Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.28 @ 22:34:48 Player: Spoodle Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (373) 1865 Value Destroyed (14503) 14503 Prototype IDs (96) 1920 Alien Tech Used (8) 1600 Bonus (10903) 10903 TOTAL SCORE: 41291 Bonus ------- High Alert Combat Kills 3167 Follower Combat Kills 2759 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 272 Used Core Reset Matrix 3000 Friendly Fire -495 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (14) ----- Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Large Storage Unit Experimental Sensor Array Experimental ECM Suite Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Zionite Composite Leg II Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Experimental Targeting Computer Quantum Capacitor Improved Transmission Jammer Improved Reaction Control System Phase Armor Experimental Thermal Shield Sensor Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Centrium Leg Experimental Heat Sink Zionite Biocell Experimental Sensor Array Improved Terrain Scanner Experimental ECM Suite Experimental Focal Shield Dimensional Node Initializer Dimensional Node Initializer Improved Matter Neutralizer Micro-nuke Launcher Advanced Remote Datajack [Rating: 229] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 12 | . . . 1 . 2 . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 243 | 6 13 . 31 3 26 12 2 1 13 6 12 2 . 5 1 12 4 . 4 . 7 4 1 7 . 1 8 7 26 29 Power 22 | 1 2 . 4 . 1 . . . 1 . . . . 1 . 2 . . 1 . 2 . . 1 . . . 2 2 2 Engine 10 | 1 2 . 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 . . 1 . . . 2 2 1 Propulsion 53 | 2 4 . 11 . 6 1 . . 2 3 4 . . . . . . . 1 . . 1 . 2 . 1 3 1 7 4 Treads 12 | . 2 . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 36 | 2 2 . . . 3 1 . . 2 3 4 . . . . . . . . . . 1 . 2 . 1 3 1 7 4 Wheel 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 107 | 1 3 . 7 2 10 9 1 1 4 1 6 2 . 2 . 7 3 . 2 . 4 1 . 3 . . 4 2 14 18 Device 60 | . 1 . 2 2 3 5 . . 2 . 2 2 . 2 . 4 3 . . . 3 1 . 3 . . 2 . 9 14 Storage 7 | 1 . . 2 . 1 . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . Processor 11 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 4 3 Hackware 5 | . . . 1 . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Protection 23 | . 1 . 2 . 4 2 . 1 2 . 3 . . . . 2 . . 1 . 1 . . . . . 2 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 61 | 2 4 . 9 1 9 2 1 . 6 2 2 . . 2 1 3 1 . . . 1 2 1 1 . . 1 2 3 5 Energy Gun 16 | . . . . . 3 . . . 2 . 2 . . . . 1 1 . . . 1 2 1 1 . . . 2 . . Energy Cannon 14 | . . . 5 . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 14 | 2 1 . 2 . 4 2 . . . . . . . . . 1 . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Launcher 9 | . 1 . 2 1 . . 1 . 1 . . . . . 1 1 . . . . . . . . . . 1 . . . Special Weapon 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 4 1 5 . . . 2 2 4 . . 1 . 8 . 1 5 . 1 2 . 5 . . 3 3 8 1 Corrupted Parts 6 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . System Corruption 36 | . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . 6 . Parts Lost 63 | . 1 . . . 7 . . 1 4 . . . . . . . . . . . . . . . . . 1 1 10 38 Power 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 11 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 9 Utility 33 | . 1 . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . 1 1 7 19 Weapon 15 | . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . 3 7 Highest Loss Streak 18 | . 1 . . . 2 . . 1 2 . . . . . . . . . . . . . . . . . 1 1 4 18 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Backups 15 | 5 7 8 18 25 23 14 15 14 13 15 14 15 15 15 15 14 15 14 14 15 14 14 13 13 14 13 13 12 13 10 Power . | 1 1 . 1 2 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . Propulsion 2 | 1 3 4 6 9 7 2 2 2 2 3 2 2 2 2 2 1 1 . . . . 1 1 . . . . . 2 2 Utility 7 | . 1 1 3 5 6 6 5 4 3 7 8 10 10 9 9 8 9 10 10 11 10 10 9 11 13 11 11 9 5 5 Weapon 3 | 1 2 2 6 7 6 4 7 7 6 4 2 2 2 2 3 3 3 3 3 3 2 2 2 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . 4 . 8 . 11 4 . . 1 1 1 . . 1 . 4 . . . . 3 . . 2 . 2 . 1 1 . Power 6 | . 2 . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Propulsion 7 | . . . 2 . 3 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 13 | . 1 . . . . 2 . . 1 1 1 . . 1 . 1 . . . . 2 . . 1 . 1 . . 1 . Weapon 15 | . 1 . 5 . 6 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . Tool/Special 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 99 100 99 100 97 99 100 97 85 100 99 100 100 100 100 99 100 99 100 100 95 92 91 91 90 89 89 90 80 70 Engine 4 | . 13 14 11 11 9 7 7 7 7 7 6 6 6 3 6 4 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 2 . 5 11 11 11 11 10 10 10 6 5 4 4 8 8 4 Treads 3 | . 7 28 17 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | . 20 . . . 2 29 30 30 29 30 26 26 26 26 26 23 23 23 26 27 25 25 25 25 25 22 22 19 17 16 Wheel 2 | . . . 15 22 14 . . . . . . . . . . . . . . . . . . . . . . . . . Device 20 | . . . 9 11 14 8 15 15 10 23 26 25 26 26 25 28 28 28 27 26 29 26 24 24 25 26 26 24 29 30 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Processor 1 | . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . 3 3 3 Hackware 4 | . . . 1 . . 13 7 2 . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 1 . Protection 8 | . 8 14 10 11 14 6 7 9 13 7 6 6 6 6 6 5 5 5 5 5 5 8 10 10 10 13 13 12 3 . Energy Gun 6 | . . . . . 5 . . . 1 15 12 13 13 12 11 10 6 5 5 5 . 6 11 14 15 13 12 12 2 . Energy Cannon 3 | . . . 18 21 5 . . . . . 1 1 . . 1 . 4 4 5 4 9 4 . . . . . . 2 2 Ballistic Gun 6 | . 26 14 1 . 7 19 19 22 5 2 2 4 5 5 6 5 5 5 5 5 5 2 . . . . . . . 1 Peak Build Rating 229 | 6 9 8 24 29 45 57 57 57 67 83 89 88 87 95 89 108 114 116 120 123 139 141 146 160 157 172 177 196 221 229 Average Rating 91 | 4 7 7 21 24 37 53 55 55 48 65 84 84 84 85 84 100 108 110 117 119 133 135 137 151 156 167 171 188 206 163 On Entrance 93 | . 6 8 8 24 25 43 56 57 57 65 83 80 84 84 84 84 105 110 116 120 120 135 136 144 157 155 170 175 188 211 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 13 18 18 102 102 121 67 67 75 71 85 85 73 76 81 80 93 93 92 96 97 116 112 108 126 122 128 124 141 162 161 Greatest Support 180 | 20 40 40 60 24 51 68 68 68 79 104 104 80 80 80 80 88 100 116 116 116 116 116 116 127 127 137 141 141 152 180 Greatest Overweight (x) 8 | . 1 . 4 4 8 . . 1 1 . . . . 1 . 1 1 1 . . . . . 1 . 1 . 1 1 1 Average Overweight (x) . | . . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 7 8 8 20 25 23 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 25 | 7 8 8 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 5 7 7 19 24 23 14 15 14 13 15 14 15 15 14 15 14 14 14 14 14 14 14 14 14 15 14 14 14 13 10 Final Capacity 25 | 8 8 8 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 7 8 8 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 13 5 Class Distribution -------------------- 37% | Scavenger-Tank 24% | Mutant 13% | Messiah-Tank 6% | Scavenger-Mutant 3% | Tank 3% | Messiah-Mutant 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Tank | -4/Warlord Messiah-Tank | -3/Proximity Caves Messiah-Tank | -3/Research Messiah-Tank | -3/Testing Messiah-Tank | -2/Research Alien-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 9722 | 248 514 214 497 95 900 780 204 151 327 235 390 205 . 130 196 780 394 97 89 278 429 138 130 220 20 140 286 234 917 484 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Salvage Created 16094 | 39 504 146 2398 90 2481 605 132 169 299 216 433 87 . . 125 1302 392 103 89 214 586 . 210 84 . 145 1089 566 2352 1238 Parts 760 | 7 39 13 116 13 130 34 4 14 19 11 14 7 . . 9 51 11 2 . 9 17 . 11 3 . 7 58 32 71 58 Haulers Intercepted 17 | . 2 . 6 . 5 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 . 4 . 2 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . 4 16 . 6 . 11 . . 7 . 11 5 . 8 . 6 14 . . . . . . . Prevented 14 | . . . . . . . . 1 . 7 . . . . 4 . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 261 | . 11 6 30 9 41 7 3 10 2 5 4 4 . . 3 19 8 3 . 6 5 . 3 2 . 2 13 8 34 23 Guns 79 | . 8 . 2 . 13 7 1 2 1 . 4 4 . . . 8 2 . . . . . 3 2 . 2 11 6 3 . Cannons 76 | . 1 3 22 . 14 . . . . . . . . . 2 . 3 . . 2 1 . . . . . . . 17 11 AOE 93 | . 2 3 5 9 12 . 2 8 . 5 . . . . 1 9 2 3 . 4 4 . . . . . 2 2 8 12 Classes Destroyed 21 | 1 8 . 2 . 1 1 . . . . 1 . . . 1 . 1 . . . . . . . . . 1 1 3 . Worker 21 | . 1 . 7 . 5 . . . . . . . . . . 6 . . . . 2 . . . . . . . . . Builder 12 | . 1 . 3 . 3 . . . . . . . . . . 4 . . . . . . . . . . 1 . . . Tunneler 10 | 3 1 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Hauler 17 | . 2 . 6 . 5 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Recycler 26 | . 1 . 7 1 4 2 . . . . . . . . . 2 . . . . 4 . . . . . . . 3 2 Operator 7 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Drone 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Watcher 20 | . 2 . 5 . 3 3 . . . . 1 . . . . 2 . . . . . . . . . . 2 . 2 . Swarmer 66 | . 5 3 4 9 3 2 . 7 . 3 . 4 . . . 9 . . . . 4 . . . . . . 2 . 11 Grunt 101 | . 6 3 16 . 27 . 2 3 . 2 2 . . . . 5 6 3 . 3 . . . 1 . . 5 1 12 4 Brawler 9 | . . . 2 . . . 1 . . . 1 . . . . 1 1 . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 24 | . . . 8 . 10 2 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Demolisher 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Hunter 20 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . 3 . . . 2 3 2 5 Programmer 21 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . 1 3 1 10 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 22 | 3 4 3 7 4 12 2 3 5 1 3 3 3 . . 1 22 4 3 . 3 6 . 2 1 . 1 5 2 6 10 Combat Bots Only 11 | . 2 3 5 3 7 2 3 5 1 3 2 3 . . 1 11 4 3 . 3 4 . 2 1 . 1 3 2 5 10 Max Kills in Single Turn 9 | 1 3 3 3 3 2 1 2 5 1 3 1 2 . . 1 9 1 2 . 1 3 . 1 1 . 1 1 2 2 5 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 8 | . 2 3 2 3 2 . 2 5 . 3 . . . . 1 8 1 2 . 1 2 . . . . . 1 2 2 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Hostile Shots Fired 1891 | . 46 11 58 8 201 80 2 19 25 18 7 18 . . 6 29 37 5 . 47 17 . 32 4 . 13 107 53 559 489 Missed 716 | . 14 4 16 4 73 31 . 7 6 12 3 4 . . 2 8 9 2 . 23 9 . 9 3 . 4 43 21 219 190 Damage Taken 19251 | . 343 84 596 35 1992 533 23 192 946 72 144 151 . . 145 284 321 29 . 341 171 14 280 34 . 142 669 608 4802 6300 Core 3146 | . 25 17 100 19 255 53 . 21 239 . . . . . . 9 34 . . 31 6 . 12 . . 12 39 57 601 1616 Absorbed by Shields 2812 | . . . . . . 28 9 69 . 29 50 56 . . 52 106 119 10 . 287 177 14 214 32 . 149 680 540 191 . Redirected to Core 611 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489 122 Redirected to Shielding 698 | . . . . . . . . . 28 . . . . . . 15 21 5 . 24 8 . 84 . . 23 128 149 213 . Ignored by Resistances 1890 | . . . . . . . . . . . 6 . . . . 12 129 19 . 33 . . . . . . 104 94 856 637 Regen/Repaired (Parts) 2423 | . 42 . 172 . . 167 . . . . 244 . . 457 . 41 . . . . . . . 45 . . . . 996 259 Core Remaining (%) 78 | 100 . 83 . 70 53 . . . . 55 . . . . 100 . . . . 92 . . . . 98 . 96 . 34 . Volleys Fired 1157 | 10 55 27 105 5 161 30 3 13 22 9 25 10 8 . 10 38 27 8 17 39 30 11 13 16 2 20 85 23 239 96 Largest 3 | 2 2 2 2 1 2 3 3 3 3 1 3 3 1 . 3 3 3 1 1 3 3 3 2 3 3 3 3 3 3 2 Hottest 240 | 40 100 50 136 36 124 81 81 81 185 39 185 185 90 . 205 185 203 90 88 203 205 205 146 219 219 219 219 233 233 240 Shots Fired 1917 | 20 102 31 208 5 276 88 5 25 35 9 53 22 8 . 26 94 55 8 17 54 70 20 24 22 5 34 180 59 265 97 Gun 1051 | 20 90 20 15 . 158 88 3 18 20 . 41 18 . . 10 84 32 . 17 15 20 11 24 9 5 34 178 58 63 . Cannon 770 | . 3 10 190 . 98 . . . 10 . 12 4 8 . 15 8 21 5 . 34 48 9 . 13 . . . . 195 87 Launcher 91 | . 6 1 3 5 20 . 2 7 5 9 . . . . 1 2 2 3 . 5 2 . . . . . 2 1 7 8 Special 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 461 | 20 93 30 31 . 60 88 3 18 18 . 13 6 . . 8 28 14 . . 7 20 4 . . . . . . . . Thermal 939 | . 3 . 120 . 112 . . . 2 . 40 16 8 . 17 64 39 5 17 42 48 9 1 16 1 7 44 18 223 87 Explosive 77 | . 6 1 3 5 20 . 2 7 . . . . . . 1 2 2 3 . 5 2 . . . . . 2 1 7 8 Electromagnetic 162 | . . . 54 . 84 . . . 15 9 . . . . . . . . . . . . . . . . . . . . Phasic 276 | . . . . . . . . . . . . . . . . . . . . . . 7 23 6 4 27 134 40 35 . Robot Hit Streak 24 | 4 14 6 11 . 17 15 3 7 19 13 18 7 . . 3 23 12 4 17 6 24 14 10 7 . 8 13 6 16 9 Robot Miss Streak 7 | 2 3 4 5 1 5 4 1 1 2 1 3 7 . . 3 5 2 . 1 3 2 . 1 1 . 1 4 5 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . . . . 1 . . . . 1 2 . . . 1 . . . . . . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . 1 1 . Capacitor 250 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 63 Shots Hit Robots 1130 | 14 53 18 129 . 177 55 3 13 29 4 35 12 . . 11 69 32 3 16 18 44 12 14 7 . 15 88 29 168 62 Core Hits 676 | 6 31 6 65 12 104 26 4 13 16 9 22 8 . . 5 82 26 8 2 14 21 2 4 3 . 6 38 17 80 46 Critical Kills 7 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 19 | . 2 1 2 . . . . . 1 . . . . . . . . . 2 . . . 1 1 . . 2 3 4 . Meltdown 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Destroy 5 | . 2 . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intensify 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 3 . . Melee Attacks 71 | . . . . . 2 18 17 . 13 12 3 . . . . . . . . . . . . . . . . . 5 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . 2 18 17 . 13 12 3 . . . . . . . . . . . . . . . . . 5 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45240 | 138 1091 414 3419 534 5652 1029 243 940 669 404 838 262 . . 615 3382 1154 431 528 1002 2075 360 532 258 . 583 3783 1644 8970 4290 Guns 16540 | 138 622 116 100 . 1941 1028 39 226 269 . 753 262 . . 66 1590 476 . 528 220 244 66 532 258 . 563 3357 1327 1819 . Cannons 15043 | . 53 169 2697 . 1659 . . . 159 . 38 . . . 358 . 313 . . 225 1345 294 . . . . . . 5212 2521 Explosions 13092 | . 378 106 600 534 2052 . 204 714 111 404 . . . . 191 1792 365 431 . 557 480 . . . . . 426 317 1849 1581 Melee 394 | . . . . . . . . . 130 . . . . . . . . . . . . . . . . . . . 76 188 Ramming 171 | . 38 23 22 . . 1 . . . . 47 . . . . . . . . . 6 . . . . 20 . . 14 . Kinetic 4881 | 138 675 285 312 . 737 1028 39 226 269 . 172 86 . . 43 371 132 . . 58 244 66 . . . . . . . . Thermal 18919 | . . . 1656 . 1461 . . . 38 . 619 176 . . 381 1219 777 . 528 387 1345 294 . 68 . 145 1001 371 5932 2521 Explosive 12130 | . 378 106 458 534 1929 . 204 714 . . . . . . 191 1792 245 431 . 557 480 . . . . . 426 317 1787 1581 Electromagnetic 3194 | . . . 971 . 1525 . . . 232 404 . . . . . . . . . . . . . . . . . . 62 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 394 | . . . . . . . . . 130 . . . . . . . . . . . . . . . . . . . 76 188 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 5551 | . . . . . . . . . . . . . . . . . . . . . . . 532 190 . 418 2356 956 1099 . Highest Corruption 31 | . 1 1 . . . 1 1 1 1 31 . . . . 1 . . . . . . . . . . . 5 3 19 2 Average Corruption 2 | . 1 1 . . . 1 1 1 1 1 . . . . 1 . . . . . . . . . . . 4 2 11 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 126 | . 3 5 . . . 7 6 4 6 11 . . . . . . . . . . . . . . . . 22 4 50 8 Message Errors 26 | . . 1 . . . 4 2 1 . 1 . . . . . . . . . . . . . . . . 5 . 10 2 Matter Fused 37 | . 1 . . . . 1 4 1 2 5 . . . . . . . . . . . . . . . . 1 4 16 2 Heat Flow Errors 14 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 5 . 6 1 Energy Discharges 13 | . . 1 . . . 2 . . 1 3 . . . . . . . . . . . . . . . . 3 . 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 5 2 Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Alerts 5 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1156 | . 23 30 58 36 129 . . . 54 . . . . . 11 129 . . . . 157 . . . . . . 4 206 319 Projectiles 467 | . . . 33 . 28 . . . . . . . . . 11 . . . . . 96 . . . . . . . 160 139 Explosions 456 | . 23 30 25 36 101 . . . . . . . . . . 129 . . . . 61 . . . . . . 4 25 22 Melee 233 | . . . . . . . . . 54 . . . . . . . . . . . . . . . . . . . 21 158 Knockbacks 4 | . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 816 | . 22 11 43 . . . . 63 72 . . . . . 51 36 49 . . 25 . . . . . . . . 290 154 Shots 19 | . 1 1 1 . . . . 1 2 . . . . . 1 1 1 . . 1 . . . . . . . . 5 4 Rammed 18 | . 8 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 33 | . 11 3 7 . . 2 . . . . 5 . . . . . . . . . 3 . . . . 1 . . 1 . Kicked 15 | . 3 . . . . 2 . . . . 5 . . . . . . . . . 3 . . . . 1 . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | . 64 257 395 . 127 160 30 106 258 . 105 . . . 45 174 165 . . 224 44 20 . 312 . . 24 80 413 80 Average Temperature 71 | . 14 65 84 . 24 49 16 38 135 . 31 . . . 20 45 68 . . 124 21 11 . 190 . . 24 44 161 30 Received Heat Transfer 2651 | . 126 36 297 . 1035 53 12 36 . 9 18 . . . 20 18 169 15 . 31 14 4 . . . 8 99 4 449 198 Effects 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Longest Duration 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Robots Disrupted 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Robots Corrupted 7 | . . . 2 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 28 | . . . 11 . 10 . . . 4 3 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . 1 . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . 6 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 6 . Parts Melted 47 | . . . 5 . . . . . . . 5 3 . . . 8 2 . . . . . . . . . . . 23 1 Heat Transferred 20126 | . . . 2864 . 2642 . . . 50 . 1325 400 . . 50 2675 746 . 592 222 . . . 56 . 148 1036 351 4879 2090 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 3 . 3 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Maximum Alert Level 4 | . . . 2 1 3 1 . . . . . . . . . 2 . . . . 2 . . . . 1 1 3 4 4 Low Security (%) 55 | 100 100 100 38 57 6 95 . . . . 100 . . . . 69 . . . . 49 . . . . 89 74 43 . . Level 1 9 | . . . 17 42 14 4 . . . . . . . . . 1 . . . . 28 . . . . 10 25 5 . . Level 2 19 | . . . 44 . 64 . . . . . . . . . . 29 . . . . 22 . . . . . . 9 7 . Level 3 9 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . 42 43 62 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1494 | 5 108 135 503 275 808 231 . . . . 163 . . . . 645 . . . . 683 . . . . 245 252 1039 1494 1235 Initial 883 | . . 38 11 178 90 231 . . . . 9 . . . . . . . . . 150 . . . . . 128 130 551 883 Average 327 | 1 46 32 313 193 517 64 . . . . 49 . . . . 181 . . . . 288 . . . . 64 162 485 1070 1070 Influence Increases 12875 | 15 463 172 1101 268 1430 415 70 230 20 110 545 144 . . 95 1056 299 70 5 110 1035 105 76 175 . 431 731 1248 1615 841 Destroy 0b10 Robot/C 6300 | . 220 140 620 180 820 180 60 200 20 100 240 120 . . 40 440 200 60 . 80 340 60 60 40 . 180 300 480 640 480 Destroy 0b10 Robot/NC 660 | 15 45 5 150 5 110 40 . . . . 20 . . . 10 95 . . 5 10 50 . . . . 5 25 10 40 20 Destroy Leader 1390 | . 58 10 172 30 216 70 10 30 . 10 66 20 . . 20 90 40 10 . 20 88 10 10 . . 60 54 112 104 80 Allied During Kill 1051 | . . 8 11 . . 21 . . . . 58 4 . . 25 100 59 . . . 283 35 6 . . 90 14 328 . 9 Successful Hack 242 | . 29 . 37 . 30 42 . . . . 73 . . . . 7 . . . . . . . . . 12 12 . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 705 | . . . 45 . 30 30 . . . . 30 . . . . 195 . . . . 15 . . . . 30 60 . 255 15 Destroy Structure 1762 | . 36 9 36 53 134 17 . . . . 13 . . . . 114 . . . . 94 . . . . 54 176 303 531 192 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 540 | . 15 . 30 . 90 15 . . . . 45 . . . . . . . . . 15 . . 135 . . 90 15 45 45 Influence Decreases 9319 | 15 364 179 653 214 1012 630 79 146 20 94 468 198 . . 95 415 574 173 5 110 414 418 138 132 . 202 626 398 693 854 Time Decay 7535 | 15 354 179 633 214 642 570 79 136 20 94 408 178 . . 95 265 514 173 5 110 374 368 94 132 . 182 506 278 583 334 Lost Part 590 | . 10 . . . 70 . . 10 . . . . . . . . . . . . . . . . . . 10 10 100 380 Lost Ally 894 | . . . 20 . . 60 . . . . 60 20 . . . 150 60 . . . 40 50 44 . . 20 110 110 10 140 Purge Threat 300 | . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 5 . . . 8 3 . . . . 5 . . . . 3 . . . . 5 . . . . 1 7 4 13 2 Investigation 6 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 15 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 2 1 5 1 Reinforcement 19 | . 3 . . . 2 1 . . . . 1 . . . . 2 . . . . 4 . . . . . 4 2 . . Assault 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 7 1 Garrison 5 | . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 22 | . . . 4 . 6 1 . . . . 1 . . . . 1 . . . 1 1 . . . . . 2 2 3 . Communications Jammed 105 | . . . . . . . . . . . . . . . 2 2 . . . 1 40 . . . . . 8 2 49 1 Distress Signals 98 | . . . . . . . . . . . . . . . . 1 . . . . 37 . . . . . 8 2 49 1 Times Spotted 509 | . 27 7 44 8 58 17 3 10 4 4 15 7 . . 5 26 9 3 . 9 21 2 3 29 . 9 27 34 86 42 Peak Tracking Total 15 | . 3 3 5 3 6 3 3 5 2 3 4 4 . . 2 10 4 3 . 4 4 1 3 11 . 3 4 7 13 15 Tactical Retreats 28 | . 1 . 2 . 4 1 . . . . 2 . . . . . . . . . 1 . . 3 . . 5 1 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 11 | . 4 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 55 | . 2 . 3 . 2 2 . . 1 . 2 . . . . 13 . . 1 . 1 . 1 2 . 2 5 . 17 1 Max in Single Turn 5 | . 2 . 1 . 1 1 . . 1 . 1 . . . . 5 . . 1 . 1 . 1 1 . . 1 . 2 1 Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 92 | . 9 . 16 1 14 11 . . . . 14 1 1 . . 5 . 1 4 . 3 . . 4 . 1 4 1 1 1 Terminals 38 | . 6 . 11 . 11 4 . . . . 6 . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 1 1 . . Repair Stations 8 | . 1 . 2 . 1 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 6 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 1 . Garrison Access 9 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . . 1 . . 1 Total Hacks 306 | . 28 . 50 1 42 40 . . . . 70 1 1 . . 16 . 1 17 . 10 . . 8 . 4 14 1 1 1 Successful 173 | . 14 . 33 1 18 23 . . . . 37 1 1 . . 10 . 1 17 . 4 . . 8 . 1 3 . . 1 Failed 132 | . 14 . 16 . 24 17 . . . . 33 . . . . 6 . . . . 6 . . . . 3 11 1 1 . Catastrophic 22 | . 1 . 2 . 1 2 . . . . 5 . . . . . . . . . 2 . . . . 1 6 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 205 | . 24 . 21 . 26 15 . . . . 22 . . . . 28 . . . . 9 . . . . 9 34 8 9 . Terminals 125 | . 22 . 28 . 33 16 . . . . 26 . . . . . . . . . . . . . . . . . . . Fabricators 33 | . . . . . . 12 . . . . 13 . . . . . . . . . . . . . . . 7 1 . . Repair Stations 39 | . 4 . 10 . 3 11 . . . . 8 . . . . 3 . . . . . . . . . . . . . . Recycling Units 28 | . 2 . 5 . 6 . . . . . 3 . . . . 4 . . . . 4 . . . . 4 . . . . Scanalyzers 33 | . . . 7 . . . . . . . 14 . . . . 6 . . . . . . . . . . 5 . 1 . Garrison Access 19 | . . . . . . 1 . . . . 6 . . . . 3 . . . . 6 . . . . . 2 . . 1 Terminal Hacks 59 | . 3 . 7 1 7 6 . . . . 7 1 1 . . . . 1 17 . . . . 8 . . . . . . Record 12 | . . . . . . . . . . . . . . . . . . . 5 . . . . 7 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . . 2 . . . . 1 . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . 1 . 3 . 1 2 . . . . 2 . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Network Status 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 2 . 7 . 1 6 . . . . 6 . . . . 2 . . . . . . . . . . . . . . Scan Component 13 | . 1 . 4 . 1 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Repair 11 | . 1 . 3 . . 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 21 | . . . 7 . . . . . . . 11 . . . . 3 . . . . . . . . . . . . . . Insert Component 9 | . . . 3 . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . Analyze 12 | . . . 4 . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . 1 Seal Access 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . 1 Unauthorized Hacks 54 | . 9 . 12 . 9 7 . . . . 10 . . . . 4 . . . . 1 . . . . 1 1 . . . Terminals 30 | . 6 . 9 . 8 3 . . . . 4 . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 3 . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 3 . 5 . 6 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . 1 . . . Report 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Liberate 5 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Mechanics 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 3 . 1 . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . Reject 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers 5 | . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Mask 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 6 . 13 . 14 8 . . . . 13 . . . . 3 . . . . 1 . . . . 1 3 1 1 . Full Trace Events 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . Robots Built 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 286 | . . . . . . 134 . . . . 152 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 27 | . . . . . . 12 . . . . 15 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 3 . . . . . . . 4 . . 13 . 1 . . 4 . . . . . . . 19 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . 3 . . 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Time 607 | . 26 . 102 . . 168 . . . . 267 . . . . 44 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 10 . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 9 | . . . 3 . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 50 | . . 2 . . . 3 . . 1 . 7 . . 4 . 9 . . . . 8 . . . . 4 . 5 . 7 Largest Group 8 | . . 2 1 . . 3 . . 1 . 5 2 . 4 4 7 5 . . . 8 5 3 . . 4 3 5 . 6 Highest-Rated Group 774 | . . 45 31 . . 90 . . 89 . 151 53 . 150 150 352 197 . . . 774 415 216 . . 412 309 589 . 88 Highest-Rated Ally 122 | . . 31 31 . . 30 . . 89 . 41 29 . 38 38 85 85 . . . 103 103 96 . . 103 103 122 . 15 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 . 2 . . Heavy 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 485 | . . . . . 4 11 15 22 1 25 98 20 29 2 20 21 18 24 . 7 43 18 12 7 6 19 32 17 10 4 STAY 98 | . . . . . 2 2 2 7 1 3 26 3 3 . 6 5 4 5 . 2 6 . 1 . . 2 12 3 3 . FOLLOW 13 | . . . . . . . . 1 . . 6 . . . . 1 1 1 . . 1 . . . . . 2 . . . EXPLORE 145 | . . . . . . . 6 4 . 10 28 5 12 1 7 7 4 9 . 1 15 8 5 3 3 6 4 6 . 1 RETURN 229 | . . . . . 2 9 7 10 . 12 38 12 14 1 7 8 9 9 . 4 21 10 6 4 3 11 14 8 7 3 Ally Attacks 396 | . . 5 8 . . 17 . . 13 . 40 4 . . 17 49 17 . . . 55 30 7 . . 23 12 87 . 12 Total Damage 14775 | . . 21 124 . . 442 . . 407 . 959 38 . . 255 967 584 . . . 2841 1165 184 . . 1462 717 4299 . 310 Kills 73 | . . 1 1 . . 4 . . 1 . 8 2 . . 1 5 2 . . . 16 3 . . . 8 2 18 . 1 Allies Corrupted 5 | . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Active Infowar (turns) 13533 | . 18 . . . . 7 . . 29 . 9 548 . 13 7 1456 1280 1186 238 817 874 831 484 614 151 610 1367 604 1810 580 Optics 165 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 . Sensors 197 | . . . . . . . . . . . . . . 13 . . . . . . . . . 53 . 8 . . 123 . Terrain 10562 | . 18 . . . . . . . . . . 536 . . . 1364 1276 1186 238 810 839 788 232 561 151 518 576 328 599 542 Seismic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Cloaking 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Jamming 7995 | . . . . . . 7 . . 29 . 9 14 . . 7 1268 232 . . 97 857 341 252 . . 595 1367 604 1810 506 ECM 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 65 Robot Analysis Total 9 | . 2 . . . . 2 . . . . 1 . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . 1 2 . . . . 2 3 2 . 2 1 . 1 . 2 1 . . . . . . . Drone Launches 230 | . . . . . 3 9 7 5 . 17 31 12 12 1 6 9 8 11 . 5 21 13 5 4 3 9 19 9 7 4 Drone Recoveries 211 | . . . . . 3 8 7 4 . 17 27 12 12 1 6 7 8 11 . 5 20 12 4 4 3 9 13 8 6 4 Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 7 1 2 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 32644 | 120 1311 873 3132 446 2304 1877 863 537 412 730 1918 1388 576 1160 751 1485 1417 1226 238 1086 874 844 570 1218 151 610 1367 604 1810 746 Spaces Moved 18618 | 68 782 500 1635 273 1083 1104 486 267 208 420 1215 851 265 875 448 897 662 533 152 580 548 526 315 838 113 410 817 434 892 421 Core 34 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Treads 1156 | . 192 500 464 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15071 | 54 590 . . . 170 1104 486 267 208 420 1215 851 265 875 448 897 662 533 152 580 548 526 315 838 113 410 817 434 892 401 Wheels 2357 | . . . 1171 273 913 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 150 150 130 130 130 130 127 120 120 122 122 122 122 120 120 120 120 120 120 118 118 106 106 106 102 102 102 50 Average Speed 131 | 105 129 160 152 150 153 130 130 150 128 126 121 122 122 122 122 121 166 173 120 120 120 118 118 110 106 107 107 102 143 118 Slowest Speed 210 | 120 190 160 160 150 210 130 130 200 200 127 125 122 122 192 122 190 190 190 120 120 120 120 118 192 106 188 110 190 194 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Exploration Rate (%) 64 | 5 95 94 96 65 84 25 95 65 76 94 36 96 76 88 94 34 94 87 59 63 25 95 63 96 32 13 74 13 56 15 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 21 | . 2 2 1 1 2 . . 1 . . . . . . . 5 1 . 3 1 . 1 . 1 . . . . . . Known Exits Taken 17 | . . . 1 1 1 1 1 1 . . 1 1 1 . . 1 . . . . 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 13 | 1 1 1 . . . . . . 1 1 . . . 1 1 . 1 1 1 1 . . . 1 . . . 1 . . Scrap Searched 31 | . . 1 . 1 . . 6 1 . 3 . 1 1 4 1 . 3 1 . 3 . 3 1 . 1 . . . . . Spaces Dug 498 | . 3 9 10 50 61 15 15 80 . 12 13 3 7 . 12 8 8 3 . 55 6 7 4 . 5 12 53 27 14 6 Terrain Destroyed 1327 | . 31 9 31 72 167 15 29 96 6 12 13 4 8 . 17 54 49 45 . 94 29 8 9 2 5 16 123 44 241 98 Melee 49 | . . . . . 2 15 15 . . 12 3 . . . . . . . . . . . . . . . . . 2 . Projectile 307 | . 3 . . . 5 . 1 . . . 10 4 8 . 6 8 13 5 . 28 13 8 9 2 5 16 72 21 49 21 AOE 971 | . 28 9 31 72 160 . 13 96 6 . . . . . 11 46 36 40 . 66 16 . . . . . 51 23 190 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 25122 | 97 964 539 2064 301 1467 1453 685 381 308 592 1597 1179 507 962 625 1202 921 821 189 906 705 727 482 1104 139 548 1154 543 1334 626 Wait 4080 | 2 67 4 205 9 110 225 175 92 6 136 287 306 233 70 154 168 198 269 2 265 77 170 139 203 24 98 215 56 79 36 Move 18588 | 67 781 499 1634 272 1082 1103 485 266 207 419 1214 850 264 874 447 896 661 532 151 579 547 525 314 837 112 409 816 433 891 421 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 208 | 12 12 1 37 2 27 14 . 2 16 1 10 . . 1 . 13 1 . 1 1 9 . 1 9 . 4 3 4 19 8 Fast Attach 150 | 1 6 . 9 2 4 6 . . 6 3 10 . . 4 . 12 2 2 9 . 2 6 1 6 . 1 8 3 25 22 Attach 76 | 5 2 . 3 . 8 2 . 1 11 . 3 . . . . 4 . 1 . . 1 . . . . 2 1 3 16 13 Detach 18 | . . . 3 . 1 . . . 5 . . . . . . . . . . . . 1 . . . . . 1 5 2 Swap 459 | . 18 4 27 7 36 37 5 6 6 10 25 8 2 8 14 48 29 8 1 21 20 6 13 17 1 10 16 15 27 14 Drop 277 | . 12 1 34 4 36 16 . 1 18 2 15 1 . 5 . 23 3 1 8 1 13 8 1 16 . 3 10 5 27 13 Fire 1157 | 10 55 27 105 5 161 30 3 13 22 9 25 10 8 . 10 38 27 8 17 39 30 11 13 16 2 20 85 23 239 96 Melee 67 | . . . . . 2 18 17 . 9 12 3 . . . . . . . . . . . . . . . . . 5 1 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . 3 . . . . 2 . . . . 5 . . . . . . . . . 3 . . . . 1 . . 1 . Crush 17 | . 8 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Rewire 6 | . . . . . . . . . 2 . . 4 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Discovered new exit (range 14) 786 | -10/Materials | Discovered new exit (range 10) 861 | -10/Materials | Repaired Grenade Launcher 990 | -10/Materials | Discovered new exit (range 5) 1432 | -10/Materials | Entered Mines 1463 | -10/Mines | Discovered new exit (range 9) 1485 | -10/Mines | Learned location of Zion (-6) 1514 | -10/Mines | Discovered new exit (range 10) 1794 | -10/Mines | Discovered new exit (range 9) 1876 | -10/Mines | Excavation squad dispatched 1876 | -10/Mines | A large section of the Mines collapsed 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Accompanied by 1 ally 2305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2310 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2827 | -9/Materials | Build established: Scavenger-Mutant 2982 | -9/Materials | Central database locked down 3071 | -9/Materials | Identified exit to Mines 3071 | -9/Materials | Identified exit to Materials 3324 | -9/Materials | Learned location of 2 exits from Materials 3421 | -9/Materials | Learned 4 Recycling zone layouts 3534 | -9/Materials | Build established: Mutant 4920 | -9/Materials | Repaired Arm. Wheel 5366 | -9/Materials | Repaired Hrd. Light Armor Plating 5406 | -9/Materials | Repaired Imp. Heat Sink 5437 | -9/Materials | Entered Mines 5517 | -9/Mines | Found the Drone Emporium 5523 | -9/Mines | Found Prototype Device 5523 | -9/Mines | Identified Sensor Drone Bay 5684 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5691 | -9/Mines | Found Prototype Device 5883 | -9/Mines | Entered Materials 5883 | -8/Materials | Evolved 2 slots: Utility x2 5884 | -8/Materials | Identified exit to Factory 6173 | -8/Materials | Garrison activated, responded to threat 6406 | -8/Materials | Destroyed 7 combat bots 7647 | -8/Materials | Learned Storage security intel 7754 | -8/Materials | Learned Storage non-interactive machine intel 7775 | -8/Materials | Learned location of 1 exit from Storage 7779 | -8/Materials | Learned Factory terminal intel 7790 | -8/Materials | Learned Storage trap positions 7809 | -8/Materials | Learned location of 2 exits from Lower Caves 8187 | -8/Materials | Entered Factory 8187 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8188 | -7/Factory | Identified exit to Lower Caves 8189 | -7/Factory | Loaded intel: 26 terminal locations 8562 | -7/Factory | Discovered new exit (range 11) 8569 | -7/Factory | Fabricated L-41 Fighter? 9393 | -7/Factory | Build established: Hacker-Mutant 9404 | -7/Factory | Repaired Enh. Autogun 10010 | -7/Factory | Repaired Prc. Assault Rifle 10050 | -7/Factory | Repaired Titanium Leg 10064 | -7/Factory | Entered Lower Caves 10065 | -7/Lower Caves | Identified exit to Lower Caves 10117 | -7/Lower Caves | Encountered a Warlord checkpoint 10300 | -7/Lower Caves | Build established: Tank 10476 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10557 | -7/Lower Caves | Entered a destroyed Warlord outpost 10813 | -7/Lower Caves | Identified exit to Zion 10844 | -7/Lower Caves | Build established: Mutant 10927 | -7/Lower Caves | Entered another Lower Caves area 10928 | -7/Lower Caves | Identified exit to Data Miner 10936 | -7/Lower Caves | Discovered new exit (range 11) 11229 | -7/Lower Caves | Build established: Tank 11269 | -7/Lower Caves | Learned Factory security intel 11464 | -7/Lower Caves | Entered Data Miner 11464 | -7/Data Miner | Discovered new exit (range 8) 11513 | -7/Data Miner | Met Data Miner 11549 | -7/Data Miner | Destroyed Data Miner 11551 | -7/Data Miner | Found Prototype Hackware 11552 | -7/Data Miner | Data Conduit disabled 11693 | -7/Data Miner | Found Prototype Device 11693 | -7/Data Miner | Identified Exp. Thermal Shield 11798 | -7/Data Miner | Build established: Mutant 11876 | -7/Data Miner | Entered Proximity Caves 12112 | -6/Proximity Caves | Build established: Scavenger-Tank 12436 | -6/Proximity Caves | Build established: Scavenger-Mutant 12559 | -6/Proximity Caves | Discovered new exit (range 8) 12603 | -6/Proximity Caves | System corruption reached 10% 12606 | -6/Proximity Caves | System corruption reached 30% 12606 | -6/Proximity Caves | Entered Factory 12606 | -6/Factory | Evolved 2 slots: Utility x2 12819 | -6/Factory | Build established: Scavenger-Tank 12928 | -6/Factory | Identified Ghost Barrier 13055 | -6/Factory | Fabricated G-50 Soldier (x3) 13303 | -6/Factory | Identified exit to Lower Caves 13303 | -6/Factory | Identified exit to Extension 13581 | -6/Factory | Garrison activated, responded to threat 13840 | -6/Factory | Repaired Neutron Cannon 13934 | -6/Factory | Repaired Enh. Flexi-carbon Leg 14024 | -6/Factory | Repaired Enh. Flexi-carbon Leg 14300 | -6/Factory | Identified Exp. Sensor Array 14524 | -6/Factory | Entered Lower Caves 14524 | -6/Lower Caves | Accompanied by 2 allies 15126 | -6/Lower Caves | Encountered a Warlord checkpoint 15760 | -6/Lower Caves | Discovered new exit (range 9) 15876 | -6/Lower Caves | Identified exit to Lower Caves 15912 | -6/Lower Caves | Entered another Lower Caves area 16081 | -6/Lower Caves | Learned Factory trap positions 16227 | -6/Lower Caves | Encountered a Warlord checkpoint 16245 | -6/Lower Caves | Learned Factory emergency access door positions 16365 | -6/Lower Caves | Discovered exit to Zion (range 19) 16488 | -6/Lower Caves | Entered Zion 16567 | -6/Zion | Visited the Megawrench Repair Shop 16583 | -6/Zion | Discovered new exit (range 14) 16653 | -6/Zion | Learned Factory interactive machine intel 16862 | -6/Zion | Identified exit to Deep Caves 16896 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16963 | -6/Zion | Found Prototype Special Weapon 16963 | -6/Zion | Identified RU-N14's Throwing Claymores 16999 | -6/Zion | Learned Factory terminal intel 17255 | -6/Zion | Met Imprinter 17333 | -6/Zion | Imprinted 17335 | -6/Zion | Declared Zion's savior 17469 | -6/Zion | Build established: Scavenger-Gunner 17554 | -6/Zion | Megawrench repaired 13 parts 17648 | -6/Zion | Entered Proximity Caves 17648 | -5/Proximity Caves | Accompanied by 4 allies 17842 | -5/Proximity Caves | Build established: Scavenger-Tank 18011 | -5/Proximity Caves | Learned Factory stockpile data 18050 | -5/Proximity Caves | Learned Factory non-interactive machine intel 18257 | -5/Proximity Caves | Discovered new exit (range 47) 18393 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18399 | -5/Proximity Caves | Entered Factory 18399 | -5/Factory | Accompanied by 3 allies 18399 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18400 | -5/Factory | Identified exit to Upper Caves 18401 | -5/Factory | Loaded intel: 72 trap records 18404 | -5/Factory | Loaded intel: 188 non-interactive machine locations 18405 | -5/Factory | Loaded intel: 52 interactive machine locations 18406 | -5/Factory | Loaded intel: 26 terminal locations 18596 | -5/Factory | Retrieved Zion intel report: Guard Positions 18866 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18905 | -5/Factory | Retrieved Zion intel report: Trap Installations 19080 | -5/Factory | Found Prototype Launcher 19080 | -5/Factory | Identified Tesla Bomb Launcher 19135 | -5/Factory | Repaired Hvy. Missile Launcher 19491 | -5/Factory | Destroyed 11 combat bots 19512 | -5/Factory | Retrieved Zion intel report: Branch Access 19513 | -5/Factory | Zion Light squad teleported in 19561 | -5/Factory | Zion Fire squad teleported in 19713 | -5/Factory | Found Prototype Protection 19713 | -5/Factory | Identified Zio. Weapon Casing 19757 | -5/Factory | Zion Heavy squad teleported in 19824 | -5/Factory | Terminal network hard line cut 19884 | -5/Factory | Entered Upper Caves 19884 | -5/Upper Caves | Accompanied by 5 allies 19920 | -5/Upper Caves | Lost 3 allies 20040 | -5/Upper Caves | Learned 4 Factory zone layouts 20199 | -5/Upper Caves | Spotted B-75 Beast 20210 | -5/Upper Caves | Destroyed B-75 Beast 20685 | -5/Upper Caves | Lost 4 allies 21156 | -5/Upper Caves | Discovered new exit (range 16) 21301 | -5/Upper Caves | Entered another Upper Caves area 21420 | -5/Upper Caves | Discovered new exit (range 19) 21532 | -5/Upper Caves | Encountered a Warlord checkpoint 22098 | -5/Upper Caves | Learned 4 Factory zone layouts 22136 | -5/Upper Caves | Found Alien Artifact 22136 | -5/Upper Caves | Identified Core Expander 22136 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 22334 | -5/Upper Caves | Discovered new exit (range 7) 22527 | -5/Upper Caves | Entered Zhirov 22527 | -5/Zhirov | Discovered new exit (range 3) 22549 | -5/Zhirov | Met Zhirov 22575 | -5/Zhirov | Learned location of Quarantine (-2) 22575 | -5/Zhirov | Learned location of Testing (-3) 22575 | -5/Zhirov | Learned location of Command (-1) 22583 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22601 | -5/Zhirov | Found Alien Artifact 22601 | -5/Zhirov | Identified Integrated Reactor 22601 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22765 | -5/Zhirov | Entered Proximity Caves 23027 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23042 | -4/Proximity Caves | Spotter reported a threat 23047 | -4/Proximity Caves | Spotted B-86 Titan 23118 | -4/Proximity Caves | Destroyed B-86 Titan 23840 | -4/Proximity Caves | Discovered new exit (range 13) 23851 | -4/Proximity Caves | Entered Factory 23851 | -4/Factory | Evolved 2 slots: Utility x2 23852 | -4/Factory | Identified exit to Upper Caves 23925 | -4/Factory | Discovered new exit (range 13) 24065 | -4/Factory | Zion Heavy squad teleported in 24257 | -4/Factory | Zion Light squad teleported in 24305 | -4/Factory | Zion Light squad teleported in 24601 | -4/Factory | First assault squad dispatched 24725 | -4/Factory | Entered Upper Caves 24725 | -4/Upper Caves | Accompanied by 5 allies 24728 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 24728 | -4/Upper Caves | Identified exit to Warlord 25012 | -4/Upper Caves | Encountered a Warlord checkpoint 25028 | -4/Upper Caves | Spotted B-86 Titan 25129 | -4/Upper Caves | Learned 8 Research zone layouts 25347 | -4/Upper Caves | Build established: Messiah-Mutant 25414 | -4/Upper Caves | Discovered new exit (range 55) 25430 | -4/Upper Caves | Identified exit to Upper Caves 25569 | -4/Upper Caves | Entered another Upper Caves area 25569 | -4/Upper Caves | Accompanied by 3 allies 25978 | -4/Upper Caves | Lost 3 allies 26068 | -4/Upper Caves | Discovered exit to Warlord (range 9) 26139 | -4/Upper Caves | Entered Warlord 26295 | -4/Warlord | Build established: Messiah-Tank 26352 | -4/Warlord | Discovered new exit (range 86) 26412 | -4/Warlord | Learned 4 Command zone layouts 26414 | -4/Warlord | Learned Research security intel 26414 | -4/Warlord | Learned Quarantine security intel 26414 | -4/Warlord | Learned Armory fabricator intel 26475 | -4/Warlord | Visited the Vortex Lab 26484 | -4/Warlord | Found Prototype Energy Gun 26485 | -4/Warlord | Identified Vortex Shotgun 26490 | -4/Warlord | Warlord's base attacked by MAIN.C 26578 | -4/Warlord | Found Prototype Reactor 26578 | -4/Warlord | Identified Vortex Chain Reactor 26595 | -4/Warlord | Found Prototype Device 26595 | -4/Warlord | Identified Exp. Focal Shield 26603 | -4/Warlord | Found Prototype Processor 26763 | -4/Warlord | Spotted B-86 Titan 26840 | -4/Warlord | Warlord forces counterattacked 26929 | -4/Warlord | Spotted Executioner 26932 | -4/Warlord | Spotted Striker 26935 | -4/Warlord | Spotted B-90 Cyclops 26966 | -4/Warlord | Lost 4 allies 27089 | -4/Warlord | Lost 19 allies 27165 | -4/Warlord | Warlord base infiltrated, sounded retreat 27175 | -4/Warlord | Rebuked by Warlord 27357 | -4/Warlord | Entered Proximity Caves 27358 | -3/Proximity Caves | Identified exit to Research 27508 | -3/Proximity Caves | Entered Research 27508 | -3/Research | Evolved 2 slots: Utility x2 27509 | -3/Research | Identified exit to Testing 27510 | -3/Research | Identified exit to Armory 27787 | -3/Research | Zion Heavy squad teleported in 27832 | -3/Research | Zion Heavy squad teleported in 28064 | -3/Research | Found Zio. Weapon Casing 28118 | -3/Research | Entered Testing 28118 | -3/Testing | Accompanied by 3 allies 28154 | -3/Testing | Protovariant out of control (PG-67H8LNLCM7) 28253 | -3/Testing | Retrieved Zion intel report: Branch Access 28290 | -3/Testing | Spotted Investigator 28316 | -3/Testing | Retrieved Zion intel report: Trap Installations 28394 | -3/Testing | Retrieved Zion intel report: Guard Positions 28565 | -3/Testing | Discovered new exit (range 19) 28567 | -3/Testing | Identified exit to Research 29283 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 29297 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 29327 | -3/Testing | Retrieved Zion intel report: Active Terminals 29398 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 29442 | -3/Testing | Found Quantum Capacitor 29485 | -3/Testing | Entered Research 29485 | -2/Research | Accompanied by 1 ally 29485 | -2/Research | Evolved 2 slots: Power x1, Utility x1 29658 | -2/Research | Retrieved Zion intel report: Active Terminals 29659 | -2/Research | Zion Light squad teleported in 29816 | -2/Research | Zion Heavy squad teleported in 29929 | -2/Research | Discovered new exit (range 21) 30025 | -2/Research | First assault squad dispatched 30075 | -2/Research | Found Zio. Weapon Casing 30089 | -2/Research | Entered Quarantine 30105 | -2/Quarantine | Lost 3 allies 30146 | -2/Quarantine | Found Alien Artifact 30234 | -2/Quarantine | Found Alien Artifact 30238 | -2/Quarantine | Found Alien Artifact 30247 | -2/Quarantine | Found Alien Artifact 30328 | -2/Quarantine | Found Alien Artifact 30328 | -2/Quarantine | Identified Core Reset Matrix 30328 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 30328 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 30328 | -2/Quarantine | Used Core Reset Matrix 30332 | -2/Quarantine | Detected hypermatrix surge 30332 | -2/Quarantine | Sensed 9 artifacts in vicinity 30371 | -2/Quarantine | First assault squad dispatched 30394 | -2/Quarantine | Warped through subspace 30394 | -2/Quarantine | Discovered new exit (range 4) 30400 | -2/Quarantine | Initialized slip node 30410 | -2/Quarantine | Identified exit to Access 30419 | -2/Quarantine | Lost 4 parts (2u2w) 30430 | -2/Quarantine | Found Sigix Broadsword 30501 | -2/Quarantine | Cryocooling Duct disabled 30516 | -2/Quarantine | Ambient heat levels rising (+20) 30516 | -2/Quarantine | Non-combat units ordered to evacuate 30561 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 30640 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 30742 | -2/Quarantine | Found Phase Armor 30823 | -2/Quarantine | Spotted Alpha 7 30875 | -2/Quarantine | Warped through subspace to slip node 30990 | -2/Quarantine | Build established: Alien-Mutant 31226 | -2/Quarantine | System corruption reached 10% 31257 | -2/Quarantine | Lost 3 parts (3u) 31391 | -2/Quarantine | Core integrity fell below 50% 31540 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 31546 | -2/Quarantine | Found Transdimensional Reconstructor 31558 | -2/Quarantine | Terminal network hard line cut 31564 | -2/Quarantine | Found Dimensional Node Initializer 31620 | -2/Quarantine | Warped through subspace to slip node 31677 | -2/Quarantine | Destroyed Alpha 7 31690 | -2/Quarantine | Found Prototype Processor 31690 | -2/Quarantine | Identified Exp. Targeting Computer 31695 | -2/Quarantine | Found Prototype Processor 31695 | -2/Quarantine | Identified Exp. Target Analyzer 31701 | -2/Quarantine | Found Prototype Device 31701 | -2/Quarantine | Identified Exp. ECM Suite 31881 | -2/Quarantine | Warped through subspace to slip node 31899 | -2/Quarantine | Entered Access 31899 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 31998 | -1/Access | Build established: Scavenger-Mutant 32149 | -1/Access | First assault squad dispatched 32203 | -1/Access | Initialized slip node 32302 | -1/Access | Spotted B-99 Colossus 32321 | -1/Access | Initialized slip node 32409 | -1/Access | Destroyed 10 combat bots 32435 | -1/Access | Lost 16 parts (2p4n7u3w) 32520 | -1/Access | Found Prototype Device 32520 | -1/Access | Identified Exp. Actuator Array 32599 | -1/Access | Spotted B-99 Colossus 32605 | -1/Access | Spotted B-99 Colossus 32615 | -1/Access | Core integrity fell below 50% 32619 | -1/Access | Emitted hypermatrix ping 32623 | -1/Access | Core integrity fell below 20% 32624 | -1/Access | Assembled emerged from beneath the floor 32645 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 32630_ as-62294 suffers critical hit (Burn). 32630_ as-62294 destroyed. 32631_ Acquired Biometal Leg. 32633_ Wall collapses. 32633_ as-49763 destroyed. 32633_ Slug penetrates Wall. 32633_ Penetrated by Slug. 32633_ Slug penetrates Wall. 32633_ Slug penetrates B-99 Colossus. 32636_ Biometal Leg destroyed. 32636_ Slug penetrates Earth. 32636_ Penetrated by Slug. 32640_ System corrupted: Component data lost. 32640_ B-99 Colossus exits siege mode. 32640_ Penetrated by Slug. 32640_ Slug penetrates B-99 Colossus. 32643_ Biometal Leg destroyed. 32643_ Penetrated by Slug. 32643_ Slug penetrates Reinforced Barrier. 32645_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#?? ????????? | | ?????????????????????????????????????????????????# | | ????????????????? ?????????????????????????????# | | ???????????????? ?????????????????#???????????# | | ????????????????# ???????????????? ?????#????### | | ????????????????# ???????????###########???#?# + | | ????????????????# ??????????## #?????# # | | ????????????????# "??????????## #????## # | | ????????????????# "%??????????## = #?????# # | | ????????????????# H"#???"??????# #?????# # | | ????????????????# #??????????#####+#####?????# # | | ????????????????# #??????????????# #?????????# | | ????????????????# #??????????????# #?????????# | | ????????????????# #??? ????#?????# ########### | | ????????????????# #??????????????# # # | | ????????????????# #?#?????????##?# # # | | ????????????????# #?#?##??####;### # " # | | ???????????????## #### #??# # # """ # | | ????????########;""gg#;;##### # # """ # | | ????????# g %%% ; ; # " # | | ????????# BB%%!%%% % % # # # | | ????????# BB%%%%% BBp # # ! # | | ????????# ##""""""##;%;@BB# # #####+##### | | ????????##???###?????####;;## + | | ????????????????????????##### # | | ????????????????????????????# # | | ????????????????????????????# # | | ??????????????????????"?????# # ####### | | ????????????????#?????#?????# # #?????? | | ???????????????????????? ???# # #?????? | | ???????????????????????? ???######## ##+#?????? | | ????????????????????? ????#????????# #?? ?????? | | ?????????????????? ?????????????##?# #????????? | | ???????????????????? ??? ??????????# #?????? ?# | | ?????????????????????#??????#??????# #???? ???? | | ??????????????????????????????#?#?## #??? ?? | | ???????????????????#????#?????????## #"" =? | | ??????????????????#????????????##### #"" ? | | ??????????????????????????????#?# + ?? | | ??????????????????#??##??#??#???# ## ??? | | ???????????#????????????????#####+### ###### | | ?????????????????????????????# # | | ?????????????????????????????# # %%*% | | ???????????????????#???#???#?# + ! % | | ?????????????????#????#??????# %# %% ### | | ??????????????????#??????????# # = # | | ????????????? ???????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 85 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 16 Recoil Reduction 3 Particle Charging 25 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Repaired ---------- Grenade Launcher | 30% | -10/Materials Arm. Wheel | 19% | -9/Materials Hrd. Light Armor Plating | 61% | -9/Materials Imp. Heat Sink | 45% | -9/Materials Enh. Autogun | 73% | -7/Factory Prc. Assault Rifle | 74% | -7/Factory Titanium Leg | 42% | -7/Factory Neutron Cannon | 58% | -6/Factory Enh. Flexi-carbon Leg | 61% | -6/Factory Enh. Flexi-carbon Leg | 40% | -6/Factory Hvy. Missile Launcher | 51% | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Dimensional Node Initializer Sigix Broadsword Phase Armor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisArmorWeb Manual? 0 Play Time 06:45:22 Cumulative 303.9 hours Start 2024.11.26 @ 10:37:40 End 2024.11.28 @ 22:34:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 77 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5e981fc-78e1-4e2e-a7f6-5d33b0a9f309