Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.23 @ 15:57:43 Player: Themeralderp Result: Destroyed by Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (3604) 3604 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 10930 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 168 Met Data Miner 300 Met Imprinter 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 25/100 System Corruption 16% Temperature Cool (71) Movement Hovering (101) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Aerolev Unit Gyrokinetic Inverter > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Dirty Datajack > --- INVENTORY (15) --- Structural Scanner Advanced Signal Interpreter Improved Transmission Jammer Tesla Rifle Wave Gun Variable Charge Gun Phase Cannon Datajack Great Maul Power Sword Ionic Axe Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array 0b10 Decoder Chip [Looter] Improved Utility Shielding Layered Medium Armor Plating Makeshift Hacking Suite System Shield > --- WEAPON ----------- Makeshift Sword Lance > --- INVENTORY -------- Micro Fission Core Tesla Rifle Dirty Datajack Datajack Great Maul Makeshift Hammer Ionic Axe [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Improved Gravmag System Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 2 . . . . . . . . . . Utility 6 | . . 1 . . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 175 | 7 8 2 30 2 22 . 3 . 5 20 8 3 4 16 45 Power 21 | 1 3 . 4 . 2 . 1 . . 3 . . . 4 3 Engine 15 | 1 3 . 4 . 2 . . . . 1 . . . 4 . Core 6 | . . . . . . . 1 . . 2 . . . . 3 Reactor . | . . . . . . . . . . . . . . . . Propulsion 49 | 2 2 1 10 1 3 . 1 . 2 6 . 1 . 7 13 Treads 6 | . . . . . . . . . . 1 . . . 2 3 Leg 2 | . . . . . . . . . . . . . . 2 . Wheel 12 | 2 2 1 7 . . . . . . . . . . . . Hover 19 | . . . . . . . . . . 5 . 1 . 3 10 Flight 10 | . . . 3 1 3 . 1 . 2 . . . . . . Utility 52 | 2 2 1 3 . 7 . . . 1 6 3 2 2 4 19 Device 25 | 1 1 1 3 . 2 . . . 1 4 2 2 1 2 5 Storage 4 | 1 1 . . . 1 . . . . . . . . . 1 Processor 10 | . . . . . 4 . . . . . . . 1 . 5 Hackware 4 | . . . . . . . . . . 1 1 . . . 2 Protection 9 | . . . . . . . . . . 1 . . . 2 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 1 . 13 1 10 . 1 . 2 5 5 . 2 1 10 Energy Gun 19 | . . . 5 . 8 . 1 . 1 2 1 . . . 1 Energy Cannon 3 | . . . 3 . . . . . . . . . . . . Ballistic Gun 10 | 2 1 . 3 1 1 . . . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 . . . . . 1 2 2 . 1 . 2 Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon 4 | . . . . . . . . . . . 1 . 1 . 2 Special Melee Weapon 4 | . . . . . 1 . . . . . . . . 1 2 Unidentified Prototypes 6 | . . . 4 . . . . . . . . . . . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . 3 . System Corruption 16 | . . . . . . . . . . . . . . 16 . Parts Lost 66 | . 2 . 6 . 4 . 3 . 2 2 1 7 . 16 23 Power 11 | . . . . . 1 . 1 . . . 1 1 . 4 3 Propulsion 27 | . . . 5 . 1 . 1 . 2 . . 3 . 7 8 Utility 19 | . 1 . . . 1 . . . . 2 . 3 . 5 7 Weapon 9 | . 1 . 1 . 1 . 1 . . . . . . . 5 Highest Loss Streak 8 | . 1 . 2 . 2 . 3 . 2 1 1 4 . 6 8 To Critical Strikes 2 | . . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 85 | . 99 99 97 77 93 100 98 100 99 99 95 78 72 78 74 Engine 4 | . 14 11 11 . 6 7 3 . . 1 2 . . 9 . Core 2 | . . . . . . . 2 7 7 11 6 2 . . 4 Treads 2 | . . . . . . . . . . 3 6 5 . 5 4 Wheel 5 | . 28 33 29 . . . . . . . . . . . . Hover 10 | . . . . . . . . . . 25 26 22 20 13 11 Flight 6 | . . . 1 33 37 38 37 38 37 2 . . . . . Device 14 | . 13 21 22 22 13 15 15 15 15 14 13 13 20 8 7 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 Processor 5 | . . . . . 11 15 15 15 15 6 . . 5 6 9 Hackware 4 | . . . . . . . . . . 3 13 9 6 2 9 Protection 2 | . . . . . . . . . . 5 6 2 . 4 7 Energy Gun 2 | . . . . . 9 15 15 15 14 5 5 . . . . Energy Cannon 1 | . . . 9 . . . . . . . . . . . . Ballistic Gun 4 | . 28 22 11 10 4 . . . . 5 . . . . . Impact Weapon 2 | . . . . . . . . . . . 3 6 6 5 1 Piercing Weapon 2 | . . . . . . . . . . . 3 6 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 55 | 15 20 21 29 26 26 26 26 23 23 38 38 28 20 42 55 Greatest Support 59 | 20 20 30 30 15 26 26 26 25 32 59 40 40 30 42 54 Greatest Overweight (x) 3 | . . . 2 1 1 . 1 . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 11 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 Average Carried 8 | 3 7 8 9 9 8 10 9 10 9 9 9 9 9 7 7 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Final Carried 11 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 11 Class Distribution -------------------- 30% | Derelict-Mutant 21% | Scavenger-Mutant 18% | Mutant 15% | Hacker-Mutant 7% | Scavenger-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2659 | 180 335 109 601 . 289 . 38 . 30 4 320 74 65 171 443 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4644 | 38 477 176 1379 . 293 . 76 . 80 76 153 47 . 618 1231 Parts 263 | 7 34 16 95 . 24 . 4 . 5 10 5 1 . 8 54 Haulers Intercepted 7 | . 1 . 3 . 2 . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 2 1 . 12 . 4 . . 12 . Prevented 4 | . . . . . . . . . . . . 1 . 3 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 83 | . 8 4 23 . 5 . 3 . 3 2 3 1 . 13 18 Melee 16 | . . . . . . . . . . . 1 1 . 6 8 Guns 39 | . 8 4 10 . 5 . 3 . 3 2 . . . . 4 Cannons 14 | . . . 13 . . . . . . . 1 . . . . AOE 4 | . . . . . . . . . . . . . . . 4 Classes Destroyed 16 | 1 6 2 5 . . . . . . 1 . . . 1 . Worker 10 | . 1 . 8 . . . . . . . . . . . 1 Builder 6 | . 1 . 2 . 2 . . . . . . . . . 1 Tunneler 3 | 2 . . . . . . . . . 1 . . . . . Hauler 7 | . 1 . 3 . 2 . . . . . . . . . 1 Recycler 5 | . 2 . 2 . . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Drone 1 | . . . 1 . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . . 1 Swarmer 27 | . 2 . 9 . 3 . 3 . 3 . . . . 3 4 Grunt 27 | . 6 2 8 . 2 . . . . . . 1 . 4 4 Brawler 2 | . . 1 . . . . . . . . 1 . . . . Duelist 5 | . . . 1 . . . . . . . 1 . . 3 . Sentry 12 | . . 1 5 . . . . . . 1 1 . . 1 3 Hunter 5 | . . . . . . . . . . . . . . 2 3 Programmer 5 | . . . . . . . . . . 1 . . . . 4 Best Kill Streak 6 | 1 6 4 6 . 5 . 3 . 3 2 2 1 . 3 6 Combat Bots Only 6 | . 3 4 4 . 3 . 3 . 3 1 2 1 . 3 6 Max Kills in Single Turn 2 | 1 1 1 2 . 1 . 1 . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 9542 | . 365 135 853 . 647 . 277 . 218 502 138 574 . 1937 3896 Core 2055 | . 21 43 124 . 179 . 75 . 35 101 . 118 . 349 1010 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 90 | . . . . . . . . . . . . . . . 90 Regen/Repaired (Parts) 5 | . . . 5 . . . . . . . . . . . . Core Remaining (%) 68 | 100 91 . . 58 . . . . 58 . . . . 33 . Volleys Fired 238 | 5 32 13 97 . 37 . 11 . 5 14 10 . . . 14 Largest 2 | 2 2 2 2 . 2 . 2 . 2 2 2 . . . 2 Hottest 128 | 40 40 40 91 . 128 . 119 . 119 87 126 . . . 109 Shots Fired 452 | 9 64 26 192 . 71 . 20 . 10 27 15 . . . 18 Gun 359 | 9 64 26 104 . 71 . 20 . 10 27 10 . . . 18 Cannon 93 | . . . 88 . . . . . . . 5 . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 250 | 9 64 26 98 . 22 . . . . 13 5 . . . 13 Thermal 202 | . . . 94 . 49 . 20 . 10 14 10 . . . 5 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 14 7 16 . 6 . 3 . 3 20 4 . . . 4 Robot Miss Streak 5 | 1 2 2 5 . 3 . 2 . 3 2 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . 1 Shots Hit Robots 385 | 6 51 18 113 . 35 . 10 . 5 15 14 8 . 36 74 Core Hits 148 | 2 19 8 48 . 13 . 6 . 5 8 4 3 . 6 26 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . 1 . . . . . . . . . . 1 . 6 4 Critical Strikes 21 | . 1 . . . 3 . . . . . 1 1 . 8 7 Burn 3 | . . . . . 3 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . Smash 12 | . . . . . . . . . . . . 1 . 7 4 Sever 3 | . . . . . . . . . . . . . . . 3 Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 233 | . . . 2 . 2 . . . 2 3 3 29 . 71 121 Impact 134 | . . . 2 . . . . . 2 3 3 21 . 60 43 Slashing 59 | . . . . . . . . . . . . . . . 59 Piercing 38 | . . . . . . . . . . . . 8 . 11 19 Sneak Attacks 7 | . . . . . 2 . . . . . . . . 1 4 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Follow-up Attacks 16 | . . . . . . . . . . . . 3 . 8 5 Damage Inflicted 9308 | 76 681 224 2132 . 528 . 170 . 87 342 406 303 . 1451 2908 Guns 3392 | 76 681 224 967 . 528 . 170 . 87 342 117 . . . 200 Cannons 1287 | . . . 1165 . . . . . . . 122 . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 4611 | . . . . . . . . . . . 167 303 . 1451 2690 Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 2521 | 76 681 224 901 . 158 . . . . 208 122 . . . 151 Thermal 2158 | . . . 1231 . 370 . 170 . 87 134 117 . . . 49 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 2945 | . . . . . . . . . . . 167 259 . 1290 1229 Slashing 1235 | . . . . . . . . . . . . . . . 1235 Piercing 431 | . . . . . . . . . . . . 44 . 161 226 Highest Corruption 16 | . . . . . . . . . . 2 2 2 2 16 16 Average Corruption 8 | . . . . . . . . . . 2 2 2 2 13 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . . . 2 6 10 . 34 29 Message Errors 9 | . . . . . . . . . . . 1 1 . 4 3 Matter Fused 18 | . . . . . . . . . . 1 1 4 . 5 7 Heat Flow Errors 12 | . . . . . . . . . . . 1 . . 7 4 Energy Discharges 15 | . . . . . . . . . . . . 1 . 7 7 Data Loss (minor) 10 | . . . . . . . . . . . 2 . . 4 4 Data Loss (major) 8 | . . . . . . . . . . . . 1 . 7 . Alerts 6 | . . . . . . . . . . 1 1 3 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 980 | . . . 1 . . . . . . . 35 26 . 407 511 Projectiles 21 | . . . 1 . . . . . . . 20 . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 959 | . . . . . . . . . . . 15 26 . 407 511 Knockbacks 18 | . . . . . . . . . . . . 2 . 5 11 Impact 16 | . . . . . . . . . . . . 2 . 5 9 Kinetic . | . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 9 | . . . . . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 577 | . 6 4 138 . 577 . 295 . 250 273 313 . . 237 350 Average Temperature 103 | . 5 3 43 . 200 . 178 . 104 88 119 . . 74 127 Received Heat Transfer 1680 | . 174 63 177 . 225 . . . 39 111 6 222 . 225 438 Effects 18 | . . . . . 14 . . . . . 3 . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . 2 . . . . . . . . . . Interference 8 | . . . . . 5 . . . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . . 1 . 7 5 Impact Corruptions 35 | . . . . . . . . . . . 3 1 . 16 15 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . 2 . . . . . . . . . 4 Heat Transferred 4440 | . . . 2257 . 1036 . 370 . 185 259 259 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 986 | 10 288 251 496 309 986 . . . . 243 . . . . 179 Initial 979 | . 6 121 105 193 979 . . . . 116 . . . . 18 Average 218 | 4 136 177 212 215 889 . . . . 159 . . . . 50 Maximum Alert Level 3 | . 1 1 2 1 3 . . . . 1 . . . . . Low Security (%) 60 | 100 74 59 41 31 . . . . . 54 . . . . 100 Level 1 26 | . 25 40 49 68 . . . . . 45 . . . . . Level 2 3 | . . . 8 . 11 . . . . . . . . . . Level 3 9 | . . . . . 88 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 2 6 . 1 . . . . 5 . . . . 4 Investigation 8 | . 2 . 3 . 1 . . . . 1 . . . . 1 Extermination 4 | . . . . . . . . . . 1 . . . . 3 Reinforcement 2 | . . 2 . . . . . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . Garrison 5 | . . . 2 . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 2 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 182 | . 12 10 34 18 15 3 3 . 14 15 5 9 . 21 23 Peak Tracking Total 9 | . 4 5 5 6 5 3 3 . 4 9 4 4 . 5 7 Tactical Retreats 14 | . 4 1 . . 1 . . . 1 2 1 1 . 3 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . 1 . . 1 . 1 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . 3 . . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 34 | . 3 . 12 4 2 . . 2 . 6 . . 1 . 4 Terminals 23 | . 3 . 11 4 2 . . . . 3 . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 Repair Stations 3 | . . . 1 . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Total Hacks 127 | . 12 . 49 17 4 . . 19 . 14 . . 2 . 10 Successful 64 | . 6 . 20 4 2 . . 19 . 6 . . 2 . 5 Failed 63 | . 6 . 29 13 2 . . . . 8 . . . . 5 Catastrophic 12 | . . . 3 6 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 6 . 17 12 3 . . . . . . 1 . . 5 Terminals 88 | . 12 . 47 17 4 . . . . 8 . . . . . Fabricators 5 | . . . . . . . . . . 2 . . . . 3 Repair Stations 6 | . . . 2 . . . . . . 2 . . . . 2 Recycling Units 3 | . . . . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . 2 Terminal Hacks 55 | . 6 . 18 4 2 . . 19 . 4 . . 2 . . Part Schematic 12 | . . . . . . . . 10 . . . . 2 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 10 | . 2 . 5 . . . . 3 . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 4 | . . . 1 1 1 . . . . 1 . . . . . Unreport Threat 5 | . . . 3 1 1 . . . . . . . . . . Locate Traps 4 | . 2 . 1 . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . 1 . . . . 1 Scan Component 3 | . . . 1 . . . . . . 1 . . . . 1 Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Monitor 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 27 | . 3 . 9 4 2 . . . . 6 . . . . 3 Full Trace Events 14 | . 3 . 4 4 1 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 10 . . . . 2 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . find_fabricator 1 | . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . 1 . . . 5 . 1 Largest Group 5 | . . . . . . . . . 1 . . . 5 5 . Highest-Rated Group 138 | . . . . . . . . . 96 . . . 138 138 . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . 31 31 . Total Orders 4 | . . . 4 . . . . . . . . . . . . EXPLORE 4 | . . . 4 . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . 15 . . . . 31 . Total Damage 946 | . . . . . . . . . 294 . . . . 652 . Kills 8 | . . . . . . . . . 4 . . . . 4 . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 . . . 2 2 1 1 . Drone Launches 4 | . . . 4 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . 35 Items 35 | . . . . . . . . . . . . . . . 35 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 7252 | 95 303 121 1001 352 454 55 128 21 179 461 447 451 738 1129 1317 Spaces Moved 6956 | 78 189 69 603 314 598 196 257 76 344 611 558 476 1159 694 734 Core 3 | 3 . . . . . . . . . . . . . . . Treads 308 | . . . . . . . . . . . . . . 64 244 Legs 140 | . . . . . . . . . . . . . . 140 . Wheels 907 | 75 189 69 574 . . . . . . . . . . . . Hover 3682 | . . . . . . . . . . 509 558 476 1159 490 490 Flight 1916 | . . . 29 314 598 196 257 76 344 102 . . . . . Fastest Speed 26 | 50 80 80 80 34 28 28 27 27 26 26 68 48 52 50 43 Average Speed 64 | 78 80 80 83 36 28 28 27 27 26 52 68 68 55 98 111 Slowest Speed 240 | 80 80 80 110 104 98 28 101 27 27 68 68 72 56 230 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . 3 6 . . . 3 . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 32 10 82 68 18 40 42 68 54 16 62 68 88 77 18 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . 1 1 1 1 . Scrap Searched 14 | . . . . . . . 1 . 1 . 3 1 4 4 . Spaces Dug 38 | . . . 1 . . . . . 2 3 . 11 . 7 14 Terrain Destroyed 41 | . . . 3 . . . . . 2 3 1 11 . 7 14 Melee 38 | . . . 1 . . . . . 2 3 . 11 . 7 14 Projectile 3 | . . . 2 . . . . . . . 1 . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9045 | 102 276 109 906 550 806 195 293 75 416 726 607 568 1253 1084 1079 Wait 1188 | . 31 19 117 230 123 . 18 . 56 35 15 67 72 286 119 Move 6918 | 77 188 68 602 307 587 195 256 75 338 610 557 475 1158 691 734 Hop 10 | . . . . 3 4 . . . 2 . . . . 1 . Pick Up 195 | 13 11 5 32 3 19 . 4 . 5 24 7 2 10 21 39 Fast Attach . | . . . . . . . . . . . . . . . . Attach 114 | 7 2 2 9 1 16 . 3 . 3 12 2 3 4 14 36 Detach 8 | . . . 1 . 3 . . . . . . . . 1 3 Swap 61 | . 6 . 21 1 6 . . . 2 8 6 . . 2 9 Drop 108 | . 6 2 25 5 9 . 1 . 3 20 7 . 9 8 13 Fire 238 | 5 32 13 97 . 37 . 11 . 5 14 10 . . . 14 Melee 204 | . . . 2 . 2 . . . 2 3 3 21 . 60 111 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 504 | -9/Materials | Discovered new exit (range 15) 520 | -9/Materials | Entered Storage 672 | -9/Storage | Build established: Scavenger-Mutant 981 | -9/Storage | Repaired Datajack 1292 | -9/Storage | Garrison activated, responded to threat 1380 | -9/Storage | Identified exit to Materials 1425 | -9/Storage | Used back door to open Recycling access 1425 | -9/Storage | Discovered new exit (range 5) 1521 | -9/Storage | Entered Recycling 1635 | -9/Recycling | Spotter reported a threat 1635 | -9/Recycling | Spotter reported a threat 1652 | -9/Recycling | Spotter reported a threat 1652 | -9/Recycling | Spotter reported a threat 1668 | -9/Recycling | Spotter reported a threat 1688 | -9/Recycling | Spotter reported a threat 1688 | -9/Recycling | Spotter reported a threat 1704 | -9/Recycling | Spotter reported a threat 1711 | -9/Recycling | Spotter reported a threat 1721 | -9/Recycling | Spotter reported a threat 1729 | -9/Recycling | Spotter reported a threat 1729 | -9/Recycling | Spotter reported a threat 1731 | -9/Recycling | Build established: Mutant 1741 | -9/Recycling | Spotter reported a threat 1766 | -9/Recycling | Spotter reported a threat 1782 | -9/Recycling | Spotter reported a threat 1782 | -9/Recycling | Spotter reported a threat 1794 | -9/Recycling | Spotter reported a threat 1817 | -9/Recycling | Spotter reported a threat 1828 | -9/Recycling | Spotter reported a threat 1867 | -9/Recycling | Spotter reported a threat 1868 | -9/Recycling | Spotter reported a threat 1868 | -9/Recycling | Discovered new exit (range 16) 1873 | -9/Recycling | Entered Factory 1873 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2273 | -7/Factory | Search patrols dispatched 2316 | -7/Factory | Discovered new exit (range 14) 2321 | -7/Factory | Identified exit to Lower Caves 2327 | -7/Factory | Entered Lower Caves 2378 | -7/Lower Caves | Discovered new exit (range 15) 2382 | -7/Lower Caves | Identified exit to Lower Caves 2382 | -7/Lower Caves | Entered another Lower Caves area 2382 | -7/Lower Caves | Discovered new exit (range 15) 2387 | -7/Lower Caves | Identified exit to Factory 2421 | -7/Lower Caves | Learned 4 Factory zone layouts 2490 | -7/Lower Caves | Lost 3 parts (1p1n1w) 2504 | -7/Lower Caves | Discovered new exit (range 13) 2508 | -7/Lower Caves | Identified exit to Data Miner 2510 | -7/Lower Caves | Entered Data Miner 2510 | -7/Data Miner | Discovered new exit (range 6) 2516 | -7/Data Miner | Met Data Miner 2525 | -7/Data Miner | Received God Mode back door access code from Data Miner 2530 | -7/Data Miner | Identified exit to Proximity Caves 2531 | -7/Data Miner | Entered Proximity Caves 2535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2707 | -6/Proximity Caves | Discovered exit to Factory (range 11) 2710 | -6/Proximity Caves | Entered Factory 2710 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2813 | -6/Factory | Identified exit to DSF 2828 | -6/Factory | Build established: Scavenger-Scout 2954 | -6/Factory | Fabricated Imp. System Shield? 3088 | -6/Factory | Identified exit to Lower Caves 3161 | -6/Factory | Build established: Mutant 3171 | -6/Factory | Entered Lower Caves 3238 | -6/Lower Caves | Learned Factory garrison access intel 3350 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3471 | -6/Lower Caves | Build established: Hacker-Mutant 3528 | -6/Lower Caves | Learned 4 Factory zone layouts 3541 | -6/Lower Caves | Discovered new exit (range 10) 3618 | -6/Lower Caves | Entered another Lower Caves area 3663 | -6/Lower Caves | Learned Factory emergency access door positions 3671 | -6/Lower Caves | Discovered new exit (range 4) 3870 | -6/Lower Caves | Lost 4 parts (1p3u) 3938 | -6/Lower Caves | Encountered a Warlord checkpoint 4046 | -6/Lower Caves | Discovered new exit (range 6) 4049 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4064 | -6/Lower Caves | Found Prototype Special Weapon 4069 | -6/Lower Caves | Entered Zion 4086 | -6/Zion | System corruption cleaned by Quarantine Array 4126 | -6/Zion | Identified Molecular Deconstructor 4151 | -6/Zion | Learned 4 Factory zone layouts 4311 | -6/Zion | Given A8's code to call for help 4319 | -6/Zion | Gained Derelict followers 4357 | -6/Zion | Build established: Derelict-Mutant 4415 | -6/Zion | Learned location of Warlord (-4) 4686 | -6/Zion | Discovered new exit (range 11) 4692 | -6/Zion | Gained Derelict followers 4807 | -6/Zion | Entered Proximity Caves 4807 | -5/Proximity Caves | Accompanied by 5 allies 5165 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5243 | -5/Proximity Caves | Lost 6 parts (1p4n1u) 5353 | -5/Proximity Caves | Core integrity fell below 50% 5358 | -5/Proximity Caves | System corruption reached 10% 5379 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 5464 | -5/Proximity Caves | Learned Factory stockpile data 5562 | -5/Proximity Caves | Discovered new exit (range 14) 5600 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 5678 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5936 | -5/Proximity Caves | Entered Factory 5936 | -5/Factory | Evolved 2 slots: Utility x2 5937 | -5/Factory | Identified exit to Upper Caves 5941 | -5/Factory | Loaded intel: 3 garrison access locations 6158 | -5/Factory | Incoming investigation squad redirected 6642 | -5/Factory | Lost 3 parts (1p1n1w) 6715 | -5/Factory | System corruption reached 10% 6768 | -5/Factory | Lost 8 parts (1p3n2u2w) 6795 | -5/Factory | Core integrity fell below 50% 6867 | -5/Factory | Discovered new exit (range 5) 6956 | -5/Factory | Build established: Hacker-Mutant 7107 | -5/Factory | Lost 3 parts (2n1u) 7164 | -5/Factory | Discovered new exit (range 12) 7192 | -5/Factory | Identified exit to Factory 7213 | -5/Factory | Core integrity fell below 20% 7253 | -5/Factory | Destroyed by Light Angular Momentum Engine chain reaction Last Messages --------------- 07244_ System Shield destroyed. 07244_ R-10 Processor collects VTOL Module. 07245_ System corrupted: Matter fused (-5). 07245_ Acquired 23 matter. 07246_ Acquired 28 matter. 07249_ Splicing G-67 Veteran... Initiating full reboot, ETC: 23. 07249_ Imp. Medium Armor Plating destroyed. 07249_ Splicing G-50 Soldier... Deactivating 1 weapon system. 07251_ Splicing G-50 Soldier... Rewriting IFF filter. 07252_ Splicing G-50 Soldier... Amplifying resonance, compromised power stability. 07253_ G-50 Soldier Lgt. Angular Momentum Engine critical resonance detonation. 07253_ G-50 Soldier Lgt. Angular Momentum Engine critical resonance detonation. 07253_ G-50 Soldier destroyed. 07253_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? # #### | | ????????????????????????? # #??? | | ????????????????????????? # #??? | | ????????????????????????? # #??? | | ?????????????????????????###########+########## | | ????????????????????????????????## ####### | | ????????????????????????????????## """"## | | ????????????????????????????????## """"## | | ????????????????????????????????## """"## | | ????????????????????????????????## """"## | | ????????????????????????????????## """"## | | ????????????????????????????????## """"## | | ????????????????????????????????## ## | | ????????????????????????????????## ## | | ????????????????????????????????## ## | | ????????????????????????????????## ! ## | | ????????????????????????????????## ## | | ????????????!???????????????????## ## %""" | | ???????????????????############### ## """ | | ???????? ######################+##### """ | | ????????###+######### | | ???????? + | | ???????? # ^ ^g = | | ???????? # ^ != = *% | | ???????? # !===g! < | | ???????? + ^"" !==%@! R ###########+## | | ???????? # " %*g % ###### | | ???????? ### "" #########???????????? | | ???????? ### #########???????????? | | ??????????## # ??????????????????? | | ??????????##+## # ??????????????????? | | # ## # ??????????+???????? | | # """## # ??????????????????? | | # """" Y"## # ??????????????????? | | # """" """# # ??????????????????? | | # """" # + ??????????????????? | | # """" + # ??????????????????? | | # # # ??????????????????? | | # """" """" # # ??????????????????? | | # """" """" #####+####+###???????????????????? | | # """" """" ##### ???????????????????? | | # """" """" #???# ?????????????????????? | | # #???# """""?????????????????????? | | ##############???# ?????????????????????? | | ?????????????????# """""?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# """""?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# """""?????????????????????? | | ?????????????????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 25 Resistance: TH 25 Utility Shielding 66 Evasion (%) 66 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Riot Gun | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Imp. System Shield | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Error 47 Explorer Watch This! Challenges ------------ None Game ------ Seed FocalRegenerativeFirepult Manual? 0 Play Time 01:54:07 Cumulative 47.0 hours Start 2022.11.21 @ 11:23:56 End 2022.11.23 @ 15:57:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 18 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa05b116-2fd1-43fc-a62a-7cc947892ee3