Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:51:31 Player: lrwhittaker Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2399) 2399 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-211) -211 TOTAL SCORE: 5293 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 222 Friendly Fire -716 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 4/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Transmission Jammer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Improved Light Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Kinecellerator Kinecellerator Improved Medium Armor Plating [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 90 | 5 4 29 14 18 20 Power 14 | 1 . 4 2 6 1 Engine 13 | 1 . 4 2 5 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 . 7 6 2 2 Treads 1 | . . 1 . . . Leg 8 | . . . 4 2 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 8 | . . 6 2 . . Utility 30 | . 3 8 3 9 7 Device 13 | . 1 2 1 5 4 Storage 3 | . 1 1 . . 1 Processor 6 | . 1 2 1 2 . Hackware . | . . . . . . Protection 8 | . . 3 1 2 2 Artifact . | . . . . . . Weapon 27 | 2 1 10 3 1 10 Energy Gun 7 | 1 . 2 1 . 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | 1 . 6 . . 2 Ballistic Cannon 3 | . . 1 1 . 1 Launcher 5 | . . . 1 1 3 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 33 | . . 9 . 2 22 Power 6 | . . 2 . 1 3 Propulsion 10 | . . 5 . 1 4 Utility 10 | . . 1 . . 9 Weapon 7 | . . 1 . . 6 Highest Loss Streak 12 | . . 5 . 2 12 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 81 | . 89 76 99 83 72 Engine 10 | . 14 9 18 11 6 Core 1 | . . . . . 6 Leg 17 | . . . 24 29 16 Wheel 3 | . 28 5 . . . Flight 4 | . . 17 10 . . Device 6 | . 6 5 2 2 16 Storage 1 | . 5 3 . . . Processor 10 | . 6 10 18 17 . Protection 3 | . . . 6 5 3 Energy Gun 6 | . 12 2 1 7 8 Ballistic Gun 4 | . 14 12 1 . 2 Ballistic Cannon 5 | . . 1 10 7 4 Launcher 1 | . . . 5 . 4 Naked Turns 2 | . . . . . 2 Heaviest Build 55 | 6 12 13 25 55 55 Greatest Support 68 | 20 20 20 68 68 64 Greatest Overweight (x) 3 | . . 3 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 8 8 5 5 25 Average Capacity 5 | 5 6 5 5 5 5 Most Carried 8 | 2 5 8 5 5 5 Average Carried 1 | . 3 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 1 Class Distribution -------------------- 84% | Mutant 5% | Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1976 | 254 166 425 108 380 643 Remotely . | . . . . . . Salvage Created 2671 | 31 206 360 332 392 1350 Parts 133 | . 10 27 17 17 62 Haulers Intercepted 6 | . . . 2 . 4 Recyclers Shooed 4 | . . . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 47 | 1 4 10 6 4 22 Melee 3 | . . 3 . . . Guns 14 | 1 4 2 . 2 5 Cannons 14 | . . 5 4 2 3 AOE 15 | . . . 2 . 13 Classes Destroyed 12 | 1 . 3 3 3 2 Worker 6 | . . . . 2 4 Builder 2 | . . . . . 2 Tunneler 1 | . . . . 1 . Hauler 6 | . . . 2 . 4 Recycler 4 | . . . 1 2 1 Operator 2 | . . . 1 . 1 Watcher 5 | . . 1 2 . 2 Swarmer 5 | . . 5 . . . Grunt 26 | 1 4 . 3 . 18 Duelist 1 | . . . . . 1 Sentry 16 | . . 5 3 2 6 Programmer 3 | . . . . 2 1 Best Kill Streak 9 | 1 2 3 8 3 9 Combat Bots Only 6 | 1 2 3 3 1 6 Max Kills in Single Turn 5 | 1 1 1 2 1 5 Gunslinging 1 | . . . . . 1 Exploded 3 | . . . 1 . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 859 | 5 21 111 26 75 621 Missed 317 | 2 2 37 9 33 234 Damage Taken 5160 | 34 210 802 302 686 3126 Core 956 | 22 23 189 17 42 663 Absorbed by Shields 793 | . . . . . 793 Core Remaining (%) 80 | 91 82 52 96 . . Volleys Fired 177 | 4 17 39 21 40 56 Largest 3 | 2 2 2 2 2 3 Hottest 125 | 70 70 100 83 94 125 Shots Fired 294 | 8 30 76 29 49 102 Gun 181 | 8 30 51 . 25 67 Cannon 83 | . . 25 20 24 14 Launcher 30 | . . . 9 . 21 Special . | . . . . . . Kinetic 159 | 4 17 49 20 24 45 Thermal 83 | 4 13 13 . 25 28 Explosive 30 | . . . 9 . 21 Electromagnetic 22 | . . 14 . . 8 Robot Hit Streak 11 | 4 5 11 8 6 9 Robot Miss Streak 7 | 3 2 4 5 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 182 | 4 23 54 21 25 55 Core Hits 169 | 2 9 19 21 14 104 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 1 1 . Blast 2 | . . . 1 1 . Corrupt 1 | . . 1 . . . Melee Attacks 10 | . 1 9 . . . Impact . | . . . . . . Slashing 10 | . 1 9 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6337 | 42 262 720 899 512 3902 Guns 1661 | 42 218 340 . 182 879 Cannons 1119 | . . 282 340 330 167 Explosions 3401 | . . . 559 . 2842 Melee 142 | . 44 98 . . . Ramming 14 | . . . . . 14 Kinetic 1750 | 18 107 374 340 330 581 Thermal 795 | 24 111 138 . 182 340 Explosive 3401 | . . . 559 . 2842 Electromagnetic 235 | . . 110 . . 125 Impact . | . . . . . . Slashing 142 | . 44 98 . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 72 | . 2 . 33 . 37 Projectiles . | . . . . . . Explosions 70 | . . . 33 . 37 Melee 2 | . 2 . . . . Knockbacks 7 | . . . 4 2 1 Impact . | . . . . . . Kinetic 7 | . . . 4 2 1 Secondary . | . . . . . . Self-Inflicted Damage 324 | . . . 38 . 286 Shots 15 | . . . 1 . 14 Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 1 . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 498 | 98 192 403 105 300 498 Average Temperature 124 | 46 77 119 42 106 170 Received Heat Transfer 1545 | 18 114 153 126 126 1008 Effects 8 | . . 1 . 4 3 Shutdowns 2 | . . 1 . . 1 Energy Bleed 3 | . . . . 2 1 Interference 2 | . . . . 2 . Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . 1 . . 1 Heat Transferred 1739 | 74 333 296 . 370 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 979 | 20 194 268 425 267 979 Initial 193 | . . 81 113 193 29 Average 94 | 1 86 118 263 122 448 Maximum Alert Level 3 | . . 1 2 1 3 Low Security (%) 85 | 100 100 88 54 89 9 Level 1 7 | . . 11 16 10 41 Level 2 4 | . . . 28 . 29 Level 3 2 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 2 . 2 6 Investigation 4 | . 1 . . 1 2 Extermination 2 | . . . . 1 1 Reinforcement 5 | . 2 2 . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . . 3 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | 1 11 22 9 7 36 Peak Tracking Total 6 | 1 4 5 5 3 6 Tactical Retreats 5 | . . 2 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 14 | . . 1 2 1 10 Max in Single Turn 2 | . . 1 2 1 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 20 | . 4 2 4 5 5 Terminals 13 | . 3 1 3 2 4 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 . 1 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 51 | . 11 5 12 11 12 Successful 23 | . 5 3 5 4 6 Failed 28 | . 6 2 7 7 6 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 13 | . 4 3 3 1 2 Terminals 36 | . 10 4 10 3 9 Fabricators 2 | . . . . 2 . Repair Stations 8 | . . 1 . 4 3 Recycling Units 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 17 | . 4 3 4 1 5 Record 3 | . 1 . 2 . . Prototype ID Bank 4 | . 1 1 1 . 1 Open Door 2 | . . . . . 2 Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 . . . 1 Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 3 | . . . . 2 1 Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 4 1 3 5 4 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 62 | . . . . . 62 Total Damage 854 | . . . . . 854 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 6830 | 3784 271 619 310 1120 726 Spaces Moved 3603 | 1294 237 579 367 746 380 Core 32 | 17 . 3 . . 12 Treads 49 | . . 49 . . . Legs 1242 | . . . 128 746 368 Wheels 1540 | 1277 237 26 . . . Hover . | . . . . . . Flight 740 | . . 501 239 . . Fastest Speed 26 | 50 80 29 26 130 50 Average Speed 88 | 79 80 43 62 132 135 Slowest Speed 250 | 80 80 200 130 200 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 3 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 98 33 39 38 17 69 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 22 | . . . . . 22 Terrain Destroyed 316 | . . . 52 1 263 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 314 | . . . 52 . 262 Terrain Rammed 1 | . . . . . 1 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 6905 | 4039 288 850 420 830 478 Wait 2923 | 2734 24 161 . 1 3 Move 3592 | 1293 236 572 366 745 380 Hop 3 | . . 3 . . . Pick Up 36 | 3 4 12 6 8 3 Fast Attach 55 | 2 4 18 7 11 13 Attach 22 | 3 . 7 2 4 6 Detach 12 | . 1 8 1 1 1 Swap 13 | . . 4 5 3 1 Drop 53 | . 1 16 12 17 7 Fire 177 | 4 17 39 21 40 56 Melee 10 | . 1 9 . . . Ram 1 | . . . . . 1 Kick 2 | . . . . . 2 Crush 1 | . . 1 . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 8) 3785 | -11/Scrapyard | Entered Materials 3786 | -10/Materials | Build established: Mutant 3996 | -10/Materials | Discovered new exit (range 16) 4027 | -10/Materials | Discovered new exit (range 12) 4056 | -10/Materials | Entered another Materials area 4056 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 4256 | -9/Materials | Lost 5 parts (1p2n1u1w) 4504 | -9/Materials | Lost 3 parts (1p2n) 4590 | -9/Materials | Discovered new exit (range 10) 4667 | -9/Materials | Discovered new exit (range 10) 4671 | -9/Materials | Identified exit to Materials 4675 | -9/Materials | Entered another Materials area 4675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4921 | -8/Materials | Discovered new exit (range 13) 4983 | -8/Materials | Identified exit to Factory 4985 | -8/Materials | Entered Factory 4985 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6037 | -7/Factory | Discovered new exit (range 12) 6105 | -7/Factory | Entered Storage 6395 | -7/Storage | Lost 7 parts (1n3u3w) 6492 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6551 | -7/Storage | Found Prototype Launcher 6551 | -7/Storage | Identified Rocket Array 6553 | -7/Storage | Found Rocket Array 6589 | -7/Storage | Lost 3 allies 6714 | -7/Storage | Garrison activated, responded to threat 6809 | -7/Storage | Core integrity fell below 50% 6825 | -7/Storage | Core integrity fell below 20% 6831 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06813_ A-02 Transporter destroyed. 06814_ G-47 Trooper emerges from the garrison. 06819_ The unstable cave ceiling collapses. 06821_ Rocket Array destroyed. 06821_ Acquired Hrd. Light Armor Plating. 06822_ Compression Vault explodes. 06822_ Imp. Heat Sink destroyed. 06824_ U-05 Engineer destroyed. 06824_ Hrd. Light Armor Plating destroyed. 06825_ Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 06827_ Critical hit (Burn: +25). 06828_ Acquired Welding Torch. 06829_ Welding Torch destroyed. 06830_ Hardlight Generator destroyed. 06831_ %F|/H 6YTAUA%IWOXVECDCXCTSHU [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????? ???????????????? | | ????????????????????? "??????????????? | | ????????????????????? """ ?????????? | | ???????????????????## #????????? | | ???????????????????# #????????? | | ???????????????????# ##???????? | | ??????????????????? ???????## | | ??????????????????? #???????# | | ???????????????+### ######### | | ???????????????? | | ???????????????? | | ???????????????? | | ???????????##+#+# | | ???????????# % Y | | ???????????# = Y " | | ???????????# [! "G" = | | ???????????# * g " " # = | | ???????????# %@ g # % | | ???????????# = % ! | | ???????????# | | ???????????# # ! | | ???????????# % ### | | ???????????######### # ##?# # | | ?????????????????????#?###??### | | ??????????????????????????????# | | ??????????????????????????????# | | ?????????????????????????????## | | ????????????????????????"?"## # | | ???????????????????????"R"" # % | | ???????????????????????" " # | | ????????????????????# ## | | ???????????########?#""" # %####T | | ???????????#!! !!!#?#""" # #### | | ???????????#!! !!#?#""" ## ##??? | | ???????????#!! !### ## #???? | | ???????????# = !## "" ##=%!#???? | | ???????????### ### ##=!=#???? | | ????????????#T # ##%!%####? | | ????????????## # ##[= ##T## | | ?????##########+#########+#### ! #=%= | | ????## *|! ! ! #[== | | ????# ! = " = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Remodeling Shopping List Storm Trooper The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed ExplosiveAluminumBay Manual? 0 Play Time 02:22:48 Cumulative 3.1 hours Start 2024.04.05 @ 19:03:21 End 2024.04.05 @ 22:51:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0385b83-8801-435f-ab15-805160def0df