Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.10 @ 21:17:42 Player: biogoob Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1956) 1956 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 6573 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 87/100 System Corruption 7% Temperature Cool (9) Movement Flying (32) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Structural Scanner Visual Processing Unit Targeting Computer Core Analyzer > --- WEAPON (3) ------- Plasma Sword > --- INVENTORY (5) ---- Carbon-fiber Leg Titanium Leg Advanced Heat Sink System Restoration Module Plasma Sword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Lightning Gun Beam Rifle Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Potential Leg Structural Scanner Shield Generator System Restoration Module Particle Gun Gauss Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 3 | . . . 1 . . . 1 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 73 | . 8 1 6 4 . 9 4 41 . Power 8 | . 1 1 1 . . 1 1 3 . Engine 7 | . 1 1 1 . . 1 1 2 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 21 | . 2 . 2 1 . 3 1 12 . Treads . | . . . . . . . . . . Leg 17 | . 2 . 2 1 . 3 1 8 . Wheel 1 | . . . . . . . . 1 . Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . . . . 2 . Utility 26 | . 3 . 2 2 . 2 2 15 . Device 10 | . . . . 2 . 2 . 6 . Storage 5 | . 2 . 1 . . . . 2 . Processor 5 | . . . . . . . 2 3 . Hackware 2 | . . . 1 . . . . 1 . Protection 4 | . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . Weapon 18 | . 2 . 1 1 . 3 . 11 . Energy Gun 9 | . 1 . . 1 . 2 . 5 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . 1 . 1 . . 1 . 1 . Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 24 | . . . 1 1 . 2 . 16 4 Power 3 | . . . . . . . . 2 1 Propulsion 7 | . . . . . . . . 5 2 Utility 8 | . . . 1 1 . . . 5 1 Weapon 6 | . . . . . . 2 . 4 . Highest Loss Streak 9 | . . . 1 1 . 1 . 9 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 94 99 100 95 95 89 68 Engine 9 | . 14 14 11 11 11 11 9 3 4 Leg 24 | . 28 28 22 22 22 22 27 25 . Device 11 | . . . . 20 22 22 18 12 7 Storage 11 | . 14 14 11 11 11 11 9 8 . Processor 1 | . . . . . . . 4 6 23 Protection 5 | . 13 14 11 . . . . 4 4 Energy Gun 15 | . 14 14 11 20 22 18 18 10 . Ballistic Gun 10 | . 14 14 22 12 11 10 9 3 . Ballistic Cannon 1 | . . . . . . . . 5 . Naked Turns 29 | . . . . . . . . 29 . Heaviest Build 54 | 12 33 33 37 39 39 39 38 54 11 Greatest Support 81 | 20 20 20 20 28 28 33 43 81 12 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . 1 . Average Overweight (x) . | . . 1 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 8 10 15 15 15 15 15 15 13 5 Most Carried 15 | 6 14 15 15 15 15 15 15 15 5 Average Carried 13 | 6 9 14 14 14 14 14 14 12 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 14 15 15 15 15 15 14 5 5 Class Distribution -------------------- 42% | Scavenger-Skirmisher 28% | Mutant 11% | Tank 9% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Sprinter | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 1479 | 200 107 113 93 57 . 91 66 713 39 Remotely . | . . . . . . . . . . Salvage Created 1985 | . 274 65 134 39 . 302 32 1073 66 Parts 136 | . 21 5 15 5 . 24 6 53 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 61 | . 10 3 4 3 . 11 3 24 3 Melee 3 | . . . . . . . . . 3 Guns 46 | . 10 3 4 3 . 11 3 12 . Cannons 8 | . . . . . . . . 8 . AOE 4 | . . . . . . . . 4 . Classes Destroyed 15 | . 2 1 2 . . 3 . 7 . Worker 1 | . . 1 . . . . . . . Builder 2 | . . . 1 . . . . 1 . Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 33 | . 6 3 2 3 . 7 3 6 3 Grunt 19 | . 4 . 2 . . 2 . 11 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . 1 . . . Sentry 2 | . . . . . . . . 2 . Hunter 2 | . . . . . . 1 . 1 . Programmer 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 3 3 3 3 . 4 3 6 3 Combat Bots Only 4 | . 3 2 2 3 . 4 3 4 3 Max Kills in Single Turn 3 | . 1 1 2 2 . 2 1 3 1 Gunslinging 1 | . . . . 1 . 1 . 1 . Exploded 3 | . . . . . . . . 3 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 4147 | . 209 115 195 89 . 387 70 2621 461 Core 875 | . 13 32 10 9 . 89 12 636 74 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 52 . Core Remaining (%) 88 | 100 . 82 . . . 73 97 . . Volleys Fired 135 | . 21 12 8 8 . 24 6 56 . Largest 3 | . 2 2 3 3 . 3 3 3 . Hottest 180 | . 85 85 105 160 . 160 150 180 . Shots Fired 353 | . 42 24 24 24 . 64 18 157 . Gun 307 | . 42 24 24 24 . 64 18 111 . Cannon 45 | . . . . . . . . 45 . Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 155 | . 21 12 16 8 . 21 6 71 . Thermal 191 | . 21 12 8 16 . 43 12 79 . Explosive 1 | . . . . . . . . 1 . Electromagnetic 6 | . . . . . . . . 6 . Robot Hit Streak 13 | . 13 4 11 3 . 6 4 12 . Robot Miss Streak 8 | . 3 4 2 5 . 3 8 3 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 10 | . . 2 . 2 . 3 1 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 . Shots Hit Robots 192 | . 25 10 15 7 . 34 7 90 4 Core Hits 113 | . 15 4 8 3 . 19 3 59 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 1 1 . . . 1 . 14 . Burn 8 | . 1 1 . . . 1 . 5 . Blast 9 | . . . . . . . . 9 . Melee Attacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4181 | . 311 132 279 105 . 502 100 2479 273 Guns 2554 | . 311 132 279 105 . 502 100 1125 . Cannons 868 | . . . . . . . . 868 . Explosions 475 | . . . . . . . . 475 . Melee 273 | . . . . . . . . . 273 Ramming 11 | . . . . . . . . 11 . Kinetic 1704 | . 125 58 161 51 . 112 23 1174 . Thermal 1646 | . 186 74 118 54 . 390 77 747 . Explosive 263 | . . . . . . . . 263 . Electromagnetic 284 | . . . . . . . . 284 . Impact . | . . . . . . . . . . Slashing 273 | . . . . . . . . . 273 Piercing . | . . . . . . . . . . Highest Corruption 7 | . 2 2 . . . 4 . 5 7 Average Corruption 2 | . 1 2 . . . 4 . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . 3 16 . . . . . 13 . Message Errors 12 | . 1 6 . . . . . 5 . Matter Fused 8 | . . 4 . . . . . 4 . Heat Flow Errors 4 | . . 2 . . . . . 2 . Energy Discharges 3 | . 1 1 . . . . . 1 . Data Loss (minor) 3 | . 1 1 . . . . . 1 . Data Loss (major) 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . . . . . . . 100 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 100 | . . . . . . . . . 100 Knockbacks 8 | . . . . . . . . 8 . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 75 | . . . . . . . . 75 . Shots 3 | . . . . . . . . 3 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 274 | . 117 172 149 204 . 219 198 274 . Average Temperature 73 | . 48 53 69 69 . 79 100 86 . Received Heat Transfer 933 | . 51 . 99 . . 36 . 684 63 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . . . . 1 . 2 . Heat Transferred 4440 | . 629 259 259 111 . 888 185 2109 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 433 | . 239 174 213 78 . 120 155 433 . Initial 70 | . . 54 . 36 . . 46 70 . Average 82 | . 109 47 61 18 . 56 88 156 . Maximum Alert Level 2 | . 1 . 1 . . . . 2 . Low Security (%) 91 | 100 87 100 95 100 . 100 100 73 . Level 1 7 | . 12 . 4 . . . . 22 . Level 2 1 | . . . . . . . . 3 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . . 11 . Investigation 4 | . 1 . . . . . . 3 . Extermination 2 | . . . . . . . . 2 . Reinforcement 4 | . . . 1 . . . . 3 . Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 6 | . 2 . . . . . 1 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 15 6 18 3 . 12 5 47 7 Peak Tracking Total 6 | . 5 3 5 3 . 4 4 6 6 Tactical Retreats 9 | . 2 1 2 . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 8 | . 4 . . . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 6 | . . . 1 . . 1 . 4 . Max in Single Turn 2 | . . . . . . 1 . 2 . Garrison Access 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 23 | . 4 . 1 1 2 1 5 9 . Terminals 8 | . 2 . . . . 1 4 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . 1 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 45 | . 16 . 1 1 2 2 13 10 . Successful 25 | . 7 . 1 1 2 1 11 2 . Failed 19 | . 8 . . . . 1 2 8 . Catastrophic 4 | . . . . . . . . 4 . Database Lockouts 1 | . 1 . . . . . . . . Manual 12 | . 6 . . . 1 . 1 4 . Terminals 26 | . 11 . . . . 2 12 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 5 . 1 . . . 1 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 16 | . 3 . . 1 2 1 9 . . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . Open Door 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 2 | . . . . . . . 2 . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 5 | . 1 . . . . 1 3 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 1 1 . Report Inventory 4 | . 1 . 1 . . . 1 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 3 . . . . . 1 . . Terminals 4 | . 3 . . . . . 1 . . Track 1 | . 1 . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . . . . 1 4 8 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies 6 | . . 3 . 3 . . . . . Largest Group 3 | . . 3 3 2 1 . . . . Highest-Rated Group 45 | . . 40 40 45 14 . . . . Highest-Rated Ally 31 | . . 16 16 31 14 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . 1 24 . . . . . . Total Damage 269 | . . 15 254 . . . . . . Kills 5 | . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 7080 | 6 744 1120 568 1041 418 1195 232 1728 28 Spaces Moved 4075 | 6 387 570 254 531 219 575 172 1357 4 Core 53 | . . . . . . . . 53 . Treads . | . . . . . . . . . . Legs 3649 | 6 387 570 254 531 219 575 172 935 . Wheels 25 | . . . . . . . . 25 . Hover 134 | . . . . . . . . 134 . Flight 214 | . . . . . . . . 210 4 Fastest Speed 32 | 120 120 190 190 190 190 120 120 37 32 Average Speed 154 | 120 166 190 190 190 190 189 120 101 33 Slowest Speed 190 | 120 190 190 190 190 190 190 120 190 37 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 62 99 24 93 61 95 20 39 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 2 | . . . . . . . . 2 . Terrain Destroyed 17 | . . . . . . . . 17 . Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . . 11 . AOE 6 | . . . . . . . . 6 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 4556 | 5 446 584 323 546 222 632 187 1596 15 Wait 172 | . 20 . 48 . . 13 . 91 . Move 4066 | 5 386 569 253 530 218 574 171 1356 4 Hop . | . . . . . . . . . . Pick Up 36 | . 6 1 3 2 2 4 3 15 . Fast Attach 24 | . 1 . 1 1 . 3 1 17 . Attach 20 | . . . 1 2 . 1 1 15 . Detach 3 | . . . . . . . . 3 . Swap 29 | . 7 1 4 1 . 5 2 9 . Drop 45 | . 5 1 5 2 2 7 3 20 . Fire 135 | . 21 12 8 8 . 24 6 56 . Melee 11 | . . . . . . . . . 11 Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Central database locked down 236 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 6) 668 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Entered Mines 883 | -10/Mines | Discovered new exit (range 13) 977 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1102 | -10/Mines | Learned 4 Materials zone layouts 1167 | -10/Mines | Learned location of Zion (-6) 1194 | -10/Mines | Discovered new exit (range 7) 1536 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1871 | -10/Mines | Entered Materials 1871 | -9/Materials | Accompanied by 3 allies 1871 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1872 | -9/Materials | Identified exit to Mines 1872 | -9/Materials | Identified exit to Materials 2178 | -9/Materials | Build established: Tank 2439 | -9/Materials | Entered Mines 2445 | -9/Mines | Learned Materials stockpile data 2497 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2582 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2582 | -9/Mines | Discovered new exit (range 5) 2628 | -9/Mines | Discovered exit to Materials (range 6) 2712 | -9/Mines | Discovered exit to Materials (range 15) 2729 | -9/Mines | Learned Materials stockpile data 2848 | -9/Mines | Build established: Scavenger-Skirmisher 3034 | -9/Mines | Received a Mining Laser from a helpful Derelict 3231 | -9/Mines | Excavation squad dispatched 3231 | -9/Mines | A large section of the Mines collapsed 3480 | -9/Mines | Entered Exiles 3480 | -9/Exiles | Accompanied by 1 ally 3524 | -9/Exiles | Met 8R-AWN 3560 | -9/Exiles | Met EX-HEX 3610 | -9/Exiles | Met EX-BIN 3636 | -9/Exiles | Aligned with FarCom system 3638 | -9/Exiles | Given EX-Vault access code 3689 | -9/Exiles | Opened EX-Vault 3704 | -9/Exiles | Found Potential Leg 3707 | -9/Exiles | Found Potential Leg 3751 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3803 | -9/Exiles | Met EX-DEC 3873 | -9/Exiles | Discovered new exit (range 15) 3898 | -9/Exiles | Left Exiles lab with Potential Leg 3898 | -9/Exiles | Entered Mines 4786 | -8/Mines | Build established: Scavenger-Mutant 5054 | -8/Mines | Discovered exit to Materials (range 10) 5093 | -8/Mines | Entered Materials 5093 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5190 | -8/Materials | Build established: Scavenger-Skirmisher 5307 | -8/Materials | Discovered new exit (range 5) 5325 | -8/Materials | Identified exit to Factory 5325 | -8/Materials | Entered Factory 5325 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6280 | -7/Factory | Build established: Skirmisher 6523 | -7/Factory | Garrison activated, responded to threat 6665 | -7/Factory | Cargo convoy interrupted 6728 | -7/Factory | Core integrity fell below 50% 6760 | -7/Factory | Lost 5 parts (1n3u1w) 6817 | -7/Factory | Released all parts (7) 6820 | -7/Factory | Core integrity fell below 20% 6840 | -7/Factory | Lost 9 parts (1p3n2u3w) 7038 | -7/Factory | Discovered new exit (range 5) 7053 | -7/Factory | Entered Lower Caves 7081 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07053_ Sneak attack on S-27 Virus. 07053_ Destroyed Lgt. Nuclear Core. 07053_ S-27 Virus destroyed. 07056_ Acquired 25 matter. 07056_ S-27 Virus destroyed. 07059_ Wheel destroyed. 07064_ Acquired 14 matter. 07067_ Autogun fries itself beyond repair. 07069_ VTOL Module fries itself beyond repair. 07071_ Autogun fries itself beyond repair. 07072_ VTOL Module fries itself beyond repair. 07072_ S-27 Virus destroyed. 07074_ Critical hit (Smash). 07074_ Cld. Airjet destroyed. 07074_ System corrupted by crushing effect (+2). 07075_ Lgt. Ion Engine destroyed. 07076_ VTOL Module fries itself beyond repair. 07078_ Lgt. Nuclear Core fries itself beyond repair. 07078_ Lyr. Light Armor Plating destroyed. 07079_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????######????????????? | | ???????????????????????????????########??????????? | | ??????????????????????????????? ## ###??????????? | | ??????????????????????????????? ? ##??????????? | | ?????????????????????????????# ? ##??????????? | | ?????????????????????????????## ? ?????????????? | | ????????????????????????????? ? ??????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????? ## ???????????????? | | ??????????????????????????? ## ????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????## ??????? ?????????????????? | | ?????????????????## ######## # ?????????????????? | | ?????????????????## g######## ###????????????????? | | ?????????????????## =% g########???????????? | | ?????????????????## s@b% #######???????????? | | ?????????????????########### ###??????????? | | ?????????????????########### ##??????????? | | ??????????????????????????## ###??????????? | | ??????????????????????????## ##########??????????? | | ??????????????????????????############???????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserFlakExtractor Manual? 0 Play Time 00:49:10 Cumulative 94.3 hours Start 2022.02.10 @ 20:10:28 End 2022.02.10 @ 21:17:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 86 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 61d2bf63-68c5-4cf3-ab7f-81b10915d5eb