Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.06 @ 11:08:49 Player: spruce Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (201) 1005 Value Destroyed (6635) 6635 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2928) 2928 TOTAL SCORE: 17708 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 1769 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 130 Friendly Fire -617 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 79/100 System Corruption 7% Temperature Cool (0) Movement Treading (270) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Medium Treads > --- UTILITY (10) ----- Large Storage Unit Experimental Optical Array Advanced Core Analyzer Experimental Armor Integrity Analyzer Hacking Suite Minesniffer Drone Bay (10/10) > --- WEAPON (2) ------- Vortex Shotgun Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Heavy Siege Treads Advanced Heavy Siege Treads Quantum Capacitor Plasma Rifle Advanced Plasma Cannon Matter Neutralizer Vortex Driver (30) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Optical Array Experimental Signal Interpreter Tactical Coordination Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Energy Mantle Experimental System Shield System Guard > --- WEAPON ----------- Vortex Catalyst Activator > --- INVENTORY -------- Improved Heavy Siege Treads Advanced Heavy Siege Treads Advanced Core Analyzer Quantum Capacitor Hardened Light Armor Plating Hacking Suite Minesniffer Drone Bay Vortex Shotgun Vortex Cannon Vortex Driver Magnetic Acceleration Cannon [Rating: 131] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon Vortex Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . 2 . . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . Utility 8 | . . . 2 . 1 . 2 . . . . 2 . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 197 | 6 9 10 16 . 8 28 24 6 11 9 2 4 2 8 18 6 8 1 9 12 Power 21 | 1 1 2 3 . . 3 2 . 1 . . . . . 3 2 2 . 1 . Engine 15 | 1 1 2 3 . . 3 2 . 1 . . . . . 2 . . . . . Core 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . 2 1 . 1 . Propulsion 34 | 2 2 3 2 . 3 7 3 1 3 . 1 1 . 2 3 . . 1 . . Treads 21 | . 1 1 2 . . 6 3 1 . . 1 1 . 2 2 . . 1 . . Leg 7 | . . . . . 3 1 . . 3 . . . . . . . . . . . Wheel 5 | 2 1 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 65 | 1 3 1 7 . 4 4 10 3 . 7 . 3 1 2 5 3 5 . 1 5 Device 28 | . 1 . 3 . 3 1 4 . . 1 . 2 . 1 4 3 3 . 1 1 Storage 5 | 1 2 . 1 . . . . . . . . 1 . . . . . . . . Processor 15 | . . . . . 1 1 4 2 . 4 . . . . 1 . 1 . . 1 Hackware 3 | . . . . . . . . . . 1 . . . 1 . . . . . 1 Protection 14 | . . 1 3 . . 2 2 1 . 1 . . 1 . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 3 4 4 . 1 14 9 2 7 2 1 . 1 4 7 1 1 . 7 7 Energy Gun 39 | 2 1 2 1 . . 10 1 . 6 2 1 . 1 2 3 1 . . 2 4 Energy Cannon 6 | . . . 1 . . . . . . . . . . . . . . . 3 2 Ballistic Gun 18 | . 2 . 2 . 1 3 6 1 . . . . . 1 1 . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 1 2 . . . . 1 Launcher 9 | . . 2 . . . 1 2 1 1 . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . 7 . . . 5 . . . 1 . 1 . . 6 1 Corrupted Parts 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . . System Corruption 12 | . . . . . . . . . 5 . . . . . 2 . 5 . . . Parts Lost 71 | . 6 7 5 . 2 3 9 1 10 . . . 1 . 13 . 1 . 5 8 Power 9 | . 1 1 1 . . . 1 . 1 . . . . . 2 . 1 . . 1 Propulsion 12 | . 2 2 . . . 1 . . 3 . . . 1 . 2 . . . . 1 Utility 29 | . . 1 2 . 1 2 6 1 2 . . . . . 5 . . . 4 5 Weapon 21 | . 3 3 2 . 1 . 2 . 4 . . . . . 4 . . . 1 1 Highest Loss Streak 8 | . 3 5 4 . 1 1 5 1 5 . . . 1 . 8 . 1 . 4 6 Average Slot Usage (%) 92 | . 97 86 88 100 99 99 97 97 96 92 99 94 93 95 77 84 88 94 88 79 Engine 5 | . 13 12 10 11 9 9 6 7 7 7 7 6 6 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 10 8 5 5 4 Treads 11 | . 7 2 10 22 11 22 23 23 13 . 4 12 13 16 8 5 5 5 11 10 Leg 4 | . . . . . 15 4 . . 7 23 17 6 3 . . . . . . . Wheel 1 | . 20 18 5 . . . . . . . . . . . . . . . . . Device 12 | . 12 1 18 22 17 17 16 9 5 . . 7 13 7 13 17 19 23 22 12 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 Processor 19 | . . . . . 8 10 21 23 30 30 30 26 26 26 21 23 23 23 22 16 Hackware 3 | . . . . . . . . . . 4 7 6 6 12 8 5 5 5 4 4 Protection 5 | . . 10 9 11 9 7 5 9 5 6 7 6 6 5 . . 2 . . 9 Energy Gun 6 | . 12 9 4 . . 14 1 . 14 11 14 13 9 3 1 . . . . 8 Ballistic Gun 5 | . 15 2 11 22 18 3 12 14 . . . . . 5 2 1 1 5 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 14 26 29 39 39 39 45 58 49 45 46 42 44 44 48 55 74 76 75 109 110 Greatest Support 100 | 32 32 32 40 40 45 60 60 60 60 51 51 60 60 88 100 70 70 97 97 97 Greatest Overweight (x) 10 | 2 1 1 2 . . 2 . . 1 . 1 1 . . 10 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 13 Average Carried 13 | 2 6 8 13 15 14 14 14 15 12 14 15 14 14 14 12 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 9 10 15 15 15 15 15 15 13 15 15 15 15 15 11 15 14 14 14 10 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Mutant 7% | Hacker-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Matter Collected 4859 | 208 129 222 280 119 428 404 706 504 194 119 10 50 . 297 571 206 119 . 50 243 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8568 | . 475 264 589 45 711 1212 1658 574 271 . . 75 762 779 634 . 111 . 52 356 Parts 460 | . 32 24 44 6 38 61 104 24 15 . . 6 7 32 44 . 4 . 5 14 Haulers Intercepted 13 | . 2 . . . 2 5 3 . . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . . 30 16 . 1 . . . . . . . 100 13 Prevented 48 | . . . . . . . . 1 8 . . . . . . . . . 39 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Combat Hostiles Destroyed 158 | . 11 15 12 3 8 19 30 16 9 . . 1 3 11 6 . . . 2 12 Guns 111 | . 11 1 11 3 8 17 23 12 5 . . 1 1 7 3 . . . . 8 Cannons 9 | . . . 1 . . . . . . . . . . 2 3 . . . . 3 AOE 35 | . . 14 . . . 2 7 4 3 . . . . 2 . . . . 2 1 Classes Destroyed 21 | . 5 4 1 . . 2 6 . . . . . 1 . . . . . 1 1 Worker 10 | . 1 . . . . . 4 . . . . . . 1 4 . . . . . Builder 6 | . . 1 . . . 2 2 . . . . . . 1 . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Hauler 13 | . 2 . . . 2 5 3 . . . . . . 1 . . . . . . Recycler 8 | . . 1 1 . 2 1 2 . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 8 | . 1 . 3 . 1 . . . . . . . . 1 2 . . . . . Swarmer 51 | . 5 5 4 3 . 4 7 8 7 . . . . . . . . . . 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . Grunt 42 | . 6 2 2 . 2 8 6 4 . . . . . 8 . . . . 1 3 Brawler 3 | . . . . . . . 2 . 1 . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . . Protector 2 | . . . . . . . 2 . . . . . . . . . . . . . Sentry 23 | . . . 6 . 6 4 2 1 1 . . 1 . 2 . . . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . 3 . . . . . . . . . . . . . Hunter 9 | . . . . . . . 3 2 . . . . . . 3 . . . 1 . Programmer 10 | . . . . . . . 5 1 . . . . . 1 3 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Compactor 3 | . . . . . . . . . . . . . 3 . . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 5 9 3 3 3 10 10 4 4 . . 1 3 4 2 . . . 2 4 Combat Bots Only 10 | . 5 8 3 3 2 9 10 4 4 . . 1 3 3 2 . . . 2 4 Max Kills in Single Turn 3 | . 1 3 1 1 1 2 3 2 2 . . 1 1 2 1 . 2 . 2 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . 1 Exploded 3 | . . 3 . . . 1 3 2 1 . . . . 2 . . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Damage Taken 13494 | . 451 571 560 92 561 1129 2613 732 962 . 65 226 32 670 2520 . 101 . 1054 1155 Core 2109 | . 77 86 122 12 85 93 224 48 163 . 36 22 . 139 674 . . . 231 97 Absorbed by Shields 1282 | . . . . . . . 180 32 . . . . . . 203 . . . 420 447 Reduced by Siege Mode 36 | . . . . . . . . . . . . . . . . . . . . 36 Core Remaining (%) 63 | 100 . 34 . 66 . 67 . . . . 32 . . 81 . . . . . . Volleys Fired 573 | . 45 33 40 10 44 77 100 33 26 . . 6 13 41 69 . 1 . 6 29 Largest 2 | . 2 2 2 2 2 2 2 2 2 . . 2 2 2 2 . 2 . 1 2 Hottest 160 | . 100 53 108 46 46 111 89 56 100 . . 140 160 110 122 . 90 . 50 135 Shots Fired 1010 | . 86 33 76 20 87 147 194 63 41 . . 12 26 81 86 . 4 1 7 46 Gun 880 | . 86 17 57 20 87 146 190 60 35 . . 12 26 59 60 . 1 . 1 23 Cannon 95 | . . . 19 . . . . . . . . . . 22 26 . 3 1 1 23 Launcher 35 | . . 16 . . . 1 4 3 6 . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 576 | . 17 . 43 20 87 31 177 60 2 . . . . 62 64 . 4 1 1 7 Thermal 258 | . 69 17 33 . . 68 13 . . . . 6 26 16 . . . . . 10 Explosive 27 | . . 13 . . . 1 4 3 6 . . . . . . . . . . . Electromagnetic 114 | . . 3 . . . 47 . . 33 . . 6 . 3 22 . . . . . Entropic 35 | . . . . . . . . . . . . . . . . . . . 6 29 Robot Hit Streak 36 | . 9 11 14 6 21 36 33 11 7 . . 10 21 27 14 . 1 2 . 11 Robot Miss Streak 7 | . 2 5 2 4 2 2 7 2 3 . . 1 2 3 3 . 1 . 2 4 Penetration Max 1 | . . . . . . . 1 1 . . . . . 1 1 . . . . . Secondary Targets 14 | . 1 . . . . 3 3 3 2 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 732 | . 59 14 55 10 67 104 150 45 27 . . 11 26 65 63 . 2 1 . 33 Core Hits 394 | . 26 36 21 3 27 48 80 26 17 . . 4 17 41 23 . 2 . 3 20 Critical Kills 9 | . . . . . . . 3 1 . . . . . 3 2 . . . . . Critical Parts Destroyed 17 | . . . 1 . . . 1 2 . . . . . 8 3 . . . . 2 Critical Strikes 53 | . 3 . 1 . . 4 6 3 1 . . . 2 11 12 . 1 1 . 8 Burn 8 | . 3 . . . . 3 2 . . . . . . . . . . . . . Destroy 26 | . . . 1 . . . 4 3 . . . . 2 11 5 . . . . . Blast 8 | . . . . . . . . . . . . . . . 5 . 1 1 . 1 Corrupt 4 | . . . . . . 1 . . 1 . . . . . 2 . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . 2 Sunder 5 | . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 15 | . . . . . . . . . . . . . . . 15 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . 15 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19195 | . 687 1370 858 162 961 1935 4060 1162 844 . . 213 668 1885 1979 . 101 28 436 1846 Guns 12448 | . 687 123 592 158 961 1826 3010 870 410 . . 213 668 1090 1070 . 28 . 43 699 Cannons 2263 | . . . 266 . . . . . . . . . . 426 555 . 73 28 . 915 Explosions 4255 | . . 1247 . . . 109 1039 292 434 . . . . 369 140 . . . 393 232 Melee 162 | . . . . . . . . . . . . . . . 162 . . . . . Ramming 67 | . . . . 4 . . 11 . . . . . . . 52 . . . . . Kinetic 8359 | . 108 . 500 158 961 314 2765 870 22 . . . . 1071 1331 . 101 28 43 87 Thermal 3965 | . 579 162 358 . . 917 245 . 76 . . 118 668 370 130 . . . . 342 Explosive 2780 | . . 1009 . . . . 1039 292 358 . . . . 82 . . . . . . Electromagnetic 2052 | . . 199 . . . 704 . . 388 . . 95 . 362 304 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 162 | . . . . . . . . . . . . . . . 162 . . . . . Entropic 1810 | . . . . . . . . . . . . . . . . . . . 393 1417 Highest Corruption 37 | . . . 5 5 . . 6 7 12 12 . . 23 24 31 31 37 37 37 7 Average Corruption 14 | . . . 5 5 . . 5 6 7 12 . . 14 23 16 31 33 37 16 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 308 | . . . 5 6 . . 16 20 28 9 . . 13 53 42 28 55 8 4 21 Message Errors 63 | . . . . 2 . . 3 5 11 . . . 4 13 9 4 7 3 1 1 Matter Fused 59 | . . . 1 2 . . 6 4 7 1 . . 5 8 5 7 8 . . 5 Heat Flow Errors 30 | . . . 2 . . . 1 2 2 . . . 1 1 4 5 6 . 1 5 Energy Discharges 33 | . . . . . . . 3 4 1 . . . 1 5 4 4 6 . . 5 Parts Rejected 6 | . . . . . . . . 1 1 . . . 1 1 1 . 1 . . . Data Loss (minor) 32 | . . . 1 1 . . 1 3 3 3 . . . 5 9 2 2 1 1 . Data Loss (major) 16 | . . . . 1 . . 1 1 . 2 . . 1 2 1 . 3 1 . 3 Misfires 13 | . . . . . . . . . 2 . . . . 3 2 . 2 1 1 2 Alerts 4 | . . . . . . . . . . . . . . 1 1 . 2 . . . Misdirections 42 | . . . . . . . . . . 3 . . . 10 3 6 18 2 . . Weapon Failures 10 | . . . 1 . . . 1 . 1 . . . . 4 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 511 | . . 130 13 . . . 97 7 12 . . . . 3 41 . . . 60 148 Projectiles 198 | . . . 13 . . . . . . . . . . 3 34 . . . . 148 Explosions 311 | . . 130 . . . . 97 7 12 . . . . . 5 . . . 60 . Melee 2 | . . . . . . . . . . . . . . . 2 . . . . . Knockbacks 19 | . . . . . . . . . . . . . . 8 8 . 3 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . Kinetic 16 | . . . . . . . . . . . . . . 8 6 . 2 . . . Secondary 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Self-Inflicted Damage 719 | . . 254 . . . 79 . . 105 . . . . . 75 . . . 156 50 Shots 19 | . . 9 . . . 2 . . 4 . . . . . 2 . . . 1 1 Rammed 17 | . . . . 1 . . 1 . . . . . . . 15 . . . . . Targets Rammed 17 | . . . . 1 . . 1 . . . . . . . 15 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 303 5 162 . 8 182 390 225 225 . . 366 250 248 251 243 238 . 163 368 Average Temperature 106 | . 91 2 55 . 8 79 196 104 80 . . 191 81 56 96 112 113 . 82 127 Received Heat Transfer 1886 | . 183 21 171 . 216 333 374 162 102 . 12 60 . 180 . . . . . 72 Effects 10 | . . . . . . . 2 . . . . . . . . . . . . 8 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 6 | . . . . . . . . . . . . . . . . . . . . 6 Longest Duration 6 | . . . . . . . . . . . . . . . . . . . . 6 Robots Corrupted 3 | . . . . . . 1 . . 1 . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 9 | . . . . . . 5 . . 1 . . 1 . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . Parts Melted 12 | . 2 1 1 . . 3 . . . . . . 3 2 . . . . . . Heat Transferred 8462 | . 1756 408 681 . . 2033 555 . 100 . . 185 1344 850 200 . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 . . 1 . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Peak Influence 707 | . 359 286 398 206 363 470 707 . . . . 76 26 425 206 47 559 . . . Initial 212 | . . 73 35 136 79 118 212 . . . . . 26 10 151 47 . . . . Average 219 | . 191 121 247 167 216 363 327 . . . . 39 14 78 97 43 363 . . . Maximum Alert Level 3 | . 1 1 1 1 1 2 3 . . . . . . 2 1 . 2 . . . Low Security (%) 50 | 100 75 74 24 56 40 12 23 . . . . 100 100 90 96 100 2 . . . Level 1 31 | . 24 25 75 43 59 46 38 . . . . . . 8 3 . 39 . . . Level 2 16 | . . . . . . 41 33 . . . . . . 1 . . 58 . . . Level 3 . | . . . . . . . 5 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 1 1 . 1 5 2 . . . . . . 4 3 . 2 . . . Investigation 4 | . 2 . . . . . . . . . . . . 1 . . 1 . . . Extermination 5 | . . . . . . . 1 . . . . . . 1 2 . 1 . . . Reinforcement 9 | . . . 1 . 1 3 1 . . . . . . 2 1 . . . . . Assault 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Distress Signals 16 | . 1 . 4 . 2 3 3 . . . . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 271 | . 18 25 28 3 13 38 48 20 11 . 1 1 5 15 11 . 4 . 15 15 Peak Tracking Total 12 | . 4 12 7 3 4 5 11 4 4 . 1 1 3 4 3 . 2 . 7 4 Tactical Retreats 16 | . 1 1 1 . 3 1 3 1 1 . . . . 1 1 . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Traps Triggered 7 | . . . . . . 1 1 . . . . 1 . 2 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . 1 . . . . 17 2 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Machines Disabled 35 | . . 2 . . 1 4 7 1 . . . . . 11 5 . 2 . 2 . Max in Single Turn 6 | . . 1 . . 1 1 3 1 . . . . . 6 3 . . . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Machines Accessed 34 | . 6 . 1 . 1 9 2 1 . 1 . 1 . 4 2 . 3 . 2 1 Terminals 26 | . 4 . 1 . 1 8 1 1 . . . 1 . 4 2 . 2 . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 101 | . 18 . 4 . 5 25 6 5 . 4 . 5 . 10 7 . 6 . 5 1 Successful 57 | . 9 . 2 . 2 14 4 5 . 4 . 2 . 2 3 . 4 . 5 1 Failed 44 | . 9 . 2 . 3 11 2 . . . . 3 . 8 4 . 2 . . . Catastrophic 14 | . 1 . . . 1 2 1 . . . . 2 . 5 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 9 . 2 . 5 13 5 . . . . 5 . 8 7 . 6 . . . Terminals 80 | . 12 . 4 . 5 24 3 5 . . . 5 . 10 7 . 4 . . 1 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 2 . . . Terminal Hacks 30 | . 3 . . . 1 7 . 5 . 4 . 1 . 1 . . 2 . 5 1 Record 6 | . . . . . . . . 5 . . . . . . . . . . . 1 Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . . 4 . Open Door 4 | . . . . . . 3 . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . . . 1 . . . . . . 1 . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 4 . 2 . 1 6 3 . . . . 1 . 1 3 . 2 . . . Terminals 18 | . 2 . 2 . 1 6 1 . . . . 1 . 1 3 . 1 . . . Track 4 | . . . 1 . . 1 . . . . . . . . 1 . 1 . . . Botnet 12 | . 2 . 1 . 1 4 1 . . . . 1 . 1 1 . . . . . Operators 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 1 . 1 6 1 1 . . . 1 . 4 1 . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Total Allies 41 | . . 4 . . . 11 . . . 5 . . . . . 20 . . 1 . Largest Group 20 | . . 4 4 . . 10 1 . . 5 5 5 3 . . 20 19 14 15 . Highest-Rated Group 806 | . . 71 71 . . 173 100 . . 126 126 126 81 . . 806 760 549 590 . Highest-Rated Ally 100 | . . 31 31 . . 100 100 . . 31 31 31 28 . . 50 50 50 50 . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 301 | . . 8 32 . . 69 . . . . 3 6 17 . . . 65 . 101 . Total Damage 7488 | . . 142 243 . . 1220 . . . . 62 148 326 . . . 2160 . 3187 . Kills 63 | . . 4 7 . . 15 . . . . 1 1 . . . . 13 . 22 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . 2 1 . . . . . . . . . 2 Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Turns Passed 15520 | 69 717 530 727 256 487 1447 1528 707 972 1773 447 177 263 837 991 433 774 99 1430 856 Spaces Moved 8061 | 51 410 386 398 142 223 695 707 351 376 1448 270 92 135 431 412 201 308 37 699 289 Core 27 | 25 . . . . . . . . . . . . . . 2 . . . . . Treads 5188 | . 197 10 178 142 130 563 707 351 319 . . 81 135 431 410 201 308 37 699 289 Legs 2011 | . . . . . 93 132 . . 57 1448 270 11 . . . . . . . . Wheels 835 | 26 213 376 220 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 160 120 120 170 170 120 120 120 160 160 160 160 160 160 165 165 165 Average Speed 164 | 110 137 112 139 160 143 161 170 170 236 120 164 164 160 160 161 208 245 257 198 262 Slowest Speed 550 | 150 260 260 160 160 160 280 170 170 270 120 200 200 160 160 550 260 260 260 265 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 46 | 4 75 89 38 22 26 90 26 50 53 90 49 3 95 20 15 88 10 3 84 44 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 5 | . 2 . . . . . . . 1 2 . . . . . . . . . . Known Exits Taken 10 | . 1 . . . 1 . 1 1 1 1 1 . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 . . . . . . . . . . . . 1 . Scrap Searched 11 | . . . . 1 . . . 3 . 5 1 . . . . . . . . 1 Spaces Dug 196 | . . 21 . . . 8 . . 14 . . . . . . . . . 153 . Terrain Destroyed 664 | . . 151 . . . 19 65 19 83 . . . . 63 10 . 1 . 221 32 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . . . 4 . 1 . . . . 19 10 . 1 . . 13 AOE 616 | . . 151 . . . 19 61 19 82 . . . . 44 . . . . 221 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Pro Total 9344 | 61 481 446 504 154 323 884 881 404 420 1488 273 107 154 493 610 216 327 40 737 341 Wait 250 | . 6 13 22 2 36 42 33 6 . 7 . 2 . 7 64 . . 3 . 7 Move 8040 | 50 409 385 397 141 222 694 706 350 375 1447 269 92 134 430 412 200 307 36 695 289 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 118 | 5 10 4 17 . 6 12 10 4 7 10 . 1 2 2 11 4 6 . 5 2 Fast Attach 72 | 5 2 1 7 . 2 13 7 2 . 6 2 2 1 5 5 5 2 . 3 2 Attach 71 | 1 5 6 5 . 4 2 7 . 10 3 . 1 . . 11 1 4 . 3 8 Detach 16 | . . 1 . . . 4 1 . 1 3 . . . . . . . . 4 2 Swap 55 | . 2 3 4 . 2 13 10 4 1 . . 1 1 3 3 . 2 1 3 2 Drop 107 | . 2 . 12 . 7 25 6 5 . 12 2 2 3 5 5 6 5 . 10 . Fire 573 | . 45 33 40 10 44 77 100 33 26 . . 6 13 41 69 . 1 . 6 29 Melee 15 | . . . . . . . . . . . . . . . 15 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . 1 . . 1 . . . . . . . 15 . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . 3 . Rewire 7 | . . . . . . 2 . . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 450 | -10/Materials | Lost 3 parts (1p1n1w) 663 | -10/Materials | Discovered new exit (range 6) 787 | -10/Materials | Entered Mines 804 | -10/Mines | Assembled infested the area 840 | -10/Mines | Core integrity fell below 50% 877 | -10/Mines | Lost 5 parts (1p1n1u2w) 879 | -10/Mines | Destroyed 8 combat bots 903 | -10/Mines | Discovered new exit (range 13) 940 | -10/Mines | Learned Materials terminal intel 998 | -10/Mines | Met a Derelict testing a Signal Generator 1008 | -10/Mines | Found Signal Generator 1085 | -10/Mines | Discovered new exit (range 6) 1128 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1157 | -10/Mines | Learned Materials terminal intel 1317 | -10/Mines | Entered Materials 1317 | -9/Materials | Accompanied by 4 allies 1317 | -9/Materials | Evolved 2 slots: Utility x2 1318 | -9/Materials | Loaded intel: 12 terminal locations 1679 | -9/Materials | Lost 4 parts (1p1u2w) 1977 | -9/Materials | Discovered new exit (range 9) 2044 | -9/Materials | Entered Mines 2045 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2076 | -9/Mines | Met a Derelict bent on vengeance 2094 | -9/Mines | Discovered new exit (range 4) 2119 | -9/Mines | Discovered new exit (range 5) 2300 | -9/Mines | Entered Materials 2300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2301 | -8/Materials | Loaded intel: 12 terminal locations 2308 | -8/Materials | Identified exit to Storage 2787 | -8/Materials | Entered Storage 3001 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3292 | -8/Storage | Build established: Commander-Mutant 3432 | -8/Storage | Destroyed 9 combat bots 3473 | -8/Storage | Met 01-MTF 3617 | -8/Storage | Build established: Mutant 3719 | -8/Storage | Found Prototype Protection 3719 | -8/Storage | Identified Lgt. Regenerative Plating 3998 | -8/Storage | Garrison activated, responded to threat 4024 | -8/Storage | Discovered new exit (range 5) 4234 | -8/Storage | Entered Factory 4234 | -7/Factory | Accompanied by 1 ally (01-MTF) 4234 | -7/Factory | Evolved 2 slots: Utility x2 4239 | -7/Factory | 01-MTF left 4841 | -7/Factory | Lost 3 parts (1p2u) 4919 | -7/Factory | Destroyed 10 combat bots 4928 | -7/Factory | Lost 5 parts (4u1w) 5243 | -7/Factory | Build established: Scavenger-Mutant 5280 | -7/Factory | Discovered new exit (range 7) 5325 | -7/Factory | Identified exit to Factory 5703 | -7/Factory | Discovered new exit (range 5) 5710 | -7/Factory | Identified exit to Lower Caves 5762 | -7/Factory | Entered Lower Caves 5914 | -7/Lower Caves | Encountered a Warlord checkpoint 6018 | -7/Lower Caves | Attracted the attention of an 0b10 base 6056 | -7/Lower Caves | Learned location of 1 exit from Research 6056 | -7/Lower Caves | Learned Extension stockpile data 6056 | -7/Lower Caves | Learned Factory garrison access intel 6210 | -7/Lower Caves | Discovered new exit (range 7) 6234 | -7/Lower Caves | Identified exit to Lower Caves 6469 | -7/Lower Caves | Entered another Lower Caves area 6529 | -7/Lower Caves | Lost 3 parts (1n2w) 6799 | -7/Lower Caves | Build established: Mutant 6977 | -7/Lower Caves | Learned location of 1 exit from Factory 7333 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7339 | -7/Lower Caves | Core integrity fell below 50% 7380 | -7/Lower Caves | Discovered new exit (range 16) 7393 | -7/Lower Caves | Lost 5 parts (1p2n2w) 7397 | -7/Lower Caves | System corruption reached 10% 7422 | -7/Lower Caves | Learned location of Zion (-7) 7440 | -7/Lower Caves | Identified exit to Zion 7441 | -7/Lower Caves | Entered Zion 7465 | -7/Zion | Given A8's code to call for help 7508 | -7/Zion | Discovered new exit (range 10) 7513 | -7/Zion | Found CR-A16's Pointy Stick 7566 | -7/Zion | System corruption cleaned by Quarantine Array 7700 | -7/Zion | Build established: Scavenger-Mutant 8105 | -7/Zion | Found Prototype Processor 8105 | -7/Zion | Identified Exp. Melee Analysis Suite 8108 | -7/Zion | Found Prototype Processor 8108 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8114 | -7/Zion | Found Prototype Processor 8114 | -7/Zion | Identified Exp. Signal Interpreter 8127 | -7/Zion | Found Prototype Hackware 8127 | -7/Zion | Identified Exp. System Shield 8283 | -7/Zion | Received a hallucinogenic algorithm 8342 | -7/Zion | Gained Derelict followers 8396 | -7/Zion | Build established: Mutant 8615 | -7/Zion | Identified exit to Proximity Caves 9214 | -7/Zion | Entered Proximity Caves 9214 | -6/Proximity Caves | Accompanied by 5 allies 9351 | -6/Proximity Caves | Spotted B-75 Beast 9355 | -6/Proximity Caves | Allies destroyed B-75 Beast 9413 | -6/Proximity Caves | Discovered exit to Factory (range 18) 9533 | -6/Proximity Caves | Build established: Derelict-Mutant 9661 | -6/Proximity Caves | Entered Factory 9661 | -6/Factory | Accompanied by 5 allies 9661 | -6/Factory | Evolved 2 slots: Utility x2 9662 | -6/Factory | Identified exit to Lower Caves 9663 | -6/Factory | Loaded intel: 3 garrison access locations 9838 | -6/Factory | Sucked down chute 9838 | -6/Factory | Entered Waste 9847 | -6/Waste | Spotted C-40 Crusher 9848 | -6/Waste | Spotted C-40 Crusher 9853 | -6/Waste | EMP discharged 9853 | -6/Waste | System corruption reached 10% 9905 | -6/Waste | 3 allies followed down the chute 9927 | -6/Waste | Destroyed C-40 Crusher 9937 | -6/Waste | Destroyed C-40 Crusher 9944 | -6/Waste | Spotted C-40 Crusher 9952 | -6/Waste | Spotted C-40 Crusher 9953 | -6/Waste | EMP discharged 9953 | -6/Waste | Destroyed C-40 Crusher 9970 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10012 | -6/Waste | Spotted C-40 Crusher 10053 | -6/Waste | EMP discharged 10082 | -6/Waste | Discovered new exit (range 10) 10096 | -6/Waste | Identified exit to Factory 10101 | -6/Waste | Entered Factory 10505 | -6/Factory | Build established: Hacker-Skirmisher 10911 | -6/Factory | Discovered new exit (range 15) 10936 | -6/Factory | Identified exit to Factory 10938 | -6/Factory | Entered another Factory area 10938 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11299 | -5/Factory | System corruption reached 10% 11355 | -5/Factory | Lost 4 parts (1p2u1w) 11572 | -5/Factory | System corruption reached 30% 11575 | -5/Factory | Core integrity fell below 50% 11602 | -5/Factory | Lost 8 parts (1p2n3u2w) 11929 | -5/Factory | Sucked down chute 11929 | -5/Factory | Entered Waste 11930 | -5/Waste | Joined by Warlord forces that had cleared the area 11932 | -5/Waste | Build established: Scavenger-Mutant 12096 | -5/Waste | Discovered new exit (range 23) 12219 | -5/Waste | Found Unknown Device 12219 | -5/Waste | Identified Quantum Capacitor 12224 | -5/Waste | Identified exit to Factory 12362 | -5/Waste | Entered Factory 12362 | -5/Factory | Accompanied by 19 allies 12435 | -5/Factory | Discovered new exit (range 14) 12466 | -5/Factory | Identified exit to Factory 12544 | -5/Factory | Identified exit to Upper Caves 12544 | -5/Factory | Identified exit to Extension 13136 | -5/Factory | Entered Upper Caves 13136 | -5/Upper Caves | Accompanied by 14 allies 13139 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13225 | -5/Upper Caves | Identified exit to Warlord 13235 | -5/Upper Caves | Entered Warlord 13235 | -5/Warlord | Accompanied by 14 allies 13290 | -5/Warlord | System corruption cleaned by Quarantine Array 13520 | -5/Warlord | Build established: Mutant 13577 | -5/Warlord | Met Warlord 13602 | -5/Warlord | Warlord's base attacked by MAIN.C 13748 | -5/Warlord | Found Prototype Energy Gun 13749 | -5/Warlord | Identified Vortex Shotgun 13753 | -5/Warlord | Found Prototype Energy Cannon 13754 | -5/Warlord | Identified Vortex Cannon 13766 | -5/Warlord | Found Prototype Launcher 13766 | -5/Warlord | Identified Vortex Catalyst Activator 13772 | -5/Warlord | Found Prototype Energy Cannon 13773 | -5/Warlord | Identified Vortex Driver 13952 | -5/Warlord | Warlord forces counterattacked 13969 | -5/Warlord | Found Prototype Reactor 13969 | -5/Warlord | Identified Vortex Chain Reactor 14352 | -5/Warlord | P-80 Master assimilated allied OX-4KG(d) 14363 | -5/Warlord | P-70 Sage assimilated allied XC-54A(g) 14372 | -5/Warlord | P-70 Sage assimilated allied 2D-9NU(g) 14512 | -5/Warlord | Found Prototype Device 14529 | -5/Warlord | Spotted B-86 Titan 14581 | -5/Warlord | Crushed by falling debris 14614 | -5/Warlord | Crushed by falling debris 14615 | -5/Warlord | Core integrity fell below 20% 14626 | -5/Warlord | Crushed by falling debris 14654 | -5/Warlord | Discovered new exit (range 9) 14657 | -5/Warlord | Lost 4 parts (3u1w) 14665 | -5/Warlord | Entered Proximity Caves 14678 | -4/Proximity Caves | Identified Minesniffer Drone Bay 14747 | -4/Proximity Caves | Spotted B-86 Titan 14801 | -4/Proximity Caves | Destroyed B-86 Titan 14980 | -4/Proximity Caves | Learned 12 Research zone layouts 15084 | -4/Proximity Caves | Learned Research stockpile data 15521 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15507_ Penetrated by Slug. 15507_ Imp. Energy Mantle destroyed. 15507_ Penetrated by Slug. 15507_ Slug penetrates Wall. 15508_ Penetrated by Slug. 15508_ Hvy. Treads destroyed. 15508_ Penetrated by Slug. 15508_ Vortex Chain Reactor destroyed. 15509_ H-77 Assassin suffers critical hit (Sunder). 15509_ H-77 Assassin Unknown Ballistic Gun ripped off. 15510_ Penetrated by Slug. 15511_ Imp. Weapon Shielding destroyed. 15511_ Slug penetrates Wall. 15514_ Penetrated by Slug. 15514_ Slug penetrates Wall. 15514_ Vortex Cannon destroyed. 15516_ Penetrated by Slug. 15518_ Slug penetrates Wall. 15518_ Destroyed Unknown Reactor. 15518_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | T ####??????????????????????????????????? | | " "" ""# ##???????????????????????????????????? | | ### ### ##??????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ##### #?????????????????????????????????? | | ????## #?????????????????????????????????? | | ??????### #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# ##?????????????????????????????????? | | ????????### ##??????????????????????????????????? | | ????????### ##??????????????????????????????????? | | ???????## ##?????????????????????????????????? | | ???????# #??????????????????????????????#??? | | ???????# ###??????????????????????????? #??? | | ???????# ### ##????????????????????????? #??? | | ??????# ##?# ####????????????????????? #??? | | ?????# ??## ##??????????????????? #??? | | ?????## ### ##????????????????? #??? | | ??????# #???????????????? ###? | | ??????# ##?????????????? #? | | ??????## ## ###???????????# ?? | | ???????# ## #### ##????????? #???? | | ????? ?## ??## @;##??????? #???? | | ??? ???# ???#### ##????? ##??? | | ???# ??????## ###?? #??? | | ##???# #???????## ;;### #???? | | ##?????## #????????## ;;;" #????? | | ? ?????????# ??????????## h ;[ #????? | | ??????????# ???????????# [h*% #????? | | ???????????# ???????????# [ ##????? | | ???????????? ???????????# %% ;;## ##?????? | | ?????????????###??????????# ;;;##??? ##??????? | | ????????????????????????? ## ##?????????????? | | ???????????????????????? ##?##??????????????? | | ???????????????????????### ###??????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Corruption Prevention 24 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed DirtyAdvancedRipper Manual? 0 Play Time 02:00:37 Cumulative 206.5 hours Start 2021.05.06 @ 08:24:18 End 2021.05.06 @ 11:08:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 11 Types 3/3/0/1/1/3/0/0/0 Lore% 93 Gallery% 91 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28adca35-8636-4a25-bbf5-e93b1ab8701e