Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 23:24:44 Player: JackZewap Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (101) 505 Value Destroyed (4184) 4184 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 11721 Bonus ------- Pacifist 200 High Alert Combat Kills 32 Follower Combat Kills 440 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 156/160 System Corruption 2% Temperature Cool (0) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Small Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Shock Maul Shock Maul > --- INVENTORY (8) ---- Advanced Heat Sink Encrypted Comm Array Improved Actuator Array Advanced Powered Armor Hacking Suite System Shield Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Advanced Powered Armor Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Encrypted Comm Array Makeshift Hacking Suite Spear [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . 2 . . Utility 5 | . . 2 . 1 1 . 1 . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 261 | 7 1 3 10 60 2 26 2 17 29 22 4 61 10 7 Power 40 | 1 . 1 1 4 . 3 . 6 4 2 1 12 3 2 Engine 15 | 1 . 1 . 1 . 1 . . 1 1 . 7 1 1 Core 18 | . . . 1 3 . 2 . 1 3 1 1 4 1 1 Reactor 7 | . . . . . . . . 5 . . . 1 1 . Propulsion 52 | 3 . . 2 11 1 9 . . 8 3 . 14 1 . Treads 15 | 2 . . 2 9 . . . . . . . 2 . . Leg 11 | . . . . 2 1 6 . . . . . 2 . . Wheel 8 | 1 . . . . . 3 . . 4 . . . . . Hover 13 | . . . . . . . . . 4 3 . 6 . . Flight 5 | . . . . . . . . . . . . 4 1 . Utility 98 | 1 1 1 5 15 1 10 2 6 13 14 3 24 1 1 Device 48 | . 1 . 2 5 1 4 1 2 5 10 2 13 1 1 Storage 6 | 1 . . . 1 . 1 1 . 1 . . 1 . . Processor 12 | . . . 2 2 . . . . 3 1 . 4 . . Hackware 7 | . . . . . . 4 . . . . . 3 . . Protection 25 | . . 1 1 7 . 1 . 4 4 3 1 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | 2 . 1 2 30 . 4 . 5 4 3 . 11 5 4 Energy Gun 11 | . . . 1 4 . . . . 1 . . . 4 1 Energy Cannon 8 | . . . . 7 . . . . . . . 1 . . Ballistic Gun 21 | 2 . 1 1 15 . . . 2 . . . . . . Ballistic Cannon 10 | . . . . . . . . . . 2 . 7 1 . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 10 | . . . . 4 . . . 1 1 1 . . . 3 Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon 9 | . . . . . . 4 . 2 2 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . . 2 1 . . 4 1 1 Parts Lost 66 | . . 1 3 6 . 15 . 1 11 4 2 17 1 5 Power 14 | . . 1 . 2 . 2 . . 3 1 . 3 1 1 Propulsion 22 | . . . 1 2 . 6 . . 2 1 1 6 . 3 Utility 19 | . . . 1 1 . 5 . 1 4 . 1 5 . 1 Weapon 11 | . . . 1 1 . 2 . . 2 2 . 3 . . Highest Loss Streak 10 | . . 1 2 3 . 10 . 1 9 4 2 10 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 80 81 96 98 79 80 89 83 84 71 72 84 81 Engine 2 | . 14 9 . 1 . . 6 3 3 . . 3 4 2 Core 4 | . . . 10 6 7 2 . . 2 5 6 4 4 3 Treads 6 | . 28 22 21 15 . . . . . . . . . . Leg 2 | . . . . 2 23 15 . . . . . 2 . . Wheel 2 | . . . . . . 2 13 13 9 . . . . . Hover 3 | . . . . . . . . . 1 13 14 9 3 . Flight 1 | . . . . . . . . . . . . 1 25 22 Device 8 | . 11 11 11 8 5 12 13 6 5 6 7 8 10 9 Storage 6 | . 14 11 11 9 7 7 . 6 7 6 6 1 5 5 Processor 13 | . . . 4 18 23 6 . . 13 24 21 14 11 11 Hackware 7 | . . . . . . 8 26 26 11 6 6 10 11 11 Protection 3 | . . 5 . 8 7 1 . 5 4 . 1 2 . . Energy Gun 1 | . . . 2 2 . . . . 1 . . . 4 3 Energy Cannon 1 | . . . . 6 . . . . . . . . . . Ballistic Gun 5 | . 28 22 18 13 . . . . . . . . . . Impact Weapon 2 | . . . . 3 23 5 . . 1 5 . . . 7 Piercing Weapon 6 | . . . . . . 13 20 20 14 11 6 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 11 12 21 18 41 32 37 28 64 57 42 30 55 29 36 Greatest Support 54 | 40 40 40 40 40 53 54 38 38 44 33 33 54 27 36 Greatest Overweight (x) 8 | 3 . . . 8 . 4 . 1 1 1 1 7 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 8 8 Average Capacity 8 | 7 8 8 8 8 10 8 5 10 10 10 10 6 8 8 Most Carried 10 | 2 3 5 8 10 8 10 8 10 10 10 10 10 8 8 Average Carried 7 | 1 2 4 7 8 8 7 4 9 9 9 9 5 6 7 Final Capacity 10 | 8 8 8 8 10 10 5 10 10 10 10 10 8 8 8 Final Carried 10 | 2 3 5 8 9 8 5 8 10 10 10 10 4 8 7 Class Distribution -------------------- 25% | Mutant 18% | Hacker-Mutant 18% | Gunner 10% | Gladiator 5% | Scavenger-Gladiator 4% | Scavenger-Scout 3% | Scavenger-Skirmisher 3% | Hacker-Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Matter Collected 3632 | 265 . 102 168 824 . 391 . 160 353 265 20 845 174 65 Remotely 496 | . . 102 168 226 . . . . . . . . . . Salvage Created 5251 | . . 113 243 1036 . 452 . 463 608 419 68 1621 . 228 Parts 225 | . . 13 13 56 . 16 . 14 26 16 6 56 . 9 Haulers Intercepted 5 | . . . . 2 . . . . . . . 2 . 1 Recyclers Shooed 5 | . . . . 1 . . . . 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 14 4 . . . Prevented 4 | . . . . . . . . . . 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Combat Hostiles Destroyed 77 | . . 4 5 17 . 10 . 3 10 10 1 15 . 2 Melee 38 | . . . . 1 . 8 . 3 9 7 1 8 . 1 Guns 21 | . . 4 5 12 . . . . . . . . . . Cannons 10 | . . . . 3 . . . . . . . 7 . . Classes Destroyed 15 | . . 3 1 4 . 2 . . 2 . . 3 . . Worker 5 | . . . . . . . . . 2 . . 3 . . Builder 1 | . . . . . . . . . . . . 1 . . Hauler 5 | . . . . 2 . . . . . . . 2 . 1 Recycler 4 | . . . . 1 . . . . . . . 3 . . Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 7 | . . 1 . 3 . . . . . . . 2 . 1 Swarmer 13 | . . 3 . 2 . . . 1 . 7 . . . . Grunt 30 | . . . 3 7 . 5 . 1 5 . . 9 . . Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 3 | . . . . 1 . 1 . . 1 . . . . . Sentry 14 | . . 1 2 6 . 1 . 1 1 1 . 1 . . Hunter 6 | . . . . 1 . 1 . . 1 . 1 . . 2 Programmer 8 | . . . . . . 1 . . 1 2 . 4 . . Heavy 2 | . . . . . . 1 . . . . . 1 . . Decomposer 3 | . . . . . . . . . . 3 . . . . Best Kill Streak 7 | . . 3 3 2 . 4 . 1 3 7 1 6 . 2 Combat Bots Only 7 | . . 3 3 2 . 4 . 1 3 7 1 5 . 2 Max Kills in Single Turn 2 | . . 1 1 2 . 1 . 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . 1 . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Hostile Shots Fired 795 | . . 22 41 173 . 146 . 59 129 61 16 108 . 40 Missed 203 | . . 6 4 45 . 39 . 22 28 18 4 23 . 14 Damage Taken 11118 | . . 208 508 1944 . 2312 . 372 2018 585 213 2205 124 629 Core 2518 | . . 42 82 219 . 661 . 30 220 205 45 654 24 336 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 3 | . . . . 3 . . . . . . . . . . Regen/Repaired (Parts) 300 | . . . . 39 . . . . 261 . . . . . Core Remaining (%) 62 | 100 100 . 69 60 . 5 . . . . 41 . . . Volleys Fired 130 | . . 15 19 52 . . . . . . . 33 4 7 Largest 3 | . . 2 2 3 . . . . . . . 3 2 2 Hottest 240 | . . 43 43 240 . . . . . . . 159 80 169 Shots Fired 256 | . . 30 29 131 . . . . 1 . . 48 7 10 Gun 172 | . . 30 29 96 . . . . 1 . . . 6 10 Cannon 82 | . . . . 35 . . . . . . . 46 1 . Launcher . | . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . 2 . . Kinetic 183 | . . 30 29 77 . . . . . . . 46 1 . Thermal 71 | . . . . 54 . . . . 1 . . . 6 10 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . 13 10 14 . . . . . . . 10 14 7 Robot Miss Streak 3 | . . 3 3 2 . . . . . . . 3 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 367 | . . 19 23 104 . 40 1 14 46 19 3 80 5 13 Core Hits 149 | . . 8 11 42 . 10 . 6 19 7 2 40 . 4 Critical Kills 5 | . . . . 5 . . . . . . . . . . Critical Parts Destroyed 11 | . . 1 . 1 . 1 . . 3 1 . . . 4 Critical Strikes 33 | . . 1 . 6 . 4 . 2 6 1 . 9 . 4 Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 5 | . . 1 . 4 . . . . . . . . . . Blast 4 | . . . . . . . . . . . . 4 . . Smash 11 | . . . . 1 . 2 . . 3 1 . . . 4 Impale 12 | . . . . . . 2 . 2 3 . . 5 . . Melee Attacks 295 | . . . . 10 3 58 2 18 72 29 3 77 . 23 Impact 108 | . . . . 10 3 36 . . 21 15 . . . 23 Slashing 25 | . . . . . . . . . . . . 25 . . Piercing 162 | . . . . . . 22 2 18 51 14 3 52 . . Sneak Attacks 14 | . . . . 1 . . . . 5 3 . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 38 | . . . . . . 12 1 6 14 4 . . . 1 Damage Inflicted 11500 | . . 192 326 2408 . 1271 28 374 1996 1450 109 2790 65 491 Guns 2060 | . . 192 326 1288 . . . . . . . . 65 189 Cannons 1848 | . . . . 712 . . . . . . . 1136 . . Explosions 11 | . . . . . . . . . . . . 11 . . Melee 7564 | . . . . 402 . 1271 28 374 1996 1450 109 1632 . 302 Ramming 17 | . . . . 6 . . . . . . . 11 . . Kinetic 2635 | . . 192 326 981 . . . . . . . 1136 . . Thermal 1273 | . . . . 1019 . . . . . . . . 65 189 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . 11 . . Impact 3759 | . . . . 402 . 930 . . 939 1186 . . . 302 Slashing 323 | . . . . . . . . . . . . 323 . . Piercing 3482 | . . . . . . 341 28 374 1057 264 109 1309 . . Highest Corruption 16 | . . . . . . 2 . . 14 16 16 5 . 2 Average Corruption 9 | . . . . . . 1 . . 13 14 16 2 . 1 Corruption Purged 5 | . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 75 | . . . . . . 1 . . 29 29 1 14 . 1 Message Errors 20 | . . . . . . 1 . . 7 10 . 2 . . Matter Fused 19 | . . . . . . . . . 9 7 . 3 . . Heat Flow Errors 12 | . . . . . . . . . 7 3 . 2 . . Energy Discharges 9 | . . . . . . . . . 3 3 . 2 . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . . . 2 . 3 . . Data Loss (major) 4 | . . . . . . . . . 2 1 . 1 . . Misfires 2 | . . . . . . . . . 1 . . 1 . . Misdirections 2 | . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1857 | . . . . 59 . 131 . . 677 607 . 169 . 214 Projectiles 86 | . . . . 14 . . . . . . . 72 . . Explosions . | . . . . . . . . . . . . . . . Melee 1771 | . . . . 45 . 131 . . 677 607 . 97 . 214 Knockbacks 19 | . . . . 3 . 5 . . 3 3 . 5 . . Impact 14 | . . . . 3 . 5 . . 3 3 . . . . Kinetic 5 | . . . . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . 5 . . Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . 2 . . . . . . . 1 . . Targets Rammed 3 | . . . . 2 . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1013 | . . 6 27 466 . 1013 . . 264 245 . 186 . 240 Average Temperature 133 | . . 2 14 128 . 302 . . 107 108 . 49 . 122 Received Heat Transfer 2763 | . . 45 231 801 . 624 . 135 342 . 9 522 . 54 Effects 19 | . . . . 6 . 13 . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 7 | . . . . 3 . 4 . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . 1 . 2 . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . 3 . . 2 5 . . . 4 Impact Corruptions 43 | . . . . 3 . 8 . . 11 16 . . . 5 Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . Heat Transferred 2238 | . . . . 1794 . . . . . . . . 185 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Peak Influence 860 | . 5 129 144 199 24 317 180 143 111 . . 250 223 860 Initial 165 | . . 1 49 . 22 16 165 63 . . . 100 63 156 Average 115 | . 3 84 80 72 22 246 173 111 37 . . 137 139 555 Maximum Alert Level 3 | . . . . . . 1 . . . . . 1 1 3 Low Security (%) 84 | 100 100 100 100 100 100 17 100 100 100 . . 76 75 13 Level 1 12 | . . . . . . 82 . . . . . 23 24 13 Level 2 1 | . . . . . . . . . . . . . . 49 Level 3 . | . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . Squads Dispatched 15 | . . . . 1 . 1 . . 4 . . 4 . 5 Investigation 3 | . . . . . . . . . 2 . . 1 . . Extermination 4 | . . . . . . . . . 2 . . 2 . . Reinforcement 5 | . . . . . . 1 . . . . . 1 . 3 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 2 | . . . . 1 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Distress Signals 3 | . . 1 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 144 | . . 7 5 30 . 20 1 3 12 10 6 22 6 22 Peak Tracking Total 10 | . . 7 3 4 . 5 1 1 3 7 5 5 2 10 Tactical Retreats 11 | . . 1 . 3 . 2 . . 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Traps Triggered 7 | . . . . . . . 1 . 2 . . 2 . 2 Indirectly 1 | . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Machines Disabled 16 | . . . . . . . . . . . . 7 . 9 Max in Single Turn 6 | . . . . . . . . . . . . 6 . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Machines Accessed 26 | . 2 . . 8 2 . 1 . 5 1 . 6 . 1 Terminals 13 | . 1 . . 6 1 . 1 . 2 . . 2 . . Fabricators 3 | . . . . . . . . . . . . 2 . 1 Repair Stations 2 | . . . . 1 . . . . 1 . . . . . Recycling Units 5 | . 1 . . . 1 . . . 2 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . Total Hacks 58 | . 5 . . 19 2 . 1 . 17 1 . 11 . 2 Successful 33 | . 4 . . 10 1 . 1 . 9 1 . 7 . . Failed 25 | . 1 . . 9 1 . . . 8 . . 4 . 2 Catastrophic 1 | . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 3 . . 10 1 . . . 8 . . 5 . . Terminals 29 | . 2 . . 15 1 . 1 . 4 . . 6 . . Fabricators 4 | . . . . . . . . . . . . 2 . 2 Repair Stations 8 | . . . . 2 . . . . 6 . . . . . Recycling Units 13 | . 3 . . . 1 . . . 7 . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . 1 . . Terminal Hacks 10 | . 1 . . 4 1 . 1 . 1 1 . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . 2 . . . . 4 . . . . . Scan Component 3 | . . . . 1 . . . . 2 . . . . . Repair 3 | . . . . 1 . . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . 1 . . Retrieve Components 2 | . . . . . . . . . 1 . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . 3 . . 4 . . . . 3 . . 3 . . Terminals 7 | . 1 . . 4 . . . . . . . 2 . . Botnet 7 | . 1 . . 4 . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . 3 . . 1 . . Monitor 2 | . 1 . . . . . . . 1 . . . . . Reject 4 | . 1 . . . . . . . 2 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 7 2 . . . 4 . . 4 . 1 Full Trace Events 3 | . . . . . . . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . 39 . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . Parts Repaired 3 | . . . . 1 . . . . 2 . . . . . Time 176 | . . . . 38 . . . . 138 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 2 . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Total Allies 18 | . . . . . . . . . . . . . 18 . Largest Group 18 | . . . . . . . . . . . . . 18 9 Highest-Rated Group 656 | . . . . . . . . . . . . . 656 414 Highest-Rated Ally 50 | . . . . . . . . . . . . . 50 50 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . 1 . . Dakka 1 | . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . . . . . . . . 122 57 Total Damage 7727 | . . . . . . . . . . . . . 5985 1742 Kills 23 | . . . . . . . . . . . . . 14 9 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Turns Passed 8496 | 99 195 148 535 2115 89 588 176 407 1099 727 43 1884 130 261 Spaces Moved 6006 | 58 121 60 271 1000 63 369 145 326 706 969 42 1162 206 508 Core 54 | 5 . . . 2 . 41 . . . . . 6 . . Treads 1356 | 52 121 60 271 819 . . . . . . . 33 . . Legs 694 | . . . . 179 63 228 . . . . . 224 . . Wheels 1135 | 1 . . . . . 100 145 326 563 . . . . . Hover 1915 | . . . . . . . . . 143 969 42 761 . . Flight 852 | . . . . . . . . . . . . 138 206 508 Fastest Speed 24 | 50 160 160 160 120 123 50 90 90 56 51 55 26 24 24 Average Speed 98 | 151 160 160 160 166 123 110 90 102 99 56 63 86 26 29 Slowest Speed 635 | 200 160 160 160 450 123 250 90 105 115 121 121 635 106 107 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 24 7 54 41 2 97 4 97 15 91 7 23 83 19 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . . . . 2 . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . 1 1 1 . . . Scrap Searched 2 | . . . . . . . . . . 2 . . . . Spaces Dug 38 | . . . . . 2 1 . . 6 3 . 15 1 10 Terrain Destroyed 56 | . . . . 8 2 1 . . 6 3 . 25 1 10 Melee 34 | . . . . . 2 1 . . 6 3 . 12 . 10 Projectile 22 | . . . . 8 . . . . . . . 13 1 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Fac Was Fac Total 7985 | 66 122 83 344 1356 70 469 190 382 1017 1116 54 1867 277 572 Wait 1087 | . . 5 37 134 4 18 37 6 201 88 . 489 43 25 Move 5994 | 57 120 59 270 999 62 368 145 325 705 968 41 1162 205 508 Hop . | . . . . . . . . . . . . . . . Pick Up 74 | 1 1 1 2 29 . 3 3 5 12 6 . 8 1 2 Fast Attach 153 | 7 1 2 7 31 1 20 1 8 15 6 3 44 3 4 Attach 47 | . . . 1 8 1 6 1 2 4 5 1 10 5 3 Detach 49 | 1 . . 2 8 . 6 . 2 3 3 3 10 9 2 Swap 62 | . . 1 2 21 . . . 7 10 11 . 8 2 . Drop 153 | . . . 4 62 . 7 2 16 16 8 3 27 5 3 Fire 130 | . . 15 19 52 . . . . . . . 33 4 7 Melee 233 | . . . . 10 2 41 1 11 51 21 3 75 . 18 Ram 1 | . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 5) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 396 | -9/Materials | Discovered new exit (range 15) 443 | -9/Materials | Entered Mines 580 | -9/Mines | Learned location of Recycling (-7) 596 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 600 | -9/Mines | Found Prototype Device 600 | -9/Mines | Identified Exp. Sensor Array 667 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 765 | -9/Mines | Learned Materials stockpile data 962 | -9/Mines | Discovered new exit (range 9) 978 | -9/Mines | Entered Materials 978 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1285 | -8/Materials | Build established: Gunner 1786 | -8/Materials | Lost 3 parts (1p2n) 1949 | -8/Materials | Discovered new exit (range 12) 2146 | -8/Materials | Repaired Lgt. Nuclear Core 2724 | -8/Materials | Garrison activated, responded to threat 3092 | -8/Materials | Identified exit to Factory 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3150 | -7/Factory | Build established: Mutant 3182 | -7/Factory | Identified exit to DSF 3182 | -7/Factory | Entered DSF 3220 | -7/DSF | Additional patrols routed to DSF 3331 | -7/DSF | Lost 3 parts (2n1u) 3397 | -7/DSF | Discovered new exit (range 13) 3600 | -7/DSF | Sterilization system engaged 3604 | -7/DSF | Core integrity fell below 50% 3620 | -7/DSF | Ambient heat levels rising (+10) 3635 | -7/DSF | Ambient heat levels rising (+10) 3648 | -7/DSF | Lost 10 parts (1p4n3u2w) 3650 | -7/DSF | Ambient heat levels rising (+10) 3665 | -7/DSF | Ambient heat levels rising (+10) 3680 | -7/DSF | Ambient heat levels rising (+10) 3695 | -7/DSF | Ambient heat levels rising (+10) 3710 | -7/DSF | Ambient heat levels rising (+10) 3725 | -7/DSF | Ambient heat levels rising (+10) 3740 | -7/DSF | Ambient heat levels rising (+10) 3755 | -7/DSF | Ambient heat levels rising (+10) 3761 | -7/DSF | Core integrity fell below 20% 3770 | -7/DSF | Ambient heat levels rising (+10) 3770 | -7/DSF | Entered Factory 3770 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3880 | -6/Factory | Discovered new exit (range 7) 3930 | -6/Factory | Build established: Hacker-Mutant 3946 | -6/Factory | Sucked down chute 3946 | -6/Factory | Entered Waste 3946 | -6/Waste | The area was eerily silent 3950 | -6/Waste | Found Imp. Powered Armor 4195 | -6/Waste | Found Adv. Powered Armor 4341 | -6/Waste | Discovered new exit (range 12) 4353 | -6/Waste | Entered Factory 4387 | -6/Factory | Discovered new exit (range 11) 4515 | -6/Factory | Discovered new exit (range 22) 4690 | -6/Factory | System corruption reached 10% 4729 | -6/Factory | Lost 9 parts (2p2n4u1w) 5001 | -6/Factory | Build established: Scavenger-Gladiator 5147 | -6/Factory | Repaired Adv. Powered Armor 5218 | -6/Factory | Repaired Broken Adv. Melee Analysis Suite 5452 | -6/Factory | Entered Lower Caves 5465 | -6/Lower Caves | Met a Warlord Commander 5466 | -6/Lower Caves | Learned location of Warlord (-4) 5467 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5469 | -6/Lower Caves | Build established: Gladiator 5471 | -6/Lower Caves | Found Encrypted Comm Array 5572 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5644 | -6/Lower Caves | Learned Factory machine intel 5895 | -6/Lower Caves | Encountered a Warlord checkpoint 6035 | -6/Lower Caves | Learned Factory stockpile data 6057 | -6/Lower Caves | Core integrity fell below 50% 6089 | -6/Lower Caves | Destroyed 7 combat bots 6095 | -6/Lower Caves | Lost 4 parts (1p1n2w) 6124 | -6/Lower Caves | Discovered new exit (range 4) 6179 | -6/Lower Caves | Entered another Lower Caves area 6208 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6216 | -6/Lower Caves | Discovered new exit (range 5) 6220 | -6/Lower Caves | Learned Factory security intel 6222 | -6/Lower Caves | Entered Factory 6222 | -5/Factory | Evolved 2 slots: Propulsion x2 6225 | -5/Factory | Loaded intel: 293 machine locations 6578 | -5/Factory | Build established: Hacker-Mutant 6681 | -5/Factory | Lost 6 parts (1p3n2u) 7720 | -5/Factory | Fabricated Imp. Phase Shifter (x1) 7837 | -5/Factory | Discovered new exit (range 6) 7838 | -5/Factory | Joined by Warlord Dakka squad 7841 | -5/Factory | Identified exit to Upper Caves 7892 | -5/Factory | Lost 3 allies 7903 | -5/Factory | Core integrity fell below 50% 7928 | -5/Factory | Lost 10 parts (2p3n3u2w) 8002 | -5/Factory | Found Prototype Launcher 8002 | -5/Factory | Identified Tesla Bomb Launcher 8106 | -5/Factory | Sucked down chute 8106 | -5/Factory | Entered Waste 8107 | -5/Waste | Spotted C-40 Crusher 8116 | -5/Waste | Spotted C-40 Crusher 8122 | -5/Waste | Warlord forces began an assault 8128 | -5/Waste | Allies destroyed C-40 Crusher 8156 | -5/Waste | Allies destroyed C-40 Crusher 8166 | -5/Waste | Spotted C-40 Crusher 8169 | -5/Waste | Spotted C-40 Crusher 8174 | -5/Waste | Discovered new exit (range 22) 8174 | -5/Waste | Spotted C-40 Crusher 8176 | -5/Waste | Spotted C-40 Crusher 8185 | -5/Waste | Allies destroyed C-40 Crusher 8196 | -5/Waste | Allies destroyed C-40 Crusher 8200 | -5/Waste | Allies destroyed C-40 Crusher 8207 | -5/Waste | Allies destroyed C-40 Crusher 8218 | -5/Waste | Identified exit to Factory 8222 | -5/Waste | Lost 9 allies 8236 | -5/Waste | Entered Factory 8236 | -5/Factory | Accompanied by 9 allies 8369 | -5/Factory | Lost 8 allies 8409 | -5/Factory | Core integrity fell below 20% 8442 | -5/Factory | Lost 3 parts (1p1n1u) 8497 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08416_ Destroyed Hvy. Assault Rifle. 08416_ Destroyed Targeting Computer. 08416_ H-66 Slayer system corrupted by crushing effect. 08416_ U-05 Engineer lays Concrete. 08417_ H-66 Slayer system terminally corrupted. 08417_ U-05 Engineer lays Concrete. 08419_ U-05 Engineer builds a Wall. 08420_ K-01 Serf collects debris. 08428_ C-30 ARC bursts open, deploying its payload. 08428_ G-67 Veteran unfolds itself. 08428_ B-60 Warrior unfolds itself. 08428_ G-50 Soldier unfolds itself. 08428_ I-47 Archangel unfolds itself. 08476_ Construction Platform disabled. 08477_ The unstable cave ceiling collapses. 08478_ U-05 Engineer builds a Wall. 08491_ Cesium-ion Thruster destroyed. 08496_ P-70 Sage suffers critical hit (Smash). 08496_ Destroyed Antigrav System. 08496_ P-70 Sage system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????# "??????????????????????? | | ?????????????????????# ""?????????????????????? | | ?????????????????????# ""???##############????? | | ?????????????????????# ""???# #????? | | ?????????????????????# """"## ] #????? | | ?????????????????????# """"## #????? | | ?????????????????????# ## #????? | | ?????????????????????# """"## | ###### | | ?????????????????????# """"## #= [ | | ?????????????????????# """"## # | | ?????????????????????# """"## # """ | | ?????????????????????# """""# # """ | | ?????????????????????# """ ## # """ | | ???????????????+?????# "" "## " | | ???????????????# ???# ## ####+# | | ???????????????# ####+###################+## | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????################# ############# | | ???????????????# = #????????????????### # | | ???????????????# #??????????????????# # | | ???????????????# #??????????????????# # | | ???????????????# #??????????????????# # | | ???????????????# t +??????????????????# # | | ???????????????# @ #??????????????????? ? | | ???????????????# p #??????????????????? ? | | ???????????????# #??????????????????? ? | | ???????????????# #??????????????????? ? | | ???????????????# #??????????????????? ? | | ???????????????# k #??????????????????? ? | | ???????????????# #??????????????????? ? | | ???????????????#######+######??????????????????? ? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 1440 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 22 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed CommHelicalGuard Manual? 0 Play Time 01:19:43 Cumulative 108.5 hours Start 2024.07.01 @ 21:50:09 End 2024.07.01 @ 23:24:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 122 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eb523fb-b25d-417b-a26f-cfdba796f06c