Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 06:23:07 Player: KURIIRI Result: Destroyed by CZ-HG9(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (547) 547 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1342 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Overtuned Titanium Leg > --- UTILITY (2) ------ Medium Storage Unit Structural Scanner > --- WEAPON (2) ------- Hammer > --- INVENTORY (10) --- Ion Engine Aluminum Leg Signal Interpreter EM Pulse Gun Small Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Overtuned Titanium Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner > --- WEAPON ----------- Grenade Launcher Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Signal Interpreter EM Pulse Gun Small Laser Grenade Launcher Hammer [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 8 8 4 4 Power 3 | 3 . . . Engine 3 | 3 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device 3 | . 3 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 4 3 3 Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 6 | . 2 2 2 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 3 4 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 5 | . 1 2 2 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 98 82 96 Engine 13 | . 14 14 13 Leg 25 | . 28 20 27 Device 13 | . 13 14 14 Storage 14 | . 14 14 14 Energy Gun 7 | . 14 . . Launcher 15 | . 12 19 15 Impact Weapon 1 | . . . 11 Peak Build Rating 9 | 6 7 8 9 Average Rating 6 | 5 6 6 7 On Entrance 5 | . 6 7 7 Naked Turns . | . . . . Heaviest Build 20 | 12 19 20 20 Greatest Support 29 | 20 20 20 29 Greatest Overweight (x) 3 | 3 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 2 9 10 7 Average Carried 7 | 1 7 8 6 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 2 9 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 565 | 245 211 84 25 Remotely . | . . . . Salvage Created 566 | . 410 44 112 Parts 37 | . 30 3 4 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . 11 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 15 | . 9 4 2 Guns 1 | . 1 . . AOE 13 | . 7 4 2 Classes Destroyed 10 | . 8 1 1 Worker 1 | . 1 . . Builder 1 | . 1 . . Hauler 2 | . 2 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 7 | . 6 1 . Grunt 3 | . 3 . . Subdweller 3 | . . 3 . Scrapper 2 | . . . 2 Best Kill Streak 5 | . 5 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 107 | . 31 57 19 Missed 34 | . 11 21 2 Damage Taken 1098 | . 288 407 403 Core 250 | . 96 78 76 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 34 | . 34 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 95 | 4 71 14 6 Largest 2 | 2 2 2 2 Hottest 80 | 80 80 60 60 Shots Fired 119 | 8 76 24 11 Gun 73 | 8 65 . . Cannon . | . . . . Launcher 46 | . 11 24 11 Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 46 | . 11 24 11 Electromagnetic 73 | 8 65 . . Robot Hit Streak 5 | . 5 . 3 Robot Miss Streak 4 | . 4 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 32 | . 27 . 5 Core Hits 40 | . 23 13 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Corrupt 2 | . 2 . . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2045 | . 1033 726 286 Guns 359 | . 359 . . Cannons . | . . . . Explosions 1596 | . 662 726 208 Melee 78 | . . . 78 Ramming 12 | . 12 . . Kinetic . | . . . . Thermal 266 | . 266 . . Explosive 1330 | . 396 726 208 Electromagnetic 359 | . 359 . . Impact 78 | . . . 78 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . 1 38 Projectiles . | . . . . Explosions 1 | . . 1 . Melee 38 | . . . 38 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 95 | . 54 . 41 Shots 5 | . 3 . 2 Rammed . | . . . . Targets Rammed 3 | . 3 . . Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 81 | 72 81 10 43 Average Temperature 24 | 37 22 7 22 Received Heat Transfer 527 | . 111 162 254 Siege Activations . | . . . . Robots Corrupted 2 | . 2 . . Combat Hostiles 1 | . 1 . . Parts Fried 6 | . 6 . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 480 | . 480 . 90 Initial 22 | . . . 22 Average 213 | . 275 . 43 Maximum Alert Level 2 | . 2 . . Low Security (%) 40 | 100 19 . 100 Level 1 48 | . 65 . . Level 2 11 | . 15 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 17 10 4 Peak Tracking Total 4 | . 4 2 3 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 11 | . 8 3 . Max in Single Turn 3 | . 2 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 14 | . 8 2 4 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 27 3 13 Successful 23 | . 13 3 7 Failed 20 | . 14 . 6 Catastrophic 5 | . 4 . 1 Database Lockouts . | . . . . Manual 26 | . 19 . 7 Terminals 32 | . 21 . 11 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 3 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 7 3 4 Record 1 | . . 1 . Part Schematic 1 | . . . 1 Robot Schematic 1 | . . . 1 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Open Door 1 | . . 1 . Terminal Index 2 | . 1 . 1 Locate Traps 2 | . 2 . . Zone Layout 1 | . . . 1 Release Object 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 . 3 Terminals 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Reject 2 | . 1 . 1 Mask 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 7 . 3 Full Trace Events 5 | . 4 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . . . 1 Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 2034 | 61 1061 602 310 Spaces Moved 1319 | 30 717 364 208 Core 8 | 7 . . 1 Treads . | . . . . Legs 1311 | 23 717 364 207 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 129 | 118 120 152 123 Slowest Speed 200 | 200 120 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 92 24 42 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 26 | . . 10 16 Terrain Destroyed 274 | . 153 42 79 Melee . | . . . . Projectile . | . . . . AOE 274 | . 153 42 79 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1517 | 44 841 386 246 Wait 53 | . 28 . 25 Move 1316 | 29 716 363 208 Hop . | . . . . Pick Up 14 | 1 11 2 . Fast Attach 9 | 7 2 . . Attach 8 | . 3 3 2 Detach 2 | 1 . . 1 Swap 7 | 1 3 1 2 Drop 7 | 1 4 2 . Fire 95 | 4 71 14 6 Melee 2 | . . . 2 Ram . | . . . . Kick 3 | . 3 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 323 | -10/Materials | Repaired EM Pulse Gun 376 | -10/Materials | Discovered new exit (range 11) 454 | -10/Materials | Discovered new exit (range 6) 502 | -10/Materials | Discovered new exit (range 7) 530 | -10/Materials | Discovered new exit (range 9) 662 | -10/Materials | Derelicts attacked the area 785 | -10/Materials | Discovered new exit (range 3) 1123 | -10/Materials | Entered Subcaves 1201 | -10/Subcaves | Released subatomizers from SUBCON Basin 1343 | -10/Subcaves | Discovered new exit (range 13) 1346 | -10/Subcaves | Core integrity fell below 50% 1385 | -10/Subcaves | Lost 3 parts (1n2w) 1586 | -10/Subcaves | Learned Materials stockpile data 1725 | -10/Subcaves | Entered Recycling 1898 | -9/Recycling | Discovered new exit (range 8) 1921 | -9/Recycling | Scanned before Scraplab entrance 1935 | -9/Recycling | Discovered new exit (range 11) 1939 | -9/Recycling | Entered Scraplab 1967 | -9/Recycling | Angered Scraplab inhabitants 2009 | -9/Recycling | Core integrity fell below 20% 2035 | -9/Recycling | Destroyed by CZ-HG9(j) with Overtuned Pulse Rifle Last Messages --------------- 01957_ The floor rises up to form a wall. 01970_ 1V-6S2(j) destroyed. 01977_ T7-7AV(j) destroyed. 01979_ The unstable cave ceiling collapses. 01987_ Acquired 25 matter. 01992_ CZ-HG9(j): "Defend the Scraplab!" 01993_ Grenade Launcher destroyed. 01994_ The unstable cave ceiling collapses. 01994_ Ovr. Titanium Leg suddenly begins malfunctioning. 02000_ The unstable cave ceiling collapses. 02007_ Mak. Microdissipator Network crushed. 02007_ Critical hit (Burn: +50). 02012_ Grenade Launcher destroyed. 02015_ Critical hit (Burn: +50). 02016_ Lgt. Ion Engine destroyed. 02019_ Aluminum Leg destroyed. 02033_ Destroyed Lgt. Deuterium Engine. 02033_ CZ-HG9(j) system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #########??????????????????????????????????? | | #########??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ####??###??????????????????????????????????? | | ############???????????????????????????????? | | ############???????????????????????????????? | | # ##?????#######???????????????????? | | # ##?????#######???????????????????? | | # ##???#### ##????????????######?? | | # ##???#### < ##???################# | | # ##???##!! ##???######### # # # | | # ##???##!! ##???## # ## | | # ?????##!! ####### ## | | ######### ####### # | | ###+############### ### j # | | @### # | | ### ### # | | r ### ### ##% # # | | ###+################+####+##### # ### | | # ###### ########### ##### | | # / ##?### #######"" "## | | # ! ##?## ##???##"& ""## | | # ! ! ##?### ##???##" "## | | + [ ##?### ##???##"" X"## | | # ##??## ##???##"& "## | | # [ ##??## ##???##" ""## | | # / ##??## ##???##"X "## | | # ##??## ##???##" #### | | ###########??## ##???## "" #"## | | ##??????###??## ##???## """ ?? | | ##???????????## ##???##########?? | | #######??????############ ###???##########?? | | #??????################??????????????? | | ##### #?????????????????####???????????????? | | #?# #????????????????????????????????????? | | #?# #????????????????????????????????????? | | " #?# ####?????????????????????????????????? | | " #?# # ?????????????????????????????????? | | " #?# # ?????????????????????????????????? | | #?# # ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Flak Gun | -9/Recycling | Hacked Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalCorruptionSource Manual? 0 Play Time 00:23:48 Cumulative 64.5 hours Start 2024.09.07 @ 06:00:39 End 2024.09.07 @ 06:23:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 3 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14dd1440-c593-491d-a050-74e9391a2f31