Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 16:24:09 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (3968) 3968 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1993) 1993 TOTAL SCORE: 8876 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1493 Cogmind --------- Core Integrity 74/700 Matter 252/300 Energy 250/290 System Corruption 2% Temperature Cool (110) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Weapon Cycler Improved ECM Suite > --- WEAPON (2) ------- Gatling Laser Heavy Rocket Launcher > --- INVENTORY (12) --- Light Deuterium Engine Titanium Leg Titanium Leg Compact Battery (300) Component Analysis Suite System Backup Module Lightning Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Medium Battery Enhanced Optical Array Improved ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Backup Module Beam Rifle Advanced EMP Blaster [Rating: 46] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 137 | 6 6 12 13 100 Power 19 | 1 1 1 1 15 Engine 9 | 1 1 1 . 6 Core 10 | . . . 1 9 Reactor . | . . . . . Propulsion 30 | 2 1 5 1 21 Treads 16 | . . . . 16 Leg 14 | 2 1 5 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 34 | 1 2 1 7 23 Device 15 | . 1 1 1 12 Storage 3 | 1 1 . . 1 Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection 12 | . . . 5 7 Artifact . | . . . . . Weapon 54 | 2 2 5 4 41 Energy Gun 30 | 2 2 5 3 18 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | . . . . 7 Ballistic Cannon . | . . . . . Launcher 15 | . . . 1 14 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 31 | . 2 . . 29 Power 5 | . 1 . . 4 Propulsion 8 | . . . . 8 Utility 9 | . . . . 9 Weapon 9 | . 1 . . 8 Highest Loss Streak 6 | . 1 . . 6 Average Slot Usage (%) 96 | . 90 97 100 95 Engine 6 | . 12 11 5 5 Core 5 | . . . 3 8 Treads 11 | . . . . 18 Leg 19 | . 28 42 36 9 Device 9 | . 6 11 9 10 Storage 8 | . 14 11 9 7 Processor 6 | . . . 8 7 Hackware 1 | . . . . 2 Protection 6 | . . . 9 6 Energy Gun 12 | . 28 21 17 8 Ballistic Gun 2 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 69 | 11 42 46 53 69 Greatest Support 88 | 20 20 40 40 88 Greatest Overweight (x) 22 | . 2 1 1 22 Average Overweight (x) . | . 1 . 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 Most Carried 12 | 4 7 12 12 12 Average Carried 10 | 1 3 8 11 10 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 2 7 12 12 8 Class Distribution -------------------- 66% | Scavenger-Mutant 24% | Mutant 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2378 | 220 100 112 138 1808 Remotely . | . . . . . Salvage Created 4264 | . 328 112 272 3552 Parts 232 | . 11 11 19 191 Haulers Intercepted 6 | . . . 1 5 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 6 2 6 62 Guns 40 | . 5 2 3 30 Cannons 4 | . . . . 4 AOE 29 | . . . 3 26 Classes Destroyed 13 | . 2 1 3 7 Worker 15 | . . . 2 13 Builder 6 | . . . . 6 Tunneler 2 | . . . . 2 Hauler 6 | . . . 1 5 Recycler 8 | . 1 . . 7 Watcher 2 | . . . . 2 Swarmer 9 | . . . 3 6 Grunt 45 | . 6 . 1 38 Brawler 1 | . . . . 1 Duelist 4 | . . . . 4 Protector 3 | . . . . 3 Sentry 9 | . . 2 2 5 Programmer 5 | . . . . 5 Best Kill Streak 12 | . 3 1 5 12 Combat Bots Only 5 | . 2 1 3 5 Max Kills in Single Turn 4 | . 1 1 3 4 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5708 | . 264 84 224 5136 Core 701 | . 55 . 20 626 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 78 100 96 . Volleys Fired 197 | . 21 5 14 157 Largest 2 | . 2 2 2 2 Hottest 141 | . 100 106 117 141 Shots Fired 340 | . 40 10 26 264 Gun 266 | . 40 10 24 192 Cannon 28 | . . . . 28 Launcher 46 | . . . 2 44 Special . | . . . . . Kinetic 78 | . . . . 78 Thermal 163 | . 34 10 24 95 Explosive 32 | . . . 2 30 Electromagnetic 67 | . 6 . . 61 Robot Hit Streak 20 | . 10 8 5 20 Robot Miss Streak 6 | . 1 2 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 247 | . 30 7 16 194 Core Hits 307 | . 13 4 12 278 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11147 | . 365 73 447 10262 Guns 4063 | . 365 73 260 3365 Cannons 414 | . . . . 414 Explosions 6655 | . . . 187 6468 Melee . | . . . . . Ramming 15 | . . . . 15 Kinetic 1516 | . . . . 1516 Thermal 3213 | . 310 73 260 2570 Explosive 4617 | . . . 187 4430 Electromagnetic 1786 | . 55 . . 1731 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged 6 | . . . . 6 Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 4 | . . . . 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 350 | . . . . 350 Projectiles 1 | . . . . 1 Explosions 349 | . . . . 349 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 428 | . . . . 428 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 589 | . 268 135 231 589 Average Temperature 140 | . 118 57 75 151 Received Heat Transfer 1620 | . 147 36 63 1374 Effects 31 | . . . . 31 Shutdowns 13 | . . . . 13 Energy Bleed 3 | . . . . 3 Interference 9 | . . . . 9 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 8 | . 3 1 2 2 Heat Transferred 5664 | . 925 198 592 3949 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1994 | . 177 167 168 1994 Initial 74 | . . 74 . 14 Average 483 | . 116 56 60 741 Maximum Alert Level 5 | . . . . 5 Low Security (%) 53 | 100 100 100 100 25 Level 1 5 | . . . . 8 Level 2 2 | . . . . 4 Level 3 26 | . . . . 42 Level 4 3 | . . . . 5 Level 5 5 | . . . . 8 High Security 3 | . . . . 5 Max Security . | . . . . . Squads Dispatched 26 | . 1 1 . 24 Investigation 1 | . . . . 1 Extermination 4 | . . . . 4 Reinforcement 7 | . 1 1 . 5 Assault 9 | . . . . 9 Garrison 5 | . . . . 5 Intercept . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 9 4 13 92 Peak Tracking Total 8 | . 4 2 5 8 Tactical Retreats 9 | . . . 1 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 34 | . . . . 34 Max in Single Turn 14 | . . . . 14 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 1 1 3 2 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 23 | . 2 10 5 6 Successful 16 | . 1 10 3 2 Failed 7 | . 1 . 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations 14 | . . 10 . 4 Recycling Units . | . . . . . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Emergency Access Points 2 | . . . 2 . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 10 . 1 Scan Component 6 | . . 5 . 1 Repair 5 | . . 5 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 1 1 Insert Component 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 130 | . . 130 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5059 | 62 317 598 952 3130 Spaces Moved 2231 | 40 150 263 478 1300 Core 11 | 9 . . . 2 Treads 727 | . . . . 727 Legs 1493 | 31 150 263 478 571 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 120 Average Speed 151 | 104 153 149 150 154 Slowest Speed 1150 | 120 180 150 150 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 29 28 41 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 324 | . . . 12 312 Melee . | . . . . . Projectile . | . . . . . AOE 324 | . . . 12 312 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3569 | 60 196 466 694 2153 Wait 807 | 7 10 152 153 485 Move 2227 | 39 149 262 477 1300 Hop . | . . . . . Pick Up 113 | 8 9 21 18 57 Fast Attach 9 | . . 1 . 8 Attach 53 | 6 3 8 2 34 Detach 4 | . . 1 . 3 Swap 75 | . 3 3 11 58 Drop 82 | . 1 13 19 49 Fire 197 | . 21 5 14 157 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x2 428 | -9/Materials | Repaired Aluminum Leg 456 | -9/Materials | Repaired Med. Laser 484 | -9/Materials | Repaired Aluminum Leg 511 | -9/Materials | Repaired Aluminum Leg 538 | -9/Materials | Repaired Aluminum Leg 854 | -9/Materials | Build established: Scavenger-Mutant 975 | -9/Materials | Discovered new exit (range 3) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Utility x2 1881 | -8/Materials | Discovered new exit (range 11) 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2372 | -7/Factory | Garrison activated, responded to threat 2680 | -7/Factory | Build established: Mutant 2943 | -7/Factory | Garrison activated, responded to threat 3355 | -7/Factory | Build established: Scavenger-Mutant 3930 | -7/Factory | First assault squad dispatched 4002 | -7/Factory | Core integrity fell below 50% 4047 | -7/Factory | Lost 6 parts (2p2n1u1w) 4894 | -7/Factory | High security lockdown imminent 4929 | -7/Factory | Core integrity fell below 20% 4951 | -7/Factory | Lost 5 parts (2n2u1w) 4974 | -7/Factory | High security lockdown engaged 5060 | -7/Factory | Self-destructed Last Messages --------------- 04965_ The unstable cave ceiling collapses. 04969_ Acquired 46 matter. 04972_ The unstable cave ceiling collapses. 04973_ Acquired 87 matter. 04974_ ALERT: Lockdown in effect, collecting threat data. 04975_ Acquired 1 matter. 04994_ ALERT: Assault forces dispatched. 05016_ System corrupted: Heat flow error (+279). 05038_ System corrupted: Component data lost. 05047_ Acquired Titanium Leg. 05048_ C-30 ARC bursts open, deploying its payload. 05048_ G-50 Soldier unfolds itself. 05048_ B-48 Gladiator unfolds itself. 05048_ G-47 Trooper unfolds itself. 05048_ I-36 Angel unfolds itself. 05050_ Acquired Titanium Leg. 05051_ Nuclear Reactor explodes. 05051_ Gatling Laser destroyed. 05051_ Nuclear Core destroyed. 05052_ The unstable cave ceiling collapses. 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" # % | | ??????????????#?? ???????? # %%%% % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 300 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Omniscient Cartographer Remodeling Significant Disruption Challenges ------------ None Game ------ Seed RiotQuantumPick Manual? 0 Play Time 01:09:59 Cumulative 12.8 hours Start 2020.11.03 @ 15:12:44 End 2020.11.03 @ 16:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f395c064-08c5-421d-ba0e-bde0e486bf8e