Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.07 @ 18:50:11 Player: zill Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (145) 725 Value Destroyed (7013) 7013 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 14899 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/1450 Matter 243/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- KE Penetrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Improved Weapon Cycler Advanced Overload Regulator Improved Weapon Shielding > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Gamma Rifle Railgun Gamma Bomb Array > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Biometal Heavy Treads Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Arc Projector Gamma Rifle Plasma Rifle Wave Gun Quantum Rifle Railgun Gamma Bomb Array [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Force Rifle Energy Cannon Ion Burst Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Slots Evolved 17 | . 1 2 . 2 2 2 . 2 . . 2 2 2 Power 2 | . . 1 . . . . . . . . 1 . . Propulsion 6 | . . 1 . . 1 . . 1 . . 1 1 1 Utility 6 | . 1 . . 1 1 1 . 1 . . . 1 . Weapon 3 | . . . . 1 . 1 . . . . . . 1 Parts Attached 210 | 7 2 3 8 14 15 12 8 31 12 15 14 . 69 Power 32 | 1 . 1 4 2 1 1 2 4 2 1 2 . 11 Engine 17 | 1 . 1 4 1 1 . 2 2 . . 2 . 3 Core 9 | . . . . 1 . 1 . 2 2 1 . . 2 Reactor 6 | . . . . . . . . . . . . . 6 Propulsion 65 | 2 . 2 1 4 6 1 1 13 4 5 8 . 18 Treads 10 | . . 1 . . . . . . 2 . . . 7 Leg 51 | 2 . 1 . 4 6 1 1 12 1 5 8 . 10 Wheel 1 | . . . 1 . . . . . . . . . . Hover 2 | . . . . . . . . 1 . . . . 1 Flight 1 | . . . . . . . . . 1 . . . . Utility 54 | 2 2 . 2 2 5 7 3 4 5 4 1 . 17 Device 29 | 1 . . 1 1 2 4 1 1 4 3 . . 11 Storage 5 | 1 1 . . . . . 1 1 . . . . 1 Processor 5 | . . . . 1 1 . . 1 . . . . 2 Hackware 1 | . . . . . . . . . . 1 . . . Protection 14 | . 1 . 1 . 2 3 1 1 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 . . 1 6 3 3 2 10 1 5 3 . 23 Energy Gun 27 | . . . . 4 1 1 1 4 . 1 . . 15 Energy Cannon 6 | . . . . 1 2 1 . 2 . . . . . Ballistic Gun 19 | 2 . . 1 1 . 1 . 3 1 4 1 . 5 Ballistic Cannon 2 | . . . . . . . . . . . 2 . . Launcher 4 | . . . . . . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . 2 . 1 . . 1 . 6 Parts Lost 84 | . . . 5 1 . . 1 29 3 1 3 . 41 Power 13 | . . . 1 . . . . 3 2 . . . 7 Propulsion 20 | . . . 1 . . . . 11 1 1 . . 6 Utility 22 | . . . 2 . . . 1 5 . . 1 . 13 Weapon 29 | . . . 1 1 . . . 10 . . 2 . 15 Highest Loss Streak 15 | . . . 5 1 . . 1 15 3 1 2 . 14 Average Slot Usage (%) 89 | . 100 100 96 98 99 95 98 85 66 96 98 90 78 Engine 5 | . 12 20 18 13 7 6 6 5 . . 5 4 5 Core 5 | . . . . 2 7 6 6 4 7 11 10 9 2 Treads 2 | . . 4 . . . . . . 5 4 . . 8 Leg 19 | . 25 25 27 22 27 25 25 26 1 17 29 27 13 Device 13 | . 12 10 9 8 14 15 12 7 14 21 17 13 11 Storage 9 | . 12 10 10 8 7 6 10 11 11 11 10 9 7 Processor 3 | . . . . 6 7 6 6 5 2 . . . . Hackware 1 | . . . . . . . . . . 4 5 4 1 Protection 4 | . 12 10 10 8 7 5 6 3 4 . 2 4 3 Energy Gun 5 | . . . . 8 14 12 10 7 . . 2 . 7 Energy Cannon 2 | . . . . 4 3 7 6 3 . . . . . Ballistic Gun 10 | . 25 20 20 11 2 4 6 4 10 21 12 9 6 Naked Turns 21 | . . . . . . . . . . . . . 21 Heaviest Build 124 | 15 24 27 30 40 53 70 99 105 62 69 87 87 124 Greatest Support 300 | 20 20 30 30 44 69 74 74 87 43 75 113 113 300 Greatest Overweight (x) 31 | . 1 2 1 1 1 . 1 3 20 2 . . 31 Average Overweight (x) . | . . . . . . . . . 1 . . . . Largest Inventory Capacity 16 | 8 10 10 10 10 10 10 16 16 16 16 16 16 16 Average Capacity 13 | 6 8 10 10 10 10 10 14 15 16 16 16 16 15 Most Carried 16 | 8 9 10 10 10 10 10 16 16 5 16 16 16 16 Average Carried 10 | 3 8 7 9 9 9 9 13 14 1 12 15 16 12 Final Capacity 16 | 8 10 10 10 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 8 9 10 10 10 10 10 16 1 5 16 16 16 1 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Scavenger-Tank 19% | Scavenger-Mutant 14% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Matter Collected 4818 | 218 78 60 181 294 96 186 244 560 232 533 480 79 1577 Remotely . | . . . . . . . . . . . . . . Salvage Created 8454 | 18 25 68 33 606 423 385 652 1429 280 598 726 49 3162 Parts 376 | 5 1 5 . 30 33 13 30 58 9 21 24 . 147 Haulers Intercepted 5 | . . . . 1 . 1 . 1 . . . . 2 Recyclers Shooed 4 | . . . . . . 1 . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 120 | . . 3 8 11 8 6 7 20 5 9 11 1 31 Guns 79 | . . 3 8 8 6 3 4 6 5 9 8 . 19 Cannons 20 | . . . . 2 2 3 3 7 . . 2 1 . AOE 13 | . . . . 1 . . . 4 . . 1 . 7 Classes Destroyed 16 | 1 1 2 1 4 2 1 2 2 . . . . . Worker 12 | . . . . . 1 . 3 3 . . . . 5 Builder 6 | . . . . . . . . 2 . . . . 4 Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 5 | . . . . 1 . 1 . 1 . . . . 2 Recycler 3 | . . . . . . . 1 1 . . . . 1 Operator 2 | . . . . 1 1 . . . . . . . . Watcher 4 | . 1 . . 2 . . . 1 . . . . . Swarmer 16 | . . 2 . 2 3 3 . 3 1 . . . 2 Grunt 46 | . . 1 . 7 3 1 1 6 3 6 9 . 9 Brawler 6 | . . . . 1 . . 2 2 . 1 . . . Duelist 4 | . . . . . . . . 2 . . 1 . 1 Sentry 15 | . . . . 1 1 . 2 1 1 1 1 1 6 Hunter 11 | . . . . . . 2 . 3 . . . . 6 Programmer 11 | . . . . . 1 . . 3 . 1 . . 6 Behemoth 3 | . . . . . . . 2 . . . . . 1 Assembled 8 | . . . 8 . . . . . . . . . . Best Kill Streak 11 | 1 1 3 3 3 3 5 7 7 2 3 11 1 8 Combat Bots Only 11 | . . 3 3 2 3 4 3 6 2 3 11 1 5 Max Kills in Single Turn 5 | 1 1 1 1 1 2 1 2 5 1 2 1 1 4 Gunslinging 1 | . . . . . 1 . . . . 1 . . . Exploded 3 | . . . . 1 . . . 2 . . 1 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Damage Taken 15530 | . . 68 603 324 277 256 930 3640 216 310 1086 108 7712 Core 2781 | . . . 112 40 60 44 73 491 46 54 367 36 1458 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 . 72 92 91 . 86 . . 40 68 97 . Volleys Fired 352 | 2 2 5 28 36 16 11 15 70 19 19 24 4 101 Largest 5 | 2 2 2 2 3 3 4 4 4 2 4 4 4 5 Hottest 349 | 40 40 40 43 134 176 306 277 255 56 114 177 164 349 Shots Fired 1086 | 4 4 10 56 92 48 43 57 165 28 78 96 16 389 Gun 924 | 4 4 10 56 72 36 31 38 127 28 78 74 8 358 Cannon 135 | . . . . 20 12 12 15 28 . . 22 8 18 Launcher 27 | . . . . . . . 4 10 . . . . 13 Special . | . . . . . . . . . . . . . . Kinetic 569 | 4 4 10 56 45 4 10 15 30 28 78 83 16 186 Thermal 246 | . . . . 25 28 33 38 74 . . 13 . 35 Explosive 14 | . . . . . . . 4 10 . . . . . Electromagnetic 257 | . . . . 22 16 . . 51 . . . . 168 Robot Hit Streak 72 | 3 2 8 11 34 15 32 16 72 24 22 16 9 37 Robot Miss Streak 5 | . 1 1 2 1 2 4 3 4 1 5 1 1 3 Penetration Max 2 | . . . . . . . 1 1 1 1 1 . 2 Secondary Targets 19 | . . 1 5 . 2 . . 1 . 3 3 . 4 Max Gunslinging Chain 2 | . . 1 1 . 2 . . 1 . 1 1 . 1 Shots Hit Robots 864 | 3 2 8 43 73 36 27 40 131 24 59 77 13 328 Core Hits 404 | 1 1 5 16 28 22 14 27 69 11 24 33 4 149 Critical Hits 21 | . . . . 1 2 1 3 1 2 2 4 . 5 Critical Kills 10 | . . . . . 1 1 2 . . 1 2 . 3 Critical Parts Destroyed 9 | . . . . 1 1 . . 1 2 1 2 . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21820 | 30 12 93 504 1174 694 747 1582 4603 510 1270 2103 344 8154 Guns 14538 | 30 12 93 504 698 486 427 591 2352 510 1270 1557 176 5832 Cannons 3434 | . . . . 415 208 320 562 999 . . 393 168 369 Explosions 3760 | . . . . 61 . . 409 1217 . . 153 . 1920 Melee . | . . . . . . . . . . . . . . Ramming 88 | . . . . . . . 20 35 . . . . 33 Kinetic 9426 | 30 12 93 504 427 19 79 193 469 510 1270 1657 344 3819 Thermal 6456 | . . . . 281 453 668 960 2134 . . 293 . 1667 Explosive 1905 | . . . . . . . 409 1124 . . 153 . 219 Electromagnetic 3945 | . . . . 466 222 . . 841 . . . . 2416 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 1 1 1 6 6 8 . . 25 Average Corruption 5 | . . . . . 1 1 1 2 6 6 . . 9 Corruption Purged . | . . . . . . . . . . . . . . Effects 128 | . . . . . 1 1 4 10 28 37 . . 47 Message Errors 18 | . . . . . 1 . 2 1 6 4 . . 4 Matter Fused 20 | . . . . . . . . 3 4 10 . . 3 Heat Flow Errors 13 | . . . . . . . . . 5 4 . . 4 Energy Discharges 13 | . . . . . . . . 2 5 5 . . 1 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . 2 1 2 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . Misfires 5 | . . . . . . . . . 2 2 . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 3 Targeting Errors 42 | . . . . . . . . 2 3 10 . . 27 Weapon Failures 2 | . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 324 | . . . . 15 32 . 32 66 . . . . 179 Projectiles 69 | . . . . 15 32 . . 22 . . . . . Explosions 255 | . . . . . . . 32 44 . . . . 179 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . . . . . . 93 . . . . 143 Shots 14 | . . . . . . . . 4 . . . . 10 Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 14 | . . . . . . . 2 7 . . . . 5 Kicked 10 | . . . . . . . 2 7 . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 1251 | . . 10 46 303 380 454 416 764 219 118 540 243 1251 Average Temperature 193 | . . 5 14 61 145 199 146 231 70 41 258 117 255 Received Heat Transfer 3208 | . . 24 160 261 72 18 246 750 108 117 237 27 1188 Effects 145 | . . . . 3 . 3 5 51 . . 21 3 59 Shutdowns 52 | . . . . . . 2 2 21 . . 8 . 19 Energy Bleed 11 | . . . . . . 1 . 5 . . 1 . 4 Interference 23 | . . . . 3 . . 3 6 . . . 3 8 Matter Decay 4 | . . . . . . . . 1 . . . . 3 Short Circuit 11 | . . . . . . . . 2 . . 1 . 8 Damage (minor) 5 | . . . . . . . . 2 . . . . 3 Damage (major) 34 | . . . . . . . . 13 . . 9 . 12 Damage (core) 5 | . . . . . . . . 1 . . 2 . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 2 . . . . 5 Combat Hostiles 7 | . . . . . . . . 2 . . . . 5 Parts Fried 20 | . . . . . . . . 7 . . . . 13 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 11 | . . . . 1 1 4 1 3 . . . . 1 Heat Transferred 8628 | . . . . 595 666 979 1254 2956 . . 444 . 1734 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 1 . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Peak Influence 557 | 5 14 81 22 360 211 222 211 557 . . 419 210 404 Initial 163 | . 2 3 22 . 118 54 79 43 . . 28 163 88 Average 169 | 1 6 27 15 214 153 146 111 300 . . 208 180 187 Maximum Alert Level 2 | . . . . 1 1 1 1 2 . . 2 1 2 Low Security (%) 64 | 100 100 100 100 41 82 53 76 31 . . 57 68 61 Level 1 28 | . . . . 58 18 46 23 37 . . 9 31 37 Level 2 7 | . . . . . . . . 31 . . 32 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 . 2 . 1 3 4 . . 2 . 13 Investigation 4 | . . 1 . . . . 1 . . . . . 2 Extermination 5 | . . . . . . 1 . 1 . . . . 3 Reinforcement 12 | . . . . 2 . . 2 2 . . 2 . 4 Assault 1 | . . . . . . . . 1 . . . . . Garrison 4 | . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . 1 2 . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Distress Signals 4 | . . . . . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 191 | . 3 4 10 15 10 6 17 52 6 9 13 1 45 Peak Tracking Total 11 | . 1 4 4 3 4 3 5 11 3 3 6 1 9 Tactical Retreats 12 | . . . 2 1 . . 1 2 1 1 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Traps Triggered 13 | . . 1 . 1 3 2 3 1 . . . . 2 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Machines Disabled 19 | . . . . . . . . 10 . . 4 . 5 Max in Single Turn 3 | . . . . . . . . 3 . . 3 . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Machines Accessed 31 | . 3 3 . 2 2 3 10 3 . 1 2 . 2 Terminals 26 | . 2 2 . 2 1 3 9 2 . 1 2 . 2 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 84 | . 11 14 . 6 3 9 21 5 . 1 8 . 6 Successful 62 | . 9 10 . 5 3 7 14 4 . 1 5 . 4 Failed 22 | . 2 4 . 1 . 2 7 1 . . 3 . 2 Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 76 | . 10 11 . 6 2 9 19 4 . 1 8 . 6 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 6 | . . 3 . . . . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 55 | . 8 8 . 5 2 7 12 3 . 1 5 . 4 Record 15 | . 5 1 . . 2 3 1 1 . 1 . . 1 Part Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . Open Door 5 | . . . . . . 1 4 . . . . . . Level Access Points 2 | . . . . . . 1 . 1 . . . . . Branch Access Points 3 | . . 1 . . . 1 . 1 . . . . . Emergency Access Points 3 | . . 1 . 1 . . . . . . . . 1 Alert Level 3 | . . . . . . . 1 . . . 2 . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 2 | . . . . 1 . . 1 . . . . . . Surveillance Status 2 | . . 1 . . . . . . . . . . 1 Transport Status 2 | . . 1 . 1 . . . . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 4 | . . 2 . 1 . . . . . . 1 . . Registered Components 2 | . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . 1 . . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 2 . . . . 2 1 . . . . . Process 2 | . . 1 . . . . 1 . . . . . . Retrieve Components 3 | . . 1 . . . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 2 2 . 2 1 2 6 2 . 1 1 . 2 Full Trace Events 4 | . . 1 . . . . 1 . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Total Allies 5 | . . . . . . . 5 . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . Highest-Rated Group 82 | . . . . . . . 82 . . . . . . Highest-Rated Ally 37 | . . . . . . . 37 . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . Ally Attacks 19 | . . . . . . . 19 . . . . . . Total Damage 336 | . . . . . . . 336 . . . . . . Kills 4 | . . . . . . . 4 . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . Drone Launches 6 | . . . . . . 2 2 2 . . . . . Drone Recoveries 5 | . . . . . . . 4 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Turns Passed 7348 | 125 221 227 278 367 700 361 613 1063 913 1034 252 66 1128 Spaces Moved 4019 | 66 161 137 142 171 471 197 334 532 416 663 133 46 550 Core 47 | 2 . . . . . . . . 1 . . . 44 Treads 837 | . . . . . . . . . 397 225 . . 215 Legs 3131 | 64 161 137 142 171 471 197 334 532 14 438 133 46 291 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . 4 . . . . Fastest Speed 50 | 50 120 120 120 123 126 127 127 120 180 120 120 120 50 Average Speed 142 | 117 130 149 126 130 127 127 147 146 202 142 120 120 126 Slowest Speed 1600 | 120 150 180 150 150 156 127 157 210 1050 185 120 120 1600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 31 15 45 24 19 6 36 23 65 86 4 2 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 1 5 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 286 | . . . . 4 4 . 25 140 3 2 53 . 55 Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . . . 1 . 4 1 3 2 3 . 12 AOE 260 | . . . . 4 3 . 21 139 . . 50 . 43 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Fac Upp Upp Fac Res Res Total 4978 | 106 168 150 188 246 540 275 413 683 462 724 187 49 787 Wait 158 | 22 . . 5 9 19 44 19 29 4 . . . 7 Move 4006 | 65 160 136 141 170 470 196 333 531 415 662 132 45 550 Hop . | . . . . . . . . . . . . . . Pick Up 96 | 9 2 3 3 5 6 2 11 6 11 13 7 . 18 Fast Attach 87 | 7 1 2 5 9 6 7 . 1 5 11 2 . 31 Attach 71 | . . 1 2 4 1 . 1 21 7 1 5 . 28 Detach 4 | . . 1 . . . . . . . 3 . . . Swap 52 | . 1 . 1 1 8 5 7 9 . 3 7 . 10 Drop 123 | 1 2 2 3 12 14 10 10 9 1 12 10 . 37 Fire 352 | 2 2 5 28 36 16 11 15 70 19 19 24 4 101 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 12 | . . . . . . . 2 7 . . . . 3 Crush 2 | . . . . . . . . . . . . . 2 Escape Stasis 15 | . . . . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2) -6/Extension -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 15) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 259 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Discovered exit to Materials (range 16) 314 | -10/Materials | Build established: Hacker-Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 490 | -9/Materials | Identified exit to Mines 574 | -9/Materials | Entered Mines 656 | -9/Mines | Assembled infested the area 817 | -9/Mines | Lost 5 parts (1p1n2u1w) 844 | -9/Mines | Identified exit to Materials 844 | -9/Mines | Discovered exit to Materials (range 5) 852 | -9/Mines | Entered Materials 852 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1210 | -8/Materials | Identified exit to Factory 1210 | -8/Materials | Discovered exit to Factory (range 8) 1215 | -8/Materials | Build established: Hacker-Gunner 1219 | -8/Materials | Entered Factory 1219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1535 | -7/Factory | Build established: Scavenger-Gunner 1881 | -7/Factory | Identified exit to Factory 1881 | -7/Factory | Discovered exit to Factory (range 16) 1919 | -7/Factory | Entered another Factory area 1919 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2164 | -6/Factory | Identified exit to Factory 2164 | -6/Factory | Identified exit to Lower Caves 2164 | -6/Factory | Identified exit to Extension 2280 | -6/Factory | Entered Extension 2280 | -6/Extension | Accompanied by 2 allies 2334 | -6/Extension | Rescued a captive Derelict 2404 | -6/Extension | Rescued a captive Derelict 2405 | -6/Extension | Rescued a captive Derelict 2553 | -6/Extension | Build established: Scavenger-Tank 2700 | -6/Extension | Rescued a captive Derelict 2701 | -6/Extension | Rescued a captive Derelict 2718 | -6/Extension | Spotted B-75 Beast 2727 | -6/Extension | Spotted B-75 Beast 2808 | -6/Extension | Destroyed B-75 Beast 2827 | -6/Extension | Destroyed B-75 Beast 2890 | -6/Extension | Discovered exit to Factory (range 3) 2893 | -6/Extension | Entered Factory 2893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3143 | -5/Factory | Build established: Scavenger-Gunner 3409 | -5/Factory | Lost 3 parts (1u2w) 3609 | -5/Factory | Identified exit to Factory 3641 | -5/Factory | Identified exit to Upper Caves 3759 | -5/Factory | Lost 5 parts (1n1u3w) 3791 | -5/Factory | Build established: Scavenger-Mutant 3821 | -5/Factory | Spotted B-75 Beast 3918 | -5/Factory | Lost 15 parts (3p6n2u4w) 3956 | -5/Factory | Entered Upper Caves 3985 | -5/Upper Caves | Core integrity fell below 50% 3986 | -5/Upper Caves | Lost 6 parts (4n1u1w) 3988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4049 | -5/Upper Caves | Lost 3 parts (2p1n) 4862 | -5/Upper Caves | Identified exit to Upper Caves 4862 | -5/Upper Caves | Discovered exit to Upper Caves (range 3) 4869 | -5/Upper Caves | Entered another Upper Caves area 5223 | -5/Upper Caves | Build established: Scavenger-Gunner 5353 | -5/Upper Caves | Learned Factory non-interactive machine intel 5461 | -5/Upper Caves | Spotted B-75 Beast 5627 | -5/Upper Caves | Learned location of Warlord (-4) 5841 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5874 | -5/Upper Caves | Discovered exit to Factory (range 14) 5903 | -5/Upper Caves | Entered Factory 5903 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5904 | -4/Factory | Loaded intel: 251 non-interactive machine locations 6033 | -4/Factory | Identified exit to Research 6033 | -4/Factory | Discovered exit to Research (range 16) 6094 | -4/Factory | Destroyed 11 combat bots 6155 | -4/Factory | Entered Research 6155 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6190 | -3/Research | Identified exit to Research 6190 | -3/Research | Discovered exit to Research (range 4) 6221 | -3/Research | Entered another Research area 6221 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6386 | -2/Research | Spotted B-90 Cyclops 6406 | -2/Research | Found Prototype Processor 6406 | -2/Research | Identified Exp. Melee Analysis Suite 6507 | -2/Research | Found Gamma Bomb Array 6512 | -2/Research | Found Gamma Bomb Array 6516 | -2/Research | Lost 5 parts (3p1u1w) 6543 | -2/Research | Destroyed B-90 Cyclops 6620 | -2/Research | Build established: Scavenger-Tank 6699 | -2/Research | Found Launcher Loader 6900 | -2/Research | Lost 3 parts (1u2w) 6957 | -2/Research | Garrison activated, responded to threat 7097 | -2/Research | System corruption reached 10% 7181 | -2/Research | Lost 14 parts (4p5u5w) 7275 | -2/Research | Lost 9 parts (2n2u5w) 7305 | -2/Research | Garrison activated, responded to threat 7310 | -2/Research | Core integrity fell below 50% 7312 | -2/Research | Released all parts (11) 7323 | -2/Research | Core integrity fell below 20% 7340 | -2/Research | Lost 5 parts (3n2w) 7349 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. P-80 Master resets P-80 Master, system corruption cleaned. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. System corrupted: Heat flow error (+259). K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. U-05 Engineer lays Concrete. K-01 Serf cleans the Engineering Station. Door malfunctions. Acquired Centrium Leg. System corrupted: IFF burst signal emitted. Slammed into P-80 Master. P-80 Master resets P-80 Master, system corruption cleaned. Slammed into T-07 Excavator. Kicked T-07 Excavator out of the way. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????############+################?????????? | | ??????????? ?????????? | | ???????????? | k ????????? | | ?????????????? ????????? | | ?????????????? """" @ t ????????? | | ???????????????# """" ###############???????? | | ???????????????# """"" # #???????? | | ???????????????# """" p# #???????? | | ????????????? # pp/ #???????? | | ??????????? # pw # #???????? | | ?????????? # # ! #???????? | | ????????? ?# # #???????? | | ###????? |???# o ######/########???????? | | ####? ?????# "" "" # #?????????????? | | ###########+### g ""T"" # #?????????????? | | ! """ / #?????????????? | | =% # #?????????????? | | ! # #?????????????? | | ! ! #? #?????????????? | | ! ######+########? #?????????????? | | #??? ???????? #?????????????? | | #? #?????? #?????????????? | | # #??????? #?????????????? | | # ! #??????? #?????????????? | | ] # #????????####?????????????? | | % # " " #?????????????????????????? | | # "R" #?????????????????????????? | | ## # """ #?????????????????????????? | | ?# ###########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 66 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 90 Weapon Shielding 66 Thermal Conversion 30 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Overload Regulation 80 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Railgun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Challenges ------------ None Game ------ Seed SubatomicAccelerationDriver Manual? 0 Play Time 01:49:48 Cumulative 66.5 hours Start 2021.03.07 @ 17:01:50 End 2021.03.07 @ 18:50:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 73 Rogue 63 Adventurer 4 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 67 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d745783-811d-4cc2-aa91-0f37f0299e36