 matter. 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""" """ # | | ????????????# | | ????????????+ | | ????????????# ####"Y"# | | ????????????# ???#"""#######%#####+########## | | ????????????#/##############+### g #? | | ????????????# = [*@lb!gg/% ]#?? | | ????????????# %%=bg %%# #??? | | ????????????# = !%% # """"" " " #???? | | ????????????# % " # """"" "Y" #???? | | ????????????# [ # """ """ #????? | | ????????????# # #?????? | | ????????????+ %% #############?????? | | ??????????? # u %%% %# #???????????????? | | ?????????? ##############;#;#####???????????????? | | ????????????## # ]# #???????????????????? | | ??????????? # #b#???????????????????? | | ????????? # # #######?????????????? | | ??????? # + +?????????????? | | ??????# " [ #l ####?????????????? | | ??????# # # #????????????????? | | ???#######+### # # #???????????????"" | | ???# ### ######### #???######+## | | ???# #?# ######### ##### "" | | ???# #?# "" | | ???# #?# ####### "" | | ???# #?# #?????# """"""""" | | ???# ### ##? # | | ???? + ##? # """"""""" ######### | | ??????? # # ##? # #???????? | | ????????######## #?? # """"""""" +???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ B-36 Bruiser | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed ThermalGrenadeMatter Manual? 0 Play Time 02:13:30 Cumulative 80.7 hours Start 2022.03.25 @ 20:30:49 End 2022.03.25 @ 23:09:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70bc7f9e-6851-412c-9123-7d7208065fd1