Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 00:11:04 Player: Null_error Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (1442) 1442 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 7620 Bonus ------- Follower Combat Kills 54 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -296 Cogmind --------- Core Integrity 0/1000 Matter 98/300 Energy 150/150 System Corruption 19% Temperature Cool (-150) Movement Walking (140) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (7) ------ Improved Cryofiber Web Improved Target Analyzer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Improved Signal Interpreter Improved Propulsion Shielding Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Potential Leg Potential Leg Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Thermal Generator Improved Cryofiber Web Small Storage Unit Energy Well Advanced Weight Redist. System Triangulator > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Experimental Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Propulsion Shielding Tiamat Missile Launcher Improved Plasma Cutter [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . . . . 4 2 2 . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 1 1 . 1 . . Utility 5 | . . . . . 2 1 1 . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 157 | 8 20 1 3 6 18 28 10 17 14 . 32 Power 20 | 1 3 . . . 2 4 3 1 . . 6 Engine 17 | 1 3 . . . 1 3 3 1 . . 5 Core 3 | . . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 57 | 2 6 . 2 . 4 12 1 14 5 . 11 Treads 2 | 2 . . . . . . . . . . . Leg 20 | . 4 . 2 . 3 5 . . 1 . 5 Wheel 1 | . . . . . . . . . . . 1 Hover 4 | . . . . . 1 2 . . . . 1 Flight 30 | . 2 . . . . 5 1 14 4 . 4 Utility 47 | 2 3 1 1 5 8 7 5 . 7 . 8 Device 32 | 1 2 1 . 3 5 3 4 . 6 . 7 Storage 8 | 1 1 . 1 2 . 2 . . 1 . . Processor 4 | . . . . . 1 2 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 3 8 . . 1 4 5 1 2 2 . 7 Energy Gun 10 | 2 4 . . . . 1 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . . . 1 1 . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . 1 . . . 2 2 . 1 1 . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 5 | . 2 . . 1 1 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 3 1 . 3 . . Parts Lost 38 | . 1 . . . 3 3 . . 3 . 28 Power 5 | . . . . . . 2 . . . . 3 Propulsion 16 | . . . . . . 1 . . 3 . 12 Utility 10 | . 1 . . . 2 . . . . . 7 Weapon 7 | . . . . . 1 . . . . . 6 Highest Loss Streak 13 | . 1 . . . 1 2 . . 2 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 99 100 100 98 95 86 94 87 76 59 Engine 10 | . 12 14 14 14 17 7 6 7 5 5 4 Treads 2 | . 11 . . . . . . . . . . Leg 15 | . 8 28 28 28 25 20 . . . . 4 Flight 9 | . 8 . . . . 8 33 33 30 23 12 Device 18 | . 13 13 14 14 16 20 26 26 27 29 19 Storage 10 | . 14 14 14 14 9 7 6 6 11 11 7 Processor 2 | . . . . . 2 9 5 . . . 1 Protection 1 | . . . . . 7 . . 6 1 . . Energy Gun 1 | . 6 . . . . . . 9 3 . . Ballistic Gun 1 | . 4 . . . . 1 . . . . . Launcher 2 | . 4 . . . 2 3 . . 2 . . Impact Weapon 11 | . 11 28 28 28 14 6 6 2 . . . Peak Build Rating 89 | 7 13 10 28 37 46 62 69 69 80 65 89 Average Rating 37 | 5 9 9 16 28 38 52 52 65 73 65 53 On Entrance 36 | . 7 9 10 28 30 46 45 64 65 65 65 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 13 21 20 50 51 64 70 43 44 43 31 41 Greatest Support 104 | 40 40 20 60 60 86 104 42 39 44 34 90 Greatest Overweight (x) 6 | 3 6 . . . . 5 1 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 25 20 20 8 8 8 8 8 Average Capacity 13 | 7 9 10 11 20 20 17 8 8 8 8 6 Most Carried 20 | 1 10 10 12 19 20 20 8 8 8 8 8 Average Carried 11 | . 6 9 9 14 19 17 6 7 7 8 6 Final Capacity 20 | 8 10 10 20 20 20 8 8 8 8 8 5 Final Carried 19 | 1 10 9 12 19 19 8 8 8 8 8 4 Class Distribution -------------------- 59% | Mutant 25% | Sprinter 9% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Matter Collected 2167 | 243 336 30 30 259 280 435 . 99 20 . 435 Remotely . | . . . . . . . . . . . . Salvage Created 1823 | 42 662 . . 19 442 349 . 113 . . 196 Parts 98 | 7 27 . . . 25 21 . 4 . . 14 Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 6 | . 5 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 32 | . 13 . . . 4 7 . 2 . . 6 Melee 4 | . 2 . . . . . . . . . 2 Guns 19 | . 8 . . . 2 5 . . . . 4 AOE 7 | . 3 . . . 1 1 . 2 . . . Classes Destroyed 12 | 1 7 . . . 3 1 . . . . . Worker 2 | . 1 . . . 1 . . . . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . Recycler 2 | . 2 . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 5 | . 2 . . . 2 . . . . . 1 Swarmer 8 | . 3 . . . . . . . . . 5 Grunt 21 | . 10 . . . 3 6 . 2 . . . Sentry 1 | . . . . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . 1 . . . . 1 Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | 1 5 . . 1 2 3 . 2 . . 3 Combat Bots Only 5 | . 5 . . . 2 3 . 2 . . 3 Max Kills in Single Turn 3 | 1 1 . . 1 1 3 . 2 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 . . . 1 1 . 2 . . . Melee 1 | . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Hostile Shots Fired 499 | . 65 . . . 50 47 . 67 5 . 265 Missed 161 | . 13 . . . 12 16 . 34 2 . 84 Damage Taken 5536 | . 586 . . . 704 586 . 328 199 . 3133 Core 1436 | . 117 . . . 135 96 . 84 26 . 978 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 68 | . . . . . . . . 68 . . . Regen/Repaired (Parts) 80 | . . . . . 80 . . . . . . Core Remaining (%) 80 | 100 . . . 53 75 86 . 90 . . . Volleys Fired 134 | 8 40 . . . 19 25 . 5 . . 37 Largest 2 | 2 2 . . . 1 2 . 2 . . 2 Hottest 129 | 60 80 . . . 33 90 . 129 . . 88 Shots Fired 185 | 16 73 . . . 19 26 . 8 . . 43 Gun 157 | 16 62 . . . 7 24 . 7 . . 41 Cannon . | . . . . . . . . . . . . Launcher 27 | . 11 . . . 12 2 . 1 . . 1 Special 1 | . . . . . . . . . . . 1 Kinetic 92 | 8 15 . . . 7 24 . . . . 38 Thermal 58 | 8 47 . . . . . . 2 . . 1 Explosive 15 | . 11 . . . . 2 . 1 . . 1 Electromagnetic 20 | . . . . . 12 . . 5 . . 3 Robot Hit Streak 8 | 8 8 . . . 5 7 . 4 . . 7 Robot Miss Streak 7 | 2 2 . . . 2 7 . 1 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 144 | 12 55 . . 2 14 28 . 6 . . 27 Core Hits 110 | 4 36 . . . 10 40 . 9 . . 11 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 2 3 . . . . . Critical Strikes 7 | . 1 . . . 2 3 . . . . 1 Smash 6 | . 1 . . . 2 3 . . . . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 61 | . 17 3 . 2 13 5 7 . 5 . 9 Impact 47 | . 17 3 . 2 13 5 7 . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing 13 | . . . . . . . . . 5 . 8 Sneak Attacks 7 | . 3 . . 2 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . 1 . . . 1 . . . . . . Damage Inflicted 3943 | 130 1213 . . 121 767 687 . 393 . . 632 Guns 1513 | 130 373 . . . 107 421 . 106 . . 376 Cannons . | . . . . . . . . . . . . Explosions 1398 | . 474 . . . 482 107 . 287 . . 48 Melee 983 | . 362 . . 121 178 159 . . . . 163 Ramming 49 | . 4 . . . . . . . . . 45 Kinetic 994 | 48 57 . . . 107 421 . . . . 361 Thermal 500 | 82 316 . . . 64 . . 38 . . . Explosive 1004 | . 474 . . . 88 107 . 287 . . 48 Electromagnetic 413 | . . . . . 330 . . 68 . . 15 Impact 820 | . 362 . . 121 178 159 . . . . . Slashing . | . . . . . . . . . . . . Piercing 163 | . . . . . . . . . . . 163 Highest Corruption 19 | . . . . . 1 . . . 2 10 19 Average Corruption 5 | . . . . . 1 . . . 2 7 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . 12 . . . 2 1 37 Message Errors 15 | . . . . . 4 . . . . . 11 Matter Fused 14 | . . . . . 5 . . . . . 9 Heat Flow Errors 4 | . . . . . 1 . . . 1 1 1 Energy Discharges 8 | . . . . . 1 . . . . . 7 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . 2 Alerts 2 | . . . . . 1 . . . 1 . . Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 601 | . 61 . . 41 242 159 . . . . 98 Projectiles . | . . . . . . . . . . . . Explosions 79 | . . . . . 79 . . . . . . Melee 522 | . 61 . . 41 163 159 . . . . 98 Knockbacks 5 | . 2 . . 2 . 1 . . . . . Impact 5 | . 2 . . 2 . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 275 | . 55 . . . 162 22 . 27 . . 9 Shots 11 | . 3 . . . 6 1 . 1 . . . Rammed 16 | . 4 . . . . . . . . . 12 Targets Rammed 23 | . 4 . . . . . . . . . 19 Kicked 7 | . . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 267 | 40 168 . . . 267 . 28 . . . 22 Average Temperature 53 | 18 53 . . . 73 . 21 . . . 22 Received Heat Transfer 852 | . 240 . . . 180 243 . 84 24 . 81 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 2 1 . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Parts Fried 9 | . 3 . . 3 2 1 . . . . . Impact Corruptions 16 | . 3 . . 3 5 5 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1074 | 175 725 . . . 100 . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Peak Influence 336 | 10 336 84 . 95 180 244 47 108 219 106 104 Initial 81 | . 6 67 . . 17 81 27 2 56 76 60 Average 72 | 6 155 74 . 12 48 84 23 41 87 88 40 Maximum Alert Level 1 | . 1 . . . . 1 . . 1 . . Low Security (%) 90 | 100 67 100 . 100 100 83 100 100 91 100 100 Level 1 9 | . 32 . . . . 16 . . 8 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 6 . . . 3 3 1 1 6 . 2 Investigation 11 | . 4 . . . 2 2 . . 3 . . Extermination 5 | . . . . . . 1 1 . 2 . 1 Reinforcement 6 | . 2 . . . 1 . . 1 1 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Distress Signals 6 | . 3 . . 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 22 2 . 1 21 9 . 5 6 5 11 Peak Tracking Total 8 | . 4 3 . 3 8 4 1 4 6 5 5 Tactical Retreats 21 | . 1 2 . 2 4 1 . 2 7 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Traps Triggered 7 | . 2 . . . . 1 . 1 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Machines Disabled 4 | . 2 . . . 2 . . . . . . Max in Single Turn 2 | . 1 . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Machines Accessed 31 | . 3 . 2 . 5 7 5 . 8 . 1 Terminals 25 | . 3 . . . 3 7 5 . 6 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 85 | . 7 . 2 . 20 14 16 . 24 . 2 Successful 38 | . 4 . 2 . 8 5 7 . 11 . 1 Failed 47 | . 3 . . . 12 9 9 . 13 . 1 Catastrophic 4 | . 1 . . . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 57 | . 9 . 1 . 13 12 5 . 13 . 4 Terminals 69 | . 7 . . . 12 14 16 . 18 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . . 5 . . . 6 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . . . 2 . . 3 5 . 3 . . Record 3 | . . . 1 . . . 1 . 1 . . Open DSF 4 | . . . . . . 3 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . 2 . . Zone Layout 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 3 . . . 1 . . Scan Component 3 | . . . . . 2 . . . 1 . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . . . 4 2 2 . 6 . 1 Terminals 19 | . 4 . . . 4 2 2 . 6 . 1 Assimilate 9 | . 2 . . . 2 1 1 . 3 . . Skim 10 | . 2 . . . 2 1 1 . 3 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 3 . . . 5 4 3 . 5 . 1 Full Trace Events 11 | . 2 . . . 4 2 . . 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Total Allies 7 | . . 3 . 2 . . . . 1 1 . Largest Group 5 | . . 3 3 5 4 . . . 1 1 . Highest-Rated Group 85 | . . 40 40 85 77 . . . 10 31 . Highest-Rated Ally 31 | . . 16 16 31 31 . . . 10 31 . Total Orders 2 | . . . . 2 . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . AID 1 | . . . . 1 . . . . . . . Ally Attacks 36 | . . . . 20 13 . . . . 3 . Total Damage 363 | . . . . 162 159 . . . . 42 . Kills 7 | . . . . 4 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches 6 | . . . . . . . . . . . 6 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Turns Passed 8219 | 144 1517 281 433 624 1730 1072 547 105 765 47 954 Spaces Moved 7585 | 70 705 225 383 580 1122 965 718 96 1581 120 1020 Core 247 | 11 162 . . . . 1 . . . . 73 Treads 166 | 59 107 . . . . . . . . . . Legs 3308 | . 334 225 383 580 1122 469 . . . . 195 Wheels 70 | . . . . . . . . . . . 70 Hover 40 | . . . . . . 1 . . . . 39 Flight 3754 | . 102 . . . . 494 718 96 1581 120 643 Fastest Speed 11 | 50 32 120 90 90 90 26 11 23 22 32 32 Average Speed 69 | 157 125 120 107 90 98 77 23 37 26 32 58 Slowest Speed 445 | 200 445 120 120 90 103 325 88 98 108 32 295 Overloaded Moves 271 | . . . . . . 102 41 . 128 . . Propulsion Burnouts 1 | . . . . . . . . . 1 . . Robots Hopped 5 | . . . . . . 1 . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 6 61 50 71 93 42 24 14 64 25 84 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 . 4 . . . . . . . Spaces Dug 32 | . 3 2 . . 8 2 7 . 5 . 5 Terrain Destroyed 119 | . 35 2 . . 33 11 7 9 5 . 17 Melee 32 | . 3 2 . . 8 2 7 . 5 . 5 Projectile . | . . . . . . . . . . . . AOE 87 | . 32 . . . 25 9 . 9 . . 12 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Was Fac Total 10190 | 86 1237 230 404 675 1711 1252 1084 157 1911 127 1316 Wait 2075 | . 422 2 11 83 527 191 334 13 299 8 185 Move 7566 | 69 704 224 382 579 1121 962 717 95 1574 119 1020 Hop 4 | . . . . . . 1 . . 3 . . Pick Up 60 | 1 15 . 3 5 6 10 7 . 8 . 5 Fast Attach 48 | 7 1 . . . 5 6 3 . 2 . 24 Attach 18 | . 1 1 . . 3 2 2 1 3 . 5 Detach 8 | . 2 . . . . 4 1 . 1 . . Swap 91 | 1 18 . 3 6 10 20 5 16 9 . 3 Drop 84 | . 14 . 3 . 8 26 8 9 7 . 9 Fire 134 | 8 40 . . . 19 25 . 5 . . 37 Melee 59 | . 16 3 . 2 12 5 7 . 5 . 9 Ram 12 | . . . . . . . . . . . 12 Kick 7 | . . . . . . . . . . . 7 Crush 4 | . 4 . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . Rewire 2 | . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Ext] / DSF) -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 853 | -10/Materials | Discovered new exit (range 13) 1195 | -10/Materials | Discovered new exit (range 8) 1662 | -10/Materials | Entered Mines 1691 | -10/Mines | Assembled infested the area 1696 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1805 | -10/Mines | Identified exit to Exiles 1820 | -10/Mines | Learned 2 Materials zone layouts 1874 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1937 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1943 | -10/Mines | Entered Exiles 1943 | -10/Exiles | Accompanied by 3 allies 1961 | -10/Exiles | Discovered new exit (range 15) 1976 | -10/Exiles | Met 8R-AWN 1994 | -10/Exiles | Met EX-HEX 2043 | -10/Exiles | Met EX-DEC 2083 | -10/Exiles | Learned location of Zion (-6) 2167 | -10/Exiles | Met EX-BIN 2181 | -10/Exiles | Aligned with FarCom system 2182 | -10/Exiles | Given EX-Vault access code 2211 | -10/Exiles | Opened EX-Vault 2215 | -10/Exiles | Found Potential Leg 2218 | -10/Exiles | Found Potential Leg 2238 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2356 | -10/Exiles | Discovered new exit (range 10) 2376 | -10/Exiles | Left Exiles lab with Potential Leg 2376 | -10/Exiles | Entered Mines 2376 | -9/Mines | Accompanied by 3 allies 2670 | -9/Mines | Build established: Assassin 2703 | -9/Mines | Learned Materials emergency access door positions 2806 | -9/Mines | Discovered new exit (range 12) 2841 | -9/Mines | Discovered new exit (range 5) 2851 | -9/Mines | Learned Materials emergency access door positions 2909 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2911 | -9/Mines | Found Prototype Device 2911 | -9/Mines | Identified Exp. Sensor Array 3000 | -9/Mines | Entered Materials 3000 | -8/Materials | Accompanied by 4 allies 3000 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3005 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3577 | -8/Materials | Build established: Mutant 4594 | -8/Materials | Repaired Lgt. Armor Plating 4701 | -8/Materials | Discovered new exit (range 8) 4730 | -8/Materials | Entered Factory 4730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5072 | -7/Factory | Found Prototype Launcher 5094 | -7/Factory | Identified Rocket Array 5095 | -7/Factory | Found Rocket Array 5798 | -7/Factory | Discovered new exit (range 14) 5802 | -7/Factory | Entered another Factory area 5802 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5902 | -6/Factory | Build established: Sprinter 6151 | -6/Factory | Discovered new exit (range 16) 6340 | -6/Factory | Identified exit to DSF 6349 | -6/Factory | Entered DSF 6382 | -6/DSF | Additional patrols routed to DSF 6441 | -6/DSF | Discovered new exit (range 15) 6454 | -6/DSF | Entered Factory 6454 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7219 | -5/Factory | Sucked down chute 7219 | -5/Factory | Entered Waste 7220 | -5/Waste | Met a frightened Derelict 7228 | -5/Waste | Spotted C-40 Crusher 7232 | -5/Waste | Spotted C-40 Crusher 7232 | -5/Waste | Spotted C-40 Crusher 7233 | -5/Waste | Spotted C-40 Crusher 7234 | -5/Waste | EMP discharged 7234 | -5/Waste | System corruption reached 10% 7238 | -5/Waste | Spotted C-40 Crusher 7238 | -5/Waste | Discovered new exit (range 11) 7238 | -5/Waste | Spotted C-40 Crusher 7266 | -5/Waste | Entered Factory 7791 | -5/Factory | Lost 10 parts (2p3n4u1w) 7900 | -5/Factory | Core integrity fell below 50% 7909 | -5/Factory | Build established: Mutant 7945 | -5/Factory | Lost 13 parts (7n3u3w) 8086 | -5/Factory | Core integrity fell below 20% 8095 | -5/Factory | Lost 4 allies 8127 | -5/Factory | Lost 5 parts (1p2n2w) 8220 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08097_ Slug penetrates Y-64 Sentinel. 08099_ Penetrated by Slug. 08100_ Extracted 92 energy. 08102_ U-05 Engineer builds a Wall. 08102_ Acquired 12 matter. 08102_ Slug penetrates Door. 08108_ System corrupted: Matter fused (-5). 08112_ K-01 Serf cleans the DSF Access. 08127_ System corrupted: Component data lost. 08129_ Acquired Lgt. Armored Exoskeleton. 08129_ U-05 Engineer works on Matter Pump. 08132_ Acquired Lgt. Armored Exoskeleton. 08135_ U-05 Engineer works on Matter Pump. 08160_ Slug penetrates Wall. 08162_ U-05 Engineer works on Matter Pump. 08164_ Slug penetrates Unfinished Machinery. 08164_ Slug penetrates Wall. 08166_ Penetrated by Slug. 08174_ System corrupted: Energy discharge (-25). 08191_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | " " " " #### #?????????????? | | " " " " / == #?????????????? | | " " " " #### != #?????????????? | | #??# ^ ! #?????????????? | | #??# #######+##########???????? | | ###+######### " #???# #???????? | | "" #???# #???????? | | "" #???# #???????? | | #???# #???????? | | #???# #???????? | | #???# #???????? | | ###+############ "" #???# #???????? | | #????# "" ##### #???????? | | #????# "T # #???????? | | #????# "" # #???????? | | #????# "" + | #???????? | | #????# h# #???????? | | #????# #####"########???????? | | #????######## #???# #??????????????? | | #???????????# ##### #?######???????? | | #???????????# #? #???????? | | #???????????# # #???????? | | #???????????# h # [#???????? | | #???????????# + #???????? | | ###########?????# #### #???????? | | ???????????????????######@####+##??= #???????? | | ???????????????????# #???######???????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????g???+ """" == #????????????????? | | ?????????????g?????# """" == #????????????????? | | ???????????????????# """" == #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# ??"" #????????????????? | | ???????????????????# ???"" #????????????????? | | ???????????????????# ???? #????????????????? | | ???????????????????#?????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Kinecelleration 40 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed CoilPulseShredder Manual? 0 Play Time 02:09:49 Cumulative 34.8 hours Start 2024.09.10 @ 04:38:45 End 2024.09.11 @ 00:11:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: 4906229f-a866-4307-8920-fcd36b019b20