Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:49:52 Player: gabr Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (193) 965 Value Destroyed (5489) 5489 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 10929 Bonus ------- High Alert Combat Kills 355 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 310/350 Energy 18/100 System Corruption 2% Temperature Cool (19) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Small Matter Pod Weapon Cycler > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Wheel Wheel Improved Heat Sink Medium Matter Pod (99) High-capacity Matter Pod (0) Targeting Computer Improved Recalibrator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine VSS Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Recalibrator Arc Projector Particle Gun Autogun Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 4 | . . 2 . . . . 2 Utility 4 | . . . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 250 | 7 21 34 14 96 . 12 66 Power 35 | 1 4 2 3 10 . 3 12 Engine 25 | 1 4 2 3 2 . 2 11 Core 10 | . . . . 8 . 1 1 Reactor . | . . . . . . . . Propulsion 106 | 2 9 16 3 45 . 4 27 Treads 30 | . . 4 3 23 . . . Leg 53 | 2 7 10 . 14 . 4 16 Wheel 11 | . . . . . . . 11 Hover 5 | . 2 . . 3 . . . Flight 7 | . . 2 . 5 . . . Utility 41 | 1 4 2 1 21 . 3 9 Device 15 | . 1 . . 9 . 1 4 Storage 8 | 1 2 . . 3 . . 2 Processor 6 | . . 2 1 3 . . . Hackware 2 | . 1 . . 1 . . . Protection 10 | . . . . 5 . 2 3 Artifact . | . . . . . . . . Weapon 68 | 3 4 14 7 20 . 2 18 Energy Gun 13 | 1 2 4 . 2 . . 4 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 41 | 2 2 7 5 13 . 1 11 Ballistic Cannon 7 | . . 2 1 2 . . 2 Launcher 5 | . . . . 3 . 1 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 4 . 4 . . 1 Parts Lost 79 | . . 1 5 24 . 3 46 Power 9 | . . . 1 2 . 1 5 Propulsion 38 | . . . 4 12 . 1 21 Utility 10 | . . . . 5 . . 5 Weapon 22 | . . 1 . 5 . 1 15 Highest Loss Streak 26 | . . 1 3 9 . 2 26 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 92 | . 97 99 96 89 . 93 73 Engine 8 | . 13 10 11 2 . 4 5 Core 1 | . . . . 6 . 2 . Treads 16 | . . 15 40 22 . . . Leg 17 | . 27 28 . 5 . 28 24 Wheel 1 | . . . . . . . 9 Flight 1 | . . . . 4 . . . Device 1 | . 1 . . 3 . 7 4 Storage 10 | . 18 11 11 9 . 7 7 Processor 9 | . . 10 11 11 . 15 5 Hackware 1 | . 5 . . 2 . . . Protection 2 | . . . . 4 . 14 4 Energy Gun 2 | . 11 4 . . . . 1 Ballistic Gun 13 | . 16 13 20 11 . 11 9 Ballistic Cannon 1 | . . 1 1 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 90 | 13 53 55 54 67 54 89 90 Greatest Support 95 | 20 20 92 92 94 54 80 95 Greatest Overweight (x) 6 | . 3 2 . 6 . 2 6 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 17 | 6 10 20 20 17 20 20 18 Most Carried 20 | 1 13 20 20 20 20 20 20 Average Carried 16 | . 8 19 19 16 20 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 13 19 20 20 20 20 11 Class Distribution -------------------- 78% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Matter Collected 6038 | 254 478 965 622 2112 . 180 1427 Remotely 175 | . 175 . . . . . . Salvage Created 7583 | . 587 1577 1559 2597 . 447 816 Parts 475 | . 47 91 102 142 . 31 62 Haulers Intercepted 11 | . 1 5 4 1 . . . Recyclers Shooed 16 | . . 3 4 2 . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 131 | . 15 27 19 51 . 9 10 Guns 92 | . 15 15 17 29 . 7 9 Cannons 29 | . . 12 2 15 . . . AOE 10 | . . . . 7 . 2 1 Classes Destroyed 17 | . 8 3 . 5 . . 1 Worker 18 | . 1 2 4 3 . . 8 Builder 8 | . 1 . 3 2 . . 2 Tunneler 3 | . 1 1 . 1 . . . Hauler 11 | . 1 5 4 1 . . . Recycler 14 | . . 5 6 2 . . 1 Mechanic 1 | . . . . 1 . . . Operator 4 | . 1 1 1 . . . 1 Watcher 8 | . 1 1 1 4 . . 1 Swarmer 23 | . 6 6 4 3 . 4 . Grunt 65 | . 9 13 7 29 . 2 5 Brawler 5 | . . 1 . 4 . . . Protector 1 | . . . . 1 . . . Sentry 23 | . . 7 8 8 . . . Specialist 6 | . . . . 4 . 2 . Hunter 4 | . . . . 1 . . 3 Programmer 1 | . . . . . . . 1 Heavy 3 | . . . . 1 . 1 1 Best Kill Streak 15 | . 3 5 7 15 . 5 5 Combat Bots Only 12 | . 3 3 4 12 . 5 2 Max Kills in Single Turn 2 | . 2 1 2 2 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Hostile Shots Fired 1122 | . 73 115 79 404 . 77 374 Missed 272 | . 17 32 21 115 . 20 67 Damage Taken 14105 | . 590 995 831 4798 . 843 6048 Core 1693 | . 70 156 120 416 . 58 873 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 335 | . . . . 28 . 288 19 Regen/Repaired (Parts) 51 | . . 36 . 15 . . . Core Remaining (%) 63 | 100 72 . 31 24 . 91 . Volleys Fired 595 | . 62 108 81 203 . 33 108 Largest 2 | . 2 2 2 2 . 2 2 Hottest 93 | . 90 91 62 88 . 56 93 Shots Fired 1093 | . 119 197 162 377 . 54 184 Gun 897 | . 119 117 151 295 . 53 162 Cannon 186 | . . 80 11 76 . . 19 Launcher 10 | . . . . 6 . 1 3 Special . | . . . . . . . . Kinetic 938 | . 75 129 162 357 . 53 162 Thermal 141 | . 44 68 . 14 . . 15 Explosive 7 | . . . . 6 . 1 . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 16 | . 6 10 13 16 . 14 14 Robot Miss Streak 5 | . 3 5 4 5 . 5 5 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . 5 . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 Shots Hit Robots 722 | . 69 135 102 249 . 34 133 Core Hits 365 | . 30 75 53 129 . 23 55 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . . . . 4 . . 1 Critical Strikes 11 | . 3 . . 7 . . 1 Burn 4 | . 3 . . 1 . . . Destroy 6 | . . . . 5 . . 1 Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13613 | . 961 2364 1648 5197 . 728 2715 Guns 9599 | . 961 1317 1462 3263 . 587 2009 Cannons 2681 | . . 1047 186 1182 . . 266 Explosions 1188 | . . . . 717 . 141 330 Melee . | . . . . . . . . Ramming 145 | . . . . 35 . . 110 Kinetic 10630 | . 620 1496 1648 4276 . 587 2003 Thermal 1713 | . 341 868 . 169 . . 335 Explosive 915 | . . . . 717 . 141 57 Electromagnetic 210 | . . . . . . . 210 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 8 . 2 5 . . 2 Average Corruption 4 | . 7 . 2 5 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 15 . . 46 . . 5 Message Errors 9 | . 2 . . 6 . . 1 Matter Fused 16 | . 5 . . 10 . . 1 Heat Flow Errors 10 | . . . . 9 . . 1 Energy Discharges 12 | . 2 . . 8 . . 2 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 5 | . 1 . . 4 . . . Data Loss (major) 4 | . 2 . . 2 . . . Misfires 2 | . 1 . . 1 . . . Alerts 2 | . 1 . . 1 . . . Weapon Failures 5 | . 1 . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . . . 6 . . 141 Projectiles 4 | . . . . 4 . . . Explosions 130 | . . . . 2 . . 128 Melee 13 | . . . . . . . 13 Knockbacks 33 | . . . 2 21 . . 10 Impact 2 | . . . . . . . 2 Kinetic 30 | . . . 1 21 . . 8 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 268 | . . . . 28 . 33 207 Shots 7 | . . . . 1 . 1 5 Rammed 5 | . . . . 2 . . 3 Targets Rammed 14 | . . . . 3 . . 11 Kicked 9 | . . . . 1 . . 8 Crushed . | . . . . . . . . Highest Temperature 396 | . 288 318 21 396 . 304 381 Average Temperature 89 | . 87 68 7 101 . 97 104 Received Heat Transfer 3882 | . 282 312 309 2118 . 153 708 Effects 9 | . . 1 . 7 . . 1 Shutdowns 2 | . . . . 2 . . . Energy Bleed 2 | . . 1 . 1 . . . Interference 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 1 . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 1 . 1 . . . Heat Transferred 3606 | . 1103 1465 . 481 . . 557 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Peak Influence 719 | . 418 542 364 719 326 421 412 Initial 326 | . . 115 202 152 326 228 220 Average 240 | . 176 201 171 381 326 345 158 Maximum Alert Level 3 | . 2 2 1 3 1 2 2 Low Security (%) 47 | 100 57 65 67 13 . . 53 Level 1 28 | . 34 9 32 37 100 54 39 Level 2 22 | . 7 24 . 44 . 45 6 Level 3 . | . . . . 3 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 2 | . . . . 1 . 1 . Squads Dispatched 23 | . 2 4 1 10 . 2 4 Investigation 3 | . . 2 . 1 . . . Extermination 2 | . . . . . . . 2 Reinforcement 14 | . 2 2 . 6 . 2 2 Assault 2 | . . . . 2 . . . Garrison 2 | . . . 1 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Distress Signals 13 | . 4 3 3 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 25 37 25 65 . 10 19 Peak Tracking Total 7 | . 5 5 6 7 . 4 5 Tactical Retreats 4 | . 2 . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Traps Triggered 10 | . 4 . 3 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Disabled 14 | . 1 5 1 2 . . 5 Max in Single Turn 5 | . 1 1 1 1 . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Accessed 24 | . 1 9 5 7 1 . 1 Terminals 18 | . . 7 5 5 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 2 . 1 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 4 23 14 15 2 . 2 Successful 24 | . 2 9 6 5 1 . 1 Failed 36 | . 2 14 8 10 1 . 1 Catastrophic 10 | . . 5 3 2 . . . Database Lockouts . | . . . . . . . . Manual 22 | . . 11 5 6 . . . Terminals 42 | . . 15 14 11 2 . . Fabricators 2 | . . . . . . . 2 Repair Stations 10 | . . 8 . 2 . . . Recycling Units 6 | . 4 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 4 6 3 1 . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 3 | . . . 2 1 . . . Unreport Threat 4 | . . 1 2 1 . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 7 | . . 5 . 2 . . . Scan Component 5 | . . 4 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 21 | . 1 7 5 7 . . 1 Full Trace Events 4 | . . 2 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 64 | . . 32 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . . 6 Total Damage 97 | . . . . . . . 97 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Turns Passed 7793 | 75 903 2284 1134 2134 3 247 1013 Spaces Moved 3687 | 57 352 1019 514 1163 3 76 503 Core 10 | 5 . . . 2 . . 3 Treads 1543 | . . 392 514 637 . . . Legs 1506 | 52 344 627 . 133 3 76 271 Wheels 229 | . . . . . . . 229 Hover 13 | . 8 . . 5 . . . Flight 386 | . . . . 386 . . . Fastest Speed 26 | 50 116 160 160 26 105 105 80 Average Speed 148 | 113 185 178 160 115 105 201 119 Slowest Speed 450 | 120 260 320 160 450 105 266 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 16 | . . . . 16 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 57 58 62 50 . 85 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 113 | . . 1 . 57 . 3 52 Melee . | . . . . . . . . Projectile 5 | . . 1 . 3 . . 1 AOE 108 | . . . . 54 . 3 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total 5013 | 64 498 1298 671 1611 2 129 740 Wait 225 | . 22 65 40 80 . . 18 Move 3651 | 56 351 1018 513 1133 2 75 503 Hop 13 | . . . . 13 . . . Pick Up 97 | . 17 28 12 25 . 2 13 Fast Attach 118 | 7 12 18 2 53 . 4 22 Attach 58 | . 1 2 5 23 . 1 26 Detach 29 | 1 4 2 1 15 . . 6 Swap 74 | . 8 14 7 20 . 7 18 Drop 133 | . 21 43 10 43 . 7 9 Fire 595 | . 62 108 81 203 . 33 108 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 9 | . . . . 1 . . 8 Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . . . 6 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 14) 722 | -10/Materials | Discovered new exit (range 3) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x2 1014 | -9/Materials | Discovered new exit (range 17) 1148 | -9/Materials | Repaired Imp. Ion Engine 1211 | -9/Materials | Discovered new exit (range 13) 1357 | -9/Materials | Discovered new exit (range 11) 1936 | -9/Materials | Discovered new exit (range 15) 3127 | -9/Materials | Identified exit to Storage 3263 | -9/Materials | Entered Storage 3555 | -9/Storage | Identified exit to Materials 3746 | -9/Storage | Lost 3 parts (3n) 3749 | -9/Storage | Core integrity fell below 50% 4023 | -9/Storage | Garrison activated, responded to threat 4397 | -9/Storage | Entered Materials 4397 | -8/Materials | Evolved 2 slots: Utility x2 4782 | -8/Materials | Destroyed 12 combat bots 4791 | -8/Materials | Lost 9 parts (1p5n1u2w) 5023 | -8/Materials | Repaired Weight Redist. System 5811 | -8/Materials | Garrison activated, responded to threat 5997 | -8/Materials | First assault squad dispatched 6184 | -8/Materials | Core integrity fell below 50% 6324 | -8/Materials | Lost 8 parts (5n1u2w) 6340 | -8/Materials | Discovered new exit (range 6) 6476 | -8/Materials | Sterilization system engaged 6476 | -8/Materials | Non-combat units ordered to evacuate 6531 | -8/Materials | Entered Factory 6531 | -7/Factory | Evolved 2 slots: Utility x2 6534 | -7/Factory | Identified exit to DSF 6534 | -7/Factory | Entered DSF 6574 | -7/DSF | Additional patrols routed to DSF 6691 | -7/DSF | Sterilization system engaged 6701 | -7/DSF | Build established: Scavenger-Mutant 6711 | -7/DSF | Ambient heat levels rising (+10) 6721 | -7/DSF | Discovered new exit (range 16) 6726 | -7/DSF | Ambient heat levels rising (+10) 6741 | -7/DSF | Ambient heat levels rising (+10) 6756 | -7/DSF | Ambient heat levels rising (+10) 6771 | -7/DSF | Ambient heat levels rising (+10) 6781 | -7/DSF | Entered Factory 6781 | -6/Factory | Evolved 2 slots: Propulsion x2 7182 | -6/Factory | Found Prototype Device 7182 | -6/Factory | Identified Active Sensor Suite 7183 | -6/Factory | Lost 3 parts (1n2u) 7300 | -6/Factory | Core integrity fell below 50% 7396 | -6/Factory | Lost 26 parts (3p10n2u11w) 7449 | -6/Factory | Core integrity fell below 20% 7733 | -6/Factory | Spotted B-75 Beast 7794 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07757_ Lgt. Angular Momentum Engine destroyed. 07758_ Acquired 47 matter. 07759_ Chain reaction triggered in Corrupted Lgt. Fission Core. 07760_ Imp. Proton Missile Launcher destroyed. 07763_ R-10 Processor collects Corrupted Wheel. 07766_ R-10 Processor collects Wheel. 07766_ Imp. Medium Armor Plating destroyed. 07767_ R-10 Processor collects Corrupted Med. Matter Pod. 07767_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07768_ Terminal disabled. 07771_ S-27 Virus destroyed. 07781_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 07784_ Wheel destroyed. 07784_ Flexi-carbon Leg destroyed. 07784_ Wheel destroyed. 07790_ Flexi-carbon Leg destroyed. 07790_ Wheel destroyed. 07792_ Rnf. Deuterium Engine destroyed. 07792_ Wheel destroyed. 07792_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# # | | ?????????????????????????????????????# + | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ##### | | ????????????????????????????????????## ## | | ????????????????????????????????????# # | | ??????????????????????????+########## # | | ????????????????????????? ^^ # | | ????????????????????????? !# | | ????????????????????????? ^^ + | | ????????????????????????? ^ # | | ????????????????????????? ^ # | | ??????????????????????????########### # | | ????????????????????????????????????# # | | ????????????????????????????????????### ### | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????#T #?#### | | ???????????????????????##########????## #????? | | ???????????????????????# #?????# #????? | | ???????????????????????# #?????# #????? | | ???????????????????????# #?????# #????? | | ???????????????????????# #?????# #????? | | ???????????????????????# % o #?????# #????? | | ???????????????????????# l #?????# #????? | | ???????????????????????# @ g #?????# ###### | | ???????????????????????# #?????# + | | ???????????????? ?????## #?????# ## | | ??????????????# #####;##;+#####?????# ## | | ??????????????# % #???????##### ## | | ??????????????# % ####???? #?# ## | | ??????????????# +???"" #?# + | | ??????????????# # """" #?# ## | | ??????????????# # """" #?# ## | | ???????????????########## #?"""" #?# ## | | ????????????????????????# % u #?? #?# ## | | ????????????????????????# BB #####""### ## | | ????????????????????????# [BB "# ## | | ????????????????????????# [ "" | | ????????????????????????# [R " | | ????????????????????????# ""##+ | | ????????????????????????+ " | | ????????????????????????# ##### " | | ????????????????????????# #??# " | | ????????????????????????# ###??##" " | | ????????????????????????# #?????#" " | | ????????????????????????# #?????## " | | ????????????????????????# #??????####"#"""## | | ????????????????????????# #?????????# | | ????????????????????????# #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 290 Matter Stores 440 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Reaction Control System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussOpticalCleaver Manual? 0 Play Time 01:02:54 Cumulative 78.5 hours Start 2024.04.10 @ 13:22:04 End 2024.04.10 @ 15:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 393ab3ed-dac7-47c1-98f1-a385d31be599