Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 18:45:32 Player: Arzon Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2131) 2131 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 5121 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 104 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 520/520 System Corruption 2% Temperature Cool (15) Movement Treading (166) Location -8/Garrison Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine (fused) > --- PROPULSION (3) --- Light Treads (fused) Armored Treads Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Minigun Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Cooled Deuterium Engine Light Treads Light Treads Improved Heat Sink Advanced Targeting Computer Shield Generator Lightning Gun Lightning Gun Lightning Gun Lightning Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Minigun Gauss Rifle > --- INVENTORY -------- Cooled Deuterium Engine Light Treads Light Treads Improved Heat Sink Advanced Targeting Computer Shield Generator Lightning Gun Lightning Gun Lightning Gun Gauss Rifle [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 73 | 6 7 1 8 51 . Power 11 | 1 1 . 1 8 . Engine 6 | 1 . . 1 4 . Core 5 | . 1 . . 4 . Reactor . | . . . . . . Propulsion 17 | 2 3 . 1 11 . Treads 6 | . . . . 6 . Leg 9 | 2 3 . 1 3 . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 1 | . . . . 1 . Utility 15 | 1 1 1 1 11 . Device 1 | . . . . 1 . Storage 5 | 1 . . 1 3 . Processor 5 | . 1 1 . 3 . Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 30 | 2 2 . 5 21 . Energy Gun 8 | 2 . . . 6 . Energy Cannon . | . . . . . . Ballistic Gun 12 | . . . . 12 . Ballistic Cannon 7 | . 2 . 4 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 16 | . . . 2 14 . Power 4 | . . . 1 3 . Propulsion 3 | . . . . 3 . Utility 3 | . . . . 3 . Weapon 6 | . . . 1 5 . Highest Loss Streak 11 | . . . 2 11 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 100 98 93 100 Engine 9 | . 12 . 6 11 18 Core 6 | . 1 14 7 5 . Treads 7 | . . . . 15 27 Leg 19 | . 28 28 28 8 . Storage 11 | . 14 10 12 8 9 Processor 14 | . 12 17 15 12 18 Energy Gun 1 | . 4 . . 2 . Ballistic Gun 7 | . . . . 15 27 Ballistic Cannon 17 | . 23 28 24 7 . Peak Build Rating 38 | 6 10 10 14 38 38 Average Rating 17 | 4 7 10 11 26 38 On Entrance 12 | . 6 10 10 11 38 Naked Turns . | . . . . . . Heaviest Build 43 | 12 16 16 16 43 43 Greatest Support 60 | 20 20 20 30 60 60 Greatest Overweight (x) 8 | . . . . 8 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 7 7 9 10 Most Carried 10 | 5 8 7 7 10 10 Average Carried 6 | 1 6 6 5 7 10 Final Capacity 10 | 8 8 5 8 10 10 Final Carried 10 | 2 7 5 6 10 10 Class Distribution -------------------- 60% | Mutant 31% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 2513 | 260 426 5 224 1498 100 Remotely . | . . . . . . Salvage Created 2958 | . 617 . 54 2137 150 Parts 184 | . 43 . 2 132 7 Haulers Intercepted 8 | . 2 . . 6 . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 55 | . 14 . 2 34 5 Guns 29 | . 3 . . 21 5 Cannons 26 | . 11 . 2 13 . Classes Destroyed 15 | . 8 . 1 6 . Worker 3 | . 1 . . 2 . Builder 3 | . . . . 3 . Hauler 8 | . 2 . . 6 . Recycler 6 | . 3 . . 3 . Mechanic 1 | . 1 . . . . Operator 3 | . 1 . . 2 . Watcher 7 | . 3 . . 4 . Swarmer 15 | . 6 . . 6 3 Cutter 3 | . . . . 3 . Grunt 22 | . 8 . . 12 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 9 | . . . . 9 . Hunter 2 | . . . . 2 . Subdweller 2 | . . . 2 . . Best Kill Streak 6 | . 4 . 1 6 3 Combat Bots Only 3 | . 3 . 1 3 3 Max Kills in Single Turn 2 | . 2 . 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 299 | . 56 . 13 215 15 Missed 69 | . 13 . 4 48 4 Damage Taken 3445 | . 463 . 306 2559 117 Core 652 | . 86 . 14 530 22 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 352 | . . . . 352 . Core Remaining (%) 80 | 100 . . 60 . . Volleys Fired 197 | . 53 . 15 115 14 Largest 3 | . 2 . 2 3 3 Hottest 195 | . 80 . 70 195 81 Shots Fired 462 | . 106 . 30 283 43 Gun 221 | . 14 . . 164 43 Cannon 241 | . 92 . 30 119 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 423 | . 92 . 30 258 43 Thermal 39 | . 14 . . 25 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 7 . 6 18 7 Robot Miss Streak 8 | . 5 . 2 8 3 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . 1 . . 3 . Max Gunslinging Chain 2 | . 1 . . 2 . Shots Hit Robots 248 | . 59 . 21 155 13 Core Hits 128 | . 27 . 6 87 8 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 13 | . 4 . . 9 . Burn 1 | . . . . 1 . Destroy 3 | . . . . 3 . Blast 9 | . 4 . . 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4602 | . 1035 . 381 2878 308 Guns 2393 | . 101 . . 1984 308 Cannons 2201 | . 930 . 381 890 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . 4 . . 4 . Kinetic 4213 | . 930 . 381 2594 308 Thermal 381 | . 101 . . 280 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 1 2 2 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 3 4 12 12 5 Message Errors 8 | . 2 1 2 1 2 Matter Fused 9 | . . . 6 3 . Heat Flow Errors 6 | . . 2 1 2 1 Energy Discharges 3 | . 1 . . 2 . Parts Fused 3 | . . . 1 2 . Data Loss (minor) 4 | . . 1 1 2 . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 11 | . 11 . . . . Projectiles 11 | . 11 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . 11 . 4 7 . Impact . | . . . . . . Kinetic 22 | . 11 . 4 7 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 4 | . 2 1 . 1 . Kicked 3 | . 2 1 . . . Crushed . | . . . . . . Highest Temperature 531 | . 105 213 193 531 117 Average Temperature 118 | . 31 110 116 154 34 Received Heat Transfer 1263 | . 147 . 36 1062 18 Effects 24 | . . . . 24 . Shutdowns 11 | . . . . 11 . Energy Bleed 2 | . . . . 2 . Interference 3 | . . . . 3 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 3 | . . . . 3 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 965 | . 225 . . 740 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 583 | . 186 57 . 583 490 Initial 345 | . . 57 . . 345 Average 205 | . 70 29 . 315 430 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 55 | 100 100 100 . 22 . Level 1 29 | . . . . 55 18 Level 2 15 | . . . . 22 81 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . . 4 . Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement 4 | . 2 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 4 | . . . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 21 . 19 52 7 Peak Tracking Total 6 | . 3 . 6 6 3 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 22 | . 6 . 1 14 1 Terminals 13 | . 4 . . 8 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 74 | . 22 . 4 45 3 Successful 50 | . 12 . 4 33 1 Failed 24 | . 10 . . 12 2 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 20 . . 22 3 Fabricators . | . . . . . . Repair Stations 6 | . 1 . . 5 . Recycling Units 3 | . 1 . . 2 . Scanalyzers 15 | . . . . 15 . Garrison Access 1 | . . . . 1 . Terminal Hacks 28 | . 11 . 4 12 1 Record 7 | . 2 . 4 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . . 1 . Emergency Access Points 3 | . 2 . . 1 . Alert Level 5 | . 2 . . 3 . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . . . . 2 . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Garrison Registry 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 14 | . . . . 14 . Insert Component 7 | . . . . 7 . Analyze 7 | . . . . 7 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 5 . . 12 1 Full Trace Events 4 | . 1 . . 3 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 70 | . . . . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 6 | . . . . 6 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 5 . . Highest-Rated Group 89 | . . 89 89 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 3 | . . 3 . . . GUARD 3 | . . 3 . . . Ally Attacks 41 | . . . 41 . . Total Damage 541 | . . . 541 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 5774 | 56 1016 776 1559 2130 237 Spaces Moved 3626 | 45 682 644 1137 1001 117 Core 45 | 16 . . . 29 . Treads 734 | . . . . 617 117 Legs 2847 | 29 682 644 1137 355 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 126 166 Average Speed 133 | 95 120 120 129 155 166 Slowest Speed 450 | 120 120 120 130 450 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 3 80 99 54 77 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 6 | . . 1 5 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 4186 | 58 773 647 1200 1377 131 Wait 163 | . 10 . 28 125 . Move 3621 | 44 681 643 1136 1000 117 Hop . | . . . . . . Pick Up 82 | 8 13 . 7 54 . Fast Attach . | . . . . . . Attach 47 | 6 1 . 6 34 . Detach 5 | . . . 3 2 . Swap 26 | . 6 1 2 17 . Drop 41 | . 7 2 3 29 . Fire 197 | . 53 . 15 115 14 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 17) 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 619 | -10/Materials | Discovered new exit (range 5) 1073 | -10/Materials | Entered Mines 1300 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1459 | -10/Mines | Discovered new exit (range 8) 1551 | -10/Mines | Discovered new exit (range 14) 1645 | -10/Mines | Discovered new exit (range 6) 1656 | -10/Mines | Identified exit to Subcaves 1750 | -10/Mines | Identified exit to Materials 1849 | -10/Mines | Entered Subcaves 1849 | -10/Subcaves | Accompanied by 5 allies 1854 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1960 | -10/Subcaves | Ambushed by swarm of Subdwellers 1964 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2427 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2438 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2660 | -10/Subcaves | Lost 3 allies 2685 | -10/Subcaves | Discovered new exit (range 9) 2694 | -10/Subcaves | Identified exit to Materials 3061 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 3111 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3148 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3206 | -10/Subcaves | Visited Clippyterm 3209 | -10/Subcaves | Identified exit to Recycling 3209 | -10/Subcaves | Learned location of Extension (-4) 3408 | -10/Subcaves | Entered Materials 3408 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3807 | -8/Materials | Discovered new exit (range 16) 3812 | -8/Materials | Identified exit to Factory 4132 | -8/Materials | Core integrity fell below 50% 4171 | -8/Materials | Core integrity fell below 20% 4185 | -8/Materials | Lost 11 parts (2p3n1u5w) 4455 | -8/Materials | Build established: Scavenger-Gunner 4496 | -8/Materials | Repaired Med. Storage Unit 5207 | -8/Materials | Repaired Gauss Rifle 5477 | -8/Materials | Identified exit to Garrison 5538 | -8/Materials | Entered Garrison 5576 | -8/Garrison | Triggered checkpoint 5607 | -8/Garrison | Discovered exit to Factory (range 72) 5607 | -8/Garrison | Discovered exit to Factory (range 68) 5607 | -8/Garrison | Discovered exit to Factory (range 42) 5775 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- EXIT=FOUND: FACTORY >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. ALERT: Dispatching investigation squad to Factory. :0>X1 W0F 4FOH/DNEE A HUP& Slug penetrates Reinforced Barrier. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Slug penetrates Wall. Acquired 36 matter. Slug penetrates Wall. Acquired 24 matter. AB:I21:OGLF&26CW6=#0MK ALERT: Cache delivery inbound. Slug penetrates Wall. Slug penetrates Y-45 Defender. Map ----- +----------------------------------------------------+ | ????????????????# ^#???# #?????# #?????????????? | | ????????????????## ######+####### #??#####??????? | | ###########??????# ####"T"#??????? | | #??????# + "#??????? | | #??????# #####+##### #### ######??????? | | ## ##### #??????# #???# #???# #??# #???????????? | | ?# #???# #??????# #???# #???# #??# #???????????? | | ?# #???# #??????# ##### ##### #??# #???????????? | | ?# #???# #??????# " " #?##"##??????????? | | ?# #???# ######## ##### ##### #?#%= #??????????? | | ?# #???# ## ## #???# #???# ###[==############ | | ##+#####++##""""## ##??# #???# =*%!% ^ " | | ^^ #### #???# ############ ### | | ^^ " #???# ####??????#"""""## | | ######???# #??????#######? | | ##+#### ## ## #????????# #?????????????? | | ?# #### ## ## ###??????# ##?????????????? | | ?# + " " #??????## #?????????????? | | ?#### " " #??????######?????????????? | | ????# " " #?????????????????????????? | | ????# " " #??????????????#####??????? | | ????### ## ## ###??????????????#"# #??????? | | ####### ## ## #?????#####??????#" #??????? | | + ####### #??????#" #??????? | | + " ##Y Y#??????#" #??????? | | ####### ####@ T#??????#"# #??????? | | #?????# ##""""## ##??# ###"##??????### #??????? | | #?????# ## ## #???# #?# #????????# ###????? | | ####### ######## #???# #?####????????# " #????? | | + #??????#^^#???# #?????????????# " #????? | | ####### #??????#^^#???# #????########## " #????? | | #?????# #??????# #???# #????# + ###????? | | #?????# #??????# #???# #????# ##### ## #??????? | | ####### #??????# #####+##???# #???# ## #??????? | | #???#### #???# #???# # #??????? | | #???# + #####+#####+## #??????? | | #???# #####++## ^^ #??????? | | #######+###???# [#??# ## #####+#####+####??????? | | ###???# #?????# [#??# ## #??## ##??# #?????????? | | " ##### #?????# [#??# ## #??# #??# #?????????? | | " + #?????# [#??# ## #??#T #??# #?#####???? | | " #######?????# [#??# ## #####"##??# ###!!!#???? | | ###???????????# [#??# ## #?# #??# !#???? | | #?????????????####??# ## < #?####??#####!!!#???? | | #???????????????????# ## #???????????#####???? | | ###?????????????????# #######???????????????????? | | #"#?????????????????# #?????????????????????????? | | "#????????????????## ####??????????????????????? | | "#????????????????# #??????????????????????? | | "#??????????????### ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 7 Item Schematics ----------------- Lightning Gun | -8/Materials | Scanalyzed Cld. Deuterium Engine | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops The More The Merrier Challenges ------------ None Game ------ Seed TrapHeatExtrapolator Manual? 0 Play Time 01:17:46 Cumulative 10.0 hours Start 2024.11.16 @ 17:00:30 End 2024.11.16 @ 18:45:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7785d52-a256-4d17-95ef-4ac612aad3b2