Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 06:23:07

Player: KURIIRI

Result: Destroyed by CZ-HG9(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (547)      547
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1342

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     12/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (250) Ox4
Location                   -9/Recycling

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
  Overtuned Titanium Leg
>           --- UTILITY (2) ------
     Medium Storage Unit
            Structural Scanner
>           --- WEAPON (2) -------
            Hammer
>           --- INVENTORY (10) ---
            Ion Engine
            Aluminum Leg
            Signal Interpreter
            EM Pulse Gun
      Small Laser
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
  Overtuned Titanium Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Structural Scanner
>           --- WEAPON -----------
            Grenade Launcher
            Grenade Launcher
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Signal Interpreter
            EM Pulse Gun
      Small Laser
            Grenade Launcher
            Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 8   8   4   4   
  Power                    3    | 3   .   .   .   
    Engine                 3    | 3   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   4   .   .   
    Device                 3    | .   3   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   4   3   3   
    Energy Gun             4    | 2   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   2   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   3   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   1   2   2   
  Highest Loss Streak      4    | .   1   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   98  82  96  
  Engine                   13   | .   14  14  13  
  Leg                      25   | .   28  20  27  
  Device                   13   | .   13  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               7    | .   14  .   .   
  Launcher                 15   | .   12  19  15  
  Impact Weapon            1    | .   .   .   11  
Peak Build Rating          9    | 6   7   8   9   
  Average Rating           6    | 5   6   6   7   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  19  20  20  
  Greatest Support         29   | 20  20  20  29  
  Greatest Overweight (x)  3    | 3   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 2   9   10  7   
  Average Carried          7    | 1   7   8   6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 2   9   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           565  | 245 211 84  25  
  Remotely                 .    | .   .   .   .   
Salvage Created            566  | .   410 44  112 
  Parts                    37   | .   30  3   4   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   11  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  15   | .   9   4   2   
  Guns                     1    | .   1   .   .   
  AOE                      13   | .   7   4   2   
Classes Destroyed          10   | .   8   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  7    | .   6   1   .   
  Grunt                    3    | .   3   .   .   
  Subdweller               3    | .   .   3   .   
  Scrapper                 2    | .   .   .   2   
Best Kill Streak           5    | .   5   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        107  | .    31   57   19   
  Missed                   34   | .    11   21   2    
Damage Taken               1098 | .    288  407  403  
  Core                     250  | .    96   78   76   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   34   | .    34   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              95   | 4    71   14   6    
  Largest                  2    | 2    2    2    2    
  Hottest                  80   | 80   80   60   60   
Shots Fired                119  | 8    76   24   11   
  Gun                      73   | 8    65   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 46   | .    11   24   11   
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                46   | .    11   24   11   
  Electromagnetic          73   | 8    65   .    .    
  Robot Hit Streak         5    | .    5    .    3    
  Robot Miss Streak        4    | .    4    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           32   | .    27   .    5    
  Core Hits                40   | .    23   13   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Corrupt                2    | .    2    .    .    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2045 | .    1033 726  286  
  Guns                     359  | .    359  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1596 | .    662  726  208  
  Melee                    78   | .    .    .    78   
  Ramming                  12   | .    12   .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  266  | .    266  .    .    
  Explosive                1330 | .    396  726  208  
  Electromagnetic          359  | .    359  .    .    
  Impact                   78   | .    .    .    78   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            39   | .    .    1    38   
  Projectiles              .    | .    .    .    .    
  Explosions               1    | .    .    1    .    
  Melee                    38   | .    .    .    38   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      95   | .    54   .    41   
  Shots                    5    | .    3    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    3    .    .    
  Kicked                   3    | .    3    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        81   | 72   81   10   43   
  Average Temperature      24   | 37   22   7    22   
  Received Heat Transfer   527  | .    111  162  254  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    2    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              6    | .    6    .    .    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             480  | .   480 .   90  
  Initial                  22   | .   .   .   22  
  Average                  213  | .   275 .   43  
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         40   | 100 19  .   100 
  Level 1                  48   | .   65  .   .   
  Level 2                  11   | .   15  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   17  10  4   
  Peak Tracking Total      4    | .   4   2   3   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          11   | .   8   3   .   
  Max in Single Turn       3    | .   2   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          14   | .   8   2   4   
  Terminals                9    | .   6   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   27  3   13  
  Successful               23   | .   13  3   7   
  Failed                   20   | .   14  .   6   
    Catastrophic           5    | .   4   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   19  .   7   
  Terminals                32   | .   21  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          5    | .   3   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   7   3   4   
  Record                   1    | .   .   1   .   
  Part Schematic           1    | .   .   .   1   
  Robot Schematic          1    | .   .   .   1   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Terminal Index           2    | .   1   .   1   
  Locate Traps             2    | .   2   .   .   
  Zone Layout              1    | .   .   .   1   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   
  Terminals                3    | .   2   .   1   
    Botnet                 3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
    Reject                 2    | .   1   .   1   
    Mask                   2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        5    | .   4   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2034 | 61   1061 602  310  
Spaces Moved               1319 | 30   717  364  208  
  Core                     8    | 7    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1311 | 23   717  364  207  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  
  Average Speed            129  | 118  120  152  123  
  Slowest Speed            200  | 200  120  190  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 3    92   24   42   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 26   | .    .    10   16   
Terrain Destroyed          274  | .    153  42   79   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      274  | .    153  42   79   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1517 | 44  841 386 246 
  Wait                     53   | .   28  .   25  
  Move                     1316 | 29  716 363 208 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 1   11  2   .   
  Fast Attach              9    | 7   2   .   .   
  Attach                   8    | .   3   3   2   
  Detach                   2    | 1   .   .   1   
  Swap                     7    | 1   3   1   2   
  Drop                     7    | 1   4   2   .   
  Fire                     95   | 4   71  14  6   
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   3   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            1    | .   .   1   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves
-9/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Repaired EM Pulse Gun
  376 | -10/Materials | Discovered new exit (range 11)
  454 | -10/Materials | Discovered new exit (range 6)
  502 | -10/Materials | Discovered new exit (range 7)
  530 | -10/Materials | Discovered new exit (range 9)
  662 | -10/Materials | Derelicts attacked the area
  785 | -10/Materials | Discovered new exit (range 3)
 1123 | -10/Materials | Entered Subcaves
 1201 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 1343 | -10/Subcaves  | Discovered new exit (range 13)
 1346 | -10/Subcaves  | Core integrity fell below 50%
 1385 | -10/Subcaves  | Lost 3 parts (1n2w)
 1586 | -10/Subcaves  | Learned Materials stockpile data
 1725 | -10/Subcaves  | Entered Recycling
 1898 | -9/Recycling  | Discovered new exit (range 8)
 1921 | -9/Recycling  | Scanned before Scraplab entrance
 1935 | -9/Recycling  | Discovered new exit (range 11)
 1939 | -9/Recycling  | Entered Scraplab
 1967 | -9/Recycling  | Angered Scraplab inhabitants
 2009 | -9/Recycling  | Core integrity fell below 20%
 2035 | -9/Recycling  | Destroyed by CZ-HG9(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
01957_ The floor rises up to form a wall.
01970_ 1V-6S2(j) destroyed.
01977_ T7-7AV(j) destroyed.
01979_ The unstable cave ceiling collapses. <x4>
01987_ Acquired 25 matter.
01992_ CZ-HG9(j): "Defend the Scraplab!"
01993_ Grenade Launcher destroyed.
01994_ The unstable cave ceiling collapses. <x2>
01994_ Ovr. Titanium Leg suddenly begins
  malfunctioning.
02000_ The unstable cave ceiling collapses. <x2>
02007_ Mak. Microdissipator Network crushed.
02007_ Critical hit (Burn: +50).
02012_ Grenade Launcher destroyed.
02015_ Critical hit (Burn: +50).
02016_ Lgt. Ion Engine destroyed.
02019_ Aluminum Leg destroyed.
02033_ Destroyed Lgt. Deuterium Engine.
02033_ CZ-HG9(j) system corrupted by crushing
  effect.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| #########???????????????????????????????????       |
| #########???????????????????????????????????       |
|        ##???????????????????????????????????       |
|        ##???????????????????????????????????       |
|        ##???????????????????????????????????       |
|        ##???????????????????????????????????       |
| ####??###???????????????????????????????????       |
| ############????????????????????????????????       |
| ############????????????????????????????????       |
| #         ##?????#######????????????????????       |
| #         ##?????#######????????????????????       |
| #         ##???####   ##????????????######??       |
| #         ##???#### < ##???#################       |
| #         ##???##!!   ##???######### #  #  #       |
| #         ##???##!!   ##???##    #        ##       |
| #         ?????##!!   #######             ##       |
|           #########   #######              #       |
| ###+###############   ### j                #       |
|                          @###              #       |
|                       ### ###              #       |
|           r           ### ###       ##% #  #       |
| ###+################+####+#####   #      ###       |
| #        ######            ########### #####       |
| #     /  ##?###            #######""     "##       |
| #     !  ##?##             ##???##"&    ""##       |
| # !    ! ##?###            ##???##"      "##       |
| +  [     ##?###            ##???##""    X"##       |
| #        ##??##            ##???##"&     "##       |
| #   [    ##??##            ##???##"     ""##       |
| #    /   ##??##            ##???##"X     "##       |
| #        ##??##            ##???##"     ####       |
| ###########??##            ##???## ""   #"##       |
| ##??????###??##            ##???## """    ??       |
| ##???????????##            ##???##########??       |
| #######??????############ ###???##########??       |
|       #??????################???????????????       |
| ##### #?????????????????####????????????????       |
|   #?# #?????????????????????????????????????       |
|   #?# #?????????????????????????????????????       |
| " #?# ####??????????????????????????????????       |
| " #?# #   ??????????????????????????????????       |
| " #?# #   ??????????????????????????????????       |
|   #?# #   ??????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Flak Gun | -9/Recycling | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalCorruptionSource
  Manual?         0
Play Time         00:23:48
  Cumulative      64.5 hours
  Start           2024.09.07 @ 06:00:39
  End             2024.09.07 @ 06:23:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           3
  Adventurer      36
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          45
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14dd1440-c593-491d-a050-74e9391a2f31