Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.25 @ 09:13:54 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1995) 1995 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1158) 1158 TOTAL SCORE: 7688 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 1518 Friendly Fire -609 Cogmind --------- Core Integrity 513/1000 Matter 293/300 Energy 28/100 System Corruption 6% Temperature Cool (20) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Thermal Defense Suite System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Armored Treads Advanced Heat Sink Advanced Cooling System Large Matter Pod (150) Improved Signal Interpreter Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] Authchip [Weapon] Drone Bay (2/2) Drone Bay (2/2) Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Drone Bay > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Armored Treads Armored Treads Large Matter Pod Thermal Defense Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] Authchip [Weapon] Drone Bay Drone Bay Arc Projector Arc Projector Heavy Machine Gun Improved Datajack Katana [Rating: 72] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . 4 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . . . 1 . . 3 . Weapon 3 | . . . 2 . . . 1 . Parts Attached 67 | . . 1 13 13 11 6 7 16 Power 4 | . . . 1 . . . . 3 Engine 3 | . . . 1 . . . . 2 Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 16 | . . . 6 4 3 . . 3 Treads 15 | . . . 5 4 3 . . 3 Leg . | . . . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . . 1 1 2 3 1 6 5 Device 15 | . . 1 . 1 3 . 6 4 Storage 2 | . . . 1 . . 1 . . Processor . | . . . . . . . . . Hackware 2 | . . . . 1 . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | . . . 5 7 5 5 1 5 Energy Gun 16 | . . . 1 7 4 1 1 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | . . . 2 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . 1 . . 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 6 | . . . . 2 3 . 1 . Corrupted Parts 4 | . . . 1 . . . 1 2 System Corruption 13 | . . . 2 . . . 5 6 Parts Lost 23 | . 1 . 2 2 1 . . 17 Power 2 | . . . . . . . . 2 Propulsion 6 | . 1 . . . . . . 5 Utility 3 | . . . . . 1 . . 2 Weapon 12 | . . . 2 2 . . . 8 Highest Loss Streak 14 | . 1 . 1 1 1 . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 75 84 94 98 96 100 86 93 Engine 9 | . 14 14 11 9 9 9 6 8 Treads 20 | . . . 14 26 25 27 20 22 Leg 2 | . 18 14 3 . . . . . Device 16 | . . 13 11 9 14 18 21 23 Storage 8 | . 14 14 11 9 9 9 6 5 Hackware 1 | . . . . 8 1 . . 4 Energy Gun 26 | . 28 28 19 28 35 27 31 19 Ballistic Gun 2 | . . . 17 4 . . . 2 Slashing Weapon 2 | . . . 2 . . 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 13 13 14 41 40 47 60 73 86 Greatest Support 80 | 20 20 10 40 60 60 60 60 80 Greatest Overweight (x) 3 | . 1 1 3 . 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 15 20 20 20 Average Capacity 17 | . 8 8 14 15 15 19 20 20 Most Carried 20 | . 5 3 11 15 15 20 20 20 Average Carried 15 | . . 2 7 13 14 19 19 19 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 Final Carried 20 | 6 1 3 11 15 15 20 20 16 Class Distribution -------------------- 40% | Scavenger-Gunner 17% | Gunner 16% | Scavenger-Skirmisher 12% | Mutant 8% | Commander-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Matter Collected 1107 | 200 . 60 310 143 115 92 75 112 Remotely . | . . . . . . . . . Salvage Created 2645 | . 84 72 511 400 281 620 384 293 Parts 135 | . 5 9 23 32 11 31 8 16 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 41 | . 2 2 7 8 4 6 6 6 Melee 1 | . . . . . . 1 . . Guns 34 | . . 2 6 7 4 4 6 5 AOE 5 | . 2 . 1 1 . . . 1 Classes Destroyed 13 | . 2 3 3 1 . 2 2 . Builder 9 | . . 1 2 2 . 2 . 2 Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 7 | . . . 2 . 1 4 . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 . 1 . . . . 1 Swarmer 10 | . . 2 2 2 . . . 4 Grunt 15 | . 2 . 3 4 . . 4 2 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . 1 . 1 . . . Protector 1 | . . . . . . 1 . . Sentry 10 | . . . 1 2 3 4 . . Hunter 2 | . . . . . . . 2 . Best Kill Streak 6 | . 2 3 4 6 2 3 5 4 Combat Bots Only 4 | . 2 2 3 4 2 2 4 4 Max Kills in Single Turn 3 | . 2 2 2 2 1 1 3 2 Gunslinging 1 | . . . 1 . . . 1 1 Exploded 2 | . 2 . 1 1 . . . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Hostile Shots Fired 334 | . 9 2 39 24 23 24 17 196 Missed 77 | . 3 . 6 13 4 7 4 40 Damage Taken 4737 | . 165 18 547 170 386 307 361 2783 Core 577 | . . 8 48 13 . 31 39 438 Absorbed by Shields 24 | . . . . . . . 24 . Ignored by Resistances 263 | . . . . . . . . 263 Regen/Repaired (Parts) 132 | . . . . . . . . 132 Core Remaining (%) 81 | 100 . 96 65 . . 68 79 . Volleys Fired 95 | . 4 4 18 14 13 10 13 19 Largest 5 | . 2 2 4 4 4 4 5 5 Hottest 299 | . 80 80 143 244 244 238 299 299 Shots Fired 342 | . 7 8 54 53 51 31 60 78 Gun 331 | . 7 8 53 51 51 31 60 70 Cannon 8 | . . . . . . . . 8 Launcher 3 | . . . 1 2 . . . . Special . | . . . . . . . . . Kinetic 37 | . . . 28 8 . . . 1 Thermal 256 | . 3 4 5 32 51 31 60 70 Explosive 3 | . . . 1 2 . . . . Electromagnetic 46 | . 4 4 20 11 . . . 7 Robot Hit Streak 11 | . 5 6 7 10 11 5 7 11 Robot Miss Streak 4 | . 2 3 4 3 2 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . . 2 2 1 2 1 4 Max Gunslinging Chain 2 | . . . 1 1 1 1 1 2 Shots Hit Robots 224 | . 5 3 32 27 25 43 35 54 Core Hits 100 | . 5 4 16 18 7 12 17 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . . 4 1 3 2 3 Burn 11 | . . . . 3 1 2 2 3 Corrupt 1 | . . . . 1 . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 33 | . . . 5 . . 24 . 4 Impact . | . . . . . . . . . Slashing 15 | . . . 5 . . 6 . 4 Piercing . | . . . . . . . . . Sneak Attacks 26 | . . . 3 . . 23 . . Combat Hostiles 20 | . . . . . . 20 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5818 | . 286 46 811 793 566 778 910 1628 Guns 3956 | . 68 46 395 664 544 452 890 897 Cannons 248 | . . . . . . . . 248 Explosions 834 | . 218 . 194 129 . . . 293 Melee 653 | . . . 222 . . 326 . 105 Ramming 127 | . . . . . 22 . 20 85 Kinetic 281 | . . . 215 66 . . . . Thermal 4162 | . 241 21 175 480 544 452 890 1359 Explosive 170 | . . . 41 129 . . . . Electromagnetic 425 | . 45 25 158 118 . . . 79 Impact . | . . . . . . . . . Slashing 653 | . . . 222 . . 326 . 105 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 2 . . . 5 6 Average Corruption 4 | . . . 2 . . . 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . 3 . . . 7 15 Message Errors 4 | . . . . . . . 1 3 Matter Fused 9 | . . . 1 . . . 2 6 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . 1 . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . . 1 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 162 | . 5 . 79 . . 24 . 54 Projectiles 35 | . . . . . . . . 35 Explosions 42 | . 5 . 18 . . . . 19 Melee 85 | . . . 61 . . 24 . . Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 180 | . 83 . 72 . . . . 25 Shots 4 | . 1 . 2 . . . . 1 Rammed 15 | . . . . . 3 . 5 7 Targets Rammed 15 | . . . . . 3 . 5 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 589 | . 99 54 119 589 432 125 356 272 Average Temperature 115 | . 52 25 47 216 171 46 110 80 Received Heat Transfer 1327 | . 45 . 90 81 135 135 121 720 Effects 8 | . . . . 4 3 . 1 . Shutdowns 3 | . . . . 1 2 . . . Energy Bleed 2 | . . . . 1 . . 1 . Interference 1 | . . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 18 | . . 1 . 2 3 3 3 6 Heat Transferred 7606 | . 162 50 262 1082 1045 999 1671 2335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Peak Influence 956 | . 140 143 548 558 640 394 956 742 Initial 515 | . . 54 55 165 226 249 515 382 Average 384 | . 87 88 218 345 422 308 705 584 Maximum Alert Level 3 | . . . 2 2 2 1 3 3 Low Security (%) 20 | . 100 100 54 26 . 5 . . Level 1 40 | . . . 35 36 40 94 . 5 Level 2 28 | . . . 10 37 59 . 40 80 Level 3 9 | . . . . . . . 60 13 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . 1 2 2 . 8 6 Investigation 6 | . . . . . 1 . 3 2 Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . . . 1 1 . . 2 3 Assault 3 | . . . . . 1 . 2 . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Distress Signals 7 | . . . 2 2 2 . 1 . Communications Jammed 5 | . . . . . . . 5 . Distress Signals 5 | . . . . . . . 5 . Times Spotted 99 | . 3 3 16 15 10 9 21 22 Peak Tracking Total 8 | . 2 3 4 8 4 5 5 7 Tactical Retreats 4 | . . . . 2 . . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Disabled 13 | . 2 . 5 . 3 . 2 1 Max in Single Turn 2 | . 2 . 2 . 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Accessed 20 | . 1 . 2 1 2 8 3 3 Terminals 14 | . 1 . 1 1 2 5 2 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 5 | . . . 1 . . 3 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 5 . 6 2 5 29 12 7 Successful 31 | . 3 . 4 1 1 16 3 3 Failed 35 | . 2 . 2 1 4 13 9 4 Catastrophic 10 | . 1 . . . 1 4 1 3 Database Lockouts . | . . . . . . . . . Manual 24 | . 3 . 1 1 1 11 4 3 Terminals 47 | . 5 . 3 2 5 19 8 5 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 17 | . . . 3 . . 10 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 3 . 2 1 1 8 1 . Part Schematic 5 | . . . . . . 5 . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . 1 . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 9 | . . . 2 . . 5 2 . Report Inventory 5 | . . . 1 . . 3 1 . Retrieve Components 4 | . . . 1 . . 2 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 3 . 1 Terminals 1 | . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . Tunnel 3 | . . . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . 1 1 2 6 3 2 Full Trace Events 11 | . . . 1 . 1 4 3 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 32 | . . . . . . . . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . 6 . . 7 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 10 | . . . . . . 10 . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total Allies 11 | . 1 . . . . 10 . . Largest Group 9 | . 1 1 1 1 1 9 9 1 Highest-Rated Group 218 | . 56 56 64 66 75 208 218 115 Highest-Rated Ally 115 | . 56 56 64 66 75 76 97 115 Total Orders 3 | . . . . . 1 . 2 . EXPLORE 3 | . . . . . 1 . 2 . Ally Attacks 162 | . 1 2 28 29 12 13 49 28 Total Damage 6375 | . 11 21 425 417 512 685 2343 1961 Kills 60 | . . 1 9 5 6 9 17 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 16 | . . . . . 10 . 6 . Drone Recoveries 4 | . . . . . 2 . 2 . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Turns Passed 3489 | . 97 279 448 185 356 1070 415 639 Spaces Moved 1492 | 1 49 85 161 70 161 573 140 252 Core . | . . . . . . . . . Treads 1308 | . . . 112 70 161 573 140 252 Legs 178 | 1 49 85 43 . . . . . Wheels 6 | . . . 6 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 115 | 120 120 190 115 160 166 170 170 170 Average Speed 186 | 120 162 190 203 161 168 170 242 204 Slowest Speed 330 | 120 190 190 330 166 250 170 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 18 22 24 10 50 95 6 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . 49 . 8 24 . . . 5 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 85 | . 49 . 8 24 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total 1939 | . 63 194 233 108 216 636 177 312 Wait 161 | . 4 103 30 . 3 13 1 7 Move 1484 | . 48 84 160 69 160 572 139 252 Hop . | . . . . . . . . . Pick Up 30 | . 1 2 4 4 7 8 3 1 Fast Attach 31 | . . 1 8 7 6 . 4 5 Attach 11 | . . . . 2 1 . 2 6 Detach 9 | . . . 2 2 2 . 2 1 Swap 25 | . . . 5 4 4 6 1 5 Drop 38 | . 6 . 1 6 13 3 4 5 Fire 95 | . 4 4 18 14 13 10 13 19 Melee 33 | . . . 5 . . 24 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . . . . . 3 . 5 7 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . . 4 . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Identified exit to Mines 98 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 335 | -10/Mines | Learned Materials interactive machine intel 365 | -10/Mines | Discovered new exit (range 6) 377 | -10/Mines | Entered Materials 377 | -9/Materials | Evolved 2 slots: Weapon x2 378 | -9/Materials | Loaded intel: 18 interactive machine locations 781 | -9/Materials | Discovered new exit (range 11) 799 | -9/Materials | Build established: Scavenger-Gunner 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -8/Materials | Discovered new exit (range 16) 968 | -8/Materials | Garrison activated, responded to threat 1010 | -8/Materials | Entered Storage 1361 | -8/Storage | Used back door to open Recycling access 1361 | -8/Storage | Discovered new exit (range 4) 1366 | -8/Storage | Entered Recycling 1987 | -8/Recycling | Identified exit to Factory 2436 | -8/Recycling | Entered Factory 2436 | -6/Factory | Accompanied by 8 allies 2436 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 2472 | -6/Factory | Identified exit to Lower Caves 2472 | -6/Factory | Identified exit to Extension 2573 | -6/Factory | Lost 7 allies 2766 | -6/Factory | Discovered new exit (range 20) 2786 | -6/Factory | First assault squad dispatched 2851 | -6/Factory | Entered another Factory area 2851 | -5/Factory | Accompanied by 1 ally 2851 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3099 | -5/Factory | Build established: Scavenger-Skirmisher 3440 | -5/Factory | Garrison activated, responded to threat 3446 | -5/Factory | Repaired Rnf. Ion Engine 3490 | -5/Factory | Self-destructed Last Messages --------------- 03476_ Slug penetrates Player 2. 03476_ K-01 Serf destroyed. 03477_ U-05 Engineer lays Concrete. 03477_ K-01 Serf destroyed. 03478_ U-05 Engineer builds a Wall. 03481_ R-10 Processor collects Carbon-fiber Leg. 03481_ U-05 Engineer builds a Wall. 03482_ Arm. Treads destroyed. 03482_ H-66 Slayer destroyed. 03484_ R-10 Processor collects Gauss Rifle. 03484_ Arm. Treads destroyed. 03486_ K-01 Serf collects debris. 03486_ Arc Projector destroyed. 03486_ Adv. Heat Sink destroyed. 03486_ Adv. Plasma Cannon destroyed. 03486_ Knocked back. 03487_ G-50 Soldier destroyed. 03487_ R-10 Processor collects Wheel. 03487_ R-10 Processor collects Corrupted Hvy. Laser. 03489_ Katana destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????##? | | ??????????????????????"""???????""??? ???????# | | ??????????????????"""?"""?????? """ ???????# | | ???????????????????"" ?""?????? """ ########## "" | | ???????????????????? ? ????? ## # "" | | ?????????????????#+##+##+##### ## # "" | | ?????????????????# x ^ ! ## # | | ?????????????????# %@x ^%#??????# # | | ?????????????????# """R %% ^ #??########/#### | | ?????????????????# """ %*! #??# ###+## | | ?????????????????# ""% #####??# | | ?????????????????# """ H"""#???# | | ?????????????????# """" R"#???# | | ?????????????????# "=%* R ""#???# """ | | ?????????????????# k[!@ u######## """ | | ?????????????????# ""%%% # # """ | | ?????????????????# " " # # | | ???????????????? """ + / | | ???????????????### """"% # ######## | | ?????????????????# """" u# #??????# "" | | ???????????????????? """" # #??????# "" | | ???????????????????? ###"########### """ | | ???????????????????? """ | | ??????????????????? """ | | ??????????????????? | | ?????????????????? == | | ?????????????????? == | | ??????????????????? ############### ###### | | ?????????????????? ??????????????# #???? | | ?????????????????? ?############### #???? ##### ## | | ????????????????????# ## #???# ????? #? | | ????????????????????# [ ## #???# ????? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 28 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: TH 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 8 Item Schematics ----------------- Great Maul | -8/Recycling | Hacked Assault Cannon | -8/Recycling | Hacked EMP Blaster | -8/Recycling | Hacked Hvy. Plasma Cannon | -8/Recycling | Hacked Hpw. Shotgun | -8/Recycling | Hacked Robot Schematics ------------------ Y-45 Defender | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 . Power . | . . . . . . . . . Propulsion 4 | . . 1 1 . . 2 . . Utility 3 | . . . . . . 1 2 . Weapon 3 | . . 1 1 . . 1 . . Parts Attached 90 | . 6 . 15 15 10 6 23 15 Parts Lost 18 | . . 1 2 7 . . 6 2 Damage Taken 3068 | . 51 6 619 654 78 . 1048 612 Core 404 | . . . 89 111 17 . 138 49 Player 2/Cogmind (%) 41 | . . . 64 89 100 . 77 10 Absorbed by Shields 436 | . . . . . . . 124 312 Damage Inflicted 6116 | . 11 21 425 417 512 598 2171 1961 Player 2/Cogmind (%) 51 | . 3 31 34 34 47 43 70 54 Combat Hostiles Destroyed 46 | . . 1 8 5 5 7 9 11 Player 2/Cogmind (%) 52 | . . 33 53 38 55 53 60 64 Game ------ Seed WeldingLinearInitializer Manual? 0 Play Time 00:21:20 Cumulative 620.2 hours Start 2024.01.25 @ 08:53:40 End 2024.01.25 @ 09:13:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 575 Rogue 302 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7713a1de-7139-4e34-9325-bfcd23ee7a7f